Difference between revisions of "Weapons"
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− | + | '''How to read these tables:''' values in the Damage columns (damage/heat/stability) are multiplied by the number of shots and divided by the number of projectiles. | |
+ | |||
+ | For example: an AC/2 does 9 damage and 7 stability per shot and fires 3 shots for a total of 27 damage and 21 stability. A Light Cannon does 90 damage and 3 stability per shot and fires only 1 shot, however it is divided amongst 15 projectiles so it does 15 separate instances of 6 damage and 0.2 stability spread over the target in a shotgun effect. | ||
+ | |||
+ | A slightly more complex example is a HAG20 which does 50 damage per shot multiplied by 2 shots for a total of 100 damage but each shot is divided into 10 projectiles for a total of 20 "pellets" hitting at 5 damage per projectile. | ||
+ | |||
+ | '''Note:''' Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game i.e. a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad. | ||
− | + | For info on [[Battle Armor]] weapons please see the [[Battle Armor Weapons]] page. | |
− | + | For info on [[Melee Weapons]], please visit the associated page. | |
− | |||
+ | __TOC__ | ||
− | ==Autocannons== | + | = Ballistic = |
+ | == Autocannons == | ||
Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types. | Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types. | ||
Line 53: | Line 60: | ||
|9 | |9 | ||
|0 | |0 | ||
− | |||
|3 | |3 | ||
+ | |3 | ||
+ | |1 | ||
+ | |3 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |960 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |Improved AC/2 | ||
+ | |[[Ammunition#AC/2|AC/2]] | ||
+ | |Ballistic | ||
+ | |5 | ||
|1 | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |3 | ||
|3 | |3 | ||
+ | |1 | ||
+ | |1 | ||
|1 | |1 | ||
|0 | |0 | ||
Line 73: | Line 103: | ||
|Ballistic | |Ballistic | ||
|8 | |8 | ||
+ | |4 | ||
+ | |23 | ||
+ | |0 | ||
+ | |15 | ||
+ | |2 | ||
+ | |1 | ||
+ | |6 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |360 | ||
+ | |540 | ||
+ | |720 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |Improved AC/5 | ||
+ | |[[Ammunition#AC/5|AC/5]] | ||
+ | |Ballistic | ||
+ | |7 | ||
|2 | |2 | ||
− | | | + | |19 |
|0 | |0 | ||
|15 | |15 | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | |4 |
− | |||
|1 | |1 | ||
|0 | |0 | ||
Line 96: | Line 149: | ||
|Ballistic | |Ballistic | ||
|9 | |9 | ||
− | | | + | |4 |
− | | | + | |18 |
|0 | |0 | ||
|10 | |10 | ||
− | | | + | |2 |
|1 | |1 | ||
|9 | |9 | ||
Line 119: | Line 172: | ||
|Ballistic | |Ballistic | ||
|12 | |12 | ||
− | | | + | |7 |
|60 | |60 | ||
|0 | |0 | ||
Line 138: | Line 191: | ||
| | | | ||
|- | |- | ||
− | |AC/10 | + | |Improved AC/10 |
|[[Ammunition#AC/10|AC/10]] | |[[Ammunition#AC/10|AC/10]] | ||
|Ballistic | |Ballistic | ||
− | | | + | |11 |
− | | | + | |6 |
|50 | |50 | ||
|0 | |0 | ||
− | | | + | |30 |
|1 | |1 | ||
|1 | |1 | ||
− | |12 | + | |6 |
− | |3 | + | |2 |
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |AC/10 Prototype | ||
+ | |[[Ammunition#AC/10|AC/10]] | ||
+ | |Ballistic | ||
+ | |13 | ||
+ | |7 | ||
+ | |50 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |1 | ||
+ | |12 | ||
+ | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
Line 165: | Line 241: | ||
|Ballistic | |Ballistic | ||
|14 | |14 | ||
− | | | + | |10 |
|100 | |100 | ||
|0 | |0 | ||
Line 172: | Line 248: | ||
|1 | |1 | ||
|21 | |21 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |Improved AC/20 | ||
+ | |[[Ammunition#AC/20|AC/20]] | ||
+ | |Ballistic | ||
+ | |13 | ||
+ | |9 | ||
+ | |90 | ||
+ | |0 | ||
+ | |50 | ||
+ | |1 | ||
+ | |1 | ||
+ | |14 | ||
|2 | |2 | ||
|0 | |0 | ||
Line 185: | Line 284: | ||
|} | |} | ||
− | ==Cannons== | + | <div class="toccolours mw-collapsible"> |
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC2_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC2_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved AC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC2_Improved'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC2_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved AC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_Improved'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AC/5 Prototype</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5P_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5P_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AC/10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved AC/10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC10_Improved'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC10_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AC/10 Prototype</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC10P_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC10P_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AC/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC20_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved AC/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC20_Improved'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC20_Improved}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Cannons == | ||
Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight. | Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight. | ||
Line 228: | Line 402: | ||
|4 | |4 | ||
|2 | |2 | ||
− | | | + | |6 |
|0 | |0 | ||
|3 | |3 | ||
Line 251: | Line 425: | ||
|7 | |7 | ||
|3 | |3 | ||
− | | | + | |12 |
|0 | |0 | ||
|5 | |5 | ||
Line 274: | Line 448: | ||
|10 | |10 | ||
|4 | |4 | ||
− | | | + | |30 |
|0 | |0 | ||
|8 | |8 | ||
Line 293: | Line 467: | ||
|} | |} | ||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Light Cannon</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Light_Cannon'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Light_Cannon}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Medium Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Medium_Cannon'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Medium_Cannon}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Heavy_Cannon'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Heavy_Cannon}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Double-Barrel Autocannon (S) == | ||
+ | Essentially a pair of ACs stapled together, the Double-Barrel Autocannon is the Sanctuary's version of an Ultra Autocannon. Unlike the Inner Sphere's Ultras, the DBAC cannot jam but also cannot change fire modes, it always shoots two shots at once. It is a simple and effective weapon, which is why the Sanctuary Worlders make heavy use of the system. | ||
+ | <tabs> | ||
+ | <tab name="Damage"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 332: | Line 533: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |DBAC/5 (S) |
− | |[[Ammunition# | + | |[[Ammunition#DBAC/5|DBAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
− | | | + | |3 |
− | | | + | |35 |
+ | |0 | ||
|0 | |0 | ||
− | | | + | |2 |
|1 | |1 | ||
+ | |5 | ||
|1 | |1 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |200 |
+ | |400 | ||
|600 | |600 | ||
− | | | + | |800 |
− | | | + | |Yes |
− | | | + | | Dmg or Stab fire modes. |
− | |||
|- | |- | ||
− | | | + | |DBAC/10 (S) |
− | |[[Ammunition# | + | |[[Ammunition#DBAC/10|DBAC/10]] |
|Ballistic | |Ballistic | ||
− | | | + | |11 |
|4 | |4 | ||
|50 | |50 | ||
|0 | |0 | ||
− | | | + | |0 |
+ | |2 | ||
|1 | |1 | ||
− | | | + | |10 |
− | |||
|2 | |2 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |Yes |
− | | | + | | Dmg or Stab fire modes. |
|- | |- | ||
− | | | + | |DBAC/15 (S) |
− | |[[Ammunition# | + | |[[Ammunition#DBAC/15|DBAC/15]] |
|Ballistic | |Ballistic | ||
− | | | + | |14 |
− | | | + | |5 |
|70 | |70 | ||
|0 | |0 | ||
− | | | + | |0 |
+ | |2 | ||
|1 | |1 | ||
+ | |15 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |250 | ||
+ | |350 | ||
+ | |450 | ||
+ | |Yes | ||
+ | | Dmg or Stab fire modes. | ||
+ | |- | ||
+ | |DBAC/20 (S) | ||
+ | |[[Ammunition#DBAC/20|DBAC/20]] | ||
+ | |Ballistic | ||
+ | |17 | ||
+ | |6 | ||
+ | |95 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | |20 |
− | | | + | |4 |
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
+ | |270 | ||
|360 | |360 | ||
− | | | + | |Yes |
− | | | + | | Dmg or Stab fire modes. |
− | |||
− | |||
|} | |} | ||
− | + | </tab> | |
− | = | + | <tab name="Stability"> |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 441: | Line 662: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |DBAC/5 (S) |
− | |[[Ammunition# | + | |[[Ammunition#DBAC/5|DBAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |25 | ||
+ | |2 | ||
|1 | |1 | ||
− | |||
− | |||
|5 | |5 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
|0 | |0 | ||
Line 457: | Line 678: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |200 |
− | | | + | |400 |
− | | | + | |600 |
− | | | + | |800 |
|Yes | |Yes | ||
− | | | + | | Dmg or Stab fire modes. |
|- | |- | ||
− | | | + | |DBAC/10 (S) |
− | |[[Ammunition# | + | |[[Ammunition#DBAC/10|DBAC/10]] |
− | | | + | |Ballistic |
− | | | + | |11 |
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |35 | ||
|2 | |2 | ||
− | | | + | |1 |
− | |||
|10 | |10 | ||
− | | | + | |2 |
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
|300 | |300 | ||
|450 | |450 | ||
|600 | |600 | ||
|Yes | |Yes | ||
− | | | + | | Dmg or Stab fire modes. |
− | |} | + | |- |
− | + | |DBAC/15 (S) | |
− | == | + | |[[Ammunition#DBAC/15|DBAC/15]] |
− | The | + | |Ballistic |
− | + | |14 | |
− | {| class="wikitable" | + | |5 |
− | ! | + | |0 |
− | ! | + | |0 |
− | ! | + | |45 |
− | ! colspan="2" |Tonnage/Size | + | |2 |
− | ! colspan="3" |Damage | + | |1 |
− | ! colspan="4" |Per salvo | + | |15 |
− | ! colspan="3" |Modifiers | + | |3 |
− | ! colspan="5" |Range | + | |0 |
− | ! | + | |0 |
− | ! | + | |0 |
+ | |0 | ||
+ | |150 | ||
+ | |250 | ||
+ | |350 | ||
+ | |450 | ||
+ | |Yes | ||
+ | | Dmg or Stab fire modes. | ||
+ | |- | ||
+ | |DBAC/20 (S) | ||
+ | |[[Ammunition#DBAC/20|DBAC/20]] | ||
+ | |Ballistic | ||
+ | |17 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |55 | ||
+ | |2 | ||
+ | |1 | ||
+ | |20 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | Dmg or Stab fire modes. | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DBAC/5 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Doublebarrel_5'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Doublebarrel_5}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DBAC/10 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Doublebarrel_10'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Doublebarrel_10}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DBAC/15 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Doublebarrel_15'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Doublebarrel_15}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DBAC/20 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Doublebarrel_20'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Doublebarrel_20}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Gatling Gun (S) == | ||
+ | Essentially a dialed up version of the Sanctuary's MG design, the Gatling Gun was named for an ancient Terran design and is capable of spitting an absurd number of bullets at enemies. The damage is mostly negligable, but enough bullets will damage just about anything. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="1x"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
!<small>Name</small> | !<small>Name</small> | ||
Line 526: | Line 830: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Gatling Gun (S) |
− | | | + | |[[Ammunition#Gatling|Gatling]] |
|Ballistic | |Ballistic | ||
+ | |1.5 | ||
+ | |2 | ||
|4 | |4 | ||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |0 |
+ | |5 | ||
|1 | |1 | ||
− | | | + | |5 |
− | | | + | |0 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | -90% | ||
|0 | |0 | ||
− | | | + | |60 |
|120 | |120 | ||
+ | |180 | ||
|240 | |240 | ||
− | | | + | |Yes |
− | | | + | | Anti-BA bonus damage: +100%. 0% Jam Chance. |
− | + | |} | |
− | + | </tab> | |
− | + | <tab name="2x"> | |
− | + | {| class="wikitable" | |
− | + | ! | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
− | |||
− | |||
− | |||
− | |||
− | < | ||
− | <tab name=" | ||
− | {| class="wikitable" | ||
− | ! | ||
! | ! | ||
! | ! | ||
Line 636: | Line 890: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Gatling Gun (S) |
− | |[[Ammunition# | + | |[[Ammunition#Gatling|Gatling]] |
|Ballistic | |Ballistic | ||
− | | | + | |1.5 |
− | | | + | |2 |
− | | | + | |4 |
+ | |0 | ||
|0 | |0 | ||
− | | | + | |10 |
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |5 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | | -90% | ||
|0 | |0 | ||
+ | |60 | ||
|120 | |120 | ||
+ | |180 | ||
|240 | |240 | ||
− | | | + | |Yes |
− | | | + | | Anti-BA bonus damage: +100%. 5% Jam Chance. |
− | | | + | |} |
− | | | + | </tab> |
− | | | + | <tab name="3x"> |
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Gatling Gun (S) |
− | |[[Ammunition# | + | |[[Ammunition#Gatling|Gatling]] |
|Ballistic | |Ballistic | ||
− | | | + | |1.5 |
− | | | + | |2 |
− | | | + | |4 |
+ | |0 | ||
|0 | |0 | ||
− | | | + | |15 |
|1 | |1 | ||
− | | | + | |15 |
− | | | + | |0 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | -90% | ||
|0 | |0 | ||
− | | | + | |60 |
+ | |120 | ||
|180 | |180 | ||
− | | | + | |240 |
− | | | + | |Yes |
− | | | + | | Anti-BA bonus damage: +100%. 15% Jam Chance. |
− | + | |} | |
− | + | </tab> | |
− | |} </tab> | + | </tabs> |
− | < | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gatling Gun (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gatling_Gatling'' | ||
+ | {{EquipmentMechs|Weapon_Gatling_Gatling}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Howitzers == | ||
+ | Designed by the ever budget-conscious Periphery, the Howitzer is a step between traditional autocannons and the full-scale artillery pieces such as the Thumper or Sniper. Developed as a long-range direct-fire AoE capable bombardment weapon, the Howitzer saw quick acceptance in the Periphery as an almost 1-to-1 replacement for heavier autocannons. Able to fire multiple types of munitions, the Howitzer proved a versatile and effective weapon, though not a particularly practical one for precision combat. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 718: | Line 1,026: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Howitzer/4 |
− | |[[Ammunition# | + | |[[Ammunition#Howitzer|Howitzer]] |
|Ballistic | |Ballistic | ||
− | | | + | |5 |
|3 | |3 | ||
− | | | + | |5 |
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |4 |
− | | | + | |1 |
+ | |8 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |250 |
− | | | + | |500 |
− | | | + | |750 |
− | | | + | |1000 |
|No | |No | ||
− | | | + | | |
|- | |- | ||
− | | | + | |Howitzer/8 |
− | |[[Ammunition# | + | |[[Ammunition#Howitzer|Howitzer]] |
|Ballistic | |Ballistic | ||
|10 | |10 | ||
|5 | |5 | ||
− | | | + | |5 |
+ | |0 | ||
+ | |1 | ||
+ | |8 | ||
+ | |1 | ||
+ | |16 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |250 | ||
+ | |500 | ||
+ | |750 | ||
+ | |1000 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |Howitzer/12 | ||
+ | |[[Ammunition#Howitzer|Howitzer]] | ||
+ | |Ballistic | ||
+ | |15 | ||
+ | |7 | ||
+ | |5 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |12 |
− | | | + | |1 |
+ | |24 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|90 | |90 | ||
− | | | + | |250 |
− | | | + | |500 |
− | | | + | |750 |
− | | | + | |1000 |
|No | |No | ||
− | | | + | | |
− | |} </ | + | |} |
− | < | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Howitzer/4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Howitzer_4'' | ||
+ | {{EquipmentMechs|Weapon_Howitzer_4}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Howitzer/8</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Howitzer_8'' | ||
+ | {{EquipmentMechs|Weapon_Howitzer_8}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Howitzer/12</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Howitzer_12'' | ||
+ | {{EquipmentMechs|Weapon_Howitzer_12}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | |||
+ | == Hypervelocity Autocannons == | ||
+ | HVACs are capable of firing much further and at much higher velocities than standard autocannons. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 800: | Line 1,162: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |HVAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#HVAC|HVAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |7 |
− | | | + | |2 |
− | | | + | |30 |
|0 | |0 | ||
− | | | + | |7 |
+ | |1 | ||
+ | |1 | ||
|3 | |3 | ||
|1 | |1 | ||
− | | | + | |0 |
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |300 | ||
+ | |600 | ||
+ | |1050 | ||
+ | |1200 | ||
+ | |No | ||
+ | |10% jam chance. 15 AoE damage to all targets w/in 30m of original target | ||
+ | |- | ||
+ | |HVAC/5 | ||
+ | |[[Ammunition#HVAC|HVAC/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |4 | ||
+ | |50 | ||
+ | |0 | ||
+ | |13 | ||
+ | |1 | ||
+ | |1 | ||
+ | |6 | ||
|2 | |2 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
|240 | |240 | ||
|480 | |480 | ||
− | | | + | |840 |
− | | | + | |960 |
|No | |No | ||
− | | | + | |10% jam chance. 25 AoE damage to all targets w/in 60m of original target |
|- | |- | ||
− | | | + | |HVAC/10 |
− | |[[Ammunition# | + | |[[Ammunition#HVAC|HVAC/10]] |
|Ballistic | |Ballistic | ||
− | | | + | |12 |
− | | | + | |6 |
− | | | + | |70 |
|0 | |0 | ||
+ | |25 | ||
+ | |1 | ||
+ | |1 | ||
|10 | |10 | ||
|3 | |3 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
|180 | |180 | ||
|360 | |360 | ||
− | |||
|600 | |600 | ||
+ | |720 | ||
|No | |No | ||
− | | | + | |10% jam chance. 35 AoE damage to all targets w/in 60m of original target |
− | |} </ | + | |} |
− | <tab name=" | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">HVAC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_HVAC2_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_HVAC2_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">HVAC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_HVAC5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_HVAC5_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">HVAC/10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_HVAC10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_HVAC10_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==LB-X== | ||
+ | The LB-X Autocannon is an advanced variation of the standard Autocannon. Its most notable feature is the ability to fire cluster munitions as well as the standard slug ammunition. More information on how cluster ammunition works can be found [[Ammunition#LB-X|here]]. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Slug"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 882: | Line 1,298: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |LBX/2 |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |6 |
|3 | |3 | ||
− | | | + | |25 |
|0 | |0 | ||
|6 | |6 | ||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |270 | ||
+ | |520 | ||
+ | |810 | ||
+ | |1040 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |LBX/2 (C) | ||
+ | |[[Ammunition#LB-X|LBX/2]] | ||
+ | |Ballistic | ||
+ | |5 | ||
|3 | |3 | ||
+ | |25 | ||
+ | |0 | ||
+ | |6 | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |2 | ||
|0 | |0 | ||
|0 | |0 | ||
Line 899: | Line 1,338: | ||
|120 | |120 | ||
|240 | |240 | ||
− | | | + | |460 |
|720 | |720 | ||
− | | | + | |920 |
|No | |No | ||
− | | | + | | |
|- | |- | ||
− | | | + | |LBX/5 |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
+ | |4 | ||
+ | |45 | ||
+ | |0 | ||
+ | |11 | ||
+ | |1 | ||
+ | |1 | ||
|5 | |5 | ||
− | | | + | |2 |
+ | |0 | ||
+ | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |LBX/5 (C) | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |7 | ||
|4 | |4 | ||
+ | |45 | ||
+ | |0 | ||
+ | |11 | ||
|1 | |1 | ||
− | | | + | |1 |
− | | | + | |8 |
+ | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
Line 924: | Line 1,386: | ||
|360 | |360 | ||
|540 | |540 | ||
− | | | + | |720 |
|No | |No | ||
− | | | + | | |
− | + | |- | |
− | + | |LBX/10 | |
− | + | |[[Ammunition#LB-X|LBX/10]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | | | ||
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
+ | |11 | ||
+ | |5 | ||
+ | |60 | ||
+ | |0 | ||
+ | |15 | ||
+ | |1 | ||
+ | |1 | ||
|8 | |8 | ||
|3 | |3 | ||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
|720 | |720 | ||
− | | | + | |Yes |
− | | | + | | |
− | |||
|- | |- | ||
− | | | + | |LBX/10 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/10]] |
|Ballistic | |Ballistic | ||
|10 | |10 | ||
|5 | |5 | ||
− | | | + | |60 |
|0 | |0 | ||
− | | | + | |15 |
− | | | + | |1 |
|1 | |1 | ||
− | | | + | |12 |
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |160 | ||
+ | |320 | ||
+ | |480 | ||
+ | |640 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |LBX/20 | ||
+ | |[[Ammunition#LB-X|LBX/20]] | ||
+ | |Ballistic | ||
+ | |14 | ||
+ | |8 | ||
+ | |100 | ||
+ | |0 | ||
+ | |25 | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
|4 | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |120 |
+ | |240 | ||
|360 | |360 | ||
− | | | + | |480 |
− | | | + | |Yes |
− | | | + | | |
− | | | + | |- |
− | |} </tab> | + | |LBX/20 (C) |
− | <tab name=" | + | |[[Ammunition#LB-X|LBX/20]] |
+ | |Ballistic | ||
+ | |12 | ||
+ | |8 | ||
+ | |100 | ||
+ | |0 | ||
+ | |25 | ||
+ | |1 | ||
+ | |1 | ||
+ | |16 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |100 | ||
+ | |200 | ||
+ | |300 | ||
+ | |400 | ||
+ | |Yes | ||
+ | | | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Cluster"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 1,046: | Line 1,519: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |LBX/2 |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |6 |
|3 | |3 | ||
− | | | + | |25 |
|0 | |0 | ||
− | | | + | |3 |
− | | | + | |1 |
+ | |2 | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | | +1 |
+ | | 1 | ||
+ | | +50% | ||
+ | |120 | ||
+ | |270 | ||
+ | |520 | ||
+ | |810 | ||
+ | |1040 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |LBX/2 (C) | ||
+ | |[[Ammunition#LB-X|LBX/2]] | ||
+ | |Ballistic | ||
+ | |5 | ||
+ | |3 | ||
+ | |25 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
|4 | |4 | ||
− | | | + | |2 |
− | | | + | | +1 |
− | | | + | | 1 |
+ | | +50% | ||
|120 | |120 | ||
|240 | |240 | ||
− | | | + | |460 |
|720 | |720 | ||
− | | | + | |920 |
|No | |No | ||
− | | | + | | |
|- | |- | ||
− | | | + | |LBX/5 |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
+ | |4 | ||
+ | |45 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |5 | ||
|5 | |5 | ||
− | | | + | |2 |
+ | | +1 | ||
+ | | 1 | ||
+ | | +50% | ||
+ | |90 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |No | ||
+ | | | ||
+ | |- | ||
+ | |LBX/5 (C) | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |7 | ||
+ | |4 | ||
+ | |45 | ||
|0 | |0 | ||
− | | | + | |2 |
− | |||
|1 | |1 | ||
− | |||
|5 | |5 | ||
− | | | + | |8 |
− | | | + | |3 |
− | | | + | | +1 |
+ | | 1 | ||
+ | | +50% | ||
|90 | |90 | ||
|180 | |180 | ||
|360 | |360 | ||
|540 | |540 | ||
− | | | + | |720 |
|No | |No | ||
− | | | + | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |LBX/10 | |
− | + | |[[Ammunition#LB-X|LBX/10]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
− | | | + | |11 |
+ | |5 | ||
+ | |60 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |10 | ||
+ | |8 | ||
|3 | |3 | ||
− | | | + | | +1 |
+ | | 1 | ||
+ | | +50% | ||
|0 | |0 | ||
+ | |180 | ||
+ | |360 | ||
+ | |540 | ||
+ | |720 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |LBX/10 (C) | ||
+ | |[[Ammunition#LB-X|LBX/10]] | ||
+ | |Ballistic | ||
+ | |10 | ||
|5 | |5 | ||
+ | |60 | ||
+ | |0 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |10 |
+ | |12 | ||
|4 | |4 | ||
− | |1 | + | | +1 |
+ | | 1 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |160 |
− | | | + | |320 |
− | | | + | |480 |
− | | | + | |640 |
− | | | + | |Yes |
− | | | + | | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |LBX/20 |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/20]] |
|Ballistic | |Ballistic | ||
− | | | + | |14 |
− | | | + | |8 |
− | | | + | |100 |
|0 | |0 | ||
|3 | |3 | ||
|1 | |1 | ||
− | | | + | |20 |
+ | |11 | ||
|4 | |4 | ||
+ | | +1 | ||
+ | | 1 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |240 |
− | | | + | |360 |
− | | | + | |480 |
− | | | + | |Yes |
− | | | + | | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |LBX/20 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LB-X|LBX/20]] |
|Ballistic | |Ballistic | ||
− | | | + | |12 |
− | | | + | |8 |
− | | | + | |100 |
|0 | |0 | ||
− | | | + | |3 |
|1 | |1 | ||
− | |1 | + | |20 |
− | | | + | |16 |
− | | | + | |5 |
+ | | +1 | ||
+ | | 1 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |100 |
− | | | + | |200 |
− | | | + | |300 |
− | | | + | |400 |
− | | | + | |Yes |
− | | | + | | |
− | | | + | |} |
− | | | + | </tab> |
− | | | + | </tabs> |
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LB2XAC'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LB2XAC}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LB5XAC'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LB5XAC}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LB10XAC'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LB10XAC}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LB20XAC'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_UAC20_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/2 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: 'Weapon_Autocannon_AC2_LBX_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC2_LBX_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/5 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_LBX_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_LBX_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/10 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC10_LBX_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC10_LBX_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX/20 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC20_LBX_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC20_LBX_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Light Autocannons == | ||
+ | Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |LAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#AC/2|AC/2]] |
|Ballistic | |Ballistic | ||
+ | |4 | ||
+ | |1 | ||
|7 | |7 | ||
− | |||
− | |||
|0 | |0 | ||
|5 | |5 | ||
+ | |3 | ||
|1 | |1 | ||
+ | |5 | ||
|1 | |1 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | + | |0 | |
− | + | |180 | |
− | + | |360 | |
− | + | |540 | |
− | + | |720 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |0 | ||
− | |180 | ||
− | |360 | ||
− | |540 | ||
− | |720 | ||
|Yes | |Yes | ||
− | | | + | | |
|- | |- | ||
− | | | + | |LAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#AC/5|AC/5]] |
− | | | + | |Ballistc |
− | | | + | |5 |
− | | | + | |2 |
− | | | + | |20 |
|0 | |0 | ||
|10 | |10 | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | |9 |
− | |||
|1 | |1 | ||
|0 | |0 | ||
Line 1,264: | Line 1,844: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |250 |
− | | | + | |300 |
|450 | |450 | ||
− | | | + | |600 |
|Yes | |Yes | ||
− | | | + | | |
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LAC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LAC2_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LAC2_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LAC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LAC5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LAC5_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == ProtoMech Autocannons == | ||
+ | ProtoMech Autocannons are incredibly rare prototype Clan weapons in the same vein as Light AutoCannons - with the goal of reducing ballistic weapon weights. Unlike LACs though, PACs manage to maintain the ranges of the original designs albeit with some reduction in damage dealt. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | !<small>Name</small> | |
− | + | !<small>Ammo</small> | |
− | + | !<small>Hardpoint</small> | |
− | + | !<small>Tonnage</small> | |
− | + | !<small>Slots</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | !<small>Name</small> | ||
− | !<small>Ammo</small> | ||
− | !<small>Hardpoint</small> | ||
− | !<small>Tonnage</small> | ||
− | !<small>Slots</small> | ||
!<small>Normal</small> | !<small>Normal</small> | ||
!<small>Heat</small> | !<small>Heat</small> | ||
Line 1,353: | Line 1,909: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |PAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#PAC/2|PAC/2]] |
|Ballistic | |Ballistic | ||
+ | |3.5 | ||
+ | |2 | ||
|7 | |7 | ||
+ | |0 | ||
+ | |1 | ||
|3 | |3 | ||
− | | | + | |1 |
− | |||
− | |||
|2 | |2 | ||
|1 | |1 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |350 |
− | | | + | |700 |
− | | | + | |1000 |
− | | | + | |1400 |
− | | | + | |Yes |
− | | | + | | |
|- | |- | ||
− | | | + | |PAC/4 |
− | |[[Ammunition# | + | |[[Ammunition#PAC/4|PAC/4]] |
− | | | + | |Ballistc |
− | |5 | + | |4.5 |
− | | | + | |3 |
− | | | + | |38 |
|0 | |0 | ||
− | | | + | |4 |
− | |||
|1 | |1 | ||
− | |||
|1 | |1 | ||
+ | |4 | ||
+ | |2 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |250 |
− | | | + | |500 |
− | | | + | |750 |
− | | | + | |1000 |
− | | | + | |Yes |
− | | | + | | |
− | |||
|- | |- | ||
− | | | + | |PAC/8 |
− | |[[Ammunition# | + | |[[Ammunition#PAC/8|PAC/8]] |
− | | | + | |Ballistc |
− | | | + | |5.5 |
− | | | + | |4 |
− | | | + | |50 |
|0 | |0 | ||
− | | | + | |8 |
− | | | + | |1 |
|1 | |1 | ||
− | | | + | |8 |
|3 | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |350 |
− | | | + | |500 |
− | | | + | |700 |
− | | | + | |Yes |
− | | | + | | |
− | | | + | |} |
− | | | + | |
− | | | + | <div class="toccolours mw-collapsible"> |
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">PAC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_PAC2_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_PAC2_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">PAC/4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_PAC4_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_PAC4_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">PAC/8</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_PAC8_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_PAC8_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==Rifles== | ||
+ | The precursor to the modern Autocannon, the Rifle is based on the main guns used by tanks on pre-spaceflight Terra. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Light Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Light_Rifle|Light Rifle]] |
|Ballistic | |Ballistic | ||
− | | | + | |3 |
− | | | + | |1 |
− | | | + | |25 |
|0 | |0 | ||
− | | | + | |15 |
− | | | + | |1 |
+ | |1 | ||
+ | |3 | ||
|1 | |1 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |120 |
+ | |240 | ||
|360 | |360 | ||
− | | | + | |480 |
− | | | + | |No |
− | | | + | | |
− | + | |- | |
− | |- | + | |Medium Rifle |
− | | | + | |[[Ammunition#Medium_Rifle|Medium Rifle]] |
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
− | | | + | |5 |
− | | | + | |2 |
− | | | + | |45 |
|0 | |0 | ||
− | | | + | |27 |
+ | |1 | ||
+ | |1 | ||
+ | |6 | ||
|2 | |2 | ||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |60 | ||
|150 | |150 | ||
− | | | + | |300 |
|450 | |450 | ||
− | | | + | |600 |
− | | | + | |No |
− | | | + | | |
|- | |- | ||
− | | | + | |Heavy Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Heavy_Rifle|Heavy Rifle]] |
|Ballistic | |Ballistic | ||
− | |||
|8 | |8 | ||
− | | | + | |3 |
+ | |60 | ||
|0 | |0 | ||
− | | | + | |40 |
− | | | + | |1 |
|1 | |1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|12 | |12 | ||
− | | | + | |3 |
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | | |
− | | | + | |} |
− | |} </ | + | |
− | </ | + | <div class="toccolours mw-collapsible"> |
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Light Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_LRIFLE'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_LRIFLE}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Medium Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC10_MRIFLE'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC10_MRIFLE}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC20_HRIFLE'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC20_HRIFLE}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | ==Rotary Autocannons== |
− | The | + | The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam. |
+ | <tabs> | ||
+ | <tab name="x1"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 1,577: | Line 2,179: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |RAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
|3 | |3 | ||
− | | | + | |20 |
|0 | |0 | ||
|6 | |6 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |6 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |240 |
− | | | + | |480 |
− | | | + | |720 |
− | | | + | |780 |
|No | |No | ||
− | | | + | |0% jam chance |
|- | |- | ||
− | | | + | |RAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/5]] |
|Ballistic | |Ballistic | ||
+ | |10 | ||
|5 | |5 | ||
− | | | + | |35 |
− | |||
|0 | |0 | ||
− | | | + | |10 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |10 |
− | | | + | |2 |
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |600 |
− | |||
|No | |No | ||
− | | | + | |0% jam chance |
+ | |} </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | | + | !<small>Name</small> |
− | |[[Ammunition# | + | !<small>Ammo</small> |
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |RAC/2 | ||
+ | |[[Ammunition#RAC|RAC/2]] | ||
|Ballistic | |Ballistic | ||
|8 | |8 | ||
− | | | + | |3 |
− | | | + | |20 |
|0 | |0 | ||
− | | | + | |6 |
+ | |2 | ||
|1 | |1 | ||
− | | | + | |12 |
− | |||
|2 | |2 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |240 |
− | | | + | |480 |
− | | | + | |720 |
− | | | + | |780 |
|No | |No | ||
− | | | + | |0% jam chance |
|- | |- | ||
− | | | + | |RAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |10 |
− | | | + | |5 |
− | | | + | |35 |
|0 | |0 | ||
− | | | + | |10 |
+ | |2 | ||
|1 | |1 | ||
− | | | + | |20 |
− | | | + | |3 |
− | | | + | |0 |
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |600 |
− | |||
|No | |No | ||
− | | | + | |0% jam chance |
+ | |} </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |RAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
− | | | + | |3 |
− | | | + | |20 |
|0 | |0 | ||
− | | | + | |6 |
+ | |3 | ||
|1 | |1 | ||
− | | | + | |18 |
− | | | + | |2 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |240 |
− | | | + | |480 |
− | |||
|720 | |720 | ||
− | | | + | |780 |
− | | | + | |No |
+ | |0% jam chance | ||
|- | |- | ||
− | | | + | |RAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/5]] |
|Ballistic | |Ballistic | ||
|10 | |10 | ||
|5 | |5 | ||
− | | | + | |35 |
|0 | |0 | ||
− | | | + | |10 |
+ | |3 | ||
|1 | |1 | ||
− | | | + | |30 |
− | |||
|3 | |3 | ||
|0 | |0 | ||
Line 1,711: | Line 2,385: | ||
|360 | |360 | ||
|540 | |540 | ||
− | | | + | |600 |
− | | | + | |No |
− | + | |0% jam chance | |
− | + | |} </tab> | |
− | + | <tab name="x4"> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |0 | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 1,803: | Line 2,425: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |RAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
− | | | + | |3 |
− | | | + | |20 |
|0 | |0 | ||
− | | | + | |6 |
+ | |4 | ||
|1 | |1 | ||
− | | | + | |24 |
− | | | + | |3 |
− | | | + | |0 |
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |240 |
− | | | + | |480 |
− | | | + | |720 |
− | | | + | |780 |
− | |||
|No | |No | ||
− | | | + | |10% jam chance |
|- | |- | ||
− | | | + | |RAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |10 |
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |10 | ||
|4 | |4 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |40 | ||
+ | |4 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |600 |
− | |||
|No | |No | ||
− | | | + | |20% jam chance |
− | |- | + | |} </tab> |
− | | | + | <tab name="x5"> |
− | |[[Ammunition# | + | {| class="wikitable" |
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |RAC/2 | ||
+ | |[[Ammunition#RAC|RAC/2]] | ||
|Ballistic | |Ballistic | ||
− | |||
|8 | |8 | ||
− | | | + | |3 |
+ | |20 | ||
|0 | |0 | ||
− | | | + | |6 |
+ | |5 | ||
|1 | |1 | ||
− | | | + | |30 |
− | |||
|3 | |3 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |240 |
− | | | + | |480 |
+ | |720 | ||
|780 | |780 | ||
|No | |No | ||
− | | | + | |20% jam chance |
|- | |- | ||
− | | | + | |RAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/5]] |
|Ballistic | |Ballistic | ||
− | |||
|10 | |10 | ||
− | | | + | |5 |
+ | |35 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|10 | |10 | ||
|5 | |5 | ||
− | | | + | |1 |
+ | |50 | ||
+ | |4 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
Line 1,914: | Line 2,549: | ||
|360 | |360 | ||
|540 | |540 | ||
− | | | + | |600 |
|No | |No | ||
− | | | + | |30% jam chance |
+ | |} </tab> | ||
+ | <tab name="x6"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |RAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
− | | | + | |3 |
− | | | + | |20 |
|0 | |0 | ||
− | | | + | |6 |
+ | |6 | ||
|1 | |1 | ||
− | | | + | |36 |
− | | | + | |4 |
− | | | + | |0 |
− | | | + | |0 |
|0 | |0 | ||
|0 | |0 | ||
− | |||
|240 | |240 | ||
− | | | + | |480 |
− | | | + | |720 |
− | | | + | |780 |
|No | |No | ||
− | | | + | |30% jam chance |
|- | |- | ||
− | | | + | |RAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#RAC|RAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |10 |
|5 | |5 | ||
− | | | + | |35 |
|0 | |0 | ||
− | | | + | |10 |
− | | | + | |6 |
|1 | |1 | ||
+ | |60 | ||
|5 | |5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|180 | |180 | ||
− | |||
|360 | |360 | ||
− | | | + | |540 |
− | | | + | |600 |
− | |} | + | |No |
+ | |40% jam chance | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RAC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_RAC2_0-Mydron'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_RAC2_0-Mydron}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RAC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_RAC5_0-Mydron'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_RAC5_0-Mydron}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | == Scatterguns (S) == |
− | + | Taking a prototype of the LB-10X Autocannon with them, the Sanctuary Worlds could not fully reproduce the weapon. Instead they created this, the Scattergun, which is a simple shotgun that is locked into firing cluster ammo. The Scattergun shoots a spread of shells at the target but where the LBX does damage only to a single target, the Scattergun's spread is wide enough to strike nearby targets as well as the primary target. | |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 2,028: | Line 2,694: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Scattergun/5 (S) |
− | |[[Ammunition# | + | |[[Ammunition#Scattergun/5|Scattergun/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |8 |
− | | | + | |2 |
− | | | + | |8 |
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
|5 | |5 | ||
− | | | + | |5 |
− | | | + | |1 |
|0 | |0 | ||
+ | |1 | ||
+ | | +25% | ||
|0 | |0 | ||
− | | | + | |200 |
− | | | + | |400 |
− | | | + | |600 |
− | | | + | |800 |
− | |||
|No | |No | ||
− | |0% | + | | 2 AoE damage within 60 meters of impact. |
− | |} </ | + | |- |
− | <tab name=" | + | |Scattergun/10 (S) |
+ | |[[Ammunition#Scattergun/10|Scattergun/10]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |4 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |10 | ||
+ | |10 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |No | ||
+ | | 2 AoE damage within 60 meters of impact. | ||
+ | |- | ||
+ | |Scattergun/15 (S) | ||
+ | |[[Ammunition#Scattergun/15|Scattergun/15]] | ||
+ | |Ballistic | ||
+ | |12 | ||
+ | |6 | ||
+ | |5.333 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |15 | ||
+ | |15 | ||
+ | |3 | ||
+ | |0 | ||
+ | |1 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |150 | ||
+ | |250 | ||
+ | |350 | ||
+ | |450 | ||
+ | |No | ||
+ | | 2 AoE damage within 60 meters of impact. | ||
+ | |- | ||
+ | |Scattergun/20 (S) | ||
+ | |[[Ammunition#Scattergun/20|Scattergun/20]] | ||
+ | |Ballistic | ||
+ | |14 | ||
+ | |8 | ||
+ | |5 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |20 | ||
+ | |20 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |No | ||
+ | | 2 AoE damage within 60 meters of impact. | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Scattergun/5 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Scattergun_5'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Scattergun_5}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Scattergun/10 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Scattergun_10'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Scattergun_10}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Scattergun/15 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Scattergun_15'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Scattergun_15}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Scattergun/20 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Scattergun_20'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Scattergun_20}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==Ultra Autocannons== | ||
+ | Ultra autocannon are capable of firing twice in a row, doubling heat and potentially damage at the risk of jamming. | ||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 2,087: | Line 2,859: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |UAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |7 |
+ | |3 | ||
+ | |20 | ||
+ | |0 | ||
|5 | |5 | ||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |1 |
|3 | |3 | ||
− | | | + | |1 |
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |240 |
− | | | + | |510 |
− | | | + | |750 |
− | | | + | |1020 |
|No | |No | ||
− | | | + | |0% jam chance |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |UAC/2 (C) | |
− | + | |[[Ammunition#UAC|UAC/2]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
− | |||
|5 | |5 | ||
− | | | + | |2 |
+ | |25 | ||
|0 | |0 | ||
− | |||
|3 | |3 | ||
|1 | |1 | ||
− | | | + | |1 |
− | | | + | |6 |
− | | | + | |1 |
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
|210 | |210 | ||
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
|No | |No | ||
− | | | + | |0% jam chance |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |UAC/5 | |
− | + | |[[Ammunition#UAC|UAC/5]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
+ | |9 | ||
+ | |5 | ||
+ | |40 | ||
+ | |0 | ||
|10 | |10 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |1 | ||
+ | |8 | ||
|2 | |2 | ||
− | | | + | |0 |
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|60 | |60 | ||
− | | | + | |180 |
− | | | + | |390 |
− | | | + | |600 |
− | | | + | |780 |
|No | |No | ||
− | | | + | |0% jam chance |
|- | |- | ||
− | | | + | |UAC/5 (C) |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |7 |
+ | |3 | ||
+ | |45 | ||
+ | |0 | ||
|8 | |8 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |1 |
|10 | |10 | ||
− | | | + | |2 |
− | | | + | |0 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
|60 | |60 | ||
− | | | + | |160 |
+ | |320 | ||
|480 | |480 | ||
− | | | + | |640 |
− | |||
|No | |No | ||
− | | | + | |0% jam chance |
|- | |- | ||
− | | | + | |UAC/10 |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/10]] |
|Ballistic | |Ballistic | ||
− | | | + | |13 |
− | | | + | |7 |
− | | | + | |55 |
|0 | |0 | ||
+ | |20 | ||
+ | |1 | ||
|1 | |1 | ||
− | | | + | |12 |
− | | | + | |3 |
− | | | + | |0 |
− | | | + | |0 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
|720 | |720 | ||
− | | | + | |Yes |
− | | | + | |0% jam chance |
− | |||
|- | |- | ||
− | | | + | |UAC/10 (C) |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/10]] |
|Ballistic | |Ballistic | ||
− | | | + | |10 |
− | | | + | |4 |
− | | | + | |60 |
|0 | |0 | ||
− | | | + | |15 |
|1 | |1 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |15 |
− | | | + | |3 |
− | | | + | |0 |
|0 | |0 | ||
− | | | + | |0 |
+ | |0 | ||
+ | |150 | ||
+ | |350 | ||
|450 | |450 | ||
− | | | + | |550 |
− | |||
|Yes | |Yes | ||
− | | | + | |0% jam chance |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |UAC/10 (EC) | |
− | + | |[[Ammunition#UAC|UAC/10]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
− | | | + | |13 |
|8 | |8 | ||
− | | | + | |55 |
|0 | |0 | ||
− | | | + | |20 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |11 |
− | | | + | |4 |
+ | |0 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | |||
|360 | |360 | ||
+ | |540 | ||
|720 | |720 | ||
− | | | + | |Yes |
− | | | + | |0% jam chance |
− | |||
− | |||
|- | |- | ||
− | | | + | |UAC/20 |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/20]] |
|Ballistic | |Ballistic | ||
− | | | + | |15 |
− | | | + | |8 |
− | | | + | |90 |
|0 | |0 | ||
− | | | + | |30 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |15 |
|4 | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |90 |
− | | | + | |210 |
− | | | + | |300 |
− | | | + | |420 |
− | | | + | |Yes |
− | | | + | |0% jam chance |
|- | |- | ||
− | | | + | |UAC/20 (C) |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/20]] |
|Ballistic | |Ballistic | ||
− | |||
|12 | |12 | ||
− | | | + | |8 |
+ | |100 | ||
|0 | |0 | ||
− | | | + | |22 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |20 |
|4 | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |80 |
− | | | + | |160 |
− | | | + | |240 |
− | | | + | |320 |
− | | | + | |Yes |
− | | | + | |0% jam chance |
− | |} | + | |} </tab> |
− | + | <tab name="x2"> | |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 2,450: | Line 3,102: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |UAC/2 |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/2]] |
− | | | + | |Ballistic |
+ | |7 | ||
|3 | |3 | ||
− | | | + | |20 |
− | |||
|0 | |0 | ||
|5 | |5 | ||
+ | |2 | ||
|1 | |1 | ||
+ | |6 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |240 |
− | | | + | |510 |
− | | | + | |750 |
− | | | + | |1020 |
− | | | + | |No |
− | | | + | |5% jam chance |
− | |||
|- | |- | ||
− | | | + | |UAC/2 (C) |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/2]] |
|Ballistic | |Ballistic | ||
− | | | + | |5 |
− | | | + | |2 |
− | | | + | |25 |
|0 | |0 | ||
+ | |3 | ||
|2 | |2 | ||
|1 | |1 | ||
− | | | + | |12 |
− | |||
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
|210 | |210 | ||
|420 | |420 | ||
|630 | |630 | ||
− | | | + | |840 |
|No | |No | ||
− | | | + | |15% jam chance |
|- | |- | ||
− | | | + | |UAC/5 |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |9 |
− | | | + | |5 |
− | | | + | |40 |
|0 | |0 | ||
+ | |10 | ||
|2 | |2 | ||
+ | |1 | ||
+ | |16 | ||
|2 | |2 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |60 | ||
|180 | |180 | ||
− | | | + | |390 |
− | | | + | |600 |
− | | | + | |780 |
− | |||
|No | |No | ||
− | | | + | |5% jam chance |
|- | |- | ||
− | | | + | |UAC/5 (C) |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/5]] |
|Ballistic | |Ballistic | ||
− | | | + | |7 |
|3 | |3 | ||
+ | |45 | ||
+ | |0 | ||
|8 | |8 | ||
− | |||
|2 | |2 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |20 | ||
+ | |2 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |160 |
− | | | + | |320 |
− | | | + | |480 |
− | | | + | |640 |
|No | |No | ||
− | | | + | |15% jam chance |
+ | |- | ||
+ | |UAC/10 | ||
+ | |[[Ammunition#UAC|UAC/10]] | ||
+ | |Ballistic | ||
+ | |13 | ||
+ | |7 | ||
+ | |55 | ||
+ | |0 | ||
+ | |20 | ||
+ | |2 | ||
+ | |1 | ||
+ | |24 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |360 | ||
+ | |540 | ||
+ | |720 | ||
+ | |Yes | ||
+ | |5% jam chance | ||
|- | |- | ||
− | | | + | |UAC/10 (C) |
− | |[[Ammunition# | + | |[[Ammunition#UAC|UAC/10]] |
|Ballistic | |Ballistic | ||
− | | | + | |10 |
− | | | + | |4 |
− | | | + | |60 |
|0 | |0 | ||
+ | |15 | ||
|2 | |2 | ||
− | |||
|1 | |1 | ||
|30 | |30 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |350 | ||
+ | |450 | ||
+ | |550 | ||
+ | |Yes | ||
+ | |15% jam chance | ||
+ | |- | ||
+ | |UAC/10 (EC) | ||
+ | |[[Ammunition#UAC|UAC/10]] | ||
+ | |Ballistic | ||
+ | |13 | ||
+ | |8 | ||
+ | |55 | ||
+ | |0 | ||
+ | |20 | ||
+ | |2 | ||
|1 | |1 | ||
+ | |22 | ||
+ | |4 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|180 | |180 | ||
− | |210 | + | |360 |
− | |420 | + | |540 |
− | | | + | |720 |
− | | | + | |Yes |
− | | | + | |10% jam chance |
− | | | + | |- |
− | |} | + | |UAC/20 |
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |15 | ||
+ | |8 | ||
+ | |90 | ||
+ | |0 | ||
+ | |30 | ||
+ | |2 | ||
+ | |1 | ||
+ | |30 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |5% jam chance | ||
+ | |- | ||
+ | |UAC/20 (C) | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |12 | ||
+ | |8 | ||
+ | |100 | ||
+ | |0 | ||
+ | |22 | ||
+ | |2 | ||
+ | |1 | ||
+ | |40 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |80 | ||
+ | |160 | ||
+ | |240 | ||
+ | |320 | ||
+ | |Yes | ||
+ | |15% jam chance | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_UAC2_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_UAC2_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_UAC5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_UAC5_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_UAC10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_UAC10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_UAC20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_UAC20_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/2 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC2_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC2_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/5 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/10 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC10_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC10_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">UAC/20 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC20_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC20_CLAN}} | ||
+ | </div></div> | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">UAC/10 (EC)</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_UAC10_Prototype'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_UAC10_Prototype}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | ==Gauss== | ||
===Single Shot=== | ===Single Shot=== | ||
− | + | Gauss rifles uses electromagnets to accelerate inert metal slugs to extremely high speed. As a result, the ammunition cannot explode but the gun itself can due to the large amount of stored energy within them. | |
+ | |||
+ | '''Note:''' The Heavy Gauss and Improved Heavy Gauss are restricted to being equipped in torso components, they cannot be fitted in a 'Mech's arm hardpoints. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 2,607: | Line 3,420: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Gauss Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Gauss]] |
− | | | + | |Ballistic |
− | | | + | |15 |
− | | | + | |5 |
− | | | + | |75 |
|0 | |0 | ||
− | | | + | |30 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |5 |
− | | | + | |2 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | | | + | |No |
− | + | |Volatile: explodes for 75 dmg + 18 stability | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Gauss Rifle (C) | |
− | + | |[[Ammunition#Gauss|Gauss]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |[[Ammunition# | ||
|Ballistic | |Ballistic | ||
+ | |12 | ||
+ | |4 | ||
+ | |65 | ||
+ | |0 | ||
+ | |20 | ||
|1 | |1 | ||
|1 | |1 | ||
|9 | |9 | ||
+ | |1 | ||
|0 | |0 | ||
|2 | |2 | ||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | |- | + | |No |
− | | | + | |Volatile: explodes for 70 dmg + 18 stability |
− | |[[Ammunition# | + | |- |
+ | |Improved Gauss Rifle | ||
+ | |[[Ammunition#Gauss|Gauss]] | ||
|Ballistic | |Ballistic | ||
− | | | + | |13 |
− | | | + | |4 |
− | | | + | |75 |
|0 | |0 | ||
− | | | + | |23 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |7 |
+ | |2 | ||
+ | | +1 | ||
|1 | |1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
+ | |No | ||
+ | |Volatile: explodes for 75 dmg + 18 stability | ||
|- | |- | ||
− | | | + | |Heavy Gauss |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Heavy Gauss]] |
− | | | + | |Ballistic |
− | |0 | + | |18 |
+ | |8 | ||
+ | |125 | ||
+ | |0 | ||
+ | |40 | ||
|1 | |1 | ||
|1 | |1 | ||
+ | |10 | ||
+ | |3 | ||
+ | | +1 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |120 | ||
+ | |180 | ||
+ | |390 | ||
+ | |600 | ||
+ | |780 | ||
+ | |No | ||
+ | | 50% dmg fall off between 200m and 600m. Volatile: explodes for 125 dmg + 30 stability. | ||
+ | |- | ||
+ | |Improved Heavy Gauss | ||
+ | |[[Ammunition#Gauss|Heavy Gauss]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |11 | ||
+ | |110 | ||
+ | |0 | ||
+ | |60 | ||
|1 | |1 | ||
|1 | |1 | ||
− | |1 | + | |10 |
+ | |5 | ||
+ | | +1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
|Yes | |Yes | ||
− | | | + | |Volatile: explodes for 110 dmg + 60 stability |
|- | |- | ||
− | | | + | |Light Gauss Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Light Gauss]] |
− | | | + | |Ballistic |
− | |0 | + | |12 |
+ | |5 | ||
+ | |40 | ||
+ | |0 | ||
+ | |40 | ||
|1 | |1 | ||
|1 | |1 | ||
+ | |5 | ||
+ | |2 | ||
+ | | +1 | ||
+ | |0 | ||
|0 | |0 | ||
+ | |30 | ||
+ | |240 | ||
+ | |510 | ||
+ | |750 | ||
+ | |1020 | ||
+ | |No | ||
+ | |Volatile: explodes for 40 dmg + 40 stability | ||
+ | |- | ||
+ | |Piercing Gauss Rifle | ||
+ | |[[Ammunition#Gauss|Gauss]] | ||
+ | |Ballistic | ||
+ | |15 | ||
+ | |5 | ||
+ | |25 | ||
|0 | |0 | ||
+ | |25 | ||
|1 | |1 | ||
|1 | |1 | ||
− | |1 | + | |5 |
+ | |3 | ||
+ | | +1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | | | + | |No |
+ | |25 structure dmg. Volatile: explodes for 50 dmg + 18 stability. | ||
|- | |- | ||
− | | | + | |Magshot Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Magshot]] |
|Support | |Support | ||
|0.5 | |0.5 | ||
|1 | |1 | ||
− | | | + | |15 |
|0 | |0 | ||
+ | |4 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |5 |
|1 | |1 | ||
|0 | |0 | ||
+ | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|90 | |90 | ||
− | | | + | |180 |
+ | |270 | ||
+ | |360 | ||
|Yes | |Yes | ||
− | | | + | |Volatile: explodes for 15 dmg + 5 stability |
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Gauss_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Gauss_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gauss Rifle (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Gauss_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Gauss_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_ImprovedGauss_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_ImprovedGauss_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Heavy_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Heavy_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved Heavy Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_ImprovedHeavy_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_ImprovedHeavy_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Light Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Light_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Light_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Piercing Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Gauss_1-M7'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Gauss_1-M7}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Magshot Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Magshot_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Magshot_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Rotary Gauss Rifle=== | ||
+ | A unique weapon consisting of a trio of Gauss rifle barrels that cycle when fired like the cylinder of a revolver. This allows for up to three rapidly fired shots with one trigger pull for incredible amounts of damage, however there is a chance the weapon will jam when fired. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Rotary Gauss Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Gauss]] |
− | | | + | |Ballistic |
− | | | + | |15 |
− | |||
|5 | |5 | ||
+ | |45 | ||
|0 | |0 | ||
+ | |10 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |5 |
|2 | |2 | ||
+ | | +1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | + | |No | |
− | | | + | |0% jam chance. Volatile: explodes for 50 damage + 25 stability |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |0% jam chance | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} </tab> | |} </tab> | ||
<tab name="x2"> | <tab name="x2"> | ||
Line 2,890: | Line 3,765: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Rotary Gauss Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Gauss]] |
|Ballistic | |Ballistic | ||
− | | | + | |15 |
− | | | + | |5 |
− | | | + | |45 |
|0 | |0 | ||
− | | | + | |10 |
|2 | |2 | ||
|1 | |1 | ||
− | | | + | |10 |
− | | | + | |3 |
+ | | +1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
+ | |No | ||
+ | |15% jam chance. Volatile: explodes for 50 damage + 25 stability | ||
+ | |} </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Rotary Gauss Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Gauss]] |
|Ballistic | |Ballistic | ||
− | | | + | |15 |
− | | | + | |5 |
+ | |45 | ||
+ | |0 | ||
|10 | |10 | ||
− | | | + | |3 |
− | |||
− | |||
|1 | |1 | ||
+ | |15 | ||
|4 | |4 | ||
− | | | + | | +1 |
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|60 | |60 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | |- | + | |No |
− | | | + | |20% jam chance. Volatile: explodes for 50 damage + 25 stability |
− | |[[Ammunition# | + | |} </tab> |
− | | | + | </tabs> |
− | |0 | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Gauss_3-Blackwell'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Gauss_3-Blackwell}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Cluster Shot=== | ||
+ | Hyper-Assault and Silver Bullet Gauss fire a shotgun-like spread of projectiles. Though they are less effective at punching through armor, this allows them to be slightly more accurate than normal Gauss rifles and gives them an increased chance to do critical hits on exposed structure. | ||
+ | |||
+ | Note: HAG and Silver Bullet Gauss rifles require special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Hyper-Assault Gauss 20 (C) | ||
+ | |[[Ammunition#Gauss|Hyper Gauss]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |6 | ||
+ | |5 | ||
+ | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|2 | |2 | ||
− | | | + | |10 |
− | |1 | + | |12 |
+ | |2 | ||
+ | | +1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|60 | |60 | ||
− | |||
− | |||
|240 | |240 | ||
− | | | + | |480 |
− | | | + | |720 |
+ | |960 | ||
+ | |No | ||
+ | |Total Damage: 100. Volatile: explodes for 100 dmg + 20 stability | ||
|- | |- | ||
− | | | + | |Hyper-Assault Gauss 30 (C) |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Hyper Gauss]] |
− | | | + | |Ballistic |
− | | | + | |13 |
− | | | + | |8 |
− | | | + | |5 |
− | |||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
+ | |3 | ||
+ | |10 | ||
+ | |18 | ||
+ | |3 | ||
+ | | +1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|60 | |60 | ||
− | |||
− | |||
|240 | |240 | ||
− | | | + | |480 |
− | | | + | |720 |
+ | |960 | ||
+ | |No | ||
+ | |Total Damage: 150. Volatile: explodes for 150 dmg + 30 stability | ||
|- | |- | ||
− | | | + | |Hyper-Assault Gauss 40 (C) |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Hyper Gauss]] |
− | | | + | |Ballistic |
− | | | + | |16 |
− | | | + | |10 |
|5 | |5 | ||
|0 | |0 | ||
|1 | |1 | ||
− | | | + | |4 |
− | | | + | |10 |
− | | | + | |24 |
− | | | + | |4 |
− | | | + | | +1 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|60 | |60 | ||
− | | | + | |240 |
− | | | + | |480 |
− | | | + | |720 |
− | | | + | |960 |
+ | |No | ||
+ | |Total Damage: 200. Volatile: explodes for 200 dmg + 40 stability | ||
|- | |- | ||
− | | | + | |Silver Bullet Gauss |
− | |[[Ammunition# | + | |[[Ammunition#Gauss|Silver Bullet Gauss]] |
− | | | + | |Ballistic |
− | |0 | + | |14 |
+ | |6 | ||
+ | |17 | ||
+ | |0 | ||
+ | |25 | ||
|1 | |1 | ||
|5 | |5 | ||
− | | | + | |4 |
|1 | |1 | ||
− | | | + | | +1 |
− | |||
− | |||
|1 | |1 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |810 |
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Fires a cluster of five shots. Volatile: explodes for 85 dmg + 25 stability. |
− | | | + | |} |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 20 (C)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Gauss_HAG20_CLAN'' | |
− | + | {{EquipmentMechs|Weapon_Gauss_HAG20_CLAN}} | |
− | + | </div></div> | |
− | | | + | |
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 30 (C)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Gauss_HAG30_CLAN'' | |
− | + | {{EquipmentMechs|Weapon_Gauss_HAG30_CLAN}} | |
− | + | </div></div> | |
− | | | + | |
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Hyper-Assault Gauss 40 (C)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Gauss_HAG40_CLAN'' | |
− | + | {{EquipmentMechs|Weapon_Gauss_HAG40_CLAN}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Silver Bullet Gauss</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | | | + | Gear ID: ''Weapon_Gauss_Gauss_Silverbullet'' |
− | + | {{EquipmentMechs|Weapon_Gauss_Gauss_Silverbullet}} | |
− | + | </div></div> | |
− | + | </div></div> | |
− | + | ||
− | + | ||
− | + | ||
− | + | ==Mortars== | |
− | | | + | Like larger artillery, the Mech Mortar fires a small shell in a high arc that falls on or near the target, doing damage in an area. Perfect for indirect fire support, mortars can utilise a variety of ammunition types to damage or inflict crippling status effects on enemies. Similar to other artillery pieces the rounds can scatter away from the initial point of aim. Clan mortars are exceedingly rare and only appear on one or two 'Mechs. |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 3,110: | Line 4,067: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Mech Grenade Launcher |
− | |[[Ammunition# | + | |[[Ammunition#Mech Grenade Launcher|Grenade]] |
− | | | + | |Support |
+ | |3 | ||
+ | |2 | ||
+ | |5 | ||
+ | |0 | ||
+ | |5 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |6 |
+ | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|3 | |3 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |420 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |690 |
− | | | + | |No |
− | | | + | |Scatter 5-15m |
− | |||
− | |||
|- | |- | ||
− | | | + | |Mortar/1 |
− | |[[Ammunition# | + | |[[Ammunition#Mortar|Mortar]] |
|Ballistic | |Ballistic | ||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |8 | ||
|0 | |0 | ||
|2 | |2 | ||
+ | |1 | ||
+ | |1 | ||
|3 | |3 | ||
|1 | |1 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |760 |
− | | | + | |No |
+ | |Scatter 5-15m | ||
|- | |- | ||
− | | | + | |Mortar/2 |
− | |[[Ammunition# | + | |[[Ammunition#Mortar|Mortar]] |
− | | | + | |Ballistic |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |8 |
|0 | |0 | ||
− | | | + | |2 |
− | | | + | |2 |
|1 | |1 | ||
+ | |6 | ||
|1 | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | |5 | + | |630 |
+ | |760 | ||
+ | |No | ||
+ | |Scatter 5-15m | ||
|- | |- | ||
− | | | + | |
− | |[[Ammunition# | + | |Mortar/4 |
− | | | + | |[[Ammunition#Mortar|Mortar]] |
− | |0 | + | |Ballistic |
+ | |4 | ||
+ | |3 | ||
+ | |8 | ||
+ | |0 | ||
+ | |2 | ||
+ | |4 | ||
|1 | |1 | ||
+ | |12 | ||
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |760 | ||
+ | |No | ||
+ | |Scatter 5-15m | ||
+ | |- | ||
+ | |Mortar/4 (C) | ||
+ | |[[Ammunition#Mortar|Mortar]] | ||
+ | |Ballistic | ||
+ | |4 | ||
+ | |2 | ||
+ | |10 | ||
+ | |0 | ||
|1 | |1 | ||
+ | |4 | ||
+ | |1 | ||
+ | |8 | ||
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | |5 | + | |630 |
+ | |840 | ||
+ | |No | ||
+ | |Scatter 5-15m | ||
|- | |- | ||
− | | | + | |Mortar/8 |
− | |[[Ammunition# | + | |[[Ammunition#Mortar|Mortar]] |
− | | | + | |Ballistic |
− | | | + | |8 |
− | |||
|5 | |5 | ||
+ | |8 | ||
|0 | |0 | ||
+ | |2 | ||
+ | |8 | ||
|1 | |1 | ||
− | | | + | |30 |
|1 | |1 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |760 |
− | | | + | |No |
+ | |Scatter 5-15m | ||
|- | |- | ||
− | | | + | |Mortar/8 (C) |
− | |[[Ammunition# | + | |[[Ammunition#Mortar|Mortar]] |
− | | | + | |Ballistic |
− | | | + | |8 |
− | |||
− | |||
− | |||
− | |||
|3 | |3 | ||
− | | | + | |10 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |8 | ||
|1 | |1 | ||
+ | |16 | ||
|1 | |1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
− | | | + | |No |
− | | | + | |Scatter 5-15m |
− | | | + | |} |
− | |} </ | + | |
− | </ | + | <div class="toccolours mw-collapsible"> |
− | </div> | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Mech Grenade Launcher</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Mech_Grenade_Launcher'' | ||
+ | {{EquipmentMechs|Weapon_Mech_Grenade_Launcher}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Mortar/1</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MECHMORTAR_1'' | ||
+ | {{EquipmentMechs|Weapon_MECHMORTAR_1}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Mortar/2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MECHMORTAR_2'' | ||
+ | {{EquipmentMechs|Weapon_MECHMORTAR_2}} | ||
+ | </div></div> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Mortar/4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MECHMORTAR_4'' | ||
+ | {{EquipmentMechs|Weapon_MECHMORTAR_4}} | ||
+ | </div></div> | ||
− | = | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | <div class="mw-collapsible"> | + | <div style="font-weight:bold;line-height:1.6;">Mortar/8</div> |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MECHMORTAR_8'' | ||
+ | {{EquipmentMechs|Weapon_MECHMORTAR_8}} | ||
+ | </div></div> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Mortar/4 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MECHMORTAR_4_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MECHMORTAR_4_CLAN}} | ||
+ | </div></div> | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed"> |
+ | <div style="font-weight:bold;line-height:1.6;">Mortar/8 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MECHMORTAR_8_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MECHMORTAR_8_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | == Bombard Cannons (S) == |
− | + | Essentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 3,342: | Line 4,322: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | |S | + | |Bombard/3 (S) |
− | | | + | |[[Ammunition#Bombard|Bombard]] |
− | | | + | |Ballistic |
− | | | + | |1.5 |
− | | | + | |2 |
− | + | |2 | |
− | | | ||
|0 | |0 | ||
+ | |2 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |6 |
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |750 |
− | | | + | |No |
+ | | Scatter 5-15m. | ||
|- | |- | ||
− | | | + | |Bombard/6 (S) |
− | | | + | |[[Ammunition#Bombard|Bombard]] |
− | | | + | |Ballistic |
− | | | + | |3 |
− | | | + | |3 |
− | | | + | |2 |
− | | | ||
|0 | |0 | ||
+ | |2 | ||
+ | |6 | ||
|1 | |1 | ||
− | | | + | |12 |
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |750 |
− | | | + | |No |
+ | | Scatter 5-15m. | ||
|- | |- | ||
− | | | + | |Bombard/9 (S) |
− | | | + | |[[Ammunition#Bombard|Bombard]] |
− | | | + | |Ballistic |
− | | | + | |4.5 |
− | | | + | |4 |
− | | | + | |2 |
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|2 | |2 | ||
− | | | + | |9 |
− | |||
− | |||
− | |||
|1 | |1 | ||
|18 | |18 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
Line 3,431: | Line 4,387: | ||
|450 | |450 | ||
|600 | |600 | ||
− | | | + | |750 |
− | | | + | |No |
+ | | Scatter 5-15m. | ||
|- | |- | ||
− | | | + | |Bombard/12 (S) |
− | | | + | |[[Ammunition#Bombard|Bombard]] |
− | | | + | |Ballistic |
+ | |6 | ||
|5 | |5 | ||
− | | | + | |2 |
− | |||
− | |||
|0 | |0 | ||
+ | |2 | ||
+ | |12 | ||
|1 | |1 | ||
− | | | + | |24 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
Line 3,477: | Line 4,410: | ||
|450 | |450 | ||
|600 | |600 | ||
− | | | + | |750 |
− | | | + | |No |
+ | | Scatter 5-15m. | ||
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Bombard/3 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_BombardCannon_3'' | ||
+ | {{EquipmentMechs|Weapon_BombardCannon_3}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Bombard/6 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_BombardCannon_6'' | ||
+ | {{EquipmentMechs|Weapon_BombardCannon_6}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Bombard/9 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_BombardCannon_9'' | ||
+ | {{EquipmentMechs|Weapon_BombardCannon_9}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Bombard/12 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_BombardCannon_12'' | ||
+ | {{EquipmentMechs|Weapon_BombardCannon_12}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Mass Drivers (S) == | ||
+ | Developed from ancient civilian sector technology, the Mass Driver is essentially a gigantic magnetic cannon that hurls a heavy metallic slug at targets, dealing incredible damage. However, Mass Drivers are heavy and restrictive, limiting how many can be mounted at once. | ||
+ | |||
+ | Knockdown Chance is affected by the following modifiers: | ||
+ | * -1% per piloting skill level | ||
+ | * -1% per ton of the mech up to 100 tons | ||
+ | * -5% per ton of the mech over 100 tons | ||
+ | * -100% for a Braced Unit | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 3,519: | Line 4,492: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Light Mass Driver (S) |
− | | | + | |[[Ammunition#Light Mass Driver|Light Mass Driver]] |
− | | | + | |Ballistic |
− | |0 | + | |16 |
+ | |8 | ||
+ | |150 | ||
+ | |0 | ||
+ | |40 | ||
+ | |1 | ||
+ | |1 | ||
+ | |30 | ||
|1 | |1 | ||
+ | | +2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |450 | ||
+ | |660 | ||
+ | |900 | ||
+ | |No | ||
+ | | 1 per unit. 1 turn cooldown. 75% base knockdown chance. Volatile: explodes for 150 dmg + 20 stability | ||
+ | |- | ||
+ | |Medium Mass Driver (S) | ||
+ | |[[Ammunition#Medium Mass Driver|Medium Mass Driver]] | ||
+ | |Ballistic | ||
+ | |18 | ||
|10 | |10 | ||
+ | |200 | ||
|0 | |0 | ||
− | | | + | |80 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |40 |
+ | |2 | ||
+ | | +2 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | | | + | |No |
− | + | | 1 per unit. 1 turn cooldown. 95% base knockdown chance. Volatile: explodes for 200 dmg + 40 stability | |
− | |||
− | | | ||
|- | |- | ||
− | | | + | |Heavy Mass Driver (S) |
− | | | + | |[[Ammunition#Heavy Mass Driver|Heavy Mass Driver]] |
− | + | |Ballistic | |
− | | | ||
− | | | ||
|20 | |20 | ||
+ | |12 | ||
+ | |250 | ||
|0 | |0 | ||
− | | | + | |120 |
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
+ | |3 | ||
+ | | +2 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | + | + | |90 |
− | | | + | |210 |
− | | | + | |450 |
− | | | + | |660 |
− | | | + | |900 |
− | | | + | |No |
− | | | + | | 1 per unit. 1 turn cooldown. 115% base knockdown chance. Volatile: explodes for 250 dmg + 60 stability |
− | | | + | |} |
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Light Mass Driver (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MassDriver_Light'' | ||
+ | {{EquipmentMechs|Weapon_MassDriver_Light}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Medium Mass Driver (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MassDriver_Medium'' | ||
+ | {{EquipmentMechs|Weapon_MassDriver_Medium}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy Mass Driver (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MassDriver_Heavy'' | ||
+ | {{EquipmentMechs|Weapon_MassDriver_Heavy}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Railgun Artillery == | ||
+ | The Railgun Artillery is similar to standard mounted artillery such as the Sniper or Long Tom. However, the Railgun Artillery may not fire directly, operating as indirect fire only. Additionally, the Railgun Artillery is not area-of-effect but instead breaks into submunitions on each attack that saturate the area around the target, dealing damage to both the initial target and adjacent enemies. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | !<small>Name</small> | |
− | + | !<small>Ammo</small> | |
− | + | !<small>Hardpoint</small> | |
− | + | !<small>Tonnage</small> | |
− | + | !<small>Slots</small> | |
− | + | !<small>Normal</small> | |
− | + | !<small>Heat</small> | |
− | + | !<small>Stab</small> | |
− | + | !<small>Shots</small> | |
− | + | !<small>Projectiles</small> | |
− | + | !<small>Heat</small> | |
− | + | !<small>Recoil</small> | |
− | + | !<small>Accuracy</small> | |
− | + | !<small>Evasion Ignored</small> | |
− | + | !<small>Bonus Crit Chance</small> | |
− | + | !<small>Min</small> | |
− | + | !<small>Short</small> | |
− | + | !<small>Medium</small> | |
− | + | !<small>Long</small> | |
− | + | !<small>Max</small> | |
− | + | !<small>Fires In Melee</small> | |
− | + | !<small>Additional Info</small> | |
|- | |- | ||
− | | | + | | Scattershot Railgun |
− | | | + | | [[Ammunition#Gauss|Heavy Gauss]] |
− | | | + | | Ballistic |
+ | | 30 | ||
+ | | 15 | ||
+ | | 350 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 5 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120 | ||
+ | | 360 | ||
+ | | 780 | ||
+ | | 1200 | ||
+ | | 1560 | ||
+ | | No | ||
+ | | +/- 50 damage. 1 turn cooldown. Breaks into 10 submunitions after 250 meters, dividing damage among them. Submunitions have 90 meter radius around target. | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Scattershot Railgun</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Scattershot_Railgun_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Scattershot_Railgun_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Heavy Machine Guns == | ||
+ | The Heavy Machine Gun is less a machine gun and more like an automated grenade launcher. The HMG deals significantly more damage per shot than a standard MG but weighs twice as much, and has a high chance to jam the ammo feeds if the user is careless. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |HMG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Ballistic | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |9 |
− | |||
|0 | |0 | ||
+ | |2 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |4 |
+ | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | | -75% |
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |60 |
|Yes | |Yes | ||
− | | | + | |0% jam chance. Anti-BA bonus damage: +100% |
− | |- | + | |- |
− | | | + | |HMG (C) |
− | | | + | |[[Ammunition#Machine Gun|MG]] |
− | | | + | |Ballistic |
+ | |0.5 | ||
|1 | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | |2 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |4 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | -75% | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|30 | |30 | ||
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |60 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |0% jam chance. Anti-BA bonus damage: +100% |
− | |} | + | |} </tab> |
− | + | <tab name="x2"> | |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 3,719: | Line 4,784: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |HMG |
− | | | + | |[[Ammunition#Machine Gun|MG]] |
− | | | + | |Ballistic |
+ | |1 | ||
+ | |1 | ||
|9 | |9 | ||
+ | |0 | ||
|2 | |2 | ||
− | | | + | |2 |
+ | |1 | ||
+ | |4 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | | -85% | ||
|0 | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |60 | ||
+ | |60 | ||
+ | |Yes | ||
+ | |10% jam chance. Anti-BA bonus damage: +100% | ||
+ | |- | ||
+ | |HMG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Ballistic | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |10 | ||
|0 | |0 | ||
+ | |2 | ||
+ | |2 | ||
|1 | |1 | ||
+ | |4 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | | -85% |
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |60 |
|Yes | |Yes | ||
− | | | + | |10% jam chance. Anti-BA bonus damage: +100% |
− | |} | + | |} </tab> |
− | + | <tab name="x3"> | |
− | |||
− | |||
− | |||
− | < | ||
− | <tab name=" | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 3,783: | Line 4,866: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |HMG |
− | | | + | |[[Ammunition#Machine Gun|MG]] |
− | | | + | |Ballistic |
+ | |1 | ||
+ | |1 | ||
|9 | |9 | ||
+ | |0 | ||
|2 | |2 | ||
− | | | + | |3 |
− | |||
− | |||
|1 | |1 | ||
+ | |4 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | | -95% |
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |60 |
|Yes | |Yes | ||
− | | | + | |20% jam chance. Anti-BA bonus damage: +100% |
− | |} </tab> | + | |- |
− | < | + | |HMG (C) |
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Ballistic | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | |2 | ||
+ | |3 | ||
+ | |1 | ||
+ | |4 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | | -95% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |60 | ||
+ | |60 | ||
+ | |Yes | ||
+ | |20% jam chance. Anti-BA bonus damage: +100% | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">HMG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_HeavyMG_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_HeavyMG_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">HMG (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_HEAVY_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_HEAVY_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Mech Taser == | ||
+ | The Mech Taser is large, does very little damage, produces significant heat, suffers from reduced accuracy, and has an incredibly short range, however its effects can be devastating: it has a 45% chance on hit to force a 'Mech to shut down (modified by the target pilot's Guts score) as well as slowing the target's movement and reducing their accuracy even if it doesn't shut it down. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 3,842: | Line 4,971: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Mech Taser |
− | | | + | |[[Ammunition#Mech Taser|Mech Taser]] |
− | | | + | |Ballistic |
− | | | + | |4 |
− | | | + | |3 |
− | | | + | |5 |
+ | |10 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |18 | ||
|0 | |0 | ||
− | | | + | | -1 |
− | |||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |180 |
− | | | + | |240 |
|Yes | |Yes | ||
− | |30 | + | |45% base shutdown chance. -1 accuracy debuff on target. Target move speed reduced by 10%. Volatile: explodes for 30 dmg |
− | |} </ | + | |} |
− | </ | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Mech Taser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Mech_Taser'' | ||
+ | {{EquipmentMechs|Weapon_Mech_Taser}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | = Energy = | ||
− | == | + | == Directed X-Ray Cannon (S) == |
− | The | + | The Directed X-Ray Cannon, or DXR, fires an extremely intense blast of X-rays at the target, bathing them in destructive radiation. While this doesn't do that much direct damage, it does have the benefit of interfering with the unit's cooling mechanisms and causing an extreme surge of heat in the target. |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 3,907: | Line 5,048: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |DXR (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |6 |
− | | | + | |2 |
− | | | + | |20 |
− | | | + | |30 |
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |20 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | | +25% |
− | | | + | |0 |
− | | | + | |90 |
− | | | + | |180 |
+ | |270 | ||
+ | |360 | ||
|Yes | |Yes | ||
− | | | + | | Anti-BA bonus damage: +100%. Target gains 6 heat on next activation, effect stacks. |
− | |} </ | + | |- |
− | < | + | |} |
+ | </div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DXR (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_DXR_DXR'' | ||
+ | {{EquipmentMechs|Weapon_DXR_DXR}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | == Fluid Guns == | ||
+ | |||
+ | Fluid Guns are essentially a reinforced fuel tank and hose system. The Sprayer is an industrial tool repurposed for combat. In contrast the Fluid Gun is a militarized version of the Sprayer. Both are capable of using several different fluids as ammunition, and are most commonly found as ad-hoc weapons or in the arenas of Solaris VII where it makes a delightful show for the crowds. | ||
+ | |||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 3,966: | Line 5,127: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Fluid Sprayer |
− | | | + | |[[Ammunition#Fluid|Fluid]] |
+ | |Energy | ||
+ | |.5 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |2 | ||
+ | |0 | ||
+ | |60 | ||
+ | |60 | ||
+ | |90 | ||
+ | |90 | ||
+ | |Yes | ||
+ | | Uses a variety of Fluid ammo types. | ||
+ | |- | ||
+ | |Fluid Gun | ||
+ | |[[Ammunition#Fluid|Fluid]] | ||
|Energy | |Energy | ||
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |0 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |1 |
− | | | + | |0 |
− | | | + | |30 |
− | | | + | |60 |
+ | |90 | ||
+ | |120 | ||
|Yes | |Yes | ||
− | | | + | | Uses a variety of Fluid ammo types. |
− | |} </ | + | |- |
− | < | + | |} |
+ | </div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Fluid Sprayer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_FluidGun_Sprayer_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_FluidGun_Sprayer_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Fluid Gun</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_FluidGun_FluidGun_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_FluidGun_FluidGun_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Lasers == | ||
+ | === Standard Lasers === | ||
+ | Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,025: | Line 5,234: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Laser |
|N/A | |N/A | ||
− | | | + | |Support |
− | | | + | |0.5 |
− | | | + | |1 |
− | | | + | |15 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |5 |
|0 | |0 | ||
− | | | + | | +1 |
+ | |3 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |120 |
|Yes | |Yes | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |M Laser | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |20 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |10 |
+ | |0 | ||
+ | | +1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
|Yes | |Yes | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |M Laser - | |
− | + | |N/A | |
− | + | |Energy | |
− | + | |1 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | | | ||
− | |||
− | | | ||
− | | | ||
|1 | |1 | ||
− | | | + | |20 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |12 |
− | |||
|0 | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|90 | |90 | ||
− | | | + | |180 |
+ | |270 | ||
+ | |330 | ||
|Yes | |Yes | ||
| | | | ||
|- | |- | ||
− | | | + | |L Laser |
− | | | + | |N/A |
|Energy | |Energy | ||
− | | | + | |5 |
− | | | + | |2 |
− | | | + | |40 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |18 |
|0 | |0 | ||
+ | | +1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |0 | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |Yes |
+ | | | ||
+ | |- | ||
+ | |L Laser - | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |5 | ||
+ | |1 | ||
+ | |40 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |27 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |510 | ||
|Yes | |Yes | ||
| | | | ||
|- | |- | ||
− | |L | + | |Improved L Laser |
− | | | + | |N/A |
|Energy | |Energy | ||
|4 | |4 | ||
|1 | |1 | ||
− | | | + | |40 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |18 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
|0 | |0 | ||
|0 | |0 | ||
Line 4,217: | Line 5,373: | ||
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaser_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaser_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaser_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaser_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Laser -</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaser_-1-Agra'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaser_-1-Agra}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Laser -</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_-1-Tronel'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_-1-Tronel}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved L Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_Improved'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_Improved}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | + | ===Extended Range Lasers=== | |
+ | ER lasers increase the power of the beam to do a bit more damage at greater ranges than standard lasers at the cost of increased heat. | ||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,260: | Line 5,458: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |ER Micro Laser (C) |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |0.25 |
− | | | + | |1 |
− | | | + | |10 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |5 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
+ | |4 | ||
+ | | -25% | ||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |120 |
− | |||
|Yes | |Yes | ||
| | | | ||
− | + | |- | |
− | + | |ER S Laser | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | | | ||
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |0.5 |
− | | | + | |1 |
− | | | + | |20 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |9 |
|0 | |0 | ||
| +1 | | +1 | ||
+ | |3 | ||
+ | | +20% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |150 | ||
+ | |240 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |ER S Laser (C) | ||
+ | |N/A | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |21 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
|0 | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | | +30% | ||
+ | |0 | ||
+ | |60 | ||
+ | |100 | ||
|150 | |150 | ||
− | | | + | |200 |
− | |||
− | |||
|Yes | |Yes | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |ER S Laser (EC) |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |0.5 |
− | | | + | |1 |
− | | | + | |20 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |12 |
|0 | |0 | ||
| +1 | | +1 | ||
+ | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |120 |
− | |||
− | |||
|150 | |150 | ||
+ | |240 | ||
|Yes | |Yes | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |ER M Laser | |
− | + | |N/A | |
− | + | |Energy | |
− | + | |1 | |
− | + | |1 | |
− | + | |25 | |
− | + | |0 | |
− | + | |0 | |
− | + | |1 | |
− | + | |1 | |
− | + | |15 | |
− | + | |0 | |
− | + | | +1 | |
− | + | |0 | |
− | + | | +20% | |
− | + | |0 | |
− | + | |120 | |
− | + | |240 | |
− | + | |360 | |
− | + | |480 | |
− | + | |Yes | |
− | + | | | |
|- | |- | ||
− | | | + | |ER M Laser (C) |
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |30 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |17 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | +20% | ||
|0 | |0 | ||
− | | | + | |100 |
− | | | + | |225 |
− | | | + | |350 |
− | | | + | |475 |
|Yes | |Yes | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |ER M Laser (EC) | |
− | + | |N/A | |
− | + | |Energy | |
− | + | |1 | |
− | + | |1 | |
− | + | |25 | |
− | + | |0 | |
− | + | |0 | |
− | + | |1 | |
− | + | |1 | |
− | + | |15 | |
− | + | |0 | |
− | + | | +1 | |
− | + | |0 | |
− | + | | +25% | |
− | + | |0 | |
− | + | |120 | |
− | + | |240 | |
− | + | |360 | |
− | + | |480 | |
− | + | |Yes | |
− | + | | | |
|- | |- | ||
− | | | + | |ER L Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |5 |
− | | | + | |2 |
− | | | + | |45 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |25 |
|0 | |0 | ||
| +1 | | +1 | ||
|0 | |0 | ||
+ | | +20% | ||
|0 | |0 | ||
− | | | + | |330 |
− | | | + | |420 |
− | | | + | |580 |
− | | | + | |840 |
− | |||
|Yes | |Yes | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |ER L Laser (C) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |4 |
− | | | + | |1 |
− | | | + | |55 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |200 |
− | | | + | |400 |
− | | | + | |600 |
− | | | + | |700 |
|Yes | |Yes | ||
| | | | ||
− | |} </ | + | |} |
− | < | + | |
− | ==== | + | <div class="toccolours mw-collapsible"> |
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER S Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserER_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserER_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER M Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserER_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserER_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER L Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserER_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserER_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER Micro Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MicroLaserER_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MicroLaserER_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER S Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserER_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserER_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER M Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserER_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserER_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER L Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserER_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserER_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER S Laser (EC)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserER_Prototype'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserER_Prototype}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER M Laser (EC)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserER_Prototype'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserER_Prototype}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Binary Laser=== | ||
+ | The Binary Laser Cannon is essentially two fused large lasers configured to fire at once. While this increases accuracy and penetration on a single point, the system is still markedly less efficient than firing two large lasers separately. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,620: | Line 5,772: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Binary Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |21 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |9 |
|0 | |0 | ||
− | | + | + | | +2 |
+ | |3 | ||
+ | | +20% | ||
|0 | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |M Binary Laser | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |2 | ||
+ | |1 | ||
+ | |35 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |17 | ||
+ | |0 | ||
+ | | +2 | ||
+ | |0 | ||
+ | | +20% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Binary Laser | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |9 | ||
+ | |2 | ||
+ | |70 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |31 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |0 | ||
+ | | +20% | ||
|0 | |0 | ||
|150 | |150 | ||
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Binary Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryLaserSmall_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryLaserSmall_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Binary Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryLaserMedium_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryLaserMedium_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Binary Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryLaserCannon_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryLaserCannon_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Improved Binary Laser=== | ||
+ | The Improved Binary Laser is a variation on the standard Binary Laser that deals greater damage and can fire the cores separately. Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot but dealing greater overall damage at short range. | ||
− | = | + | <tabs> |
+ | <tab name="Linked"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,680: | Line 5,908: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Improved S Binary Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |24 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |11 |
|0 | |0 | ||
| +1 | | +1 | ||
+ | |3 | ||
+ | | +10% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |Improved M Binary Laser | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |2 | ||
+ | |1 | ||
+ | |40 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |22 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +10% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |Improved L Binary Laser | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |9 | ||
+ | |2 | ||
+ | |80 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |40 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +10% | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|150 | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
|Yes | |Yes | ||
| | | | ||
|} </tab> | |} </tab> | ||
− | <tab name=" | + | <tab name="Split"> |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,740: | Line 6,013: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Improved S Binary Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |14 |
|0 | |0 | ||
|0 | |0 | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | |11 |
− | |||
|0 | |0 | ||
| +1 | | +1 | ||
+ | |3 | ||
+ | | +10% | ||
|0 | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |30% dmg fall off between 31m and 91m | ||
+ | |- | ||
+ | |Improved M Binary Laser | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |2 | ||
+ | |1 | ||
+ | |23 | ||
|0 | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |22 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +10% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |30% dmg fall off between 95m and 275m | ||
+ | |- | ||
+ | |Improved L Binary Laser | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |9 | ||
+ | |2 | ||
+ | |45 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |40 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +10% | ||
|0 | |0 | ||
|150 | |150 | ||
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
− | | | + | |30% dmg fall off between 155m and 450m |
− | |} | + | |} |
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved S Binary Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryLaserSmall_1-Defiance'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryLaserSmall_1-Defiance}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved M Binary Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryLaserMedium_1-Defiance'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryLaserMedium_1-Defiance}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved L Binary Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryLaserCannon_1-Defiance'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryLaserCannon_1-Defiance}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Bombast Laser=== | ||
+ | The Bombast Laser has four charge levels, with commensurate damage and range boosts the more power you feed it, though more powerful shots make more heat and are more inaccurate. | ||
− | = | + | <tabs> |
+ | <tab name="Base Charge"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,800: | Line 6,151: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Bombast Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
|7 | |7 | ||
− | | | + | |3 |
− | | | + | |50 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |20 |
|0 | |0 | ||
| +1 | | +1 | ||
|0 | |0 | ||
− | | | + | | +50% |
|0 | |0 | ||
|150 | |150 | ||
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
| | | | ||
|} </tab> | |} </tab> | ||
− | <tab name=" | + | <tab name="Low Charge"> |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,860: | Line 6,210: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Bombast Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
|7 | |7 | ||
− | | | + | |3 |
− | | | + | |60 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
− | + | <tab name="Mid Charge"> | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,920: | Line 6,269: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Bombast Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
|7 | |7 | ||
− | | | + | |3 |
− | | | + | |70 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |40 |
|0 | |0 | ||
− | | | + | | -1 |
|0 | |0 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |200 |
− | | | + | |400 |
− | | | + | |600 |
− | | | + | |800 |
− | |||
|Yes | |Yes | ||
| | | | ||
|} </tab> | |} </tab> | ||
− | <tab name=" | + | <tab name="Max Charge"> |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 4,980: | Line 6,328: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Bombast Laser |
|N/A | |N/A | ||
− | | | + | |Energy |
|7 | |7 | ||
− | | | + | |3 |
− | | | + | |80 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |50 |
|0 | |0 | ||
− | | | + | | -2 |
|0 | |0 | ||
+ | | +50% | ||
|0 | |0 | ||
− | | | + | |230 |
− | | | + | |460 |
− | | | + | |690 |
− | | | + | |920 |
− | |||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Bombast Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_Bombast'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_Bombast}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Chemical Lasers=== | ||
+ | Chemical Lasers are not a new invention but a rediscovering of pre-spaceflight Terran laser technology, wherein a fuel source was consumed in order to create the desired laser effect. That ammo is explosive and the chemical laser does less damage than a conventionally powered equivalent, but the chemical process generates very little heat and the laser mechanism itself can be smaller and lighter since it doesn't require heavy capacitors to work. | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,040: | Line 6,403: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Chem Laser |
− | | | + | |[[Ammunition#Chemical Laser|Chemical Laser]] |
|Support | |Support | ||
− | | | + | |0.5 |
− | | | + | |1 |
− | | | + | |12 |
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |M Chem Laser | ||
+ | |[[Ammunition#Chemical Laser|Chemical Laser]] | ||
+ | |Energy | ||
+ | |1 | ||
+ | |1 | ||
+ | |17 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Chem Laser | ||
+ | |[[Ammunition#Chemical Laser|Chemical Laser]] | ||
+ | |Energy | ||
+ | |4 | ||
+ | |1 | ||
+ | |35 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |12 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|150 | |150 | ||
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
| | | | ||
− | |} </ | + | |} |
− | < | + | |
− | ==== | + | <div class="toccolours mw-collapsible"> |
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Chem Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaser_Chemical_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaser_Chemical_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Chem Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaser_Chemical_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaser_Chemical_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Chem Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_Chemical_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_Chemical_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | ===Chemical Pulse Lasers=== | ||
+ | Pulsed versions the more standard Chemical Lasers. Uses the same volatile ammo as a standard continuous beam Chemical Lasers and does less damage than a conventionally powered equivalent, but the chemical process generates very little heat and the laser mechanism itself can be smaller and lighter since it doesn't require heavy capacitors to work. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,100: | Line 6,538: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Chem Pulse Laser |
− | | | + | |[[Ammunition#Chemical Laser|Chemical Laser]] |
|Support | |Support | ||
− | | | + | |0.75 |
− | | | + | |1 |
− | | | + | |17 |
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |70 | ||
+ | |110 | ||
+ | |150 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: +50% | ||
+ | |- | ||
+ | |M Chem Pulse Laser | ||
+ | |[[Ammunition#Chemical Laser|Chemical Laser]] | ||
+ | |Energy | ||
+ | |1.5 | ||
+ | |1 | ||
+ | |23 | ||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |8 |
|0 | |0 | ||
| +1 | | +1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Chem Pulse Laser | ||
+ | |[[Ammunition#Chemical Laser|Chemical Laser]] | ||
+ | |Energy | ||
+ | |6 | ||
+ | |2 | ||
+ | |44 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |16 | ||
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |300 |
− | | | + | |390 |
− | | | + | |510 |
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Chem Pulse Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserPulse_Chemical_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserPulse_Chemical_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Chem Pulse Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserPulse_Chemical_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_Chemical_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Chem Pulse Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserPulse_Chemical_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_Chemical_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===COIL=== | ||
+ | Contained Overflow Inertia Linkage beam weapons translate power from motion into a kinetic battery for rapid release. In practical terms, the farther a unit moves in a turn, the more damage a COIL will do and the more heat it will generate. | ||
+ | |||
+ | Damage for Standard mode is calculated like this: Base damage 30*(Evasion Pips^0.7). Heat is calculated like this: Base heat 30*(Evasion Pips^0.8) | ||
+ | |||
+ | Damage for Overcharge mode is calculated like this: Base damage 30*(Evasion Pips^1). Heat is calculated like this: Base heat 30*(Evasion Pips^1.25) | ||
− | ==== | + | <tabs> |
+ | <tab name="1 Pip"> | ||
+ | ====Standard==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,165: | Line 6,684: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |30 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,182: | Line 6,701: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
− | + | ||
− | ==== | + | ====Overcharge==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,225: | Line 6,744: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |30 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,242: | Line 6,761: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
− | + | <tab name="2 Pips"> | |
− | ==== | + | ====Standard==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,285: | Line 6,804: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |49 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |52 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,302: | Line 6,821: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
− | + | ||
− | ==== | + | ====Overcharge==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,345: | Line 6,864: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |60 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |71 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,362: | Line 6,881: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
− | + | <tab name="3 Pips"> | |
− | ==== | + | ====Standard==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,405: | Line 6,924: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |65 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |72 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,422: | Line 6,941: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
− | + | ||
− | ==== | + | ====Overcharge==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,465: | Line 6,984: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |90 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |118 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,482: | Line 7,001: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
− | + | <tab name="4 Pips"> | |
− | ==== | + | ====Standard==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,525: | Line 7,044: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |79 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |91 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,542: | Line 7,061: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
− | + | ||
− | ==== | + | ====Overcharge==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,585: | Line 7,104: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |120 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |170 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,602: | Line 7,121: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
− | + | <tab name="5 Pips"> | |
− | ==== | + | ====Standard==== |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,645: | Line 7,164: | ||
|7 | |7 | ||
|6 | |6 | ||
− | | | + | |93 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |109 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
Line 5,662: | Line 7,181: | ||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
− | |||
− | |||
− | |||
− | |||
+ | ====Overcharge==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,703: | Line 7,219: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |150 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |224 |
|0 | |0 | ||
− | | | + | | +1 |
+ | |3 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
+ | |} </tab> | ||
+ | <tab name="6 Pips"> | ||
+ | ====Standard==== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | !<small>Name</small> | |
− | + | !<small>Ammo</small> | |
− | + | !<small>Hardpoint</small> | |
− | + | !<small>Tonnage</small> | |
− | + | !<small>Slots</small> | |
− | + | !<small>Normal</small> | |
− | + | !<small>Heat</small> | |
− | + | !<small>Stab</small> | |
− | + | !<small>Shots</small> | |
− | + | !<small>Projectiles</small> | |
− | + | !<small>Heat</small> | |
− | + | !<small>Recoil</small> | |
− | + | !<small>Accuracy</small> | |
− | + | !<small>Evasion Ignored</small> | |
− | + | !<small>Bonus Crit Chance</small> | |
− | + | !<small>Min</small> | |
− | + | !<small>Short</small> | |
− | + | !<small>Medium</small> | |
− | + | !<small>Long</small> | |
− | + | !<small>Max</small> | |
− | + | !<small>Fires In Melee</small> | |
− | + | !<small>Additional Info</small> | |
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
− | | | + | |Support |
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |105 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |126 |
|0 | |0 | ||
− | | | + | | +1 |
+ | |3 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|150 | |150 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
− | |||
− | |||
− | |||
+ | ====Overcharge==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 5,834: | Line 7,339: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |180 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |282 |
|0 | |0 | ||
+ | | +1 | ||
+ | |3 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
+ | |} </tab> | ||
+ | <tab name="7 Pips"> | ||
+ | ====Standard==== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |117 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |142 |
|0 | |0 | ||
− | | + | + | | +1 |
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
+ | |} | ||
+ | |||
+ | ====Overcharge==== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |210 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |342 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
|3 | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
+ | |} </tab> | ||
+ | <tab name="8 Pips"> | ||
+ | ====Standard==== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | !<small>Name</small> | |
− | + | !<small>Ammo</small> | |
− | + | !<small>Hardpoint</small> | |
− | + | !<small>Tonnage</small> | |
− | + | !<small>Slots</small> | |
− | + | !<small>Normal</small> | |
− | + | !<small>Heat</small> | |
− | + | !<small>Stab</small> | |
− | + | !<small>Shots</small> | |
− | + | !<small>Projectiles</small> | |
− | + | !<small>Heat</small> | |
− | + | !<small>Recoil</small> | |
− | + | !<small>Accuracy</small> | |
− | + | !<small>Evasion Ignored</small> | |
− | + | !<small>Bonus Crit Chance</small> | |
− | + | !<small>Min</small> | |
− | + | !<small>Short</small> | |
− | + | !<small>Medium</small> | |
− | + | !<small>Long</small> | |
− | + | !<small>Max</small> | |
− | + | !<small>Fires In Melee</small> | |
− | + | !<small>Additional Info</small> | |
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
− | | | + | |Support |
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |129 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |158 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
|3 | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
+ | |} | ||
+ | |||
+ | ====Overcharge==== | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | | + | !<small>Name</small> |
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |COIL | ||
|N/A | |N/A | ||
− | | | + | |Support |
|7 | |7 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|6 | |6 | ||
− | | | + | |240 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |404 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
|3 | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} </tab> |
− | + | <tab name="9 Pips"> | |
− | === | + | ====Standard==== |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,034: | Line 7,639: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |140 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |174 |
|0 | |0 | ||
| +1 | | +1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|3 | |3 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Yes | |Yes | ||
| | | | ||
− | |} | + | |} |
− | === | + | ====Overcharge==== |
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,144: | Line 7,699: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |270 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |468 |
|0 | |0 | ||
− | | + | + | | +1 |
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Yes | |Yes | ||
| | | | ||
|} </tab> | |} </tab> | ||
− | <tab name=" | + | <tab name="10 Pips"> |
+ | ====Standard==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,249: | Line 7,759: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |150 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |189 |
+ | |0 | ||
+ | | +1 | ||
+ | |3 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
− | + | |150 | |
− | + | |150 | |
− | + | |150 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |150 | ||
− | |150 | ||
− | |150 | ||
|150 | |150 | ||
|Yes | |Yes | ||
| | | | ||
− | | | + | |} |
− | + | ||
− | + | ====Overcharge==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,354: | Line 7,819: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |300 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |533 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
+ | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | |||
|Yes | |Yes | ||
| | | | ||
− | + | |} </tab> | |
− | + | <tab name="11 Pips"> | |
− | + | ====Standard==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} </tab> | ||
− | < | ||
− | |||
− | === | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,463: | Line 7,879: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
+ | |7 | ||
+ | |6 | ||
+ | |161 | ||
+ | |0 | ||
+ | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |204 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
|3 | |3 | ||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | |||
|Yes | |Yes | ||
| | | | ||
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
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− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ====Overcharge==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,574: | Line 7,939: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |330 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |601 |
|0 | |0 | ||
− | | + | + | | +1 |
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
− | | | + | | |
− | | | + | |} </tab> |
− | + | <tab name="12 Pips"> | |
− | + | ====Standard==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,682: | Line 7,999: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |171 |
− | | | + | |0 |
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |219 |
|0 | |0 | ||
| +1 | | +1 | ||
+ | |3 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
− | | | + | | |
− | + | |} | |
− | + | ||
− | + | ====Overcharge==== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
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− | |||
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− | |||
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− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |} | ||
− | |||
− | === | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 6,790: | Line 8,059: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |COIL |
|N/A | |N/A | ||
|Support | |Support | ||
− | | | + | |7 |
− | | | + | |6 |
− | | | + | |360 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |670 |
|0 | |0 | ||
− | | + | + | | +1 |
− | | | + | |3 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
− | | | + | |150 |
|Yes | |Yes | ||
− | | | + | | |
− | | | + | |} </tab> |
− | + | </tabs> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">COIL</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_COIL_COIL_0-STOCK'' | |
− | + | {{EquipmentMechs|Weapon_COIL_COIL_0-STOCK}} | |
− | + | </div></div> | |
− | + | </div></div> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === Electro-Lasers (S) === |
− | + | Electro-Lasers fire a thin targeting beam that acts as a conduit for a huge blast of electricity that fries the target alive and scrambles electronics. The electro-laser family has extreme heat and very short range but do more damage than their Inner-Sphere counterparts. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 6,898: | Line 8,134: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Elec-Laser (S) |
|N/A | |N/A | ||
|Support | |Support | ||
|0.5 | |0.5 | ||
|1 | |1 | ||
− | | | + | |20 |
|0 | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |6 | ||
|0 | |0 | ||
− | | + | + | | +1 |
+ | |4 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
+ | |60 | ||
+ | |90 | ||
+ | |90 | ||
|90 | |90 | ||
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | | Only fires on a guaranteed hit. |
|- | |- | ||
− | | | + | |M Elec-Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |1 |
|1 | |1 | ||
|15 | |15 | ||
|0 | |0 | ||
− | | + | + | | +1 |
+ | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |60 |
+ | |150 | ||
|240 | |240 | ||
− | | | + | |300 |
− | |||
|Yes | |Yes | ||
− | | | + | | Only fires on a guaranteed hit. Inflicts -1 accuracy debuff on target for 2 turns. |
|- | |- | ||
− | | | + | |L Elec-Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |6 |
|2 | |2 | ||
− | | | + | |50 |
|0 | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |27 | ||
|0 | |0 | ||
− | | + | + | | +1 |
+ | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |240 |
− | | | + | |360 |
− | | | + | |360 |
|Yes | |Yes | ||
− | | | + | | Only fires on a guaranteed hit. Inflicts -2 accuracy debuff on target for 2 turns. |
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Elec-Laser (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserElectro'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserElectro}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Elec-Laser (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserElectro'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserElectro}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Elec-Laser (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserElectro'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserElectro}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Heavy Lasers=== | ||
+ | Heavy lasers deal considerably more damage than their standard equivalent at the cost of significantly increased heat generation. Additionally, the weapon's energy signature produces sensor intereference in 'Mechs resulting in a +3 accuracy penalty. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 7,006: | Line 8,268: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Heavy S Laser (C) |
|N/A | |N/A | ||
− | | | + | |Support |
|0.5 | |0.5 | ||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |12 |
|0 | |0 | ||
− | | | + | | -3 |
+ | |3 | ||
+ | | -50% | ||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |90 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | | |
|- | |- | ||
− | | | + | |Heavy M Laser (C) |
|N/A | |N/A | ||
|Energy | |Energy | ||
|1 | |1 | ||
− | | | + | |2 |
− | | | + | |50 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |21 |
+ | |0 | ||
+ | | -3 | ||
|0 | |0 | ||
− | | | + | | -50% |
− | |||
− | |||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
+ | |270 | ||
|360 | |360 | ||
− | |||
|Yes | |Yes | ||
− | | | + | | |
+ | |- | ||
+ | |Heavy L Laser (C) | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |4 | ||
+ | |3 | ||
+ | |80 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |54 | ||
+ | |0 | ||
+ | | -3 | ||
+ | |0 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | | | ||
|- | |- | ||
− | | | + | |Super M Laser |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |1 |
|2 | |2 | ||
− | | | + | |50 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |21 |
|0 | |0 | ||
− | | | + | | -1 |
|0 | |0 | ||
− | | | + | | -50% |
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
|Yes | |Yes | ||
− | | | + | |Volatile: explodes for 50 damage |
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy S Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_HeavySmallLaser_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_HeavySmallLaser_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy M Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_HeavyMediumLaser_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_HeavyMediumLaser_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy L Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_HeavyLargeLaser_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_HeavyLargeLaser_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Super M Laser (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserSuperior_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserSuperior_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Lances (S) === | ||
+ | The Sanctuary Worlds developed laser technology in a different direction than the Inner Sphere. Where the Clans and the Inner Sphere developed extended range lasers, the Sanctuary Worlders developed the lance system. Essentially a high-powered and very precise laser scalpel, lances provide high armor penetration at longer range but do less traditional damage to armor itself. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 7,114: | Line 8,432: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Lance (S) |
|N/A | |N/A | ||
− | | | + | |Support |
− | | | + | |1 |
|1 | |1 | ||
− | | | + | |10 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |10 |
|0 | |0 | ||
| +1 | | +1 | ||
− | | | + | |3 |
− | | | + | | -50% |
|0 | |0 | ||
|30 | |30 | ||
Line 7,135: | Line 8,453: | ||
|120 | |120 | ||
|Yes | |Yes | ||
− | | | + | | 5 structure dmg. Anti-BA bonus damage: 50% |
|- | |- | ||
− | | | + | |M Lance (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | |15 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |15 |
|0 | |0 | ||
| +1 | | +1 | ||
− | |||
|0 | |0 | ||
+ | | -50% | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |150 |
− | | | + | |240 |
|360 | |360 | ||
|Yes | |Yes | ||
− | | | + | | 10 structure dmg. |
|- | |- | ||
− | | | + | |L Lance (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |6 |
|2 | |2 | ||
− | | | + | |30 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
| +1 | | +1 | ||
− | |||
|0 | |0 | ||
+ | | -50% | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |240 |
− | | | + | |360 |
− | | | + | |480 |
|Yes | |Yes | ||
− | | | + | | 20 structure dmg. |
|} | |} | ||
− | == | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Lance (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Lance_SmallLance'' | ||
+ | {{EquipmentMechs|Weapon_Lance_SmallLance}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Lance (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Lance_MediumLance'' | ||
+ | {{EquipmentMechs|Weapon_Lance_MediumLance}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Lance (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Lance_LargeLance'' | ||
+ | {{EquipmentMechs|Weapon_Lance_LargeLance}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Modal Lasers (S) === | ||
+ | Modal Lasers are specially calibrated to provide four distinct firing modes for maximum combat effectiveness. Between an accuracy mode, a damage mode, a range-boosting mode, and the default balanced mode, the Modal Lasers are effective in all circumstances. | ||
+ | <tabs> | ||
+ | <tab name="Base"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 7,222: | Line 8,568: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Modal Laser (S) |
− | | | + | |N/A |
− | | | + | |Support |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |15 |
− | | | + | |0 |
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |6 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
+ | |3 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |120 |
|Yes | |Yes | ||
− | | | + | | Modal Laser Mode Switching. |
|- | |- | ||
− | | | + | |M Modal Laser (S) |
− | | | + | |N/A |
|Energy | |Energy | ||
− | | | + | |2 |
− | |||
|1 | |1 | ||
|30 | |30 | ||
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |15 |
− | | | + | |0 |
+ | | +1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |150 |
− | | | + | |240 |
− | | | + | |300 |
+ | |Yes | ||
+ | | Modal Laser Mode Switching. | ||
+ | |- | ||
+ | |L Modal Laser (S) | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |6 | ||
+ | |2 | ||
+ | |50 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |25 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |480 | ||
|Yes | |Yes | ||
− | | | + | | Modal Laser Mode Switching. |
|} | |} | ||
− | + | </tab> | |
− | + | <tab name="Damage"> | |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 7,308: | Line 8,674: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Modal Laser (S) |
|N/A | |N/A | ||
− | | | + | |Support |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |22 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |13 |
|0 | |0 | ||
|0 | |0 | ||
+ | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |30 | ||
+ | |60 | ||
|90 | |90 | ||
− | | | + | |120 |
− | | | + | |Yes |
− | | | + | | Modal Laser Mode Switching. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |M Modal Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |2 |
− | | | + | |1 |
− | | | + | |38 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |23 |
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |150 |
− | | | + | |240 |
− | | | + | |300 |
− | | | + | |Yes |
− | | | + | | Modal Laser Mode Switching. |
− | |||
|- | |- | ||
− | | | + | |L Modal Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |6 |
− | | | + | |2 |
− | | | + | |65 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |35 |
|0 | |0 | ||
|0 | |0 | ||
Line 7,370: | Line 8,736: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |240 |
− | | | + | |360 |
− | | | + | |480 |
|Yes | |Yes | ||
− | | | + | | Modal Laser Mode Switching. |
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Accuracy"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S Modal Laser (S) |
|N/A | |N/A | ||
− | | | + | |Support |
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |11 |
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |10 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |120 |
|Yes | |Yes | ||
− | | | + | | Modal Laser Mode Switching. |
|- | |- | ||
− | | | + | |M Modal Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | |||
|2 | |2 | ||
− | | | + | |1 |
+ | |25 | ||
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |20 |
− | |||
|0 | |0 | ||
+ | | +2 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |150 |
− | | | + | |240 |
− | | | + | |300 |
|Yes | |Yes | ||
− | | | + | | Modal Laser Mode Switching. |
|- | |- | ||
− | | | + | |L Modal Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |6 |
− | | | + | |2 |
− | |||
− | |||
− | |||
− | |||
− | |||
|40 | |40 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |35 |
|0 | |0 | ||
+ | | +2 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |240 |
|360 | |360 | ||
− | | | + | |480 |
− | | | + | |Yes |
− | | | + | | Modal Laser Mode Switching. |
− | | | + | |} |
+ | </tab> | ||
+ | <tab name="Range"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | | + | !<small>Name</small> |
− | |N/A | + | !<small>Ammo</small> |
− | | | + | !<small>Hardpoint</small> |
− | | | + | !<small>Tonnage</small> |
− | | | + | !<small>Slots</small> |
− | | | + | !<small>Normal</small> |
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |S Modal Laser (S) | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |6 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |3 |
+ | |0 | ||
|0 | |0 | ||
+ | |45 | ||
|90 | |90 | ||
+ | |135 | ||
|180 | |180 | ||
− | | | + | |Yes |
− | | | + | | Modal Laser Mode Switching. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |M Modal Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | |||
|2 | |2 | ||
− | | | + | |1 |
+ | |24 | ||
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |15 |
− | | | + | |0 |
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |210 |
− | | | + | |330 |
− | | | + | |420 |
|Yes | |Yes | ||
− | | | + | | Modal Laser Mode Switching. |
|- | |- | ||
− | | | + | |L Modal Laser (S) |
|N/A | |N/A | ||
|Energy | |Energy | ||
− | | | + | |6 |
− | | | + | |2 |
− | | | + | |40 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
Line 7,530: | Line 8,947: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
|180 | |180 | ||
|360 | |360 | ||
|540 | |540 | ||
|720 | |720 | ||
− | | | + | |Yes |
− | | | + | | Modal Laser Mode Switching. |
− | | | + | |} |
− | + | </tab> | |
− | + | </tabs> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">S Modal Laser (S)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | | | + | Gear ID: ''Weapon_Laser_SmallLaserModal'' |
− | + | {{EquipmentMechs|Weapon_Laser_SmallLaserModal}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">M Modal Laser (S)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | | | + | Gear ID: ''Weapon_Laser_MediumLaserModal'' |
− | + | {{EquipmentMechs|Weapon_Laser_MediumLaserModal}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | |} | + | <div style="font-weight:bold;line-height:1.6;">L Modal Laser (S)</div> |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserModal'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserModal}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | ===Pulse Lasers=== |
− | + | ====Standard Pulse Lasers==== | |
+ | An improvement upon standard lasers, pulse lasers have better accuracy, especially against moving targets, and higher damage. However, they have a reduced effective range as well as increased heat and weight. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 7,600: | Line 9,023: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Micro Pulse (C) |
|N/A | |N/A | ||
|Support | |Support | ||
+ | |0.5 | ||
|1 | |1 | ||
− | | | + | |15 |
− | | | + | |0 |
− | |||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
+ | |3 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |6 |
− | | | + | | -25% |
− | |||
|0 | |0 | ||
|30 | |30 | ||
+ | |40 | ||
+ | |50 | ||
|60 | |60 | ||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | | Anti-BA bonus damage: +25% |
|- | |- | ||
− | | | + | |S Pulse |
|N/A | |N/A | ||
|Support | |Support | ||
− | |||
|1 | |1 | ||
− | | | + | |1 |
− | | | + | |20 |
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |8 |
|0 | |0 | ||
+ | | +2 | ||
+ | |4 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
|30 | |30 | ||
Line 7,644: | Line 9,067: | ||
|120 | |120 | ||
|Yes | |Yes | ||
− | | | + | | Anti-BA bonus damage: 50% |
|- | |- | ||
− | | | + | |S Pulse (C) |
|N/A | |N/A | ||
|Support | |Support | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |25 |
− | | | + | |0 |
|0 | |0 | ||
|1 | |1 | ||
Line 7,659: | Line 9,082: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |6 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |40 |
− | | | + | |60 |
− | | | + | |80 |
− | | | + | |110 |
− | |||
|Yes | |Yes | ||
− | | | + | | Anti-BA bonus damage: +75% |
|- | |- | ||
− | | | + | |M Pulse |
|N/A | |N/A | ||
− | | | + | |Energy |
− | | | + | |2 |
|1 | |1 | ||
− | | | + | |27 |
− | | | + | |0 |
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |11 |
− | |||
− | |||
|0 | |0 | ||
+ | | +2 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|60 | |60 | ||
− | |||
|120 | |120 | ||
− | | | + | |180 |
+ | |240 | ||
|Yes | |Yes | ||
− | | | + | | |
|- | |- | ||
− | | | + | |M Pulse (C) |
|N/A | |N/A | ||
− | | | + | |Energy |
+ | |2 | ||
|1 | |1 | ||
− | | | + | |35 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |17 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |3 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|60 | |60 | ||
− | |||
|120 | |120 | ||
− | | | + | |180 |
− | | | + | |240 |
− | | | + | |Yes |
+ | | | ||
|- | |- | ||
− | | | + | |L Pulse |
|N/A | |N/A | ||
− | | | + | |Energy |
+ | |7 | ||
|2 | |2 | ||
− | | | + | |50 |
− | | | + | |0 |
− | |||
|0 | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
+ | |23 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |180 | ||
+ | |300 | ||
+ | |390 | ||
+ | |510 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Pulse (C) | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |6 | ||
|2 | |2 | ||
+ | |55 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
|30 | |30 | ||
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |3 |
− | | + | + | |0 |
− | | | + | |0 |
+ | |150 | ||
+ | |270 | ||
+ | |360 | ||
+ | |480 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |Improved L Pulse | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |6 | ||
+ | |2 | ||
+ | |50 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |27 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |300 | ||
+ | |390 | ||
+ | |510 | ||
+ | |Yes | ||
+ | | | ||
|} | |} | ||
− | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserPulse_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserPulse_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserPulse_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserPulse_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Micro Pulse (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MicroLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MicroLaserPulse_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S Pulse (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserPulse_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Pulse (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_CLAN}} | ||
+ | </div></div> | ||
− | = | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | <div class="mw-collapsible"> | + | <div style="font-weight:bold;line-height:1.6;">L Pulse (C)</div> |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_CLAN}} | ||
+ | </div></div> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved L Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserPulse_Improved'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_Improved}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | ==== Extended Range Pulse Lasers ==== |
− | + | Combining the best features of pulse and extended range lasers, Clan Wolf created the ER Pulse Laser family which provides the accuracy and damage of pulse lasers but without the sacrifice in effective range. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 7,806: | Line 9,307: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |ER S Pulse Laser (C) |
− | | | + | |N/A |
− | | | + | |Support |
− | |1 | + | |1 |
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |25 |
|0 | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
+ | |1 | ||
+ | |12 | ||
|0 | |0 | ||
− | | | + | | +1 |
− | | | + | |4 |
− | | | + | |0 |
− | | | + | |0 |
− | | | + | |50 |
− | | | + | |105 |
− | | | + | |130 |
+ | |180 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: +50% | ||
|- | |- | ||
− | | | + | |ER M Pulse Laser (C) |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |2 |
− | | | + | |2 |
− | | | + | |35 |
+ | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |24 | ||
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |100 |
− | | | + | |200 |
|300 | |300 | ||
− | | | + | |425 |
− | | | + | |Yes |
− | | | + | | |
− | |||
|- | |- | ||
− | | | + | |ER L Pulse Laser (C) |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |6 |
− | | | + | |3 |
− | | | + | |55 |
+ | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |35 | ||
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
− | | | + | |170 |
− | |||
|300 | |300 | ||
|450 | |450 | ||
|600 | |600 | ||
− | | | + | |Yes |
− | | | + | | |
− | |- | + | |} |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">ER S Pulse (C)</div> | |
− | | | + | <div class="mw-collapsible-content"> |
− | + | Gear ID: ''Weapon_Laser_SmallLaserERPulse_CLAN'' | |
− | + | {{EquipmentMechs|Weapon_Laser_SmallLaserERPulse_CLAN}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">ER M Pulse (C)</div> | |
− | | | + | <div class="mw-collapsible-content"> |
− | + | Gear ID: ''Weapon_Laser_MediumLaserERPulse_CLAN'' | |
− | + | {{EquipmentMechs|Weapon_Laser_MediumLaserERPulse_CLAN}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">ER L Pulse (C)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | |} | + | Gear ID: ''Weapon_Laser_LargeLaserERPulse_CLAN'' |
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserERPulse_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | ====Variable Speed Pulse Lasers==== |
− | + | VSPLs inflict much higher damage and have much higher accuracy at close range in exchange for a linear drop off in damage and accuracy at longer ranges. | |
+ | <tabs> | ||
+ | <tab name="Short"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 7,937: | Line 9,443: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S VSPL |
− | | | + | |N/A |
− | | | + | |Support |
− | | | + | |2 |
− | | | + | |1 |
+ | |25 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | | +3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |60 | ||
+ | |60 | ||
|60 | |60 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: 100% | ||
+ | |- | ||
+ | |M VSPL | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |4 | ||
+ | |2 | ||
+ | |45 | ||
+ | |0 | ||
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |21 |
− | |||
|0 | |0 | ||
+ | | +3 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |60 |
− | | | + | |Yes |
− | | | + | | |
− | | + | + | |- |
− | | | + | |L VSPL |
− | + | |N/A | |
− | + | |Energy | |
− | + | |9 | |
− | + | |4 | |
+ | |80 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |30 | ||
+ | |0 | ||
+ | | +3 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |120 | ||
+ | |120 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | | ||
+ | |} </tab> | ||
+ | <tab name="Medium"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 7,999: | Line 9,548: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S VSPL |
|N/A | |N/A | ||
− | | | + | |Support |
+ | |2 | ||
|1 | |1 | ||
− | | | + | |20 |
− | | | + | |0 |
|0 | |0 | ||
− | |||
|1 | |1 | ||
|1 | |1 | ||
+ | |9 | ||
|0 | |0 | ||
− | | | + | | +2 |
− | | | + | |4 |
− | |||
− | |||
|0 | |0 | ||
|60 | |60 | ||
|120 | |120 | ||
− | | | + | |120 |
− | | | + | |120 |
− | | | + | |120 |
− | | | + | |Yes |
+ | | Anti-BA bonus damage: 100% | ||
|- | |- | ||
− | | | + | |M VSPL |
|N/A | |N/A | ||
− | | | + | |Energy |
+ | |4 | ||
+ | |2 | ||
+ | |35 | ||
+ | |0 | ||
+ | |0 | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |21 |
|0 | |0 | ||
− | | | + | | +2 |
− | |||
|1 | |1 | ||
|0 | |0 | ||
+ | |55 | ||
+ | |150 | ||
+ | |150 | ||
+ | |150 | ||
+ | |150 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L VSPL | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |9 | ||
+ | |4 | ||
+ | |65 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |30 |
− | | | + | |0 |
− | | | + | | +2 |
− | |||
|1 | |1 | ||
|0 | |0 | ||
− | | | + | |115 |
− | | | + | |240 |
− | | | + | |240 |
− | | | + | |240 |
− | |||
− | |||
− | |||
− | |||
|240 | |240 | ||
− | | | + | |Yes |
− | | | + | | |
− | |} | + | |} </tab> |
− | + | <tab name="Long"> | |
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 8,109: | Line 9,653: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |S VSPL |
− | | | + | |N/A |
− | | | + | |Support |
|2 | |2 | ||
|1 | |1 | ||
− | | | + | |15 |
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |9 |
− | |||
− | |||
|0 | |0 | ||
+ | | +1 | ||
+ | |4 | ||
|0 | |0 | ||
+ | |120 | ||
+ | |180 | ||
+ | |180 | ||
+ | |180 | ||
|180 | |180 | ||
− | | | + | |Yes |
− | | | + | | Anti-BA bonus damage: 100% |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |M VSPL |
− | | | + | |N/A |
− | + | |Energy | |
− | |||
− | | | ||
|4 | |4 | ||
+ | |2 | ||
+ | |25 | ||
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |21 |
+ | |0 | ||
+ | | +1 | ||
|1 | |1 | ||
|0 | |0 | ||
− | | | + | |145 |
− | | | + | |270 |
− | | | + | |270 |
− | | | + | |270 |
− | | | + | |270 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | | |
|- | |- | ||
− | | | + | |L VSPL |
− | | | + | |N/A |
− | + | |Energy | |
− | | | + | |9 |
− | | | ||
|4 | |4 | ||
+ | |50 | ||
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |30 |
|0 | |0 | ||
− | | | + | | +1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | | | + | |235 |
− | | | + | |450 |
− | | | + | |450 |
− | | | + | |450 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|450 | |450 | ||
− | |||
|Yes | |Yes | ||
− | | | + | | |
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">S VSPL</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserVSPL_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserVSPL_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M VSPL</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserVSPL_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserVSPL_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L VSPL</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserVSPL_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserVSPL_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==== X-Pulse Lasers ==== | ||
+ | X-Pulse lasers are an upgrade to pulse lasers that extend the weapon's range at the cost of increased heat. XPLs also differ from standard pulse lasers in that they fire three shots instead of just one, increasing their chance to land critical hits on internal structure. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Small X-Pulse |
− | | | + | |N/A |
− | + | |Support | |
− | |||
− | |||
− | |||
− | | | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |8 |
+ | |0 | ||
|0 | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |9 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |110 |
− | | | + | |160 |
− | | | + | |220 |
− | | | + | |Yes |
− | | | + | | Anti-BA bonus damage: 50% |
− | |||
|- | |- | ||
− | | | + | |Medium X-Pulse |
− | | | + | |N/A |
− | + | |Energy | |
− | | | ||
|2 | |2 | ||
− | | | + | |1 |
+ | |10 | ||
+ | |0 | ||
|0 | |0 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |14 |
− | | | + | |0 |
− | | | + | | +2 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |330 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | | |
|- | |- | ||
− | | | + | |Hardened Medium X-Pulse |
− | | | + | |N/A |
− | | | + | |Energy |
+ | |2 | ||
+ | |1 | ||
|10 | |10 | ||
− | |||
− | |||
|0 | |0 | ||
+ | |0 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |14 |
+ | |0 | ||
+ | | +2 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |270 |
− | | | + | |330 |
− | | | + | |Yes |
− | | | + | |Immune to Critical Hits |
− | |||
− | |||
|- | |- | ||
− | | | + | |Large X-Pulse |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
− | | | + | |2 |
− | | | + | |21 |
+ | |0 | ||
|0 | |0 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |27 |
− | | | + | |0 |
− | | | + | | +2 |
|1 | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |240 |
− | | | + | |390 |
− | | | + | |540 |
− | |||
− | |||
|600 | |600 | ||
|Yes | |Yes | ||
− | | | + | | |
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Small X-Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserPulse_X'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserPulse_X}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Medium X-Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserPulse_X'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_X}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Hardened Medium X-Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserPulse_X_Hardened'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_X_Hardened}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Large X-Pulse</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserPulse_X'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_X}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Twin-Linked Lasers (S) === | ||
+ | An unusual weapon with no direct analogues in either Inner Sphere or Sanctuary Worlds technology, the Twin-Linked Laser is, essentially, two Small Lasers stapled together. The increased power output and weight class this weapon as an Energy weapon, though it retains some of the accuracy of its Small Laser brethren. The Twin-Linked Laser is commonly seen among Sanctuary units and is a frequent presence on the battlefield. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 8,332: | Line 9,952: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Twin-Linked S Laser (S) |
− | | | + | |N/A |
− | + | |Energy | |
− | | | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |11 |
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|2 | |2 | ||
|1 | |1 | ||
− | | | + | |11 |
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
| +1 | | +1 | ||
Line 8,371: | Line 9,968: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
|Yes | |Yes | ||
− | | | + | | |
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Twin-Linked S Laser (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_TwinLinkedLaser'' | ||
+ | {{EquipmentMechs|Weapon_Laser_TwinLinkedLaser}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Gamma Cannon (S) == | ||
+ | The longest ranged direct-fire weapon in the Sanctuary arsenal, the Gamma Cannon produces a tightly focused blast of gamma radiation and directs it to the targeted location, devastating anything it comes into contact with. The Gamma Cannon does devastating damage at immense range, but costs a lot of heat and is not a light or small weapon meaning it only is ever mounted on the most dangerous of Sanctuary mechs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | | | + | !<small>Name</small> |
− | | | + | !<small>Ammo</small> |
− | | | + | !<small>Hardpoint</small> |
− | | | + | !<small>Tonnage</small> |
− | | | + | !<small>Slots</small> |
− | | | + | !<small>Normal</small> |
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Gamma Cannon (S) | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |13 | ||
+ | |7 | ||
+ | |80 | ||
|0 | |0 | ||
− | |||
|10 | |10 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |20 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|1 | |1 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |240 |
− | | | + | |480 |
− | | | + | |720 |
− | | | + | |960 |
− | | | + | |No |
− | | | + | | Inflicts 20% Move Speed Penalty, lasts 2 turns, stacks up to 2 times. |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |} |
− | | | + | </div> |
− | | | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gamma Cannon (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gamma_Gamma'' | ||
+ | {{EquipmentMechs|Weapon_Gamma_Gamma}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Neutrino Projector Cannon (S) == | ||
+ | The Neutrino Projector Cannon fires a series of quick neutrino bursts that scatter and blast through anything they encounter. The neutrinos also debilitate the target and interfere with delicate electronics used for targeting systems, forcing a small but increasing targeting impairment for energy weapons based on how many neutrinos hit the target. The NPC is known inside the Sanctuary Worlds for being a savage weapon, rarely unleashed on their battlefields, but all technology is required now that they have rediscovered the Inner Sphere and so the NPC has been put into service again. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |NPC (S) | ||
+ | |N/A | ||
+ | |Energy | ||
|7 | |7 | ||
|3 | |3 | ||
− | | | + | |15 |
+ | |0 | ||
|0 | |0 | ||
− | | | + | |4 |
− | |||
|1 | |1 | ||
− | | | + | |25 |
|0 | |0 | ||
| +1 | | +1 | ||
|1 | |1 | ||
+ | | +25% | ||
|0 | |0 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | |||
|No | |No | ||
− | | | + | | Inflicts -1 accuracy debuff on target per hit, effect stacks up to 2 times. |
|- | |- | ||
− | | | + | |} |
− | + | </div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">NPC (S)</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_NPC_NPC'' | |
− | + | {{EquipmentMechs|Weapon_NPC_NPC}} | |
− | + | </div></div> | |
− | + | </div></div> | |
− | + | ||
− | + | == Experimental Lasers == | |
− | + | === Dissolving Pulse Lasers === | |
− | + | These pulse lasers have been calibrated to cascade over enemy armor, weakening it to further attacks for two turns. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | === | ||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 8,559: | Line 10,179: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Dissolving S Pulse |
− | | | + | |N/A |
− | | | + | |Support |
− | |1 | + | |1 |
− | | | + | |1 |
− | | | + | |20 |
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |1 |
|1 | |1 | ||
− | | | + | |9 |
− | |||
− | |||
|0 | |0 | ||
+ | | +2 | ||
+ | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |30 | ||
+ | |60 | ||
|90 | |90 | ||
− | | | + | |120 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Target takes 5% extra damage from subsequent attacks. Anti-BA bonus damage: 50% |
|- | |- | ||
− | | | + | |Dissolving M Pulse |
− | | | + | |N/A |
− | + | |Energy | |
− | | | ||
|2 | |2 | ||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |27 |
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |60 |
+ | |120 | ||
|180 | |180 | ||
− | | | + | |240 |
− | |||
|Yes | |Yes | ||
− | | | + | |Target takes 10% extra damage from subsequent attacks |
|- | |- | ||
− | | | + | |Dissolving L Pulse |
− | | | + | |N/A |
− | + | |Energy | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
|7 | |7 | ||
− | | | + | |2 |
− | | | + | |50 |
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |23 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
|90 | |90 | ||
− | | | + | |210 |
− | | | + | |300 |
|420 | |420 | ||
|Yes | |Yes | ||
− | | | + | |Target takes 20% extra damage from subsequent attacks |
− | |- | + | |} |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | | | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Dissolving S Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Laser_SmallLaserPulse_1-Maxell'' | |
− | + | {{EquipmentMechs|Weapon_Laser_SmallLaserPulse_1-Maxell}} | |
− | + | </div></div> | |
− | + | ||
− | | | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Dissolving M Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Laser_MediumLaserPulse_1-RakerIV'' | |
− | + | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_1-RakerIV}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Dissolving L Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | |} </ | + | Gear ID: ''Weapon_Laser_LargeLaserPulse_1-Thunderbolt12'' |
− | < | + | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_1-Thunderbolt12}} |
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Haywire Lasers === | ||
+ | These lasers have special circuitry built in that allow them to scramble the target's sensors and temporarily damage their heat systems. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 8,687: | Line 10,313: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Haywire S Laser |
− | | | + | |N/A |
− | | | + | |Support |
− | |1 | + | |0.5 |
+ | |1 | ||
+ | |10 | ||
|2 | |2 | ||
− | |||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |5 |
|0 | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | | +10% | ||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |120 |
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Target reduced sensor distance: 10% |
|- | |- | ||
− | | | + | |Haywire M Laser |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |15 |
+ | |5 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |10 |
− | |||
|0 | |0 | ||
+ | | +1 | ||
|0 | |0 | ||
+ | | +10% | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |270 |
− | | | + | |360 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Target reduced sensor distance: 15% |
|- | |- | ||
− | | | + | |Haywire L Laser |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |5 |
− | | | + | |2 |
− | | | + | |30 |
+ | |10 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |18 |
|0 | |0 | ||
+ | | +1 | ||
|0 | |0 | ||
+ | | +10% | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Target reduced sensor distance: 40% |
− | | | + | |} |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Haywire S Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Laser_SmallLaser_1-ExoStar'' | |
− | + | {{EquipmentMechs|Weapon_Laser_SmallLaser_1-ExoStar}} | |
− | | | + | </div></div> |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Haywire M Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Laser_MediumLaser_1-ExoStar'' | |
− | + | {{EquipmentMechs|Weapon_Laser_MediumLaser_1-ExoStar}} | |
− | | | + | </div></div> |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Haywire L Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | |} </ | + | Gear ID: ''Weapon_Laser_LargeLaser_1-ExoStar'' |
− | </ | + | {{EquipmentMechs|Weapon_Laser_LargeLaser_1-ExoStar}} |
+ | </div></div> | ||
+ | </div></div> | ||
− | === | + | === Piercing Pulse Lasers === |
− | + | The capacitors in these pulse lasers are more finely tuned, giving the weapons increased armor penetration and allowing them to do direct damage to the target's internal structure. | |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 8,821: | Line 10,447: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Pierce S Pulse |
− | | | + | |N/A |
− | | | + | |Support |
− | |1 | + | |1 |
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |13 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |8 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |4 | ||
+ | | -50% | ||
|0 | |0 | ||
+ | |30 | ||
+ | |60 | ||
|90 | |90 | ||
− | | | + | |120 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |8 structure damage. Anti-BA bonus damage: 25% |
|- | |- | ||
− | | | + | |Pierce M Pulse |
− | | | + | |N/A |
− | + | |Energy | |
− | | | ||
|2 | |2 | ||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |18 |
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |1 | ||
+ | | -50% | ||
|0 | |0 | ||
− | | | + | |60 |
− | | | + | |120 |
|180 | |180 | ||
− | | | + | |240 |
− | |||
|Yes | |Yes | ||
− | | | + | |19 structure damage |
|- | |- | ||
− | | | + | |Pierce L Pulse |
− | | | + | |N/A |
− | + | |Energy | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
|7 | |7 | ||
− | | | + | |2 |
− | | | + | |30 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |23 | ||
|0 | |0 | ||
+ | | +2 | ||
+ | |1 | ||
+ | | -50% | ||
|0 | |0 | ||
|90 | |90 | ||
− | | | + | |210 |
− | | | + | |300 |
|420 | |420 | ||
|Yes | |Yes | ||
− | | | + | |15 structure damage |
− | |- | + | |} |
− | + | ||
− | + | <div class="toccolours mw-collapsible"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | ||
− | | | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Pierce S Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Laser_SmallLaserPulse_2-Magna200P'' | |
− | + | {{EquipmentMechs|Weapon_Laser_SmallLaserPulse_2-Magna200P}} | |
− | + | </div></div> | |
− | + | ||
− | | | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Pierce M Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | Gear ID: ''Weapon_Laser_MediumLaserPulse_2-Magna400P'' | |
− | + | {{EquipmentMechs|Weapon_Laser_MediumLaserPulse_2-Magna400P}} | |
− | + | </div></div> | |
− | + | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed"> | |
− | + | <div style="font-weight:bold;line-height:1.6;">Pierce L Pulse</div> | |
− | + | <div class="mw-collapsible-content"> | |
− | |} </ | + | Gear ID: ''Weapon_Laser_LargeLaserPulse_2-Exostar'' |
− | < | + | {{EquipmentMechs|Weapon_Laser_LargeLaserPulse_2-Exostar}} |
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Rotary Lasers=== | ||
+ | These lasers have been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives them a higher chance to hit targets. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 8,949: | Line 10,581: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Rotary ER S Laser |
− | | | + | |N/A |
− | | | + | |Support |
− | |1 | + | |0.5 |
− | | | + | |1 |
− | | | + | |7 |
+ | |0 | ||
|0 | |0 | ||
+ | |3 | ||
|1 | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | | +2 | ||
|3 | |3 | ||
+ | | +20% | ||
+ | |0 | ||
+ | |70 | ||
+ | |130 | ||
+ | |160 | ||
+ | |260 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |Rotary ER M Laser | ||
+ | |N/A | ||
+ | |Energy | ||
|1 | |1 | ||
− | | | + | |1 |
+ | |9 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |15 | ||
|0 | |0 | ||
+ | | +2 | ||
|0 | |0 | ||
− | | | + | | +20% |
− | | | + | |0 |
− | | | + | |120 |
− | | | + | |240 |
− | | | + | |360 |
+ | |480 | ||
|Yes | |Yes | ||
− | | | + | | |
|- | |- | ||
− | | | + | |Rotary ER L Laser |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |5 |
|2 | |2 | ||
− | | | + | |15 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|3 | |3 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |25 |
− | |||
− | |||
|0 | |0 | ||
+ | | +2 | ||
|0 | |0 | ||
+ | | +20% | ||
|0 | |0 | ||
− | | | + | |330 |
− | |||
− | |||
|420 | |420 | ||
− | | | + | |570 |
|840 | |840 | ||
|Yes | |Yes | ||
− | | | + | | |
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary ER S Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserER_2-BlazeFire'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserER_2-BlazeFire}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary ER M Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserER_2-BrightBloom'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserER_2-BrightBloom}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary ER L Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserER_2-BlazeFire'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserER_2-BlazeFire}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Static Lasers=== | ||
+ | These particular lasers have been specially calibrated to apply a debilitating electrical charge to the target on contact that interferes with their movement functions, slowing them for two turns. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
|- | |- | ||
− | + | !<small>Name</small> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | !<small>Name</small> | ||
!<small>Ammo</small> | !<small>Ammo</small> | ||
!<small>Hardpoint</small> | !<small>Hardpoint</small> | ||
Line 9,077: | Line 10,715: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Static ER S Laser |
− | | | + | |N/A |
− | | | + | |Support |
− | | | + | |0.5 |
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |15 |
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |9 | ||
|0 | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | | +20% | ||
|0 | |0 | ||
− | | | + | |75 |
|150 | |150 | ||
+ | |210 | ||
|300 | |300 | ||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Target move speed reduced by 5 |
|- | |- | ||
− | | | + | |Static ER M Laser |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |20 |
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |1 |
|1 | |1 | ||
− | | | + | |15 |
− | |||
− | |||
|0 | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +20% | ||
|0 | |0 | ||
|120 | |120 | ||
− | | | + | |240 |
− | | | + | |360 |
− | | | + | |480 |
− | |||
|Yes | |Yes | ||
− | | | + | |Target move speed reduced by 20 |
|- | |- | ||
− | | | + | |Static ER L Laser |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |5 |
− | |||
− | |||
− | |||
|2 | |2 | ||
− | | | + | |40 |
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |25 | ||
|0 | |0 | ||
+ | | +1 | ||
|0 | |0 | ||
+ | | +20% | ||
|0 | |0 | ||
− | | | + | |330 |
− | | | + | |420 |
− | | | + | |570 |
− | | | + | |840 |
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Target move speed reduced by 40 |
− | |} </ | + | |} |
− | < | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Static ER S Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaserER_1-Diverse_Optics'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaserER_1-Diverse_Optics}} | ||
+ | </div></div> | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed"> |
+ | <div style="font-weight:bold;line-height:1.6;">Static ER M Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaserER_1-MagnaVI'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaserER_1-MagnaVI}} | ||
+ | </div></div> | ||
− | === | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Static ER L Laser</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaserER_1-Blankenburg25'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaserER_1-Blankenburg25}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Streak Lasers=== | ||
+ | Taking circuitry from Streak SRM launchers, these lasers have been rebuilt so that they have better accuracy than a normal laser, but like streak launchers they only fire on a guaranteed hit. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 9,212: | Line 10,849: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Streak S Laser |
− | | | + | |N/A |
− | | | + | |Support |
− | | | + | |0.5 |
− | | | + | |1 |
− | | | + | |15 |
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |8 |
|0 | |0 | ||
− | | | + | | +1 |
+ | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |30 |
− | | | + | |60 |
− | | | + | |90 |
− | | | + | |120 |
− | |||
|Yes | |Yes | ||
− | | | + | |Only fires on a guaranteed hit |
|- | |- | ||
− | | | + | |Streak M Laser |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |1 |
− | | | + | |1 |
− | | | + | |20 |
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |13 |
− | |||
− | |||
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
|270 | |270 | ||
− | | | + | |360 |
− | |||
|Yes | |Yes | ||
− | | | + | |Only fires on a guaranteed hit |
|- | |- | ||
− | | | + | |Streak L Laser |
− | | | + | |N/A |
− | + | |Energy | |
− | | | ||
|5 | |5 | ||
− | | | + | |2 |
+ | |40 | ||
+ | |0 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |21 |
|0 | |0 | ||
− | | | + | | +1 |
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | |||
|Yes | |Yes | ||
− | | | + | |Only fires on a guaranteed hit |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
− | === | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Streak S Laser</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_SmallLaser_1-Diverse_Optics'' | ||
+ | {{EquipmentMechs|Weapon_Laser_SmallLaser_1-Diverse_Optics}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak M Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaser_1-Intek'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaser_1-Intek}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak L Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_1-Diverse_Optics'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_1-Diverse_Optics}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==Plasma Weapons== | ||
+ | Plasma weapons consume non-volatile ammo in order to propel white-hot projectiles that cause thermal as well as physical damage to targets. | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 9,346: | Line 10,983: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Plasma Rifle |
− | |[[Ammunition# | + | |[[Ammunition#Plasma|Plasma]] |
− | | | + | |Energy |
− | | | + | |6 |
− | | | + | |2 |
− | | | + | |50 |
+ | |25 | ||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |25 |
+ | |2 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
+ | | -90% | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | |||
|Yes | |Yes | ||
− | | | + | |Increases target heat gen by 10%. 10% bonus damage against overheating targets. Anti-BA bonus damage: 250% |
|- | |- | ||
− | | | + | |Plasma Cannon (C) |
− | |[[Ammunition# | + | |[[Ammunition#Plasma|Plasma]] |
− | | | + | |Energy |
− | | | + | |3 |
− | | | + | |1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
|30 | |30 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |20 |
− | | | + | |2 |
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | -90% | ||
|0 | |0 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
|Yes | |Yes | ||
− | | | + | |Increases target heat gen by 20%. Anti-BA bonus damage: +300% |
− | |} </ | + | |} |
− | < | + | |
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Plasma Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Plasma_Rifle'' | ||
+ | {{EquipmentMechs|Weapon_Plasma_Rifle}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Plasma Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_FLAMER_PLASMA_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_FLAMER_PLASMA_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==PPCs== | ||
+ | Particle Projector Cannons fire energized lightning at their target to deal substantial damage. However, this comes at the cost of intense heat generation. Of note, despite being an energy weapon some PPCs do produce recoil. PPCs also degrade the accuracy of their target if they hit. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 9,474: | Line 11,087: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |AoE PPC |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
|3 | |3 | ||
− | | | + | |30 |
|0 | |0 | ||
+ | |10 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |25 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | |25 damage, 10 stability damage to all targets w/in 90m of original target |
|- | |- | ||
− | | | + | |Chem PPC |
− | |[[Ammunition# | + | |[[Ammunition#Chemical_PPC|Chemical PPC]] |
− | | | + | |Energy |
− | | | + | |6 |
|4 | |4 | ||
− | | | + | |20 |
− | | | + | |5 |
+ | |5 | ||
+ | |1 | ||
|1 | |1 | ||
− | | | + | |15 |
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |No |
− | | | + | | 60 AoE Damage in a 30m Radius |
|- | |- | ||
− | | | + | |Enhanced ER PPC |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
− | | | + | |3 |
− | | | + | |68 |
|0 | |0 | ||
+ | |20 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |40 |
+ | |0 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |210 |
− | |||
|420 | |420 | ||
− | | | + | |690 |
+ | |840 | ||
|Yes | |Yes | ||
− | | | + | | -2 accuracy debuff on target |
|- | |- | ||
− | | | + | |ER PPC |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
− | | | + | |3 |
− | | | + | |60 |
|0 | |0 | ||
+ | |20 | ||
+ | |1 | ||
|1 | |1 | ||
|40 | |40 | ||
− | |||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |210 |
|420 | |420 | ||
− | | | + | |690 |
+ | |840 | ||
|Yes | |Yes | ||
− | | | + | | -2 accuracy debuff on target |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |ER PPC (C) | |
− | + | |N/A | |
− | + | |Energy | |
− | + | |6 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
|2 | |2 | ||
+ | |75 | ||
|0 | |0 | ||
+ | |15 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |48 |
+ | |1 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
|Yes | |Yes | ||
− | | | + | | -2 accuracy debuff on target |
|- | |- | ||
− | | | + | |ER PPC Shotgun |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
− | | | + | |3 |
− | | | + | |60 |
|0 | |0 | ||
+ | |5 | ||
|1 | |1 | ||
− | | | + | |5 |
− | | | + | |40 |
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | | +25% | ||
|0 | |0 | ||
− | | | + | |210 |
− | |||
|420 | |420 | ||
− | | | + | |690 |
+ | |840 | ||
|Yes | |Yes | ||
− | | | + | | -1 accuracy debuff on target |
|- | |- | ||
− | | | + | |Heavy PPC |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |10 |
− | | | + | |4 |
− | | | + | |75 |
|0 | |0 | ||
+ | |30 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |45 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | | -3 accuracy debuff on target |
|- | |- | ||
− | | | + | |Improved PPC |
− | | | + | |N/A |
− | + | |Energy | |
− | | | + | |6 |
− | | | ||
|2 | |2 | ||
+ | |50 | ||
|0 | |0 | ||
+ | |20 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |20 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | | -1 accuracy debuff on target |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Light PPC | |
− | + | |N/A | |
− | + | |Energy | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
|3 | |3 | ||
|2 | |2 | ||
+ | |25 | ||
|0 | |0 | ||
+ | |10 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |15 |
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | | -1 accuracy debuff on target |
|- | |- | ||
− | | | + | |PPC |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
− | | | + | |3 |
− | | | + | |55 |
|0 | |0 | ||
+ | |20 | ||
+ | |1 | ||
|1 | |1 | ||
+ | |25 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |360 | ||
+ | |540 | ||
+ | |720 | ||
+ | |No | ||
+ | | -2 accuracy debuff on target | ||
+ | |- | ||
+ | |PPC Prototype | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |7 | ||
+ | |3 | ||
+ | |55 | ||
+ | |0 | ||
|20 | |20 | ||
|1 | |1 | ||
− | | | + | |1 |
+ | |45 | ||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | | -1 accuracy debuff on target |
|- | |- | ||
− | | | + | |Snub-Nose PPC |
− | | | + | |N/A |
− | + | |Energy | |
− | | | ||
|6 | |6 | ||
|2 | |2 | ||
+ | |65 | ||
|0 | |0 | ||
+ | |7 | ||
+ | |1 | ||
|1 | |1 | ||
|30 | |30 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|270 | |270 | ||
− | | | + | |390 |
− | | | + | |450 |
+ | |530 | ||
|Yes | |Yes | ||
− | | | + | | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m |
|- | |- | ||
− | | | + | |Static PPC |
− | | | + | |N/A |
− | | | + | |Energy |
− | | | + | |7 |
− | | | + | |3 |
− | | | + | |45 |
|0 | |0 | ||
+ | |15 | ||
|1 | |1 | ||
− | |||
|1 | |1 | ||
− | | | + | |25 |
|0 | |0 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |90 | ||
|180 | |180 | ||
− | | | + | |360 |
− | | | + | |540 |
− | | | + | |720 |
− | | | + | |No |
− | | | + | | -4 accuracy debuff on target |
− | |} </ | + | |} |
− | </ | + | </div> |
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AoE PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPC_1-Ceres_Arms'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPC_1-Ceres_Arms}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Chem PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Chemical_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Chemical_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Enhanced ER PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPCER_Enhanced'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPCER_Enhanced}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPCER_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPCER_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER PPC (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPCER_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPCER_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER PPC Shotgun</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPCER_1-MagnaFirestar'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPCER_1-MagnaFirestar}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Heavy_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Heavy_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPC_Improved'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPC_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Light PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Light_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Light_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPC_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPC_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">PPC Prototype</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPCp_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPCp_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Snub-Nose PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPC_SNUBNOSE'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPC_SNUBNOSE}} | ||
+ | </div></div> | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | + | <div style="font-weight:bold;line-height:1.6;">Static PPC</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPC_1-Donal'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPC_1-Donal}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | === | + | = Missile = |
+ | == Advanced Tactical Missiles == | ||
+ | The Advanced Tactical Missile system (ATM) was developed by Clan Coyote and allows its users to choose between three different types of ammunition. ATMs also include an integral Artemis IV Fire Control System. Direct-fire only. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 9,864: | Line 11,523: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |ATM 3 (C) |
− | | | + | |[[Ammunition#ATM|ATM]] |
|Missile | |Missile | ||
− | | | + | |1.5 |
− | | | + | |2 |
− | | | + | |8 |
|0 | |0 | ||
|2 | |2 | ||
− | | | + | |3 |
|1 | |1 | ||
− | | | + | |8 |
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
|0 | |0 | ||
+ | |120 | ||
|150 | |150 | ||
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |No |
− | | | + | |Missile health: 2 |
|- | |- | ||
− | | | + | |ATM 6 (C) |
− | | | + | |[[Ammunition#ATM|ATM]] |
|Missile | |Missile | ||
− | | | + | |3.5 |
− | | | + | |3 |
− | | | + | |8 |
|0 | |0 | ||
|2 | |2 | ||
+ | |6 | ||
+ | |1 | ||
|15 | |15 | ||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
|0 | |0 | ||
|120 | |120 | ||
− | | | + | |150 |
+ | |300 | ||
|450 | |450 | ||
− | | | + | |600 |
− | | | + | |No |
− | | | + | |Missile health: 2 |
|- | |- | ||
− | | | + | |ATM 9 (C) |
− | | | + | |[[Ammunition#ATM|ATM]] |
|Missile | |Missile | ||
− | | | + | |5 |
− | |||
|4 | |4 | ||
+ | |8 | ||
|0 | |0 | ||
|2 | |2 | ||
− | | | + | |9 |
|1 | |1 | ||
− | | | + | |22 |
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |No |
− | | | + | |Missile health: 2 |
− | |||
|- | |- | ||
− | | | + | |ATM 12 (C) |
− | | | + | |[[Ammunition#ATM|ATM]] |
|Missile | |Missile | ||
− | | | + | |7 |
|5 | |5 | ||
− | | | + | |8 |
|0 | |0 | ||
|2 | |2 | ||
− | | | + | |12 |
|1 | |1 | ||
|30 | |30 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |1 | ||
|0 | |0 | ||
− | | | + | |120 |
− | |||
− | |||
|150 | |150 | ||
− | |||
|300 | |300 | ||
− | | | + | |450 |
− | | | + | |600 |
+ | |No | ||
+ | |Missile health: 2 | ||
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ATM 3 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_ATM3_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_ATM3_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ATM 6 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_ATM6_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_ATM6_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ATM 9 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_ATM9_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_ATM9_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ATM 12 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_ATM12_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_ATM12_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Alternative Payload Missiles (S) == | ||
+ | The Sanctuary Worlds developed these Alternative Payload Missiles to deliver various dangerous and debilitating payloads instead of explosive charges like Inner Sphere SRMs do. The APM system does virtually no damage and has a poor targeting system but the payloads it can deliver are varied and each devastating in their own way. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
! | ! | ||
− | ! | + | ! |
! colspan="2" |Tonnage/Size | ! colspan="2" |Tonnage/Size | ||
! colspan="3" |Damage | ! colspan="3" |Damage | ||
Line 9,995: | Line 11,688: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |APM4 (S) |
− | | | + | |[[Ammunition#APM|APM]] |
|Missile | |Missile | ||
− | | | + | |1.5 |
− | |||
|2 | |2 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | |||
|0 | |0 | ||
+ | |1 | ||
+ | |4 | ||
+ | |1 | ||
+ | |4 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |25% | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |240 |
− | | | + | |360 |
− | | | + | |480 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Missile health: 4 |
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AMP4 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_APM_APM4'' | ||
+ | {{EquipmentMechs|Weapon_APM_APM4}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Directed Radiation Missiles (S) == | ||
+ | The DRM, or Directed Radiation Missile, is a small direct-fire projectile that releases a burst of destructive radiation upon impact (as well as a small explosive charge). This radiation tears through the target, ripping at its internal structure as well as releasing a concentrated burst of heat. Though the DRM does not deal heavy direct damage, the combination of all its various destructive effects adds up quickly in a pitched battle. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 10,103: | Line 11,766: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |DRM2 (S) |
− | | | + | |[[Ammunition#DRM|DRM]] |
|Missile | |Missile | ||
− | | | + | |1 |
|1 | |1 | ||
|3 | |3 | ||
− | |||
|2 | |2 | ||
− | |||
|1 | |1 | ||
− | | | + | |2 |
+ | |1 | ||
+ | |6 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | | -70% | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
− | |||
|Yes | |Yes | ||
− | | | + | |1 structure damage per missile. Missile health: 2 |
|- | |- | ||
− | | | + | |DRM4 (S) |
− | | | + | |[[Ammunition#DRM|DRM]] |
|Missile | |Missile | ||
− | | | + | |2 |
|1 | |1 | ||
|3 | |3 | ||
− | |||
|2 | |2 | ||
− | | | + | |1 |
+ | |4 | ||
|1 | |1 | ||
|12 | |12 | ||
Line 10,140: | Line 11,803: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | | -70% | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
− | |||
|Yes | |Yes | ||
− | | | + | |1 structure damage per missile. Missile health: 2 |
|- | |- | ||
− | | | + | |DRM6 (S) |
− | | | + | |[[Ammunition#DRM|DRM]] |
|Missile | |Missile | ||
− | |||
− | |||
|3 | |3 | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|3 | |3 | ||
− | |||
|2 | |2 | ||
− | |||
|1 | |1 | ||
− | | | + | |6 |
+ | |1 | ||
+ | |18 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
+ | | -70% | ||
|0 | |0 | ||
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
− | |||
|Yes | |Yes | ||
− | | | + | |1 structure damage per missile. Missile health: 2 |
+ | |- | ||
|} | |} | ||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DRM2 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_DRM_DRM2'' | ||
+ | {{EquipmentMechs|Weapon_DRM_DRM2}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DRM4 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_DRM_DRM4'' | ||
+ | {{EquipmentMechs|Weapon_DRM_DRM4}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">DRM6 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_DRM_DRM6'' | ||
+ | {{EquipmentMechs|Weapon_DRM_DRM6}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | |||
− | |||
− | == | + | == Gyrojet == |
+ | The Gyrojet is a recoilless weapon that fires self-propelled explosive-tipped projectiles called Microjets. The Gyrojet is quiet and highly effective, with long range, rapid projectile speed, and compounding damage. However, developing a feed system for the Gyrojet proved troublesome so Heston, Inc. instead developed their Gyrojet family of weapons as internal ammunition weapons, with a mere one shot per weapon system. Still, in the Periphery, the Gyrojet family proved popular and deadly for a long-range missile-based option. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 10,237: | Line 11,902: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Gyrojet-10 |
− | | | + | |None |
|Missile | |Missile | ||
+ | |2 | ||
|1 | |1 | ||
+ | |10 | ||
+ | |0 | ||
|1 | |1 | ||
− | | | + | |10 |
− | |||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |10 |
|0 | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
+ | |630 | ||
+ | |840 | ||
|Yes | |Yes | ||
− | |Missile health: | + | |Volatile: explodes for 100 damage + 10 stability.<br> Missile health: 1 |
|- | |- | ||
− | | | + | |Gyrojet-15 |
− | | | + | |None |
|Missile | |Missile | ||
− | |||
− | |||
− | |||
− | |||
|3 | |3 | ||
|2 | |2 | ||
+ | |15 | ||
+ | |0 | ||
+ | |1 | ||
+ | |15 | ||
|1 | |1 | ||
− | | | + | |15 |
|0 | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | |||
− | |||
− | |||
|210 | |210 | ||
− | | | + | |420 |
+ | |630 | ||
+ | |840 | ||
|Yes | |Yes | ||
− | |Missile health: | + | |Volatile: explodes for 150 damage + 15 stability.<br> Missile health: 1 |
|- | |- | ||
− | | | + | |Gyrojet-20 |
− | | | + | |None |
|Missile | |Missile | ||
− | |||
− | |||
− | |||
− | |||
|4 | |4 | ||
− | | | + | |3 |
− | | | + | |20 |
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |20 | ||
|1 | |1 | ||
− | | | + | |20 |
|0 | |0 | ||
− | | | + | | -1 |
− | |||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | |||
− | |||
− | |||
− | |||
|210 | |210 | ||
− | | | + | |420 |
+ | |630 | ||
+ | |840 | ||
|Yes | |Yes | ||
− | | | + | |Volatile: explodes for 200 damage + 20 stability.<br> Missile health: 1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gyrojet-10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gyrojet_GJ10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gyrojet_GJ10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gyrojet-15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gyrojet_GJ15_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gyrojet_GJ15_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Gyrojet-20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gyrojet_GJ20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gyrojet_GJ20_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Long Range Missiles == | ||
+ | LRMs deal decent damage at long range and are capable of indirect fire. | ||
+ | |||
+ | ===Standard LRM=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 10,415: | Line 12,039: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |LRM5 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
|Missile | |Missile | ||
− | | | + | |2 |
|1 | |1 | ||
− | | | + | |4 |
|0 | |0 | ||
− | | | + | |1 |
− | | | + | |5 |
|1 | |1 | ||
|6 | |6 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |0 |
+ | |0 | ||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | |Missile health: | + | |840 |
+ | |No | ||
+ | |Missile health: 1 | ||
|- | |- | ||
− | | | + | |Improved LRM5 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
|Missile | |Missile | ||
|1 | |1 | ||
|1 | |1 | ||
− | | | + | |4 |
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |5 |
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | |Missile health: | + | |630 |
+ | |840 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
|- | |- | ||
− | | | + | |LRM5 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
|Missile | |Missile | ||
− | |||
|1 | |1 | ||
− | | | + | |1 |
+ | |4 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |5 |
+ | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
− | |Missile health: | + | |Missile health: 1 |
|- | |- | ||
− | | | + | |LRM10 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
|Missile | |Missile | ||
+ | |5 | ||
|2 | |2 | ||
+ | |4 | ||
+ | |0 | ||
|1 | |1 | ||
− | | | + | |10 |
− | |||
− | |||
− | |||
|1 | |1 | ||
|12 | |12 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | |Missile health: | + | |630 |
+ | |840 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
|- | |- | ||
− | | | + | |Improved LRM10 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
|Missile | |Missile | ||
− | | | + | |2.5 |
− | | | + | |1 |
− | | | + | |4 |
|0 | |0 | ||
− | | | + | |1 |
− | | | + | |10 |
|1 | |1 | ||
|12 | |12 | ||
|0 | |0 | ||
− | | | + | |0 |
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |LRM10 (C) | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |2.5 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |10 | ||
|1 | |1 | ||
− | | | + | |15 |
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
− | |Missile health: | + | |Missile health: 1 |
|- | |- | ||
− | | | + | |LRM15 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
|Missile | |Missile | ||
+ | |7 | ||
|3 | |3 | ||
− | | | + | |4 |
− | |||
|0 | |0 | ||
− | | | + | |1 |
− | | | + | |15 |
|1 | |1 | ||
|15 | |15 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
− | + | |No | |
− | + | |Missile health: 1 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Improved LRM15 | |
− | + | |[[Ammunition#LRM|LRM]] | |
− | + | |Missile | |
− | + | |3.5 | |
− | + | |2 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |[[Ammunition# | ||
− | | | ||
− | | | ||
− | | | ||
|4 | |4 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |15 |
− | | | + | |1 |
+ | |15 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
+ | |840 | ||
+ | |No | ||
|Missile health: 1 | |Missile health: 1 | ||
|- | |- | ||
− | | | + | |LRM15 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
− | | | + | |Missile |
+ | |3.5 | ||
|2 | |2 | ||
− | |||
|4 | |4 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |15 |
+ | |1 | ||
+ | |20 | ||
|0 | |0 | ||
|0 | |0 | ||
Line 10,631: | Line 12,239: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
|Yes | |Yes | ||
|Missile health: 1 | |Missile health: 1 | ||
|- | |- | ||
− | | | + | |LRM20 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
− | | | + | |Missile |
− | | | + | |10 |
− | | | + | |4 |
|4 | |4 | ||
|0 | |0 | ||
− | |||
− | |||
|1 | |1 | ||
− | | | + | |20 |
+ | |1 | ||
+ | |18 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
+ | |840 | ||
+ | |No | ||
|Missile health: 1 | |Missile health: 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | !<small>Name</small> | + | |Improved LRM20 |
− | !<small>Ammo</small> | + | |[[Ammunition#LRM|LRM]] |
+ | |Missile | ||
+ | |5 | ||
+ | |4 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |20 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |LRM20 (C) | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |5 | ||
+ | |4 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |20 | ||
+ | |1 | ||
+ | |25 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM5_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM15_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM15_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM20_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved LRM5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM5_Improved'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM5_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved LRM10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM10_Improved'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM10_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved LRM15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM15_Improved'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM15_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved LRM20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM20_Improved'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM20_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM5 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM5_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM5_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM10 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM10_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM10_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM15 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM15_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM15_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LRM20 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM20_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM20_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Streak LRM === | ||
+ | Streak Launchers are heavier then standard LRM launchers but are more accurate and ignore some evasion. Unlike standard LRMs they are incapable of indirect fire and will not fire if they cannot guarantee a hit on the target. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
!<small>Hardpoint</small> | !<small>Hardpoint</small> | ||
!<small>Tonnage</small> | !<small>Tonnage</small> | ||
Line 10,700: | Line 12,443: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Streak LRM5 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|Streak LRM]] |
|Missile | |Missile | ||
+ | |2 | ||
|1 | |1 | ||
− | | | + | |2 |
− | |||
− | |||
|0 | |0 | ||
− | | | + | |0.5 |
+ | |5 | ||
|1 | |1 | ||
|6 | |6 | ||
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
+ | |No | ||
+ | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 | ||
|- | |- | ||
− | | | + | |Streak LRM5 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LRM|Streak LRM]] |
|Missile | |Missile | ||
|2 | |2 | ||
|1 | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |5 | ||
|1 | |1 | ||
+ | |12 | ||
|0 | |0 | ||
− | | | + | | +1 |
− | |||
|1 | |1 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 | ||
+ | |- | ||
+ | |Streak LRM10 | ||
+ | |[[Ammunition#LRM|Streak LRM]] | ||
+ | |Missile | ||
+ | |5 | ||
+ | |2 | ||
+ | |2 | ||
|0 | |0 | ||
+ | |0.5 | ||
+ | |10 | ||
+ | |1 | ||
+ | |12 | ||
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
− | |||
|180 | |180 | ||
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
+ | |No | ||
+ | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 | ||
|- | |- | ||
− | | | + | |Streak LRM10 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LRM|Streak LRM]] |
|Missile | |Missile | ||
− | | | + | |5 |
|2 | |2 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |10 | ||
|1 | |1 | ||
+ | |15 | ||
|0 | |0 | ||
− | | | + | | +1 |
− | |||
|1 | |1 | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Streak LRM15 | |
− | + | |[[Ammunition#LRM|Streak LRM]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |[[Ammunition# | ||
|Missile | |Missile | ||
+ | |7 | ||
|3 | |3 | ||
− | | | + | |2 |
− | |||
|0 | |0 | ||
+ | |0.5 | ||
|15 | |15 | ||
|1 | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | +1 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | |||
− | |||
− | |||
|420 | |420 | ||
− | | | + | |630 |
− | | | + | |840 |
|No | |No | ||
− | |Missile health: | + | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
|- | |- | ||
− | | | + | |Streak LRM15 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LRM|Streak LRM]] |
|Missile | |Missile | ||
|7 | |7 | ||
− | | | + | |3 |
− | | | + | |4 |
|0 | |0 | ||
− | |||
|1 | |1 | ||
+ | |15 | ||
|1 | |1 | ||
− | | | + | |18 |
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |Yes |
− | + | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 | |
− | |No | ||
− | |||
|- | |- | ||
− | | | + | |Streak LRM20 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|Streak LRM]] |
|Missile | |Missile | ||
− | | | + | |10 |
− | | | + | |4 |
− | | | + | |2 |
|0 | |0 | ||
− | | | + | |0.5 |
+ | |20 | ||
|1 | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | | +1 | ||
|1 | |1 | ||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | |||
− | |||
− | |||
|420 | |420 | ||
− | | | + | |630 |
− | | | + | |840 |
|No | |No | ||
− | |Missile health: | + | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
|- | |- | ||
− | | | + | |Streak LRM20 (C) |
− | |[[Ammunition# | + | |[[Ammunition#LRM|Streak LRM]] |
|Missile | |Missile | ||
− | | | + | |10 |
|5 | |5 | ||
− | | | + | |4 |
|0 | |0 | ||
− | |||
|1 | |1 | ||
+ | |20 | ||
|1 | |1 | ||
− | | | + | |21 |
|0 | |0 | ||
+ | | +1 | ||
+ | |1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | | | + | |Yes |
− | + | |No indirect fire. Only fires on a guaranteed hit. Missile health: 1 | |
− | |No | ||
− | |||
|} | |} | ||
− | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM5_1-Delta'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM5_1-Delta}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM10_1-Delta'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM10_1-Delta}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM15_1-Delta'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM15_1-Delta}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM20_1-Delta'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM20_1-Delta}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM5 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM5_STREAK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM5_STREAK}} | ||
+ | </div></div> | ||
− | = | + | <div class="toccolours mw-collapsible mw-collapsed"> |
− | <div class="mw-collapsible"> | + | <div style="font-weight:bold;line-height:1.6;">Streak LRM10 (C)</div> |
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM10_STREAK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM10_STREAK}} | ||
+ | </div></div> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM15 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM15_STREAK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM15_STREAK}} | ||
+ | </div></div> | ||
− | == | + | <div class="toccolours mw-collapsible mw-collapsed"> |
+ | <div style="font-weight:bold;line-height:1.6;">Streak LRM20 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_LRM20_STREAK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_LRM20_STREAK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | === | + | ==Multi-Missile Launchers== |
− | + | ===MMLs=== | |
+ | Capable of firing both SRM and LRM [[Ammunition|ammunition]]. Compatible with the Artemis IV fire control system and missile TTS. | ||
<tabs> | <tabs> | ||
− | <tab name=" | + | <tab name="SRM"> |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 10,949: | Line 12,730: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |MML3 |
− | |[[Ammunition# | + | |[[Ammunition#SRM|SRM]] |
− | | | + | |Missile |
− | | | + | |1.5 |
− | |||
|1 | |1 | ||
+ | |8 | ||
|0 | |0 | ||
− | | | + | |4 |
− | | | + | |3 |
|1 | |1 | ||
− | | | + | |6 |
|0 | |0 | ||
|0 | |0 | ||
Line 10,965: | Line 12,746: | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|90 | |90 | ||
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
+ | |Yes | ||
+ | |Missile health: 2 | ||
|- | |- | ||
− | | | + | |MML5 |
− | |[[Ammunition# | + | |[[Ammunition#SRM|SRM]] |
− | | | + | |Missile |
− | |0 | + | |3 |
− | | | + | |2 |
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |5 | ||
|1 | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |MML7 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |4.5 | ||
+ | |3 | ||
+ | |8 | ||
|0 | |0 | ||
+ | |4 | ||
+ | |7 | ||
+ | |1 | ||
+ | |12 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |90 |
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
− | |0 | + | |Yes |
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |MML9 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |6 | ||
+ | |4 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |9 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
|} </tab> | |} </tab> | ||
− | <tab name=" | + | <tab name="LRM"> |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 11,031: | Line 12,858: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |MML3 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
− | | | + | |Missile |
− | | | + | |1.5 |
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
|1 | |1 | ||
+ | |3 | ||
|1 | |1 | ||
+ | |6 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |MML5 | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |4 | ||
+ | |0 | ||
|1 | |1 | ||
|5 | |5 | ||
+ | |1 | ||
+ | |9 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
− | | | + | |Yes |
− | | | + | |Missile health: 1 |
|- | |- | ||
− | | | + | |MML7 |
− | |[[Ammunition# | + | |[[Ammunition#LRM|LRM]] |
− | | | + | |Missile |
− | | | + | |4.5 |
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
|1 | |1 | ||
+ | |7 | ||
|1 | |1 | ||
+ | |12 | ||
+ | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | |1 | + | |180 |
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |MML9 | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
|6 | |6 | ||
+ | |4 | ||
+ | |4 | ||
|0 | |0 | ||
+ | |1 | ||
+ | |9 | ||
+ | |1 | ||
+ | |15 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
− | | | + | |Yes |
+ | |Missile health: 1 | ||
|} </tab> | |} </tab> | ||
</tabs> | </tabs> | ||
− | === | + | <div class="toccolours mw-collapsible"> |
− | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MML3</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_3'' | ||
+ | {{EquipmentMechs|Weapon_MML_3}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MML5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_5'' | ||
+ | {{EquipmentMechs|Weapon_MML_5}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MML7</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_7'' | ||
+ | {{EquipmentMechs|Weapon_MML_7}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MML9</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_9'' | ||
+ | {{EquipmentMechs|Weapon_MML_9}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ===Improved MMLs=== | ||
+ | Improved MMLs have been upgraded to allow them to fire clan [[Ammunition#ATM|ATMs]]. They are otherwise the same as standard MMLs. | ||
<tabs> | <tabs> | ||
− | <tab name=" | + | <tab name="SRM"> |
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 11,119: | Line 13,025: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Imp. MML3 |
− | | | + | |[[Ammunition#SRM|SRM]] |
− | | | + | |Missile |
|1.5 | |1.5 | ||
|2 | |2 | ||
− | | | + | |8 |
|0 | |0 | ||
− | | | + | |4 |
− | | | + | |3 |
|1 | |1 | ||
|6 | |6 | ||
Line 11,135: | Line 13,041: | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|90 | |90 | ||
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
− | | | + | |Yes |
− | + | |Missile health: 2 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Imp. MML5 | |
− | + | |[[Ammunition#SRM|SRM]] | |
− | + | |Missile | |
− | + | |3 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|2 | |2 | ||
+ | |8 | ||
|0 | |0 | ||
− | | | + | |4 |
− | | | + | |5 |
|1 | |1 | ||
− | | | + | |9 |
|0 | |0 | ||
|0 | |0 | ||
Line 11,194: | Line 13,064: | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|90 | |90 | ||
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |360 |
− | |} </tab> | + | |Yes |
− | <tab name=" | + | |Missile health: 2 |
− | {| class="wikitable" | + | |- |
− | ! | + | |Imp. MML7 |
− | ! | + | |[[Ammunition#SRM|SRM]] |
− | ! | + | |Missile |
+ | |4.5 | ||
+ | |3 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |7 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |Imp. MML9 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |6 | ||
+ | |4 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |9 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |} </tab> | ||
+ | <tab name="LRM"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
! colspan="2" |Tonnage/Size | ! colspan="2" |Tonnage/Size | ||
! colspan="3" |Damage | ! colspan="3" |Damage | ||
Line 11,237: | Line 13,153: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Imp. MML3 |
− | | | + | |[[Ammunition#LRM|LRM]] |
− | | | + | |Missile |
|1.5 | |1.5 | ||
|2 | |2 | ||
− | | | + | |4 |
− | |||
|0 | |0 | ||
|1 | |1 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |6 |
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |210 |
− | | | + | |420 |
− | | | + | |630 |
− | | | + | |840 |
|Yes | |Yes | ||
− | | | + | |Missile health: 1 |
+ | |- | ||
+ | |Imp. MML5 | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |5 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |Imp. MML7 | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |4.5 | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |7 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |Imp. MML9 | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |6 | ||
+ | |4 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |9 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
|} </tab> | |} </tab> | ||
− | < | + | <tab name="ATM"> |
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! | ||
Line 11,301: | Line 13,281: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |Imp. MML3 |
− | | | + | |[[Ammunition#ATM|ATM]] |
− | | | + | |Missile |
− | | | + | |1.5 |
+ | |2 | ||
+ | |8 | ||
+ | |0 | ||
+ | |2 | ||
+ | |3 | ||
|1 | |1 | ||
− | | | + | |6 |
+ | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
+ | |600 | ||
|Yes | |Yes | ||
− | | | + | |Missile health: 2 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Imp. MML5 | |
− | + | |[[Ammunition#ATM|ATM]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |[[Ammunition# | ||
|Missile | |Missile | ||
+ | |3 | ||
|2 | |2 | ||
+ | |8 | ||
+ | |0 | ||
+ | |2 | ||
+ | |5 | ||
|1 | |1 | ||
− | | | + | |9 |
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |0 |
− | | | + | |0 |
+ | |120 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |Imp. MML7 | ||
+ | |[[Ammunition#ATM|ATM]] | ||
+ | |Missile | ||
+ | |4.5 | ||
|3 | |3 | ||
+ | |8 | ||
|0 | |0 | ||
− | | | + | |2 |
+ | |7 | ||
|1 | |1 | ||
− | | | + | |12 |
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
+ | |600 | ||
|Yes | |Yes | ||
− | | | + | |Missile health: 2 |
|- | |- | ||
− | | | + | |Imp. MML9 |
− | |[[Ammunition# | + | |[[Ammunition#ATM|ATM]] |
|Missile | |Missile | ||
+ | |6 | ||
+ | |4 | ||
+ | |8 | ||
+ | |0 | ||
|2 | |2 | ||
+ | |9 | ||
|1 | |1 | ||
− | | | + | |15 |
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |120 |
− | | | + | |150 |
− | | | + | |300 |
− | | | + | |450 |
− | | | + | |600 |
− | |||
− | |||
− | |||
|Yes | |Yes | ||
− | | | + | |Missile health: 2 |
− | |} | + | |} </tab> |
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Imp. MML3</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_3'' | ||
+ | {{EquipmentMechs|Weapon_iMML_3}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Imp. MML5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_5'' | ||
+ | {{EquipmentMechs|Weapon_iMML_5}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Imp. MML7</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_7'' | ||
+ | {{EquipmentMechs|Weapon_iMML_7}} | ||
+ | </div></div> | ||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Imp. MML9</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MML_9'' | ||
+ | {{EquipmentMechs|Weapon_iMML_9}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
− | == | + | == Medium Range Missiles == |
− | + | === MRMs === | |
+ | MRMs are less accurate than other missile launchers. Compatible with missile TTS and the Apollo fire control system which allows it to fire more accurate missiles. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 11,450: | Line 13,447: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | |MRM10 |
− | | | + | |[[Ammunition#MRM|MRM]] |
− | | | + | |Missile |
− | | | + | |3 |
− | | | + | |2 |
− | | | + | |4 |
− | | | ||
|0 | |0 | ||
|1 | |1 | ||
+ | |10 | ||
|1 | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
|180 | |180 | ||
|270 | |270 | ||
− | | | + | |420 |
+ | |510 | ||
|Yes | |Yes | ||
− | | | + | |Missile health: 1 |
|- | |- | ||
− | | | + | |MRM20 |
− | | | + | |[[Ammunition#MRM|MRM]] |
− | | | + | |Missile |
− | | | + | |7 |
− | | | + | |3 |
− | | | + | |4 |
− | | | ||
|0 | |0 | ||
|1 | |1 | ||
+ | |20 | ||
|1 | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
− | |||
|0 | |0 | ||
− | |||
|180 | |180 | ||
|270 | |270 | ||
− | | | + | |420 |
+ | |510 | ||
|Yes | |Yes | ||
− | | | + | |Missile health: 1 |
|- | |- | ||
− | | | + | |MRM30 |
− | | | + | |[[Ammunition#MRM|MRM]] |
− | | | + | |Missile |
+ | |10 | ||
+ | |5 | ||
+ | |4 | ||
+ | |0 | ||
|1 | |1 | ||
+ | |30 | ||
|1 | |1 | ||
+ | |24 | ||
|0 | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
− | |||
− | |||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |420 |
− | |||
− | |||
− | |||
− | |||
− | |||
|510 | |510 | ||
|Yes | |Yes | ||
− | | | + | |Missile health: 1 |
|- | |- | ||
− | | | + | |MRM40 |
− | | | + | |[[Ammunition#MRM|MRM]] |
− | + | |Missile | |
− | + | |12 | |
− | + | |7 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
|4 | |4 | ||
− | |||
− | |||
|0 | |0 | ||
|1 | |1 | ||
+ | |40 | ||
|1 | |1 | ||
+ | |32 | ||
|0 | |0 | ||
+ | | -1 | ||
|0 | |0 | ||
|0 | |0 | ||
|0 | |0 | ||
− | | | + | |180 |
− | | | + | |270 |
− | | | + | |420 |
− | |||
|510 | |510 | ||
− | |||
|Yes | |Yes | ||
− | | | + | |Missile health: 1 |
|} | |} | ||
− | </div> | + | |
− | <br /> | + | <div class="toccolours mw-collapsible"> |
− | <br /> | + | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> |
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM20_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM30</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM30_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM30_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM40</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM40_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM40_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Variable MRMs === | ||
+ | A unique computer attached to the launcher allows on-the-fly manipulation of the MRM warheads, allowing 'mech pilots to adjust a number of stats. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="BASE"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |vMRM10 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |4 | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |10 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM20 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |8 | ||
+ | |4 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |20 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM30 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |6 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |30 | ||
+ | |1 | ||
+ | |23 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM40 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |16 | ||
+ | |8 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |40 | ||
+ | |1 | ||
+ | |31 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} </tab> | ||
+ | <tab name="DMG"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |vMRM10 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |4 | ||
+ | |3 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |10 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM20 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |8 | ||
+ | |4 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |20 | ||
+ | |1 | ||
+ | |30 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM30 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |6 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |30 | ||
+ | |1 | ||
+ | |46 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM40 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |16 | ||
+ | |8 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |40 | ||
+ | |1 | ||
+ | |62 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} </tab> | ||
+ | <tab name="ACC"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |vMRM10 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |4 | ||
+ | |3 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |10 | ||
+ | |1 | ||
+ | |14 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM20 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |8 | ||
+ | |4 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |20 | ||
+ | |1 | ||
+ | |23 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM30 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |6 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |30 | ||
+ | |1 | ||
+ | |35 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM40 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |16 | ||
+ | |8 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |40 | ||
+ | |1 | ||
+ | |47 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} </tab> | ||
+ | <tab name="HEAT"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |vMRM10 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |4 | ||
+ | |3 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |10 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM20 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |8 | ||
+ | |4 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |20 | ||
+ | |1 | ||
+ | |7 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM30 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |6 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |30 | ||
+ | |1 | ||
+ | |11 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |vMRM40 | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |16 | ||
+ | |8 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |40 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | -2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">vMRM10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_vMRM10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_vMRM10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">vMRM20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_vMRM20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_vMRM20_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">vMRM30</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_vMRM30_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_vMRM30_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">vMRM40</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_vMRM40_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_vMRM40_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Narc Missile Beacon == | ||
+ | The Narc launcher fires an inert missile that emits a homing beacon all friendly units can lock on to, providing a +2 accuracy bonus on subsequent attacks and making the target easier to detect on sensors. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Narc Launcher | ||
+ | |[[Ammunition#Narc|Narc]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |480 | ||
+ | |Yes | ||
+ | |AMS immune | ||
+ | |- | ||
+ | |Narc Launcher (C) | ||
+ | |[[Ammunition#Narc|Narc]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |2 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |AMS immune | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Narc Launcher</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM_NARC'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM_NARC}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Narc Launcher (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM_NARC_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM_NARC_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | ==Rockets== | ||
+ | Rocket Launchers are single shot weapons and can only be used once per deployment. Their internal ammo makes them vulnerable to exploding when crit. | ||
+ | |||
+ | === Rocket Launcher === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |RL10 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |10 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 40 dmg + 20 stability per remaining ammo | ||
+ | |- | ||
+ | |RL15 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |15 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 60 dmg + 30 stability per remaining ammo | ||
+ | |- | ||
+ | |RL20 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |1.5 | ||
+ | |2 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |20 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 80 damage + 40 stability per remaining ammo | ||
+ | |- | ||
+ | |RL40 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |3 | ||
+ | |5 | ||
+ | |6 | ||
+ | |0 | ||
+ | |2 | ||
+ | |40 | ||
+ | |1 | ||
+ | |30 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 240 damage + 80 stability per remaining ammo | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RL10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL10_0_STOCK'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL10_0_STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RL15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL15_0_STOCK'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL15_0_STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RL20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL20_0_STOCK'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL20_0_STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RL40</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL40_0_STOCK'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL40_0_STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Inferno Rocket Launcher === | ||
+ | Inferno rocket launchers trade raw damage for heat. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Inferno RL10 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |10 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 20 damage + 20 stability per remaining ammo. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |Inferno RL15 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |15 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |270 | ||
+ | |450 | ||
+ | |540 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 30 damage + 30 stability per remaining ammo. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |Inferno RL20 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |1.5 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |2 | ||
+ | |20 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |360 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 40 damage + 40 stability per remaining ammo. Anti-BA bonus damage: 50% | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Inferno RL10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL10_Inferno'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL10_Inferno}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Inferno RL15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL15_Inferno'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL15_Inferno}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Inferno RL20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL20_Inferno'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL20_Inferno}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Reloading Rocket Launcher === | ||
+ | Unlike standard rocket launchers, these come with two full salvos of internal ammunition. Each rocket does a little less damage though. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Reloading RL10 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |0.75 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |2 | ||
+ | |10 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 30 damage + 20 stability per remaining ammo | ||
+ | |- | ||
+ | |Reloading RL15 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |1.5 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |2 | ||
+ | |15 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 45 damage + 30 stability per remaining ammo | ||
+ | |- | ||
+ | |Reloading RL20 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |2.25 | ||
+ | |2 | ||
+ | |3 | ||
+ | |0 | ||
+ | |2 | ||
+ | |20 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 60 damage + 40 stability per remaining ammo | ||
+ | |- | ||
+ | |Reloading RL40 | ||
+ | |N/A | ||
+ | |Missile | ||
+ | |4.5 | ||
+ | |5 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |40 | ||
+ | |1 | ||
+ | |30 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |330 | ||
+ | |540 | ||
+ | |660 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 240 damage + 80 stability per remaining ammo | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Reloading RL10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL10_Reload'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL10_Reload}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Reloading RL15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL15_Reload'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL15_Reload}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Reloading RL20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL20_Reload'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL20_Reload}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Reloading RL40</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_RocketLauncher_RL40_Reload'' | ||
+ | {{EquipmentMechs|Weapon_RocketLauncher_RL40_Reload}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Short Range Missiles == | ||
+ | Short range missiles sacrifice range for high damage. | ||
+ | |||
+ | === Standard SRM === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |SRM2 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |2 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |Improved SRM2 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |4 | ||
+ | |2 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |SRM2 (C) | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |SRM4 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |4 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |Improved SRM4 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |3 | ||
+ | |4 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |SRM4 (C) | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |3 | ||
+ | |4 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |SRM6 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |6 | ||
+ | |1 | ||
+ | |14 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |Improved SRM6 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |9 | ||
+ | |0 | ||
+ | |3 | ||
+ | |6 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |- | ||
+ | |SRM6 (C) | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |1.5 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |3 | ||
+ | |6 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM2_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM2_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM4_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM4_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM6</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved SRM2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM2_Improved'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM2_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved SRM4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM4_Improved'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM4_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Improved SRM6</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_Improved'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_Improved}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM2 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM2_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM2_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM4 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM4_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM4_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM6 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Streak SRM === | ||
+ | Streak Launchers are heavier then standard SRM launchers but are more accurate and ignore some evasion. The weapon will not fire if it cannot guarantee a hit on the target. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Streak SRM2 | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |1.5 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |4 | ||
+ | |2 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |- | ||
+ | |Streak SRM2 (C) | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |- | ||
+ | |Streak SRM4 | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |4 | ||
+ | |4 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |- | ||
+ | |Streak SRM4 (C) | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | |3 | ||
+ | |4 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |- | ||
+ | |Streak SRM4 (EC) | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |10 | ||
+ | |0 | ||
+ | |4 | ||
+ | |4 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |- | ||
+ | |Streak SRM6 | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |4.5 | ||
+ | |2 | ||
+ | |9 | ||
+ | |0 | ||
+ | |4 | ||
+ | |6 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |- | ||
+ | |Streak SRM6 (C) | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |10 | ||
+ | |0 | ||
+ | |3 | ||
+ | |6 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SSRM2_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SSRM2_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SSRM4_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SSRM4_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM6</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SSRM6_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SSRM6_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM2 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM2_STREAK_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM2_STREAK_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM4 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM4_STREAK_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM4_STREAK_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM6 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SRM4 (EC)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_STREAK_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_STREAK_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Precision SRM === | ||
+ | Precision SRMs have been reconfigured for maximum tactical precision, virtually guaranteeing that every missile strikes the same location on the target. However, to do this, they had their damage heavily reduced, making them a worse damaging option than standard SRMs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Precision SRM2 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |2 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | Clustering +50% | ||
+ | |- | ||
+ | |Precision SRM4 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |4 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | Clustering +50% | ||
+ | |- | ||
+ | |Precision SRM6 | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |4 | ||
+ | |0 | ||
+ | |2 | ||
+ | |6 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | Clustering +50% | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Support SRM2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM2_1-Holly'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM2_1-Holly}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Support SRM4</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM4_1-Holly'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM4_1-Holly}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Support SRM6</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_1-Holly'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_1-Holly}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Piercing SRM === | ||
+ | Designed to penetrate armor. These missiles sacrifice raw damage to be able to damage structure and have a chance to do critical damage to components. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Piercing SRM1 | ||
+ | |[[Ammunition#SRM|Piercing SRM]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |1 structure damage per missile. Missile health: 3 | ||
+ | |- | ||
+ | |Piercing SRM2 | ||
+ | |[[Ammunition#SRM|Piercing SRM]] | ||
+ | |Missile | ||
+ | |2 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |1 structure damage per missile. Missile health: 3 | ||
+ | |- | ||
+ | |Piercing SRM3 | ||
+ | |[[Ammunition#SRM|Piercing SRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |14 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |1 structure damage per missile. Missile health: 3 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Piercing SRM1</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM2_1-Irian'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM2_1-Irian}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Piercing SRM2</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM4_1-Irian'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM4_1-Irian}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Piercing SRM3</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SRM_SRM6_1-Irian'' | ||
+ | {{EquipmentMechs|Weapon_SRM_SRM6_1-Irian}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Thunderbolt == | ||
+ | Thunderbolt launchers fire a single high damage missile. They are capable of indirect fire but have reduced range and are more vulnerable to AMS compared to LRMs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Thunderbolt 5 | ||
+ | |[[Ammunition#Thunderbolt|Thunderbolt]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |1 | ||
+ | |30 | ||
+ | |0 | ||
+ | |15 | ||
+ | |1 | ||
+ | |1 | ||
+ | |7 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |165 | ||
+ | |420 | ||
+ | |570 | ||
+ | |780 | ||
+ | |No | ||
+ | |Missile health: 6 | ||
+ | |- | ||
+ | |Thunderbolt 10 | ||
+ | |[[Ammunition#Thunderbolt|Thunderbolt]] | ||
+ | |Missile | ||
+ | |7 | ||
+ | |2 | ||
+ | |55 | ||
+ | |0 | ||
+ | |27 | ||
+ | |1 | ||
+ | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |165 | ||
+ | |420 | ||
+ | |570 | ||
+ | |780 | ||
+ | |No | ||
+ | |Missile health: 6 | ||
+ | |- | ||
+ | |Thunderbolt 15 | ||
+ | |[[Ammunition#Thunderbolt|Thunderbolt]] | ||
+ | |Missile | ||
+ | |11 | ||
+ | |3 | ||
+ | |80 | ||
+ | |0 | ||
+ | |40 | ||
+ | |1 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |165 | ||
+ | |420 | ||
+ | |570 | ||
+ | |780 | ||
+ | |No | ||
+ | |Missile health: 6 | ||
+ | |- | ||
+ | |Thunderbolt 20 | ||
+ | |[[Ammunition#Thunderbolt|Thunderbolt]] | ||
+ | |Missile | ||
+ | |15 | ||
+ | |5 | ||
+ | |100 | ||
+ | |0 | ||
+ | |50 | ||
+ | |1 | ||
+ | |1 | ||
+ | |19 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |165 | ||
+ | |420 | ||
+ | |570 | ||
+ | |780 | ||
+ | |No | ||
+ | |Missile health: 6 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Thunderbolt 5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Thunderbolt5'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Thunderbolt5}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Thunderbolt 10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Thunderbolt10'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Thunderbolt10}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Thunderbolt 15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Thunderbolt15'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Thunderbolt15}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Thunderbolt 20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Thunderbolt20'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Thunderbolt20}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Variable Range Missiles (S) == | ||
+ | The Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges. | ||
+ | |||
+ | VRM range brackets are: | ||
+ | |||
+ | Close: 150-300 | ||
+ | |||
+ | Medium: 300-600 | ||
+ | |||
+ | Long: 600-1000 | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Close Range Band"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |VRM6 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |6 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |150 | ||
+ | |200 | ||
+ | |250 | ||
+ | |300 | ||
+ | |No | ||
+ | |Missile health: 1. | ||
+ | |- | ||
+ | |VRM12 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |6 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |12 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |150 | ||
+ | |200 | ||
+ | |250 | ||
+ | |300 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM18 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |9 | ||
+ | |3 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |18 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |150 | ||
+ | |200 | ||
+ | |250 | ||
+ | |300 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM24 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |4 | ||
+ | |2 | ||
+ | |0 | ||
+ | |1 | ||
+ | |24 | ||
+ | |1 | ||
+ | |24 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |150 | ||
+ | |200 | ||
+ | |250 | ||
+ | |300 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Medium Range Band"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |VRM6 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |6 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |300 | ||
+ | |300 | ||
+ | |400 | ||
+ | |500 | ||
+ | |600 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM12 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |6 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |12 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |300 | ||
+ | |300 | ||
+ | |400 | ||
+ | |500 | ||
+ | |600 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM18 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |9 | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |18 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |300 | ||
+ | |300 | ||
+ | |400 | ||
+ | |500 | ||
+ | |600 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM24 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |4 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |24 | ||
+ | |1 | ||
+ | |24 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |300 | ||
+ | |300 | ||
+ | |400 | ||
+ | |500 | ||
+ | |600 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Long Range Band"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |VRM6 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |3 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |6 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |600 | ||
+ | |600 | ||
+ | |650 | ||
+ | |800 | ||
+ | |1000 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM12 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |6 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |12 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |600 | ||
+ | |600 | ||
+ | |650 | ||
+ | |800 | ||
+ | |1000 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM18 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |9 | ||
+ | |3 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |18 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |600 | ||
+ | |600 | ||
+ | |650 | ||
+ | |800 | ||
+ | |1000 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |- | ||
+ | |VRM24 (S) | ||
+ | |[[Ammunition#VRM|VRM]] | ||
+ | |Missile | ||
+ | |12 | ||
+ | |4 | ||
+ | |6 | ||
+ | |0 | ||
+ | |1 | ||
+ | |24 | ||
+ | |1 | ||
+ | |24 | ||
+ | |0 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |600 | ||
+ | |600 | ||
+ | |650 | ||
+ | |800 | ||
+ | |1000 | ||
+ | |No | ||
+ | |Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">VRM6 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_VRM_VRM6'' | ||
+ | {{EquipmentMechs|Weapon_VRM_VRM6}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">VRM12 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_VRM_VRM12'' | ||
+ | {{EquipmentMechs|Weapon_VRM_VRM12}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">VRM18 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_VRM_VRM18'' | ||
+ | {{EquipmentMechs|Weapon_VRM_VRM18}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">VRM24 (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_VRM_VRM24'' | ||
+ | {{EquipmentMechs|Weapon_VRM_VRM24}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | =Artillery= | ||
+ | == Missile == | ||
+ | === Arrow IV === | ||
+ | Arrow IV is a missile based artillery system. Like other artillery it has variable damage and can scatter away from the original target area. It can fire a variety of different types of [[Ammunition|ammunition]]. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Arrow IV | ||
+ | |[[Ammunition#Arrow IV|Arrow IV]] | ||
+ | |Artillery | ||
+ | |15 | ||
+ | |8 | ||
+ | |30 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |30 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |460 | ||
+ | |800 | ||
+ | |1480 | ||
+ | |1750 | ||
+ | |No | ||
+ | | +/- 10 damage. Scatter 40-80m. AMS immune | ||
+ | |- | ||
+ | |Arrow IV (C) | ||
+ | |[[Ammunition#Arrow IV|Arrow IV]] | ||
+ | |Artillery | ||
+ | |12 | ||
+ | |8 | ||
+ | |35 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |35 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |210 | ||
+ | |410 | ||
+ | |700 | ||
+ | |1330 | ||
+ | |1550 | ||
+ | |No | ||
+ | | +/- 15 damage. Scatter 49-92m. AMS immune | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Arrow IV</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_ArrowIV'' | ||
+ | {{EquipmentMechs|Weapon_ArrowIV}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Arrow IV (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_ArrowIV_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_ArrowIV_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Cruise Missile === | ||
+ | While the CM/50 is the smallest of the Cruise Missile family, it is nonetheless utterly devastating. The missile is loaded with a small yield nuclear warhead, smaller than a Davy Crockett but still capable of annihilating small 'mechs in a single shot. The immense bulk and absurd ammo weight requirements limit this weapon to being mounted on the Kalki superheavy tank. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Cruise Missile/50 | ||
+ | |[[Ammunition#Cruise Missile|Cruise Missile]] | ||
+ | |Artillery | ||
+ | |55 | ||
+ | |30 | ||
+ | |100 | ||
+ | |0 | ||
+ | |80 | ||
+ | |1 | ||
+ | |1 | ||
+ | |100 | ||
+ | |10 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |450 | ||
+ | |1800 | ||
+ | |3600 | ||
+ | |5400 | ||
+ | |7200 | ||
+ | |No | ||
+ | | +/- 50 damage. Scatter 150-275m. AMS immune | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Cruise Missile/50</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_CruiseMissile50'' | ||
+ | {{EquipmentMechs|Weapon_CruiseMissile50}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Sirocco (S) === | ||
+ | The Sanctuary Worlds developed a need for mech-mounted artillery early in their development. However, they ran into severe issues when attempting to duplicate tube artillery for mechs (though these issues would eventually be conquered). Instead, Sanctuary engineers turned to missile-based systems and developed this, the Sirocco. The Sirocco fires a barrage of 4 explosive area of effect missiles at the target, saturating it in overlapping explosions. The Sirocco also is able to deploy a small variety of variant munitions. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Sirocco (S) | ||
+ | |[[Ammunition#SIROCCO|Sirocco]] | ||
+ | |Artillery | ||
+ | |14 | ||
+ | |7 | ||
+ | |15 | ||
+ | |0 | ||
+ | |5 | ||
+ | |4 | ||
+ | |1 | ||
+ | |30 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |400 | ||
+ | |800 | ||
+ | |1480 | ||
+ | |1750 | ||
+ | |No | ||
+ | | Scatter 20-40m. AMS immune. | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Sirocco (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Sirocco'' | ||
+ | {{EquipmentMechs|Weapon_Sirocco}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | ==Mounted Guns== | ||
+ | Artillery may be fired directly or indirectly, however it is most effective when fired indirectly. Range brackets are significantly reduced when firing in Direct Fire mode and accuracy is also reduced. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Indirect"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Thumper Artillery | ||
+ | |[[Ammunition#Thumper Artillery|Thumper]] | ||
+ | |Artillery | ||
+ | |15 | ||
+ | |8 | ||
+ | |25 | ||
+ | |0 | ||
+ | |15 | ||
+ | |1 | ||
+ | |1 | ||
+ | |15 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | | +50% | ||
+ | |120 | ||
+ | |360 | ||
+ | |720 | ||
+ | |1080 | ||
+ | |1440 | ||
+ | |No | ||
+ | | +/- 5 damage. Scatter 35-75m | ||
+ | |- | ||
+ | |Sniper Artillery | ||
+ | |[[Ammunition#Sniper Artillery|Sniper]] | ||
+ | |Artillery | ||
+ | |20 | ||
+ | |11 | ||
+ | |50 | ||
+ | |0 | ||
+ | |30 | ||
+ | |1 | ||
+ | |1 | ||
+ | |30 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | | +50% | ||
+ | |120 | ||
+ | |360 | ||
+ | |720 | ||
+ | |1080 | ||
+ | |1440 | ||
+ | |No | ||
+ | | +/- 20 damage. Scatter 50-115m | ||
+ | |- | ||
+ | |Long Tom Artillery | ||
+ | |[[Ammunition#Longtom Artillery|Longtom]] | ||
+ | |Artillery | ||
+ | |30 | ||
+ | |13 | ||
+ | |70 | ||
+ | |0 | ||
+ | |40 | ||
+ | |1 | ||
+ | |1 | ||
+ | |60 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | | +50% | ||
+ | |120 | ||
+ | |360 | ||
+ | |780 | ||
+ | |1200 | ||
+ | |1560 | ||
+ | |No | ||
+ | | +/- 30 damage. Scatter 75-135m | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Thumper Artillery</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_THUMPER'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_THUMPER}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Sniper Artillery</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_SNIPER'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_SNIPER}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Long Tom Artillery</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LONGTOM'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LONGTOM}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Artillery Cannons == | ||
+ | Artillery Cannons are smaller, snub-nosed versions of their larger artillery equivalents albeit with shorter range and being incapable of indirect fire. Although they're essentially just up-scaled Auto Cannons they do use artillery ammunition. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Thumper Cannon | ||
+ | | [[Ammunition#Thumper Artillery|Thumper]] | ||
+ | | Artillery | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 40 | ||
+ | | 0 | ||
+ | | 15 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 3 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120 | ||
+ | | 270 | ||
+ | | 350 | ||
+ | | 540 | ||
+ | | Yes | ||
+ | | +/- 15 damage. Scatter 15-40m | ||
+ | |- | ||
+ | | Sniper Cannon | ||
+ | | [[Ammunition#Sniper Artillery|Sniper]] | ||
+ | | Artillery | ||
+ | | 15 | ||
+ | | 10 | ||
+ | | 70 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 35 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120 | ||
+ | | 240 | ||
+ | | 360 | ||
+ | | 480 | ||
+ | | No | ||
+ | | +/- 35 damage. Scatter 25-65m | ||
+ | |- | ||
+ | | Long Tom Cannon | ||
+ | | [[Ammunition#Longtom Artillery|Longtom]] | ||
+ | | Artillery | ||
+ | | 20 | ||
+ | | 12 | ||
+ | | 90 | ||
+ | | 0 | ||
+ | | 40 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 60 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 780 | ||
+ | | No | ||
+ | | +/- 50 damage. Scatter 37-67m | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Thumper Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_THUMPER_CANNON'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_THUMPER_CANNON}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Sniper Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_SNIPER_CANNON'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_SNIPER_CANNON}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Long Tom Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LONGTOM_CANNON'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LONGTOM_CANNON}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | = Bomb Bays = | ||
+ | Bombs are single shot weapons of varying payloads heavily used on aerospace fighters and some LAMs for target saturation. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Cluster Bomb | ||
+ | |N/A | ||
+ | | Bomb | ||
+ | |1 | ||
+ | |1 | ||
+ | |50 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |No | ||
+ | | Single shot weapon. <br> Volatile: explodes for 70 damage. <br> 35 AoE damage to all targets w/in 30m of impact. <br> AMS immune | ||
+ | |- | ||
+ | |FASCAM Bomb | ||
+ | |N/A | ||
+ | | Bomb | ||
+ | |1 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |No | ||
+ | | Mines Per Projectile: 1 <br> Mine Damage: 14 <br> Mine Explosion Radius: 30m <br> AOE Damage: 4 | ||
+ | |- | ||
+ | |Fuel-Air Bomb | ||
+ | |N/A | ||
+ | | Bomb | ||
+ | |1 | ||
+ | |1 | ||
+ | |40 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |No | ||
+ | | Single shot weapon. <br> Volatile: explodes for 90 damage. <br> AMS immune. <br> 60 AoE damage to all targets w/in 90m of impact. | ||
+ | |- | ||
+ | |HiEx Bomb | ||
+ | |N/A | ||
+ | | Bomb | ||
+ | |1 | ||
+ | |1 | ||
+ | |90 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |No | ||
+ | | Single shot weapon. <br> Volatile: explodes for 70 damage. <br> AMS immune | ||
+ | |- | ||
+ | |Inferno Bomb | ||
+ | |N/A | ||
+ | | Bomb | ||
+ | |1 | ||
+ | |1 | ||
+ | |35 | ||
+ | |35 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |No | ||
+ | | Single shot weapon. <br> Volatile: explodes for 25 damage. <br> AMS immune. <br> Anti-BA bonus damage: 200% | ||
+ | |- | ||
+ | |Rocket Pod | ||
+ | |N/A | ||
+ | | Bomb | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
+ | |0 | ||
+ | |2 | ||
+ | |10 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |No | ||
+ | | Single shot weapon. <br> Volatile: explodes for 110 damage. <br> AMS immune. | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Cluster Bomb</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Bomb_Bay_Cluster'' | ||
+ | {{EquipmentMechs|Weapon_Bomb_Bay_Cluster}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">FASCAM Bomb</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Bomb_Bay_FASCAM'' | ||
+ | {{EquipmentMechs|Weapon_Bomb_Bay_FASCAM}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Fuel-Air Bomb</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Bomb_Bay_FuelAir'' | ||
+ | {{EquipmentMechs|Weapon_Bomb_Bay_FuelAir}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">HiEx Bomb</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Bomb_Bay'' | ||
+ | {{EquipmentMechs|Weapon_Bomb_Bay}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Inferno Bomb</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Bomb_Bay_Inferno'' | ||
+ | {{EquipmentMechs|Weapon_Bomb_Bay_Inferno}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rocket Pod</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Bomb_Bay_Rocket_Pod'' | ||
+ | {{EquipmentMechs|Weapon_Bomb_Bay_Rocket_Pod}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | = Support = | ||
+ | == Anti-Missile Systems == | ||
+ | === AMS === | ||
+ | Anti-missile systems employ short-ranged rapid firing weapons to shoot down incoming missiles. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="On"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |AMS | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |100 | ||
+ | |100 | ||
+ | |100 | ||
+ | |100 | ||
+ | |No | ||
+ | |0% jam chance. 25% intercept chance. 100m range | ||
+ | |- | ||
+ | |AMS (C) | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |100 | ||
+ | |100 | ||
+ | |100 | ||
+ | |100 | ||
+ | |No | ||
+ | |0% jam chance. 50% intercept chance. 100m range | ||
+ | |- | ||
+ | |AMS (S) | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |150 | ||
+ | |150 | ||
+ | |150 | ||
+ | |No | ||
+ | |0% jam chance. 35% intercept chance. 150m range | ||
+ | |} </tab> | ||
+ | <tab name="Overload"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |AMS | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |80 | ||
+ | |90 | ||
+ | |100 | ||
+ | |No | ||
+ | |40% jam chance. 25% intercept chance. 100m range | ||
+ | |- | ||
+ | |AMS (C) | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |120 | ||
+ | |120 | ||
+ | |120 | ||
+ | |No | ||
+ | |30% jam chance. 35% intercept chance. 120m range | ||
+ | |- | ||
+ | |AMS (S) | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |80 | ||
+ | |90 | ||
+ | |100 | ||
+ | |No | ||
+ | |40% jam chance. 35% intercept chance. 150m range | ||
+ | |} </tab> | ||
+ | |||
+ | <tab name="MG"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |AMS (S) | ||
+ | |[[Ammunition#AMS|AMS]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |80 | ||
+ | |90 | ||
+ | |100 | ||
+ | |No | ||
+ | |0% jam chance. 150m range | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AMS</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_AMS'' | ||
+ | {{EquipmentMechs|Weapon_AMS}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AMS (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_AMS_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_AMS_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AMS (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_AMS_Sanctuary'' | ||
+ | {{EquipmentMechs|Weapon_AMS_Sanctuary}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Laser AMS === | ||
+ | Laser AMS removes the need for ammunition at the cost of increased heat generation by replacing ballistic point defense weapons with rapid firing pulse lasers. It can also be converted into a weapon in a pinch. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="On"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Laser AMS | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |2 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |90 | ||
+ | |90 | ||
+ | |90 | ||
+ | |No | ||
+ | |0% jam chance. 30% weapon accuracy. 90m range | ||
+ | |} </tab> | ||
+ | <tab name="Overload"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Laser AMS | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |2 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |35 | ||
+ | |1 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |80 | ||
+ | |90 | ||
+ | |100 | ||
+ | |No | ||
+ | |30% jam chance. 25% weapon accuracy. 100m range | ||
+ | |} </tab> | ||
+ | <tab name="SPL"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Laser AMS | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |2 | ||
+ | |12 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |80 | ||
+ | |90 | ||
+ | |100 | ||
+ | |Yes | ||
+ | |0% jam chance | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Laser AMS</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_AMS'' | ||
+ | {{EquipmentMechs|Weapon_Laser_AMS}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Anti-Personnel Pod == | ||
+ | Single use explosives equipped to the legs of mechs. When detonated, A Pods fill the air with deadly shrapnel that eviscerates nearby infantry and can do limited damage to vehicles and mechs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |A Pod | ||
+ | |N/A | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |35 | ||
+ | |0 | ||
+ | |5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | | +2 | ||
+ | |10 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |30 | ||
+ | |30 | ||
+ | |30 | ||
+ | |30 | ||
+ | |Yes | ||
+ | |Volatile: explodes for 10 damage + 5 stability. 35 damage to all targets within 30m of original target. Cannot damage self | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">A Pod</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Pod_PodA'' | ||
+ | {{EquipmentMechs|Weapon_Pod_PodA}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Flamers == | ||
+ | Flamers deal little physical damage but apply substantial heat to their target. When used properly this overheating can prevent an enemy from being able to return fire or even cause the targeted unit to shut down, suffer internal damage, or cause an ammunition explosion. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Flamer | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |5 | ||
+ | |10 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: 75% | ||
+ | |- | ||
+ | |Flamer (C) | ||
+ | |N/A | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |5 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | +20% damage to overheating targets. Always sets trees on fire. Anti-BA bonus damage: +75% | ||
+ | |- | ||
+ | |ER Flamer | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |5 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |150 | ||
+ | |210 | ||
+ | |270 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |Heavy Flamer | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |1 | ||
+ | |10 | ||
+ | |30 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |150 | ||
+ | |Yes | ||
+ | | +50% damage to overheating targets. Anti-BA bonus damage: 100% | ||
+ | |- | ||
+ | |AoE Flamer | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |5 | ||
+ | |10 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |90 | ||
+ | |90 | ||
+ | |90 | ||
+ | |No | ||
+ | |5 damage, 5 heat to all targets w/in 60m of original target. Anti-BA bonus damage: 75% | ||
+ | |- | ||
+ | |Heavy AoE Flamer | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |1 | ||
+ | |10 | ||
+ | |20 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |150 | ||
+ | |No | ||
+ | | +20% damage to overheating targets. 10 damage, 10 heat to all targets w/in 60m of original target. Anti-BA bonus damage: 100% | ||
+ | |- | ||
+ | |Vehicle Flamer | ||
+ | |N/A | ||
+ | |Support | ||
+ | |2 | ||
+ | |3 | ||
+ | |10 | ||
+ | |20 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | | Yes | ||
+ | | +75% damage to overheating targets. Internal ammo: 5 shots. Anti-BA bonus damage: 100% | ||
+ | |- | ||
+ | |Flamer (S) | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |20 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: 100% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Flamer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Flamer_Flamer_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Flamer_Flamer_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Flamer (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Flamer_Flamer_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Flamer_Flamer_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER Flamer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_FlamerER_Flamer_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_FlamerER_Flamer_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy Flamer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_FlamerHeavy_Flamer_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_FlamerHeavy_Flamer_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">AoE Flamer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Flamer_Flamer_1-Hotshot'' | ||
+ | {{EquipmentMechs|Weapon_Flamer_Flamer_1-Hotshot}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Heavy AoE Flamer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Flamer_AOEHeavyFlamer_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Flamer_AOEHeavyFlamer_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Vehicle Flamer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Flamer_Heavy_Vehicle'' | ||
+ | {{EquipmentMechs|Weapon_Flamer_Heavy_Vehicle}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == Machine Guns == | ||
+ | Machine guns deal little damage, have severely limited range, and depend upon large bins of volatile ammunition stores. They are capable of extremely high rates of fire and can be effective at scoring critical hits on internal components. | ||
+ | |||
+ | === Single Shot === | ||
+ | This MG has been heavily modified to fire once in a rapid burst, doing a lot of up-front damage. This makes it better at breaching armor against hardened targets but much worse at causing critical hits on exposed weaknesses. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Slug MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | |4 | ||
+ | |1 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | | Anti-BA bonus damage: 50% | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Slug MG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_MachineGun_1-VMI'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_MachineGun_1-VMI}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Multi Shot === | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LMG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 25% | ||
+ | |- | ||
+ | |LMG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.25 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 25% | ||
+ | |- | ||
+ | |MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.25 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG (S) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -99% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG Array | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |3 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |Incendiary MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -25% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |} </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LMG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | | -70% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | |2.5% jam chance. Anti-BA bonus damage: 25% | ||
+ | |- | ||
+ | |LMG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.25 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -70% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | |2.5% jam chance. Anti-BA bonus damage: 25% | ||
+ | |- | ||
+ | |MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |2 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -70% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |10% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.25 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |2 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -70% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |10% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG (S) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -99% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG Array | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |6 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |15% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |Incendiary MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |3 | ||
+ | |1 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -50% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |15% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |} </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LMG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | |5% jam chance. Anti-BA bonus damage: 25% | ||
+ | |- | ||
+ | |LMG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.25 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | |5% jam chance. Anti-BA bonus damage: 25% | ||
+ | |- | ||
+ | |MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |3 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |20% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG (C) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.25 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |3 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |20% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG (S) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -99% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |MG Array | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |1.5 | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |9 | ||
+ | |1 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -90% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |30% jam chance. Anti-BA bonus damage: 50% | ||
+ | |- | ||
+ | |Incendiary MG | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |3 | ||
+ | |1 | ||
+ | |6 | ||
+ | |2 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -75% | ||
+ | |0 | ||
+ | |30 | ||
+ | |60 | ||
+ | |90 | ||
+ | |120 | ||
+ | |Yes | ||
+ | |30% jam chance. Anti-BA bonus damage: 50% | ||
+ | |} </tab> | ||
+ | <tab name="x4"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |MG (S) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -99% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x5"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |MG (S) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -99% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x6"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |MG (S) | ||
+ | |[[Ammunition#Machine Gun|MG]] | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |6 | ||
+ | |1 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -99% | ||
+ | |0 | ||
+ | |40 | ||
+ | |80 | ||
+ | |120 | ||
+ | |160 | ||
+ | |Yes | ||
+ | |0% jam chance. Anti-BA bonus damage: 50% | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LMG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_LightMG_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_LightMG_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LMG (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_LIGHT_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_LIGHT_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_MachineGun_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_MachineGun_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MG (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_MachineGun_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_MachineGun_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MG (S)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_Sanctuary'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_Sanctuary}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MG Array</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_Array_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_Array_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Incendiary MG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MachineGun_MachineGun_1-Brigadier'' | ||
+ | {{EquipmentMechs|Weapon_MachineGun_MachineGun_1-Brigadier}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | == TAG == | ||
+ | Target Acquisition Gear applies a debuff on targets which lasts one turn and gives friendly mechs a +1 accuracy bonus to hit the target. Clan TAGs fire twice but the effect does not stack, this just gives an increased chance to hit (and an extra 1 damage). C3M applies a similar debuff providing a +2 accuracy bonus. The two effects do not stack. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Light TAG | ||
+ | |N/A | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. | ||
+ | |- | ||
+ | |Light TAG (C) | ||
+ | |N/A | ||
+ | |Support | ||
+ | |0.5 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |60 | ||
+ | |120 | ||
+ | |180 | ||
+ | |240 | ||
+ | |Yes | ||
+ | | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. | ||
+ | |- | ||
+ | |Periphery TAG | ||
+ | |N/A | ||
+ | |Support | ||
+ | |2 | ||
+ | |2 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |3 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | Duration: 1 turn. Stack limit: 1. Acc +1 on Target. | ||
+ | |- | ||
+ | |TAG | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |480 | ||
+ | |Yes | ||
+ | | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. | ||
+ | |- | ||
+ | |TAG (C) | ||
+ | |N/A | ||
+ | |Support | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |4 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. | ||
+ | |- | ||
+ | |C3 Master | ||
+ | |N/A | ||
+ | |Support | ||
+ | |3 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |3 | ||
+ | | -100% | ||
+ | |0 | ||
+ | |210 | ||
+ | |360 | ||
+ | |510 | ||
+ | |570 | ||
+ | |Yes | ||
+ | |Duration: 2 turns. Stack Limit: 1. Acc +2 on Target. (C3 Effects) | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Light Tag</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_TAGLight'' | ||
+ | {{EquipmentMechs|Weapon_Laser_TAGLight}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Light TAG (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_Light_TAG_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_Light_TAG_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Periphery TAG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_TAG_Periphery'' | ||
+ | {{EquipmentMechs|Weapon_Laser_TAG_Periphery}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">TAG</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_TAG'' | ||
+ | {{EquipmentMechs|Weapon_Laser_TAG}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">TAG (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_TAG_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_TAG_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">C3 Master</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_C3_Master'' | ||
+ | {{EquipmentMechs|Weapon_C3_Master}} | ||
+ | {{EquipmentMechs|Weapon_C3_Master_Avatar}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | = Community Content Weapons = | ||
+ | These are custom [[Community Content]] weapons. | ||
+ | |||
+ | === 3rd Generation Missile Launcher === | ||
+ | 3rd Generation Missiles mimic ATMs in their ability to use three different types of ammunition that excel at different ranges. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |3G Missile/5 | ||
+ | |[[Ammunition#3rd Gen Missile|3rd Gen. Missile]] | ||
+ | |Missile | ||
+ | |1 | ||
+ | |1 | ||
+ | |5 | ||
+ | |0 | ||
+ | |1 | ||
+ | |5 | ||
+ | |1 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |300 | ||
+ | |540 | ||
+ | |600 | ||
+ | |No | ||
+ | |Missile health: 2 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">3G Missile/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_3G_Missile5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_3G_Missile5_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Binary Heavy Laser === | ||
+ | The Binary Heavy Laser is essentially two Heavy Large Lasers hotwired together. The BHL does absurd damage but is inaccurate and generates a truly staggering amount of waste heat. Can change fire mode between Split Cores and Linked Cores. Linked is the default mode, Split fires two shots at less damage per shot with damage falloff on each shot. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Linked"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Binary Heavy Laser | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 160 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 0 | ||
+ | | -4 | ||
+ | | 0 | ||
+ | | -30% | ||
+ | | 0 | ||
+ | | 150 | ||
+ | | 300 | ||
+ | | 450 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Split"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Binary Heavy Laser | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 80 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 0 | ||
+ | | -4 | ||
+ | | 0 | ||
+ | | -30% | ||
+ | | 0 | ||
+ | | 150 | ||
+ | | 300 | ||
+ | | 450 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% damage falloff between 155m and 450m | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Binary Heavy Laser</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_BinaryHeavy_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Laser_BinaryHeavy_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Binary PPC === | ||
+ | Modeled after the rare and mostly forgotten Binary Laser Cannon, the Binary Particle Projector Cannon is a pair of PPC projectors fused together into a single weapon. Able to fire either in concert or in sequence, the Bleeper, as it is affectionately known to its creators, has proven effective if unusual. Can change fire mode between Paired and Split. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Paired"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Binary PPC | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 10 | ||
+ | | 6 | ||
+ | | 90 | ||
+ | | 0 | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 50 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | No | ||
+ | | -2 accuracy debuff on target | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Split"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Binary PPC | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 10 | ||
+ | | 6 | ||
+ | | 50 | ||
+ | | 0 | ||
+ | | 20 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 50 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | No | ||
+ | | -2 accuracy debuff on target. 40% damage falloff between 185m and 540m | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Binary PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Binary_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Binary_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Flammenwerfer === | ||
+ | An ancient flamer design with integrated fuel tanks. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Flammenwerfer | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.5 | ||
+ | | 2 | ||
+ | | 5 | ||
+ | | 5 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 4 | ||
+ | | -90% | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | 90 | ||
+ | | 120 | ||
+ | | Yes | ||
+ | | Internal ammo: 4 shots. Volatile: explodes for 30 dmg + 30 stability + 7 heat damage per remaining ammo | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Flammenwerfer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Flamer_Flammenwerfer'' | ||
+ | {{EquipmentMechs|Weapon_Flamer_Flammenwerfer}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Gauss Cannon/20 === | ||
+ | Developed by St. Ives the Gauss Cannon/20 is a cross-breed of a Clan Hyper Assault Gauss Rifle and an Ultra Autocannon/20: the GC/20 blasts the target with between 10 and 20 gauss shells per trigger pull. | ||
+ | |||
+ | Note: The Gauss Cannon requires special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |GC/20 | ||
+ | |[[Ammunition#Gauss Cannon|Gauss Cannon]] | ||
+ | |Ballistic | ||
+ | |12 | ||
+ | |10 | ||
+ | |120 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |10 | ||
+ | |30 | ||
+ | |3 | ||
+ | | +2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |480 | ||
+ | |Yes | ||
+ | |Total Damage: 120. Volatile: explodes for 100 dmg + 10 stability | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |GC/20 | ||
+ | |[[Ammunition#Gauss Cannon|Gauss Cannon]] | ||
+ | |Ballistic | ||
+ | |12 | ||
+ | |10 | ||
+ | |120 | ||
+ | |0 | ||
+ | |1 | ||
+ | |2 | ||
+ | |20 | ||
+ | |30 | ||
+ | |3 | ||
+ | | +2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |480 | ||
+ | |Yes | ||
+ | |Total Damage: 240. 15% jam chance. Volatile: explodes for 100 dmg + 10 stability | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">GC/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Cannon_20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Cannon_20_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Grazers === | ||
+ | Medium and Large Grazers are a blend of the standard Laser, the ER Laser, and the Pulse Laser and are capable of swapping between three fire modes to be as flexible as possible and remain useful no matter the situation. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="ML"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |M Grazer | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |1 | ||
+ | |1 | ||
+ | |20 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |10 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Grazer | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |6 | ||
+ | |2 | ||
+ | |40 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |18 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | | | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="ER"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |M Grazer | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |1 | ||
+ | |1 | ||
+ | |25 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Grazer | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |6 | ||
+ | |2 | ||
+ | |45 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |24 | ||
+ | |0 | ||
+ | | +1 | ||
+ | |0 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |240 | ||
+ | |450 | ||
+ | |750 | ||
+ | |900 | ||
+ | |Yes | ||
+ | | | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Pulse"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |M Grazer | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |1 | ||
+ | |1 | ||
+ | |27 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
+ | |0 | ||
+ | | +2 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |480 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |L Grazer | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |6 | ||
+ | |2 | ||
+ | |50 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |23 | ||
+ | |0 | ||
+ | | +2 | ||
+ | |1 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |180 | ||
+ | |420 | ||
+ | |600 | ||
+ | |840 | ||
+ | |Yes | ||
+ | | | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">M Grazer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_MediumLaser_Grazer'' | ||
+ | {{EquipmentMechs|Weapon_Laser_MediumLaser_Grazer}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L Grazer</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_LargeLaser_Grazer'' | ||
+ | {{EquipmentMechs|Weapon_Laser_LargeLaser_Grazer}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Insanity PPC === | ||
+ | The Clan Chemical Improved Heavy Bombast Extended Range Hypervelocity Multi-Binary-Pulse Streak Tight-Stream-Electro-Magnetic-Pulse Enhanced Light Reloading One Shot X-Pulse Assault Re-Engineered Hyper Variable-Speed-Pulse-Rotary Plasma LB-Snub-X PPC Array + Capacitor (cCiHBERHvM-B-PST-S-E-M-PELROSX-PARe-EHV-S-P-RPLB-S-XPAC for short) merges a number of different weapon effects into a single platform. It uses streak technology so it won't fire unless it is guaranteed to hit, it fires a cluster of shots which scramble sensors like a PPC shotgun and does AoE damage around the target. Luckily (or unluckily, depending on your point of view) it only has an internal ammunition supply of 6, meaning it can be fired just twice per mission. It is also highly volatile, so don't let it get crit or you're going to have a bad time. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Insanity PPC | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 12 | ||
+ | | 12 | ||
+ | | 50 | ||
+ | | 20 | ||
+ | | 20 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 80 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 210 | ||
+ | | 450 | ||
+ | | 660 | ||
+ | | 900 | ||
+ | | Yes | ||
+ | | | ||
+ | * Internal ammo: 6 | ||
+ | * -3 accuracy debuff on target | ||
+ | * Volatile: explodes for 150 dmg + 60 stability | ||
+ | * Only fires on a guaranteed hit | ||
+ | * 25 AoE damage, 2 stability damage, 6 heat damage to all targets w/in 30m of original target | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Insanity PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Insanity_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Insanity_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Lava Gun === | ||
+ | The Lava Gun shoots rapid-fire gouts of super-heated engine plasma, somewhat resembling lava. The Lava Gun fires a burst of three shots, each dealing moderate armor and heat damage, though the weapon itself generates a large amount of heat upon firing. NOTE: unlike other plasma weapons, this does not consume ammo. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Lava Gun | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 9 | ||
+ | | 8 | ||
+ | | 35 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 50 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | -90% | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 250 | ||
+ | | 400 | ||
+ | | 550 | ||
+ | | Yes | ||
+ | | Increases target heat gen by 10%. 30% bonus damage against overheating targets | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Lava Gun</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Lava_Gun_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Lava_Gun_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === LBX-Rotary AC/5 === | ||
+ | The LBX Rotary Autocannon/5 is the result of an attempt to merge the LBX autocannon and the Rotary Autocannon. By all metrics, it's a success, with all the flexibility of both weapon systems. The LBX-RAC can use both cluster and solid ammunition, and has slightly more range and produces slightly less heat than it's rotary cousin. In return, the recoil is greatly increased, and it deals less stability damage. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Mode</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Slug | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |9 | ||
+ | |1 | ||
+ | |1 | ||
+ | |9 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |0% jam chance | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Cluster | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |7 | ||
+ | |0 | ||
+ | |1 | ||
+ | |1 | ||
+ | |5 | ||
+ | |9 | ||
+ | |3 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Mode</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Slug | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |9 | ||
+ | |2 | ||
+ | |1 | ||
+ | |18 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |0% jam chance | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Cluster | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |7 | ||
+ | |0 | ||
+ | |1 | ||
+ | |2 | ||
+ | |5 | ||
+ | |18 | ||
+ | |4 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Mode</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Slug | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |9 | ||
+ | |3 | ||
+ | |1 | ||
+ | |27 | ||
+ | |4 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |0% jam chance | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Cluster | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |7 | ||
+ | |0 | ||
+ | |1 | ||
+ | |3 | ||
+ | |5 | ||
+ | |27 | ||
+ | |4 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x4"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Mode</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Slug | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |9 | ||
+ | |4 | ||
+ | |1 | ||
+ | |36 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |20% jam chance | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Cluster | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |7 | ||
+ | |0 | ||
+ | |1 | ||
+ | |4 | ||
+ | |5 | ||
+ | |36 | ||
+ | |5 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |20% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x5"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Mode</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Slug | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |9 | ||
+ | |5 | ||
+ | |1 | ||
+ | |45 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |30% jam chance | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Cluster | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |7 | ||
+ | |0 | ||
+ | |1 | ||
+ | |5 | ||
+ | |5 | ||
+ | |45 | ||
+ | |5 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |30% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x6"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Mode</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Slug | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |35 | ||
+ | |0 | ||
+ | |9 | ||
+ | |6 | ||
+ | |1 | ||
+ | |54 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |40% jam chance | ||
+ | |- | ||
+ | |LBX-Rotary AC/5 | ||
+ | |Cluster | ||
+ | |[[Ammunition#LB-X|LBX/5]] | ||
+ | |Ballistic | ||
+ | |10 | ||
+ | |5 | ||
+ | |7 | ||
+ | |0 | ||
+ | |1 | ||
+ | |6 | ||
+ | |5 | ||
+ | |54 | ||
+ | |6 | ||
+ | | +1 | ||
+ | |1 | ||
+ | | +50% | ||
+ | |0 | ||
+ | |240 | ||
+ | |480 | ||
+ | |720 | ||
+ | |780 | ||
+ | |yes | ||
+ | |40% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LBX-Rotary AC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LBX-RAC5_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LBX-RAC5_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Light Autocannons === | ||
+ | Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |LAC/10 | ||
+ | |[[Ammunition#AC/10|AC/10]] | ||
+ | |Ballistc | ||
+ | |9 | ||
+ | |6 | ||
+ | |48 | ||
+ | |0 | ||
+ | |20 | ||
+ | |1 | ||
+ | |1 | ||
+ | |11 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |240 | ||
+ | |360 | ||
+ | |450 | ||
+ | |Yes | ||
+ | | | ||
+ | |- | ||
+ | |LAC/20 | ||
+ | |[[Ammunition#AC/20|AC/20]] | ||
+ | |Ballistc | ||
+ | |11 | ||
+ | |9 | ||
+ | |85 | ||
+ | |0 | ||
+ | |40 | ||
+ | |1 | ||
+ | |1 | ||
+ | |28 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |70 | ||
+ | |140 | ||
+ | |210 | ||
+ | |280 | ||
+ | |Yes | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LAC/10</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LAC10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LAC10_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">LAC/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_LAC20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_LAC20_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Light Hypervelocity Autocannons === | ||
+ | The Light HVAC/5 is an attempt to reduce the weapon's tonnage and bulk in exchange for reduced damage and range. Ultimately, it brings the weapon closer in-line with the standard AC/5, leading to relatively low deployment of the Light HVAC/5. | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |L-HVAC/5 | ||
+ | |[[Ammunition#HVAC/5|HVAC/5]] | ||
+ | |Ballistc | ||
+ | |8 | ||
+ | |3 | ||
+ | |40 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |3 | ||
+ | |2 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |210 | ||
+ | |420 | ||
+ | |690 | ||
+ | |840 | ||
+ | |No | ||
+ | |10% jam chance. 15 AoE damage to all targets w/in 45m of original target | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">L-HVAC/5</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_HVAC5_Light_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_HVAC5_Light_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Magnetic Harpoon === | ||
+ | The Magnetic Harpoon fires a single 'harpoon' projectile which heavily destabilizes the target. While extremely effective against BattleMechs, the Magnetic Harpoon has virtually no effect against tanks, buildings, or BA. The Magnetic Harpoons carry a finite internal ammunition capacity of 15 shots. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Magnetic Harpoon | ||
+ | | N/A | ||
+ | | Ballistic | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 75 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | 90 | ||
+ | | 120 | ||
+ | | Yes | ||
+ | | Internal ammo: 15 shots. Volatile: explodes for 50 dmg + 75 stability | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Magnetic Harpoon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Magnetic_Harpoon'' | ||
+ | {{EquipmentMechs|Weapon_Magnetic_Harpoon}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Medium Range Missile (C) === | ||
+ | Originally developed by the Draconis Combine as a cheap and cheerful weapon for inexperienced troops to make use of, the Medium-Range Missile system proved popular in the Inner Sphere. The Clans, meanwhile, largely disdained the system as the weapon of a weak warrior who relied on volume to make up for skill. However, not everyone ignored the weapon system and a rogue engineer for Clan Ghost Bear labored to make a Clan equivalent of the MRM. Eventually, he succeeded and the Ghost Bears put it into very limited trial production. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | MRM10 (C) | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | -2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 115 | ||
+ | | 230 | ||
+ | | 345 | ||
+ | | 460 | ||
+ | | Yes | ||
+ | | Missile Health: 2 | ||
+ | |- | ||
+ | | MRM20 (C) | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 4.5 | ||
+ | | 2 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | -2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 115 | ||
+ | | 230 | ||
+ | | 345 | ||
+ | | 460 | ||
+ | | Yes | ||
+ | | Missile Health: 2 | ||
+ | |- | ||
+ | | MRM30 (C) | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 7.5 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | -2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 115 | ||
+ | | 230 | ||
+ | | 345 | ||
+ | | 460 | ||
+ | | Yes | ||
+ | | Missile Health: 2 | ||
+ | |- | ||
+ | | MRM40 (C) | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 6 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 40 | ||
+ | | 1 | ||
+ | | 40 | ||
+ | | 0 | ||
+ | | -2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 115 | ||
+ | | 230 | ||
+ | | 345 | ||
+ | | 460 | ||
+ | | Yes | ||
+ | | Missile Health: 2 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM10 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM10_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM10_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM20 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM20_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM20_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM30 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM30_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM30_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">MRM40 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_MRM40_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_MRM_MRM40_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | === Plasma PPC === | ||
+ | The Plasma PPC is an energy weapon that deals a small amount of heat damage and fires two projectiles. Otherwise, it is very similar to standard PPCs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Plasma PPC | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 45 | ||
+ | | 10 | ||
+ | | 12 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 45 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | No | ||
+ | | -2 accuracy debuff on target | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Plasma PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Plasma_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Plasma_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Platinum T-bolt 15 === | ||
+ | The Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing groups of missiles, the Thunderbolt launcher fires a single missile. The Platinum Thunderbolt-15 is a bit of a step back towards traditional LRMs, where it fires a cluster of three missiles instead of a single missile like the traditional Thunderbolt-15 does. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Platinum T-bolt 15 | ||
+ | |[[Ammunition#Thunderbolt|Thunderbolt]] | ||
+ | |Missile | ||
+ | |13 | ||
+ | |4 | ||
+ | |33 | ||
+ | |0 | ||
+ | |20 | ||
+ | |3 | ||
+ | |1 | ||
+ | |15 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | | +10% | ||
+ | |60 | ||
+ | |165 | ||
+ | |420 | ||
+ | |570 | ||
+ | |780 | ||
+ | |No | ||
+ | |Missile health: 6 | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Platinum T-bolt 15</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Thunderbolt15_Platinum'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Thunderbolt15_Platinum}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Rail Gun === | ||
+ | A scaled down Naval Gauss Rifle, the Rail Gun is the largest 'Mech-portable direct-fire weapon ever created. The Rail Gun does a huge amount of damage and instability per hit however it has equally immense recoil and very poor ammunition endurance. It also requires a large amount of free space, 8 slots in a side torso and 6 dynamic slots that are split over the same side torso and the CT. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Rail Gun | ||
+ | | [[Ammunition#Railgun|Railgun]] | ||
+ | | Ballistic | ||
+ | | 30 | ||
+ | | 14 | ||
+ | | 400 | ||
+ | | 0 | ||
+ | | 75 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 30 | ||
+ | | +2 | ||
+ | | 0 | ||
+ | | -75% | ||
+ | | 150 | ||
+ | | 210 | ||
+ | | 420 | ||
+ | | 630 | ||
+ | | 840 | ||
+ | | No | ||
+ | | Volatile: explodes for 400 dmg + 75 stability. 2 turn cooldown. | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Railgun</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Rail_Gun_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Rail_Gun_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Rapid LRM === | ||
+ | Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RLRM increases the size and weight of the launcher in order to keep jam chances consistent even at higher firing rates. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 20% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 12 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 20% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 12 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 1 | ||
+ | | 18 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 20% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 1 | ||
+ | | 18 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x4"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 24 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 35% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 24 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x5"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 25 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 35% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 25 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x6"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 36 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 40% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRLRM | ||
+ | | [[Ammunition#LRM|LRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 5 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 36 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 180 | ||
+ | | 390 | ||
+ | | 600 | ||
+ | | 810 | ||
+ | | No | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RLRM</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Rapid_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Rapid_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">IRLRM</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_LRM_Rapid_1-IMPROVED'' | ||
+ | {{EquipmentMechs|Weapon_LRM_Rapid_1-IMPROVED}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Rapid MRM === | ||
+ | Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times in bursts of 10 missiles, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RMRM uses Endo-Steel components which reduces the weight of the system but increases the bulk, with the benefit of keeping the jam chances consistent even at higher firing rates. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 20% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 12 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 20% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 1 | ||
+ | | 12 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 18 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 20% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 18 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x4"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 40 | ||
+ | | 1 | ||
+ | | 24 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 35% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 40 | ||
+ | | 1 | ||
+ | | 24 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x5"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 50 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 35% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 50 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x6"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | RMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 60 | ||
+ | | 1 | ||
+ | | 36 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 40% jam chance. Missile health: 1 | ||
+ | |- | ||
+ | | IRMRM | ||
+ | | [[Ammunition#MRM|MRM]] | ||
+ | | Missile | ||
+ | | 8 | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 60 | ||
+ | | 1 | ||
+ | | 36 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | 30% jam chance. Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">RMRM</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_Rapid_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_MRM_Rapid_0-STOCK}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">IRMRM</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_MRM_Rapid_1-IMPROVED'' | ||
+ | {{EquipmentMechs|Weapon_MRM_Rapid_1-IMPROVED}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Rotary Light Rifle === | ||
+ | The Rotary Light Rifle is an update to the ancient Light Rifle that takes notes from the Rotary Autocannons of the 3060s. It fires between one and three shots per trigger pull depending on how heavy the operator wants to run the trigger. The Rotary Light Rifle has an internal ammo capacity of 36 rounds. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Rotary L. Rifle | ||
+ | | N/A | ||
+ | | Ballistic | ||
+ | | 5 | ||
+ | | 3 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 6 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 3 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 120 | ||
+ | | 240 | ||
+ | | 360 | ||
+ | | 480 | ||
+ | | No | ||
+ | | Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo | ||
+ | |} </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Rotary L. Rifle | ||
+ | | N/A | ||
+ | | Ballistic | ||
+ | | 5 | ||
+ | | 3 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 6 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 120 | ||
+ | | 240 | ||
+ | | 360 | ||
+ | | 480 | ||
+ | | No | ||
+ | | Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo | ||
+ | |} </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Rotary L. Rifle | ||
+ | | N/A | ||
+ | | Ballistic | ||
+ | | 5 | ||
+ | | 3 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 9 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 120 | ||
+ | | 240 | ||
+ | | 360 | ||
+ | | 480 | ||
+ | | No | ||
+ | | Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary L. Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_LRIFLE_Rotary'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_LRIFLE_Rotary}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Rotary PPC === | ||
+ | This highly experimental PPC operates similarly to its rotary ballistics cousins, allowing it to fire up to three times the rate of fire of a standard Clan ER PPC. It does however produce a truly ridiculous amount of recoil and heat at those firing rates however, as well as dealing decreased amounts of damage per projectile. Use with caution! | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | ER Rotary PPC (C) | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 50 | ||
+ | | 0 | ||
+ | | 15 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 48 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | Yes | ||
+ | | -2 accuracy debuff on target | ||
+ | |} </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | ER Rotary PPC (C) | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 50 | ||
+ | | 0 | ||
+ | | 15 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 96 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | Yes | ||
+ | | -2 accuracy debuff on target | ||
+ | |} </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | ER Rotary PPC (C) | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 50 | ||
+ | | 0 | ||
+ | | 15 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 144 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | Yes | ||
+ | | -2 accuracy debuff on target | ||
+ | |} </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">ER Rotary PPC (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_PPCERR_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_PPC_PPCERR_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Rotary Pulse Laser === | ||
+ | Rotary Pulse Lasers are similar to standard Clan tech Pulse Lasers but have been calibrated to fire three quick shots instead of a single beam, which gives them a higher chance to hit at the cost of focused damage potential. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Rotary S Pulse (C) | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 9 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 6 | ||
+ | | +20% | ||
+ | | 0 | ||
+ | | 40 | ||
+ | | 60 | ||
+ | | 80 | ||
+ | | 110 | ||
+ | | Yes | ||
+ | | Anti-BA bonus damage: 75% | ||
+ | |- | ||
+ | | Rotary M Pulse (C) | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 12 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 17 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 3 | ||
+ | | +20% | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 120 | ||
+ | | 180 | ||
+ | | 240 | ||
+ | | Yes | ||
+ | | -2 accuracy debuff on target | ||
+ | |- | ||
+ | | Rotary L Pulse (C) | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 2 | ||
+ | | 19 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 3 | ||
+ | | +20% | ||
+ | | 0 | ||
+ | | 150 | ||
+ | | 270 | ||
+ | | 360 | ||
+ | | 480 | ||
+ | | Yes | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary S Pulse (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_RotarySmallLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_RotarySmallLaserPulse_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary M Pulse (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_RotaryMediumLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_RotaryMediumLaserPulse_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Rotary L Pulse (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Laser_RotaryLargeLaserPulse_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Laser_RotaryLargeLaserPulse_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | === Rotary Ultra Autocannon === | ||
+ | The Rotary Ultra AC/20 operates like a rotary autocannon, firing up to six bursts, but it is also similar to an ultra autocannon in that each burst is actually two shells. At max speed, the Rotary UAC/20 fires 12 shells at once. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |R-UAC/20 | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |14 | ||
+ | |85 | ||
+ | |0 | ||
+ | |10 | ||
+ | |2 | ||
+ | |1 | ||
+ | |15 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |R-UAC/20 | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |14 | ||
+ | |85 | ||
+ | |0 | ||
+ | |10 | ||
+ | |4 | ||
+ | |1 | ||
+ | |30 | ||
+ | |5 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |R-UAC/20 | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |14 | ||
+ | |85 | ||
+ | |0 | ||
+ | |10 | ||
+ | |6 | ||
+ | |1 | ||
+ | |45 | ||
+ | |6 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x4"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |R-UAC/20 | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |14 | ||
+ | |85 | ||
+ | |0 | ||
+ | |10 | ||
+ | |8 | ||
+ | |1 | ||
+ | |60 | ||
+ | |7 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |25% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x5"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |R-UAC/20 | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |14 | ||
+ | |85 | ||
+ | |0 | ||
+ | |10 | ||
+ | |10 | ||
+ | |1 | ||
+ | |75 | ||
+ | |8 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |35% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x6"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |R-UAC/20 | ||
+ | |[[Ammunition#UAC|UAC/20]] | ||
+ | |Ballistic | ||
+ | |20 | ||
+ | |14 | ||
+ | |85 | ||
+ | |0 | ||
+ | |10 | ||
+ | |12 | ||
+ | |1 | ||
+ | |90 | ||
+ | |9 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |210 | ||
+ | |300 | ||
+ | |420 | ||
+ | |Yes | ||
+ | |45% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">R-UAC/20</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_Rotary_UAC20_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_Rotary_UAC20_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Shock Cannon === | ||
+ | The Shock Cannon is an energy weapon that pushes back the target's initiative order by 1. It does relatively light damage for its size and generates a lot of heat but the effect is powerful. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Shock Cannon | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 125 | ||
+ | | 250 | ||
+ | | 375 | ||
+ | | 500 | ||
+ | | Yes | ||
+ | | Pushes target back 1 initiative for 2 turns | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Shock Cannon</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Shock_Cannon'' | ||
+ | {{EquipmentMechs|Weapon_Shock_Cannon}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Silver Bullet Hyper-Assault Gauss 10 === | ||
+ | This weapon is a hybrid of the Inner Sphere Silver Bullet Gauss Rifle and the Clan Hyper-Assault Gauss Rifle. | ||
+ | |||
+ | Note: The SBHAG/10 uses Silver Bullet ammunition | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Silver Bullet Hyper-Assault Gauss 10 (C) | ||
+ | |[[Ammunition#Gauss|Silver Bullet Gauss]] | ||
+ | |Ballistic | ||
+ | |17 | ||
+ | |10 | ||
+ | |110 | ||
+ | |0 | ||
+ | |1 | ||
+ | |2 | ||
+ | |5 | ||
+ | |32 | ||
+ | |4 | ||
+ | | +1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |200 | ||
+ | |400 | ||
+ | |600 | ||
+ | |800 | ||
+ | |Yes | ||
+ | |Total Damage: 220. Volatile: explodes for 220 dmg + 40 stability | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Silver Bullet Hyper-Assault Gauss 10 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_SBHAG10_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_SBHAG10_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Snub-Nose Gauss Rifle === | ||
+ | The SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Snub-Nose Gauss Rifle | ||
+ | | [[Ammunition#Gauss|Gauss]] | ||
+ | | Ballistic | ||
+ | | 11 | ||
+ | | 4 | ||
+ | | 80 | ||
+ | | 0 | ||
+ | | 15 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 7 | ||
+ | | 2 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 200 | ||
+ | | 400 | ||
+ | | 600 | ||
+ | | 800 | ||
+ | | No | ||
+ | | 50% damage fall off between 200m and 600m. Volatile: explodes for 80 dmg + 15 stability | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Snub-Nose Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Snubnose_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Snubnose_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Snubgun PPC === | ||
+ | The Snubgun PPC is an energy weapon that is essentially a Snub-Nose PPC and an ER PPC Shotgun stapled together. In its base mode, it is a Snub-Nose PPC, complete with damage falloff. In its alternate firemode, it is a shotgun-type weapon that splits into 10 projectiles.. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Snub"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Snubgun PPC | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 65 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 34 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 150 | ||
+ | | 270 | ||
+ | | 390 | ||
+ | | 530 | ||
+ | | Yes | ||
+ | | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Shotgun"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Snubgun PPC | ||
+ | | N/A | ||
+ | | Energy | ||
+ | | 6 | ||
+ | | 3 | ||
+ | | 65 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 34 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 150 | ||
+ | | 270 | ||
+ | | 390 | ||
+ | | 530 | ||
+ | | Yes | ||
+ | | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Snubgun PPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Snubgun_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Snubgun_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Stormbreaker Mk-9 === | ||
+ | The Stormbreaker is a Magshot Rifle equivalent of the MG Array. It fires bursts in multiples of four, up to twelve shots with the x3 mode. However it is quite susceptible to jams and produces tremendous heat and recoil at higher firing rates. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Stormbreaker Mk-9 | ||
+ | | [[Ammunition#Magshot|Magshot]] | ||
+ | | Ballistic | ||
+ | | 7 | ||
+ | | 5 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 3 | ||
+ | | +1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 200 | ||
+ | | 300 | ||
+ | | 400 | ||
+ | | Yes | ||
+ | | | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Stormbreaker Mk-9 | ||
+ | | [[Ammunition#Magshot|Magshot]] | ||
+ | | Ballistic | ||
+ | | 7 | ||
+ | | 5 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 8 | ||
+ | | 1 | ||
+ | | 30 | ||
+ | | 5 | ||
+ | | +1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 200 | ||
+ | | 300 | ||
+ | | 400 | ||
+ | | Yes | ||
+ | | 10% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x3"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Stormbreaker Mk-9 | ||
+ | | [[Ammunition#Magshot|Magshot]] | ||
+ | | Ballistic | ||
+ | | 7 | ||
+ | | 5 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 12 | ||
+ | | 1 | ||
+ | | 45 | ||
+ | | 8 | ||
+ | | +1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 200 | ||
+ | | 300 | ||
+ | | 400 | ||
+ | | Yes | ||
+ | | 30% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Stormbreaker Mk-9</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Stormbreaker_Array'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Stormbreaker_Array}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Super MML === | ||
+ | The Super MML is capable of firing LRM, SRM, SSRM, MRM, ATM, Thunderbolt, and Arrow IV munitions. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Arrow IV"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#Arrow IV|Arrow IV]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |30 | ||
+ | |0 | ||
+ | |10 | ||
+ | |1 | ||
+ | |1 | ||
+ | |16 | ||
+ | |3 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |460 | ||
+ | |800 | ||
+ | |1480 | ||
+ | |1750 | ||
+ | |No | ||
+ | | +/- 10 damage. Scatter 40-80m. AMS immune | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="ATM"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#ATM|ATM]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |8 | ||
+ | |0 | ||
+ | |2 | ||
+ | |10 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |120 | ||
+ | |150 | ||
+ | |300 | ||
+ | |450 | ||
+ | |600 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="LRM"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#LRM|LRM]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |15 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |210 | ||
+ | |420 | ||
+ | |630 | ||
+ | |840 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="MRM"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#MRM|MRM]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |4 | ||
+ | |0 | ||
+ | |1 | ||
+ | |30 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | | -1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |180 | ||
+ | |270 | ||
+ | |420 | ||
+ | |510 | ||
+ | |Yes | ||
+ | |Missile health: 1 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="SRM"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#SRM|SRM]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |10 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 2 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="SSRM"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#SRM|Streak SRM]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |8 | ||
+ | |0 | ||
+ | |4 | ||
+ | |10 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | |0 | ||
+ | |0 | ||
+ | |90 | ||
+ | |180 | ||
+ | |270 | ||
+ | |360 | ||
+ | |Yes | ||
+ | |Missile health: 3 | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="Thunderbolt 20"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |Super MML | ||
+ | |[[Ammunition#Thunderbolt|Thunderbolt]] | ||
+ | |Missile | ||
+ | |20 | ||
+ | |12 | ||
+ | |100 | ||
+ | |0 | ||
+ | |51 | ||
+ | |1 | ||
+ | |1 | ||
+ | |16 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |0 | ||
+ | |60 | ||
+ | |165 | ||
+ | |420 | ||
+ | |570 | ||
+ | |780 | ||
+ | |No | ||
+ | |Missile health: 6 | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Super MML</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_SuperMML'' | ||
+ | {{EquipmentMechs|Weapon_SuperMML}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Support PPC Array === | ||
+ | The SuPPC is several BA Support PPCs welded together to make an array that fires three smaller shots. If it sounds silly that's because it is, but you can't argue with the results. It ignores a little bit of evasion and has a slightly higher crit chance than standard PPCs. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | |SuPPC | ||
+ | |N/A | ||
+ | |Energy | ||
+ | |3 | ||
+ | |2 | ||
+ | |12 | ||
+ | |0 | ||
+ | |3 | ||
+ | |3 | ||
+ | |1 | ||
+ | |17 | ||
+ | |0 | ||
+ | |0 | ||
+ | |1 | ||
+ | | +25% | ||
+ | |0 | ||
+ | |105 | ||
+ | |210 | ||
+ | |315 | ||
+ | |420 | ||
+ | |No | ||
+ | | -1 accuracy debuff on target | ||
+ | |} | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">SuPPC</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_PPC_Support_Array_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_PPC_Support_Array_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Ultra LB-X === | ||
+ | Unique variants of the Clan LB-X weapon system, these guns add the double-tap functionality of Ultra-Autocannons while retaining the ability to use both slug and cluster munitions like LB-X Autocannons at the cost of a small drop in damage per shot. The '''Projectiles''' column shows info for Slug ammo on the left and Cluster ammo on the right. More information on how cluster ammunition works can be found [[Ammunition#LB-X|here]]. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Ultra LBX AC/2 (C) | ||
+ | | [[Ammunition#LB-X|LBX/2]] | ||
+ | | Ballistic | ||
+ | | 7 | ||
+ | | 3 | ||
+ | | 20 / 10 | ||
+ | | 0 | ||
+ | | 3 / 0 | ||
+ | | 1 | ||
+ | | 1 / 2 | ||
+ | | 4 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120 | ||
+ | | 240 | ||
+ | | 460 | ||
+ | | 720 | ||
+ | | 920 | ||
+ | | No | ||
+ | | 0% jam chance | ||
+ | |- | ||
+ | | Ultra LBX AC/5 (C) | ||
+ | | [[Ammunition#LB-X|LBX/5]] | ||
+ | | Ballistic | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 40 / 8 | ||
+ | | 0 | ||
+ | | 6 / 0 | ||
+ | | 1 | ||
+ | | 1 / 5 | ||
+ | | 5 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | No | ||
+ | | 0% jam chance | ||
+ | |- | ||
+ | | Ultra LBX AC/20 (C) | ||
+ | | [[Ammunition#LB-X|LBX/20]] | ||
+ | | Ballistic | ||
+ | | 14 | ||
+ | | 8 | ||
+ | | 90 / 4.5 | ||
+ | | 0 | ||
+ | | 25 / 3 | ||
+ | | 1 | ||
+ | | 1 / 20 | ||
+ | | 12 | ||
+ | | 4 | ||
+ | | 0 / +1 | ||
+ | | 0 / 1 | ||
+ | | 0 / +50% | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 200 | ||
+ | | 300 | ||
+ | | 400 | ||
+ | | No | ||
+ | | 0% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Ultra LBX AC/2 (C) | ||
+ | | [[Ammunition#LB-X|LBX/2]] | ||
+ | | Ballistic | ||
+ | | 7 | ||
+ | | 3 | ||
+ | | 20 / 10 | ||
+ | | 0 | ||
+ | | 6 / 3 | ||
+ | | 2 | ||
+ | | 1 / 2 | ||
+ | | 8 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 120 | ||
+ | | 240 | ||
+ | | 460 | ||
+ | | 720 | ||
+ | | 920 | ||
+ | | No | ||
+ | | 15% jam chance | ||
+ | |- | ||
+ | | Ultra LBX AC/5 (C) | ||
+ | | [[Ammunition#LB-X|LBX/5]] | ||
+ | | Ballistic | ||
+ | | 9 | ||
+ | | 4 | ||
+ | | 40 / 8 | ||
+ | | 0 | ||
+ | | 11 / 2 | ||
+ | | 2 | ||
+ | | 1 / 5 | ||
+ | | 10 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | No | ||
+ | | 15% jam chance | ||
+ | |- | ||
+ | | Ultra LBX AC/20 (C) | ||
+ | | [[Ammunition#LB-X|LBX/20]] | ||
+ | | Ballistic | ||
+ | | 14 | ||
+ | | 8 | ||
+ | | 90 / 4.5 | ||
+ | | 0 | ||
+ | | 25 / 3 | ||
+ | | 2 | ||
+ | | 1 / 20 | ||
+ | | 24 | ||
+ | | 4 | ||
+ | | 0 / +1 | ||
+ | | 0 / 1 | ||
+ | | 0 / +50% | ||
+ | | 0 | ||
+ | | 100 | ||
+ | | 200 | ||
+ | | 300 | ||
+ | | 400 | ||
+ | | No | ||
+ | | 15% jam chance | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Ultra LBX AC/2 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC2_LBX_ULTRA_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC2_LBX_ULTRA_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Ultra LBX AC/5 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC5_LBX_ULTRA_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC5_LBX_ULTRA_CLAN}} | ||
+ | </div></div> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Ultra LBX AC/20 (C)</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Autocannon_AC20_LBX_ULTRA_CLAN'' | ||
+ | {{EquipmentMechs|Weapon_Autocannon_AC20_LBX_ULTRA_CLAN}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | === Ultra Snub-Nose Gauss Rifle === | ||
+ | The Ultra SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up. Unlike the standard variant this can fire in bursts of two shots. | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="x1"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Ultra Snub-Nose Gauss Rifle | ||
+ | | [[Ammunition#Gauss|Gauss]] | ||
+ | | Ballistic | ||
+ | | 13 | ||
+ | | 6 | ||
+ | | 75 | ||
+ | | 0 | ||
+ | | 12 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 8 | ||
+ | | 2 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 200 | ||
+ | | 400 | ||
+ | | 600 | ||
+ | | 800 | ||
+ | | No | ||
+ | | 0% jam chance. 50% damage fall off between 200m and 600m. Volatile: explodes for 75 dmg + 12 stability | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="x2"> | ||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | Ultra Snub-Nose Gauss Rifle | ||
+ | | [[Ammunition#Gauss|Gauss]] | ||
+ | | Ballistic | ||
+ | | 13 | ||
+ | | 6 | ||
+ | | 75 | ||
+ | | 0 | ||
+ | | 12 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 9 | ||
+ | | 2 | ||
+ | | +1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 200 | ||
+ | | 400 | ||
+ | | 600 | ||
+ | | 800 | ||
+ | | No | ||
+ | | 15% jam chance. 50% damage fall off between 200m and 600m. Volatile: explodes for 75 dmg + 12 stability | ||
+ | |} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | <div class="toccolours mw-collapsible"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">Ultra Snub-Nose Gauss Rifle</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | Gear ID: ''Weapon_Gauss_Snubnose_Ultra_0-STOCK'' | ||
+ | {{EquipmentMechs|Weapon_Gauss_Snubnose_Ultra_0-STOCK}} | ||
+ | </div></div> | ||
+ | </div></div> | ||
+ | |||
+ | = Battle Armor Weapons = | ||
+ | For info on [[Battle Armor]] weapons please see the [[Battle Armor Weapons]] page. | ||
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | [[Category:Community Content]] |
Latest revision as of 19:32, 19 December 2024
How to read these tables: values in the Damage columns (damage/heat/stability) are multiplied by the number of shots and divided by the number of projectiles.
For example: an AC/2 does 9 damage and 7 stability per shot and fires 3 shots for a total of 27 damage and 21 stability. A Light Cannon does 90 damage and 3 stability per shot and fires only 1 shot, however it is divided amongst 15 projectiles so it does 15 separate instances of 6 damage and 0.2 stability spread over the target in a shotgun effect.
A slightly more complex example is a HAG20 which does 50 damage per shot multiplied by 2 shots for a total of 100 damage but each shot is divided into 10 projectiles for a total of 20 "pellets" hitting at 5 damage per projectile.
Note: Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game i.e. a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad.
For info on Battle Armor weapons please see the Battle Armor Weapons page.
For info on Melee Weapons, please visit the associated page.
Ballistic
Autocannons
Autocannons are a rapid-firing, auto-loading direct-fire ballistic weapons, capable of firing a variety of ammunition types.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
AC/2 | AC/2 | Ballistic | 6 | 1 | 9 | 0 | 3 | 3 | 1 | 3 | 1 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 960 | No | |
Improved AC/2 | AC/2 | Ballistic | 5 | 1 | 6 | 0 | 3 | 3 | 1 | 1 | 1 | 0 | 0 | 0 | 120 | 240 | 480 | 720 | 960 | No | |
AC/5 | AC/5 | Ballistic | 8 | 4 | 23 | 0 | 15 | 2 | 1 | 6 | 1 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
Improved AC/5 | AC/5 | Ballistic | 7 | 2 | 19 | 0 | 15 | 2 | 1 | 4 | 1 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
AC/5 Prototype | AC/5 | Ballistic | 9 | 4 | 18 | 0 | 10 | 2 | 1 | 9 | 1 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
AC/10 | AC/10 | Ballistic | 12 | 7 | 60 | 0 | 30 | 1 | 1 | 9 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | |
Improved AC/10 | AC/10 | Ballistic | 11 | 6 | 50 | 0 | 30 | 1 | 1 | 6 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | |
AC/10 Prototype | AC/10 | Ballistic | 13 | 7 | 50 | 0 | 20 | 1 | 1 | 12 | 3 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 510 | Yes | |
AC/20 | AC/20 | Ballistic | 14 | 10 | 100 | 0 | 60 | 1 | 1 | 21 | 2 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | |
Improved AC/20 | AC/20 | Ballistic | 13 | 9 | 90 | 0 | 50 | 1 | 1 | 14 | 2 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes |
Gear ID: Weapon_Autocannon_AC2_0-STOCK
- DarkDeath ASN-DD
- Blackjack BJ-1
- Blackjack BJ-1DC
- Blackjack BJ-2PA
- Centurion CN9-AP
- Clint CLNT-2-4T
- Commando COM-1C
- Corsair COR-5T
- Daboku DCMS-MX90-D
- Decimator DCI-2X
- Dragon DRG-1C
- Jackrabbit JKR-8T
- JagerMech JM6-A
- JagerMech JM6-DD
- Firebrand JM6-FB
- JagerMech JM6-S
- Kiso ConstructionMech K-3M-KR3
- Kiso ConstructionMech K-3M-KR7
- Linesman LMN-1PT
- Mauler MAL-1PT5
- Mauler MAL-1PT6
- Mauler MAL-1R
- Mauler MAL-1X-AFFC
- Mauler MAL-1Y
- Mauler MAL-C
- Sentinel STN-1S
- Trebuchet TBT-5K
- Vulcan VL-2T
Gear ID: Weapon_Autocannon_AC2_Improved Not found on any 'Mechs
Gear ID: Weapon_Autocannon_AC5_0-STOCK
- Atlas AS7-A
- Banshee BNC-3E
- Banshee BNC-3EA
- Partisan BL-P-KNT
- Bull Shark BSK-M3
- Bull Shark BSK-M4
- Cataphract CTF-0X
- Cataphract CTF-4X
- Ilya Muromets CTF-IM
- Centurion CN9-AP
- Clint CLNT-2-3T
- Corsair COR-7A
- Corsair COR-7A2
- Cyclops CP-10-PA
- Dragon DRG-1N
- Dragon DRG-7N
- Emperor EMP-5A
- ExcavatorMech EXV-7H
- Hatamoto-Ku HTM-27W
- Hermes II HER-2S
- Hunchback HBK-4N
- Ironclad IC-110
- JagerMech JM6-S
- Kyudo KY2-D-01B
- Lancelot LNC25-03
- Marauder MAD-1R
- Royal Marauder MAD-2R
- Marauder MAD-3L
- Marauder MAD-3M
- Marauder MAD-3M-DC
- Marauder MAD-3R
- Osprey OSP-05
- IV-Four QKD-IV4
- Rifleman RFL-3N
- Legend Killer RFL-LK
- Roughneck RGH-1B
- Roughneck RGH-1C
- Sentinel STN-3K
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2D2
- Shadow Hawk SHD-2H
- Shadow Hawk SHD-3H
- Shadow Hawk SHD-3H2
- Striker STC-2C
- Striker STC-2D
- Swordsman SWD-2
- Trebuchet TBT-7K
- Wolverine WVR-6R
- Wolverine WVR-6T
- Quarantine WVR-Q
- Ymir BWP-2B
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6S1
- Zeus ZEU-6Y
- Zeus ZEU-7PA
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_Autocannon_AC5_Improved
Gear ID: Weapon_Autocannon_AC10_0-STOCK
- Annihilator ANH-1A
- The Boar's Head AS7-BH
- Atlas II AS7-D-MA
- Atlas AS7-RS
- Banshee BNC-3MC
- Banshee BNC-3S
- BattleHammer BHA-2D
- Behemoth BHN-6H
- Behemoth BM-1
- Bull Shark BSK-M5
- High Roller BSW-HR
- Bushwacker BSW-X0
- Bushwacker BSW-X1
- Bushwacker BSW-X2
- Cataphract CTF-1X
- Cataphract CTF-2X
- Ilya Muromets CTF-IM (Fixed Gear)
- Centurion CN9-A
- Champion CHP-2N
- Clint CLNT-1-2R
- Corsair (75T) COR-4R
- Corsair COR-5R
- Corsair COR-6R
- Crockett CRK-5003-0
- Devastator DVS-1D
- Enforcer ENF-3R
- Enforcer ENF-4AS
- Enforcer ENF-4R
- Hammerhands HMH-3D
- Hammerhands HMH-4D
- Hatchetman HCT-3F
- Hatchetman HCT-3G
- Highlander HGN-733
- Hollander BZK-D2
- Hoplite HOP-4C
- Hunchback HBK-4H
- Icarus II ICR-1S
- Monitor IC-MON
- Jotunn JTN-4Q
- Jotunn JTN-6Q
- Juggernaut JG-R9X3
- Koschei KSC-3I
- Marauder II MAD-4B
- Nightstar NSR-7J
- Orion ON1-K
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON1-VA
- Phoenix PX-4R
- Prometheus PMTH-4
- Rampage RMP-2G
- Rifleman RFL-3C
- Rising Star RSR-01
- Roughneck RGH-1A
- Roughneck RGH-4T
- The Gray Death SHD-GD
- Striker STC-2S
- Talos TLS-1B
- Talos II TLS-5T
- UrbanMech UM-R60
- UrbanMech UM-R60C
- UrbanMech UM-R60X
- Wolverine WVR-6D
Gear ID: Weapon_Autocannon_AC10_Improved
Gear ID: Weapon_Autocannon_AC10P_0-STOCK
Gear ID: Weapon_Autocannon_AC20_0-STOCK
- Atlas AS7-D
- Atlas AS7-D-DC
- Royal Atlas II AS7-D-HT
- Atlas AS7-S
- Avatar AV1-OA
- Axman AXM-1N
- Banshee BNC-3Q
- Bombard BMB-010
- Centurion CN9-AH
- Centurion CN9-PAH
- Charger CGR-1A5
- Corsair COR-7R
- Corsair COR-8R
- Cyclops CP-10-Z
- Cyclops CP-10-Z-DC
- Cyclops CP-11-H
- Diomede D-M3D-M2
- Dragoon AEM-002
- Hammerhands HMH-6F
- Hecatoncheires HEC-4H
- Highlander HGN-733C
- Hunchback HBK-2G
- Hunchback HBK-4G
- Hunchback HBK-5H
- Hunchback HBK-5M
- Hunchback HBK-5N
- Hunchback HBK-6N
- King Crab KGC-000
- King Crab KGC-0000
- Royal King Crab KGC-000b
- Kiso ConstructionMech K-3M-KR8
- Liberty LBT-OD
- Mackie MSK-7A
- Mackie MSK-8B
- Mackie MSK-9H
- Pillager PLG-1N
- Pulverizer PUL-5A
- Reconquista RCQ-1C
- Amaris' Compensation RF2-AC
- Shootist ST-8A
- Shootist ST-8C
- Sunder SD1-O
- Talos TLS-1PAH
- Thunder THR-1L
- Thunderbolt TDR-5D
- UrbanMech UM-R60L
- Victor VTR-9A
- Victor VTR-9A1
- Victor VTR-9B
- Victor VTR-9S
- Wolverine WVR-6PA
Gear ID: Weapon_Autocannon_AC20_Improved
Cannons
Cannons are primitive ballistic weapons capable of devastating targets by unloading their ammunition in one big volley which makes them extremely good for first-strike attacks but useless in a prolonged fight.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light Cannon | N/A | Ballistic | 4 | 2 | 6 | 0 | 3 | 1 | 15 | 15 | 2 | 0 | 0 | +25% | 0 | 180 | 360 | 540 | 720 | Yes | Single shot weapon |
Medium Cannon | N/A | Ballistic | 7 | 3 | 12 | 0 | 5 | 1 | 10 | 6 | 3 | 0 | 0 | +25% | 0 | 140 | 280 | 420 | 560 | Yes | Single shot weapon |
Heavy Cannon | N/A | Ballistic | 10 | 4 | 30 | 0 | 8 | 1 | 5 | 12 | 4 | 0 | 0 | +25% | 0 | 100 | 200 | 300 | 400 | Yes | Single shot weapon |
Gear ID: Weapon_Autocannon_Medium_Cannon
Gear ID: Weapon_Autocannon_Heavy_Cannon
Double-Barrel Autocannon (S)
Essentially a pair of ACs stapled together, the Double-Barrel Autocannon is the Sanctuary's version of an Ultra Autocannon. Unlike the Inner Sphere's Ultras, the DBAC cannot jam but also cannot change fire modes, it always shoots two shots at once. It is a simple and effective weapon, which is why the Sanctuary Worlders make heavy use of the system.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DBAC/5 (S) | DBAC/5 | Ballistic | 8 | 3 | 35 | 0 | 0 | 2 | 1 | 5 | 1 | 0 | 0 | 0 | 0 | 200 | 400 | 600 | 800 | Yes | Dmg or Stab fire modes. |
DBAC/10 (S) | DBAC/10 | Ballistic | 11 | 4 | 50 | 0 | 0 | 2 | 1 | 10 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Dmg or Stab fire modes. |
DBAC/15 (S) | DBAC/15 | Ballistic | 14 | 5 | 70 | 0 | 0 | 2 | 1 | 15 | 3 | 0 | 0 | 0 | 0 | 150 | 250 | 350 | 450 | Yes | Dmg or Stab fire modes. |
DBAC/20 (S) | DBAC/20 | Ballistic | 17 | 6 | 95 | 0 | 0 | 2 | 1 | 20 | 4 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Dmg or Stab fire modes. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DBAC/5 (S) | DBAC/5 | Ballistic | 8 | 3 | 0 | 0 | 25 | 2 | 1 | 5 | 1 | 0 | 0 | 0 | 0 | 200 | 400 | 600 | 800 | Yes | Dmg or Stab fire modes. |
DBAC/10 (S) | DBAC/10 | Ballistic | 11 | 4 | 0 | 0 | 35 | 2 | 1 | 10 | 2 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Dmg or Stab fire modes. |
DBAC/15 (S) | DBAC/15 | Ballistic | 14 | 5 | 0 | 0 | 45 | 2 | 1 | 15 | 3 | 0 | 0 | 0 | 0 | 150 | 250 | 350 | 450 | Yes | Dmg or Stab fire modes. |
DBAC/20 (S) | DBAC/20 | Ballistic | 17 | 6 | 0 | 0 | 55 | 2 | 1 | 20 | 4 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Dmg or Stab fire modes. |
Gear ID: Weapon_Autocannon_Doublebarrel_5
Gear ID: Weapon_Autocannon_Doublebarrel_10
Gear ID: Weapon_Autocannon_Doublebarrel_15
Gear ID: Weapon_Autocannon_Doublebarrel_20
Gatling Gun (S)
Essentially a dialed up version of the Sanctuary's MG design, the Gatling Gun was named for an ancient Terran design and is capable of spitting an absurd number of bullets at enemies. The damage is mostly negligable, but enough bullets will damage just about anything.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gatling Gun (S) | Gatling | Ballistic | 1.5 | 2 | 4 | 0 | 0 | 5 | 1 | 5 | 0 | 0 | 0 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | Anti-BA bonus damage: +100%. 0% Jam Chance. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gatling Gun (S) | Gatling | Ballistic | 1.5 | 2 | 4 | 0 | 0 | 10 | 1 | 5 | 0 | 0 | 0 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | Anti-BA bonus damage: +100%. 5% Jam Chance. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gatling Gun (S) | Gatling | Ballistic | 1.5 | 2 | 4 | 0 | 0 | 15 | 1 | 15 | 0 | 0 | 0 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | Anti-BA bonus damage: +100%. 15% Jam Chance. |
Howitzers
Designed by the ever budget-conscious Periphery, the Howitzer is a step between traditional autocannons and the full-scale artillery pieces such as the Thumper or Sniper. Developed as a long-range direct-fire AoE capable bombardment weapon, the Howitzer saw quick acceptance in the Periphery as an almost 1-to-1 replacement for heavier autocannons. Able to fire multiple types of munitions, the Howitzer proved a versatile and effective weapon, though not a particularly practical one for precision combat.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Howitzer/4 | Howitzer | Ballistic | 5 | 3 | 5 | 0 | 1 | 4 | 1 | 8 | 1 | 0 | 0 | 0 | 90 | 250 | 500 | 750 | 1000 | No | |
Howitzer/8 | Howitzer | Ballistic | 10 | 5 | 5 | 0 | 1 | 8 | 1 | 16 | 1 | 0 | 0 | 0 | 90 | 250 | 500 | 750 | 1000 | No | |
Howitzer/12 | Howitzer | Ballistic | 15 | 7 | 5 | 0 | 1 | 12 | 1 | 24 | 1 | 0 | 0 | 0 | 90 | 250 | 500 | 750 | 1000 | No |
Gear ID: Weapon_Howitzer_4
Gear ID: Weapon_Howitzer_8
Gear ID: Weapon_Howitzer_12
Hypervelocity Autocannons
HVACs are capable of firing much further and at much higher velocities than standard autocannons. HVAC ammunition is larger and uses a unique type of propellant which reduces the amount of ammunition per ton and makes the weapon vulnerable to catastrophic malfunctions which can damage or completely disable it.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HVAC/2 | HVAC/2 | Ballistic | 7 | 2 | 30 | 0 | 7 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 90 | 300 | 600 | 1050 | 1200 | No | 10% jam chance. 15 AoE damage to all targets w/in 30m of original target |
HVAC/5 | HVAC/5 | Ballistic | 10 | 4 | 50 | 0 | 13 | 1 | 1 | 6 | 2 | 0 | 0 | 0 | 60 | 240 | 480 | 840 | 960 | No | 10% jam chance. 25 AoE damage to all targets w/in 60m of original target |
HVAC/10 | HVAC/10 | Ballistic | 12 | 6 | 70 | 0 | 25 | 1 | 1 | 10 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 600 | 720 | No | 10% jam chance. 35 AoE damage to all targets w/in 60m of original target |
Gear ID: Weapon_Autocannon_HVAC2_0-STOCK
Gear ID: Weapon_Autocannon_HVAC5_0-STOCK
Gear ID: Weapon_Autocannon_HVAC10_0-STOCK
LB-X
The LB-X Autocannon is an advanced variation of the standard Autocannon. Its most notable feature is the ability to fire cluster munitions as well as the standard slug ammunition. More information on how cluster ammunition works can be found here.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX/2 | LBX/2 | Ballistic | 6 | 3 | 25 | 0 | 6 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 120 | 270 | 520 | 810 | 1040 | No | |
LBX/2 (C) | LBX/2 | Ballistic | 5 | 3 | 25 | 0 | 6 | 1 | 1 | 4 | 2 | 0 | 0 | 0 | 120 | 240 | 460 | 720 | 920 | No | |
LBX/5 | LBX/5 | Ballistic | 8 | 4 | 45 | 0 | 11 | 1 | 1 | 5 | 2 | 0 | 0 | 0 | 90 | 210 | 420 | 630 | 840 | No | |
LBX/5 (C) | LBX/5 | Ballistic | 7 | 4 | 45 | 0 | 11 | 1 | 1 | 8 | 3 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | |
LBX/10 | LBX/10 | Ballistic | 11 | 5 | 60 | 0 | 15 | 1 | 1 | 8 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | |
LBX/10 (C) | LBX/10 | Ballistic | 10 | 5 | 60 | 0 | 15 | 1 | 1 | 12 | 4 | 0 | 0 | 0 | 0 | 160 | 320 | 480 | 640 | Yes | |
LBX/20 | LBX/20 | Ballistic | 14 | 8 | 100 | 0 | 25 | 1 | 1 | 11 | 4 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | |
LBX/20 (C) | LBX/20 | Ballistic | 12 | 8 | 100 | 0 | 25 | 1 | 1 | 16 | 5 | 0 | 0 | 0 | 0 | 100 | 200 | 300 | 400 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX/2 | LBX/2 | Ballistic | 6 | 3 | 25 | 0 | 3 | 1 | 2 | 2 | 1 | +1 | 1 | +50% | 120 | 270 | 520 | 810 | 1040 | No | |
LBX/2 (C) | LBX/2 | Ballistic | 5 | 3 | 25 | 0 | 3 | 1 | 2 | 4 | 2 | +1 | 1 | +50% | 120 | 240 | 460 | 720 | 920 | No | |
LBX/5 | LBX/5 | Ballistic | 8 | 4 | 45 | 0 | 2 | 1 | 5 | 5 | 2 | +1 | 1 | +50% | 90 | 210 | 420 | 630 | 840 | No | |
LBX/5 (C) | LBX/5 | Ballistic | 7 | 4 | 45 | 0 | 2 | 1 | 5 | 8 | 3 | +1 | 1 | +50% | 90 | 180 | 360 | 540 | 720 | No | |
LBX/10 | LBX/10 | Ballistic | 11 | 5 | 60 | 0 | 3 | 1 | 10 | 8 | 3 | +1 | 1 | +50% | 0 | 180 | 360 | 540 | 720 | Yes | |
LBX/10 (C) | LBX/10 | Ballistic | 10 | 5 | 60 | 0 | 3 | 1 | 10 | 12 | 4 | +1 | 1 | +50% | 0 | 160 | 320 | 480 | 640 | Yes | |
LBX/20 | LBX/20 | Ballistic | 14 | 8 | 100 | 0 | 3 | 1 | 20 | 11 | 4 | +1 | 1 | +50% | 0 | 120 | 240 | 360 | 480 | Yes | |
LBX/20 (C) | LBX/20 | Ballistic | 12 | 8 | 100 | 0 | 3 | 1 | 20 | 16 | 5 | +1 | 1 | +50% | 0 | 100 | 200 | 300 | 400 | Yes |
Gear ID: Weapon_Autocannon_LB10XAC
- Albatross ALB-3U
- Annihilator ANH-1X
- Annihilator ANH-2A
- Atlas II AS7-D-H
- Avatar AV1-O
- Balar BA1-O
- Banshee BNC-6S
- Siren BNC-SR
- Blackjack Omni BJ2-OC
- Tsar Bomba BMB-TB
- Bull Shark BSK-MAZ
- Bushwacker BSW-S2
- Bushwacker BSW-W1
- Cataphract CTF-3D
- Cataphract CTF-3L
- Cataphract CTF-3LL
- Cataphract CTF-FR
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Centurion (55T) CN10-W
- Centurion CN9-D
- Centurion CN9-H
- Primitive Centurion CN9-H
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-3N
- Champion CHP-3R
- Crockett CRK-5003-1
- Crockett CRK-5003-3
- Crockett CRK-5004-1
- Decimator DCI-3C
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragon Fire DGR-6FC
- Dragoon AEM-005X
- Dragoon AEM-01
- Emperor EMP-6A
- Emperor EMP-7G
- Enfield END-6J
- Enfield END-6Q
- Enforcer II ENF-5D
- Fafnir FNR-5L
- Firestarter FS9-OA
- Grigori X-GRG-O-DEICIO
- Hammerhands HMH-3F
- Shugo HTM-SG
- Hatchetman HCT-5S
- Hatchetman HCT-6S
- Hollander BZK-G1
- Hoplite HOP-4D
- Hussar HSR-400-D
- Katana CRK-5003-2
- Katana CRK-5003-C
- Katana CRK-5003-CM
- King Crab KGC-010
- Koschei KSC-4I
- Lao Hu LHU-3B
- Mackie MSK-10J
- Mackie II MSK-II-10R
- Marauder MAD-5CS
- Marauder MAD-5M
- Marauder MAD-9S
- Marauder II MAD-5A
- Marauder II MAD-5J
- Mauler MAL-3R
- Knockout MAL-KO
- Monster MNST-3R
- Mushu MHU-3R
- Nightstar NSR-9FC
- Omega SHP-X4
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MA
- Orion ON1-MC
- Perseus P1-D
- Phoenix PX-4N
- Prince Crab PRC-4B
- Rampage RMP-4G
- Rampage RMP-5A
- Rampage RMP-5G
- Rifleman RFL-6X
- Rifleman II RFL-3N-2
- Scorpion SCP-12S
- Royal Shadow Hawk SHD-2Hb
- Battle Camel SRC-BC
- Sorcerer SRC-2K
- Striker STC-3C
- Talos TLS-2B
- Talos II TLS-5T1
- SplatterHawk TDK-SPH
- Tolson TOL-5Nb
- Toyama TYM-1A
- UrbanMech UM-R63
- Verfolger VR5-R
- Viking VKG-2G
Gear ID: 'Weapon_Autocannon_AC2_LBX_CLAN
Gear ID: Weapon_Autocannon_AC5_LBX_CLAN
Gear ID: Weapon_Autocannon_AC10_LBX_CLAN
- Cazador CZD-1
- Champion CHP C
- Clint IIC CLNT-IIC
- Dire Wolf DW-B
- Emperor EMP-6A-EC
- Executioner-B EXE-B-A
- Grendel GRD-C
- Hellbringer HBR-F
- Hellhound HLH-1
- Hellhound HLH-P
- Hunchback IIC HBK-IIC-10
- Huntsman HMN-B
- Kingfisher KNG-A
- Naga II NGA-II-PRIME
- Nova Cat NCT-D
- Omen OMN-1
- Osteon EON-PRIME
- Osteon EON-1
- Scylla SCY-1
- Septicemia SPT-PRIME
- Septicemia SPT-D
- Shadow Cat SHC-TC
- Sidewinder SW-B
- Stormcrow SCR-C
- Summoner SMN-PRIME
- Summoner SMN-M
- Sunder SD1-OR
- Warhawk WHK-A
Light Autocannons
Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LAC/2 | AC/2 | Ballistic | 4 | 1 | 7 | 0 | 5 | 3 | 1 | 5 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | |
LAC/5 | AC/5 | Ballistc | 5 | 2 | 20 | 0 | 10 | 2 | 1 | 9 | 1 | 0 | 0 | 0 | 0 | 250 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Autocannon_LAC5_0-STOCK
- Atlas II AS7-D-MA
- Bellerophon BEL-3S
- Blackjack BJ-4
- Clint CLNT-3-3T
- Corsair (55T) COR-3X
- Corsair (75T) COR-TB
- Crosscut ED-X7
- Cyclone CYC-D1
- Dragon Fire DGR-4X
- Dragon Fire DGR-MKD
- ExcavatorMech EXV-4K
- Great Turtle GTR-5
- Hephaestus HAE-O
- Hornet HNT-175
- Imp IMP-1X
- Ion ION-3R
- Jackrabbit JKR-9W
- JagerMech JM6-1M
- Longbow LGB-13NAIS
- Marauder MAD-1M
- Marauder MAD-GLG
- Mauler MAL-1K
- Mauler MAL-1KX
- Merlin MLN-2B
- Nightstar NSR-1M
- Ostsol OTL-8D
- Phoenix PX-4A
- Prometheus PMTH-3
- Rifleman RFL-5R
- Roughneck RGH-GB
- Toxic Septicemia SPT-TX
- Shadow Hawk SHD-MKD
- Sirocco SRC-3X
- Swordsman SWD-4
- Skald TDR-PF2
- UrbanMech UM-B27
- Valiant V4-LNT-L7
- Valkyrie VLK-AM
- Vanquisher VQR-SB
- Xerxes XER-MKD
- Zeus X ZEU-X-OL
ProtoMech Autocannons
ProtoMech Autocannons are incredibly rare prototype Clan weapons in the same vein as Light AutoCannons - with the goal of reducing ballistic weapon weights. Unlike LACs though, PACs manage to maintain the ranges of the original designs albeit with some reduction in damage dealt.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
PAC/2 | PAC/2 | Ballistic | 3.5 | 2 | 7 | 0 | 1 | 3 | 1 | 2 | 1 | 0 | 0 | 0 | 0 | 350 | 700 | 1000 | 1400 | Yes | |
PAC/4 | PAC/4 | Ballistc | 4.5 | 3 | 38 | 0 | 4 | 1 | 1 | 4 | 2 | 0 | 0 | 0 | 0 | 250 | 500 | 750 | 1000 | Yes | |
PAC/8 | PAC/8 | Ballistc | 5.5 | 4 | 50 | 0 | 8 | 1 | 1 | 8 | 3 | 0 | 0 | 0 | 0 | 150 | 350 | 500 | 700 | Yes |
Gear ID: Weapon_Autocannon_PAC2_CLAN Not found on any 'Mechs
Gear ID: Weapon_Autocannon_PAC4_CLAN
Gear ID: Weapon_Autocannon_PAC8_CLAN
Rifles
The precursor to the modern Autocannon, the Rifle is based on the main guns used by tanks on pre-spaceflight Terra.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light Rifle | Light Rifle | Ballistic | 3 | 1 | 25 | 0 | 15 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 90 | 120 | 240 | 360 | 480 | No | |
Medium Rifle | Medium Rifle | Ballistic | 5 | 2 | 45 | 0 | 27 | 1 | 1 | 6 | 2 | 0 | 0 | 0 | 60 | 150 | 300 | 450 | 600 | No | |
Heavy Rifle | Heavy Rifle | Ballistic | 8 | 3 | 60 | 0 | 40 | 1 | 1 | 12 | 3 | 0 | 0 | 0 | 30 | 180 | 360 | 540 | 720 | No |
Gear ID: Weapon_Autocannon_AC10_MRIFLE
Gear ID: Weapon_Autocannon_AC20_HRIFLE
- Assassin ASN-30PA
- Atlas AS7-D-PA
- Atlas AS7-PA
- Banshee BNC-2PA
- Banshee BNC-3PA
- Banshee BNC-6T
- BattleMaster BLR-2PA
- Cataphract CTF-1PA
- Centurion CN9-S
- Cyclops CP-10-P
- Dragon DRG-1PA
- Dragon DRG-5PA
- Greenhaven AEM-GG
- Galleon GAL-5N
- Goliath GOL-4P
- Goliath GOL-4PA
- Griffin GRF-5PA
- Hunchback HBK-4PA1
- Jackrabbit JKR-8PA
- Javelin JVN-12PA
- Liberty LBT-OC
- Mackie MSK-5PA
- Primitive Mackie MSK-7S
- Marauder MAD-1PA
- Orion ON2-B
- Primitive Phoenix PX-1KR
- Rampage RMP-3A
- Toyama TYM-MKD
- Victor VTR-9PA
- Zeus ZEU-6PA
Rotary Autocannons
The Rotary Autocannon is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal significant damage. At the same time, each extra shot increases the chance for it to jam.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 1 | 1 | 6 | 1 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | No | 0% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 1 | 1 | 10 | 2 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 600 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 2 | 1 | 12 | 2 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | No | 0% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 2 | 1 | 20 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 600 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 3 | 1 | 18 | 2 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | No | 0% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 3 | 1 | 30 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 600 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 4 | 1 | 24 | 3 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | No | 10% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 4 | 1 | 40 | 4 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 600 | No | 20% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 5 | 1 | 30 | 3 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | No | 20% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 5 | 1 | 50 | 4 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 600 | No | 30% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RAC/2 | RAC/2 | Ballistic | 8 | 3 | 20 | 0 | 6 | 6 | 1 | 36 | 4 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | No | 30% jam chance |
RAC/5 | RAC/5 | Ballistic | 10 | 5 | 35 | 0 | 10 | 6 | 1 | 60 | 5 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 600 | No | 40% jam chance |
Gear ID: Weapon_Autocannon_RAC5_0-Mydron
- Argus AGS-4D
- Centurion CN9-D5
- Dagoth DGH-TB02
- Emperor Crab MPC-010x
- Enfield END-6Z
- Excalibur EXC-D1
- Goliath GOL-5D
- Hatchetman HCT-6D
- Hecatoncheires HEC-5C
- Hermes II HER-6D
- JagerMech II JM7-F
- Koschei KSC-5MC
- Shere Khan LHU-SK
- Marauder MAD-5R
- Marauder MAD-5T
- Marauder MAD-6D
- Orion ON1-MD
- Orion ON2-MD2
- Rakshasa MDG-2A
- Rifleman RFL-8D
- Schwerer Gustav SG-1X
- Sentinel STN-4D
- Seraph H-SER-O-DEICIO
- Shadow Hawk SHD-5D
- Thunderbolt TDR-9NAIS
- Trebuchet TBT-10K
- UrbanMech UM-R70
- Victor VTR-11D
- Warhammer WHM-7H
- Wolverine WVR-8R
Scatterguns (S)
Taking a prototype of the LB-10X Autocannon with them, the Sanctuary Worlds could not fully reproduce the weapon. Instead they created this, the Scattergun, which is a simple shotgun that is locked into firing cluster ammo. The Scattergun shoots a spread of shells at the target but where the LBX does damage only to a single target, the Scattergun's spread is wide enough to strike nearby targets as well as the primary target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Scattergun/5 (S) | Scattergun/5 | Ballistic | 8 | 2 | 8 | 0 | 1 | 1 | 5 | 5 | 1 | 0 | 1 | +25% | 0 | 200 | 400 | 600 | 800 | No | 2 AoE damage within 60 meters of impact. |
Scattergun/10 (S) | Scattergun/10 | Ballistic | 10 | 4 | 6 | 0 | 1 | 1 | 10 | 10 | 2 | 0 | 1 | +25% | 0 | 150 | 300 | 450 | 600 | No | 2 AoE damage within 60 meters of impact. |
Scattergun/15 (S) | Scattergun/15 | Ballistic | 12 | 6 | 5.333 | 0 | 2 | 1 | 15 | 15 | 3 | 0 | 1 | +25% | 0 | 150 | 250 | 350 | 450 | No | 2 AoE damage within 60 meters of impact. |
Scattergun/20 (S) | Scattergun/20 | Ballistic | 14 | 8 | 5 | 0 | 2 | 1 | 20 | 20 | 4 | 0 | 1 | +25% | 0 | 90 | 180 | 270 | 360 | No | 2 AoE damage within 60 meters of impact. |
Gear ID: Weapon_Autocannon_Scattergun_5
Gear ID: Weapon_Autocannon_Scattergun_10
Gear ID: Weapon_Autocannon_Scattergun_15
Gear ID: Weapon_Autocannon_Scattergun_20
Ultra Autocannons
Ultra autocannon are capable of firing twice in a row, doubling heat and potentially damage at the risk of jamming.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
UAC/2 | UAC/2 | Ballistic | 7 | 3 | 20 | 0 | 5 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 90 | 240 | 510 | 750 | 1020 | No | 0% jam chance |
UAC/2 (C) | UAC/2 | Ballistic | 5 | 2 | 25 | 0 | 3 | 1 | 1 | 6 | 1 | 0 | 0 | 0 | 90 | 210 | 420 | 630 | 840 | No | 0% jam chance |
UAC/5 | UAC/5 | Ballistic | 9 | 5 | 40 | 0 | 10 | 1 | 1 | 8 | 2 | 0 | 0 | 0 | 60 | 180 | 390 | 600 | 780 | No | 0% jam chance |
UAC/5 (C) | UAC/5 | Ballistic | 7 | 3 | 45 | 0 | 8 | 1 | 1 | 10 | 2 | 0 | 0 | 0 | 60 | 160 | 320 | 480 | 640 | No | 0% jam chance |
UAC/10 | UAC/10 | Ballistic | 13 | 7 | 55 | 0 | 20 | 1 | 1 | 12 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 0% jam chance |
UAC/10 (C) | UAC/10 | Ballistic | 10 | 4 | 60 | 0 | 15 | 1 | 1 | 15 | 3 | 0 | 0 | 0 | 0 | 150 | 350 | 450 | 550 | Yes | 0% jam chance |
UAC/10 (EC) | UAC/10 | Ballistic | 13 | 8 | 55 | 0 | 20 | 1 | 1 | 11 | 4 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 0% jam chance |
UAC/20 | UAC/20 | Ballistic | 15 | 8 | 90 | 0 | 30 | 1 | 1 | 15 | 4 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 0% jam chance |
UAC/20 (C) | UAC/20 | Ballistic | 12 | 8 | 100 | 0 | 22 | 1 | 1 | 20 | 4 | 0 | 0 | 0 | 0 | 80 | 160 | 240 | 320 | Yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
UAC/2 | UAC/2 | Ballistic | 7 | 3 | 20 | 0 | 5 | 2 | 1 | 6 | 1 | 0 | 0 | 0 | 90 | 240 | 510 | 750 | 1020 | No | 5% jam chance |
UAC/2 (C) | UAC/2 | Ballistic | 5 | 2 | 25 | 0 | 3 | 2 | 1 | 12 | 1 | 0 | 0 | 0 | 90 | 210 | 420 | 630 | 840 | No | 15% jam chance |
UAC/5 | UAC/5 | Ballistic | 9 | 5 | 40 | 0 | 10 | 2 | 1 | 16 | 2 | 0 | 0 | 0 | 60 | 180 | 390 | 600 | 780 | No | 5% jam chance |
UAC/5 (C) | UAC/5 | Ballistic | 7 | 3 | 45 | 0 | 8 | 2 | 1 | 20 | 2 | 0 | 0 | 0 | 60 | 160 | 320 | 480 | 640 | No | 15% jam chance |
UAC/10 | UAC/10 | Ballistic | 13 | 7 | 55 | 0 | 20 | 2 | 1 | 24 | 3 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 5% jam chance |
UAC/10 (C) | UAC/10 | Ballistic | 10 | 4 | 60 | 0 | 15 | 2 | 1 | 30 | 3 | 0 | 0 | 0 | 0 | 150 | 350 | 450 | 550 | Yes | 15% jam chance |
UAC/10 (EC) | UAC/10 | Ballistic | 13 | 8 | 55 | 0 | 20 | 2 | 1 | 22 | 4 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | 10% jam chance |
UAC/20 | UAC/20 | Ballistic | 15 | 8 | 90 | 0 | 30 | 2 | 1 | 30 | 4 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 5% jam chance |
UAC/20 (C) | UAC/20 | Ballistic | 12 | 8 | 100 | 0 | 22 | 2 | 1 | 40 | 4 | 0 | 0 | 0 | 0 | 80 | 160 | 240 | 320 | Yes | 15% jam chance |
Gear ID: Weapon_Autocannon_UAC2_0-STOCK
Gear ID: Weapon_Autocannon_UAC5_0-STOCK
- Atlas II AS7-D-HK
- Avatar AV1-OC
- Black Hawk-KU BHKU-OB
- Blackjack Omni BJ2-O
- Bull Shark BSK-M7
- Cataphract CTF-3D
- Cicada CDA-3M
- Ravager COR-RA
- Florentine CRB-FL
- Dragon DRG-5N
- Hermes II HER-5S
- JagerMech JM6-DD
- JagerMech II JM7-D
- Kaiju KGC-KJ
- Black Marauder MAD-BM
- Marauder II MAD-5C
- Rifleman RFL-5CS
- Rifleman RFL-5M
- Sentinel STN-3L
- Sentinel STN-3M
- Sentinel STN-C
- Shadow Hawk SHD-5M
- Shadow Hawk SHD-7CS
- Swordsman SWD-3
- K-9 UM-K9
- Vanquisher VQR-2B
- Vulcan VT-5S
- Wolverine WVR-7D
- Wolverine II WVR-7H
- Zeus ZEU-5S
Gear ID: Weapon_Autocannon_UAC10_0-STOCK
- Avatar AV1-OE
- Balar BA1-OA
- BattleHammer BHA-3D ERA
- BattleHammer BHA-3D LR
- Blackjack Omni BJ2-OF
- Bombard BMB-022
- Centurion CN9-D6
- Champion CHP-3P
- Cyclops CP-12-K
- Deva X-DVA-O-RAPTUS
- Enforcer III ENF-6M
- Hammerhands HMH-4F
- Hatamoto-Chi HTM-31K
- Hatchetman HCT-5D
- Legacy LGC-01
- Marauder MAD-5X
- Alpha MAD-AL
- Monster MNST-3R
- Perseus P1-Prime
- Perseus P1-C
- Rifleman RFL-6M
- Sirocco SRC-3C
- Stalker STK-8X
- Templar TLR1-OA
- Templar TLR1-OS
- UrbanMech UM-R69
Gear ID: Weapon_Autocannon_UAC20_0-STOCK
Gear ID: Weapon_Autocannon_AC2_CLAN
- Bane BNE-1
- Black Python BP-2
- Blood Asp BAS-D
- Dire Wolf DW-B
- Ultraviolet DW-UV
- Ebon Jaguar EBJ-C
- Executioner-B EXE-B-PRIME
- Huntsman HMN-PRIME
- Incubus INC-7
- Mist Lynx MLX-D
- Night Gyr NTG-C
- Jade Kite NTG-JK
- Phoenix Hawk PXH C
- Rifleman IIC RFL-IIC-2
- Rifleman IIC RFL-IIC-3
- Chironex RFL-IIC-CH
- Sun Spider SNS-A
- Vapor Eagle VGL-6
- Warhawk WHK-F
Gear ID: Weapon_Autocannon_AC5_CLAN
- Adder ADR-D
- Cephalus CEP-A
- Cougar COU-H
- Dire Wolf DW-PRIME
- Esprit De Corps EBJ-EC
- Executioner-B EXE-B-C
- Grendel GRD-B
- Hellbringer HBR-A
- Hellbringer HBR-H
- Hellbringer HBR-J
- Void HLF-VO
- Hellhound HLH-2
- Huntsman HMN-C
- Kit Fox KFX-J
- Linebacker LBK-C
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder MAD C
- Scorch MAD-IIC-SC
- Naga II NGA-II-C
- Nova NVA-B
- Nova Cat NCT-C
- Mishipeshu SHC-MI
- Sidewinder SW-A
- Summoner SMN-F
- Pride SMN-PD
- Timber Wolf TW-C
Gear ID: Weapon_Autocannon_AC10_CLAN
- Annihilator ANH C
- Bane BNE-2
- Black Python BP-5
- Blood Asp BAS-C
- Canis CNS-1
- Cougar COU-D
- Coyotl CTY-B
- Dire Wolf DW-X
- Ebon Jaguar EBJ-D
- Executioner-B EXE-B-A
- Gargoyle GAR-H
- Void HLF-VO
- Hoplite HOP-4W
- Hoplite HOP C
- Hunchback IIC HBK-IIC-10
- Huntsman HMN-D
- Keats HYP-K
- Kingfisher KNG-D
- Kit Fox KFX-B
- Spirit Bear KDK-SB
- Redline LBK-RL
- Lupus LUPUS-A
- Deathstrike MCII-DS
- Naga II NGA-II-PRIME
- Night Gyr NTG-PRIME
- Night Gyr NTG-H
- Septicemia SPT-D
- Stone Rhino STR-4
- Pride SMN-PD
- Turkina TRK-H
- Sun Spider SNS-PRIME
- UrbanMech UM-IIC
- Vapor Eagle VGL-2
- Warhawk WHK-D
- Nanuq WHK-NQ
Gear ID: Weapon_Autocannon_AC20_CLAN
- Atlas AS7 C
- Bane BNE-4
- Corsair COR-PL
- Dire Wolf DW-W
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-H
- Executioner-B EXE-B-PRIME
- Executioner EXE-B
- Executioner EXE-C
- Cherbi EXE-CH
- Executioner EXE-H
- Gargoyle GAR-C
- Hunchback IIC HBK-IIC
- Deathwish HBK-IIC-DW
- Iron Cheetah IC-A
- Kingfisher KNG-B
- Kodiak KDK-1
- Kodiak KDK-2
- Bandit MDD-BA
- Medusa MED-3
- Night Gyr NTG-A
- Osteon EON-A
- Sidewinder SW-H
- Stormcrow SCR-B
- Storm Giant STM-1
- Storm Giant STM-2
- Summoner SMN-C
- Sun Spider SNS-D
- Boiler SNV-BR
- Vision Quest VQ-3NC
Gear ID: Weapon_Autocannon_UAC10_Prototype
Gauss
Single Shot
Gauss rifles uses electromagnets to accelerate inert metal slugs to extremely high speed. As a result, the ammunition cannot explode but the gun itself can due to the large amount of stored energy within them.
Note: The Heavy Gauss and Improved Heavy Gauss are restricted to being equipped in torso components, they cannot be fitted in a 'Mech's arm hardpoints.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gauss Rifle | Gauss | Ballistic | 15 | 5 | 75 | 0 | 30 | 1 | 1 | 5 | 2 | 0 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | Volatile: explodes for 75 dmg + 18 stability |
Gauss Rifle (C) | Gauss | Ballistic | 12 | 4 | 65 | 0 | 20 | 1 | 1 | 9 | 1 | 0 | 2 | 0 | 60 | 210 | 450 | 660 | 900 | No | Volatile: explodes for 70 dmg + 18 stability |
Improved Gauss Rifle | Gauss | Ballistic | 13 | 4 | 75 | 0 | 23 | 1 | 1 | 7 | 2 | +1 | 1 | 0 | 60 | 210 | 450 | 660 | 900 | No | Volatile: explodes for 75 dmg + 18 stability |
Heavy Gauss | Heavy Gauss | Ballistic | 18 | 8 | 125 | 0 | 40 | 1 | 1 | 10 | 3 | +1 | 0 | 0 | 120 | 180 | 390 | 600 | 780 | No | 50% dmg fall off between 200m and 600m. Volatile: explodes for 125 dmg + 30 stability. |
Improved Heavy Gauss | Heavy Gauss | Ballistic | 20 | 11 | 110 | 0 | 60 | 1 | 1 | 10 | 5 | +1 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | Volatile: explodes for 110 dmg + 60 stability |
Light Gauss Rifle | Light Gauss | Ballistic | 12 | 5 | 40 | 0 | 40 | 1 | 1 | 5 | 2 | +1 | 0 | 0 | 30 | 240 | 510 | 750 | 1020 | No | Volatile: explodes for 40 dmg + 40 stability |
Piercing Gauss Rifle | Gauss | Ballistic | 15 | 5 | 25 | 0 | 25 | 1 | 1 | 5 | 3 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 25 structure dmg. Volatile: explodes for 50 dmg + 18 stability. |
Magshot Rifle | Magshot | Support | 0.5 | 1 | 15 | 0 | 4 | 1 | 1 | 5 | 1 | 0 | 4 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Volatile: explodes for 15 dmg + 5 stability |
Gear ID: Weapon_Gauss_Gauss_0-STOCK
- Annihilator ANH-1G
- Archangel C-ANG-CONDITUS
- Atlas AS7-C
- Atlas AS7-CM
- Atlas II AS7-D-H2
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S3
- Atlas AS7-S3-DC
- Avatar AV1-OG
- Balar BA1-OE
- Banshee BNC-5S
- Banshee BNC-7S
- BattleMaster BLR-4S
- Black Hawk-KU BHKU-OC
- Blackjack Omni BJ2-OB
- Bombard BMB-020
- Cataphract CTF-4L
- Yen-Lo-Wang CN9-YLW2
- Royal Champion CHP-1Nb
- Ravager COR-RA
- Royal Crockett CRK-5003-1b
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-C
- Cyclops CP-11-G
- Sleipnir CP-S
- Dagoth DGH-BM02
- Decimator DCI-4G
- Devastator DVS-2
- Devastator DVS-3
- Devastator DVS-3B
- Diomede D-M3D-M
- Dragon DRG-7N
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragon Fire DGR-6FC
- Dragoon AEM-004
- Dragoon AEM-004X
- Emperor EMP-7G
- Ghillie ENF-GH
- Enforcer III ENF-6G
- Enforcer III ENF-6T
- Excalibur EXC-B1
- Excalibur EXC-B2
- Excalibur EXC-B2b
- Excalibur EXC-C1
- Fafnir FNR-5B
- Goliath GOL-3M
- Goliath GOL-3M2
- Mjolnir GHR-MJ
- Gunslinger GUN-1ERD
- Gunslinger GUN-2ERD
- Hammerhands HMH-5F
- Hauptmann HA1-OA
- Helios HEL-3D
- Helios HEL-C
- Hephaestus HAE-OC
- Highlander HGN-694
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-736
- Heavy Metal HGN-HM
- Hollander BZK-F3
- Hollander II BZK-F5
- Hoplite HOP-4Cb
- Hunchback HBK-2CS4C
- Hunchback HBK-5SG
- Grid Iron HBK-GI
- Huron Warrior HUR-WO-R4L
- Huron Warrior HUR-WO-R4LJJ
- Huron Warrior HUR-WO-R4M
- Huron Warrior HUR-WO-R4O
- Imp IMP-1C
- Ironclad IC-100
- JagerMech JM6-DG
- JagerMech JM6-DGr
- Jinggau JN-G8A
- King Crab KGC-001
- Lao Hu LHU-3C
- Mackie MSK-9HJJ
- Mackie Omni MSK-9H Prime
- Mackie MSK-11R
- Mackie II MSK-II-11H
- Marauder MAD-5S
- Bounty Hunter II MAD-BH2
- Marauder II MAD-4SG
- Marauder II MAD-5B
- Marauder II MAD-7H
- Matar SAM-RS
- Nightstar NSR-10CS
- Nightstar NSR-9J
- Nightstar NSR-9JJJ
- Omega SHP-X4
- Protector ON1-P
- Orion ON2-M
- Osprey OSP-15
- Osprey OSP-25
- Perseus P1-B
- Perseus P1-W
- Pillager PLG-2Z
- Pillager PLG-3Z
- Pillager PLG-4Z
- Pillager PLG-5L
- Pillager PLG-5Z
- Ragnarok RGNK-2
- Ragnarok (MA) RGNK-2
- Rampage RMP-4G
- Rifleman III RF2-A
- Royal Sentinel STN-3Lb
- Shadow Hawk SHD-5R
- Shootist ST-9C
- Misery STK-M
- Striker STC-3H
- Sunder SD1-OA
- Talos TLS-3G
- Templar TLR1-O
- Thunderbolt TDR-7SE
- Thunder Hawk TDK-7KMA
- Thunder Hawk TDK-7S
- Thunder Hawk TDK-7X
- Thunder Hawk TDK-7Y
- Verfolger VR5-G
- Victor VTR-10L
- Victor VTR-10S
- Victor VTR-9D
- Victor VTR-9K
- Victor VTR-C
- Dragon Slayer VTR-DS
- Viking VKG-2G
- Xerxes XER-4S
- Zeus ZEU-8T
- Zeus ZEU-9S2
Gear ID: Weapon_Gauss_Gauss_CLAN
- Gausszilla ANH-GAUSS
- Atlas AS7 C 3
- Avatar AV1-OR
- Balar BA1-OR
- BattleHammer BHA-1A
- Blackjack Omni BJ2-OR
- Black Python BP-5A
- Blood Asp BAS-B
- Blood Asp BAS-PRIME
- Blood Asp BAS-D
- Bombard BMB-01X
- Corsair (75T) COR-TB
- Cougar COU-C
- Dire Wolf DW-A
- Dire Wolf DW-H
- Dire Wolf DW-W
- Ebon Jaguar EBJ-Prime
- Ebon Jaguar EBJ-S
- Executioner-B EXE-B-B
- Executioner EXE-PRIME
- Gargoyle GAR-B
- Glass Spider GLS-1
- Goliath GOL-1HJJ
- Grizzly GRZ-1
- Grizzly GRZ-2
- Hellbringer HBR-B
- Hellbringer HBR-M
- Highlander IIC HGN-IIC-1
- Keeper HGN-IIC-KP
- Highlander IIC HGN-IIC-4
- Hyperion HYP-GB
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-D
- Kit Fox KFX-A
- Kit Fox KFX-H
- Kodiak KDK-5
- Linebacker LBK-B
- Mad Cat MK II MCII-1
- Mad Cat MK II MCII-2
- Mad Dog MDD-C
- Marauder MAD-6W
- Marauder II MAD-MR
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Naga II NGA-II-H
- Night Gyr NTG-B
- Night Gyr NTG-H
- Nova NVA-C
- Orion IIC ON1-IIC
- Sköll ON1-IIC-SK
- Septicemia SPT-B
- Shadow Cat SHC-Prime
- Sidewinder SW-PRIME
- Mammoth SRC-2M
- Spirit Walker SWK-A
- Stone Rhino STR-1
- Stone Rhino STR-2
- Stormcrow SCR-TC
- Summoner SMN-A
- Sun Spider SNS-B
- Timber Wolf TW-B
- Turkina TRK-A
- Victor VTR C
- Vision Quest VQ-2NC
- Warhawk WHK-B
- Woodsman WDM-B
Gear ID: Weapon_Gauss_ImprovedGauss_0-STOCK
Gear ID: Weapon_Gauss_Heavy_0-STOCK
- Atlas AS7-S2
- Banshee BNC-6S
- Barghest BGS-3T
- Corsair COR-PL
- Crusader CRD-8S
- Flame DRG-FLAME
- Fafnir FNR-5
- Wrath FNR-WR
- Goliath GOL-4S
- Grigori X-GRG-O-RAPTUS
- Hauptmann HA1-OC
- Highlander HGN-694
- Hollander II BZK-F7
- Hyperion HYP-1
- Marauder Omni MAD-BR-OA
- Marauder II MAD-4S
- Scorch SH MAD-IIC-SH
- Stalker STK-8S
- Sesroneos STR-SR
- Verfolger VR7-R
- Victor VTR-10S
Gear ID: Weapon_Gauss_ImprovedHeavy_0-STOCK
Gear ID: Weapon_Gauss_Light_0-STOCK
- Albatross ALB-4U
- Annihilator ANH-2G
- Avatar AV1-OD
- BattleMaster BLR-5M
- Blackjack Omni BJ2-OE
- Bull Shark BSK-M6
- Centurion CN9-D3D
- Centurion CN9-D4D
- Emperor EMP-6M
- Grand Titan T-IT-N11M
- Griffin GRF-5M
- Hecatoncheires HEC-4C
- Hector HOR-3G
- Hermes II 'Mercury Elite' HER-5ME
- Javelin JVN-12M
- Mushu MHU-2R
- Orion ON1-MB
- Ostsol OTL-7M
- Perseus P1-C
- Rifleman RFL-7M
- Seraph H-SER-O-CONDITUS
- Shadow Hawk SHD-7M
- Sirocco SRC-5C
- Sirocco SRC-6M
- Templar TLR1-OD
- Templar TLR1-OF
- Thanatos TNS-5M
- Thunderbolt TDR-9M
- Vanquisher VQR-2A
- Von Rohrs VON-4RH-9
- Wawkalak WKL-4K
Gear ID: Weapon_Gauss_Gauss_1-M7
Gear ID: Weapon_Gauss_Magshot_0-STOCK
Rotary Gauss Rifle
A unique weapon consisting of a trio of Gauss rifle barrels that cycle when fired like the cylinder of a revolver. This allows for up to three rapidly fired shots with one trigger pull for incredible amounts of damage, however there is a chance the weapon will jam when fired.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary Gauss Rifle | Gauss | Ballistic | 15 | 5 | 45 | 0 | 10 | 1 | 1 | 5 | 2 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 0% jam chance. Volatile: explodes for 50 damage + 25 stability |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary Gauss Rifle | Gauss | Ballistic | 15 | 5 | 45 | 0 | 10 | 2 | 1 | 10 | 3 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 15% jam chance. Volatile: explodes for 50 damage + 25 stability |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary Gauss Rifle | Gauss | Ballistic | 15 | 5 | 45 | 0 | 10 | 3 | 1 | 15 | 4 | +1 | 0 | 0 | 60 | 210 | 450 | 660 | 900 | No | 20% jam chance. Volatile: explodes for 50 damage + 25 stability |
Gear ID: Weapon_Gauss_Gauss_3-Blackwell
Cluster Shot
Hyper-Assault and Silver Bullet Gauss fire a shotgun-like spread of projectiles. Though they are less effective at punching through armor, this allows them to be slightly more accurate than normal Gauss rifles and gives them an increased chance to do critical hits on exposed structure.
Note: HAG and Silver Bullet Gauss rifles require special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Hyper-Assault Gauss 20 (C) | Hyper Gauss | Ballistic | 10 | 6 | 5 | 0 | 1 | 2 | 10 | 12 | 2 | +1 | 0 | 0 | 60 | 240 | 480 | 720 | 960 | No | Total Damage: 100. Volatile: explodes for 100 dmg + 20 stability |
Hyper-Assault Gauss 30 (C) | Hyper Gauss | Ballistic | 13 | 8 | 5 | 0 | 1 | 3 | 10 | 18 | 3 | +1 | 0 | 0 | 60 | 240 | 480 | 720 | 960 | No | Total Damage: 150. Volatile: explodes for 150 dmg + 30 stability |
Hyper-Assault Gauss 40 (C) | Hyper Gauss | Ballistic | 16 | 10 | 5 | 0 | 1 | 4 | 10 | 24 | 4 | +1 | 0 | 0 | 60 | 240 | 480 | 720 | 960 | No | Total Damage: 200. Volatile: explodes for 200 dmg + 40 stability |
Silver Bullet Gauss | Silver Bullet Gauss | Ballistic | 14 | 6 | 17 | 0 | 25 | 1 | 5 | 4 | 1 | +1 | 1 | +50% | 0 | 210 | 450 | 660 | 810 | Yes | Fires a cluster of five shots. Volatile: explodes for 85 dmg + 25 stability. |
Gear ID: Weapon_Gauss_HAG40_CLAN
Gear ID: Weapon_Gauss_Gauss_Silverbullet
- Atlas AS7-H
- Atlas-N2K Proto Atlas-N2K-Proto
- Banshee BNC-6R
- Cyclops CP-12-R
- Dagoth DGH-GY03
- Dagoth DGH-UR02
- Merciless EMP-MC
- Fafnir FNR-6X
- Highlander HGN-739
- JagerMech III JM6-D5
- King Crab KGC-011
- Mackie MSK-12R
- Mackie II MSK-II-10H
- Monster LAM MNST-3R-LAM
- Prince Crab PRC-4G
- Prometheus PMTH-5
- Titan TI-1G
- UrbanMech UM-R60SB
- Victor VTR-9R
Mortars
Like larger artillery, the Mech Mortar fires a small shell in a high arc that falls on or near the target, doing damage in an area. Perfect for indirect fire support, mortars can utilise a variety of ammunition types to damage or inflict crippling status effects on enemies. Similar to other artillery pieces the rounds can scatter away from the initial point of aim. Clan mortars are exceedingly rare and only appear on one or two 'Mechs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Mech Grenade Launcher | Grenade | Support | 3 | 2 | 5 | 0 | 5 | 1 | 1 | 6 | 0 | 0 | 3 | 0 | 180 | 420 | 420 | 630 | 690 | No | Scatter 5-15m |
Mortar/1 | Mortar | Ballistic | 1 | 1 | 8 | 0 | 2 | 1 | 1 | 3 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/2 | Mortar | Ballistic | 2 | 2 | 8 | 0 | 2 | 2 | 1 | 6 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/4 | Mortar | Ballistic | 4 | 3 | 8 | 0 | 2 | 4 | 1 | 12 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/4 (C) | Mortar | Ballistic | 4 | 2 | 10 | 0 | 1 | 4 | 1 | 8 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Scatter 5-15m |
Mortar/8 | Mortar | Ballistic | 8 | 5 | 8 | 0 | 2 | 8 | 1 | 30 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 760 | No | Scatter 5-15m |
Mortar/8 (C) | Mortar | Ballistic | 8 | 3 | 10 | 0 | 1 | 8 | 1 | 16 | 1 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Scatter 5-15m |
Gear ID: Weapon_Mech_Grenade_Launcher
Gear ID: Weapon_MECHMORTAR_1
Gear ID: Weapon_MECHMORTAR_2
Gear ID: Weapon_MECHMORTAR_4
Gear ID: Weapon_MECHMORTAR_8
Gear ID: Weapon_MECHMORTAR_4_CLAN
Gear ID: Weapon_MECHMORTAR_8_CLAN
Bombard Cannons (S)
Essentially designed after infantry-carried mortars, the Bombard Cannon is designed to saturate enemies with a large number of small-scale munitions. The idea is to shell-shock the targets so that they cannot be effective while heavier forces actually destroy them with direct weapons fire. The Bombard Cannon has proven effective on the battlefield and the Sanctuary Alliance has ordered wide deployment of the system. The Bombard Cannon is capable of deploying several kinds of munitions and Sacellum units often vary their ammo loads accordingly.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombard/3 (S) | Bombard | Ballistic | 1.5 | 2 | 2 | 0 | 2 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Bombard/6 (S) | Bombard | Ballistic | 3 | 3 | 2 | 0 | 2 | 6 | 1 | 12 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Bombard/9 (S) | Bombard | Ballistic | 4.5 | 4 | 2 | 0 | 2 | 9 | 1 | 18 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Bombard/12 (S) | Bombard | Ballistic | 6 | 5 | 2 | 0 | 2 | 12 | 1 | 24 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | 750 | No | Scatter 5-15m. |
Gear ID: Weapon_BombardCannon_3
Gear ID: Weapon_BombardCannon_6
Gear ID: Weapon_BombardCannon_9
Gear ID: Weapon_BombardCannon_12
Mass Drivers (S)
Developed from ancient civilian sector technology, the Mass Driver is essentially a gigantic magnetic cannon that hurls a heavy metallic slug at targets, dealing incredible damage. However, Mass Drivers are heavy and restrictive, limiting how many can be mounted at once.
Knockdown Chance is affected by the following modifiers:
- -1% per piloting skill level
- -1% per ton of the mech up to 100 tons
- -5% per ton of the mech over 100 tons
- -100% for a Braced Unit
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light Mass Driver (S) | Light Mass Driver | Ballistic | 16 | 8 | 150 | 0 | 40 | 1 | 1 | 30 | 1 | +2 | 0 | 0 | 90 | 210 | 450 | 660 | 900 | No | 1 per unit. 1 turn cooldown. 75% base knockdown chance. Volatile: explodes for 150 dmg + 20 stability |
Medium Mass Driver (S) | Medium Mass Driver | Ballistic | 18 | 10 | 200 | 0 | 80 | 1 | 1 | 40 | 2 | +2 | 0 | 0 | 90 | 210 | 450 | 660 | 900 | No | 1 per unit. 1 turn cooldown. 95% base knockdown chance. Volatile: explodes for 200 dmg + 40 stability |
Heavy Mass Driver (S) | Heavy Mass Driver | Ballistic | 20 | 12 | 250 | 0 | 120 | 1 | 1 | 30 | 3 | +2 | 0 | 0 | 90 | 210 | 450 | 660 | 900 | No | 1 per unit. 1 turn cooldown. 115% base knockdown chance. Volatile: explodes for 250 dmg + 60 stability |
Gear ID: Weapon_MassDriver_Light
Gear ID: Weapon_MassDriver_Medium
Gear ID: Weapon_MassDriver_Heavy
Railgun Artillery
The Railgun Artillery is similar to standard mounted artillery such as the Sniper or Long Tom. However, the Railgun Artillery may not fire directly, operating as indirect fire only. Additionally, the Railgun Artillery is not area-of-effect but instead breaks into submunitions on each attack that saturate the area around the target, dealing damage to both the initial target and adjacent enemies.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Scattershot Railgun | Heavy Gauss | Ballistic | 30 | 15 | 350 | 0 | 60 | 1 | 1 | 30 | 5 | +1 | 0 | 0 | 120 | 360 | 780 | 1200 | 1560 | No | +/- 50 damage. 1 turn cooldown. Breaks into 10 submunitions after 250 meters, dividing damage among them. Submunitions have 90 meter radius around target. |
Gear ID: Weapon_Gauss_Scattershot_Railgun_0-STOCK
Heavy Machine Guns
The Heavy Machine Gun is less a machine gun and more like an automated grenade launcher. The HMG deals significantly more damage per shot than a standard MG but weighs twice as much, and has a high chance to jam the ammo feeds if the user is careless.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HMG | MG | Ballistic | 1 | 1 | 9 | 0 | 2 | 1 | 1 | 4 | 1 | 0 | 0 | -75% | 0 | 30 | 60 | 60 | 60 | Yes | 0% jam chance. Anti-BA bonus damage: +100% |
HMG (C) | MG | Ballistic | 0.5 | 1 | 10 | 0 | 2 | 1 | 1 | 4 | 1 | 0 | 0 | -75% | 0 | 30 | 60 | 60 | 60 | Yes | 0% jam chance. Anti-BA bonus damage: +100% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HMG | MG | Ballistic | 1 | 1 | 9 | 0 | 2 | 2 | 1 | 4 | 1 | 0 | 0 | -85% | 0 | 30 | 60 | 60 | 60 | Yes | 10% jam chance. Anti-BA bonus damage: +100% |
HMG (C) | MG | Ballistic | 0.5 | 1 | 10 | 0 | 2 | 2 | 1 | 4 | 1 | 0 | 0 | -85% | 0 | 30 | 60 | 60 | 60 | Yes | 10% jam chance. Anti-BA bonus damage: +100% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
HMG | MG | Ballistic | 1 | 1 | 9 | 0 | 2 | 3 | 1 | 4 | 1 | 0 | 0 | -95% | 0 | 30 | 60 | 60 | 60 | Yes | 20% jam chance. Anti-BA bonus damage: +100% |
HMG (C) | MG | Ballistic | 0.5 | 1 | 10 | 0 | 2 | 3 | 1 | 4 | 1 | 0 | 0 | -95% | 0 | 30 | 60 | 60 | 60 | Yes | 20% jam chance. Anti-BA bonus damage: +100% |
Gear ID: Weapon_MachineGun_HeavyMG_0-STOCK
Mech Taser
The Mech Taser is large, does very little damage, produces significant heat, suffers from reduced accuracy, and has an incredibly short range, however its effects can be devastating: it has a 45% chance on hit to force a 'Mech to shut down (modified by the target pilot's Guts score) as well as slowing the target's movement and reducing their accuracy even if it doesn't shut it down.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Mech Taser | Mech Taser | Ballistic | 4 | 3 | 5 | 10 | 0 | 1 | 1 | 18 | 0 | -1 | 0 | 0 | 0 | 30 | 60 | 180 | 240 | Yes | 45% base shutdown chance. -1 accuracy debuff on target. Target move speed reduced by 10%. Volatile: explodes for 30 dmg |
Gear ID: Weapon_Mech_Taser
Energy
Directed X-Ray Cannon (S)
The Directed X-Ray Cannon, or DXR, fires an extremely intense blast of X-rays at the target, bathing them in destructive radiation. While this doesn't do that much direct damage, it does have the benefit of interfering with the unit's cooling mechanisms and causing an extreme surge of heat in the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DXR (S) | N/A | Energy | 6 | 2 | 20 | 30 | 0 | 1 | 1 | 20 | 0 | 0 | 0 | +25% | 0 | 90 | 180 | 270 | 360 | Yes | Anti-BA bonus damage: +100%. Target gains 6 heat on next activation, effect stacks. |
Fluid Guns
Fluid Guns are essentially a reinforced fuel tank and hose system. The Sprayer is an industrial tool repurposed for combat. In contrast the Fluid Gun is a militarized version of the Sprayer. Both are capable of using several different fluids as ammunition, and are most commonly found as ad-hoc weapons or in the arenas of Solaris VII where it makes a delightful show for the crowds.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Fluid Sprayer | Fluid | Energy | .5 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | -2 | 2 | 0 | 60 | 60 | 90 | 90 | Yes | Uses a variety of Fluid ammo types. |
Fluid Gun | Fluid | Energy | 2 | 2 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 30 | 60 | 90 | 120 | Yes | Uses a variety of Fluid ammo types. |
Gear ID: Weapon_FluidGun_Sprayer_0-STOCK
Gear ID: Weapon_FluidGun_FluidGun_0-STOCK
Lasers
Standard Lasers
Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Laser | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 5 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | |
M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 10 | 0 | +1 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | |
M Laser - | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 12 | 0 | -1 | 0 | 0 | 0 | 90 | 180 | 270 | 330 | Yes | |
L Laser | N/A | Energy | 5 | 2 | 40 | 0 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | |
L Laser - | N/A | Energy | 5 | 1 | 40 | 0 | 0 | 1 | 1 | 27 | 0 | -1 | 0 | 0 | 0 | 150 | 300 | 450 | 510 | Yes | |
Improved L Laser | N/A | Energy | 4 | 1 | 40 | 0 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_SmallLaser_0-STOCK
- Ambassador MBSDR-0
- Annihilator ANH-1X
- Annihilator II ANH-II-L
- Assassin ASN-101
- Atlas AS7-DJJ
- Atlas AS7-S3
- Awesome AWS-10Q
- Awesome AWS-7PA
- Awesome AWS-8Q
- Awesome AWS-8R
- Awesome AWS-8T
- Awesome AWS-8V
- Awesome AWS-9Ma
- Awesome AWS-9Q
- Balar BA1-OB
- Primitive Banshee BNC-1E
- Banshee BNC-3E
- Banshee BNC-3EA
- Banshee BNC-3G
- Banshee BNC-3M
- Banshee BNC-3MC
- Banshee BNC-3Q
- Banshee BNC-3S
- Banshee BNC-5S
- Banshee BNC-6S
- Banshee BNC-6T
- Behemoth BHN-6H
- Behemoth BM-1
- Black Hawk-KU BHKU-O
- Blackjack BJ-1DC
- Blackjack BJ-3X
- Blackjack Omni BJ2-OA
- Blackjack Omni BJ2-OB
- Blackjack Omni BJ2-OC
- Blackjack Omni BJ2-OD
- Black Knight BL-6-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Cataphract CTF-0X
- Ilya Muromets CTF-IM
- Catapult CPLT-C4
- Centurion CN9-AL
- Chameleon CLN-7PA
- Chameleon CLN-7V
- Chameleon TRC-4B
- Chameleon TRC-4C
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-2N
- Champion CHP-3N
- Charger CGR-1A1
- Charger CGR-1A5
- Charger CGR-1A9
- Charger CGR-1B1
- Number Seven CGR-N7
- Cicada CDA-2A
- Cicada CDA-3V
- Primitive Commando COM-1AK
- Commando COM-2D-BI
- Commando COM-7Y2-BI
- Commando COM-7T-BI-II
- Commando COM-7Z2
- Corsair (75T) COR-4R
- Corsair COR-6R
- Cossack C-SK1
- Crab CRB-20
- Crab CRB-27
- Royal Crab CRB-27b
- Crab CRB-C
- Crockett CRK-5003-0
- Crockett CRK-5003-1
- Crockett CRK-5003-3
- Stormcloud CRD-SC
- Cyclone CYC-HS
- Devastator DVS-3
- Devastator DVS-3B
- Disrupter DSR-4V
- Disrupter DSR-7V
- Enfield END-6J
- Enfield END-6Q
- Enforcer ENF-3R
- Enforcer ENF-4R
- Enforcer II ENF-5D
- Ghillie ENF-GH
- Enforcer III ENF-6B
- Ettin ETT-1N
- ExcavatorMech EXV-4PA
- Exterminator EXT-4A
- Exterminator EXT-4C
- Exterminator EXT-4D
- Royal Exterminator EXT-4Db
- Exterminator EXT-4Db-EC
- Exterminator EXT-5A
- Falcon FLC-4N
- Falcon FLC-4P
- Firefly FFL-3A
- Firefly FFL-3PP
- Firefly FFL-3PP2
- Firefly FFL-3PP3
- Firefly FFL-3SLE
- Firefly FFL-4A
- Firestarter FS9-A
- Firestarter FS9-K
- Firestarter FS9-M
- Firestarter FS9-P
- Firestarter FS9-PA2
- Firestarter FS9-S
- Firestarter FS9-S1
- Firestarter FS9-OA
- Firestarter FS9-OB
- Firestarter FS9-OC
- Flea FLE-15
- Flea FLE-17
- Flea FLE-18
- Flea FLE-23
- Flea FLE-4
- Grasshopper GHR-5HJJ
- Griffin GRF-1RG
- Super Griffin GRF-2N-X
- Griffin GRF-3M
- Griffin GRF-5M
- Gulon GLN-1A
- Gulon GLN-1B
- Gulon GLN-2A
- Gulon GLN-2B
- Gulon GLN-2C
- Gulon GLN-3A
- Gunslinger GUN-1ERD
- Hazard HZD-2C
- Hecatoncheires HEC-4H
- Primitive Hector HOR-1C
- Hephaestus HAE-OC
- Hephaestus HAE-OE
- Hephaestus HAE-OP
- Royal Hermes HER-1Sb
- Hollander BZK-K7
- Hornet HNT-151
- Hornet HNT-152
- Hornet HNT-161
- Hornet HNT-166
- Hunchback HBK-4A
- Hunchback HBK-4B
- Hunchback HBK-4G
- Hunchback HBK-4H
- Hunchback HBK-4J
- Hunchback HBK-4N
- Hunchback HBK-4P
- Hunchback HBK-4PA1
- Hunchback HBK-4PA2
- Hunchback HBK-4SP
- Hunchback HBK-5N
- Hunchback HBK-5S
- Grid Iron HBK-GI
- Primitive Icarus ICR-1X
- Icarus II ICR-1R
- Icarus II ICR-1S
- Imp IMP-1A
- Imp IMP-1C
- Imp IMP-1X
- Ironclad IC-100
- Ironclad IC-110
- Ironclad IC-200
- JagerMech JM6-1M
- Juggernaut JG-R9X1
- Katana CRK-5003-2
- Katana CRK-5003-CM
- Koschei KSC-3P
- Kyudo KY2-D-01A
- Kyudo KY2-D-01B
- Liberty LBT-O
- Liberty LBT-OD
- Loader King LDR-K-3
- Locust LCT-1E
- Locust LCT-3M
- Locust LCT-AM
- Pirates' Bane LCT-PB
- Primitive Longbow LGB-0C
- Longbow LGB-7S
- Mantis SA-MN
- Marauder MAD-GLG
- Mauler MAL-1PT6
- Mercury MCY-97
- Mercury MCY-98
- Mercury MCY-99
- Mercury II MCY-100
- Mercury II MCY-110
- Mercury II MCY-120
- Merlin MLN-2B
- Mongoose MON-66
- Royal Mongoose MON-66b
- Mongoose MON-67
- Mongoose MON-69
- Mushu MHU-2R
- Mushu MHU-3R
- Mushu MHU-4R
- Naja KTO-19b-EC
- Night Hawk NTK-AM
- Nightstar NSR-7J
- Nightstar NSR-9J
- Nightstar NSR-9JJJ
- Nightstar NSR-9SS
- Osprey OSP-05
- Owens OW-1 Prime
- Owens OW-1 B
- Phoenix Hawk PXH-1K
- Phoenix Hawk PXH-1Kk
- Phoenix Hawk PXH-2K
- Phoenix Hawk PXH-7S
- Raptor RTX1-O
- Raptor RTX1-OA
- Raptor RTX1-OB
- Raptor RTX1-OD
- Raptor RTX1-OE
- Rattlesnake JR7-31P
- Raven RVN-3M
- Raven RVN-5X
- Rifleman RFL-7M
- Rising Star RSR-01
- Roughneck RGH-1A
- Roughneck RGH-1B
- Roughneck RGH-4A
- Roughneck RGH-3A
- Salamander PPR-5T
- Sentinel STN-1S
- Sentinel STN-3K
- Sentinel STN-3KA
- Sentinel STN-3KB
- Sentinel STN-3L
- Royal Sentinel STN-3Lb
- Seraph H-SER-O-LATERIS
- Shadow Hawk SHD-3H2
- Shootist ST-8A
- Sorcerer SRC-1A
- Sorcerer SRC-2D
- Spector SPR-5F
- Spector SPR-5S
- Stag II ST-24G
- Stag II STG-24G
- Stag II ST-25G
- Stag II STG-25G
- Stag II ST-30G
- Stag II STG-30G
- Stalker STK-7D
- Starslayer STY-2C
- Starslayer STY-3C
- Stiletto STL-7D
- Stiletto STL-AM
- Royal Stinger STG-3Gb
- Stinger LAM STG-A10
- Stinger LAM STG-A11
- Strider SR1-O
- Strider SR1-O-A
- Strider SR1-O-D
- Swordsman SWD-2
- Talos II TLS-5T
- Talos II TLS-5T1
- Templar TLR1-OE
- Templar TLR1-OS
- Thorn THE-N1
- Royal Thorn THE-Nb
- Trooper TP-1R
- UrbanMech UM-B27
- K-9 UM-K9
- UrbanMech UM-R100
- UrbanMech UM-R100PH
- UrbanMech UM-R60
- UrbanMech UM-R60L
- UrbanMech UM-R60P
- UrbanMech UM-R60X
- UrbanMech UM-R61
- UrbanMech UM-R63
- UrbanMech UM-R68
- UrbanMech UM-R68R
- UrbanMech UM-R69R
- UrbanMech UM-R71
- UrbanMech UM-R90
- UrbanMech UM-XMAS
- Valiant V4-LNT-K5
- Valkyrie VLK-QP
- Valkyrie II VLK-II-2S
- Viking VKG-2F
- Viking VKG-2M
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1SIC
- Vulcan VL-5PA
- Bloodlust VL-BL
- Warhammer WHM-6D
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6L-DC
- Warhammer WHM-6R
- Royal Warhammer WHM-6Rb
- Warhammer WHM-6Rk
- Warhammer WHM-7H
- Warhammer WHM-7S
- Wasp LAM WSP-105N
- Wasp WSP-1D
- Wasp WSP-1S
- Wasp WSP-1W
- Wasp WSP-3W
- Whitworth WTH-2A
- Woden WDN-2Y
- Wolverine WVR-2PA
- Wolverine WVR-6K
- Wolverine WVR-8S
- Wyvern WVE-5N
- Royal Wyvern WVE-5Nb
- Wyvern WVE-5Nsl
- Wyvern WVE-6N
- Ymir BWP-2B
Gear ID: Weapon_Laser_MediumLaser_0-STOCK
- Albatross ALB-3U
- Ambassador MBSDR-0A
- Annihilator ANH-1A
- Annihilator ANH-1E
- Annihilator ANH-1X
- Anvil ANV-3M
- Anvil ANV-3MJJ
- Anvil ANV-3N
- Anvil ANV-3R
- Anvil ANV-5M
- Anvil ANV-5Q
- Anvil ANV-6M
- Primitive Archer ARC-1A
- Archer ARC-2R
- Royal Archer ARC-2Rb
- Archer ARC-2S
- Archer ARC-2W
- Archer ARC-4A
- Archer ARC-4M
- Archer ARC-5CS
- Archer ARC-6PA
- Archer ARC-6S
- Archer ARC-6W
- Tempest ARC-T
- Assassin ASN-101
- Assassin ASN-21
- Assassin ASN-30PA
- DarkDeath ASN-DD
- Assassin ASN-SB
- Atlas AS7-A
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas AS7-D-PA
- Atlas AS7-DJJ
- Atlas AS7-S
- Atlas AS7 C
- Atlas-N2K Proto Atlas-N2K-Proto
- Acid Trip AV1-AT (Fixed Gear)
- Avatar AV1-O (Fixed Gear)
- Avatar AV1-OA (Fixed Gear)
- Avatar AV1-OB (Fixed Gear)
- Avatar AV1-OC (Fixed Gear)
- Avatar AV1-OC3 (Fixed Gear)
- Avatar AV1-OD (Fixed Gear)
- Avatar AV1-OE (Fixed Gear)
- Avatar AV1-OF (Fixed Gear)
- Avatar AV1-OG (Fixed Gear)
- Avatar AV1-OR (Fixed Gear)
- Pretty Baby AWS-PB
- Axman AXM-1N
- Axman AXM-2N
- Kanazuchi Battle Armor KNZ-BA (Fixed Gear)
- Banshee BNC-3EA
- Banshee BNC-3M
- Banshee BNC-3S
- Banshee BNC-5S
- Banshee BNC-6T
- Siren BNC-SR
- BattleHammer BHA-2D
- BattleHammer BHA-3D ERA
- BattleHammer BHA-3D LR
- BattleMaster BLR-1D
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- Royal BattleMaster BLR-1GB
- Royal BattleMaster BLR-1GBC
- BattleMaster BLR-1Gc
- Hellslinger BLR-1GHE
- BattleMaster BLR-1S
- BattleMaster BLR-2C
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- BattleMaster BLR-4S
- Blackbeard AS7-BB
- Black Hawk-KU BHKU-O
- Black Hawk-KU BHKU-OC
- Black Hawk-KU BHKU-OX
- Blackjack BJ-1
- Blackjack BJ-1DB
- Blackjack BJ-1DC
- Blackjack BJ-1PA
- Blackjack BJ-1X
- Blackjack BJ-2M
- Blackjack BJ-3
- Blackjack BJ-5
- The Arrow BJ-A
- Blackjack Omni BJ2-O
- Blackjack Omni BJ2-OA
- Blackjack Omni BJ2-OC
- Blackjack Omni BJ2-OD
- Black Knight BL-6-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Partisan BL-P-KNT
- Bombard BMB-022
- Bombard BMB-023
- Bombard BMB-025
- Brigand LDT-X1
- Buccaneer BCN-3R
- Bull Shark BSK-M3
- Bull Shark BSK-M4
- Bull Shark BSK-M5
- Bull Shark BSK-MAZ
- High Roller BSW-HR
- Cataphract CTF-0X
- Cataphract CTF-1X
- Cataphract CTF-2X
- Cataphract CTF-3D
- Cataphract CTF-4K
- Cataphract CTF-FR
- Ilya Muromets CTF-IM
- Butterbee CPLT-BB
- Catapult CPLT-C1
- Royal Catapult CPLT-C1b
- Catapult CPLT-C3
- Catapult CPLT-H2
- Catapult CPLT-K1
- Catapult CPLT-K2
- Catapult CPLT-K3
- Catapult CPLT-ML
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Centurion CN9-A
- Centurion CN9-AL
- Centurion CN9-D
- Centurion CN9-H
- Primitive Centurion CN9-H
- Centurion CN9-PA
- Centurion CN9-PA1
- Centurion CN9-PA2
- Centurion CN9-PA3
- Chameleon CLN-7V
- Chameleon CLN-7W
- Chameleon TRC-4B
- Chameleon TRC-4C
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-2N
- Champion CHP-3N
- Champion LAM CPN-1X1
- Charger CGR-1A5
- Charger CGR-1A9
- Charger CGR-1B1
- Charger CGR-1L
- Charger CGR-2A2
- Number Seven CGR-N7
- Charger 'Challenger' CGR-SB
- Cicada CDA-2A
- Cicada CDA-2B
- Cicada CDA-3F
- Cicada CDA-3G
- Cicada CDA-3M
- Cicada CDA-3MA
- Regret CDA-RGT
- The X5 CDA-X5
- Clint CLNT-1-2R
- Clint CLNT-2-3T
- Clint CLNT-2-4T
- Clint CLNT-3-3T
- Commando COM-1B
- Commando COM-1C
- Commando COM-1PA
- Commando COM-2D
- Commando COM-2D-BI
- Commando COM-7Y2-BI
- Commando COM-3A
- Commando COM-4H
- Commando COM-5S
- Commando COM-7A
- Commando COM-7J
- Commando COM-7W
- Commando COM-7X
- Commando COM-7Y
- Commando COM-7Z
- The Death's Knell COM-TDK
- Corsair (55T) COR-3PA
- Corsair (55T) COR-3X
- Corsair (75T) COR-4R
- Corsair COR-5R
- Corsair COR-5T
- Corsair COR-6R
- Corsair COR-7A
- Corsair COR-8R
- Ravager COR-RA
- Cossack C-SK1
- Crab CRB-20
- Crab CRB-27
- Royal Crab CRB-27b
- Crab CRB-27sl
- Florentine CRB-FL
- Crab CRB-HD
- Royal Crockett CRK-5003-1b
- Royal Crusader CRD-1R
- Royal Crusader CRD-2R
- Crusader CRD-3D
- Crusader CRD-3K
- Crusader CRD-3L
- Crusader CRD-3PA1
- Crusader CRD-3R
- Crusader CRD-4BR
- Crusader CRD-4PA
- Crusader CRD-5K
- Crusader CRD-5M
- Crusader CRD-5S
- Crusader CRD-6D
- Crusader CRD-6S
- Crusader CRD-6T
- Crusader CRD-8S
- Stormcloud CRD-SC
- Cyclone CYC-A1
- Cyclone CYC-A3
- Cyclone CYC-A3P
- Cyclops CP-10-HQ
- Cyclops CP-10-M-HQ
- Cyclops CP-10-P
- Cyclops CP-10-Q
- Cyclops CP-10-Z
- Cyclops CP-10-Z-DC
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-C
- Cyclops CP-11-H
- Sleipnir CP-S
- Akulakhan DGH-AK
- Dagoth DGH-FR18
- Decimator DCI-3C
- Dervish DV-6M
- Dervish DV-6MD
- Dervish DV-7D
- Devastator DVS-1D
- Devastator DVS-2
- Devastator DVS-3
- Dig King RCL-1B
- Dig King RCL-1X
- Diomede D-M3D-M
- Diomede D-M3D-M2
- Diomede D-M3D-M3
- Disrupter DSR-7V
- Dragon DRG-1C
- Dragon DRG-1N
- Dragon DRG-1PA
- Dragon DRG-5N
- Dragon DRG-5PA
- Dragon DRG-7N
- Grand Dragon DRG-FR
- Dragon Fire DGR-6F
- Sandwurm DGR-WU
- Dragoon AEM-002
- Dragoon AEM-003
- Dragoon AEM-004
- Duan Gung D9-G11
- Duan Gung D9-G9
- Emperor EMP-5A
- Emperor EMP-6A
- Emperor EMP-7AIV
- Merciless EMP-MC
- Enfield END-6J
- Enfield END-6J-EC
- Enfield END-6Q
- Enforcer ENF-3R
- Ghillie ENF-GH
- Excalibur EXC-C1
- ExcavatorMech EXV-8T
- Exterminator EXT-4A
- Exterminator EXT-4C
- Exterminator EXT-4D
- Royal Exterminator EXT-4Db
- Exterminator EXT-5A
- Exterminator EXT-5B
- Exterminator EXT-5C
- Falcon FLC-4N
- Royal Falcon FLC-4Nb
- Falcon FLC-4Nb-PP
- Falcon FLC-4Nb-PP2
- Fireball ALM-8D
- Fireball ALM-9D
- Firebee FRB-2L
- Firefly FFL-3A
- Firefly FFL-3PP
- Firefly FFL-3PP2
- Firefly FFL-3PP3
- Firefly FFL-3SLE
- Firefly FFL-4A
- Firefly FFL-4B
- Firestarter FS9-A
- Firestarter FS9-C
- Firestarter FS9-H
- Firestarter FS9-M
- Firestarter FS9-P
- Firestarter FS9-PA2
- Firestarter FS9-S
- Firestarter FS9-S1
- Firestarter FS9-OD
- Flashman FLS-7K
- Flashman FLS-8K
- Flashman FLS-9C
- Flashman FLS-C
- Flea FLE-14
- Flea FLE-15
- Flea FLE-16
- Fox CS-1
- Galleon GAL-3N
- Gladiator GLD-2R
- Gladiator GLD-3R
- Gladiator GLD-4H
- Gladiator GLD-4K
- Gladiator GLD-4R
- Gladiator GLD-5K
- Grand Dragon DRG-1G
- Grand Dragon DRG-5K
- Grand Dragon DRG-5K-DC
- Grand Dragon DRG-C
- Grasshopper GHR-4R
- Grasshopper GHR-5H
- Grasshopper GHR-5HJJ
- Grasshopper GHR-5J
- Grasshopper GHR-5N
- Grasshopper GHR-C
- Mjolnir GHR-MJ
- Sparky GRF-1E
- Griffin GRF-1RG
- Griffin GRF-1S
- Super Griffin GRF-2N-X
- Griffin GRF-3RG
- Guillotine GLT-3N
- Guillotine GLT-4L
- Guillotine GLT-4P
- Guillotine GLT-5M
- Gulon GLN-1B
- Gulon GLN-2C
- Gunslinger GUN-1ERD
- Gunslinger GUN-2ERD
- Hammerhands HMH-3D
- Hammerhands HMH-3F
- Hammerhands HMH-4D
- Hammerhands HMH-4F
- Hammerhands HMH-5F
- Hammerhands HMH-6F
- Mallet HMH-ML
- Maul HMH-ML
- Hatchetman HCT-3F
- Hatchetman HCT-3G
- Hatchetman HCT-3X
- Hatchetman HCT-4TL
- Hazard HZD-3C
- Hazard II HZD-2-3M
- Hecatoncheires HEC-4C
- Hecatoncheires HEC-4H
- Hector LAM HOR-5X
- Helepolis HEP-2G
- Helepolis HEP-2H
- Helepolis HEP-2I
- Helepolis HEP-2PA1
- Helepolis HEP-2PA2
- Helepolis HEP-3H
- Helios HEL-4A
- Hephaestus HAE-O
- Hephaestus HAE-OA
- Hephaestus HAE-OB
- Hephaestus HAE-OC
- Hephaestus HAE-OD
- Hephaestus HAE-OE
- Hermes HER-1A
- Hermes HER-1B
- Hermes HER-1S
- Royal Hermes HER-1Sb
- Hermes HER-3S
- Hermes HER-3S1
- Hermes HER-3S2
- Hermes II 'Mercury' HER-2M
- Hermes II HER-2S
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-733
- Highlander HGN-733C
- Highlander HGN-733P
- Highlander HGN-736
- Heavy Metal HGN-HM
- Hollander BZK-D2
- Hollander BZK-G1
- Hollander BZK-H3
- Hollander II BZK-F5
- Hornet HNT-151
- Hornet HNT-152
- Hornet HNT-161
- Hornet HNT-171
- Hornet HNT-175
- Hunchback HBK-2G
- Hunchback HBK-4A
- Hunchback HBK-4B
- Hunchback HBK-4G
- Hunchback HBK-4H
- Hunchback HBK-4J
- Hunchback HBK-4N
- Hunchback HBK-4P
- Hunchback HBK-4PA1
- Hunchback HBK-4PA2
- Hunchback HBK-4SP
- Hunchback HBK-5H
- Hunchback HBK-5M
- Hunchback HBK-5N
- Hunchback HBK-6N
- Hunchback HBK-7P
- Huron Warrior HUR-WO-R4LJJ
- Huron Warrior HUR-WO-R4M
- Huron Warrior HUR-WO-R4N
- Huron Warrior HUR-WO-R5H
- Huron Warrior HUR-WO-R5X
- Hussar HSR-350-D
- Icarus II ICR-1S
- Icarus II ICR-2M
- Icarus II ICR-2PA
- Icarus II ICR-2R
- Icarus II ICR-2S
- Icarus II ICR-2T
- Imp IMP-1B
- Imp IMP-1C
- Imp IMP-1X
- Imp IMP-2E
- Imp IMP-3E
- Imp IMP-5E
- Ironclad IC-100
- Ironclad IC-110
- Ironclad IC-200
- Jackrabbit JKR-9A
- Jackrabbit JKR-AM
- JagerMech JM6-A
- JagerMech JM6-B
- JagerMech JM6-DG
- JagerMech JM6-S
- JagerMech III JM6-D3
- Javelin JVN-10F
- Javelin JVN-11A
- Hi There! JVN-HT
- Jenner JR7-C
- Jenner JR7-D
- Jenner JR7-F
- Jenner JR7-K
- Jinggau JN-G7L
- Jotunn JTN-4Q
- Kintaro KTO-18
- Kintaro KTO-19
- Royal Kintaro KTO-19b
- Kintaro KTO-19s
- Kintaro KTO-20
- Kintaro KTO-C
- Komodo KIM-2
- Komodo KIM-2A
- Komodo KIM-2C
- Komodo KIM-3C
- Koschei KSC-3I
- Koschei KSC-3L
- Koschei KSC-4I
- Lancelot LNC25-01
- Royal Lancelot LNC25-01sl
- Lancelot LNC25-01X
- Lancelot LNC25-02
- Lancelot LNC25-03
- Lancelot LNC25-07
- Lao Hu LHU-3M
- Shere Khan LHU-SK
- Liberty LBT-O
- Liberty LBT-OB
- Linesman LMN-1PT
- Loader King LDR-K-3
- Locust LCT-1E
- Locust LCT-1L
- Locust LCT-1M
- Locust LCT-1S
- Locust LCT-1V
- Locust LCT-1V2
- Royal Locust LCT-1Vb
- Locust LCT-3M
- Locust LCT-3S
- Locust LCT-3V
- Locust LCT-4P
- Longbow LGB-0PAA
- Longbow LGB-0PAB
- Longbow LGB-7Q
- Longbow LGB-7S
- Longbow LGB-8C
- Longbow LGB-8D
- Lynx LNX-10Q
- Lynx LNX-10R
- Lynx LNX-8Q
- Lynx LNX-9C
- Lynx LNX-9Q
- Lynx LNX-9R
- Mackie MSK-8B
- Mackie MSK-9H
- Mackie MSK-9HJJ
- Mackie MSK-10J
- Mackie MSK-11R
- Mackie MSK-12S
- Mackie MSK-9F
- Mantis SA-MN
- Marauder MAD-1R
- Royal Marauder MAD-2R
- Marauder MAD-3D
- Marauder MAD-3L
- Marauder MAD-3M
- Marauder MAD-3M-DC
- Marauder MAD-3R
- Marauder MAD-5R
- Marauder MAD-6R
- Bounty Hunter II MAD-BH2
- Marauder MAD-GA
- Marauder MAD C
- Marauder II MAD-4A
- Marauder II MAD-4B
- Marauder II MAD-4HB
- Marauder II MAD-5A
- Marauder II MAD-5B
- Marauder II MAD-5C
- Mauler MAL-1PT5
- Mercury MCY-90
- Mercury MCY-97
- Mercury MCY-98
- Mercury MCY-99
- Mercury II MCY-100
- Mercury II MCY-110
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-2A
- Merlin MLN-2C
- Mongoose MON-66
- Royal Mongoose MON-66b
- Mongoose MON-67
- Mongoose MON-69
- Mongoose MON-70
- Mongoose MON-AM
- Munin LAM MN-1B
- Munin LAM MN-1M
- Munin LAM MN-1S
- Naja KTO-19b-EC
- Night Hawk NTK-AM
- Nightstar NSR-7J
- Nightstar NSR-9FC
- Nightstar NSR-9JJJ
- Orion ON1-K
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MC
- Orion ON1-MD
- Protector ON1-P
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON1-VA
- Osprey OSP-05
- Osprey OSP-15
- Ostroc OSR-2C
- Royal Ostroc OSR-2CB
- Ostroc OSR-2D
- Ostroc OSR-2L
- Ostroc OSR-4C
- Ostroc Mk.II OSR-9C
- Ostscout OTT-7J
- Royal Ostscout OTT-7Jb
- Ostsol OTL-4D
- Ostsol OTL-5D
- Ostwar OWR-2N
- Owens OW-1 Prime
- Owens OW-1 C
- Owens OW-1 E
- Sol Invictus PTR-SI
- Phoenix Hawk LAM PHX-HK1
- Phoenix Hawk LAM PHX-HK1R
- Phoenix Hawk LAM PHX-HK2
- Phoenix Hawk LAM PHX-HK2B
- Phoenix Hawk LAM PHX-HK2M
- Phoenix Hawk PXH-1
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-1bC
- Royal Phoenix Hawk PXH-1c
- Phoenix Hawk PXH-1D
- Phoenix Hawk PXH-1K
- Phoenix Hawk PXH-1PA
- Phoenix Hawk PXH-2
- Phoenix Hawk PXH-2K
- Phoenix Hawk PXH-3S
- Phoenix Hawk PXH-7S
- Kuroi Kiri PXH-KK
- Pillager PLG-1N
- Pillager PLG-2N
- Pillager PLG-2Z
- Pillager PLG-3Z
- Prometheus PMTH-3
- Quickdraw QKD-4G
- Quickdraw QKD-4H
- Quickdraw QKD-5A
- Quickdraw QKD-5K
- Quickdraw QKD-5K2
- Quickdraw QKD-5M
- Quickdraw QKD-C
- Rakshasa MDG-1A
- Rakshasa MDG-1B
- Rampage RMP-2G
- Rampage RMP-3A
- Rampage RMP-4G
- Rampage RMP-5G
- Raptor RTX1-O
- Raptor RTX1-OC
- Rattlesnake JR7-31
- Rattlesnake JR7-31P
- Raven RVN-1X
- Raven RVN-2X
- Raven RVN-3L
- Raven RVN-3X
- Raven RVN-4X
- Raven RVN-5X
- Reconquista RCQ-1PA
- Primitive Rifleman RFL-1N
- Rifleman RFL-2N
- Rifleman RFL-2PAB
- Rifleman RFL-3C
- Rifleman RFL-3N
- Rifleman RFL-5D
- Rifleman RFL-5M
- Legend Killer RFL-LK
- Rifleman II RFL-3N-2
- Rising Star RSR-01
- Roughneck RGH-4A
- Roughneck RGH-3A
- Roughneck RGH-4T
- Salamander PPR-5S
- Royal Sentinel STN-3Lb
- Sentinel STN-3M
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2D2
- Shadow Hawk SHD-2H
- Royal Shadow Hawk SHD-2Hb
- Shadow Hawk SHD-2Ht
- Shadow Hawk SHD-2PA
- Shadow Hawk SHD-3H
- Shadow Hawk SHD-3H2
- Shadow Hawk SHD-5D
- Shadow Hawk SHD-5M
- Shadow Hawk SHD-5S
- Shadow Hawk SHD-6PA
- Shadow Hawk SHD-6S
- Shadow Hawk SHD-7D
- Shadow Hawk SHD-7M
- The Gray Death SHD-GD
- Shanky COM-SH
- Shogun SHG-2H
- Shootist IIC ST-IIC
- Shorty's 'Rifleman' RFL-SH
- Sirocco SRC-4X
- Slagmaiden SLG-X-2
- Sling SL-1H
- Sorcerer SRC-1A
- Spector SPR-4F
- Spector SPR-4L
- Spector SPR-5F
- Spider SDR-5D
- Spider SDR-5K
- Spider SDR-5V
- Anansi SDR-A
- Spider SDR-C
- Stag ST-14G
- Stag STG-14G
- Stag ST-15G
- Stag STG-15G
- Stag II ST-24G
- Stag II STG-24G
- Stag II ST-30G
- Stag II STG-30G
- Stalker STK-3F
- Royal Stalker STK-3Fb
- Stalker STK-3Fk
- Stalker STK-3H
- Stalker STK-3PAM
- Stalker STK-4N
- Stalker (75T) STK-4P
- Stalker STK-5M
- Stalker STK-8X
- Misery STK-M
- Starslayer STY-2C
- Starslayer STY-3C
- Starslayer STY-3D
- Stiletto STL-9K
- Stiletto STL-AM
- Stinger STG-3G
- Royal Stinger STG-3Gb
- Stinger STG-3R
- Stinger STG-5M
- Stinger STG-6L
- Stinger LAM STG-A10
- Stinger LAM STG-A5
- Strider SR1-O-E
- Strider SR1-O-F
- Striker STC-2C
- Striker STC-2S
- Striker STC-3C
- Striker STC-3H
- Sunder SD1-O
- Sunder SD1-OC
- Surtur SUR-T2
- Surtur SUR-X1
- Swordsman SWD-2
- Swordsman SWD-3
- Talon TLN-5V
- Talon TLN-5W
- Talon TLN-5W-EC
- Talon TLN-6W
- Talos TLS-2B
- Talos TLS-3G
- Tarantula ZPH-1A
- Tarantula ZPH-1G
- Thorn THE-F
- Thorn THE-N
- Royal Thorn THE-Nb
- Thorn THE-S
- Thorn THE-T
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Thunderbolt TDR-5S
- Royal Thunderbolt TDR-5Sb
- Thunderbolt TDR-5SE
- Thunderbolt TDR-5SS
- Thunderbolt TDR-6PA
- Thunderbolt TDR-7M
- Thunderbolt TDR-9S
- Thunderbolt TDR-9SE
- Top Dog TDR-TD
- Thunder Hawk TDK-7KMA
- Thunder Hawk TDK-7S
- Thunder Hawk TDK-7X
- SplatterHawk TDK-SPH
- Titan TI-1A
- Titan TI-1M
- Toyama TYM-1A
- Trebuchet TBT-5J
- Trebuchet TBT-5N
- Trebuchet TBT-5S
- Trebuchet TBT-7M
- Trebuchet TBT-9K
- UrbanMech UM-R100
- UrbanMech UM-R61
- UrbanMech UM-R90
- Valiant V4-LNT-K5
- Valkyrie VLK-AM
- Valkyrie VLK-QA
- Valkyrie VLK-QP
- Valkyrie II VLK-II-1M
- Valkyrie II VLK-II-3S
- Valkyrie II VLK-II-3X
- Verfolger VR5-G
- Verfolger VR5-R
- Verfolger VR7-R
- Victor VTR-12D
- Victor VTR-12R
- Victor VTR-9A
- Victor VTR-9A1
- Victor VTR-9B
- Victor VTR-9S
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1SIC
- Vindicator VND-1X
- Vindicator VND-2AN
- Von Rohrs VON-4RH-7
- Vulcan VL-2T
- Vulcan VL-5T
- Vulcan VT-5S
- Warhammer WHM-6D
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6L-DC
- Warhammer WHM-6R
- Warhammer WHM-6R-DC
- Royal Warhammer WHM-6Rb
- Warhammer WHM-6Rk
- Royal Warhammer WHM-7A
- Warhammer WHM-7CS
- Warhammer WHM-7K
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Wasp LAM WSP-100
- Wasp LAM WSP-100A
- Wasp LAM WSP-105
- Wasp LAM WSP-105M
- Wasp LAM WSP-105N
- Wasp WSP-1A
- Wasp WSP-1D
- Wasp WSP-1K
- Super Wasp WSP-2A-X
- Wasp WSP-4PA
- Wasp WSP-4T
- Whitworth WTH-0
- Whitworth WTH-1
- Whitworth WTH-1H
- Whitworth WTH-1S
- Whitworth WTH-2
- Whitworth WTH-2A
- Whitworth WTH-2H
- Whitworth WTH-2PA
- Woden WDN-3Y
- Wolfhound WLF-1
- Wolfhound WLF-1A
- Wolfhound WLF-1B
- Wolfhound WLF-2
- Wolverine WVR-6D
- Wolverine WVR-6K
- Wolverine WVR-6M
- Wolverine WVR-6PA
- Wolverine WVR-6R
- Wolverine WVR-6T
- Quarantine WVR-Q
- Royal Wyvern WVE-5Nb
- Ymir BWP-3A
- Zeus ZEU-3SK
- Zeus ZEU-5S
- Zeus ZEU-5T
- Zeus ZEU-6A
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6S1
- Zeus ZEU-6T
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_Laser_MediumLaser_-1-Agra
- Primitive Banshee BNC-1E
- Cicada CDA-3V
- Primitive Commando COM-1AK
- Primitive Emperor EMP-1A
- Primitive Gladiator GLD-1R
- Primitive Helepolis HEP-1H
- Jenner JR7-A
- Primitive Longbow LGB-0C
- Primitive Mackie MSK-6S
- Primitive Mackie MSK-7S
- Primitive Orion ON1-C
- Primitive Orion ON1-H
- Primitive Ostwar OWR-2M
- Primitive Shadow Hawk SHD-1R
- Primitive Swordsman SWD-1
- Primitive Thunderbolt TDR-1C
- Primitive Wasp WSP-1
- Primitive Wolverine WVR-1R
- Primitive Wolverine WVR-3R
Gear ID: Weapon_Laser_LargeLaser_0-STOCK
- Archer ARC-2K
- Archer ARC-6PA
- Atlas AS7-DJJ
- Atlas AS7-PA
- Atlas AS7-RS
- Atlas-N2K Proto Atlas-N2K-Proto
- Awesome AWS-8R
- Awesome AWS-8T
- Awesome AWS-8V
- Pretty Baby AWS-PB
- Banshee BNC-3EA
- Behemoth BM-1
- Bellerophon BEL-2S
- Blackjack BJ-1DB
- Blackjack Omni BJ2-OD
- Black Knight BL-12-KNT
- Black Knight BL-6-KNT
- Black Knight BL-7-KNT
- Black Knight BL-7-KNT-L
- Black Knight BL-9-KNT
- Partisan BL-P-KNT
- Bushwacker BSW-X0
- Cataphract CTF-2X
- Cataphract CTF-4X
- Cataphract CTF-FR
- Catapult CPLT-C4C
- Catapult CPLT-C4CIR
- Catapult CPLT-C4CR
- Centurion CN9-AL
- Centurion CN9-PAH
- Chameleon CLN-7V
- Chameleon CLN-7Z
- Chameleon TRC-4B
- Chameleon TRC-4C
- Champion CHP-3N
- Invictus CHP-INV
- Charger CGR-1B1
- Charger CGR-1L
- Number Seven CGR-N7
- Charger 'Challenger' CGR-SB
- Commando COM-1B
- Commando COM-1D
- Corsair COR-5R
- Corsair COR-6R
- Corsair COR-7A
- Corsair COR-7R
- Corsair COR-8R
- Ravager COR-RA
- Crab CRB-20
- Crab CRB-27
- Crab CRB-44K
- Crab CRB-C
- Crockett CRK-5003-0
- Crusader CRD-3PA
- Daboku DCMS-MX90-D
- Decimator DCI-4G
- Devastator DVS-1D
- Diomede D-M3D-M3
- Dragon Fire DGR-3F
- Emperor EMP-5A
- Emperor EMP-6A
- Emperor EMP-7AIV
- Enfield END-6J
- Enforcer ENF-4R
- ExcavatorMech EXV-5K
- ExcavatorMech EXV-7H
- Fafnir FNR-6S
- Firebee FRB-2E
- Firebee FRB-2PA
- Firebee FRB-2S
- Firestarter FS9-K
- Firestarter FS9-O
- Flashman FLS-7K
- Flashman FLS-8K
- Flashman FLS-C
- Flea FLE-4
- Galleon GAL-5N
- Gladiator GLD-2R
- Grasshopper GHR-4R
- Grasshopper GHR-5H
- Mjolnir GHR-MJ
- Griffin GRF-1RG
- Griffin GRF-1S
- Guillotine GLT-3N
- Guillotine GLT-4L
- Helepolis HEP-2H
- Helepolis HEP-2PA1
- Hephaestus HAE-OA
- Hermes III HER-4K
- Highlander HGN-694
- Hussar HSR-300-D
- Hussar HSR-350-D
- Ion ION-3R
- Jackrabbit JKR-9R
- JagerMech JM6-B
- JagerMech JM6-H
- Jenner JR7-A
- Jotunn JTN-4Q
- Jotunn JTN-6Q
- Katana CRK-5003-2
- Katana CRK-5003-C
- Katana CRK-5003-CM
- King Crab KGC-000
- King Crab KGC-0000
- Royal King Crab KGC-000b
- Kintaro KTO-17
- Kintaro KTO-19s
- Kintaro KTO-20
- Kintaro KTO-C
- Kiso ConstructionMech K-3M-KR3
- Kiso ConstructionMech K-3M-KR6
- Koschei KSC-3L
- Primitive Kyudo KY2-D-01
- Kyudo KY2-D-01A
- Lancelot LNC25-01
- Lancelot LNC25-02
- Lancelot LNC25-05
- Lancelot LNC25-07
- Liberty LBT-OB
- Liberty LBT-OC
- Liberty LBT-OD
- Loader King LDR-K-3
- Lynx LNX-8Q
- Lynx LNX-9Q
- Mackie MSK-7A
- Marauder MAD-3D
- Marauder MAD-3L
- Marauder MAD-3M
- Marauder MAD-3M-DC
- Marauder MAD-6R
- Marauder II MAD-4A
- Marauder II MAD-4B
- Mauler MAL-1PT6
- Mauler MAL-1X-AFFC
- Mauler MAL-1Y
- Mongoose MON-68
- Mongoose MON-AM
- Munin LAM MN-1B
- Munin LAM MN-1S
- Night Hawk NTK-2Q
- Night Hawk NTK-2Q-EC
- Night Hawk NTK-2S
- Wolf Phoenix NSR-WP
- Orion ON1-K-T
- Ostroc OSR-2C
- Ostroc OSR-2L
- Ostroc OSR-2M
- Ostroc OSR-3C
- Ostroc OSR-4C
- Ostroc Mk.II OSR-9C
- Ostsol OTL-4D
- Ostsol OTL-5D
- Owens OW-1 C
- Sol Invictus PTR-SI
- Phoenix Hawk LAM PHX-HK2
- Phoenix Hawk LAM PHX-HK2B
- Phoenix Hawk PXH-1
- Phoenix Hawk PXH-1D
- Phoenix Hawk PXH-1K
- Phoenix Hawk PXH-2
- Pillager PLG-3Z
- Pulverizer PUL-2V
- Pulverizer PUL-4L
- Rakshasa MDG-1B
- Rampage RMP-2G
- Rampage RMP-4A
- Raptor RTX1-OA
- Raven RVN-2X
- Primitive Rifleman RFL-1N
- Rifleman RFL-2PAB
- Rifleman RFL-3N
- Rifleman RFL-3R
- Rifleman RFL-4D
- Rifleman RFL-5CS
- Rifleman RFL-5D
- Rifleman RFL-5M
- Legend Killer RFL-LK
- Screamer SCR-3X-LAM
- Sentinel STN-3KA
- Shadow Hawk SHD-2Ht
- Shadow Hawk SHD-5S
- Auroch SRC-AU
- Spector SPR-4F
- Spector SPR-5F
- Spector SPR-5S
- Stalker STK-3F
- Stalker STK-3Fk
- Stalker STK-3PAM
- Stalker STK-4N
- Stalker (75T) STK-4P
- Misery STK-M
- Starslayer STY-2C
- Starslayer STY-3C
- Starslayer STY-3D
- Strider SR1-O-C
- Striker STC-2C
- Striker STC-2D
- Sunder SD1-O
- Thunderbolt TDR-5S
- Thunderbolt TDR-5SE
- Top Dog TDR-TD
- Tolson TOL-5L
- Tolson TOL-5N
- K-9 UM-K9
- Valkyrie II VLK-II-3X
- Vindicator VND-1SIC
- Wawkalak WKL-6K
- Wolfhound WLF-1
- Wolfhound WLF-1A
- Wolfhound WLF-1B
- Wolverine WVR-6K
- Wolverine WVR-6M
- Wyvern WVE-5N
- Wyvern WVE-6N
- Ymir BWP-2B
- Ymir BWP-3A
- Zeus ZEU-6A
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6S1
- Zeus ZEU-6T
Gear ID: Weapon_Laser_LargeLaser_-1-Tronel
- Primitive Battleaxe BKX-1X
- Primitive Bellerophon BEL-1X
- Primitive Commando COM-1A
- Primitive Gladiator GLD-1R
- Primitive Hector HOR-1B
- Primitive Hector HOR-1C
- Primitive Helepolis HEP-1H
- Primitive Icarus ICR-1X
- Primitive Mackie MSK-5S
- Panther PNT-8Z
- Primitive Phoenix PX-1KL
- Primitive Thunderbolt TDR-1C
- Primitive Toro TR-A-1
- Primitive Ymir BWP-X1
Extended Range Lasers
ER lasers increase the power of the beam to do a bit more damage at greater ranges than standard lasers at the cost of increased heat.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER Micro Laser (C) | N/A | Support | 0.25 | 1 | 10 | 0 | 0 | 1 | 1 | 5 | 0 | 0 | 4 | -25% | 0 | 30 | 60 | 90 | 120 | Yes | |
ER S Laser | N/A | Support | 0.5 | 1 | 20 | 0 | 0 | 1 | 1 | 9 | 0 | +1 | 3 | +20% | 0 | 60 | 120 | 150 | 240 | Yes | |
ER S Laser (C) | N/A | Support | 0.5 | 1 | 21 | 0 | 0 | 1 | 1 | 11 | 0 | 0 | 4 | +30% | 0 | 60 | 100 | 150 | 200 | Yes | |
ER S Laser (EC) | N/A | Support | 0.5 | 1 | 20 | 0 | 0 | 1 | 1 | 12 | 0 | +1 | 3 | 0 | 0 | 60 | 120 | 150 | 240 | Yes | |
ER M Laser | N/A | Energy | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | +20% | 0 | 120 | 240 | 360 | 480 | Yes | |
ER M Laser (C) | N/A | Energy | 1 | 1 | 30 | 0 | 0 | 1 | 1 | 17 | 0 | 0 | 0 | +20% | 0 | 100 | 225 | 350 | 475 | Yes | |
ER M Laser (EC) | N/A | Energy | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | +25% | 0 | 120 | 240 | 360 | 480 | Yes | |
ER L Laser | N/A | Energy | 5 | 2 | 45 | 0 | 0 | 1 | 1 | 25 | 0 | +1 | 0 | +20% | 0 | 330 | 420 | 580 | 840 | Yes | |
ER L Laser (C) | N/A | Energy | 4 | 1 | 55 | 0 | 0 | 1 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 200 | 400 | 600 | 700 | Yes |
Gear ID: Weapon_Laser_SmallLaserER_0-STOCK
- Albatross ALB-4U
- Anubis ABS-3L
- Anubis ABS-3R
- Anubis ABS-3T
- Archer ARC-6Q
- Archer ARC-6S
- Balar BA1-OD
- Balar BA1-OR
- Blackjack Omni BJ2-OE
- Blackjack Omni BJ2-OF
- Bombardier BMB-14C
- Cicada CDA-TF
- Commando COM-7T-BI-II
- Commando COM-AM
- Crab CRB-30
- Crab CRB-45
- Crockett CRK-5004-1
- Dagoth DGH-GY03
- Emperor EMP-5P
- Enforcer III ENF-6G
- Enforcer III ENF-6M
- Excalibur EXC-CS
- Fafnir FNR-5L
- Firestarter FS9-OF
- Flashman FLS-9B
- Romeo 5000 FLE-R5K
- Grand Titan T-IT-N11M
- Gurkha GUR-2G
- Gurkha GUR-4G
- Gurkha GUR-6G
- Johanne HA1-JO
- Hauptmann HA1-O
- Hauptmann HA1-OC
- Hauptmann HA1-OR
- Paralyzer HSN-7D2
- Hermes HER-4K
- Highlander HGN-IB
- Hunchback HBK-5SS
- Hunchback HBK-6V
- Icarus II ICR-2T
- Imp IMP-4E
- Koschei KSC-5MC
- Legacy LGC-01
- Legacy LGC-02
- Locust LCT-4H
- Locust LCT-5M
- Longbow LGB-12C
- Longbow LGB-13NAIS
- Mackie Omni MSK-9H Prime
- Malak C-MK-O-LATERUS
- Mantis MTS-S
- Mantis MTS-T
- Mantis MTS-T2
- Mantis MTS-T3
- Mantis SA-MN2
- Marauder MAD-6D
- Mercury MCY-102
- Mercury MCY-104
- Naginata NG-C3B
- Nyx Prototype NX-70
- Olympian OLM-1MX
- Ostscout OTT-9CS
- Ostsol OTL-8M
- Perseus P1-Prime
- Perseus P1-D
- Phoenix PX-6A
- Phoenix Hawk PXH-3PL
- Phoenix Hawk PXH-99
- Prince Crab PRC-4B
- Prince Crab PRC-4R
- Prince Crab PRC-5A
- Prince Crab PRC-5S
- Pulverizer PUL-4W
- Carcajou PUL-JOU
- Raven RVN-4LC
- Razorback RZK-10R
- Rifleman RFL-6X
- Salamander PPR-8S
- Scorpion SCP-12C
- Seraph H-SER-O-CONDITUS
- Stinger STG-4G
- Stinger STG-7R
- Thunder THR-2L
- Titan II TI-2P
- UrbanKing URK-SH1
- UrbanMech LAM UM-LAM
- UrbanMech UM-R100PT
- UrbanMech UM-R100X
- UrbanMech UM-R69
- UrbanMech UM-R70
- Uziel UZL-3S
- Uziel UZL-4C
- Uziel UZL-4K
- Valiant V4-LNT-L2
- Valiant V4-LNT-S7
- St. Ives Blues VND-2SIB
- Vision Quest VQ-1S
- Von Rohrs LAM VON-4RH-LAM
- Warhammer WHM-8D
- Wolfhound WLF-3S
- Wolfhound WLF-4W
Gear ID: Weapon_Laser_MediumLaserER_0-STOCK
- Albatross ALB-4U
- Alpha SH MAD-AL-SH
- Annihilator ANH-3A
- Mean Baby ANH-MB
- Anubis ABS-3T
- Anvil ANV-8M
- Archer ARC-6D
- Archer ARC-7L
- Archer ARC-8M
- Argus AGS-4D
- Argus AGS-4X
- Assassin ASN-30
- Assassin ASN-55
- Avatar AV1-OD
- Avatar AV1-OE
- Axman AXM-1TL
- Axman AXM-3S
- Balar BA1-OA
- Balar BA1-OB
- Balar BA1-OE
- Banshee BNC-7S
- BattleHammer BHA-2G
- BattleHammer BHA-2S
- BattleMaster BLR-4S
- BattleMaster BLR-5M
- BattleMaster BLR-K3
- Berserker BRZ-C3
- Black Hawk-KU BHKU-OE
- Blackjack BJ-4
- Blackjack Omni BJ2-OF
- Black Knight BL-12-KNT
- Bombard BMB-013
- Bombard BMB-018
- Tsar Bomba BMB-TB
- Brigand LDT-1
- Brigand LDT-X1
- Brigand LDT-X2
- Cataphract CTF-3LL
- Cataphract CTF-4L
- Catapult CPLT-C5
- Catapult CPLT-K2K
- Centurion (55T) CN10-D
- Centurion CN9-D3D
- Centurion CN9-D4D
- Centurion CN9-D5
- Centurion CN9-D6
- Champion CHP-2X
- Champion CHP-3P
- Charger CGR-4A4
- Charger CGR-SA5
- Cherub C-HRB-O-DEICIO
- Chimera CMA-1S
- Chimera CMA-C
- Cicada CDA-4G
- Cicada CDA-OA
- Clint CLNT-5U
- Commando COM-7S
- Commando COM-7T-BI-II
- Crab CRB-30
- Crusader CRD-7L
- Cyclone CYC-B2
- Cyclone CYC-C1
- Cyclone CYC-D1
- Cyclops CP-11-G
- Cyclops CP-12-K
- Cyclops CP-13-M
- Dagoth DGH-UR02
- Dervish DV-8D
- Dervish DV-9D
- Deva X-DVA-O-DEICIO
- Deva X-DVA-O-RAPTUS
- Flame DRG-FLAME
- Dragon Fire DGR-6FC
- Dragoon AEM-005X
- Emperor EMP-6M
- Enforcer III ENF-6G
- Enforcer III ENF-6H
- Enforcer III ENF-6T
- Excalibur EXC-CS
- Excalibur EXC-D1
- Exterminator EXT-5E
- Fafnir FNR-5
- Fafnir FNR-5B
- Fafnir FNR-5L
- Fafnir FNR-6X
- Fafnir II FNR2-4
- Falcon FLC-5P
- Firefly FFL-4D
- Firefly FFL-4DA
- Tazerface FFL-TF
- Firestarter FS9-OF
- Flashman FLS-9B
- Flea FLE-18
- Flea FLE-25
- Goliath GOL-4S
- Goliath GOL-5D
- Santa's Sled GOL-SS
- Grand Dragon DRG-7K
- Grasshopper GHR-5HJJ
- Grasshopper GHR-6J
- Great Turtle GTR-2
- Griffin GRF-6CS
- Griffin GRF-6S
- Guillotine GLT-8D
- Gunslinger GUN-1ERDr
- Gunslinger GUN-2ERD
- Gurkha GUR-6G
- Hatamoto-Chi HTM-28T
- Hatchetman HCT-5D
- Hatchetman HCT-5DD
- Hatchetman HCT-6D
- Hatchetman HCT-6S
- Hatchetman HCT-6X
- Hauptmann HA1-OA
- Hauptmann HA1-OC
- Hecatoncheires HEC-5C
- Hector HOR-3G
- Helios HEL-3D
- Helios HEL-C
- Paralyzer HSN-7D2
- Hellspawn HSN-8E
- Hermes HER-4K
- Hermes HER-4M
- Hermes II HER-5C
- Hermes II HER-6D
- Highlander HGN-734
- The Bug Zapper BZK-BZ
- Hollander BZK-K7
- Hunchback HBK-5SS
- Hunchback HBK-6S
- Hunchback HBK-6V
- Imp IMP-4E
- Ion ION-5R
- Jackrabbit JKR-9W
- JagerMech JM6-DGr
- JagerMech JM6-E
- JagerMech III JM6-D5
- Javelin JVN-11D
- Javelin JVN-12M
- Jenner JR7-C3
- Jinggau JN-G8A
- Kintaro KTO-21
- Kintaro KTO-K
- Kyudo KY2-D-02X
- Lament LMT-2R
- Lament LMT-3R
- Lament LMT-5R
- Lao Hu LHU-4M
- Lao Hu LHU-SB
- Legacy LGC-01
- Legacy LGC-02
- Locust LCT-5M
- Locust LCT-5V
- Longbow LGB-10C
- Longbow LGB-13NAIS
- Mackie Omni MSK-9H Prime (Fixed Gear)
- Mackie MSK-12R
- Mackie II MSK-II-10R
- Malak C-MK-O-CONDITUS
- Malak C-MK-O-DEICIO
- Mantis MTS-S
- Mantis MTS-T
- Mantis MTS-T2
- Mantis MTS-T3
- Mantis SA-MN2
- Marauder MAD-5L
- Marauder MAD-6W
- Marauder MAD-9S
- Black Marauder MAD-BM
- Marauder II MAD-4S
- Mauler MAL-2D
- Mauler MAL-2K
- Mauler MAL-2R
- Mercury MCY-102
- Mercury MCY-104
- Merlin MLN-1C
- Monster LAM Omni MNST-3R-LAM-PRIME
- Naginata NG-C3B
- Nightstar NSR-10CS
- Nyx Prototype NX-65
- Orion ON1-MB
- Orion ON2-X
- Osiris OSR-3D
- Osiris OSR-4C
- Osiris OSR-4D
- Osiris OSR-5C
- Sekhmet OSR-SE
- Osprey OSP-25
- Osprey OSP-35
- Baba Yaga EON-YAGA
- Royal Ostroc OSR-2CB-K
- Ostroc OSR-3J
- Ostroc OSR-4L
- Ostscout OTT-9CS
- Ostscout OTT-9S
- Ostsol OTL-6D
- Ostsol OTL-6R
- Ostsol OTL-7M
- Ostsol OTL-8D
- Ostsol OTL-8M
- Penetrator PTR-6T
- Perseus P1-Prime
- Perseus P1-C
- Perseus P1-D
- Perseus P1-W
- Phoenix Hawk LAM PHX-HK3
- Phoenix Hawk PXH-4L
- Phoenix Hawk PXH-5L
- Phoenix Hawk PXH-6D
- Phoenix Hawk PXH-7CS
- Phoenix Hawk PXH-99
- Pillager PLG-4Z
- Pillager PLG-5L
- Pillager PLG-5Z
- Preta X-PRT-O-CONDITUS
- Prince Crab PRC-4B
- Prince Crab PRC-4G
- Prometheus PMTH-2
- Pulverizer PUL-4W
- Pulverizer PUL-5A
- Quickdraw QKD-8K
- Rakshasa MDG-2R
- Raptor RTX1-OF
- Raven RVN-4L
- Raven RVN-4LC
- Razorback RZK-10R
- Razorback RZK-9T
- Rifleman RFL-5R
- Rifleman RFL-6X
- Rifleman RFL-7M
- Rifleman RFL-8D
- Salamander PPR-7S
- Scorpion SCP-12M
- Sentinel STN-4D
- Shadow Hawk SHD-11CS
- Shadow Hawk SHD-5R
- Shadow Hawk SHD-7CS
- Sha Yu SYU-2B
- Sha Yu SYU-4B
- Shootist ST-8C
- Shootist ST-9C
- Twin ST-TW
- Sirocco SRC-3C
- Sirocco SRC-3X
- Sirocco SRC-5C
- Sirocco SRC-6M
- Slagmaiden SLG-X-5
- Sorcerer SRC-2L
- Spector SPR-ST
- Stalker STK-3F-X
- Stalker (75T) STK-4A
- Stalker STK-6M
- Stalker STK-8S
- Audiogoth STL-AG
- Stinger STG-5R
- Stinger STG-6S
- Stinger STG-7R
- Swordsman SWD-4
- Talos TLS-1T
- Tarantula ZPH-2A
- Tarantula ZPH-AM
- Templar TLR1-OB
- Templar TLR1-OC
- Templar TLR1-OF
- Thanatos TNS-4S
- Thanatos TNS-5M
- Hangover TNS-HA
- Thunder THR-2L
- Thunder THR-3L
- Thunderbolt TDR-10SE
- Thunderbolt TDR-8M
- Thunderbolt TDR-9M
- Thunderbolt TDR-9NAIS
- Titan II TI-2P
- UrbanMech UM-R25
- UrbanMech UM-R70
- Uziel UZL-3S
- Valiant V4-LNT-K7
- Valiant V4-LNT-L7
- Valiant V4-LNT-M4
- Valkyrie VLK-QD1
- Valkyrie VLK-QD3
- Valkyrie VLK-QD7
- Valkyrie II VLK-II-1M
- Valkyrie II VLK-II-2A
- Valkyrie II VLK-II-2L
- Valkyrie II VLK-II-2S
- Vanquisher VQR-2A
- Vanquisher VQR-2B
- Verfolger VR6-C
- Victor VTR-10D
- Victor VTR-10L
- Victor VTR-10S
- Vindicator VND-4L
- Vindicator VND-MKD
- Big Booma VQ-BB
- Volkh VKH-1
- Volkh VKH-5
- Volkh VKH-7
- Von Rohrs LAM VON-4RH-LAM
- Warhammer WHM-7H
- Warhammer WHM-8D
- Warhammer II WHM-8R
- Warhammer WHM-9D
- Warhammer WHM-9S
- Wasp LAM WSP-103
- Wasp WSP-3L
- Wasp WSP-3S
- Wasp WSP-4W
- Wight WGT-1LAW-SC
- Wight WGT-2SC
- Wolfhound WLF-3S
- Wolfhound WLF-4W
- Wolverine WVR-8D
- Wolverine WVR-8K
- Wraith TR3
- Zeus ZEU-9T
- Zeus X ZEU-X-X
Gear ID: Weapon_Laser_LargeLaserER_0-STOCK
- Albatross ALB-3U
- Anubis ABS-3D
- Anubis ABS-3T
- Anvil ANV-5M
- Anvil ANV-8M
- Archangel C-ANG-DEICIO
- Archer ARC-5R
- Archer ARC-8M
- Argus AGS-3M
- Atlas AS7-C
- Atlas AS7-CM
- Atlas II AS7-D-H
- Royal Atlas II AS7-D-HT
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S2
- Avatar AV1-OA
- Axman AXM-1TL
- Balar BA1-OA
- Barghest BGS-1T
- Barghest BGS-1ZP
- Barghest BGS-3T
- BattleMaster BLR-5M
- BattleMaster BLR-K3
- Bellerophon BEL-4S
- Black Hawk-KU BHKU-OD
- Blackjack BJ-2
- Blackjack BJ-2M
- Blackjack Omni BJ2-OE
- Buccaneer BCN-3R
- High Roller BSW-HR
- Bushwacker BSW-L1
- Bushwacker BSW-S2
- Bushwacker BSW-X1
- Chameleon CLN-7W
- Chameleon CLN-7Z
- Chimera CMA-1S
- Chimera CMA-C
- Cicada CDA-3G
- Clint CLNT-5U
- Royal Crab CRB-27b
- Crab CRB-45
- Crockett CRK-5003-1
- Royal Crockett CRK-5003-1b
- Crockett CRK-5003-3
- Crockett CRK-5004-1
- Dagoth DGH-FR18
- Decimator DCI-3C
- Dragon Fire DGR-4F
- Dragon Fire DGR-6FC
- Emperor EMP-6M
- Enforcer ENF-4AS
- Enforcer II ENF-5D
- Enforcer III ENF-6M
- Royal Exterminator EXT-4Db
- Exterminator EXT-4Db-EC
- Fafnir FNR-5B
- Wrath FNR-WR
- Falcon FLC-4Nb-PP2
- Firestarter FS9-OF
- Flashman FLS-9B
- Flashman FLS-9C
- Grasshopper GHR-5J
- Grasshopper GHR-6K
- Grasshopper GHR-C
- Great Turtle GTR-3
- Grigori X-GRG-O-CONDITUS
- Guillotine GLT-5M
- Guillotine GLT-8D
- Gurkha GUR-6G
- Hatamoto-Mizo HTM-27Y
- Hauptmann HA1-O
- Hauptmann HA1-OR
- Helepolis HEP-2L
- Helepolis HEP-3H
- Hermes II HER-5C
- Highlander HGN-734
- Hunchback HBK-2CS4C
- Huron Warrior HUR-WO-R4L
- Huron Warrior HUR-WO-R4M
- Huron Warrior HUR-WO-R4O
- Hussar HSR-200-D
- Royal Hussar HSR-200-Db
- JagerMech II JM7-D
- King Crab KGC-005
- Komodo KIM-2A
- Koschei KSC-5MC
- Kyudo KY2-D-02
- Lament LMT-1R
- Royal Lancelot LNC25-01sl
- Lancelot LNC25-01X
- Lancelot LNC25-04
- Lao Hu LHU-2A
- Lao Hu LHU-2B
- Lao Hu LHU-3B
- Lao Hu LHU-3C
- Lao Hu LHU-4M
- Lao Hu LHU-MKD
- Longbow LGB-7V
- Lynx LNX-9R
- Mackie MSK-9F
- Mackie II MSK-II-10H
- Mackie II MSK-II-10R
- Marauder MAD-5L
- Matar SAM-RS
- Mauler MAL-1R
- Mauler MAL-C
- Knockout MAL-KO
- Mercury II MCY-100
- Merlin MLN-2C
- Royal Mongoose MON-66b
- Night Hawk NTK-2Q
- Night Hawk NTK-2Q-EC
- Night Hawk NTK-2S
- Royal Ostroc OSR-2CB
- Royal Ostroc OSR-2CB-K
- Ostroc OSR-2D
- Ostroc OSR-4L
- Ostsol OTL-6D
- Royal Ostwar OWR-2MB
- Panther PNT-12A
- Panther PNT-AM
- Penetrator PTR-4D
- Penetrator PTR-6M
- Penetrator PTR-6S
- Penetrator PTR-6T
- Perseus P1-B
- The Immortal PX-IM
- Phoenix Hawk LAM PHX-HK1
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-1bC
- Royal Phoenix Hawk PXH-1c
- Phoenix Hawk PXH-1Kk
- Phoenix Hawk PXH-2K
- Phoenix Hawk PXH-3D
- Phoenix Hawk PXH-3K
- Phoenix Hawk PXH-3M
- Phoenix Hawk PXH-4L
- Phoenix Hawk PXH-7CS
- Kuroi Kiri PXH-KK
- Roc PXH-R
- Prince Crab PRC-5A
- Quickdraw QKD-6M
- Rakshasa MDG-1A
- Razorback RZK-9S
- Sha Yu SYU-2B
- Shootist ST-8A
- Shootist ST-8C
- Shootist ST-9C
- Twin ST-TW
- Sirocco SRC-6M
- Spector SPR-ST
- Spider SDR-7K2
- Stag ST-14G
- Stag STG-14G
- Stalker STK-3F-X
- Royal Stalker STK-3Fb
- Stalker (75T) STK-4M
- Stalker STK-5M
- Stalker STK-6M
- Striker STC-2G
- Talon TLN-5Z
- Talos II TLS-5T2
- Thanatos TNS-4S
- Hangover TNS-HA
- Royal Thorn THE-Nb
- Thug THG-11C
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Thunderbolt TDR-7M
- Thunderbolt TDR-8M
- Toyama TYM-1A
- Valkyrie II VLK-II-2A
- Vanquisher VQR-2A
- Verfolger VR7-R
- Victor VTR-11D
- St. Ives Blues VND-2SIB
- Volkh VKH-7
- Wolfhound WLF-2
- Wolverine WVR-7M
- Wyvern WVE-5Nsl
- Wyvern City WVE-5UX
- Zeus ZEU-5S
- Zeus ZEU-5T
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9S2
- Zeus ZEU-9T
Gear ID: Weapon_Laser_SmallLaserER_CLAN
- Blackjack Omni BJ2-OR
- Black Lanner BKL-D
- Cephalus CEP-B
- Dire Wolf DW-B
- Dire Wolf DW-D
- Dire Wolf DW-W
- Drift Shag DRF-C
- Executioner-B EXE-B-A
- Executioner EXE-C
- Cherbi EXE-CH
- Executioner EXE-D
- Executioner EXE-TC
- Falcon FLC-6C
- Firefly FFL-C
- Gargoyle GAR-PRIME
- Gargoyle GAR-A
- Gargoyle GAR-C
- Gargoyle GAR-D
- Kin Wolf GAR-KW
- Grendel GRD-Prime
- Grendel GRD-A
- Grendel GRD-B
- Grendel GRD-E
- Grendel GRD-H
- Hellbringer HBR-B
- Hellbringer HBR-C
- Hellfire HLF-2
- Huntsman HMN-C
- Hyperion HYP-1
- Ice Ferret IFR-PRIME
- Ice Ferret IFR-C
- Ice Ferret IFR-E
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-B
- Iron Cheetah IC-D
- Kingfisher KNG-Prime
- Kingfisher KNG-A
- Kingfisher KNG-B
- Kit Fox KFX-B
- Kit Fox KFX-E
- Purifier KFX-PR
- Kit Fox KFX-V
- Linebacker LBK-PRIME
- Linebacker LBK-B
- Linebacker LBK-D
- Linebacker LBK-H
- Redline LBK-RL
- Locust LCT C
- Locust IIC LCT-IIC-1
- Lupus LUPUS-B
- Lynx LNX C
- Mad Dog MDD-D
- Bandit MDD-BA
- Vulture MDD-R
- Marauder IIC MAD-IIC
- Marauder IIC MAD-IIC-3
- Marauder IIC MAD-IIC-8
- Mist Lynx MLX-B
- Mist Lynx MLX-D
- Mist Lynx MLX-E
- Ebon Dragoon MLX-ED
- Mist Lynx MLX-G
- Mongoose MON C
- Mongoose MON C2
- Naga NGA-PRIME
- Naga NGA-A
- Naga NGA-B
- Naga NGA-C
- Naga NGA-D
- Naga II NGA-II-PRIME
- Naga II NGA-II-A
- Night Chanter NHC-Prime
- Nova NVA-B
- Phantom PHN-Prime
- Phantom PHN-A
- Phantom PHN-B
- Phantom PHN-C
- Phantom PHN-D
- Piranha PIR-1
- Cipher PIR-CI
- Raptor RTX1-OR
- Rifleman IIC RFL-IIC
- Chironex RFL-IIC-CH
- Septicemia SPT-1
- Septicemia Prototype SPT-Proto
- Shadow Cat SHC-D
- Sidewinder SW-A
- Sidewinder SW-C
- Sidewinder SW-HH
- Spirit Walker SWK-Prime
- Spirit Walker SWK-A
- Stone Rhino STR-6
- Stormcrow SCR-E
- Stormcrow SCR-F
- Summoner SMN-C
- Summoner SMN-M
- Manul SNS-ML
- Thunderbolt TDR C
- Thunderbolt TDR C 2
- Timber Wolf TW-PRIME
- Timber Wolf TW-A
- Timber Wolf TW-D
- Timber Wolf TW-H
- Timber Wolf TW-S
- Timber Wolf TW-TC
- Warrant TW-WAR
- UrbanMech UM-IIC
- Vapor Eagle VGL-4
- Viper VPR-D
- Viper VPR-E
- Medusa VPR-M
- Vision Quest VQ-2NC
- Warhammer IIC WHM-IIC-4
- Warhammer WHM C
- Warhammer WHM C 2
- Warhawk WHK-B
- Warhawk WHK-D
- Woodsman WDM-PRIME
- Woodsman WDM-A
- Wyvern IIC WVE-IIC
Gear ID: Weapon_Laser_MediumLaserER_CLAN
- Adder ADR-B
- Annihilator ANH C
- Archer ARC C
- Arctic Cheetah ACH-Prime
- Shard ACH-SH
- Arctic Cheetah ACH-B
- Arctic Cheetah ACH-C
- Blood Kit ACW-BK
- Balar BA1-OR
- Black Lanner BKL-PRIME
- Black Lanner BKL-C
- Black Lanner BKL-E
- Black Python BP-4
- Black Python BP-5
- Rancor BAS-RA
- Bowman BOW-1
- Bowman BOW-2
- Cephalus CEP-A
- Cephalus CEP-D
- Champion CHP C
- Clint IIC CLNT-IIC
- Conjurer WVR-IIC
- Conjurer WVR-IIC-5
- Conjurer WVR-IIC-7
- Cougar COU-A
- Cougar COU-B
- Cougar COU-C
- Cougar COU-E
- Coyotl CTY-B
- Dervish IIC DV-IIC
- Devastator DVS-2-EC
- Ebon Jaguar EBJ-Prime
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-D
- Ebon Jaguar EBJ-E
- Ebon Jaguar EBJ-S
- Executioner EXE-A
- Executioner EXE-B
- Executioner EXE-H
- Executioner EXE-K
- Fire Moth FM-PRIME
- Fire Moth FM-D
- Gargoyle GAR-A
- Gargoyle GAR-C
- Gargoyle GAR-G
- Gargoyle GAR-H
- Goliath GOL-1HJJ
- Great Turtle GTR-5
- Grendel GRD-Prime
- Grendel GRD-B
- Grendel GRD-C
- Grendel GRD-D
- Grendel GRD-H
- Hammerhead HHD-1
- Hellbringer HBR-Prime
- Hellbringer HBR-A
- Hellbringer HBR-C
- Hellbringer HBR-F
- Hellbringer HBR-J
- Hellbringer HBR-P
- Virago HBR-VI
- Hellfire HLF-1
- Hellfire HLF-2
- Hellhound HLH-1
- Hellhound HLH-2
- Hellhound HLH-6
- Highlander HGN-IB
- Hoplite HOP C
- Howler HOW-5
- Hunchback IIC HBK-IIC
- Hunchback IIC HBK-IIC-10
- Hunchback IIC HBK-IIC-3
- Deathwish HBK-IIC-DW
- Hunchback IIC HBK-IIC-6
- Hunchback IIC HBK-IIC-81
- Hunchback IIC HBK-IIC-86
- Huntsman HMN-PRIME
- Huntsman HMN-C
- Ice Ferret IFR-A
- Ice Ferret IFR-E
- Incubus INC-1
- Incubus INC-2
- Incubus INC-5
- Incubus INC-7
- Incubus INC-8
- Incubus INC-6
- Iron Cheetah IC-D
- Fury JR7-IIC-FY
- Kingfisher KNG-A
- Kingfisher KNG-B
- Kingfisher KNG-C
- Kingfisher KNG-F
- Kingfisher KNG-H
- Kit Fox KFX-A
- Kit Fox KFX-B
- Kit Fox KFX-G
- Kit Fox KFX-J
- Kodiak KDK-1
- Kodiak KDK-2
- Kodiak KDK-3
- Kodiak KDK-4
- Kodiak KDK-5
- Spirit Bear KDK-SB
- Linebacker LBK-A
- Linebacker LBK-B
- Linebacker LBK-C
- Linebacker LBK-D
- Linebacker LBK-H
- Locust IIC LCT-IIC-2
- Locust IIC LCT-IIC-4
- Locust IIC LCT-IIC-5
- Lupus LUPUS-PRIME
- Lupus LUPUS-A
- Lupus LUPUS-B
- Lynx LNX C
- Mad Cat MK II MCII-1
- Mad Cat MK II MCII-2
- Mad Cat MK II MCII-7
- Deathstrike MCII-DS
- Mad Dog MDD-D
- Mad Dog MDD-F
- Marauder Omni MAD-BR-O
- Medusa MED-1
- Medusa MED-2
- Medusa MED-3
- Mist Lynx MLX-B
- Mist Lynx MLX-C
- Mist Lynx MLX-D
- Ebon Dragoon MLX-ED
- Mongoose MON C
- Mongoose MON C2
- Naga NGA-A
- Naga NGA-B
- Naga NGA-D
- Naja NAJA C
- Night Chanter NCH-A
- Night Gyr NTG-C
- Night Gyr NTG-F
- Nova NVA-Prime
- Breaker NVA-BK
- Nova NVA-E
- Nova NVA-F
- Nova Cat NCT-B
- Cobra Cat NCT-CC
- Omen OMN-1
- Sköll ON1-IIC-SK
- Osteon EON-1
- Osteon EON-A
- Osteon EON-D
- Owens OW-1 R
- Phantom PHN-Prime
- Phantom PHN-A
- Phantom PHN-B
- Phantom PHN-C
- Phantom PHN-D
- Phantom PHN-F
- Piranha PIR-1
- Piranha PIR-3
- Raptor RTX1-OR
- Scylla SCY-1
- Septicemia SPT-A
- Shadow Cat SHC-Prime
- Shadow Cat SHC-B
- Shadow Cat SHC-C
- Shadow Cat SHC-M
- Mishipeshu SHC-MI
- Shadow Cat SHC-S
- Shadow Hawk SHD C
- Sidewinder SW-A
- Sidewinder SW-C
- Slagmaiden SLG-X-2
- Spirit Walker SWK-A
- Royal Stalker STK-3DC
- Stinger STG C
- Stinger STG C 2
- Stone Rhino STR-4
- Stone Rhino STR-5
- Stormcrow SCR-Prime
- Stormcrow SCR-B
- Stormcrow SCR-E
- Stormcrow SCR-F
- Stormcrow SCR-G
- Stormcrow SCR-H
- Stormcrow SCR-I
- Stormcrow SCR-K
- Lacerator SCR-LC
- Stormcrow SCR-TC
- Storm Giant STM-2
- Summoner SMN-D
- Summoner SMN-F
- Summoner SMN-H
- Pride SMN-PD
- Sunder SD1-OR
- Sun Spider SNS-B
- Supernova SNV-4
- Thunderbolt TDR C
- Thunderbolt TDR C 2
- Timber Wolf TW-PRIME
- Timber Wolf TW-C
- Timber Wolf TW-F
- Timber Wolf TW-TC
- Warrant TW-WAR
- Turkina TRK-D
- Valkyrie IIC VLK-IIC
- Vapor Eagle VGL-4
- Vapor Eagle VGL-6
- Victor VTR C
- Viper VPR-A
- Viper VPR-C
- Viper VPR-D
- Viper VPR-E
- Viper VPR-H
- Warhammer WHM C
- Warhammer WHM C 3
- Warhawk WHK-B
- Nanuq WHK-NQ
- Grinner WLF-IIC
- Woodsman WDM-PRIME
- Woodsman WDM-B
- Wyvern IIC WVE-IIC
Gear ID: Weapon_Laser_LargeLaserER_CLAN
- Cinder ADR-CN
- Adder ADR-D
- Arctic Cheetah ACH-H
- Blood Kit ACW-BK
- Atlas AS7 C 2
- Atlas AS7 C 3
- Avatar AV1-OR
- Bane BNE-4
- Behemoth II BM-2
- Black Hawk-KU BHKU-OR
- Black Lanner BKL-PRIME
- Black Python BP-2
- Blood Asp BAS-C
- Blood Asp BAS-D
- Rancor BAS-RA
- Bowman BOW-2
- Canis CNS-1
- Cephalus Prototype CEP-Proto
- Conjurer WVR-IIC-3
- Cougar COU-D
- Dire Wolf DW-PRIME
- Dire Wolf DW-W
- Drift Shag DRF-C
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-D
- Emperor EMP-6A-EC
- Executioner-B EXE-B-B
- Executioner EXE-PRIME
- Executioner EXE-E
- Executioner EXE-K
- Falcon FLC-6C
- Firestarter FS9-OR
- Gargoyle GAR-D
- Grendel GRD-Prime
- Grizzly GRZ-2
- Hellbringer HBR-A
- Hellbringer HBR-C
- Hellbringer HBR-E
- Hellbringer HBR-M
- Virago HBR-VI
- Hellhound HLH-1
- Hellhound HLH-P
- Keeper HGN-IIC-KP
- Hunchback IIC HBK-IIC-TR
- Huntsman HMN-H
- Huntsman HMN-N
- Pakhet HMN-PA
- Hyperion HYP-PRIME
- Ice Ferret IFR-B
- Ice Ferret IFR-H
- Iron Cheetah IC-C
- Iron Cheetah IC-D
- Jenner IIC JR7-IIC-2
- Kingfisher KNG-B
- Kingfisher KNG-D
- Kingfisher KNG-F
- Kit Fox KFX-PRIME
- Kit Fox KFX-C
- Kit Fox KFX-G
- Kit Fox KFX-P
- Purifier KFX-PR
- Kodiak KDK-1
- Kodiak KDK-2
- Kodiak KDK-5
- Lancelot C 2
- Lancelot LNC25 C 2
- Linebacker LBK-A
- Linebacker LBK-C
- Linebacker LBK-E
- Locust IIC LCT-IIC-3
- Lynx LNX C
- Mad Dog MDD-B
- Marauder IIC MAD-IIC-2
- Medusa MED-4
- Mist Lynx MLX-C
- Mist Lynx MLX-P
- Mongoose MON C
- Mongoose MON C2
- Naga II NGA-II-A
- Night Chanter NHC-Prime
- Night Gyr NTG-C
- Night Gyr NTG-L
- Nova Cat NCT-Prime
- Nova Cat NCT-A
- Cobra Cat NCT-CC
- Orion IIC ON1-IIC
- Raptor RTX1-OR
- Osteon EON-PRIME
- Rifleman IIC RFL-IIC-5
- Scylla SCY-1
- Septicemia SPT-PRIME
- Septicemia SPT-D
- Shadow Cat SHC-A
- Shadow Cat SHC-D
- Mishipeshu SHC-MI
- Sidewinder SW-A
- Fizban SRC-FZ
- Spirit Walker SWK-Prime
- Stone Rhino STR-7
- Stormcrow SCR-Prime
- Stormcrow SCR-I
- Stormcrow SCR-P
- Storm Giant STM-2
- Summoner SMN-C
- Summoner SMN-D
- Summoner SMN-G
- Manul SNS-ML
- Sun Spider SNS-PRIME
- Sun Spider SNS-A
- Sun Spider SNS-B
- Supernova SNV-1
- Supernova SNV-2
- Supernova SNV-3
- Supernova SNV-II
- Talon TLN-5WJJ
- Thunderbolt TDR C
- Timber Wolf TW-PRIME
- Timber Wolf TW-C
- Timber Wolf TW-E
- Timber Wolf TW-F
- Warrant TW-WAR
- Turkina TRK-B
- Turkina TRK-M
- Vision Quest VQ-1NC
- Vision Quest VQ-2NC
- Vision Quest VQ-3NC
- Warhawk WHK-A
- Warhawk WHK-D
- Warhawk WHK-I
- Grinner WLF-IIC
- Woodsman WDM-PRIME
- Woodsman WDM-B
- Wyvern IIC WVE-IIC
Gear ID: Weapon_Laser_SmallLaserER_Prototype
Gear ID: Weapon_Laser_MediumLaserER_Prototype
Binary Laser
The Binary Laser Cannon is essentially two fused large lasers configured to fire at once. While this increases accuracy and penetration on a single point, the system is still markedly less efficient than firing two large lasers separately.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Binary Laser | N/A | Energy | 1 | 1 | 21 | 0 | 0 | 1 | 1 | 9 | 0 | +2 | 3 | +20% | 0 | 30 | 60 | 90 | 120 | Yes | |
M Binary Laser | N/A | Energy | 2 | 1 | 35 | 0 | 0 | 1 | 1 | 17 | 0 | +2 | 0 | +20% | 0 | 90 | 180 | 270 | 360 | Yes | |
L Binary Laser | N/A | Energy | 9 | 2 | 70 | 0 | 0 | 1 | 1 | 31 | 0 | +2 | 0 | +20% | 0 | 150 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_BinaryLaserSmall_0-STOCK
Improved Binary Laser
The Improved Binary Laser is a variation on the standard Binary Laser that deals greater damage and can fire the cores separately. Can change fire mode between Split Cores and Linked Cores. Linked is default mode, Split does two shots at less damage per shot with damage falloff on each shot but dealing greater overall damage at short range.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Improved S Binary Laser | N/A | Energy | 1 | 1 | 24 | 0 | 0 | 1 | 1 | 11 | 0 | +1 | 3 | +10% | 0 | 30 | 60 | 90 | 120 | Yes | |
Improved M Binary Laser | N/A | Energy | 2 | 1 | 40 | 0 | 0 | 1 | 1 | 22 | 0 | +1 | 0 | +10% | 0 | 90 | 180 | 270 | 360 | Yes | |
Improved L Binary Laser | N/A | Energy | 9 | 2 | 80 | 0 | 0 | 1 | 1 | 40 | 0 | +1 | 0 | +10% | 0 | 150 | 300 | 450 | 600 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Improved S Binary Laser | N/A | Energy | 1 | 1 | 14 | 0 | 0 | 2 | 1 | 11 | 0 | +1 | 3 | +10% | 0 | 30 | 60 | 90 | 120 | Yes | 30% dmg fall off between 31m and 91m |
Improved M Binary Laser | N/A | Energy | 2 | 1 | 23 | 0 | 0 | 2 | 1 | 22 | 0 | +1 | 0 | +10% | 0 | 90 | 180 | 270 | 360 | Yes | 30% dmg fall off between 95m and 275m |
Improved L Binary Laser | N/A | Energy | 9 | 2 | 45 | 0 | 0 | 2 | 1 | 40 | 0 | +1 | 0 | +10% | 0 | 150 | 300 | 450 | 600 | Yes | 30% dmg fall off between 155m and 450m |
Gear ID: Weapon_Laser_BinaryLaserSmall_1-Defiance
Gear ID: Weapon_Laser_BinaryLaserMedium_1-Defiance
Gear ID: Weapon_Laser_BinaryLaserCannon_1-Defiance
Bombast Laser
The Bombast Laser has four charge levels, with commensurate damage and range boosts the more power you feed it, though more powerful shots make more heat and are more inaccurate.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 50 | 0 | 0 | 1 | 1 | 20 | 0 | +1 | 0 | +50% | 0 | 150 | 300 | 450 | 600 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 60 | 0 | 0 | 1 | 1 | 30 | 0 | 0 | 0 | +50% | 0 | 180 | 360 | 540 | 720 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 70 | 0 | 0 | 1 | 1 | 40 | 0 | -1 | 0 | +50% | 0 | 200 | 400 | 600 | 800 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Bombast Laser | N/A | Energy | 7 | 3 | 80 | 0 | 0 | 1 | 1 | 50 | 0 | -2 | 0 | +50% | 0 | 230 | 460 | 690 | 920 | Yes |
Chemical Lasers
Chemical Lasers are not a new invention but a rediscovering of pre-spaceflight Terran laser technology, wherein a fuel source was consumed in order to create the desired laser effect. That ammo is explosive and the chemical laser does less damage than a conventionally powered equivalent, but the chemical process generates very little heat and the laser mechanism itself can be smaller and lighter since it doesn't require heavy capacitors to work.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Chem Laser | Chemical Laser | Support | 0.5 | 1 | 12 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | |
M Chem Laser | Chemical Laser | Energy | 1 | 1 | 17 | 0 | 0 | 1 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | |
L Chem Laser | Chemical Laser | Energy | 4 | 1 | 35 | 0 | 0 | 1 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_SmallLaser_Chemical_CLAN
Gear ID: Weapon_Laser_MediumLaser_Chemical_CLAN
- Assassin ASN-101PA
- Banshee BNC-3PA
- BattleMaster BLR-1PA
- Black Knight BL-7PA-KNT
- Brigand LDT-1PA
- Cataphract CTF-1PA
- Centurion CN9-S
- Clint CLNT-2-3PA
- Commando COM-2D-FT
- Crosscut ED-X6
- Enforcer ENF-3PA
- Enforcer II ENF-5PA
- ExcavatorMech EXV-4K
- Galleon GAL-3H
- Goliath GOL-1PA
- Goliath GOL-4P
- Goliath GOL-4PA
- Hunchback HBK-6PA
- Javelin JVN-12PA
- Jenner JR7-PC
- Kintaro KTO-18PA
- Locust LCT-1PA
- Mackie MSK-9P
- Marauder MAD-1PA
- Ostsol OTL-4PA
- Panther PNT-9PA
- Sledge PTR-SL
- Quickdraw QKD-4PA
- Reconquista RCQ-1C
- Rifleman RFL-3PA
- Spider SDR-7PA
- Spider SDR-7PAG
- Swordsman SWD-2PA
- Thunderbolt TDR-5PA
- Trebuchet TBT-5PA
- Victor VTR-9PA
- Vindicator VND-1PA
- Wolverine WVR-2P
- Zeus ZEU-6PA
Gear ID: Weapon_Laser_LargeLaser_Chemical_CLAN
- Banshee BNC-3PA
- Black Knight BL-7PA-KNT
- Charger CGR-1PA1
- Charger CGR-1PA2
- Charger CGR-1PAR1
- Cicada CDA-2PA
- Cicada CDA-3PA
- Goliath GOL-1PA
- Hector HOR-2PA
- Hornet HNT-191
- Hunchback HBK-4PA
- Hunchback HBK-5PA
- Mackie MSK-5PA
- Marauder MAD-1PA
- Ostsol OTL-4PA
- Panther PNT-9PA
- Sledge PTR-SL
- Phoenix Hawk PXH-1PA
- Rifleman RFL-2PA
- Stalker (75T) STK-4PAM
- Thunderbolt TDR-5PA
- Toro TR-PA-7
- Warhammer WHM-6PA
- Zeus ZEU-6PA
Chemical Pulse Lasers
Pulsed versions the more standard Chemical Lasers. Uses the same volatile ammo as a standard continuous beam Chemical Lasers and does less damage than a conventionally powered equivalent, but the chemical process generates very little heat and the laser mechanism itself can be smaller and lighter since it doesn't require heavy capacitors to work.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Chem Pulse Laser | Chemical Laser | Support | 0.75 | 1 | 17 | 0 | 0 | 1 | 1 | 4 | 0 | +1 | 3 | 0 | 0 | 30 | 70 | 110 | 150 | Yes | Anti-BA bonus damage: +50% |
M Chem Pulse Laser | Chemical Laser | Energy | 1.5 | 1 | 23 | 0 | 0 | 1 | 1 | 8 | 0 | +1 | 1 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | |
L Chem Pulse Laser | Chemical Laser | Energy | 6 | 2 | 44 | 0 | 0 | 1 | 1 | 16 | 0 | +1 | 1 | 0 | 0 | 180 | 300 | 390 | 510 | Yes |
Gear ID: Weapon_Laser_SmallLaserPulse_Chemical_CLAN
Gear ID: Weapon_Laser_MediumLaserPulse_Chemical_CLAN
Gear ID: Weapon_Laser_LargeLaserPulse_Chemical_CLAN
COIL
Contained Overflow Inertia Linkage beam weapons translate power from motion into a kinetic battery for rapid release. In practical terms, the farther a unit moves in a turn, the more damage a COIL will do and the more heat it will generate.
Damage for Standard mode is calculated like this: Base damage 30*(Evasion Pips^0.7). Heat is calculated like this: Base heat 30*(Evasion Pips^0.8)
Damage for Overcharge mode is calculated like this: Base damage 30*(Evasion Pips^1). Heat is calculated like this: Base heat 30*(Evasion Pips^1.25)
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 49 | 0 | 0 | 1 | 1 | 52 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 60 | 0 | 0 | 1 | 1 | 71 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 65 | 0 | 0 | 1 | 1 | 72 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 90 | 0 | 0 | 1 | 1 | 118 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 79 | 0 | 0 | 1 | 1 | 91 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 120 | 0 | 0 | 1 | 1 | 170 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 93 | 0 | 0 | 1 | 1 | 109 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 150 | 0 | 0 | 1 | 1 | 224 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 105 | 0 | 0 | 1 | 1 | 126 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 180 | 0 | 0 | 1 | 1 | 282 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 117 | 0 | 0 | 1 | 1 | 142 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 210 | 0 | 0 | 1 | 1 | 342 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 129 | 0 | 0 | 1 | 1 | 158 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 240 | 0 | 0 | 1 | 1 | 404 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 140 | 0 | 0 | 1 | 1 | 174 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 270 | 0 | 0 | 1 | 1 | 468 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 150 | 0 | 0 | 1 | 1 | 189 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 300 | 0 | 0 | 1 | 1 | 533 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 161 | 0 | 0 | 1 | 1 | 204 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 330 | 0 | 0 | 1 | 1 | 601 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Standard
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 171 | 0 | 0 | 1 | 1 | 219 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Overcharge
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
COIL | N/A | Support | 7 | 6 | 360 | 0 | 0 | 1 | 1 | 670 | 0 | +1 | 3 | 0 | 0 | 150 | 150 | 150 | 150 | Yes |
Gear ID: Weapon_COIL_COIL_0-STOCK
Electro-Lasers (S)
Electro-Lasers fire a thin targeting beam that acts as a conduit for a huge blast of electricity that fries the target alive and scrambles electronics. The electro-laser family has extreme heat and very short range but do more damage than their Inner-Sphere counterparts.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Elec-Laser (S) | N/A | Support | 0.5 | 1 | 20 | 0 | 0 | 1 | 1 | 6 | 0 | +1 | 4 | 0 | 0 | 60 | 90 | 90 | 90 | Yes | Only fires on a guaranteed hit. |
M Elec-Laser (S) | N/A | Energy | 1 | 1 | 30 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 1 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Only fires on a guaranteed hit. Inflicts -1 accuracy debuff on target for 2 turns. |
L Elec-Laser (S) | N/A | Energy | 6 | 2 | 50 | 0 | 0 | 1 | 1 | 27 | 0 | +1 | 1 | 0 | 0 | 120 | 240 | 360 | 360 | Yes | Only fires on a guaranteed hit. Inflicts -2 accuracy debuff on target for 2 turns. |
Gear ID: Weapon_Laser_SmallLaserElectro
- Archer ARC-3M
- Banshee BNC-4E
- Blaze BLZ-4L
- Cheetah CHE-4F
- Cheetah CHE-5F
- Coehorn COE-V6
- Dervish DV-10A
- Emperor EMP-5D
- Firestarter FS10-H
- Firestarter FS10-N
- Firestarter FS10-V
- Hunchback II HBK-2-4G
- Hunchback II HBK-2-5G
- Locust II LCT-2-2V
- Longbow LGB-9D
- Peregrine PGR-2V
- Pixie PXI-1G
- Scrapper ARP-4V
- Screecher SCRE-H8
- Trooper TP-2D
- Trooper TP-2R
- Trooper TP-3R
- Wasp II WSP-2-1S
- Wasp II WSP-2-2A
Gear ID: Weapon_Laser_MediumLaserElectro
- Archer ARC-3R
- Banshee BNC-4S
- Catapult CPLT-S2
- Cheetah CHE-4M
- Coehorn COE-V6
- Commando COM-2S
- Dervish DV-10M
- Embrasure EMB-7M
- Emperor EMP-5B
- Firestarter FS10-H
- Firestarter FS10-M
- Griffin GRF-2S
- Guillotine GLT-4V
- Helepolis HEP-5B
- Helepolis HEP-5H
- Hunchback II HBK-2-4G
- Hunchback II HBK-2-5D
- Hunchback II HBK-2-5G
- Knight KNT-3G
- Lambda LBD-4M
- Liquidator LQD-1R
- Locust II LCT-2-2D
- Locust II LCT-2-2V
- Longbow LGB-9Q
- Mackie MSK-8DD
- Menoetes MNO-D
- Menoetes MNO-S
- Orion ON2-K
- Ostroc OSR-3S
- Ostwar OWR-3N
- Peregrine PGR-1N
- Pixie PXI-1
- Rashnu RSH-4Z
- Rifleman RFL-4B
- Scrapper ARP-3J
- Screecher SCRE-H4
- Shadow Hawk II SHD-2-2D
- Shadow Hawk II SHD-2-2H
- Stalker STK-3S
- Stinger II STG-2-3R
- Thorn THE-H
- Thorn THE-L
- Thorn THE-W
- Thunderbolt TDR-3E
- Thunderbolt TDR-3S
- Victor VTR-10B
- Warhammer WHM-5H
- Warhammer WHM-5R
- Wasp II WSP-2-1A
Gear ID: Weapon_Laser_LargeLaserElectro
- Banshee BNC-4L
- Cheetah CHE-6G
- Commando COM-2P
- Crusher CRH-Y6
- Embrasure EMB-7M
- Embrasure EMB-8S
- Emperor EMP-5B
- Tisiphone TSP-H0
- Firestarter FS10-V
- Guillotine GLT-4H
- Helepolis HEP-5H
- Lambda LBD-4M
- Lithobolos LTH-B3
- Longbow LGB-10S
- Mackie MSK-7B
- Ostroc OSR-3S
- Peregrine PGR-1E
- Piledriver PLD-5R
- Pixie PXI-1
- Rifleman RFL-4N
- Screecher SCRE-H4
- Stalker STK-3S
- Stinger II STG-2-4R
- Swooping Falcon SPF-12D
- Taranis TRN-6S
- Thunderbolt TDR-3N
- Thunderbolt TDR-3S
- Thunder Hammer THM-4R
- Thunder Hammer LAM THM-LAM-4R
- Trooper TP-3R
Heavy Lasers
Heavy lasers deal considerably more damage than their standard equivalent at the cost of significantly increased heat generation. Additionally, the weapon's energy signature produces sensor intereference in 'Mechs resulting in a +3 accuracy penalty.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Heavy S Laser (C) | N/A | Support | 0.5 | 1 | 30 | 0 | 0 | 1 | 1 | 12 | 0 | -3 | 3 | -50% | 0 | 30 | 60 | 90 | 90 | Yes | |
Heavy M Laser (C) | N/A | Energy | 1 | 2 | 50 | 0 | 0 | 1 | 1 | 21 | 0 | -3 | 0 | -50% | 0 | 90 | 180 | 270 | 360 | Yes | |
Heavy L Laser (C) | N/A | Energy | 4 | 3 | 80 | 0 | 0 | 1 | 1 | 54 | 0 | -3 | 0 | -50% | 0 | 150 | 300 | 450 | 600 | Yes | |
Super M Laser | N/A | Energy | 1 | 2 | 50 | 0 | 0 | 1 | 1 | 21 | 0 | -1 | 0 | -50% | 0 | 90 | 180 | 270 | 360 | Yes | Volatile: explodes for 50 damage |
Gear ID: Weapon_Laser_HeavySmallLaser_CLAN
- Arctic Cheetah ACH-H
- Bellonarius BKL-BL
- Executioner EXE-E
- Fire Moth FM-H
- Beowulf GRD-BW
- Hel HCT-HL
- Hellbringer HBR-H
- Hellfire HLF-1
- Void HLF-VO
- Huntsman HMN-H
- Kit Fox KFX-BW
- Locust IIC LCT-IIC-4
- Praying Mantis MTS-P
- Mist Lynx MLX-F
- Mist Lynx MLX-H
- Naga II NGA-II-H
- Pallas PLS-1X
- Phantom PHN-H
- Piranha PIR-2
- Stone Rhino STR-2
- Summoner SMN-G
- Summoner SMN-Q
Gear ID: Weapon_Laser_HeavyMediumLaser_CLAN
- Arctic Cheetah ACH-H
- Bellonarius BKL-BL
- Blood Asp BAS-PRIME
- Blood Asp BAS-D
- Over A Barrel CEP-OAB
- Conjurer WVR-IIC-3
- Conjurer WVR-IIC-4
- Cougar COU-H
- Dire Wolf DW-X
- Ebon Jaguar EBJ-H
- Executioner EXE-E
- Executioner EXE-P
- Mothra FM-MO
- Gargoyle GAR-E
- Glass Spider GLS-3
- Hel HCT-HL
- Hellfire HLF-1
- Hellfire HLF-2
- Void HLF-VO
- Huntsman HMN-H
- Huntsman HMN-N
- Ice Ferret IFR-H
- Rainbow Crow IFR-RC
- Jenner JR7-BN
- Kit Fox KFX-H
- Tiburon LUPUS-TB
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Mad Dog MDD-H
- Praying Mantis MTS-P
- Marauder MAD-3TL
- Mist Lynx MLX-F
- Mist Lynx MLX-H
- Naga II NGA-II-H
- Nova NVA-H
- Nap Time OSP-NP
- Ostprey OTT-OP
- Phantom PHN-F
- Piranha PIR-2
- Cipher PIR-CI
- Sirocco X-PRT-O-SIROCCO
- Septicemia SPT-C
- Stone Rhino STR-2
- Summoner SMN-Q
- Supernova SNV-4
- Tarantula ZPH-C
- Turkina TRK-H
- Vapor Eagle VGL-3
- Viper VPR-H
- Viper VPR-I
- Gothi VKH-GTH
Gear ID: Weapon_Laser_HeavyLargeLaser_CLAN
- Adder ADR-H
- Black Lanner BKL-H
- Black Python BP-3
- Black Python BP-4
- Blood Asp BAS-A
- Dire Wolf DW-H
- Ebon Jaguar EBJ-H
- Executioner EXE-H
- Gargoyle GAR-H
- Grendel GRD-H
- Hellbringer HBR-H
- Hellfire HLF-1
- Hellfire HLF-2
- Hunchback IIC HBK-IIC-2
- Hyperion HYP-1
- Incubus INC-4
- Kingfisher KNG-H
- Linebacker LBK-H
- Mad Dog MDD-H
- Marauder IIC MAD-IIC-2
- Naga II NGA-II-H
- Night Gyr NTG-H
- Nova Cat NCT-D
- Rifleman IIC RFL-IIC-3
- Sidewinder SW-H
- Slagmaiden SLG-X
- Stone Rhino STR-2
- Stormcrow SCR-H
- Summoner SMN-H
- Tarantula ZPH-C
- Timber Wolf TW-H
- Warhammer IIC WHM-IIC-3
- Warhawk WHK-H
Gear ID: Weapon_Laser_MediumLaserSuperior_0-STOCK
- Crosscut IIC ED-IIC
- Pallas PLS-1X (Fixed Gear)
Lances (S)
The Sanctuary Worlds developed laser technology in a different direction than the Inner Sphere. Where the Clans and the Inner Sphere developed extended range lasers, the Sanctuary Worlders developed the lance system. Essentially a high-powered and very precise laser scalpel, lances provide high armor penetration at longer range but do less traditional damage to armor itself.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Lance (S) | N/A | Support | 1 | 1 | 10 | 0 | 0 | 1 | 1 | 10 | 0 | +1 | 3 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 5 structure dmg. Anti-BA bonus damage: 50% |
M Lance (S) | N/A | Energy | 2 | 1 | 15 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | -50% | 0 | 60 | 150 | 240 | 360 | Yes | 10 structure dmg. |
L Lance (S) | N/A | Energy | 6 | 2 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 0 | -50% | 0 | 120 | 240 | 360 | 480 | Yes | 20 structure dmg. |
Gear ID: Weapon_Lance_SmallLance
Modal Lasers (S)
Modal Lasers are specially calibrated to provide four distinct firing modes for maximum combat effectiveness. Between an accuracy mode, a damage mode, a range-boosting mode, and the default balanced mode, the Modal Lasers are effective in all circumstances.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 15 | 0 | 0 | 1 | 1 | 6 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 30 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 50 | 0 | 0 | 1 | 1 | 25 | 0 | +1 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Modal Laser Mode Switching. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 22 | 0 | 0 | 1 | 1 | 13 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 38 | 0 | 0 | 1 | 1 | 23 | 0 | 0 | 0 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 65 | 0 | 0 | 1 | 1 | 35 | 0 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Modal Laser Mode Switching. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 11 | 0 | 0 | 1 | 1 | 10 | 0 | +2 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 25 | 0 | 0 | 1 | 1 | 20 | 0 | +2 | 0 | 0 | 0 | 60 | 150 | 240 | 300 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 40 | 0 | 0 | 1 | 1 | 35 | 0 | +2 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Modal Laser Mode Switching. |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S Modal Laser (S) | N/A | Support | 1 | 1 | 12 | 0 | 0 | 1 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 45 | 90 | 135 | 180 | Yes | Modal Laser Mode Switching. |
M Modal Laser (S) | N/A | Energy | 2 | 1 | 24 | 0 | 0 | 1 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 210 | 330 | 420 | Yes | Modal Laser Mode Switching. |
L Modal Laser (S) | N/A | Energy | 6 | 2 | 40 | 0 | 0 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | Modal Laser Mode Switching. |
Gear ID: Weapon_Laser_SmallLaserModal
Gear ID: Weapon_Laser_LargeLaserModal
- Banshee BNC-4S
- Coehorn COE-M7
- Crusher CRH-Y4
- Embrasure EMB-7D
- Embrasure EMB-8W
- Emperor EMP-5G
- Alecto ALC-T0
- Guillotine GLT-4M
- Leaper LPR-3K
- Lithobolos LTH-B2
- Longbow LGB-9E
- Orion ON2-S
- Ostroc OSR-3M
- Ostwar OWR-3D
- Ostwar OWR-3L
- Pixie PXI-1M
- Scorpion SCP-4M
- Shadow Hawk II SHD-2-3G
- Uranus URN-8V
- Victor VTR-10F
- Wasp II WSP-2-3V
- Wolverine WVR-4D
Pulse Lasers
Standard Pulse Lasers
An improvement upon standard lasers, pulse lasers have better accuracy, especially against moving targets, and higher damage. However, they have a reduced effective range as well as increased heat and weight.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Micro Pulse (C) | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 3 | 0 | 0 | 6 | -25% | 0 | 30 | 40 | 50 | 60 | Yes | Anti-BA bonus damage: +25% |
S Pulse | N/A | Support | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 8 | 0 | +2 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Anti-BA bonus damage: 50% |
S Pulse (C) | N/A | Support | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 6 | 0 | 0 | 6 | 0 | 0 | 40 | 60 | 80 | 110 | Yes | Anti-BA bonus damage: +75% |
M Pulse | N/A | Energy | 2 | 1 | 27 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | |
M Pulse (C) | N/A | Energy | 2 | 1 | 35 | 0 | 0 | 1 | 1 | 17 | 0 | 0 | 3 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | |
L Pulse | N/A | Energy | 7 | 2 | 50 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | 0 | 0 | 180 | 300 | 390 | 510 | Yes | |
L Pulse (C) | N/A | Energy | 6 | 2 | 55 | 0 | 0 | 1 | 1 | 30 | 0 | 0 | 3 | 0 | 0 | 150 | 270 | 360 | 480 | Yes | |
Improved L Pulse | N/A | Energy | 6 | 2 | 50 | 0 | 0 | 1 | 1 | 27 | 0 | +1 | 2 | 0 | 0 | 180 | 300 | 390 | 510 | Yes |
Gear ID: Weapon_Laser_SmallLaserPulse_0-STOCK
- Annihilator ANH-1X
- Annihilator II ANH-II-L
- Awesome AWS-9M
- BattleMaster BLR-4S
- BattleMaster BLR-5K
- BattleMaster BLR-GSD
- Catapult CPLT-C4C
- Catapult CPLT-C4CIR
- Catapult CPLT-C4CR
- Catapult CPLT-K6X
- Champion CHP-2X
- Champion CHP-2XS
- Cicada CDA-3M
- Cicada CDA-3MA
- Clint CLNT-2-4U
- Crab CRB-44K
- Crusader CRD-7MK
- Disrupter DSR-5V
- Dragoon AEM-002
- Dragoon AEM-003
- Excalibur EXC-B1
- Fafnir II FNR2-4
- Goliath GOL-3M2
- Santa's Sled GOL-SS
- Grand Titan T-IT-N10M
- Grasshopper GHR-1M
- Griffin GRF-3RG
- Hellspawn HSN-7X
- Hunchback HBK-5M
- Hunchback HBK-6N
- Imp IMP-1X
- Ironclad IC-100
- Ironclad IC-110
- Juggernaut JG-R9T1
- Royal Locust LCT-1Vb
- Marauder MAD-5D-DC
- Ostsol OTL-6D
- Owens OW-1 A
- Phoenix Hawk LAM PHX-HK2P
- Prometheus PMTH-1
- Raptor RTX1-OC
- Raven RVN-3M
- Rifleman RFL-6M
- Screamer SCR-2X-LAM
- Sorcerer SRC-2L
- Spider SDR-AM
- Stinger LAM STG-A1
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Royal Thunderbolt TDR-5Sb
- UrbanMech UM-R63
- UrbanMech UM-R68
- UrbanMech UM-R69
- Royal Warhammer WHM-7A
- Warhammer WHM-7K
- Wasp WSP-3W
- Wasp WSP-4W
- Wolverine WVR-7K
- Wolverine WVR-8C
Gear ID: Weapon_Laser_MediumLaserPulse_0-STOCK
- Annihilator ANH-2A
- Archer ARC-5S
- Assassin ASN-23
- The Boar's Head AS7-BH
- Atlas AS7-C
- Atlas AS7-CM
- Atlas II AS7-D-H
- Atlas II AS7-D-H2
- Atlas II AS7-D-HK
- Royal Atlas II AS7-D-HT
- Atlas II AS7-D-MA
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-R
- Atlas-N2K Proto Atlas-N2K-Proto
- Avatar AV1-O
- Awesome AWS-9M
- Axman AXM-3N
- Balar BA1-OB
- BattleMaster BLR-3S
- BattleMaster BLR-5K
- Black Hawk-KU BHKU-O
- Blackjack Omni BJ2-OD
- Black Knight BL-10X-KNT
- Black Knight BL-9-KNT
- Brigand LDT-1
- Buccaneer BCN-3R
- Bushwacker BSW-X2
- Cataphract CTF-3L
- Cataphract CTF-3LL
- Catapult CPLT-K5
- Catapult CPLT-K6X
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Yen-Lo-Wang CN9-YLW2
- Chameleon CLN-7W
- Champion CHP-2X
- Charger CGR-3K
- Charger CGR-C
- Clint CLNT-2-3U
- Commando COM-AM
- Corsair (75T) COR-TB
- Crab CRB-27sl
- Crab CRB-35
- Royal Crockett CRK-5003-1b
- Crusader CRD-4D
- Crusader CRD-4K
- Crusader CRD-5K
- Cyclone CYC-HS
- Dagoth DGH-HR20
- Disrupter DSR-4V
- Disrupter DSR-6V
- Dragon DRG-8D
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragoon AEM-003
- Dragoon AEM-004X
- Emperor EMP-6A
- Emperor EMP-6A-EC
- Emperor EMP-6M
- Enforcer III ENF-6B
- Enforcer III ENF-6G
- Fafnir FNR-5
- Fafnir FNR-5B
- Fafnir FNR-5R
- Fafnir FNR-6
- Wrath FNR-WR
- Falcon FLC-4Nb-PP2
- Falcon FLC-4P
- Falcon FLC-5P
- Firebee FRB-2L
- Firefly FFL-4C
- Firestarter FS9-OB
- Flashman FLS-9B
- Flashman FLS-9C
- Flea FLE-17
- Romeo 5000 FLE-R5K
- Grand Titan T-IT-N10M
- Grand Titan T-IT-N11M
- Grasshopper GHR-1M
- Grasshopper GHR-6K
- Griffin GRF-3RG
- Gunslinger GUN-1ERD
- Hatamoto-Hi HTM-27U
- Hatamoto-Hi HTM-C
- Hatamoto-Hi HTM-CM
- Hatchetman HCT-5S
- Hauptmann HA1-O
- Hauptmann HA1-OB
- Hauptmann HA1-OC
- Hector HOR-2B
- Hellspawn HSN-7D
- Hellspawn HSN-8E
- Hellspawn HSN-9F
- Hermes HER-4S
- Hermes II HER-5S
- Highlander HGN-734
- Hornet HNT-AM
- Hunchback HBK-5S
- Hunchback HBK-5SG
- Grid Iron HBK-GI
- Huron Warrior HUR-WO-O
- Huron Warrior HUR-WO-R4L
- Huron Warrior HUR-WO-R4O
- Icarus II ICR-1R
- Imp IMP-1A
- Imp IMP-1B
- Imp IMP-3E
- Imp IMP-4E
- JagerMech JM6-DD
- Firebrand JM6-FB
- JagerMech II JM7-D
- JagerMech II JM7-F
- JagerMech II JM7-L
- Javelin JVN-11D
- Jenner JR7-M
- Jinggau JN-G8A
- Juggernaut JG-R9T1
- Golden Boy KTO-GB
- Koschei KSC-4I
- Koschei KSC-4L
- Legacy LGC-02
- Royal Locust LCT-1Vb
- Locust LCT-4P
- Longbow LGB-7V
- Marauder MAD-5CS
- Marauder MAD-5D
- Marauder MAD-5D-DC
- Marauder MAD-5M
- Marauder MAD-5S
- Marauder MAD-5T
- Marauder MAD-5X
- Marauder MAD-GA
- Alpha MAD-AL
- Matar SAM-RS
- Mauler MAL-3S
- Mongoose MON-88
- Monster MNST-3R
- Nagual S-NG-LAM
- Night Hawk NTK-2Q
- Nightstar NSR-9J
- Nightstar NSR-9SS
- Wolf Phoenix NSR-WP
- Orion ON1-MA
- Orion ON2-M
- Osiris OSR-4D
- Ostsol OTL-5M
- Ostsol OTL-6D
- Ostsol OTL-8M
- Ostwar OWR-2Q
- Owens OW-1 E
- Panther PNT-12A
- Penetrator PTR-4D
- Penetrator PTR-4F
- Penetrator PTR-6M
- Penetrator PTR-6S
- Perseus P1-Prime
- Perseus P1-A
- Perseus P1-C
- Phoenix Hawk PXH-1Kk
- Phoenix Hawk PXH-3D
- Phoenix Hawk PXH-3K
- Phoenix Hawk PXH-3M
- Phoenix Hawk PXH-3PL
- Roc PXH-R
- Preta X-PRT-O-RAPTUS
- IV-Four QKD-IV4
- Rakshasa MDG-1A
- Rakshasa MDG-1B
- Rakshasa MDG-2A
- Powerhouse RGH-PH
- Salamander PPR-6S
- Salamander PPR-6T
- Screamer SCR-2X-LAM
- Shadow Hawk SHD-5S
- Sha Yu SYU-4B
- Shogun SHG-2H
- Shogun SHG-3H
- Shootist ST-8A
- Sirocco SRC-3C
- Sirocco SRC-5C
- Sling SL-1H
- Sorcerer SRC-1B
- Sorcerer SRC-1C
- Royal Sorcerer SRC-1CC
- Sorcerer SRC-2K
- Spector SPR-5S
- Spider SDR-7C
- Spider SDR-7K
- Spider SDR-7M
- Spider SDR-8M
- Spider SDR-C
- Stag II ST-24G
- Stag II STG-24G
- Stag II ST-25G
- Stag II STG-25G
- Stalker STK-7D
- Stalker STK-8S
- Stinger LAM STG-A1
- Stinger LAM STG-A7
- Strider SR1-O-D
- Striker STC-2D
- Sunder SD1-OA
- Sunder SD1-OB
- Tarantula ZPH-3A
- Templar TLR1-O
- Templar TLR1-OA
- Templar TLR1-OC
- Templar TLR1-OE
- Templar TLR1-OF
- Templar TLR1-OS
- Thanatos TNS-4S
- Thanatos TNS-4T
- Hangover TNS-HA
- Thug THG-13K
- Thunder THR-1L
- Thunderbolt TDR-7SE
- Thunder Hawk TDK-7Y
- Tolson TOL-5Nb
- Trebuchet TBT-9K
- Loup de Guerre TBT-LG
- Valiant V4-LNT-S7
- Valkyrie VLK-QD
- Super Valkyrie VLK-QS-X
- Kenning VLK-II-KN
- Victor VTR-9D
- Victor VTR-9K
- Victor VTR-C
- Dragon Slayer VTR-DS
- Viking VKG-2G
- St. Ives Blues VND-2SIB
- Vindicator VND-3L
- Vindicator VND-4L
- Volkh VKH-4
- Von Rohrs VON-4RH-9
- Vulcan VT-5M
- Warhammer WHM-4L
- Warhammer WHM-7S
- Black Widow WHM-BW
- Wasp LAM WSP-100B
- Wasp WSP-1S
- Wasp WSP-3M
- Wasp WSP-4T
- Wolverine WVR-7D
- Wolverine II WVR-7H
- Wolverine WVR-7K
- Wolverine WVR-7M
- Wolverine WVR-8C
- Wolverine WVR-8K
- Wolverine WVR-8S
- Wolverine WVR-9D
- Wraith TR1
- Wraith TR1JJ
- Wraith TR2
- Wyvern WVE-10N
- Wyvern WVE-9N
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9T
- Zeus X ZEU-9WD
- Zeus X ZEU-X-OL
Gear ID: Weapon_Laser_LargeLaserPulse_0-STOCK
- Albatross ALB-3U
- Albatross ALB-4U
- Annihilator ANH-1A4
- Anvil ANV-3M
- Anvil ANV-3MJJ
- Anvil ANV-3R
- Anvil ANV-5Q
- Anvil ANV-6M
- Axman AXM-1N
- Axman AXM-2N
- Balar BA1-OB
- Royal BattleMaster BLR-1GB
- Royal BattleMaster BLR-1GBC
- Berserker BRZ-A3
- Black Hawk-KU BHKU-OB
- The Arrow BJ-A
- Royal Black Knight BL-6B-KNT
- Black Knight BL-9-KNT
- Bushwacker BSW-W1
- Ravager COR-RA
- Crab CRB-27sl
- Dragoon AEM-002A
- Dragoon AEM-004X
- Enfield END-6Q
- Enforcer III ENF-6B
- ExcavatorMech EXV-2B
- Firebee FRB-AM
- Firestarter FS9-OB
- Grand Titan T-IT-N10M
- Grasshopper GHR-6J
- Griffin GRF-1DS
- Griffin GRF-3RG
- Gurkha GUR-4G
- Hector HOR-2B
- Imp IMP-3E
- Juggernaut JG-R9T1
- King Crab KGC-001
- King Crab KGC-002
- Koschei KSC-4L
- Mackie MSK-12S
- Marauder MAD-5D
- Marauder MAD-5D-DC
- Marauder MAD-5M
- Marauder MAD-5T
- Matar SAM-RS
- Ostsol OTL-5M
- Ostsol OTL-8M
- Perseus P1-B
- Phoenix Hawk LAM PHX-HK2P
- Phoenix Hawk PXH-3PL
- Phoenix Hawk PXH-3S
- Phoenix Hawk PXH-7S
- Prometheus PMTH-2
- Rakshasa MDG-2A
- Rampage RMP-4G
- Rampage RMP-5G
- Rifleman RFL-5L
- Rifleman II RFL-3N-2
- Salamander PPR-6T
- Sorcerer SRC-1C
- Stalker (75T) STK-4A
- Surtur SUR-T2
- Templar TLR1-O
- Templar TLR1-OS
- Thunderbolt TDR-9SE
- Titan TI-1T
- Uziel UZL-3S
- Viking VKG-2G
- Vulcan VT-5M
- Wolverine WVR-7K
- Wolverine WVR-8C
- Wraith TR1
- Wraith TR3
- Royal Wyvern WVE-5Nb
- Wyvern WVE-9N
Gear ID: Weapon_Laser_MicroLaserPulse_CLAN
Gear ID: Weapon_Laser_SmallLaserPulse_CLAN
- Adder ADR-A
- Arctic Cheetah ACH-A
- Arctic Wolf Omni ACW-A
- Black Python BP-1
- Black Python BP-2
- Black Python BP-3
- Black Python BP-4
- Cazador CZD-1
- Champion CHP C
- Cougar COU-A
- Coyotl CTY-A
- Executioner EXE-D
- Firestarter HB-C
- Glass Spider GLS-2
- Grendel GRD-D
- Grizzly GRZ-1
- Huntsman HMN-D
- Huntsman HMN-H
- Ice Ferret IFR-B
- Jenner IIC JR7-IIC-2
- Jenner IIC JR7-IIC-3
- Kit Fox KFX-PRIME
- Kit Fox KFX-C
- Kit Fox KFX-P
- Kit Fox KFX-S
- Locust IIC LCT-IIC-3
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Nova NVA-C
- Shadow Cat SHC-TC
- Sidewinder SW-E
- Spirit Walker SWK-A
- Stinger STG C
- Stinger STG C 2
- Stone Rhino STR-1
- Stone Rhino STR-7
- Tarantula ZPH-AM
- Thunderbolt TDR C 2
- Timber Wolf TW-B
- Viper VPR-B
- Viper VPR-H
- Warhammer WHM C 2
- Woodsman WDM-B
Gear ID: Weapon_Laser_MediumLaserPulse_CLAN
- Adder ADR-C
- Archer ARC C 2
- Arctic Cheetah ACH-B
- Arctic Cheetah ACH-C
- Atlas AS7 C 2
- Red Corsair BLR-1G-RC
- Red Corsair DMM-3Y
- Blackjack Omni BJ2-OR
- Black Lanner BKL-A
- Black Lanner BKL-D
- Black Lanner BKL-H
- Black Python BP-1
- Black Python BP-3
- Black Python BP-4
- Blood Asp BAS-PRIME
- Blood Asp BAS-B
- Blood Asp BAS-E
- Cephalus CEP-C
- Champion CHP C
- Cherub C-HRB-O-LATERIS
- Conjurer WVR-IIC-2
- Conjurer WVR-IIC-4
- Coyotl CTY-PRIME
- Dervish IIC DV-IIC
- Dire Wolf DW-PRIME
- Dire Wolf DW-B
- Dire Wolf DW-C
- Dire Wolf DW-D
- Dire Wolf DW-H
- Dire Wolf DW-S
- Ultraviolet DW-UV
- Dire Wolf DW-W
- Drift Shag DRF-C
- Ebon Jaguar EBJ-A
- Ebon Jaguar EBJ-B
- Esprit De Corps EBJ-EC
- Ebon Jaguar EBJ-H
- Executioner-B EXE-B-B
- Executioner EXE-D
- Firefly FFL-C
- Fire Moth FM-B
- Gargoyle GAR-A
- Gargoyle GAR-D
- Glass Spider GLS-2
- Glass Spider GLS-3
- Grendel GRD-A
- Grendel GRD-B
- Grendel GRD-D
- Grendel GRD-E
- Grizzly GRZ-1
- Hellbringer HBR-D
- Highlander IIC HGN-IIC-1
- Highlander IIC HGN-IIC-4
- Hoplite HOP C
- Hunchback IIC HBK-IIC-2
- Huntsman HMN-B
- Huntsman HMN-D
- Pakhet HMN-PA
- Ice Ferret IFR-D
- Imp IMP C
- Incubus INC-3
- Incubus INC-4
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-B
- Iron Cheetah IC-C
- Kingfisher KNG-Prime
- Kingfisher KNG-A
- Kingfisher KNG-E
- Kit Fox KFX-F
- Kit Fox KFX-S
- Kit Fox KFX-W
- Locust LCT C
- Locust IIC LCT-IIC-1
- Tippytoes LCT-IIC-TT
- Lupus LUPUS-B
- Deathstrike MCII-DS
- Mad Dog MDD-Prime
- Mad Dog MDD-B
- Mad Dog MDD-D
- Mad Dog MDD-DD
- Mad Dog MDD-S
- Marauder IIC MAD-IIC
- Marauder IIC MAD-IIC-2
- Marauder IIC MAD-IIC-8
- Gorgon MED-GR
- Naga II NGA-II-C
- Night Chanter NHC-Prime
- Night Gyr NTG-PRIME
- Night Gyr NTG-A
- Night Gyr NTG-D
- Night Gyr NTG-E
- Night Gyr NTG-H
- Nova NVA-A
- Nova NVA-S
- Nova Cat NCT-A
- Omen OMN-1
- Phantom PHN-H
- Phoenix Hawk PXH C
- Prometheus PMTH-1
- Rifleman IIC RFL-IIC-5
- Shadow Cat SHC-D
- Sidewinder SW-PRIME
- Sidewinder SW-B
- Sidewinder SW-E
- Sidewinder SW-HH
- Stone Rhino STR-6
- Spirit Walker SWK-Prime
- Stormcrow SCR-A
- Stormcrow SCR-C
- Stormcrow SCR-P
- Strider SR1-O-R
- Supernova SNV-3
- Thunderbolt TDR-9W
- Timber Wolf TW-A
- Timber Wolf TW-PRIME
- Timber Wolf TW-N
- Timber Wolf TW-S
- Warrant TW-WAR
- Timber Wolf TW-X
- Turkina TRK-B
- Turkina TRK-C
- Turkina TRK-H
- Turkina TRK-M
- Vapor Eagle VGL-1
- Vapor Eagle VGL-2
- Vapor Eagle VGL-5
- Viper VPR-Prime
- Vision Quest VQ-1NC
- Vision Quest VQ-3NC
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-3
- Maul WHM-IIC-ML
- Warhammer WHM C 2
- Warhammer WHM C 3
- Grinner WLF-IIC
- Woodsman WDM-A
Gear ID: Weapon_Laser_LargeLaserPulse_CLAN
- Adder ADR-B
- Arctic Wolf ACW-2
- Red Corsair BLR-1G-RC
- Red Corsair DMM-3Y
- Blackjack Omni BJ2-OR
- Black Python BP-1
- Conjurer WVR-IIC
- Conjurer WVR-IIC-7
- Cougar COU-PRIME
- Coyotl CTY-A
- Dire Wolf DW-A
- Dire Wolf DW-S
- Dire Wolf DW-X
- Ebon Jaguar EBJ-B
- Ebon Jaguar EBJ-E
- Executioner-B EXE-B-PRIME
- Executioner-B EXE-B-J
- Executioner EXE-A
- Executioner EXE-D
- Executioner EXE-TC
- Gargoyle GAR-A
- Glass Spider GLS-2
- Grizzly GRZ-1
- Hammerhead HHD-1
- Trail Mix HLH-TM
- Huntsman HMN-A
- Incubus INC-1
- Iron Cheetah IC-A
- Iron Cheetah IC-B
- Kingfisher KNG-Prime
- Kingfisher KNG-E
- Kit Fox KFX-S
- Kit Fox KFX-W
- Lancelot C
- Lancelot LNC25 C
- Lupus LUPUS-A
- Lynx LNX C
- Mad Dog MDD-Prime
- Marauder MAD C
- Scorch MAD-IIC-SC
- Medusa MED-1
- Naga II NGA-II-C
- Night Chanter NHC-Prime
- Night Gyr NTG-A
- Night Gyr NTG-D
- Night Gyr NTG-E
- Nova NVA-B
- Nova Cat NCT-C
- Nova Cat NCT-E
- Nova Cat NCT-M
- Omen OMN-1
- Prometheus PMTH-1
- Pulverizer PUL C
- Rifleman IIC RFL-IIC
- Rifleman IIC RFL-IIC-4
- Chironex RFL-IIC-CH
- Rifleman RFL C
- Shadow Cat SHC-M
- Sidewinder SW-PRIME
- Sidewinder SW-E
- Stone Rhino STR-1
- Stone Rhino STR-3
- Stone Rhino STR-7
- Stormcrow SCR-C
- Summoner SMN-A
- Summoner SMN-Q
- Sunder SD1-OR
- Supernova SNV-4
- Boiler SNV-BR
- Thunderbolt TDR-9W
- Thunderbolt TDR C
- Timber Wolf TW-B
- Timber Wolf TW-M
- Timber Wolf TW-S
- Timber Wolf TW-TC
- Turkina TRK-B
- Turkina TRK-C
- Vapor Eagle VGL-1
- Warhammer WHM C
- Warhawk WHK-C
- Warhawk WHK-E
- Warhawk WHK-H
- The Worthwhile WTH-WW
- Woodsman WDM-A
- Janice YMN-JR
Gear ID: Weapon_Laser_LargeLaserPulse_Improved
Extended Range Pulse Lasers
Combining the best features of pulse and extended range lasers, Clan Wolf created the ER Pulse Laser family which provides the accuracy and damage of pulse lasers but without the sacrifice in effective range.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER S Pulse Laser (C) | N/A | Support | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 12 | 0 | +1 | 4 | 0 | 0 | 50 | 105 | 130 | 180 | Yes | Anti-BA bonus damage: +50% |
ER M Pulse Laser (C) | N/A | Energy | 2 | 2 | 35 | 0 | 0 | 1 | 1 | 24 | 0 | +1 | 1 | 0 | 0 | 100 | 200 | 300 | 425 | Yes | |
ER L Pulse Laser (C) | N/A | Energy | 6 | 3 | 55 | 0 | 0 | 1 | 1 | 35 | 0 | +1 | 1 | 0 | 0 | 170 | 300 | 450 | 600 | Yes |
Gear ID: Weapon_Laser_SmallLaserERPulse_CLAN
Gear ID: Weapon_Laser_MediumLaserERPulse_CLAN
Gear ID: Weapon_Laser_LargeLaserERPulse_CLAN
Variable Speed Pulse Lasers
VSPLs inflict much higher damage and have much higher accuracy at close range in exchange for a linear drop off in damage and accuracy at longer ranges.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S VSPL | N/A | Support | 2 | 1 | 25 | 0 | 0 | 1 | 1 | 9 | 0 | +3 | 4 | 0 | 0 | 60 | 60 | 60 | 60 | Yes | Anti-BA bonus damage: 100% |
M VSPL | N/A | Energy | 4 | 2 | 45 | 0 | 0 | 1 | 1 | 21 | 0 | +3 | 1 | 0 | 0 | 60 | 60 | 60 | 60 | Yes | |
L VSPL | N/A | Energy | 9 | 4 | 80 | 0 | 0 | 1 | 1 | 30 | 0 | +3 | 1 | 0 | 0 | 120 | 120 | 120 | 120 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S VSPL | N/A | Support | 2 | 1 | 20 | 0 | 0 | 1 | 1 | 9 | 0 | +2 | 4 | 0 | 60 | 120 | 120 | 120 | 120 | Yes | Anti-BA bonus damage: 100% |
M VSPL | N/A | Energy | 4 | 2 | 35 | 0 | 0 | 1 | 1 | 21 | 0 | +2 | 1 | 0 | 55 | 150 | 150 | 150 | 150 | Yes | |
L VSPL | N/A | Energy | 9 | 4 | 65 | 0 | 0 | 1 | 1 | 30 | 0 | +2 | 1 | 0 | 115 | 240 | 240 | 240 | 240 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
S VSPL | N/A | Support | 2 | 1 | 15 | 0 | 0 | 1 | 1 | 9 | 0 | +1 | 4 | 0 | 120 | 180 | 180 | 180 | 180 | Yes | Anti-BA bonus damage: 100% |
M VSPL | N/A | Energy | 4 | 2 | 25 | 0 | 0 | 1 | 1 | 21 | 0 | +1 | 1 | 0 | 145 | 270 | 270 | 270 | 270 | Yes | |
L VSPL | N/A | Energy | 9 | 4 | 50 | 0 | 0 | 1 | 1 | 30 | 0 | +1 | 1 | 0 | 235 | 450 | 450 | 450 | 450 | Yes |
Gear ID: Weapon_Laser_SmallLaserVSPL_0-STOCK
Gear ID: Weapon_Laser_MediumLaserVSPL_0-STOCK
Gear ID: Weapon_Laser_LargeLaserVSPL_0-STOCK
X-Pulse Lasers
X-Pulse lasers are an upgrade to pulse lasers that extend the weapon's range at the cost of increased heat. XPLs also differ from standard pulse lasers in that they fire three shots instead of just one, increasing their chance to land critical hits on internal structure.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Small X-Pulse | N/A | Support | 1 | 1 | 8 | 0 | 0 | 3 | 1 | 9 | 0 | +2 | 4 | 0 | 0 | 60 | 110 | 160 | 220 | Yes | Anti-BA bonus damage: 50% |
Medium X-Pulse | N/A | Energy | 2 | 1 | 10 | 0 | 0 | 3 | 1 | 14 | 0 | +2 | 1 | 0 | 0 | 90 | 180 | 270 | 330 | Yes | |
Hardened Medium X-Pulse | N/A | Energy | 2 | 1 | 10 | 0 | 0 | 3 | 1 | 14 | 0 | +2 | 1 | 0 | 0 | 90 | 180 | 270 | 330 | Yes | Immune to Critical Hits |
Large X-Pulse | N/A | Energy | 7 | 2 | 21 | 0 | 0 | 3 | 1 | 27 | 0 | +2 | 1 | 0 | 0 | 240 | 390 | 540 | 600 | Yes |
Gear ID: Weapon_Laser_MediumLaserPulse_X
- Archer ARC-6Q
- Archer ARC-6R
- Dance Floor AGS-DF
- Atlas AS7-H
- Banshee BNC-6R
- Red Reaper BL-X-KNT
- Bonny LDT-AB
- Crusader CRD-5R
- Cyclops CP-12-R
- Dagoth DGH-BM02
- Deva X-DVA-O-DEICIO
- Great Turtle GTR-1
- Helepolis HEP-3R
- Highlander HGN-739
- Juggernaut JG-R9T2
- Juggernaut JG-R9T3
- King Crab KGC-011
- Locust LCT-5R
- Mantis MTS-X
- Marauder II MAD-6S
- Orion ON2-MD2
- Orion ON2-R
- Ostroc OSR-4R
- Phoenix Hawk PXH-4X
- Phoenix Hawk PXH-5R
- Heir Apparent PRC-HA
- Carcajou PUL-JOU
- Battle Camel SRC-BC
- Sorcerer II SRC-4R
- Spector SPR-5H
- Thunderbolt TDR-8R
- UrbanMech UM-XMAS
- Victor VTR-9R
- Vindicator VND-2SIC
- Volkh VKH-6
- Volkh VKH-8
- Warhammer WHM-7R
- Wasp WSP-3R
- Wolverine WVR-8R
- Wraith TR4
- Zeus X ZEU-X
Gear ID: Weapon_Laser_MediumLaserPulse_X_Hardened
Gear ID: Weapon_Laser_LargeLaserPulse_X
- Dance Floor AGS-DF
- Atlas AS7-H
- Balar BA1-OX
- Bushwacker BSW-H1
- Cataphract CTF-4K
- Champion CHP-3R
- Deva X-DVA-O-LATERUS
- Enfield END-6Z
- Firestarter FS9-OX
- Great Turtle GTR-1
- Griffin GRF-6R
- Helepolis HEP-3R
- Juggernaut JG-R9T2
- Juggernaut JG-R9T3
- King Crab KGC-011
- Kyudo KY2-D-02X
- Mackie MSK-12R
- Mackie II MSK-II-10H
- Ostroc OSR-4R
- Phoenix Hawk PXH-5R
- Phoenix Hawk PXH-99
- Prometheus PMTH-5
- Spector SPR-5H
- Striker STC-3C
- Templar TLR1-OD
- Thunderbolt TDR-8R
- UrbanMech UM-XMAS
- Victor VTR-9R
- Wraith TR4
Twin-Linked Lasers (S)
An unusual weapon with no direct analogues in either Inner Sphere or Sanctuary Worlds technology, the Twin-Linked Laser is, essentially, two Small Lasers stapled together. The increased power output and weight class this weapon as an Energy weapon, though it retains some of the accuracy of its Small Laser brethren. The Twin-Linked Laser is commonly seen among Sanctuary units and is a frequent presence on the battlefield.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Twin-Linked S Laser (S) | N/A | Energy | 1 | 1 | 11 | 0 | 0 | 2 | 1 | 11 | 0 | +1 | 1 | 0 | 0 | 90 | 180 | 270 | 360 | Yes |
Gear ID: Weapon_Laser_TwinLinkedLaser
- Archer ARC-3B
- Archer ARC-3R
- Commando COM-2G
- Commando COM-2V
- Crusher CRH-Z4
- Embrasure EMB-8S
- Emperor EMP-5D
- Megaera MGA-R3
- Griffin GRF-2V
- Guillotine GLT-4H
- Guillotine GLT-4M
- Guillotine GLT-4N
- Helepolis HEP-5T
- Hunchback II HBK-2-6X
- Knight KNT-2D
- Lambda LBD-4G
- Leaper LPR-3DB
- Liquidator LQD-2G
- Mackie MSK-8A
- Mackie MSK-8G
- Marauder MAD-3S
- Menoetes MNO-D
- Menoetes MNO-S
- Orion ON2-D
- Ostwar OWR-3F
- Peregrine PGR-1E
- Peregrine PGR-2G
- Piledriver PLD-4L
- Piledriver PLD-4R
- Rashnu RSH-4V
- Rashnu RSH-5B
- Rashnu RSH-5S
- Rifleman RFL-4S
- Scrapper ARP-5J
- Screecher SCRE-B4
- Screecher SCRE-H9
- Swooping Falcon SPF-11G
- Swooping Falcon SPF-11V
- Taranis TRN-5D
- Wolverine WVR-4R
- Wolverine WVR-4S
Gamma Cannon (S)
The longest ranged direct-fire weapon in the Sanctuary arsenal, the Gamma Cannon produces a tightly focused blast of gamma radiation and directs it to the targeted location, devastating anything it comes into contact with. The Gamma Cannon does devastating damage at immense range, but costs a lot of heat and is not a light or small weapon meaning it only is ever mounted on the most dangerous of Sanctuary mechs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gamma Cannon (S) | N/A | Energy | 13 | 7 | 80 | 0 | 10 | 1 | 1 | 20 | 0 | 0 | 1 | 0 | 90 | 240 | 480 | 720 | 960 | No | Inflicts 20% Move Speed Penalty, lasts 2 turns, stacks up to 2 times. |
Neutrino Projector Cannon (S)
The Neutrino Projector Cannon fires a series of quick neutrino bursts that scatter and blast through anything they encounter. The neutrinos also debilitate the target and interfere with delicate electronics used for targeting systems, forcing a small but increasing targeting impairment for energy weapons based on how many neutrinos hit the target. The NPC is known inside the Sanctuary Worlds for being a savage weapon, rarely unleashed on their battlefields, but all technology is required now that they have rediscovered the Inner Sphere and so the NPC has been put into service again.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
NPC (S) | N/A | Energy | 7 | 3 | 15 | 0 | 0 | 4 | 1 | 25 | 0 | +1 | 1 | +25% | 0 | 180 | 360 | 540 | 720 | No | Inflicts -1 accuracy debuff on target per hit, effect stacks up to 2 times. |
Gear ID: Weapon_NPC_NPC
- Banshee BNC-4E
- Firestarter FS10-N
- Griffin GRF-2H
- Guillotine GLT-4N
- Helepolis HEP-5J
- Leaper LPR-5K
- Lithobolos LTH-B0
- Longbow LGB-9E
- Mackie MSK-7B
- Mackie MSK-8A
- Marauder MAD-3S
- Menoetes MNO-A
- Menoetes MNO-G
- Ostwar OWR-3F
- Piledriver PLD-4L
- Rashnu RSH-4Z
- Scorpion SCP-4N
- Scrapper ARP-3J
- Swooping Falcon SPF-12E
- Taranis TRN-6S
- Thorn THE-W2
- Thunderbolt TDR-3N
- Thunder Hammer THM-4R
- Thunder Hammer THM-5R
- Toro TR-S-6
- Uranus URN-9S
- Victor VTR-10N
- Warhammer WHM-5R
- Draugr WHM-DR
Experimental Lasers
Dissolving Pulse Lasers
These pulse lasers have been calibrated to cascade over enemy armor, weakening it to further attacks for two turns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Dissolving S Pulse | N/A | Support | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 9 | 0 | +2 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Target takes 5% extra damage from subsequent attacks. Anti-BA bonus damage: 50% |
Dissolving M Pulse | N/A | Energy | 2 | 1 | 27 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | Target takes 10% extra damage from subsequent attacks |
Dissolving L Pulse | N/A | Energy | 7 | 2 | 50 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | Target takes 20% extra damage from subsequent attacks |
Gear ID: Weapon_Laser_SmallLaserPulse_1-Maxell
Gear ID: Weapon_Laser_MediumLaserPulse_1-RakerIV
Gear ID: Weapon_Laser_LargeLaserPulse_1-Thunderbolt12
- Dance Floor AGS-DF
- Acid Trip AV1-AT (Fixed Gear)
- Lynx LNX-SB
Haywire Lasers
These lasers have special circuitry built in that allow them to scramble the target's sensors and temporarily damage their heat systems.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Haywire S Laser | N/A | Support | 0.5 | 1 | 10 | 2 | 0 | 1 | 1 | 5 | 0 | +1 | 3 | +10% | 0 | 30 | 60 | 90 | 120 | Yes | Target reduced sensor distance: 10% |
Haywire M Laser | N/A | Energy | 1 | 1 | 15 | 5 | 0 | 1 | 1 | 10 | 0 | +1 | 0 | +10% | 0 | 90 | 180 | 270 | 360 | Yes | Target reduced sensor distance: 15% |
Haywire L Laser | N/A | Energy | 5 | 2 | 30 | 10 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | +10% | 0 | 150 | 300 | 450 | 600 | Yes | Target reduced sensor distance: 40% |
Gear ID: Weapon_Laser_SmallLaser_1-ExoStar Not found on any 'Mechs
Gear ID: Weapon_Laser_MediumLaser_1-ExoStar
Gear ID: Weapon_Laser_LargeLaser_1-ExoStar
Piercing Pulse Lasers
The capacitors in these pulse lasers are more finely tuned, giving the weapons increased armor penetration and allowing them to do direct damage to the target's internal structure.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Pierce S Pulse | N/A | Support | 1 | 1 | 13 | 0 | 0 | 1 | 1 | 8 | 0 | +2 | 4 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 8 structure damage. Anti-BA bonus damage: 25% |
Pierce M Pulse | N/A | Energy | 2 | 1 | 18 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | -50% | 0 | 60 | 120 | 180 | 240 | Yes | 19 structure damage |
Pierce L Pulse | N/A | Energy | 7 | 2 | 30 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | -50% | 0 | 90 | 210 | 300 | 420 | Yes | 15 structure damage |
Gear ID: Weapon_Laser_SmallLaserPulse_2-Magna200P
Gear ID: Weapon_Laser_MediumLaserPulse_2-Magna400P
Gear ID: Weapon_Laser_LargeLaserPulse_2-Exostar
Rotary Lasers
These lasers have been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives them a higher chance to hit targets.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary ER S Laser | N/A | Support | 0.5 | 1 | 7 | 0 | 0 | 3 | 1 | 9 | 0 | +2 | 3 | +20% | 0 | 70 | 130 | 160 | 260 | Yes | |
Rotary ER M Laser | N/A | Energy | 1 | 1 | 9 | 0 | 0 | 3 | 1 | 15 | 0 | +2 | 0 | +20% | 0 | 120 | 240 | 360 | 480 | Yes | |
Rotary ER L Laser | N/A | Energy | 5 | 2 | 15 | 0 | 0 | 3 | 1 | 25 | 0 | +2 | 0 | +20% | 0 | 330 | 420 | 570 | 840 | Yes |
Gear ID: Weapon_Laser_SmallLaserER_2-BlazeFire
Gear ID: Weapon_Laser_MediumLaserER_2-BrightBloom
Gear ID: Weapon_Laser_LargeLaserER_2-BlazeFire
Static Lasers
These particular lasers have been specially calibrated to apply a debilitating electrical charge to the target on contact that interferes with their movement functions, slowing them for two turns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Static ER S Laser | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 9 | 0 | +1 | 3 | +20% | 0 | 75 | 150 | 210 | 300 | Yes | Target move speed reduced by 5 |
Static ER M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | +20% | 0 | 120 | 240 | 360 | 480 | Yes | Target move speed reduced by 20 |
Static ER L Laser | N/A | Energy | 5 | 2 | 40 | 0 | 0 | 1 | 1 | 25 | 0 | +1 | 0 | +20% | 0 | 330 | 420 | 570 | 840 | Yes | Target move speed reduced by 40 |
Gear ID: Weapon_Laser_SmallLaserER_1-Diverse_Optics
Gear ID: Weapon_Laser_MediumLaserER_1-MagnaVI
Gear ID: Weapon_Laser_LargeLaserER_1-Blankenburg25
Streak Lasers
Taking circuitry from Streak SRM launchers, these lasers have been rebuilt so that they have better accuracy than a normal laser, but like streak launchers they only fire on a guaranteed hit.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Streak S Laser | N/A | Support | 0.5 | 1 | 15 | 0 | 0 | 1 | 1 | 8 | 0 | +1 | 4 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Only fires on a guaranteed hit |
Streak M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 13 | 0 | +1 | 1 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Only fires on a guaranteed hit |
Streak L Laser | N/A | Energy | 5 | 2 | 40 | 0 | 0 | 1 | 1 | 21 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Only fires on a guaranteed hit |
Gear ID: Weapon_Laser_SmallLaser_1-Diverse_Optics Not found on any 'Mechs
Gear ID: Weapon_Laser_MediumLaser_1-Intek
Gear ID: Weapon_Laser_LargeLaser_1-Diverse_Optics
Plasma Weapons
Plasma weapons consume non-volatile ammo in order to propel white-hot projectiles that cause thermal as well as physical damage to targets.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Plasma Rifle | Plasma | Energy | 6 | 2 | 50 | 25 | 0 | 1 | 1 | 25 | 2 | 0 | 0 | -90% | 0 | 150 | 300 | 450 | 600 | Yes | Increases target heat gen by 10%. 10% bonus damage against overheating targets. Anti-BA bonus damage: 250% |
Plasma Cannon (C) | Plasma | Energy | 3 | 1 | 0 | 30 | 0 | 1 | 1 | 20 | 2 | 0 | 0 | -90% | 0 | 180 | 360 | 540 | 720 | Yes | Increases target heat gen by 20%. Anti-BA bonus damage: +300% |
Gear ID: Weapon_Plasma_Rifle
- Alpha SH MAD-AL-SH
- Buccaneer BCN-5W
- Cataphract CTF-3LL
- Cyclone CYC-HS
- Dragon DRG-7TROG
- Dragon Fire DGR-4X
- Jinggau JN-G7L
- Juggernaut JG-R9X1
- Marauder Omni MAD-BR-OA
- Dante OSR-DN
- Phoenix Hawk PXH-5L
- Sirocco X-PRT-O-SIROCCO
- Rifleman RFL-5R
- Sorcerer SRC-2L
- Triple-F Burgermech FFF-YUM
- Valkyrie II VLK-II-SH
- Victor VTR-MKD
- Vindicator VND-2MC
PPCs
Particle Projector Cannons fire energized lightning at their target to deal substantial damage. However, this comes at the cost of intense heat generation. Of note, despite being an energy weapon some PPCs do produce recoil. PPCs also degrade the accuracy of their target if they hit.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
AoE PPC | N/A | Energy | 7 | 3 | 30 | 0 | 10 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | 25 damage, 10 stability damage to all targets w/in 90m of original target |
Chem PPC | Chemical PPC | Energy | 6 | 4 | 20 | 5 | 5 | 1 | 1 | 15 | 1 | 0 | 0 | 0 | 90 | 150 | 300 | 450 | 600 | No | 60 AoE Damage in a 30m Radius |
Enhanced ER PPC | N/A | Energy | 7 | 3 | 68 | 0 | 20 | 1 | 1 | 40 | 0 | 0 | 0 | 0 | 0 | 210 | 420 | 690 | 840 | Yes | -2 accuracy debuff on target |
ER PPC | N/A | Energy | 7 | 3 | 60 | 0 | 20 | 1 | 1 | 40 | 0 | 0 | 0 | 0 | 0 | 210 | 420 | 690 | 840 | Yes | -2 accuracy debuff on target |
ER PPC (C) | N/A | Energy | 6 | 2 | 75 | 0 | 15 | 1 | 1 | 48 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | -2 accuracy debuff on target |
ER PPC Shotgun | N/A | Energy | 7 | 3 | 60 | 0 | 5 | 1 | 5 | 40 | 0 | 0 | 0 | +25% | 0 | 210 | 420 | 690 | 840 | Yes | -1 accuracy debuff on target |
Heavy PPC | N/A | Energy | 10 | 4 | 75 | 0 | 30 | 1 | 1 | 45 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -3 accuracy debuff on target |
Improved PPC | N/A | Energy | 6 | 2 | 50 | 0 | 20 | 1 | 1 | 20 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -1 accuracy debuff on target |
Light PPC | N/A | Energy | 3 | 2 | 25 | 0 | 10 | 1 | 1 | 15 | 0 | 0 | 1 | 0 | 90 | 180 | 360 | 540 | 720 | No | -1 accuracy debuff on target |
PPC | N/A | Energy | 7 | 3 | 55 | 0 | 20 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -2 accuracy debuff on target |
PPC Prototype | N/A | Energy | 7 | 3 | 55 | 0 | 20 | 1 | 1 | 45 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -1 accuracy debuff on target |
Snub-Nose PPC | N/A | Energy | 6 | 2 | 65 | 0 | 7 | 1 | 1 | 30 | 1 | 0 | 0 | 0 | 0 | 270 | 390 | 450 | 530 | Yes | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m |
Static PPC | N/A | Energy | 7 | 3 | 45 | 0 | 15 | 1 | 1 | 25 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -4 accuracy debuff on target |
Gear ID: Weapon_PPC_PPC_1-Ceres_Arms
Gear ID: Weapon_PPC_PPCER_0-STOCK
- Annihilator ANH-1G
- Archangel C-ANG-CONDITUS
- Argus AGS-2D
- Atlas II AS7-D-H2
- Avatar AV1-OC3
- Avatar AV1-OE
- Avatar AV1-OF
- Awesome AWS-9M
- Awesome AWS-9Ma
- Balar BA1-O
- Balar BA1-OD
- Banshee BNC-5S
- Banshee BNC-7S
- Siren BNC-SR
- Barghest BGS-2T
- Royal BattleMaster BLR-1GB
- Royal BattleMaster BLR-1GBC
- BattleMaster BLR-2C
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- BattleMaster BLR-K3
- Berserker BRZ-A3
- Berserker BRZ-B3
- Berserker BRZ-C3
- Black Hawk-KU BHKU-OA
- Blackjack Omni BJ2-OF
- Black Knight BL-12-KNT
- Royal Black Knight BL-6B-KNT
- Black Knight BL-9-KNT
- Cataphract CTF-3L
- Cataphract CTF-4K
- Cataphract CTF-4L
- Catapult CPLT-K2K
- Catapult CPLT-K3
- Royal Champion CHP-1Nb
- Charger CGR-1R1
- Cicada CDA-3F
- Clint CLNT-2-3U
- Crab CRB-30
- Crabrauder CRB-MAD-1X
- Crusader CRD-7MK
- Cyclone CYC-C1
- Devastator DVS-3B
- Dragoon AEM-002
- Dragoon AEM-004
- Dragoon AEM-01
- Enforcer III ENF-6B
- Excalibur EXC-CS
- Firestarter FS9-OD
- Gladiator GLD-4K
- Grand Dragon DRG-5K
- Grand Dragon DRG-5K-DC
- Grand Dragon DRG-7K
- Grand Dragon DRG-C
- Grand Titan T-IT-N11M
- Great Turtle GTR-3
- Royal Griffin GRF-2N
- Griffin GRF-3M
- Griffin GRF-3S
- Griffin GRF-6CS
- Griffin GRF-6CV
- Griffin GRF-6S
- Gurkha GUR-2G
- Hatamoto-Chi HTM-28T
- Hauptmann HA1-OB
- Helios HEL-4A
- Hoplite HOP-4Bb
- Hussar HSR-500-D
- Imp IMP-1A
- Imp IMP-1B
- Imp IMP-1C
- Imp IMP-3E
- Imp IMP-4E
- Lament LMT-1R
- Lament LMT-3R
- Lancelot LNC25-04
- Lynx LNX-9C
- Lynx LNX-9Q
- Lynx LNX-9R
- Mackie MSK-9HJJ
- Mackie MSK-11R
- Mackie II MSK-II-11H
- Royal Marauder MAD-2R
- Marauder MAD-5CS
- Marauder MAD-5D
- Marauder MAD-5D-DC
- Marauder MAD-5L
- Marauder MAD-5R
- Marauder MAD-5S
- Marauder MAD-9S
- Bounty Hunter II MAD-BH2
- Marauder II MAD-4S
- Marauder II MAD-5A
- Marauder II MAD-5B
- Marauder II MAD-5C
- Naginata NG-C3A
- Naginata NG-C3B
- Naginata NG-C3C
- Nightstar NSR-9FC
- Nightstar NSR-9J
- Nightstar NSR-9JJJ
- Ostsol OTL-5X
- Panther PNT-10K
- Panther PNT-C
- Phoenix PX-3N
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-6D
- Pillager PLG-5L
- Pillager PLG-5Z
- Preta X-PRT-O-DEICIO
- Prometheus PMTH-2
- Razorback RZK-9T
- Rifleman RFL-5D
- Scorpion SCP-12C
- Scorpion SCP-1O
- Screamer SCR-1X-LAM
- Shogun SHG-2F
- Shogun SHG-2H
- Shogun SHG-3H
- Slagmaiden SLG-X-5
- Sorcerer SRC-1B
- Stalker STK-7D
- Stalker STK-8S
- Starslayer STY-3D
- Striker STC-2D
- Sunder SD1-OA
- Talon TLN-5W
- Talos TLS-1T
- Tarantula ZPH-4A
- Templar TLR1-OA
- Templar TLR1-OB
- Templar TLR1-OC
- Templar TLR1-OE
- Thorn THE-N1
- Royal Thug THG-11Eb
- Thug THG-12E
- Thug THG-12K
- Thunderbolt TDR-10SE
- Royal Thunderbolt TDR-5Sb
- Thunderbolt TDR-8SS
- Thunderbolt TDR-9S
- Toro TR-A-8
- UrbanMech UM-R100
- Valkyrie II VLK-II-1A
- Verfolger VR5-R
- Verfolger VR6-C
- Vindicator VND-2SIC
- Vindicator VND-3L
- Vindicator VND-4L
- Von Rohrs VON-4RH-7
- Warhammer WHM-4L
- Royal Warhammer WHM-7A
- Warhammer WHM-7CS
- Warhammer WHM-7K
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Warhammer WHM-7S
- Warhammer WHM-8D
- Warhammer II WHM-8R
- Warhammer WHM-9D
- Warhammer WHM-9S
- Black Widow WHM-BW
- Wolfhound WLF-3S
- Wolverine WVR-8K
- Wraith TR2
- Wyvern WVE-10N
- Yazata X-YZT-FUNDATUS
- Yeager YGR-1E
- Zeus ZEU-5T
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9T
Gear ID: Weapon_PPC_PPCER_CLAN
- Adder ADR-PRIME
- Atlas AS7 C 2
- Red Corsair BLR-1G-RC
- Red Corsair DMM-3Y
- Black Lanner BKL-A
- Black Python BP-5A
- Blood Asp BAS-A
- Blood Asp BAS-E
- Cephalus CEP-PRIME
- Cougar COU-B
- Devil TZ-1
- Coyotl CTY-PRIME
- Dire Wolf DW-B
- Dire Wolf DW-C
- Dire Wolf DW-DS
- Ultraviolet DW-UV
- Ebon Jaguar EBJ-B
- Esprit De Corps EBJ-EC
- Executioner-B EXE-B-PRIME
- Executioner-B EXE-B-C
- Executioner EXE-B
- Executioner EXE-TC
- Gargoyle GAR-A
- Gargoyle GAR-M
- Glass Spider GLS-3
- Goliath GOL-1HJJ
- Grendel GRD-D
- Griffin GRF-1NJJ
- Johanne HA1-JO
- Boomstick HEP-BM
- Hellbringer HBR-Prime
- Hellbringer HBR-H
- Hellbringer HBR-J
- Hellhound HLH-6
- Hermes II HER-MKD
- Devil HOW-3
- Howler HOW-3
- Deathwish HBK-IIC-DW
- Huntsman HMN-B
- Huntsman HMN-N
- Hyperion HYP-1
- Ice Ferret IFR-PRIME
- Imp IMP C
- Incubus INC-2
- Iron Cheetah IC-PRIME
- Kingfisher KNG-A
- Kingfisher KNG-C
- Kit Fox KFX-E
- Lancelot C 2
- Lancelot LNC25 C 2
- Linebacker LBK-PRIME
- Linebacker LBK-F
- Lynx LNX C
- Mad Cat MC-PRIME
- Mad Dog MDD-A
- Mad Dog MDD-S
- Marauder Omni MAD-BR-O
- Marauder MAD-GLG
- Marauder II MAD-7H
- Marauder IIC MAD-IIC
- Marauder IIC MAD-IIC-3
- Marauder IIC MAD-IIC-8
- Marauder IIC MAD-IIC-9
- Night Chanter NCH-A
- Night Gyr NTG-PRIME
- Jade Kite NTG-JK
- Nova NVA-A
- Nova Cat NCT-Prime
- Sköll ON1-IIC-SK
- Osteon EON-A
- Osteon EON-B
- Prometheus PMTH-1
- Pulverizer PUL C
- Septicemia SPT-B
- Shogun SHG C
- Sidewinder SW-C
- Sidewinder SW-K
- Sorcerer IIC SRC-IIC
- Summoner SMN-PRIME
- Summoner SMN-E
- Summoner SMN-G
- Summoner SMN-M
- Summoner SMN-Q
- Manul SNS-ML
- Supernova SNV-3
- Thunderbolt TDR C 2
- Timber Wolf TW-A
- Timber Wolf TW-D
- Timber Wolf TW-M
- Timber Wolf TW-N
- Turkina TRK-PRIME
- Vapor Eagle VGL-3
- Rival VGL-RI
- Viper VPR-B
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-2
- Warhammer IIC WHM-IIC-4
- Maul WHM-IIC-ML
- Warhammer WHM C 2
- Warhammer WHM C 3
- Warhawk WHK-PRIME
- Warhawk WHK-C
- Warhawk WHK-E
- Warhawk WHK-F
- Warhawk WHK-I
- Warhawk WHK-X
- Woodsman WDM-A
Gear ID: Weapon_PPC_PPCER_1-MagnaFirestar
Gear ID: Weapon_PPC_Heavy_0-STOCK
- Archangel C-ANG-RAPTUS
- Awesome AWS-10KM
- Black Hawk-KU BHKU-OF
- Red Reaper BL-X-KNT
- Ettin ETT-1N
- Gladiator GLD-5K
- Hollander BZK-H3
- Ion ION-4R
- Ironclad IC-200
- Lament LMT-2R
- Marauder II MAD-5W
- Mushu MHU-4R
- Olympian OLM-1MX
- Sentinel STN-3H
- Templar TLR1-OF
- Thug THG-13K
- Titan TI-1G
- Titan II TI-2P
- Wight WGT-1LAW-SC
- Zeus X ZEU-9WD
Gear ID: Weapon_PPC_PPC_Improved
Gear ID: Weapon_PPC_Light_0-STOCK
- Assassin ASN-65
- Black Hawk-KU BHKU-OF
- Crab CRB-28
- Crab CRB-45
- Deva X-DVA-O-CONDITUS
- Firestarter FS9-1M
- Grigori X-GRG-O-DEICIO
- Ion ION-2R
- Ion Raptor ION-1R
- Malak C-MK-O-CONDITUS
- Marauder MAD-1M
- Merlin MLN-2B
- Wayob X1-NG-LAM
- Sekhmet OSR-SE
- Ostsol OTL-8D
- Preta X-PRT-O-CONDITUS
- Preta X-PRT-O-DEICIO
- Prince Crab PRC-4R
- Razorback RZK-10R
- Scorpion SCP-14K
- Shock SYU-SHK
- Stinger STG-3P
- Striker STC-3H
- Belial UZL-BE
- Wolfhound WLF-4W
Gear ID: Weapon_PPC_PPC_0-STOCK
- Annihilator ANH-1E
- Mean Baby ANH-MB
- Atlas AS7-S3
- Atlas AS7-S3-DC
- Avatar AV1-OC
- Awesome AWS-8Q
- Awesome AWS-8Q-II
- Awesome AWS-8V
- Awesome AWS-9Q
- Pretty Baby AWS-PB
- Balar BA1-OB
- Banshee BNC-3E
- Banshee BNC-3G
- Banshee BNC-3M
- Banshee BNC-3MC
- Banshee BNC-3S
- Battleaxe BKX-7K
- Battleaxe BKX-7NC
- Battleaxe BKX-8K
- BattleMaster BLR-1D
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- BattleMaster BLR-1Gc
- Hellslinger BLR-1GHE
- Behemoth BHN-6H
- Blackjack BJ-3
- Blackjack Omni BJ2-OD
- Black Knight BL-6-KNT
- Black Knight BL-7-KNT
- Cataphract CTF-0X
- Cataphract CTF-1X
- Catapult CPLT-H2
- Catapult CPLT-K1
- Catapult CPLT-K2
- Centurion (55T) CN10-W
- Cicada CDA-3C
- Clint CLNT-2-4U
- Corsair (75T) COR-4C
- Corsair COR-7A
- Cyclone CYC-A3P
- Devastator DVS-2
- Devastator DVS-3
- Diomede D-M3D-M3
- Emperor EMP-5P
- Falcon FLC-4Nb-PP
- Firebee FRB-2A
- Firestarter FS9-Q
- Gladiator GLD-4R
- Goliath GOL-1H
- Goliath GOL-2H
- Santa's Sled GOL-SS
- Grand Dragon DRG-1G
- Grasshopper GHR-5N
- Mjolnir GHR-MJ
- Sparky GRF-1E
- Griffin GRF-1N
- Super Griffin GRF-2N-X
- Guillotine GLT-4P
- Hammerhands HMH-4D
- Hatamoto-Chi HTM-26T
- Hatamoto-Chi HTM-27T
- Hatamoto-Kaze HTM-27V
- Hatamoto-Ku HTM-27W
- Hatamoto-Hi HTM-27U
- Hatamoto-Hi HTM-C
- Hatamoto-Hi HTM-CM
- Hatamoto-Mizo HTM-27Y
- Hector HOR-2PA
- Hephaestus HAE-OB
- Highlander HGN-733P
- Hoplite HOP-4B
- Hornet HNT-166
- Imp IMP-2E
- Firebrand JM6-FB
- JagerMech III JM6-D3
- Jotunn JTN-4P
- Jotunn JTN-4PA
- King Crab KGC-010
- Kaiju KGC-KJ
- Kiso ConstructionMech K-3M-KR5
- Lancelot LNC25-01
- Lancelot LNC25-01X
- Lancelot LNC25-02
- Lancelot LNC25-03
- Lancelot LNC25-05
- Liberty LBT-O
- Locust LCT-2PA
- Longbow LGB-0H
- Mackie MSK-5PA
- Mackie MSK-7A
- Mackie MSK-8B
- Mackie MSK-9H
- Mackie MSK-9P
- Mackie MSK-10J
- Marauder MAD-1R
- Marauder MAD-3D
- Marauder MAD-3L
- Marauder MAD-3R
- Black Marauder MAD-BM
- Marauder II MAD-4A
- Marauder II MAD-4HB
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-1C
- Night Hawk NTK-AM
- Nightstar NSR-7J
- Ostsol OTL-4F
- Ostsol OTL-8M
- Panther PNT-10KA
- Panther PNT-9ALAG
- Panther PNT-9R
- Panther PNT-CA
- Katana Kat PNT-KK
- Phoenix PX-3R
- Kuroi Kiri PXH-KK
- Rifleman RFL-2N
- Rifleman RFL-4D
- Rifleman RFL-4DA1
- Roughneck RGH-3A
- Scorpion SCP-1N
- Scorpion LAM SCP-1X
- Sentinel STN-3KB
- Shadow Hawk SHD-2K
- Shogun SHG-2E
- Shorty's 'Rifleman' RFL-SH
- Sorcerer SRC-1A
- Royal Sorcerer SRC-1CC
- Sorcerer SRC-2D
- Sorcerer SRC-2L
- Striker STC-2C
- Striker STC-2S
- Sunder SD1-OD
- Talon TLN-5V
- Talos TLS-1H
- Thug THG-10E
- Thug THG-11E
- Thug THG-12K
- Thunderbolt TDR-5SS
- Titan TI-1A
- Tolson TOL-4N
- Toro TR-A-6
- Toro TR-A-AM
- Trebuchet TBT-5K
- Trebuchet TBT-7K
- UrbanMech UM-R90
- Uziel UZL-2S
- Dragon Slayer VTR-DS
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1X
- Vindicator VND-2AN
- Von Rohrs VON-4RH-5
- Von Rohrs VON-4RH-6
- Warhammer WHM-6D
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6L-DC
- Warhammer WHM-6R
- Warhammer WHM-6R-DC
- Royal Warhammer WHM-6Rb
- Warhammer WHM-6Rk
- Woden WDN-2Y
- Ymir BWP-2E
- Zeus ZEU-6A
- Zeus ZEU-6T
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_PPC_PPC_SNUBNOSE
- Broadsword C-ANG-BROADSWORD
- Awesome AWS-10KM
- Awesome AWS-10Q
- Banshee BNC-6R
- BattleMaster BLR-GSD
- Chimera CMA-3G
- Cicada CDA-3MA
- Dagoth DGH-HR20
- Dragoon AEM-005X
- Merciless EMP-MC
- Emperor Crab MPC-010x
- Royal Falcon FLC-4Nb
- Torrasque GTR-TOR
- Mallet HMH-ML
- Maul HMH-ML
- Hatchetman HCT-6X
- Boomstick HEP-BM
- Huron Warrior HUR-WO-R5X
- Koschei KSC-5MC
- Lament LMT-4R
- Longbow LGB-8Q
- Malak C-MK-O-RAPTUS
- Marauder II MAD-5W
- Mauler MAL-1K
- Mauler MAL-1KX
- Protector ON1-P
- Panther PNT-14S
- Phoenix Hawk LAM PHX-HK1R
- Royal Phoenix Hawk PXH-1c
- Preta X-PRT-O-CONDITUS
- Prince Crab PRC-5S
- Amaris' Compensation RF2-AC
- Scorpion LAM SCP-1X1
- Seraph H-SER-O-CONDITUS
- Shadow Hawk SHD-11CS
- Shieldmaiden SLG-MDN
- Sorcerer SRC-1A
- Striker STC-3C
- Trebuchet TBT-10K
- Vision Quest VQ-1S
- Warhammer WHM-7R
- Wight WGT-2SC
- Wolfhound WLF-4
- Yeoman YMN-8Y
Gear ID: Weapon_PPC_PPC_1-Donal
Missile
Advanced Tactical Missiles
The Advanced Tactical Missile system (ATM) was developed by Clan Coyote and allows its users to choose between three different types of ammunition. ATMs also include an integral Artemis IV Fire Control System. Direct-fire only.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ATM 3 (C) | ATM | Missile | 1.5 | 2 | 8 | 0 | 2 | 3 | 1 | 8 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
ATM 6 (C) | ATM | Missile | 3.5 | 3 | 8 | 0 | 2 | 6 | 1 | 15 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
ATM 9 (C) | ATM | Missile | 5 | 4 | 8 | 0 | 2 | 9 | 1 | 22 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
ATM 12 (C) | ATM | Missile | 7 | 5 | 8 | 0 | 2 | 12 | 1 | 30 | 0 | 0 | 1 | 0 | 120 | 150 | 300 | 450 | 600 | No | Missile health: 2 |
Gear ID: Weapon_LRM_ATM6_CLAN
- Bane BNE-4
- Conjurer WVR-IIC-5
- Cougar COU-E
- Dire Wolf DW-C
- Dire Wolf DW-X
- Fire Moth FM-E
- Grendel GRD-E
- Grendel GRD-F
- Hellbringer HBR-C
- Hellfire HLF-2
- Huntsman HMN-D
- Huntsman HMN-N
- Incubus INC-5
- Linebacker LBK-E
- Mist Lynx MLX-E
- Night Gyr NTG-E
- Shadow Cat SHC-C
- Summoner SMN-E
- Vapor Eagle VGL-4
- Viper VPR-E
- Warhammer IIC WHM-IIC-4
- Janice YMN-JR
- Zeus X ZEU-X-OL
Gear ID: Weapon_LRM_ATM9_CLAN
- Adder ADR-E
- Direct Deposit BNE-D
- Direct Deposit BNE-DD
- Rancor BAS-RA
- Conjurer WVR-IIC-2
- Blood Adder COU-BA
- Executioner EXE-E
- Grizzly GRZ-2
- Trail Mix HLH-TM
- Highlander IIC HGN-IIC-MKD
- Ice Ferret IFR-E
- Kit Fox KFX-BW
- Cobra Cat NCT-CC
- Nova Cat NCT-E
- Osteon Prototype EON-Proto
- Rifleman IIC RFL-IIC-4
- Sidewinder SW-E
- Royal Stalker STK-3DC
- Stone Rhino STR-3
- Stormcrow SCR-E
- Supernova SNV-2
- Timber Wolf TW-E
- Rival VGL-RI
- Warhawk WHK-D
- Zeus X ZEU-X-OL
Gear ID: Weapon_LRM_ATM12_CLAN
Alternative Payload Missiles (S)
The Sanctuary Worlds developed these Alternative Payload Missiles to deliver various dangerous and debilitating payloads instead of explosive charges like Inner Sphere SRMs do. The APM system does virtually no damage and has a poor targeting system but the payloads it can deliver are varied and each devastating in their own way.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
APM4 (S) | APM | Missile | 1.5 | 2 | 1 | 0 | 1 | 4 | 1 | 4 | 0 | 0 | 0 | 25% | 0 | 120 | 240 | 360 | 480 | Yes | Missile health: 4 |
Directed Radiation Missiles (S)
The DRM, or Directed Radiation Missile, is a small direct-fire projectile that releases a burst of destructive radiation upon impact (as well as a small explosive charge). This radiation tears through the target, ripping at its internal structure as well as releasing a concentrated burst of heat. Though the DRM does not deal heavy direct damage, the combination of all its various destructive effects adds up quickly in a pitched battle.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
DRM2 (S) | DRM | Missile | 1 | 1 | 3 | 2 | 1 | 2 | 1 | 6 | 0 | 0 | 0 | -70% | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 2 |
DRM4 (S) | DRM | Missile | 2 | 1 | 3 | 2 | 1 | 4 | 1 | 12 | 0 | 0 | 0 | -70% | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 2 |
DRM6 (S) | DRM | Missile | 3 | 1 | 3 | 2 | 1 | 6 | 1 | 18 | 0 | 0 | 0 | -70% | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 2 |
Gear ID: Weapon_DRM_DRM4
- Archer ARC-3M
- Commando COM-2S
- Griffin GRF-2S
- Helepolis HEP-5H
- Helepolis HEP-5J
- Locust II LCT-2-2D
- Orion ON2-K
- Ostroc OSR-3M
- Ostroc OSR-3S
- Ostwar OWR-3N
- Scrapper ARP-3J
- Screecher SCRE-H8
- Talos TLS-2S
- Taranis TRN-5D
- Thorn THE-L
- Thunder Hammer THM-4D
- Thunder Hammer THM-4R
- Uranus URN-10S
- Victor VTR-10B
- Wasp II WSP-2-1A
- Wolverine WVR-4D
- Wolverine WVR-4R
Gear ID: Weapon_DRM_DRM6
- Catapult CPLT-S4
- Commando COM-2S
- Crusher CRH-Y4
- Dervish DV-10L
- Embrasure EMB-8W
- Alecto ALC-T0
- Guillotine GLT-4N
- Knight KNT-2D
- Knight KNT-3S
- Longbow LGB-9D
- Menoetes MNO-A
- Menoetes MNO-D
- Menoetes MNO-S
- Orion ON2-D
- Ostwar OWR-3D
- Piledriver PLD-4L
- Scorpion SCP-4N
- Stalker STK-3S
- Swooping Falcon SPF-11G
- Victor VTR-10N
- Warhammer WHM-5R
Gyrojet
The Gyrojet is a recoilless weapon that fires self-propelled explosive-tipped projectiles called Microjets. The Gyrojet is quiet and highly effective, with long range, rapid projectile speed, and compounding damage. However, developing a feed system for the Gyrojet proved troublesome so Heston, Inc. instead developed their Gyrojet family of weapons as internal ammunition weapons, with a mere one shot per weapon system. Still, in the Periphery, the Gyrojet family proved popular and deadly for a long-range missile-based option.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Gyrojet-10 | None | Missile | 2 | 1 | 10 | 0 | 1 | 10 | 1 | 10 | 0 | -1 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Volatile: explodes for 100 damage + 10 stability. Missile health: 1 |
Gyrojet-15 | None | Missile | 3 | 2 | 15 | 0 | 1 | 15 | 1 | 15 | 0 | -1 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Volatile: explodes for 150 damage + 15 stability. Missile health: 1 |
Gyrojet-20 | None | Missile | 4 | 3 | 20 | 0 | 1 | 20 | 1 | 20 | 0 | -1 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Volatile: explodes for 200 damage + 20 stability. Missile health: 1 |
Gear ID: Weapon_Gyrojet_GJ10_0-STOCK
Long Range Missiles
LRMs deal decent damage at long range and are capable of indirect fire.
Standard LRM
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LRM5 | LRM | Missile | 2 | 1 | 4 | 0 | 1 | 5 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
Improved LRM5 | LRM | Missile | 1 | 1 | 4 | 0 | 1 | 5 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM5 (C) | LRM | Missile | 1 | 1 | 4 | 0 | 1 | 5 | 1 | 10 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
LRM10 | LRM | Missile | 5 | 2 | 4 | 0 | 1 | 10 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
Improved LRM10 | LRM | Missile | 2.5 | 1 | 4 | 0 | 1 | 10 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM10 (C) | LRM | Missile | 2.5 | 1 | 4 | 0 | 1 | 10 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
LRM15 | LRM | Missile | 7 | 3 | 4 | 0 | 1 | 15 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
Improved LRM15 | LRM | Missile | 3.5 | 2 | 4 | 0 | 1 | 15 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM15 (C) | LRM | Missile | 3.5 | 2 | 4 | 0 | 1 | 15 | 1 | 20 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
LRM20 | LRM | Missile | 10 | 4 | 4 | 0 | 1 | 20 | 1 | 18 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
Improved LRM20 | LRM | Missile | 5 | 4 | 4 | 0 | 1 | 20 | 1 | 18 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | No | Missile health: 1 |
LRM20 (C) | LRM | Missile | 5 | 4 | 4 | 0 | 1 | 20 | 1 | 25 | 0 | 0 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Missile health: 1 |
Gear ID: Weapon_LRM_LRM5_0-STOCK
- Anubis ABS-3L
- Anubis ABS-3R
- Assassin ASN-101
- Assassin ASN-21
- Assassin ASN-23
- DarkDeath ASN-DD
- Assassin ASN-SB
- Primitive Battleaxe BKX-1X
- Battleaxe BKX-7K
- Battleaxe BKX-7NC
- Battleaxe BKX-8K
- BattleMaster BLR-1S
- Bull Shark BSK-M3
- Bushwacker BSW-H1
- High Roller BSW-HR
- Bushwacker BSW-X0
- Bushwacker BSW-X1
- Bushwacker BSW-X2
- Cataphract CTF-4X
- Florentine CRB-FL
- Cyclone CYC-A1
- Cyclone CYC-A3
- Cyclops CP-10-Z-DC
- Disrupter DSR-4V
- ExcavatorMech EXV-4B
- Firebee FRB-AM
- Primitive Firebee WAM-B
- Firefly FFL-3A
- Firefly FFL-3PP2
- Firefly FFL-3PP3
- Firefly FFL-3SLE
- Firefly FFL-4A
- Firefly FFL-4B
- Firefly FFL-4C
- Firefly FFL-4D
- Firefly FFL-4DA
- Firestarter FS9-OD
- Grasshopper GHR-5H
- Primitive Griffin GRF-1A
- Griffin GRF-1S
- Greed GRF-2NG
- Hatamoto-Kaze HTM-27V
- Hephaestus HAE-OB
- Hoplite HOP-4C
- Hoplite HOP-4D
- Hornet HNT-151
- Hornet HNT-161
- Hornet HNT-171
- Hunchback HBK-4N
- Oxide JR7-O
- Kintaro KTO-17
- Kintaro KTO-18
- Kintaro KTO-19
- Kintaro KTO-20
- Kintaro KTO-C
- Lao Hu LHU-3C
- Locust LCT-1M
- Locust LCT-3D
- Locust LCT-AM
- Longbow LGB-0W
- Longbow LGB-0W2
- Longbow LGB-10C
- Longbow LGB-7Q
- Longbow LGB-8C
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-1C
- Merlin MLN-2A
- Primitive Orion ON1-H
- Ostroc OSR-2L
- Owens OW-1 Prime
- Raptor RTX1-O
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2D2
- Shadow Hawk SHD-2H
- Shadow Hawk SHD-2K
- Shadow Hawk SHD-2PA
- Shadow Hawk SHD-3H
- Shadow Hawk SHD-3H2
- The Gray Death SHD-GD
- Sha Yu SYU-4B
- Sling SL-1G
- Spider SDR-AM
- Strider SR1-O-C
- Sunder SD1-OA
- Primitive Swordsman SWD-1
- Swordsman SWD-2
- Talos TLS-1B
- Talos TLS-1H
- Talos TLS-2B
- Thorn THE-F
- Thorn THE-N
- Thorn THE-S
- Thunder THR-1L
- Toro TR-A-6
- Valkyrie VLK-QD3
- Super Valkyrie VLK-QS-X
- Vindicator VND-1AA
- Vindicator VND-1R
- Vindicator VND-1X
- Vindicator VND-2AN
- Vindicator VND-2MC
- Vindicator VND-3L
- Vindicator VND-4L
- Wasp LAM WSP-105M
- Ymir BWP-2B
- Primitive Ymir BWP-X1
Gear ID: Weapon_LRM_LRM10_0-STOCK
- Argus AGS-4D
- Atlas AS7-A
- The Boar's Head AS7-BH
- Atlas AS7-D-PA
- Atlas AS7-DJJ
- Avatar AV1-O
- Avatar AV1-OB
- Avatar AV1-OC
- Balar BA1-O
- Berserker BRZ-B3
- Blackjack Omni BJ2-OB
- Blackjack Omni BJ2-OE
- Centurion (55T) CN10-B
- Centurion (55T) CN10-J
- Centurion (55T) CN10-W
- Centurion CN9-A
- Centurion CN9-AH
- Centurion CN9-AL
- Centurion CN9-D
- Centurion CN9-D3D
- Centurion CN9-PA2
- Cicada CDA-3S
- Corsair COR-6R
- Crusader CRD-3K
- Crusader CRD-3L
- Crusader CRD-4K
- Crusader CRD-6D
- Crusader CRD-7MK
- Crusader CRD-8S
- Cyclops CP-10-HQ
- Cyclops CP-10-M-HQ
- Cyclops CP-10-Q
- Cyclops CP-10-Z
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-G
- Daboku DCMS-MX90-D
- Primitive Dervish DV-1S
- Dervish DV-6M
- Dervish DV-7D
- Dragon DRG-1C
- Dragon DRG-1N
- Dragon DRG-5N
- Dragon DRG-8D
- Duan Gung D9-G9
- Exterminator EXT-4A
- Exterminator EXT-4C
- Exterminator EXT-4D
- Firefly FFL-3PP
- Firestarter FS9-OC
- Galleon GAL-3N
- Gladiator GLD-3R
- Goliath GOL-1H
- Goliath GOL-1PA
- Goliath GOL-2H
- Goliath GOL-3M
- Goliath GOL-3M2
- Goliath GOL-4PA
- Goliath GOL-4S
- Grand Dragon DRG-1G
- Grand Dragon DRG-5K
- Grand Dragon DRG-5K-DC
- Grand Dragon DRG-C
- Griffin GRF-1N
- Super Griffin GRF-2N-X
- Griffin GRF-5M
- Helepolis HEP-2H
- Helepolis HEP-2PA1
- Helepolis HEP-3H
- Hellspawn HSN-7D
- Hellspawn HSN-8E
- Hephaestus HAE-OA
- Hunchback HBK-4J
- Ion ION-5R
- Kintaro KTO-17
- Kiso ConstructionMech K-3M-KR4
- Primitive Kyudo KY2-D-01
- Kyudo KY2-D-01A
- Kyudo KY2-D-01B
- Lao Hu LHU-3B
- Longbow LGB-7S
- Mauler MAL-2K
- Mauler MAL-2R
- Merlin MLN-2C
- Munin LAM MN-1M
- Orion ON1-R
- Osprey OSP-05
- Osprey OSP-15
- Osprey OSP-25
- Panther PNT-AM
- Penetrator PTR-4F
- Phoenix Hawk LAM PHX-HK2M
- Pulverizer PUL-2V
- Pulverizer PUL-3R
- Quickdraw QKD-4G
- Quickdraw QKD-4H
- Quickdraw QKD-5M
- Rakshasa MDG-1A
- Rakshasa MDG-1B
- Rampage RMP-2G
- Rampage RMP-5G
- Reconquista RCQ-0N
- Reconquista RCQ-1C
- Roughneck RGH-1C
- Roughneck RGH-4A
- Seraph H-SER-O-CONDITUS
- Stalker STK-3F
- Stalker STK-3Fk
- Stalker (75T) STK-4A
- Stalker STK-4N
- Stalker (75T) STK-4P
- Stalker STK-5M
- Stalker STK-8X
- Strider SR1-O-B
- Sunder SD1-OB
- Swordsman SWD-3
- Talos II TLS-5T
- Talos II TLS-5T1
- Thunderbolt TDR-10SE
- Thunderbolt TDR-5D
- Thunderbolt TDR-5PA
- Thunderbolt TDR-5SE
- Thunderbolt TDR-6PA
- Thunderbolt TDR-8R
- Thunderbolt TDR-9SE
- Tolson TOL-5N
- Valiant V4-LNT-L2
- Valkyrie VLK-AM
- Valkyrie VLK-QA
- Valkyrie VLK-QD
- Valkyrie VLK-QF
- Valkyrie II VLK-II-1A
- Vindicator VND-1SIC
- St. Ives Blues VND-2SIB
- Von Rohrs VON-4RH-5
- Von Rohrs VON-4RH-5P
- Wasp LAM WSP-100A
- Whitworth WTH-1
- Whitworth WTH-2
- Woden WDN-3Y
- Wyvern WVE-10N
- Wyvern WVE-5N
- Royal Wyvern WVE-5Nb
- Wyvern WVE-5Nsl
- Wyvern WVE-6N
- Wyvern WVE-9N
- Yeoman YMN-10-OR
- Yeoman YMN-6Y
- Ymir BWP-2E
- Ymir BWP-3A
- Zeus ZEU-6Y
- Zeus ZEU-7PA
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_LRM_LRM15_0-STOCK
- Albatross ALB-3U
- Albatross ALB-4U
- Archer ARC-2K
- Archer ARC-2S
- Archer ARC-5CS
- Archer ARC-5R
- Archer ARC-5S
- Archer ARC-8M
- Argus AGS-2D
- Atlas AS7-RS
- Atlas AS7-S2
- Atlas AS7-S3
- Atlas AS7-S3-DC
- Avatar AV1-OB
- Atlas-N2K Proto Atlas-N2K-Proto
- Avatar AV1-OC3
- Awesome AWS-8R
- Awesome AWS-8T
- Awesome AWS-8V
- Pretty Baby AWS-PB
- Axman AXM-2N
- Balar BA1-OC
- BattleMaster BLR-1S
- Bellerophon BEL-2S
- Blackbeard AS7-BB
- Bull Shark BSK-M4
- Catapult CPLT-A1
- Catapult CPLT-C1
- Royal Catapult CPLT-C1b
- Catapult CPLT-C2
- Catapult CPLT-K1
- Centurion CN9-D4D
- Corsair COR-5R
- Corsair COR-6R
- Royal Crusader CRD-1R
- Royal Crusader CRD-2R
- Crusader CRD-3D
- Crusader CRD-3R
- Crusader CRD-4BR
- Crusader CRD-4D
- Crusader CRD-5M
- Crusader CRD-5S
- Crusader CRD-7L
- Stormcloud CRD-SC
- Dervish DV-6MD
- Dervish DV-8D
- Deva X-DVA-O-DEICIO
- Dragoon AEM-003
- Fafnir FNR-6
- Grand Titan T-IT-N10M
- Griffin GRF-5PA
- Griffin GRF-6CS
- Griffin GRF-6S
- Grigori X-GRG-O-CONDITUS
- Hecatoncheires HEC-4H
- Helepolis HEP-2G
- Hoplite HOP-4B
- Hoplite HOP-4Bb
- Huron Warrior HUR-WO-R4N
- Imp IMP-2E
- Imp IMP-3E
- JagerMech JM6-A
- JagerMech JM6-B
- Javelin JVN-10A
- Jotunn JTN-5Q
- King Crab KGC-000
- King Crab KGC-0000
- Royal King Crab KGC-000b
- King Crab KGC-001
- Kaiju KGC-KJ
- Royal Kintaro KTO-19b
- Kiso ConstructionMech K-3M-KR8
- Koschei KSC-3L
- Koschei KSC-4L
- Lao Hu LHU-2B
- Liberty LBT-O
- Linesman LMN-1PT
- Longbow LGB-12C
- Mackie MSK-9F
- Marauder MAD-5X
- Mauler MAL-1K
- Mauler MAL-1KX
- Mauler MAL-1PT5
- Mauler MAL-1PT6
- Mauler MAL-1R
- Mauler MAL-1Y
- Mauler MAL-3R
- Mauler MAL-C
- Naginata NG-C3A
- Naginata NG-C3B
- Naginata NG-C3C
- Orion ON1-K
- Orion ON1-K-T
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON2-M
- Raven RVN-3M
- Salamander PPR-5T
- Salamander PPR-7S
- Shadow Hawk SHD-11CS
- Shadow Hawk SHD-7CS
- Shadow Hawk SHD-7D
- Shadow Hawk SHD-7M
- Shogun SHG-2E
- Shogun SHG-2F
- Shogun SHG-2H
- Sorcerer SRC-1B
- Royal Stalker STK-3Fb
- Stalker STK-6M
- Templar TLR1-OE
- Primitive Thunderbolt TDR-1C
- Thunderbolt TDR-5L
- Thunderbolt TDR-5LS
- Thunderbolt TDR-5S
- Royal Thunderbolt TDR-5Sb
- Thunderbolt TDR-7M
- Thunderbolt TDR-8M
- Thunderbolt TDR-9M
- Trebuchet TBT-5J
- Trebuchet TBT-5N
- Trebuchet TBT-7M
- UrbanMech UM-R71
- UrbanMech UM-TD
- Valkyrie VLK-QD1
- Viking VKG-2F
- Yeoman YMN-6Y
- Zeus ZEU-5S
- Zeus ZEU-5T
- Zeus ZEU-6S
- Zeus ZEU-6S-DC
- Zeus ZEU-6S1
- Zeus ZEU-6T
- Zeus ZEU-8T
- Zeus ZEU-9S
- Zeus ZEU-9S-DC
- Zeus ZEU-9S2
- Zeus ZEU-9T
Gear ID: Weapon_LRM_LRM20_0-STOCK
- Primitive Archer ARC-1A
- Archer ARC-2R
- Royal Archer ARC-2Rb
- Archer ARC-2W
- Archer ARC-4M
- Archer ARC-5W
- Archer ARC-6R
- Archer ARC-6S
- Archer ARC-7L
- Tempest ARC-T
- Atlas AS7-C
- Atlas AS7-CM
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas II AS7-D-H
- Atlas II AS7-D-H2
- Atlas II AS7-D-HK
- Royal Atlas II AS7-D-HT
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S
- Axman AXM-3N
- Barghest BGS-1ZP
- BattleMaster BLR-3S
- Black Hawk-KU BHKU-OD
- Blackjack Omni BJ2-OA
- Bombardier BMB-10D
- Bombardier BMB-12D
- Bombardier BMB-14C
- Bull Shark BSK-M7
- Catapult CPLT-C4
- Catapult CPLT-C4C
- Charger CGR-1A9
- Charger CGR-3K
- Charger CGR-C
- Frenzy DV-FR
- Diomede D-M3D-M2
- Emperor EMP-7AIV
- Excalibur EXC-B1
- Excalibur EXC-B2
- Excalibur EXC-B2b
- Excalibur EXC-C1
- Excalibur EXC-CS
- Fafnir FNR-6
- Griffin GRF-1DS
- Griffin GRF-3M
- Hauptmann HA1-OC
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-733
- Highlander HGN-733C
- Highlander HGN-733P
- Highlander HGN-736
- Heavy Metal HGN-HM
- Imp IMP-1A
- Imp IMP-1B
- Imp IMP-4E
- Imp IMP-5E
- Kyudo KY2-D-02
- Legacy LGC-02
- Liberty LBT-OA
- Primitive Longbow LGB-0C
- Longbow LGB-0W
- Longbow LGB-0W2
- Longbow LGB-10C
- Longbow LGB-12C
- Longbow LGB-7Q
- Longbow LGB-7V
- Longbow LGB-8C
- Mackie Omni MSK-9H Prime
- Mackie II MSK-II-10R
- Marauder II MAD-6S
- Marauder II MAD-7H
- Knockout MAL-KO
- Nightstar NSR-10CS
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MA
- Orion ON1-MB
- Orion ON1-MD
- Orion ON2-B
- Orion ON2-R
- Primitive Ostwar OWR-2M
- Ostwar OWR-2N
- Ostwar OWR-2Q
- Perseus P1-Prime
- Perseus P1-A
- Perseus P1-D
- Salamander PPR-5S
- Salamander PPR-6S
- Salamander PPR-6T
- Shadow Hawk SHD-5M
- Skadi SHD-SKD
- Shogun SHG-3H
- Shorty's 'Rifleman' RFL-SH
- Stalker STK-3H
- Sunder SD1-OB
- Toyama TYM-1A
- UrbanKing URK-SH1
- UrbanMech UM-R61
- Viking VKG-2F
- Von Rohrs VON-4RH-7
- Wawkalak WKL-5K
- Xerxes XER-4S
Gear ID: Weapon_LRM_LRM5_Improved
Gear ID: Weapon_LRM_LRM10_Improved
Gear ID: Weapon_LRM_LRM15_Improved
Gear ID: Weapon_LRM_LRM20_Improved
Gear ID: Weapon_LRM_LRM5_CLAN
- Arctic Cheetah ACH-Prime
- Atlas II AS7-D-MA
- Cephalus CEP-B
- Cephalus CEP-D
- Conjurer WVR-IIC-7
- Fire Moth FM-C
- Howler HOW-1
- Howler HOW-4
- Ice Ferret IFR-C
- Jenner IIC JR7-IIC-2
- Kit Fox KFX-D
- Linebacker LBK-PRIME
- Linebacker LBK-A
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Phantom PHN-Prime
- Phantom PHN-A
- Septicemia SPT-B
- Shadow Hawk SHD C
- Timber Wolf TW-M
- Turkina TRK-M
- Viper VPR-D
- Warhawk WHK-I
Gear ID: Weapon_LRM_LRM10_CLAN
- Arctic Cheetah ACH-D
- Black Lanner BKL-PRIME
- Cephalus CEP-B
- Cougar COU-PRIME
- Coyotl CTY-PRIME
- Dire Wolf DW-PRIME
- Ultraviolet DW-UV
- Ebon Jaguar EBJ-Prime
- Executioner EXE-P
- Firestarter FS9-OR
- Gargoyle GAR-B
- Gargoyle GAR-H
- Grizzly GRZ-1
- Hellbringer HBR-E
- Hellfire HLF-1
- Hellhound HLH-6
- Highlander HGN-IB
- Huntsman HMN-PRIME
- Huntsman HMN-A
- Kit Fox KFX-G
- Kingfisher KNG-Prime
- Mad Cat MK II MCII-1
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder IIC MAD-IIC-8
- Medusa MED-2
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-PRIME
- Night Chanter NCH-A
- Osteon EON-C
- Pulverizer PUL C
- Ragnarok RGNK-2
- Ragnarok (MA) RGNK-2
- Sidewinder SW-PRIME
- Sidewinder SW-HH
- Sidewinder SW-K
- Stone Rhino STR-4
- Summoner SMN-F
- Thunderbolt TDR-9W
- Timber Wolf TW-B
- Warhawk WHK-PRIME
- Warhawk WHK-F
- Warhawk WHK-H
- Woodsman WDM-B
- Wyvern IIC WVE-IIC
Gear ID: Weapon_LRM_LRM15_CLAN
- Adder ADR-C
- Arctic Wolf Omni ACW-A
- Bane BNE-3
- Dire Wolf DW-X
- Ebon Jaguar EBJ-C
- Fox CS-1
- Grendel GRD-A
- Hellbringer HBR-H
- Virago HBR-VI
- Hoplite HOP C
- Huntsman HMN-C
- Iron Cheetah IC-PRIME
- Iron Cheetah IC-C
- Kit Fox KFX-D
- Linebacker LBK-A
- Mad Cat MC-PRIME
- Mad Dog MDD-H
- Gorgon MED-GR
- Naga II NGA-II-C
- Nova Cat NCT-B
- Prometheus PMTH-1
- Shadow Cat SHC-B
- Apprentice SHG-AP
- Sidewinder SW-B
- Sidewinder SW-H
- Stormcrow SCR-I
- Summoner SMN-PRIME
- Sun Spider SNS-C
- Boiler SNV-BR
- Timber Wolf TW-C
- Timber Wolf TW-N
- Timber Wolf TW-RV
- Timber Wolf TW-X
- Turkina TRK-PRIME
- Warhammer IIC WHM-IIC-2
- Warhawk WHK-A
- Nanuq WHK-NQ
- Woodsman WDM-PRIME
Gear ID: Weapon_LRM_LRM20_CLAN
- Adder ADR-A
- Archer ARC C
- Archer ARC C 2
- Atlas AS7 C
- Black Lanner BKL-B
- Blood Asp BAS-B
- Blood Asp BAS-MA
- Bowman BOW-1
- Bowman BOW-2
- Cougar COU-A
- Dervish IIC DV-IIC
- Dire Wolf DW-W
- Executioner EXE-C
- Cherbi EXE-CH
- Griffin GRF-1NJJ
- Johanne HA1-JO
- Hellbringer HBR-A
- Virago HBR-VI
- Highlander IIC HGN-IIC-1
- Huntsman HMN-C
- Imp IMP C
- Incubus INC-8
- Kodiak KDK-4
- Lupus LUPUS-PRIME
- Mad Cat MC-PRIME
- Mad Dog MDD-Prime
- Mad Dog MDD-B
- Mad Dog MDD-DD
- Marauder MAD-1M
- Naga II NGA-II-PRIME
- Naga II NGA-II-B
- Naga II NGA-II-H
- Naja NAJA C
- Naja KTO-19b-EC
- Night Gyr NTG-D
- Nova NVA-D
- Orion IIC ON1-IIC
- Osteon EON-PRIME
- Osteon EON-C
- Scylla SCY-1
- Septicemia SPT-C
- Shogun SHG C
- Mammoth SRC-2M
- Sorcerer IIC SRC-IIC
- Stormcrow SCR-A
- Stormcrow SCR-D
- Stormcrow SCR-K
- Storm Giant STM-1
- Storm Giant STM-2
- Summoner SMN-B
- Sun Spider SNS-C
- Timber Wolf TW-PRIME
- Timber Wolf TW-F
- Timber Wolf TW-H
- Warrant TW-WAR
- Turkina TRK-A
- Valkyrie IIC VLK-IIC
- Vapor Eagle VGL-5
- Warhawk WHK-F
Streak LRM
Streak Launchers are heavier then standard LRM launchers but are more accurate and ignore some evasion. Unlike standard LRMs they are incapable of indirect fire and will not fire if they cannot guarantee a hit on the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Streak LRM5 | Streak LRM | Missile | 2 | 1 | 2 | 0 | 0.5 | 5 | 1 | 6 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM5 (C) | Streak LRM | Missile | 2 | 1 | 4 | 0 | 1 | 5 | 1 | 12 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM10 | Streak LRM | Missile | 5 | 2 | 2 | 0 | 0.5 | 10 | 1 | 12 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM10 (C) | Streak LRM | Missile | 5 | 2 | 4 | 0 | 1 | 10 | 1 | 15 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM15 | Streak LRM | Missile | 7 | 3 | 2 | 0 | 0.5 | 15 | 1 | 15 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM15 (C) | Streak LRM | Missile | 7 | 3 | 4 | 0 | 1 | 15 | 1 | 18 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM20 | Streak LRM | Missile | 10 | 4 | 2 | 0 | 0.5 | 20 | 1 | 18 | 0 | +1 | 1 | 0 | 180 | 210 | 420 | 630 | 840 | No | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Streak LRM20 (C) | Streak LRM | Missile | 10 | 5 | 4 | 0 | 1 | 20 | 1 | 21 | 0 | +1 | 1 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | No indirect fire. Only fires on a guaranteed hit. Missile health: 1 |
Gear ID: Weapon_LRM_LRM5_1-Delta
Gear ID: Weapon_LRM_LRM10_1-Delta Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM15_1-Delta Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM20_1-Delta
Gear ID: Weapon_LRM_LRM5_STREAK Not found on any 'Mechs
Gear ID: Weapon_LRM_LRM10_STREAK
Gear ID: Weapon_LRM_LRM15_STREAK
Gear ID: Weapon_LRM_LRM20_STREAK
Multi-Missile Launchers
MMLs
Capable of firing both SRM and LRM ammunition. Compatible with the Artemis IV fire control system and missile TTS.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MML3 | SRM | Missile | 1.5 | 1 | 8 | 0 | 4 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
MML5 | SRM | Missile | 3 | 2 | 8 | 0 | 4 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
MML7 | SRM | Missile | 4.5 | 3 | 8 | 0 | 4 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
MML9 | SRM | Missile | 6 | 4 | 8 | 0 | 4 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MML3 | LRM | Missile | 1.5 | 1 | 4 | 0 | 1 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
MML5 | LRM | Missile | 3 | 2 | 4 | 0 | 1 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
MML7 | LRM | Missile | 4.5 | 3 | 4 | 0 | 1 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
MML9 | LRM | Missile | 6 | 4 | 4 | 0 | 1 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Gear ID: Weapon_MML_5
- Anubis ABS-2L
- Assassin ASN-65
- Crusader CRD-5R
- Cyclops CP-12-R
- Dervish DV-9D
- Deva X-DVA-O-RAPTUS
- Dragon Fire DGR-6F
- ExcavatorMech EXV-4K
- Gulon GLN-2C
- Jenner JR7-DS
- Lao Hu LHU-3M
- Nyx Prototype NX-65
- Olympian OLM-1MX
- Osprey OSP-35
- Prometheus PMTH-2
- Raven RVN-4LX
- Swordsman SWD-4
- Talos TLS-3M
- Skald TDR-PF2
- UrbanMech UM-RM-Prime
- UrbanMech Omni UM-RM-PRIME
- Victor VTR-12D
- Viking VKG-2M
- Yeoman YMN-10-OR
Gear ID: Weapon_MML_7
- Crusader CRD-5R
- Cyclops CP-12-R
- Dagoth DGH-FR18
- Decimator DCI-4G
- Diomede D-M3D-3
- Diomede D-M3D-4
- Diomede D-M3D-M
- Dragon Fire DGR-6F
- Dragoon AEM-005X
- Grigori X-GRG-O-RAPTUS
- Helepolis HEP-3R
- Hoplite HOP-4W
- King Crab KGC-011
- Lancelot LNC25-07
- Lao Hu LHU-SB
- Mauler MAL-4R
- Scorpion SCP-12W
- Titan TI-1M
- Triple-F Burgermech FFF-YUM
- Victor VTR-9R
- Von Rohrs VON-4RH-9
Improved MMLs
Improved MMLs have been upgraded to allow them to fire clan ATMs. They are otherwise the same as standard MMLs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Imp. MML3 | SRM | Missile | 1.5 | 2 | 8 | 0 | 4 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Imp. MML5 | SRM | Missile | 3 | 2 | 8 | 0 | 4 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Imp. MML7 | SRM | Missile | 4.5 | 3 | 8 | 0 | 4 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Imp. MML9 | SRM | Missile | 6 | 4 | 8 | 0 | 4 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Imp. MML3 | LRM | Missile | 1.5 | 2 | 4 | 0 | 1 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Imp. MML5 | LRM | Missile | 3 | 2 | 4 | 0 | 1 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Imp. MML7 | LRM | Missile | 4.5 | 3 | 4 | 0 | 1 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Imp. MML9 | LRM | Missile | 6 | 4 | 4 | 0 | 1 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Imp. MML3 | ATM | Missile | 1.5 | 2 | 8 | 0 | 2 | 3 | 1 | 6 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Imp. MML5 | ATM | Missile | 3 | 2 | 8 | 0 | 2 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Imp. MML7 | ATM | Missile | 4.5 | 3 | 8 | 0 | 2 | 7 | 1 | 12 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Imp. MML9 | ATM | Missile | 6 | 4 | 8 | 0 | 2 | 9 | 1 | 15 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Gear ID: Weapon_MML_3 Not found on any 'Mechs
Gear ID: Weapon_MML_5 Not found on any 'Mechs
Gear ID: Weapon_MML_7 Not found on any 'Mechs
Gear ID: Weapon_MML_9 Not found on any 'Mechs
Medium Range Missiles
MRMs
MRMs are less accurate than other missile launchers. Compatible with missile TTS and the Apollo fire control system which allows it to fire more accurate missiles.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MRM10 | MRM | Missile | 3 | 2 | 4 | 0 | 1 | 10 | 1 | 9 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
MRM20 | MRM | Missile | 7 | 3 | 4 | 0 | 1 | 20 | 1 | 15 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
MRM30 | MRM | Missile | 10 | 5 | 4 | 0 | 1 | 30 | 1 | 24 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
MRM40 | MRM | Missile | 12 | 7 | 4 | 0 | 1 | 40 | 1 | 32 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Gear ID: Weapon_MRM_MRM10_0-STOCK
- Balar BA1-OR
- BattleMaster BLR-5K
- Centurion (55T) CN10-D
- Crusader CRD-7MK
- Dervish DV-10K
- Dragon DRG-7N
- Flame DRG-FLAME
- ExcavatorMech EXV-5K
- Firebee FRB-1B
- Flea FLE-21
- Grand Dragon DRG-7K
- Hecatoncheires HEC-5C
- Ion ION-4R
- Jenner JR7-M
- Malak C-MK-O-DEICIO
- Mauler MAL-2D
- Mauler MAL-2K
- Nightstar NSR-10K
- Orion ON2-MD2
- Owens OW-1 E
- Owens OW-1 R
- Phoenix Hawk LAM PHX-HK3
- Rakshasa MDG-2R
- Raptor RTX1-OE
- Roughneck RGH-GB
- Powerhouse RGH-PH
- Stiletto STL-9K
- Toro TR-A-8
- Uziel UZL-4C
- Whitworth WTH-2H
- Woden WDN-2Y
Gear ID: Weapon_MRM_MRM20_0-STOCK
- Avatar AV1-OD
- Bombard BMB-022
- Bombard BMB-023
- Chimera CMA-1S
- Chimera CMA-C
- Corsair (55T) COR-3X
- Corsair (75T) COR-4R
- Crabrauder CRB-MAD-1X
- Cyclops CP-12-K
- Gladiator GLD-5K
- Grigori X-GRG-O-DEICIO
- Hecatoncheires HEC-5C
- Helios HEL-4A
- Hellspawn HSN-9F
- Lament LMT-2RL
- Nightstar NSR-10K
- Orion ON1-MC
- Rakshasa MDG-2R
- Seraph H-SER-O-DEICIO
- Thanatos TNS-4S
- Thanatos TNS-4T
- Thanatos TNS-5M
- Trebuchet TBT-9K
Variable MRMs
A unique computer attached to the launcher allows on-the-fly manipulation of the MRM warheads, allowing 'mech pilots to adjust a number of stats.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 4 | 0 | 1 | 10 | 1 | 9 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 4 | 0 | 1 | 20 | 1 | 15 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 4 | 0 | 1 | 30 | 1 | 23 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 4 | 0 | 1 | 40 | 1 | 31 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 6 | 0 | 1 | 10 | 1 | 18 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 6 | 0 | 1 | 20 | 1 | 30 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 6 | 0 | 1 | 30 | 1 | 46 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 6 | 0 | 1 | 40 | 1 | 62 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 2 | 0 | 1 | 10 | 1 | 14 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 2 | 0 | 1 | 20 | 1 | 23 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 2 | 0 | 1 | 30 | 1 | 35 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 2 | 0 | 1 | 40 | 1 | 47 | 0 | +1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
vMRM10 | MRM | Missile | 4 | 3 | 2 | 0 | 1 | 10 | 1 | 4 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM20 | MRM | Missile | 8 | 4 | 2 | 0 | 1 | 20 | 1 | 7 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM30 | MRM | Missile | 12 | 6 | 2 | 0 | 1 | 30 | 1 | 11 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
vMRM40 | MRM | Missile | 16 | 8 | 2 | 0 | 1 | 40 | 1 | 15 | 0 | -2 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Gear ID: Weapon_MRM_vMRM10_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MRM_vMRM20_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MRM_vMRM30_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MRM_vMRM40_0-STOCK Not found on any 'Mechs
Narc Missile Beacon
The Narc launcher fires an inert missile that emits a homing beacon all friendly units can lock on to, providing a +2 accuracy bonus on subsequent attacks and making the target easier to detect on sensors.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Narc Launcher | Narc | Missile | 2 | 1 | 1 | 0 | 0 | 2 | 1 | 3 | 0 | +1 | 1 | -100% | 0 | 120 | 240 | 360 | 480 | Yes | AMS immune |
Narc Launcher (C) | Narc | Missile | 2 | 1 | 1 | 0 | 0 | 2 | 1 | 0 | 0 | +1 | 2 | -100% | 0 | 90 | 180 | 270 | 360 | Yes | AMS immune |
Gear ID: Weapon_SRM_SRM_NARC
- Archer ARC-5S
- Archer ARC-5W
- Assassin ASN-55
- Dragoon AEM-004X
- Hellspawn HSN-7X
- Kintaro KTO-19
- Royal Kintaro KTO-19b
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MB
- Orion ON1-MD
- Owens OW-1 D
- Phoenix Hawk PXH-1bC
- Raven RVN-3L
- Raven RVN-3M
- Raven RVN-4L
- Raven RVN-4LC
- Stalker STK-5M
- Sesroneos STR-SR
- Strider SR1-O-A
- Tolson TOL-5N
- Trebuchet TBT-7M
Rockets
Rocket Launchers are single shot weapons and can only be used once per deployment. Their internal ammo makes them vulnerable to exploding when crit.
Rocket Launcher
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RL10 | N/A | Missile | 0.5 | 1 | 4 | 0 | 2 | 10 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 40 dmg + 20 stability per remaining ammo |
RL15 | N/A | Missile | 1 | 1 | 4 | 0 | 2 | 15 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 60 dmg + 30 stability per remaining ammo |
RL20 | N/A | Missile | 1.5 | 2 | 4 | 0 | 2 | 20 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 80 damage + 40 stability per remaining ammo |
RL40 | N/A | Missile | 3 | 5 | 6 | 0 | 2 | 40 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 240 damage + 80 stability per remaining ammo |
Gear ID: Weapon_RocketLauncher_RL10_0_STOCK
- Anubis ABS-3R
- Archer ARC-6W
- Banshee BNC-6T
- Blackbeard AS7-BB
- Brigand LDT-XBM
- Centurion CN9-H
- Primitive Centurion CN9-H
- Charger CGR-2A2
- Cherub C-HRB-O-CONDITUS
- Cherub C-HRB-O-DEICIO
- Cherub C-HRB-O-LATERIS
- Corsair COR-7R
- Dervish DV-6PA
- Firebee FRB-1B
- Firebee FRB-2A
- Firestarter FS9-C
- Flea FLE-19
- Goliath GOL-2H
- Hephaestus HAE-OA
- Jackrabbit JKR-8PA
- Jenner JR7-PA1
- Liberty LBT-OA
- Locust LCT-1V2
- Locust LCT-5V
- Longbow LGB-0H
- Longbow LGB-0PAA
- Marauder II MAD-4HB
- Ostroc OSR-4C
- Ostsol OTL-5D
- Reconquista RCQ-1H
- Scorpion SCP-1PA
- Talos TLS-1PAH
- Recluse ZPH-RC
- Hangover TNS-HA
- Toro TR-PA-7
- Victor VTR-12R
- Wasp WSP-3L
- Wasp WSP-4T
- Whitworth WTH-1H
- Wolverine WVR-6PA
Gear ID: Weapon_RocketLauncher_RL15_0_STOCK
Gear ID: Weapon_RocketLauncher_RL20_0_STOCK
- Archer ARC-6W
- Assassin ASN-101PA
- Atlas AS7-PA
- Catapult CPLT-H2
- Centurion CN9-PA
- Centurion CN9-PA1
- Centurion CN9-S
- Cherub C-HRB-O-RAPTUS
- Corsair COR-7R
- Cyclops CP-10-P
- Cyclops CP-11-H
- Dig King RCL-2
- ExcavatorMech EXV-1X
- Paralyzer HSN-7D2
- Hephaestus HAE-OA
- Hunchback HBK-5H
- Marauder II MAD-4HB
- Sol Invictus PTR-SI
- Quickdraw QKD-4PA
- Scorpion SCP-15MPA
- Shadow Hawk SHD-1PA
- Stalker STK-3PAM
- Swordsman SWD-2PA
- UrbanMech UM-R25
- Volkh VKH-2
- Vulcan VT-6PA
- Warhammer WHM-6PA
Gear ID: Weapon_RocketLauncher_RL40_0_STOCK
Inferno Rocket Launcher
Inferno rocket launchers trade raw damage for heat.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Inferno RL10 | N/A | Missile | 0.5 | 1 | 2 | 2 | 2 | 10 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 20 damage + 20 stability per remaining ammo. Anti-BA bonus damage: 50% |
Inferno RL15 | N/A | Missile | 1 | 1 | 2 | 2 | 2 | 15 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 120 | 270 | 450 | 540 | Yes | Volatile: explodes for 30 damage + 30 stability per remaining ammo. Anti-BA bonus damage: 50% |
Inferno RL20 | N/A | Missile | 1.5 | 2 | 2 | 2 | 2 | 20 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 90 | 210 | 360 | 420 | Yes | Volatile: explodes for 40 damage + 40 stability per remaining ammo. Anti-BA bonus damage: 50% |
Gear ID: Weapon_RocketLauncher_RL10_Inferno
Gear ID: Weapon_RocketLauncher_RL15_Inferno
Gear ID: Weapon_RocketLauncher_RL20_Inferno
Reloading Rocket Launcher
Unlike standard rocket launchers, these come with two full salvos of internal ammunition. Each rocket does a little less damage though.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Reloading RL10 | N/A | Missile | 0.75 | 1 | 3 | 0 | 2 | 10 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 30 damage + 20 stability per remaining ammo |
Reloading RL15 | N/A | Missile | 1.5 | 1 | 3 | 0 | 2 | 15 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 45 damage + 30 stability per remaining ammo |
Reloading RL20 | N/A | Missile | 2.25 | 2 | 3 | 0 | 2 | 20 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 60 damage + 40 stability per remaining ammo |
Reloading RL40 | N/A | Missile | 4.5 | 5 | 4 | 0 | 2 | 40 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 150 | 330 | 540 | 660 | Yes | Volatile: explodes for 240 damage + 80 stability per remaining ammo |
Gear ID: Weapon_RocketLauncher_RL10_Reload
Gear ID: Weapon_RocketLauncher_RL15_Reload
Gear ID: Weapon_RocketLauncher_RL20_Reload
Gear ID: Weapon_RocketLauncher_RL40_Reload
Short Range Missiles
Short range missiles sacrifice range for high damage.
Standard SRM
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
SRM2 | SRM | Missile | 1 | 1 | 8 | 0 | 4 | 2 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Improved SRM2 | SRM | Missile | 1 | 1 | 9 | 0 | 4 | 2 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
SRM2 (C) | SRM | Missile | 0.5 | 1 | 9 | 0 | 3 | 2 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 2 |
SRM4 | SRM | Missile | 2 | 1 | 8 | 0 | 4 | 4 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Improved SRM4 | SRM | Missile | 2 | 1 | 9 | 0 | 3 | 4 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
SRM4 (C) | SRM | Missile | 1 | 1 | 9 | 0 | 3 | 4 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 2 |
SRM6 | SRM | Missile | 3 | 2 | 8 | 0 | 4 | 6 | 1 | 14 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Improved SRM6 | SRM | Missile | 3 | 2 | 9 | 0 | 3 | 6 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
SRM6 (C) | SRM | Missile | 1.5 | 1 | 9 | 0 | 3 | 6 | 1 | 16 | 0 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 2 |
Gear ID: Weapon_SRM_SRM2_0-STOCK
- Ambassador MBSDR-0
- Assassin ASN-101
- Assassin ASN-21
- BattleMaster BLR-1S
- Partisan BL-P-KNT
- Bushwacker BSW-W1
- The X5 CDA-X5
- Commando COM-1B
- Commando COM-AM
- Corsair COR-6R
- Primitive Dervish DV-1S
- Dervish DV-6M
- Dervish DV-6MD
- Firebee FRB-2E
- Primitive Firebee WAM-B
- Firestarter FS9-P
- Romeo 5000 FLE-R5K
- Helepolis HEP-2C
- Primitive Icarus ICR-1X
- Locust LCT-1S
- Locust LCT-AM
- Mongoose MON-69
- Ostroc Mk.II OSR-9C
- Primitive Phoenix PX-1KC
- Primitive Phoenix PX-1KR
- Primitive Phoenix PX-1KT
- Primitive Phoenix PX-1PA
- Primitive Phoenix PX-1R
- Phoenix PX-3R
- Phoenix PX-4R
- Sentinel STN-3K
- Sentinel STN-3KA
- Sentinel STN-3KB
- Sentinel STN-3M
- Sentinel STN-C
- Shadow Hawk SHD-2D
- Shadow Hawk SHD-2H
- Shadow Hawk SHD-2PA
- Shadow Hawk SHD-5R
- Shadow Hawk SHD-6PA
- The Gray Death SHD-GD
- Primitive Thunderbolt TDR-1C
- Thunderbolt TDR-5LS
- Thunderbolt TDR-5S
- Thunderbolt TDR-6PA
- Thunderbolt TDR-8R
- Primitive Toro TR-A-1
- Trebuchet TBT-5K
- Trebuchet TBT-7K
- Valiant V4-LNT-L2
- Wasp LAM WSP-105
- Wasp WSP-1A
- Super Wasp WSP-2A-X
- Wasp WSP-3M
- Ymir BWP-2B
- Primitive Ymir BWP-X1
Gear ID: Weapon_SRM_SRM4_0-STOCK
- Archangel C-ANG-RAPTUS
- Archer ARC-2S
- Archer ARC-2W
- Archer ARC-5W
- Atlas AS7-D-PA
- Atlas AS7-RS
- Avatar AV1-OC3
- Pretty Baby AWS-PB
- Balar BA1-OC
- Siren BNC-SR
- Barghest BGS-1ZP
- Primitive Bellerophon BEL-1X
- Bombardier BMB-10D
- Bombardier BMB-12D
- Bushwacker BSW-S2
- Bushwacker BSW-W1
- Cataphract CTF-2X
- Centurion CN9-AP
- Commando COM-2D
- Commando COM-7A
- Commando COM-7J
- Commando COM-7S
- Commando COM-7W
- Commando COM-WB
- Crockett CRK-5004-1
- Royal Crusader CRD-1R
- Crusader CRD-3D
- Crusader CRD-3L
- Crusader CRD-4PA
- Crusader CRD-6S
- Stormcloud CRD-SC
- Cyclops CP-10-HQ
- Cyclops CP-10-M-HQ
- Cyclops CP-10-Q
- Cyclops CP-10-Z
- Cyclops CP-10-Z-DC
- Cyclops CP-11-A
- Cyclops CP-11-A-DC
- Cyclops CP-11-C
- Sleipnir CP-S
- Frenzy DV-FR
- Dragoon AEM-004
- Dragoon AEM-004X
- Duan Gung D9-G11
- Grasshopper GHR-4R
- Grigori X-GRG-O-CONDITUS
- Gulon GLN-3A
- Hammerhands HMH-3A
- Hatchetman HCT-4TL
- Hazard HZD-2C
- Hazard HZD-3C
- Hazard II HZD-2-3M
- Hellspawn HSN-7X
- Hephaestus HAE-O
- Hornet HNT-152
- Ion ION-2R
- Ironclad IC-200
- Javelin JVN-11B
- Jenner JR7-C
- Jenner JR7-D
- Jenner JR7-K
- Oxide JR7-O
- Golden Boy KTO-GB
- Liberty LBT-OC
- Mauler MAL-1X-AFFC
- Mauler MAL-2K
- Merlin MLN-2A
- Primitive Orion ON1-H
- Orion ON1-K
- Orion ON1-M
- Orion ON1-M-DC
- Orion ON1-MB
- Orion ON1-MD
- Protector ON1-P
- Orion ON1-R
- Orion ON1-V
- Orion ON1-V-DC
- Orion ON1-VA
- Osiris OSR-4C
- Osiris OSR-5C
- Ostroc OSR-2C
- Ostroc OSR-2D
- Ostroc OSR-4R
- Dante OSR-DN
- Primitive Ostwar OWR-2M
- Owens OW-1 D
- Panther PNT-10K
- Panther PNT-10KA
- Panther PNT-11PA
- Panther PNT-11S
- Panther PNT-8Z
- Panther PNT-9ALAG
- Panther PNT-9PA
- Panther PNT-9R
- Panther PNT-C
- Panther PNT-CA
- Katana Kat PNT-KK
- Perseus P1-Prime
- Phoenix PX-3PA
- Roc PXH-R
- Pillager PLG-1N
- Prometheus PMTH-3
- Quickdraw QKD-4G
- Quickdraw QKD-4H
- Quickdraw QKD-5A
- Quickdraw QKD-5K
- Quickdraw QKD-5K2
- Quickdraw QKD-5M
- Quickdraw QKD-C
- Rising Star RSR-01
- Roughneck RGH-1A
- Sentinel STN-1S
- Shadow Hawk SHD-3H2
- Shanky COM-SH
- Sirocco SRC-5C
- Sling SL-1S
- Anansi SDR-A
- Stag ST-14G
- Stag STG-14G
- Starslayer STY-2C
- Starslayer STY-3C
- Stiletto STL-10K
- Stiletto STL-7D
- Stinger LAM STG-H1
- Sunder SD1-O
- Swordsman SWD-2
- Talos TLS-1H
- Talos II TLS-5T
- Talos II TLS-5T1
- Thorn THE-T
- Thug THG-10E
- Dillinger THG-DIL
- Titan TI-1A
- Tolson TOL-4N
- Loup de Guerre TBT-LG
- Valiant V4-LNT-M6
- Victor VTR-10S
- Victor VTR-9A
- Victor VTR-9A1
- Victor VTR-9B
- Victor VTR-9D
- Victor VTR-9K
- Victor VTR-C
- Volkh VKH-1
- Volkh VKH-5
- Von Rohrs VON-4RH-6
- Bloodlust VL-BL
- Vulcan VT-6B
- Warhammer WHM-7H
- Wasp LAM WSP-101A
- Wasp WSP-1L
- Wolverine WVR-2P
Gear ID: Weapon_SRM_SRM6_0-STOCK
- Albatross ALB-3U
- Broadsword C-ANG-BROADSWORD
- Atlas AS7-A
- Atlas AS7-D
- Atlas AS7-D-DC
- Atlas II AS7-D-H
- Atlas II AS7-D-H2
- Atlas II AS7-D-HK
- Royal Atlas II AS7-D-HT
- Atlas AS7-DJJ
- Atlas AS7-S
- Avatar AV1-OA
- Banshee BNC-3S
- Banshee BNC-5S
- Banshee BNC-7S
- Primitive Battleaxe BKX-1X
- Battleaxe BKX-7K
- Battleaxe BKX-7NC
- Battleaxe BKX-8K
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- BattleMaster BLR-1Gc
- BattleMaster BLR-1PA
- BattleMaster BLR-2C
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- BattleMaster BLR-3S
- BattleMaster BLR-4S
- Bellerophon BEL-1PA
- Blackbeard AS7-BB
- Buccaneer BCN-3R
- Bull Shark BSK-M5
- Butterbee CPLT-BB
- Centurion CN9-AP
- Champion CHP-1N
- Champion CHP-1N2
- Champion CHP-2N
- Champion CHP-3N
- Champion LAM CPN-1X1
- Charger CGR-1A5
- Charger CGR-4A4
- Chimera CMA-3G
- Commando COM-1D
- Commando COM-2D
- Commando COM-3A
- Commando COM-5S
- Commando COM-7X
- Commando COM-7Y
- Commando COM-7Z
- Commando COM-7Z2
- Corsair COR-5R
- Cossack C-SK1
- Crockett CRK-5003-0
- Crockett CRK-5003-1
- Crockett CRK-5003-3
- Crusader CRD-3K
- Crusader CRD-3PA1
- Crusader CRD-3R
- Crusader CRD-4K
- Crusader CRD-5S
- Crusader CRD-6D
- Diomede D-M3D-M2
- Dragon DRG-7TROG
- Emperor Crab MPC-010x
- Galleon GAL-3H
- Gladiator GLD-2PA
- Gladiator GLD-4R
- Grand Titan T-IT-N10M
- Royal Griffin GRF-2N
- Groovy PNT-RV
- Guillotine GLT-3N
- Guillotine GLT-4L
- Guillotine GLT-4P
- Guillotine GLT-5M
- Gulon GLN-3A
- Hammerhands HMH-3D
- Hammerhands HMH-3F
- Hammerhands HMH-5F
- Hatamoto-Chi HTM-26T
- Hatamoto-Chi HTM-27T
- Hatchetman HCT-3X
- Hauptmann HA1-OA
- Hecatoncheires HEC-4H
- Primitive Helepolis HEP-1H
- Helepolis HEP-2G
- Helepolis HEP-2H
- Helepolis HEP-2L
- Helepolis HEP-2PA1
- Helepolis HEP-3H
- Helios HEL-3D
- Helios HEL-C
- Highlander HGN-732
- Royal Highlander HGN-732B
- Highlander HGN-733
- Highlander HGN-733C
- Highlander HGN-733P
- Heavy Metal HGN-HM
- Hoplite HOP-4Cb
- Hunchback HBK-4SP
- Hunchback HBK-6S
- Grid Iron HBK-GI
- Huron Warrior HUR-WO-R5X
- Icarus II ICR-2S
- Javelin JVN-10N
- Javelin JVN-10P
- Hi There! JVN-HT
- Jotunn JTN-5Q
- Katana CRK-5003-2
- Katana CRK-5003-C
- Katana CRK-5003-CM
- King Crab KGC-010
- Kintaro KTO-18
- Kintaro KTO-19
- Royal Kintaro KTO-19b
- Kintaro KTO-20
- Kintaro KTO-21
- Kintaro KTO-C
- Golden Boy KTO-GB
- Kiso ConstructionMech K-3M-KR4
- Loader King LDR-K-2
- Longbow LGB-7S
- Marauder MAD-4X
- Marauder II MAD-5J
- Mauler MAL-2K
- Munin LAM MN-1S
- Orion ON1-MA
- Osiris OSR-3D
- Osiris OSR-4C
- Osiris OSR-5C
- Royal Ostwar OWR-2MB
- Ostwar OWR-2N
- Owens OW-1 B
- Perseus P1-A
- Perseus P1-D
- Primitive Phoenix PX-1KL
- Phoenix PX-3PA
- Prince Crab PRC-5S
- Prince Crab PRC-5X
- IV-Four QKD-IV4
- Raptor RTX1-OB
- Raven RVN-1X
- Raven RVN-2X
- Raven RVN-3L
- Raven RVN-3X
- Raven RVN-4L
- Raven RVN-4LC
- Raven RVN-4X
- Huginn RVN-H
- Reconquista RCQ-1PA
- Roughneck RGH-1B
- Roughneck RGH-1C
- Roughneck RGH-4T
- Powerhouse RGH-PH
- Salamander PPR-6S
- Scorpion SCP-12S
- Scorpion SCP-1N
- Scorpion SCP-1O
- Scorpion LAM SCP-1X
- Shogun SHG-2E
- Shogun SHG-2F
- Sirocco SRC-4X
- Spider SDR-7C
- Stalker STK-3F
- Stalker STK-3H
- Stalker (75T) STK-4A
- Stalker STK-4N
- Stalker (75T) STK-4P
- Stalker STK-5M
- Misery STK-M
- Strider SR1-O
- Surtur SUR-T1
- Surtur SUR-X1
- Talos TLS-1B
- Talos TLS-2B
- Thug THG-11C
- Thug THG-11E
- Royal Thug THG-11Eb
- Thug THG-12E
- Thug THG-12K
- Thunderbolt TDR-5SS
- Thunderbolt TDR-9S
- Titan TI-1A
- Tolson TOL-4N
- Trebuchet TBT-10K
- Trebuchet TBT-5S
- UrbanMech UM-R72
- Uziel UZL-2S
- Uziel UZL-3S
- Valkyrie II VLK-II-2S
- Victor VTR-10L
- Victor VTR-9S
- Dragon Slayer VTR-DS
- Warhammer WHM-6K
- Warhammer WHM-6L
- Warhammer WHM-6L-DC
- Warhammer WHM-6R
- Warhammer WHM-6R-DC
- Royal Warhammer WHM-6Rb
- Warhammer WHM-6Rk
- Royal Warhammer WHM-7A
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Black Widow WHM-BW
- Whitworth WTH-0
- Whitworth WTH-1H
- Whitworth WTH-1S
- Primitive Wolverine WVR-3R
- Wolverine WVR-6K
- Wolverine WVR-6M
- Wolverine WVR-6R
- Wolverine WVR-7D
- Wolverine II WVR-7H
- Wolverine WVR-7K
- Wolverine WVR-7M
- Quarantine WVR-Q
- Wyvern WVE-5N
- Royal Wyvern WVE-5Nb
- Wyvern City WVE-5UX
- Wyvern WVE-6N
- Ymir BWP-2E
- Ymir BWP-3A
- Zeus ZEU-6A
- Skokomish ZEU-SK
- Zeus ZEU-SK
Gear ID: Weapon_SRM_SRM2_Improved
Gear ID: Weapon_SRM_SRM4_Improved
Gear ID: Weapon_SRM_SRM6_Improved
Gear ID: Weapon_SRM_SRM4_CLAN
- Arctic Wolf ACW-1
- Cephalus CEP-1
- Cougar COU-D
- Dire Wolf DW-X
- Fire Moth FM-PRIME
- Gargoyle GAR-B
- Goliath GOL-1HJJ
- Hellhound HLH-2
- Ice Ferret IFR-B
- Tiburon LUPUS-TB
- Ebon Dragoon MLX-ED
- Naga NGA-D
- Naja NAJA C
- Naja KTO-19b-EC
- Nova NVA-C
- Orion IIC ON1-IIC
- Sköll ON1-IIC-SK
- Phantom PHN-B
- Toxic Septicemia SPT-TX
- Shadow Cat SHC-TC
- Summoner SMN-B
- Summoner SMN-G
- Summoner SMN-Q
- Timber Wolf TW-B
- Woodsman WDM-B
- Viper VPR-Prime
Gear ID: Weapon_SRM_SRM6_CLAN
- Arctic Wolf ACW-1
- Arctic Wolf ACW-2
- Arctic Wolf Omni ACW-A
- Black Lanner BKL-PRIME
- Black Lanner BKL-D
- Cephalus CEP-D
- Champion CHP C
- Coyotl CTY-B
- Ebon Jaguar EBJ-C
- Executioner EXE-D
- Fire Moth FM-PRIME
- Gargoyle GAR-PRIME
- Grendel GRD-D
- Hellbringer HBR-B
- Hellbringer HBR-F
- Hellbringer HBR-M
- Void HLF-VO
- Hellhound HLH-P
- Highlander HGN-IB
- Ice Ferret IFR-B
- Ice Ferret IFR-H
- Jenner IIC JR7-IIC-1
- Kingfisher KNG-A
- Kit Fox KFX-B
- Linebacker LBK-F
- Tiburon LUPUS-TB
- Mad Dog MDD-A
- Medusa MED-1
- Medusa MED-3
- Medusa MED-5
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-B
- Naga NGA-C
- Night Gyr NTG-E
- Nap Time OSP-NP
- Prometheus PMTH-1
- Apprentice SHG-AP
- Sidewinder SW-C
- Shieldmaiden SLG-MDN
- Summoner SMN-A
- Timber Wolf TW-S
- Viper VPR-A
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-2
- Maul WHM-IIC-ML
- Warhawk WHK-B
- Warhawk WHK-E
- Warhawk WHK-I
- Wyvern IIC WVE-IIC
Streak SRM
Streak Launchers are heavier then standard SRM launchers but are more accurate and ignore some evasion. The weapon will not fire if it cannot guarantee a hit on the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Streak SRM2 | Streak SRM | Missile | 1.5 | 1 | 9 | 0 | 4 | 2 | 1 | 6 | 0 | +1 | 1 | +100% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM2 (C) | Streak SRM | Missile | 1 | 1 | 10 | 0 | 3 | 2 | 1 | 9 | 0 | +1 | 1 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 3 |
Streak SRM4 | Streak SRM | Missile | 3 | 1 | 9 | 0 | 4 | 4 | 1 | 9 | 0 | +1 | 1 | +100% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM4 (C) | Streak SRM | Missile | 2 | 1 | 10 | 0 | 3 | 4 | 1 | 12 | 0 | +1 | 1 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 3 |
Streak SRM4 (EC) | Streak SRM | Missile | 3 | 2 | 10 | 0 | 4 | 4 | 1 | 15 | 0 | +1 | 1 | +50% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM6 | Streak SRM | Missile | 4.5 | 2 | 9 | 0 | 4 | 6 | 1 | 12 | 0 | +1 | 1 | +100% | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Streak SRM6 (C) | Streak SRM | Missile | 3 | 2 | 10 | 0 | 3 | 6 | 1 | 15 | 0 | +1 | 1 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Missile health: 3 |
Gear ID: Weapon_SRM_SSRM2_0-STOCK
- Archer ARC-5S
- Archer ARC-6D
- Archer ARC-6S
- Atlas AS7-S
- Awesome AWS-9M
- Balar BA1-O
- Hellslinger BLR-1GHE
- Blackjack BJ-2
- Commando COM-5S
- Commando COM-7S
- Commando COM-7W
- Royal Crusader CRD-2R
- Crusader CRD-4BR
- Crusader CRD-4D
- Crusader CRD-5M
- Dervish DV-7D
- Fireball ALM-7D
- Fireball ALM-9D
- Firebee FRB-2S
- Firestarter FS9-OX
- Fox CS-1
- Gladiator GLD-4K
- Grasshopper GHR-10K
- Grasshopper GHR-5J
- Grasshopper GHR-C
- Hauptmann HA1-O
- Hollander II BZK-F5
- Jackrabbit JKR-8T
- Jackrabbit JKR-9R
- Jackrabbit JKR-9W
- Javelin JVN-10P
- King Crab KGC-001
- Kintaro KTO-19s
- Locust LCT-3S
- Lynx LNX-9C
- Marauder MAD-5D
- Royal Ostroc OSR-2CB
- Owens OW-1 A
- Perseus P1-C
- Phoenix PX-3N
- Rampage RMP-5G
- Raptor RTX1-OD
- Huginn RVN-H
- Sentinel STN-3L
- Shadow Hawk SHD-2D2
- Royal Shadow Hawk SHD-2Hb
- Shadow Hawk SHD-2Ht
- Shadow Hawk SHD-5M
- Shadow Hawk SHD-7M
- Shogun SHG-2H
- Sorcerer SRC-1C
- Stalker STK-3Fk
- Strider SR1-O-D
- Tarantula ZPH-1A
- Tarantula ZPH-2A
- Thunderbolt TDR-5L
- Royal Thunderbolt TDR-5Sb
- Thunderbolt TDR-7M
- Toro TR-A-AM
- Loup de Guerre TBT-LG
- UrbanMech UM-R71
- Valkyrie VLK-QQ
- Warhammer WHM-7CS
- Warhammer WHM-7K
- Warhammer WHM-7S
- Wasp LAM WSP-100B
- Wyvern WVE-5Nsl
- Wyvern WVE-9N
Gear ID: Weapon_SRM_SSRM4_0-STOCK
- Assassin ASN-45
- Cataphract CTF-FR
- Invictus CHP-INV
- Crusader CRD-7L
- Cyclops CP-11-G
- Cyclops CP-12-K
- Cyclops CP-13-M
- Grand Titan T-IT-N11M
- Grasshopper GHR-6J
- Grasshopper GHR-6K
- Highlander HGN-736
- King Crab KGC-005
- Legacy LGC-01
- Legacy LGC-02
- Monster LAM MNST-3R-LAM
- Wolf Phoenix NSR-WP
- Ostroc OSR-3J
- Ostwar OWR-2Q
- Panther PNT-12A
- Panther PNT-SB
- Phoenix PX-4N
- Preta X-PRT-O-RAPTUS
- Razorback RZK-9S
- Sentinel STN-3H
- Shadow Hawk SHD-5D
- Shadow Hawk SHD-7D
- Slagmaiden SLG-X
- Stalker STK-7D
- Stinger STG-4G
- Strider SR1-O-F
- Sunder SD1-OC
- Talos II TLS-5T2
- Templar TLR1-O
- UrbanMech LAM UM-LAM
- Belial UZL-BE
- Victor VTR-10D
- Victor VTR-11D
- Vision Quest VQ-1S
- Volkh VKH-3
- Warhammer II WHM-8R
- Whitworth WTH-2A
- Wolverine WVR-8R
- Yeoman YMN-8Y
- Zeus X ZEU-X-X
Gear ID: Weapon_SRM_SSRM6_0-STOCK
- Albatross ALB-4U
- Mean Baby ANH-MB
- Atlas AS7-R
- Acid Trip AV1-AT
- BattleMaster BLR-K3
- Bellerophon BEL-3S
- Champion CHP-2X
- Champion CHP-2XS
- Invictus CHP-INV
- Charger CGR-SA5
- Cicada CDA-4G
- Cicada CDA-OA
- Dagoth DGH-TB02
- Excalibur EXC-D1
- Grand Dragon DRG-8N
- Guillotine GLT-8D
- Hatamoto-Chi HTM-28T
- Samurai-Chi HTM-SAM
- Shugo HTM-SG
- Highlander HGN-734
- Huron Warrior HUR-WO-R5X
- Jackrabbit JKR-8A
- Jenner JR7-BN
- King Crab KGC-005b5b
- Kintaro KTO-K
- Alpha MAD-AL
- Monster MNST-3R
- Wolf Phoenix NSR-WP
- Pulverizer PUL-4L
- Scorpion LAM SCP-1X1
- Seraph H-SER-O-DEICIO
- Seraph H-SER-O-RAPTUS
- Strider SR1-O-E
- Templar TLR1-OA
- Thunder THR-2L
- Thunder THR-3L
- Thunderbolt TDR-9NAIS
- Titan II TI-2P
- Uziel UZL-4K
- Volkh VKH-3
- Von Rohrs LAM VON-4RH-LAM
- Warhammer WHM-4L
- Warhammer WHM-7R
- Warhammer WHM-8D
- Warhammer WHM-9S
- Wolverine WVR-8C
- Wolverine WVR-8D
- Wolverine WVR-8K
- Wolverine WVR-9D
- Zeus X ZEU-X-X
Gear ID: Weapon_SRM_SRM4_STREAK_CLAN
- Archer ARC C 2
- Shard ACH-SH
- Avatar AV1-OR
- Bane BNE-3
- Bellonarius BKL-BL
- Cephalus CEP-D
- Coyotl CTY-PRIME
- Coyotl CTY-A
- Dervish IIC DV-IIC
- Dire Wolf DW-S
- Fire Moth FM-A
- Kin Wolf GAR-KW
- Grendel GRD-H
- Hellbringer HBR-J
- Keeper HGN-IIC-KP
- Highlander IIC HGN-IIC-4
- Hunchback HBK-SH
- Huntsman HMN-C
- Pakhet HMN-PA
- Sabre INC-SA
- Ion Raptor ION-1R
- Jenner IIC JR7-IIC-1
- Jenner IIC JR7-IIC-4
- Kit Fox KFX-PRIME
- Kit Fox KFX-P
- Kit Fox KFX-S
- Linebacker LBK-PRIME
- Redline LBK-RL
- Mad Cat MK II MCII-2
- Marauder IIC MAD-IIC-9
- Mist Lynx MLX-PRIME
- Breaker NVA-BK
- Cobra Cat NCT-CC
- Phantom PHN-D
- Septicemia SPT-PRIME
- Mishipeshu SHC-MI
- Victor VTR C
Gear ID: Weapon_SRM_SRM6_CLAN
- Arctic Wolf ACW-1
- Arctic Wolf ACW-2
- Arctic Wolf Omni ACW-A
- Black Lanner BKL-PRIME
- Black Lanner BKL-D
- Cephalus CEP-D
- Champion CHP C
- Coyotl CTY-B
- Ebon Jaguar EBJ-C
- Executioner EXE-D
- Fire Moth FM-PRIME
- Gargoyle GAR-PRIME
- Grendel GRD-D
- Hellbringer HBR-B
- Hellbringer HBR-F
- Hellbringer HBR-M
- Void HLF-VO
- Hellhound HLH-P
- Highlander HGN-IB
- Ice Ferret IFR-B
- Ice Ferret IFR-H
- Jenner IIC JR7-IIC-1
- Kingfisher KNG-A
- Kit Fox KFX-B
- Linebacker LBK-F
- Tiburon LUPUS-TB
- Mad Dog MDD-A
- Medusa MED-1
- Medusa MED-3
- Medusa MED-5
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-B
- Naga NGA-C
- Night Gyr NTG-E
- Nap Time OSP-NP
- Prometheus PMTH-1
- Apprentice SHG-AP
- Sidewinder SW-C
- Shieldmaiden SLG-MDN
- Summoner SMN-A
- Timber Wolf TW-S
- Viper VPR-A
- Warhammer IIC WHM-IIC
- Warhammer IIC WHM-IIC-2
- Maul WHM-IIC-ML
- Warhawk WHK-B
- Warhawk WHK-E
- Warhawk WHK-I
- Wyvern IIC WVE-IIC
Gear ID: Weapon_SRM_SRM6_STREAK_CLAN
- Arctic Cheetah ACH-A
- Arctic Wolf Omni ACW-Prime
- Blood Kit ACW-BK
- Atlas AS7-RG
- Atlas AS7 C
- Atlas AS7 C 2
- Black Hawk-KU BHKU-OR
- Black Lanner BKL-C
- Nachthammer BTZ-NCT
- Blood Asp BAS-PRIME
- Conjurer WVR-IIC-4
- Dire Wolf DW-A
- Dire Wolf DW-D
- Esprit De Corps EBJ-EC
- Cherbi EXE-CH
- Gargoyle GAR-E
- Kin Wolf GAR-KW
- Grendel GRD-Prime
- Hammerhead HHD-1
- Hellbringer HBR-Prime
- Hellbringer HBR-M
- Hellbringer HBR-P
- Hellhound HLH-1
- Highlander IIC HGN-IIC-1
- Huntsman HMN-PRIME
- Rainbow Crow IFR-RC
- Incubus INC-3
- Iron Cheetah IC-A
- Kingfisher KNG-Prime
- Kodiak KDK-1
- Kodiak KDK-2
- Kodiak KDK-BN
- Spirit Bear KDK-SB
- Linebacker LBK-D
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Mad Dog MDD-B
- Mad Dog MDD-DD
- Mad Dog Streaker MDD-ST
- Marauder MAD-GLG
- Scorch MAD-IIC-SC
- Mist Lynx MLX-H
- Naga II NGA-II-A
- Naga II NGA-II-C
- Night Gyr NTG-A
- Jade Kite NTG-JK
- Breaker NVA-BK
- Nova Cat NCT-M
- Septicemia SPT-A
- Shadow Cat SHC-A
- Shadow Cat SHC-D
- Shogun SHG C
- Sidewinder SW-A
- Stormcrow SCR-A
- Stormcrow SCR-K
- Stormcrow SCR-P
- Storm Giant STM-1
- Strider SR1-O-R
- Summoner SMN-C
- Summoner SMN-M
- Sunder SD1-OR
- Sun Spider SNS-PRIME
- Sun Spider SNS-B
- Thunderbolt TDR C 2
- Timber Wolf TW-A
- Timber Wolf TW-D
- Timber Wolf TW-TC
- Turkina TRK-C
- Viper VPR-D
- Medusa VPR-M
- Warhammer WHM C
- Warhammer WHM C 2
- Warhammer WHM C 3
- Warhawk WHK-A
Precision SRM
Precision SRMs have been reconfigured for maximum tactical precision, virtually guaranteeing that every missile strikes the same location on the target. However, to do this, they had their damage heavily reduced, making them a worse damaging option than standard SRMs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Precision SRM2 | SRM | Missile | 1 | 1 | 4 | 0 | 2 | 2 | 1 | 4 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 1
Clustering +50% |
Precision SRM4 | SRM | Missile | 2 | 1 | 4 | 0 | 2 | 4 | 1 | 8 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 1
Clustering +50% |
Precision SRM6 | SRM | Missile | 3 | 2 | 4 | 0 | 2 | 6 | 1 | 12 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 1
Clustering +50% |
Gear ID: Weapon_SRM_SRM2_1-Holly
Gear ID: Weapon_SRM_SRM4_1-Holly
Gear ID: Weapon_SRM_SRM6_1-Holly
Piercing SRM
Designed to penetrate armor. These missiles sacrifice raw damage to be able to damage structure and have a chance to do critical damage to components.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Piercing SRM1 | Piercing SRM | Missile | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 3 |
Piercing SRM2 | Piercing SRM | Missile | 2 | 1 | 1 | 0 | 0 | 2 | 1 | 8 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 3 |
Piercing SRM3 | Piercing SRM | Missile | 3 | 2 | 1 | 0 | 0 | 3 | 1 | 14 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | 1 structure damage per missile. Missile health: 3 |
Gear ID: Weapon_SRM_SRM2_1-Irian Not found on any 'Mechs
Gear ID: Weapon_SRM_SRM4_1-Irian
Gear ID: Weapon_SRM_SRM6_1-Irian
Thunderbolt
Thunderbolt launchers fire a single high damage missile. They are capable of indirect fire but have reduced range and are more vulnerable to AMS compared to LRMs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thunderbolt 5 | Thunderbolt | Missile | 3 | 1 | 30 | 0 | 15 | 1 | 1 | 7 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Thunderbolt 10 | Thunderbolt | Missile | 7 | 2 | 55 | 0 | 27 | 1 | 1 | 10 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Thunderbolt 15 | Thunderbolt | Missile | 11 | 3 | 80 | 0 | 40 | 1 | 1 | 15 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Thunderbolt 20 | Thunderbolt | Missile | 15 | 5 | 100 | 0 | 50 | 1 | 1 | 19 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Gear ID: Weapon_LRM_Thunderbolt5
Gear ID: Weapon_LRM_Thunderbolt15
Gear ID: Weapon_LRM_Thunderbolt20
Variable Range Missiles (S)
The Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges.
VRM range brackets are:
Close: 150-300
Medium: 300-600
Long: 600-1000
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
VRM6 (S) | VRM | Missile | 3 | 1 | 2 | 0 | 1 | 6 | 1 | 6 | 0 | -1 | 0 | 0 | 150 | 150 | 200 | 250 | 300 | No | Missile health: 1. |
VRM12 (S) | VRM | Missile | 6 | 1 | 2 | 0 | 1 | 12 | 1 | 12 | 0 | -1 | 0 | 0 | 150 | 150 | 200 | 250 | 300 | No | Missile health: 1 |
VRM18 (S) | VRM | Missile | 9 | 3 | 2 | 0 | 1 | 18 | 1 | 18 | 0 | -1 | 0 | 0 | 150 | 150 | 200 | 250 | 300 | No | Missile health: 1 |
VRM24 (S) | VRM | Missile | 12 | 4 | 2 | 0 | 1 | 24 | 1 | 24 | 0 | -1 | 0 | 0 | 150 | 150 | 200 | 250 | 300 | No | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
VRM6 (S) | VRM | Missile | 3 | 1 | 4 | 0 | 1 | 6 | 1 | 6 | 0 | 0 | 0 | 0 | 300 | 300 | 400 | 500 | 600 | No | Missile health: 1 |
VRM12 (S) | VRM | Missile | 6 | 1 | 4 | 0 | 1 | 12 | 1 | 12 | 0 | 0 | 0 | 0 | 300 | 300 | 400 | 500 | 600 | No | Missile health: 1 |
VRM18 (S) | VRM | Missile | 9 | 3 | 4 | 0 | 1 | 18 | 1 | 18 | 0 | 0 | 0 | 0 | 300 | 300 | 400 | 500 | 600 | No | Missile health: 1 |
VRM24 (S) | VRM | Missile | 12 | 4 | 4 | 0 | 1 | 24 | 1 | 24 | 0 | 0 | 0 | 0 | 300 | 300 | 400 | 500 | 600 | No | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
VRM6 (S) | VRM | Missile | 3 | 1 | 6 | 0 | 1 | 6 | 1 | 6 | 0 | 1 | 0 | 0 | 600 | 600 | 650 | 800 | 1000 | No | Missile health: 1 |
VRM12 (S) | VRM | Missile | 6 | 1 | 6 | 0 | 1 | 12 | 1 | 12 | 0 | 1 | 0 | 0 | 600 | 600 | 650 | 800 | 1000 | No | Missile health: 1 |
VRM18 (S) | VRM | Missile | 9 | 3 | 6 | 0 | 1 | 18 | 1 | 18 | 0 | 1 | 0 | 0 | 600 | 600 | 650 | 800 | 1000 | No | Missile health: 1 |
VRM24 (S) | VRM | Missile | 12 | 4 | 6 | 0 | 1 | 24 | 1 | 24 | 0 | 1 | 0 | 0 | 600 | 600 | 650 | 800 | 1000 | No | Missile health: 1 |
Gear ID: Weapon_VRM_VRM6
- Commando COM-2V
- Crusher CRH-Z4
- Dervish DV-10V
- Knight KNT-2V
- Lambda LBD-4S
- Liquidator LQD-1R
- Locust II LCT-2-2L
- Longbow LGB-9Q
- Ostroc OSR-3L
- Peregrine PGR-2V
- Scrapper ARP-5J
- Shadow Hawk II SHD-2-2D
- Shadow Hawk II SHD-2-2H
- Swooping Falcon SPF-11V
- Talos TLS-2S
- Thorn THE-W
- Thunder Hammer THM-4V
- Toro TR-S-6
- Draugr WHM-DR
- Wolverine WVR-4S
Gear ID: Weapon_VRM_VRM24
Artillery
Missile
Arrow IV
Arrow IV is a missile based artillery system. Like other artillery it has variable damage and can scatter away from the original target area. It can fire a variety of different types of ammunition.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Arrow IV | Arrow IV | Artillery | 15 | 8 | 30 | 0 | 10 | 1 | 1 | 30 | 3 | 0 | 0 | 0 | 180 | 460 | 800 | 1480 | 1750 | No | +/- 10 damage. Scatter 40-80m. AMS immune |
Arrow IV (C) | Arrow IV | Artillery | 12 | 8 | 35 | 0 | 10 | 1 | 1 | 35 | 3 | 0 | 0 | 0 | 210 | 410 | 700 | 1330 | 1550 | No | +/- 15 damage. Scatter 49-92m. AMS immune |
Gear ID: Weapon_ArrowIV_CLAN
- Atlas AS7 C 3
- Bowman BOW-1
- Bowman BOW-4
- Kit Fox KFX-V
- Naga NGA-PRIME (Fixed Gear)
- Naga NGA-A (Fixed Gear)
- Naga NGA-B (Fixed Gear)
- Naga NGA-C (Fixed Gear)
- Naga NGA-D (Fixed Gear)
Cruise Missile
While the CM/50 is the smallest of the Cruise Missile family, it is nonetheless utterly devastating. The missile is loaded with a small yield nuclear warhead, smaller than a Davy Crockett but still capable of annihilating small 'mechs in a single shot. The immense bulk and absurd ammo weight requirements limit this weapon to being mounted on the Kalki superheavy tank.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Cruise Missile/50 | Cruise Missile | Artillery | 55 | 30 | 100 | 0 | 80 | 1 | 1 | 100 | 10 | -1 | 0 | 0 | 450 | 1800 | 3600 | 5400 | 7200 | No | +/- 50 damage. Scatter 150-275m. AMS immune |
Gear ID: Weapon_CruiseMissile50 Not found on any 'Mechs
Sirocco (S)
The Sanctuary Worlds developed a need for mech-mounted artillery early in their development. However, they ran into severe issues when attempting to duplicate tube artillery for mechs (though these issues would eventually be conquered). Instead, Sanctuary engineers turned to missile-based systems and developed this, the Sirocco. The Sirocco fires a barrage of 4 explosive area of effect missiles at the target, saturating it in overlapping explosions. The Sirocco also is able to deploy a small variety of variant munitions.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Sirocco (S) | Sirocco | Artillery | 14 | 7 | 15 | 0 | 5 | 4 | 1 | 30 | 2 | 0 | 0 | 0 | 180 | 400 | 800 | 1480 | 1750 | No | Scatter 20-40m. AMS immune. |
Gear ID: Weapon_Sirocco
Mounted Guns
Artillery may be fired directly or indirectly, however it is most effective when fired indirectly. Range brackets are significantly reduced when firing in Direct Fire mode and accuracy is also reduced. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thumper Artillery | Thumper | Artillery | 15 | 8 | 25 | 0 | 15 | 1 | 1 | 15 | 2 | 0 | 0 | +50% | 120 | 360 | 720 | 1080 | 1440 | No | +/- 5 damage. Scatter 35-75m |
Sniper Artillery | Sniper | Artillery | 20 | 11 | 50 | 0 | 30 | 1 | 1 | 30 | 3 | 0 | 0 | +50% | 120 | 360 | 720 | 1080 | 1440 | No | +/- 20 damage. Scatter 50-115m |
Long Tom Artillery | Longtom | Artillery | 30 | 13 | 70 | 0 | 40 | 1 | 1 | 60 | 3 | 0 | 0 | +50% | 120 | 360 | 780 | 1200 | 1560 | No | +/- 30 damage. Scatter 75-135m |
Gear ID: Weapon_Autocannon_THUMPER
Gear ID: Weapon_Autocannon_LONGTOM
Artillery Cannons
Artillery Cannons are smaller, snub-nosed versions of their larger artillery equivalents albeit with shorter range and being incapable of indirect fire. Although they're essentially just up-scaled Auto Cannons they do use artillery ammunition. Artillery pieces experience a variation in damage from shot to shot and shells are prone to scattering away from the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Thumper Cannon | Thumper | Artillery | 10 | 7 | 40 | 0 | 15 | 1 | 1 | 20 | 3 | +1 | 0 | 0 | 0 | 120 | 270 | 350 | 540 | Yes | +/- 15 damage. Scatter 15-40m |
Sniper Cannon | Sniper | Artillery | 15 | 10 | 70 | 0 | 30 | 1 | 1 | 35 | 4 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 480 | No | +/- 35 damage. Scatter 25-65m |
Long Tom Cannon | Longtom | Artillery | 20 | 12 | 90 | 0 | 40 | 1 | 1 | 60 | 4 | 0 | 0 | 0 | 120 | 180 | 390 | 600 | 780 | No | +/- 50 damage. Scatter 37-67m |
Gear ID: Weapon_Autocannon_THUMPER_CANNON
Gear ID: Weapon_Autocannon_SNIPER_CANNON
Gear ID: Weapon_Autocannon_LONGTOM_CANNON
Bomb Bays
Bombs are single shot weapons of varying payloads heavily used on aerospace fighters and some LAMs for target saturation.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Cluster Bomb | N/A | Bomb | 1 | 1 | 50 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 70 damage. 35 AoE damage to all targets w/in 30m of impact. AMS immune |
FASCAM Bomb | N/A | Bomb | 1 | 1 | 15 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Mines Per Projectile: 1 Mine Damage: 14 Mine Explosion Radius: 30m AOE Damage: 4 |
Fuel-Air Bomb | N/A | Bomb | 1 | 1 | 40 | 0 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 90 damage. AMS immune. 60 AoE damage to all targets w/in 90m of impact. |
HiEx Bomb | N/A | Bomb | 1 | 1 | 90 | 0 | 20 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 70 damage. AMS immune |
Inferno Bomb | N/A | Bomb | 1 | 1 | 35 | 35 | 10 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 120 | 180 | 240 | No | Single shot weapon. Volatile: explodes for 25 damage. AMS immune. Anti-BA bonus damage: 200% |
Rocket Pod | N/A | Bomb | 1 | 1 | 11 | 0 | 2 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | No | Single shot weapon. Volatile: explodes for 110 damage. AMS immune. |
Gear ID: Weapon_Bomb_Bay_Cluster
Gear ID: Weapon_Bomb_Bay_FASCAM
Gear ID: Weapon_Bomb_Bay_FuelAir
Gear ID: Weapon_Bomb_Bay_Inferno
Gear ID: Weapon_Bomb_Bay_Rocket_Pod
Support
Anti-Missile Systems
AMS
Anti-missile systems employ short-ranged rapid firing weapons to shoot down incoming missiles.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
AMS | AMS | Support | 0.5 | 1 | 1 | 0 | 0 | 20 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 100 | 100 | No | 0% jam chance. 25% intercept chance. 100m range |
AMS (C) | AMS | Support | 0.5 | 1 | 1 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 100 | 100 | 100 | No | 0% jam chance. 50% intercept chance. 100m range |
AMS (S) | AMS | Support | 0.5 | 1 | 2 | 0 | 0 | 10 | 1 | 3 | 0 | 0 | 0 | 0 | 0 | 150 | 150 | 150 | 150 | No | 0% jam chance. 35% intercept chance. 150m range |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
AMS | AMS | Support | 0.5 | 1 | 1 | 0 | 0 | 30 | 1 | 5 | 0 | 0 | 0 | 0 | 0 | 70 | 80 | 90 | 100 | No | 40% jam chance. 25% intercept chance. 100m range |
AMS (C) | AMS | Support | 0.5 | 1 | 1 | 0 | 0 | 20 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 120 | 120 | 120 | 120 | No | 30% jam chance. 35% intercept chance. 120m range |
AMS (S) | AMS | Support | 0.5 | 1 | 2 | 0 | 0 | 20 | 1 | 4 | 0 | 0 | 0 | 0 | 0 | 70 | 80 | 90 | 100 | No | 40% jam chance. 35% intercept chance. 150m range |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
AMS (S) | AMS | Support | 0.5 | 1 | 1 | 0 | 0 | 5 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 70 | 80 | 90 | 100 | No | 0% jam chance. 150m range |
Gear ID: Weapon_AMS
- Atlas AS7-C
- Atlas AS7-CM
- Atlas AS7-K
- Atlas AS7-K-DC
- Atlas AS7-S3
- Atlas AS7-S3-DC
- BattleMaster BLR-2C
- Berserker BRZ-A3
- Berserker BRZ-B3
- Berserker BRZ-C3
- Black Hawk-KU BHKU-OA
- Bombardier BMB-12D
- Bushwacker BSW-S2
- Corsair (75T) COR-4R
- Corsair COR-7A
- Crusader CRD-5M
- Excalibur EXC-B1
- Excalibur EXC-B2
- Excalibur EXC-B2b
- Excalibur EXC-B2b-EC
- Exterminator EXT-4C
- Exterminator EXT-4D
- Exterminator EXT-5B
- Exterminator EXT-5C
- Falcon FLC-4P
- Firefly FFL-4B
- Firefly FFL-4C
- Firefly FFL-4D
- Firestarter FS9-S
- Firestarter FS9-S1
- Flashman FLS-8K
- Flashman FLS-C
- Gesen GOL-GS
- Grand Titan T-IT-N10M
- Grasshopper GHR-5J
- Grasshopper GHR-C
- Hoplite HOP-4Bb
- Hornet HNT-171
- Kintaro KTO-19s
- Komodo KIM-2
- Komodo KIM-2A
- Komodo KIM-2C
- Komodo KIM-3C
- Locust LCT-3M
- Ostsol OTL-5M
- Penetrator PTR-4D
- Penetrator PTR-4F
- Penetrator PTR-6M
- Penetrator PTR-6S
- Penetrator PTR-6T
- Sledge PTR-SL
- Perseus P1-B
- Phoenix Hawk PXH-1EC
- Phoenix Hawk PXH-3D
- Phoenix Hawk PXH-3M
- Phoenix Hawk PXH-3S
- Kuroi Kiri PXH-KK
- Roc PXH-R
- Preta X-PRT-O-DEICIO
- Rampage RMP-4G
- Rampage RMP-5G
- Raptor RTX1-OC
- Scorpion SCP-12W
- Anansi SDR-A
- Stinger STG-5M
- Thunderbolt TDR-9S
- Loup de Guerre TBT-LG
- Verfolger VR5-R
- Victor VTR-10S
- Warhammer WHM-7M
Gear ID: Weapon_AMS_CLAN
- Atlas AS7-RG
- Black Python BP-5
- Cephalus CEP-D
- Cephalus Prototype CEP-Proto
- Blood Adder COU-BA
- Dire Wolf DW-A
- Executioner EXE-B
- Falcon FLC-6C
- Fire Moth FM-A
- Fire Moth FM-C
- Grendel GRD-C
- Hellbringer HBR-Prime
- Hellbringer HBR-J
- Huntsman HMN-PRIME
- Pakhet HMN-PA
- Ice Ferret IFR-A
- Ice Ferret IFR-D
- Iron Cheetah IC-PRIME
- Kingfisher KNG-B
- Kit Fox KFX-C
- Mist Lynx MLX-A
- Mist Lynx MLX-C
- Mist Lynx MLX-H
- Naga II NGA-II-B
- Nova NVA-A
- Nova NVA-S
- Omen OMN-1
- The Cheat SPT-TC
- Septicemia SPT-PRIME
- Toxic Septicemia SPT-TX
- Sidewinder SW-PRIME
- Sidewinder SW-B
- Sidewinder SW-H
- Stone Rhino STR-2
- Lacerator SCR-LC
- Summoner SMN-B
- Summoner SMN-D
- Summoner SMN-H
- Pride SMN-PD
- Manul SNS-ML
- Sun Spider SNS-B
- Thunderbolt TDR C 2
- Timber Wolf TW-C
- Viper VPR-Prime
- Viper VPR-H
- Viper VPR-I
- Medusa VPR-M
Gear ID: Weapon_AMS_Sanctuary
Laser AMS
Laser AMS removes the need for ammunition at the cost of increased heat generation by replacing ballistic point defense weapons with rapid firing pulse lasers. It can also be converted into a weapon in a pinch.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Laser AMS | N/A | Support | 1.5 | 2 | 2 | 0 | 0 | 20 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 90 | 90 | 90 | 90 | No | 0% jam chance. 30% weapon accuracy. 90m range |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Laser AMS | N/A | Support | 1.5 | 2 | 2 | 0 | 0 | 35 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 70 | 80 | 90 | 100 | No | 30% jam chance. 25% weapon accuracy. 100m range |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Laser AMS | N/A | Support | 1.5 | 2 | 12 | 0 | 0 | 3 | 1 | 4 | 0 | 0 | 0 | 0 | 0 | 70 | 80 | 90 | 100 | Yes | 0% jam chance |
Gear ID: Weapon_Laser_AMS
- Balar BA1-OX
- BattleHammer BHA-1A
- BattleHammer BHA-3D ERA
- BattleHammer BHA-3D LR
- Bard BSW-PF1
- Cataphract CTF-4K
- Corsair COR-7A2
- Great Turtle GTR-SB
- Hammerhands HMH-SB
- King Crab KGC-005b5b
- Marauder MAD-GA
- The Anvil PLG-4X
- Quickdraw QKD-6M
- Scorpion SCP-SB
- Apprentice SHG-AP
- Skald TDR-PF2
- Von Rohrs LAM Omni VON-4RH-LAM-O
- Zeus ZEU-8T
Anti-Personnel Pod
Single use explosives equipped to the legs of mechs. When detonated, A Pods fill the air with deadly shrapnel that eviscerates nearby infantry and can do limited damage to vehicles and mechs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
A Pod | N/A | Support | 0.5 | 1 | 35 | 0 | 5 | 1 | 1 | 0 | 0 | +2 | 10 | +50% | 0 | 30 | 30 | 30 | 30 | Yes | Volatile: explodes for 10 damage + 5 stability. 35 damage to all targets within 30m of original target. Cannot damage self |
Gear ID: Weapon_Pod_PodA
- Bowman BOW-1
- Bowman BOW-2
- Bowman BOW-4
- Dire Wolf DW-S
- Fire Moth FM-B
- Gargoyle GAR-C
- Hellbringer HBR-Prime
- Hellbringer HBR-H
- Huntsman HMN-PRIME
- Kit Fox KFX-C
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-A
- Night Chanter NCH-A
- Ostscout OTT-9S
- Sidewinder SW-A
- Sirocco SRC-3C
- Sirocco SRC-5C
- Stone Rhino STR-2
- Turkina TRK-C
- Warhammer WHM C 3
Flamers
Flamers deal little physical damage but apply substantial heat to their target. When used properly this overheating can prevent an enemy from being able to return fire or even cause the targeted unit to shut down, suffer internal damage, or cause an ammunition explosion.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Flamer | N/A | Support | 1 | 1 | 5 | 10 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Anti-BA bonus damage: 75% |
Flamer (C) | N/A | Support | 0.5 | 1 | 5 | 5 | 0 | 1 | 1 | 4 | 0 | 0 | 4 | -90% | 0 | 30 | 60 | 90 | 120 | Yes | +20% damage to overheating targets. Always sets trees on fire. Anti-BA bonus damage: +75% |
ER Flamer | N/A | Support | 1 | 1 | 5 | 5 | 0 | 1 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 90 | 150 | 210 | 270 | Yes | Anti-BA bonus damage: 50% |
Heavy Flamer | N/A | Support | 1.5 | 1 | 10 | 30 | 0 | 1 | 1 | 8 | 0 | 0 | 3 | 0 | 0 | 60 | 90 | 120 | 150 | Yes | +50% damage to overheating targets. Anti-BA bonus damage: 100% |
AoE Flamer | N/A | Support | 1 | 1 | 5 | 10 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | 0 | 0 | 90 | 90 | 90 | 90 | No | 5 damage, 5 heat to all targets w/in 60m of original target. Anti-BA bonus damage: 75% |
Heavy AoE Flamer | N/A | Support | 1.5 | 1 | 10 | 20 | 0 | 1 | 1 | 8 | 0 | 0 | 3 | -50% | 0 | 60 | 90 | 120 | 150 | No | +20% damage to overheating targets. 10 damage, 10 heat to all targets w/in 60m of original target. Anti-BA bonus damage: 100% |
Vehicle Flamer | N/A | Support | 2 | 3 | 10 | 20 | 0 | 1 | 1 | 0 | 0 | 0 | 5 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | +75% damage to overheating targets. Internal ammo: 5 shots. Anti-BA bonus damage: 100% |
Flamer (S) | N/A | Support | 1 | 1 | 0 | 20 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Anti-BA bonus damage: 100% |
Gear ID: Weapon_Flamer_Flamer_0-STOCK
- Banshee BNC-3L
- Berserker BRZ-A3
- Berserker BRZ-B3
- Berserker BRZ-C3
- Blackjack BJ-1X
- Black Knight BL-KNT-O
- Cicada CDA-2B
- Commando COM-3A
- Corsair (55T) COR-3PA
- Crab CRB-44K
- Crusader CRD-5M
- Crusader CRD-5S
- Crusader CRD-6T
- Cyclone CYC-A3
- Cyclops CP-10-M-HQ
- Cyclops CP-10-P
- ExcavatorMech EXV-2B
- Firestarter FS9-A
- Firestarter FS9-C
- Ember FS9-E
- Firestarter FS9-H
- Firestarter FS9-K
- Firestarter FS9-Q
- Firestarter FS9-P
- Firestarter FS9-PA2
- Firestarter FS9-S
- Firestarter FS9-S1
- Firestarter FS9-O
- Firestarter FS9-OA (Fixed Gear)
- Firestarter FS9-OB (Fixed Gear)
- Firestarter FS9-OC (Fixed Gear)
- Firestarter FS9-OD (Fixed Gear)
- Firestarter FS9-OF (Fixed Gear)
- Firestarter FS9-OR (Fixed Gear)
- Firestarter FS9-OX (Fixed Gear)
- Flashman FLS-7K
- Flashman FLS-8K
- Flea FLE-15
- Flea FLE-16
- Flea FLE-17
- Flea FLE-19
- Flea FLE-4
- Fire Ant FLE-FA
- Hatchetman HCT-4TL
- Hazard HZD-2C
- Hazard HZD-3C
- Hazard II HZD-2-3M
- Hermes HER-1A
- Hermes HER-1S
- Royal Hermes HER-1Sb
- Hermes II 'Mercury' HER-2M
- Hermes II HER-2S
- Hermes II HER-5S
- Hermes II HER-6D
- The Bug Zapper BZK-BZ
- Icarus II ICR-1PA
- Jackrabbit JKR-10M
- Jenner JR7-PAI-I
- Jenner JR7-PAI-II
- Smokey KDK-SMK
- Koschei KSC-5MCT
- Malak C-MK-O-DEICIO
- Marauder MAD-9S
- Matar SAM-RS
- Merlin MLN-1A
- Merlin MLN-1B
- Merlin MLN-1C
- Mongoose MON-70
- Wayob X1-NG-LAM
- Phoenix Hawk PXH-1bC
- Sirocco X-PRT-O-SIROCCO
- Rampage RMP-2G
- Rampage RMP-3A
- Rampage RMP-4G
- Rampage RMP-5G
- Roughneck RGH-4A
- Roughneck RGH-4T
- Slagmaiden SLG-X-2
- Spider SDR-5D
- Stiletto STL-10K
- Stinger STG-5M
- Stinger LAM STG-A11
- Surtur SUR-T1
- Surtur SUR-X1
- Talos II TLS-5T2
- Thunderbolt TDR-5SS
- Thunderbolt TDR-9S
- Triple-F Burgermech FFF-YUM
- Trooper TP-1R
- UrbanMech UM-R72
- Valkyrie VLK-QF
- Victor VTR-9A
- Victor VTR-MKD
- Vindicator VND-2AN
- Von Rohrs VON-4RH-5
- Von Rohrs VON-4RH-6
- Von Rohrs VON-4RH-7
- Vulcan VL-2T
- Vulcan VL-5PA
- Vulcan VL-5T
- Vulcan VT-5M
- Vulcan VT-5S
- Warhammer WHM-6L
- Warhammer WHM-6L-DC
- Wasp WSP-1D
- Wasp WSP-1S
- Whitworth WTH-0
- Primitive Ymir BWP-X1
- Zeus ZEU-3SK
- Zeus ZEU-6S1
Gear ID: Weapon_Flamer_Flamer_CLAN
- Adder ADR-PRIME (Fixed Gear)
- Adder ADR-A (Fixed Gear)
- Adder ADR-B (Fixed Gear)
- Adder ADR-C (Fixed Gear)
- Cinder ADR-CN (Fixed Gear)
- Adder ADR-D (Fixed Gear)
- Adder ADR-E (Fixed Gear)
- Adder ADR-H (Fixed Gear)
- Arctic Cheetah ACH-Prime
- Arctic Cheetah ACH-A
- Arctic Cheetah ACH-B
- Arctic Cheetah ACH-C
- Arctic Cheetah ACH-D
- Arctic Cheetah ACH-H
- Black Lanner BKL-D
- Cephalus CEP-D
- Dire Wolf DW-H
- Ebon Jaguar EBJ-A
- Executioner EXE-H
- Fire Moth FM-D
- Incineration FLS-IN
- Huntsman HMN-C
- Huntsman HMN-PRIME
- Lancelot C 2
- Lancelot LNC25 C 2
- Linebacker LBK-C
- Mist Lynx MLX-A
- Phantom PHN-C
- Phantom PHN-H
- Turkina TRK-C
- Viper VPR-B
- Viper VPR-C
- Warhawk WHK-C
- Wyvern IIC WVE-IIC
Gear ID: Weapon_FlamerER_Flamer_0-STOCK
Gear ID: Weapon_FlamerHeavy_Flamer_0-STOCK
Gear ID: Weapon_Flamer_Flamer_1-Hotshot Not found on any 'Mechs
Gear ID: Weapon_Flamer_AOEHeavyFlamer_0-STOCK
- Hazard HZD-2C (Fixed Gear)
- Torchie HZD-TRC (Fixed Gear)
- Hazard II HZD-2-3M (Fixed Gear)
- Spray and Pray JG-SNP
Gear ID: Weapon_Flamer_Heavy_Vehicle
Machine Guns
Machine guns deal little damage, have severely limited range, and depend upon large bins of volatile ammunition stores. They are capable of extremely high rates of fire and can be effective at scoring critical hits on internal components.
Single Shot
This MG has been heavily modified to fire once in a rapid burst, doing a lot of up-front damage. This makes it better at breaching armor against hardened targets but much worse at causing critical hits on exposed weaknesses.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Slug MG | MG | Support | 0.5 | 1 | 18 | 0 | 4 | 1 | 1 | 3 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Anti-BA bonus damage: 50% |
Gear ID: Weapon_MachineGun_MachineGun_1-VMI
Multi Shot
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LMG | MG | Support | 0.5 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | +1 | 3 | -50% | 0 | 60 | 120 | 180 | 240 | Yes | 0% jam chance. Anti-BA bonus damage: 25% |
LMG (C) | MG | Support | 0.25 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 3 | -50% | 0 | 60 | 120 | 180 | 240 | Yes | 0% jam chance. Anti-BA bonus damage: 25% |
MG | MG | Support | 0.5 | 1 | 5 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 3 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
MG (C) | MG | Support | 0.25 | 1 | 5 | 0 | 1 | 1 | 1 | 2 | 0 | 0 | 3 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
MG (S) | MG | Support | 0.5 | 1 | 2 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | -99% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
MG Array | MG | Support | 1.5 | 3 | 4 | 0 | 1 | 3 | 1 | 3 | 0 | 0 | 3 | -90% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
Incendiary MG | MG | Support | 0.5 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | -25% | 0 | 30 | 60 | 90 | 120 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LMG | MG | Support | 0.5 | 1 | 1 | 0 | 0 | 2 | 1 | 1 | 0 | +1 | 3 | -70% | 0 | 60 | 120 | 180 | 240 | Yes | 2.5% jam chance. Anti-BA bonus damage: 25% |
LMG (C) | MG | Support | 0.25 | 1 | 1 | 0 | 0 | 2 | 1 | 1 | 0 | 0 | 3 | -70% | 0 | 60 | 120 | 180 | 240 | Yes | 2.5% jam chance. Anti-BA bonus damage: 25% |
MG | MG | Support | 0.5 | 1 | 5 | 0 | 1 | 2 | 1 | 1 | 0 | 0 | 3 | -70% | 0 | 30 | 60 | 90 | 120 | Yes | 10% jam chance. Anti-BA bonus damage: 50% |
MG (C) | MG | Support | 0.25 | 1 | 5 | 0 | 1 | 2 | 1 | 2 | 0 | 0 | 3 | -70% | 0 | 30 | 60 | 90 | 120 | Yes | 10% jam chance. Anti-BA bonus damage: 50% |
MG (S) | MG | Support | 0.5 | 1 | 2 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 3 | -99% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
MG Array | MG | Support | 1.5 | 3 | 4 | 0 | 1 | 6 | 1 | 6 | 0 | 0 | 3 | -90% | 0 | 40 | 80 | 120 | 160 | Yes | 15% jam chance. Anti-BA bonus damage: 50% |
Incendiary MG | MG | Support | 0.5 | 1 | 1 | 1 | 0 | 2 | 1 | 3 | 1 | 0 | 3 | -50% | 0 | 30 | 60 | 90 | 120 | Yes | 15% jam chance. Anti-BA bonus damage: 50% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LMG | MG | Support | 0.5 | 1 | 1 | 0 | 0 | 3 | 1 | 1 | 0 | +1 | 3 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | 5% jam chance. Anti-BA bonus damage: 25% |
LMG (C) | MG | Support | 0.25 | 1 | 1 | 0 | 0 | 3 | 1 | 1 | 0 | 0 | 3 | -90% | 0 | 60 | 120 | 180 | 240 | Yes | 5% jam chance. Anti-BA bonus damage: 25% |
MG | MG | Support | 0.5 | 1 | 5 | 0 | 1 | 3 | 1 | 1 | 0 | 0 | 3 | -90% | 0 | 30 | 60 | 90 | 120 | Yes | 20% jam chance. Anti-BA bonus damage: 50% |
MG (C) | MG | Support | 0.25 | 1 | 5 | 0 | 1 | 3 | 1 | 2 | 0 | 0 | 3 | -90% | 0 | 30 | 60 | 90 | 120 | Yes | 20% jam chance. Anti-BA bonus damage: 50% |
MG (S) | MG | Support | 0.5 | 1 | 2 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 3 | -99% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
MG Array | MG | Support | 1.5 | 3 | 4 | 0 | 1 | 9 | 1 | 6 | 0 | 0 | 3 | -90% | 0 | 40 | 80 | 120 | 160 | Yes | 30% jam chance. Anti-BA bonus damage: 50% |
Incendiary MG | MG | Support | 0.5 | 1 | 1 | 1 | 0 | 3 | 1 | 6 | 2 | 0 | 3 | -75% | 0 | 30 | 60 | 90 | 120 | Yes | 30% jam chance. Anti-BA bonus damage: 50% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MG (S) | MG | Support | 0.5 | 1 | 2 | 0 | 0 | 4 | 1 | 1 | 0 | 0 | 3 | -99% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MG (S) | MG | Support | 0.5 | 1 | 2 | 0 | 0 | 5 | 1 | 2 | 0 | 0 | 3 | -99% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MG (S) | MG | Support | 0.5 | 1 | 2 | 0 | 0 | 6 | 1 | 3 | 0 | 0 | 3 | -99% | 0 | 40 | 80 | 120 | 160 | Yes | 0% jam chance. Anti-BA bonus damage: 50% |
Gear ID: Weapon_MachineGun_LightMG_0-STOCK
Gear ID: Weapon_MachineGun_LIGHT_CLAN
Gear ID: Weapon_MachineGun_MachineGun_0-STOCK
- Ambassador MBSDR-0A
- Anubis ABS-2L
- Argus AGS-4D
- Assassin ASN-45
- Atlas AS7-DJJ
- Avatar AV1-O
- Balar BA1-OA
- Primitive Battleaxe BKX-1X
- BattleMaster BLR-1D
- BattleMaster BLR-1G
- BattleMaster BLR-1G-DC
- BattleMaster BLR-3M
- BattleMaster BLR-3M-DC
- The Arrow BJ-A
- Blackjack Omni BJ2-O
- Bombardier BMB-10D
- Bushwacker BSW-H1
- High Roller BSW-HR
- Bushwacker BSW-X0
- Bushwacker BSW-X1
- Bushwacker BSW-X2
- Cataphract CTF-3AA
- Catapult CPLT-K1
- Catapult CPLT-K2
- Catapult CPLT-K3
- Chameleon CLN-7V
- Chameleon TRC-4B
- Chameleon TRC-4C
- Chimera CMA-1S
- Cicada CDA-3C
- Corsair COR-6R
- Royal Crusader CRD-1R
- Royal Crusader CRD-2R
- Crusader CRD-3L
- Crusader CRD-3PA
- Crusader CRD-3PA1
- Crusader CRD-3R
- Crusader CRD-4BR
- Crusader CRD-4PA
- Crusader CRD-5M
- Cyclone CYC-A3
- Decimator DCI-2X
- Dig King RCL-2
- Diomede D-M3D-M
- ExcavatorMech EXV-1X
- ExcavatorMech EXV-4B
- Exterminator EXT-4A
- Falcon FLC-4N
- Fireball ALM-7D
- Fireball ALM-8D
- Ember FS9-E
- Firestarter FS9-H
- Firestarter FS9-M
- Flea FLE-15
- Fire Ant FLE-FA
- Fox CS-1
- Goliath GOL-1H
- Goliath GOL-1PA
- Goliath GOL-3M
- Goliath GOL-3PA
- Goliath GOL-5D
- Grasshopper GHR-1M
- Griffin GRF-1RG
- Griffin GRF-3RG
- Hatamoto-Chi HTM-31K
- Hatchetman HCT-3X
- Primitive Hector HOR-1B
- Hector HOR-2B
- Hector HOR-3G
- Hector LAM HOR-5X
- Hermes II 'Mercury' HER-2M
- Hunchback HBK-4PA
- Hunchback HBK-5PA
- Primitive Icarus ICR-1X
- Juggernaut JG-R9T1
- Juggernaut JG-R9T2
- Kiso ConstructionMech K-3M-KR3
- Kiso ConstructionMech K-3M-KR4
- Kiso ConstructionMech K-3M-KR7
- Kiso ConstructionMech K-3N-KRHQ
- Lancelot LNC25-05
- Loader King LDR-K-1
- Loader King LDR-K-2
- Locust LCT-1L
- Locust LCT-1V
- Locust LCT-3V
- Pirates' Bane LCT-PB
- Tippytoes LCT-IIC-TT
- Mackie MSK-9P
- Merlin MLN-1A
- Mongoose MON-77
- Osiris OSR-3D
- Owens OW-1 A
- Phoenix Hawk LAM PHX-HK2
- Phoenix Hawk LAM PHX-HK2B
- Phoenix Hawk PXH-1
- Royal Phoenix Hawk PXH-1b
- Royal Phoenix Hawk PXH-1c
- Phoenix Hawk PXH-3M
- Phoenix Hawk PXH-3S
- Phoenix Hawk PXH-4L
- Kuroi Kiri PXH-KK
- Roc PXH-R
- Rampage RMP-2G
- Raptor RTX1-O
- Raptor RTX1-OD
- Raven RVN-4X
- Huginn RVN-H
- Razorback RZK-9S
- Reconquista RCQ-0N
- Rifleman IIC RFL-IIC-P
- Roughneck RGH-1A
- Roughneck RGH-1B
- Roughneck RGH-1C
- Shadow Hawk SHD-3H
- Shadow Hawk SHD-3H2
- Skadi SHD-SKD
- Mammoth SRC-2M
- Spider SDR-5K
- Anansi SDR-A
- Stiletto STL-7P
- Stinger STG-3R
- Stinger LAM STG-H1
- Surtur SUR-T2
- Primitive Thunderbolt TDR-1C
- Thunderbolt TDR-5S
- Thunderbolt TDR-6PA
- Thunderbolt TDR-7M
- Thunderbolt TDR-9S
- Trooper TP-1R
- UrbanMech UM-R60C
- UrbanMech UM-R60X
- Uziel UZL-2S
- Victor VTR-9A
- Victor VTR-9A1
- Viking VKG-2F
- Vindicator VND-1X
- Volkh VKH-9
- Vulcan VL-2T
- Vulcan VL-5T
- Bloodlust VL-BL
- Vulcan VT-5M
- Vulcan VT-5S
- Warhammer WHM-6R
- Warhammer WHM-6R-DC
- Royal Warhammer WHM-6Rb
- Warhammer WHM-6Rk
- Warhammer WHM-7M
- Warhammer WHM-7M-DC
- Warhammer WHM-7PA
- Black Widow WHM-BW
- Warhammer WHM C
- Wasp WSP-1K
- Wolverine WVR-6T
- Primitive Ymir BWP-XPA
Gear ID: Weapon_MachineGun_MachineGun_CLAN
- Cinder ADR-CN
- Bane BNE-1
- Bane BNE-2
- Bellonarius BKL-BL
- Black Lanner BKL-D
- Black Python BP-1
- Black Python BP-2
- Black Python BP-3
- Black Python BP-5A
- Dire Wolf DW-S
- Ebon Jaguar EBJ-A
- Executioner EXE-A
- Executioner EXE-PRIME
- Fire Moth FM-B
- Hellbringer HBR-Prime
- Hellbringer HBR-A
- Huntsman HMN-B
- Incubus INC-1
- Incubus INC-2
- Incubus INC-3
- Incubus INC-7
- Incubus INC-8
- Iron Cheetah IC-A
- Fury JR7-IIC-FY
- Kit Fox KFX-C
- Purifier KFX-PR
- Kit Fox KFX-S
- Linebacker LBK-C
- Mad Cat MC-PRIME
- Minsk MNK-101
- Minsk MNK-102
- Minsk MNK-102
- Mist Lynx MLX-PRIME
- Mist Lynx MLX-A
- Naga II NGA-II-C
- Night Chanter NCH-A
- Jade Kite NTG-JK
- Nova NVA-B
- Breaker NVA-BK
- Nova NVA-S
- Phoenix Hawk PXH C
- Piranha PIR-1
- Cipher PIR-CI
- Prometheus PMTH-1
- Shadow Cat SHC-D
- Slagmaiden SLG-X-5
- Spirit Walker SWK-A
- Stinger STG C
- Stone Rhino STR-4
- Summoner SMN-D
- Timber Wolf TW-PRIME
- Timber Wolf TW-N
- Timber Wolf TW-S
- Timber Wolf TW-X
- Turkina TRK-C
- Vapor Eagle VGL-1
- Vapor Eagle VGL-2
- Vapor Eagle VGL-5
- Vapor Eagle VGL-6
- Viper VPR-Prime
- Viper VPR-C
- Wyvern IIC WVE-IIC
- Woodsman WDM-PRIME
Gear ID: Weapon_MachineGun_Sanctuary
Gear ID: Weapon_MachineGun_Array_0-STOCK Not found on any 'Mechs
Gear ID: Weapon_MachineGun_MachineGun_1-Brigadier Not found on any 'Mechs
TAG
Target Acquisition Gear applies a debuff on targets which lasts one turn and gives friendly mechs a +1 accuracy bonus to hit the target. Clan TAGs fire twice but the effect does not stack, this just gives an increased chance to hit (and an extra 1 damage). C3M applies a similar debuff providing a +2 accuracy bonus. The two effects do not stack.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Light TAG | N/A | Support | 0.5 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 4 | -100% | 0 | 90 | 180 | 270 | 360 | Yes | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. |
Light TAG (C) | N/A | Support | 0.5 | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 4 | -100% | 0 | 60 | 120 | 180 | 240 | Yes | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. |
Periphery TAG | N/A | Support | 2 | 2 | 5 | 0 | 0 | 2 | 1 | 5 | 0 | +1 | 3 | -100% | 0 | 90 | 180 | 270 | 360 | Yes | Duration: 1 turn. Stack limit: 1. Acc +1 on Target. |
TAG | N/A | Support | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 4 | -100% | 0 | 120 | 240 | 360 | 480 | Yes | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. |
TAG (C) | N/A | Support | 1 | 1 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 4 | -100% | 0 | 90 | 180 | 270 | 360 | Yes | Duration: 1 turn. Stack limit: 1. Acc +2 on Target. |
C3 Master | N/A | Support | 3 | 4 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | -100% | 0 | 210 | 360 | 510 | 570 | Yes | Duration: 2 turns. Stack Limit: 1. Acc +2 on Target. (C3 Effects) |
Gear ID: Weapon_Laser_TAGLight
Gear ID: Weapon_Laser_Light_TAG_CLAN
Gear ID: Weapon_Laser_TAG_Periphery
Gear ID: Weapon_Laser_TAG
- Alpha SH MAD-AL-SH
- Anvil ANV-6M
- Atlas AS7-RG
- Clint CLNT-5U
- Disrupter DSR-4V
- Disrupter DSR-5V
- Grand Dragon DRG-FR
- Firefly FFL-3A
- Firestarter FS9-OB
- Grigori X-GRG-O-DEICIO
- Hermes HER-3S2
- Organ Grinder JG-OG
- Komodo KIM-2
- Komodo KIM-2A
- Mercury MCY-104
- Ostscout OTT-7K
- Ostscout OTT-9CS
- Ostscout OTT-9S
- Owens OW-1 A (Fixed Gear)
- Owens OW-1 Prime (Fixed Gear)
- Owens OW-1 B (Fixed Gear)
- Owens OW-1 C (Fixed Gear)
- Owens OW-1 D (Fixed Gear)
- Owens OW-1 E (Fixed Gear)
- Owens OW-1 R (Fixed Gear)
- Perseus P1-A
- Raptor RTX1-OD
- Raven RVN-3L
- Raven RVN-4L
- Raven RVN-4LC
- Scorpion SCP-14K
- Shadow Hawk SHD-5S
- Sha Yu SYU-2B
- Sirocco SRC-4X
- Sling SL-1G
- Sling SL-1H
- Strider SR1-O-A
- Strider SR1-O-D
- Tolson TOL-5N
- UrbanMech UM-R25
- Warhammer WHM-7K
- Wasp WSP-3S
- Wolverine WVR-9D
- Xerxes XER-4S
- Zeus ZEU-8T
Gear ID: Weapon_C3_Master
- Atlas AS7-CM
- Avatar AV1-OC
- BattleMaster BLR-K3
- Black Knight BL-KNT-O
- Cataphract CTF-4K
- Cyclops CP-11-C
- Gunslinger GUN-2ERD
- Shugo HTM-SG
- Hatamoto-Hi HTM-CM
- Highlander HGN-IB
- Katana CRK-5003-CM
- Komodo KIM-3C
- Lao Hu LHU-3B
- Naginata NG-C3A
- Naginata NG-C3B
- Nightstar NSR-10CS (Fixed Gear)
- Omega IIC SHP-X1
- Sunder SD1-OB
- Templar TLR1-OE
- Templar TLR1-OF
- Von Rohrs VON-4RH-9
- Avatar AV1-OC3 (Fixed Gear)
Community Content Weapons
These are custom Community Content weapons.
3rd Generation Missile Launcher
3rd Generation Missiles mimic ATMs in their ability to use three different types of ammunition that excel at different ranges.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
3G Missile/5 | 3rd Gen. Missile | Missile | 1 | 1 | 5 | 0 | 1 | 5 | 1 | 9 | 0 | 0 | 0 | 0 | 0 | 180 | 300 | 540 | 600 | No | Missile health: 2 |
Gear ID: Weapon_3G_Missile5_0-STOCK
Binary Heavy Laser
The Binary Heavy Laser is essentially two Heavy Large Lasers hotwired together. The BHL does absurd damage but is inaccurate and generates a truly staggering amount of waste heat. Can change fire mode between Split Cores and Linked Cores. Linked is the default mode, Split fires two shots at less damage per shot with damage falloff on each shot.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Binary Heavy Laser | N/A | Energy | 7 | 4 | 160 | 0 | 0 | 1 | 1 | 120 | 0 | -4 | 0 | -30% | 0 | 150 | 300 | 450 | 510 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Binary Heavy Laser | N/A | Energy | 7 | 4 | 80 | 0 | 0 | 2 | 1 | 120 | 0 | -4 | 0 | -30% | 0 | 150 | 300 | 450 | 510 | Yes | 30% damage falloff between 155m and 450m |
Gear ID: Weapon_Laser_BinaryHeavy_0-STOCK Not found on any 'Mechs
Binary PPC
Modeled after the rare and mostly forgotten Binary Laser Cannon, the Binary Particle Projector Cannon is a pair of PPC projectors fused together into a single weapon. Able to fire either in concert or in sequence, the Bleeper, as it is affectionately known to its creators, has proven effective if unusual. Can change fire mode between Paired and Split.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Binary PPC | N/A | Energy | 10 | 6 | 90 | 0 | 20 | 1 | 1 | 50 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -2 accuracy debuff on target |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Binary PPC | N/A | Energy | 10 | 6 | 50 | 0 | 20 | 2 | 1 | 50 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -2 accuracy debuff on target. 40% damage falloff between 185m and 540m |
Gear ID: Weapon_PPC_Binary_0-STOCK
Flammenwerfer
An ancient flamer design with integrated fuel tanks.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Flammenwerfer | N/A | Support | 0.5 | 2 | 5 | 5 | 0 | 1 | 1 | 4 | 0 | 0 | 4 | -90% | 0 | 30 | 60 | 90 | 120 | Yes | Internal ammo: 4 shots. Volatile: explodes for 30 dmg + 30 stability + 7 heat damage per remaining ammo |
Gear ID: Weapon_Flamer_Flammenwerfer
Gauss Cannon/20
Developed by St. Ives the Gauss Cannon/20 is a cross-breed of a Clan Hyper Assault Gauss Rifle and an Ultra Autocannon/20: the GC/20 blasts the target with between 10 and 20 gauss shells per trigger pull.
Note: The Gauss Cannon requires special non-standard Gauss ammunition, they cannot use standard Gauss rifle ammo.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
GC/20 | Gauss Cannon | Ballistic | 12 | 10 | 120 | 0 | 1 | 1 | 10 | 30 | 3 | +2 | 1 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Total Damage: 120. Volatile: explodes for 100 dmg + 10 stability |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
GC/20 | Gauss Cannon | Ballistic | 12 | 10 | 120 | 0 | 1 | 2 | 20 | 30 | 3 | +2 | 1 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | Total Damage: 240. 15% jam chance. Volatile: explodes for 100 dmg + 10 stability |
Gear ID: Weapon_Gauss_Cannon_20_0-STOCK
Grazers
Medium and Large Grazers are a blend of the standard Laser, the ER Laser, and the Pulse Laser and are capable of swapping between three fire modes to be as flexible as possible and remain useful no matter the situation.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
M Grazer | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 10 | 0 | +1 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | |
L Grazer | N/A | Energy | 6 | 2 | 40 | 0 | 0 | 1 | 1 | 18 | 0 | +1 | 0 | +25% | 0 | 150 | 300 | 450 | 600 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
M Grazer | N/A | Energy | 1 | 1 | 25 | 0 | 0 | 1 | 1 | 15 | 0 | +1 | 0 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | |
L Grazer | N/A | Energy | 6 | 2 | 45 | 0 | 0 | 1 | 1 | 24 | 0 | +1 | 0 | +25% | 0 | 240 | 450 | 750 | 900 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
M Grazer | N/A | Energy | 1 | 1 | 27 | 0 | 0 | 1 | 1 | 11 | 0 | +2 | 1 | 0 | 0 | 120 | 240 | 360 | 480 | Yes | |
L Grazer | N/A | Energy | 6 | 2 | 50 | 0 | 0 | 1 | 1 | 23 | 0 | +2 | 1 | +25% | 0 | 180 | 420 | 600 | 840 | Yes |
Gear ID: Weapon_Laser_MediumLaser_Grazer
Gear ID: Weapon_Laser_LargeLaser_Grazer
Insanity PPC
The Clan Chemical Improved Heavy Bombast Extended Range Hypervelocity Multi-Binary-Pulse Streak Tight-Stream-Electro-Magnetic-Pulse Enhanced Light Reloading One Shot X-Pulse Assault Re-Engineered Hyper Variable-Speed-Pulse-Rotary Plasma LB-Snub-X PPC Array + Capacitor (cCiHBERHvM-B-PST-S-E-M-PELROSX-PARe-EHV-S-P-RPLB-S-XPAC for short) merges a number of different weapon effects into a single platform. It uses streak technology so it won't fire unless it is guaranteed to hit, it fires a cluster of shots which scramble sensors like a PPC shotgun and does AoE damage around the target. Luckily (or unluckily, depending on your point of view) it only has an internal ammunition supply of 6, meaning it can be fired just twice per mission. It is also highly volatile, so don't let it get crit or you're going to have a bad time.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Insanity PPC | N/A | Energy | 12 | 12 | 50 | 20 | 20 | 3 | 1 | 80 | 0 | 0 | 0 | 0 | 0 | 210 | 450 | 660 | 900 | Yes |
|
Gear ID: Weapon_PPC_Insanity_0-STOCK
Lava Gun
The Lava Gun shoots rapid-fire gouts of super-heated engine plasma, somewhat resembling lava. The Lava Gun fires a burst of three shots, each dealing moderate armor and heat damage, though the weapon itself generates a large amount of heat upon firing. NOTE: unlike other plasma weapons, this does not consume ammo.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Lava Gun | N/A | Energy | 9 | 8 | 35 | 15 | 0 | 3 | 1 | 50 | 3 | 0 | 0 | -90% | 0 | 100 | 250 | 400 | 550 | Yes | Increases target heat gen by 10%. 30% bonus damage against overheating targets |
Gear ID: Weapon_Lava_Gun_0-STOCK
LBX-Rotary AC/5
The LBX Rotary Autocannon/5 is the result of an attempt to merge the LBX autocannon and the Rotary Autocannon. By all metrics, it's a success, with all the flexibility of both weapon systems. The LBX-RAC can use both cluster and solid ammunition, and has slightly more range and produces slightly less heat than it's rotary cousin. In return, the recoil is greatly increased, and it deals less stability damage.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 1 | 1 | 9 | 3 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |
LBX-Rotary AC/5 | Cluster | LBX/5 | Ballistic | 10 | 5 | 7 | 0 | 1 | 1 | 5 | 9 | 3 | +1 | 1 | +50% | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 2 | 1 | 18 | 4 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |
LBX-Rotary AC/5 | Cluster | LBX/5 | Ballistic | 10 | 5 | 7 | 0 | 1 | 2 | 5 | 18 | 4 | +1 | 1 | +50% | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 3 | 1 | 27 | 4 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |
LBX-Rotary AC/5 | Cluster | LBX/5 | Ballistic | 10 | 5 | 7 | 0 | 1 | 3 | 5 | 27 | 4 | +1 | 1 | +50% | 0 | 240 | 480 | 720 | 780 | yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 4 | 1 | 36 | 5 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 20% jam chance |
LBX-Rotary AC/5 | Cluster | LBX/5 | Ballistic | 10 | 5 | 7 | 0 | 1 | 4 | 5 | 36 | 5 | +1 | 1 | +50% | 0 | 240 | 480 | 720 | 780 | yes | 20% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 5 | 1 | 45 | 5 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 30% jam chance |
LBX-Rotary AC/5 | Cluster | LBX/5 | Ballistic | 10 | 5 | 7 | 0 | 1 | 5 | 5 | 45 | 5 | +1 | 1 | +50% | 0 | 240 | 480 | 720 | 780 | yes | 30% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Mode | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LBX-Rotary AC/5 | Slug | LBX/5 | Ballistic | 10 | 5 | 35 | 0 | 9 | 6 | 1 | 54 | 6 | 0 | 0 | 0 | 0 | 240 | 480 | 720 | 780 | yes | 40% jam chance |
LBX-Rotary AC/5 | Cluster | LBX/5 | Ballistic | 10 | 5 | 7 | 0 | 1 | 6 | 5 | 54 | 6 | +1 | 1 | +50% | 0 | 240 | 480 | 720 | 780 | yes | 40% jam chance |
Gear ID: Weapon_Autocannon_LBX-RAC5_0-STOCK
Light Autocannons
Light Autocannons trade some range and a bit of damage for a weight reduction of approximately 20% whilst maintaining the ability to use the specialized ammunition of the original guns.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
LAC/10 | AC/10 | Ballistc | 9 | 6 | 48 | 0 | 20 | 1 | 1 | 11 | 2 | 0 | 0 | 0 | 0 | 120 | 240 | 360 | 450 | Yes | |
LAC/20 | AC/20 | Ballistc | 11 | 9 | 85 | 0 | 40 | 1 | 1 | 28 | 3 | 0 | 0 | 0 | 0 | 70 | 140 | 210 | 280 | Yes |
Gear ID: Weapon_Autocannon_LAC10_0-STOCK
Gear ID: Weapon_Autocannon_LAC20_0-STOCK
Light Hypervelocity Autocannons
The Light HVAC/5 is an attempt to reduce the weapon's tonnage and bulk in exchange for reduced damage and range. Ultimately, it brings the weapon closer in-line with the standard AC/5, leading to relatively low deployment of the Light HVAC/5.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
L-HVAC/5 | HVAC/5 | Ballistc | 8 | 3 | 40 | 0 | 10 | 1 | 1 | 3 | 2 | 0 | 0 | 0 | 0 | 210 | 420 | 690 | 840 | No | 10% jam chance. 15 AoE damage to all targets w/in 45m of original target |
Gear ID: Weapon_Autocannon_HVAC5_Light_0-STOCK
Magnetic Harpoon
The Magnetic Harpoon fires a single 'harpoon' projectile which heavily destabilizes the target. While extremely effective against BattleMechs, the Magnetic Harpoon has virtually no effect against tanks, buildings, or BA. The Magnetic Harpoons carry a finite internal ammunition capacity of 15 shots.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Magnetic Harpoon | N/A | Ballistic | 7 | 4 | 10 | 0 | 75 | 1 | 1 | 1 | 0 | +1 | 0 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Internal ammo: 15 shots. Volatile: explodes for 50 dmg + 75 stability |
Gear ID: Weapon_Magnetic_Harpoon
Medium Range Missile (C)
Originally developed by the Draconis Combine as a cheap and cheerful weapon for inexperienced troops to make use of, the Medium-Range Missile system proved popular in the Inner Sphere. The Clans, meanwhile, largely disdained the system as the weapon of a weak warrior who relied on volume to make up for skill. However, not everyone ignored the weapon system and a rogue engineer for Clan Ghost Bear labored to make a Clan equivalent of the MRM. Eventually, he succeeded and the Ghost Bears put it into very limited trial production.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
MRM10 (C) | MRM | Missile | 2 | 1 | 4 | 0 | 1 | 10 | 1 | 10 | 0 | -2 | 0 | 0 | 0 | 115 | 230 | 345 | 460 | Yes | Missile Health: 2 |
MRM20 (C) | MRM | Missile | 4.5 | 2 | 4 | 0 | 1 | 20 | 1 | 20 | 0 | -2 | 0 | 0 | 0 | 115 | 230 | 345 | 460 | Yes | Missile Health: 2 |
MRM30 (C) | MRM | Missile | 7.5 | 4 | 4 | 0 | 1 | 30 | 1 | 30 | 0 | -2 | 0 | 0 | 0 | 115 | 230 | 345 | 460 | Yes | Missile Health: 2 |
MRM40 (C) | MRM | Missile | 8 | 6 | 4 | 0 | 1 | 40 | 1 | 40 | 0 | -2 | 0 | 0 | 0 | 115 | 230 | 345 | 460 | Yes | Missile Health: 2 |
Gear ID: Weapon_MRM_MRM10_CLAN Not found on any 'Mechs
Gear ID: Weapon_MRM_MRM20_CLAN Not found on any 'Mechs
Gear ID: Weapon_MRM_MRM30_CLAN Not found on any 'Mechs
Gear ID: Weapon_MRM_MRM40_CLAN
Plasma PPC
The Plasma PPC is an energy weapon that deals a small amount of heat damage and fires two projectiles. Otherwise, it is very similar to standard PPCs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Plasma PPC | N/A | Energy | 9 | 4 | 45 | 10 | 12 | 2 | 1 | 45 | 0 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | -2 accuracy debuff on target |
Gear ID: Weapon_PPC_Plasma_0-STOCK
- Blood Asp BAS-MA (Fixed Gear)
Platinum T-bolt 15
The Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing groups of missiles, the Thunderbolt launcher fires a single missile. The Platinum Thunderbolt-15 is a bit of a step back towards traditional LRMs, where it fires a cluster of three missiles instead of a single missile like the traditional Thunderbolt-15 does.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Platinum T-bolt 15 | Thunderbolt | Missile | 13 | 4 | 33 | 0 | 20 | 3 | 1 | 15 | 0 | 0 | 1 | +10% | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Gear ID: Weapon_LRM_Thunderbolt15_Platinum
Rail Gun
A scaled down Naval Gauss Rifle, the Rail Gun is the largest 'Mech-portable direct-fire weapon ever created. The Rail Gun does a huge amount of damage and instability per hit however it has equally immense recoil and very poor ammunition endurance. It also requires a large amount of free space, 8 slots in a side torso and 6 dynamic slots that are split over the same side torso and the CT.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rail Gun | Railgun | Ballistic | 30 | 14 | 400 | 0 | 75 | 1 | 1 | 30 | 30 | +2 | 0 | -75% | 150 | 210 | 420 | 630 | 840 | No | Volatile: explodes for 400 dmg + 75 stability. 2 turn cooldown. |
Gear ID: Weapon_Rail_Gun_0-STOCK
Rapid LRM
Combining the concept of the Rotary Autocannon with a Long-Range Missile system, the Rapid LRM system fires in bursts of 5 missiles and can fire between 1 and 6 bursts with a risk of feed jams, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RLRM increases the size and weight of the launcher in order to keep jam chances consistent even at higher firing rates.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RLRM | LRM | Missile | 9 | 3 | 4 | 0 | 1 | 5 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 20% jam chance. Missile health: 1 |
IRLRM | LRM | Missile | 10 | 5 | 4 | 0 | 1 | 5 | 1 | 6 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RLRM | LRM | Missile | 9 | 3 | 4 | 0 | 1 | 10 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 20% jam chance. Missile health: 1 |
IRLRM | LRM | Missile | 10 | 5 | 4 | 0 | 1 | 10 | 1 | 12 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RLRM | LRM | Missile | 9 | 3 | 4 | 0 | 1 | 15 | 1 | 18 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 20% jam chance. Missile health: 1 |
IRLRM | LRM | Missile | 10 | 5 | 4 | 0 | 1 | 15 | 1 | 18 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RLRM | LRM | Missile | 9 | 3 | 4 | 0 | 1 | 20 | 1 | 24 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 35% jam chance. Missile health: 1 |
IRLRM | LRM | Missile | 10 | 5 | 4 | 0 | 1 | 20 | 1 | 24 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RLRM | LRM | Missile | 9 | 3 | 4 | 0 | 1 | 25 | 1 | 30 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 35% jam chance. Missile health: 1 |
IRLRM | LRM | Missile | 10 | 5 | 4 | 0 | 1 | 25 | 1 | 30 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RLRM | LRM | Missile | 9 | 3 | 4 | 0 | 1 | 30 | 1 | 36 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 40% jam chance. Missile health: 1 |
IRLRM | LRM | Missile | 10 | 5 | 4 | 0 | 1 | 30 | 1 | 36 | 0 | 0 | 0 | 0 | 180 | 180 | 390 | 600 | 810 | No | 30% jam chance. Missile health: 1 |
Gear ID: Weapon_LRM_Rapid_0-STOCK
Gear ID: Weapon_LRM_Rapid_1-IMPROVED
Rapid MRM
Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times in bursts of 10 missiles, but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. The Improved RMRM uses Endo-Steel components which reduces the weight of the system but increases the bulk, with the benefit of keeping the jam chances consistent even at higher firing rates.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RMRM | MRM | Missile | 10 | 7 | 4 | 0 | 1 | 10 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 20% jam chance. Missile health: 1 |
IRMRM | MRM | Missile | 8 | 9 | 4 | 0 | 1 | 10 | 1 | 6 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RMRM | MRM | Missile | 10 | 7 | 4 | 0 | 1 | 20 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 20% jam chance. Missile health: 1 |
IRMRM | MRM | Missile | 8 | 9 | 4 | 0 | 1 | 20 | 1 | 12 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RMRM | MRM | Missile | 10 | 7 | 4 | 0 | 1 | 30 | 1 | 18 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 20% jam chance. Missile health: 1 |
IRMRM | MRM | Missile | 8 | 9 | 4 | 0 | 1 | 30 | 1 | 18 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RMRM | MRM | Missile | 10 | 7 | 4 | 0 | 1 | 40 | 1 | 24 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 35% jam chance. Missile health: 1 |
IRMRM | MRM | Missile | 8 | 9 | 4 | 0 | 1 | 40 | 1 | 24 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RMRM | MRM | Missile | 10 | 7 | 4 | 0 | 1 | 50 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 35% jam chance. Missile health: 1 |
IRMRM | MRM | Missile | 8 | 9 | 4 | 0 | 1 | 50 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 30% jam chance. Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
RMRM | MRM | Missile | 10 | 7 | 4 | 0 | 1 | 60 | 1 | 36 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 40% jam chance. Missile health: 1 |
IRMRM | MRM | Missile | 8 | 9 | 4 | 0 | 1 | 60 | 1 | 36 | 0 | 0 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | 30% jam chance. Missile health: 1 |
Gear ID: Weapon_MRM_Rapid_0-STOCK
Gear ID: Weapon_MRM_Rapid_1-IMPROVED
Rotary Light Rifle
The Rotary Light Rifle is an update to the ancient Light Rifle that takes notes from the Rotary Autocannons of the 3060s. It fires between one and three shots per trigger pull depending on how heavy the operator wants to run the trigger. The Rotary Light Rifle has an internal ammo capacity of 36 rounds.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary L. Rifle | N/A | Ballistic | 5 | 3 | 20 | 0 | 6 | 1 | 1 | 3 | 2 | 0 | 0 | 0 | 90 | 120 | 240 | 360 | 480 | No | Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary L. Rifle | N/A | Ballistic | 5 | 3 | 20 | 0 | 6 | 2 | 1 | 6 | 3 | 0 | 0 | 0 | 90 | 120 | 240 | 360 | 480 | No | Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary L. Rifle | N/A | Ballistic | 5 | 3 | 20 | 0 | 6 | 3 | 1 | 9 | 3 | 0 | 0 | 0 | 90 | 120 | 240 | 360 | 480 | No | Internal ammo: 36 shots. Volatile: explodes for 20 damage + 2 stability per remaining ammo |
Gear ID: Weapon_Autocannon_AC5_LRIFLE_Rotary
Rotary PPC
This highly experimental PPC operates similarly to its rotary ballistics cousins, allowing it to fire up to three times the rate of fire of a standard Clan ER PPC. It does however produce a truly ridiculous amount of recoil and heat at those firing rates however, as well as dealing decreased amounts of damage per projectile. Use with caution!
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER Rotary PPC (C) | N/A | Energy | 6 | 3 | 50 | 0 | 15 | 1 | 1 | 48 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | -2 accuracy debuff on target |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER Rotary PPC (C) | N/A | Energy | 6 | 3 | 50 | 0 | 15 | 2 | 1 | 96 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | -2 accuracy debuff on target |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
ER Rotary PPC (C) | N/A | Energy | 6 | 3 | 50 | 0 | 15 | 3 | 1 | 144 | 1 | 0 | 0 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | -2 accuracy debuff on target |
Gear ID: Weapon_PPC_PPCERR_CLAN
Rotary Pulse Laser
Rotary Pulse Lasers are similar to standard Clan tech Pulse Lasers but have been calibrated to fire three quick shots instead of a single beam, which gives them a higher chance to hit at the cost of focused damage potential.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Rotary S Pulse (C) | N/A | Energy | 1 | 1 | 9 | 0 | 0 | 3 | 1 | 6 | 0 | +1 | 6 | +20% | 0 | 40 | 60 | 80 | 110 | Yes | Anti-BA bonus damage: 75% |
Rotary M Pulse (C) | N/A | Energy | 2 | 1 | 12 | 0 | 0 | 3 | 1 | 17 | 0 | +1 | 3 | +20% | 0 | 60 | 120 | 180 | 240 | Yes | -2 accuracy debuff on target |
Rotary L Pulse (C) | N/A | Energy | 6 | 2 | 19 | 0 | 0 | 3 | 1 | 30 | 0 | +1 | 3 | +20% | 0 | 150 | 270 | 360 | 480 | Yes |
Gear ID: Weapon_Laser_RotarySmallLaserPulse_CLAN
Gear ID: Weapon_Laser_RotaryMediumLaserPulse_CLAN
Gear ID: Weapon_Laser_RotaryLargeLaserPulse_CLAN
Rotary Ultra Autocannon
The Rotary Ultra AC/20 operates like a rotary autocannon, firing up to six bursts, but it is also similar to an ultra autocannon in that each burst is actually two shells. At max speed, the Rotary UAC/20 fires 12 shells at once.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
R-UAC/20 | UAC/20 | Ballistic | 20 | 14 | 85 | 0 | 10 | 2 | 1 | 15 | 5 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
R-UAC/20 | UAC/20 | Ballistic | 20 | 14 | 85 | 0 | 10 | 4 | 1 | 30 | 5 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
R-UAC/20 | UAC/20 | Ballistic | 20 | 14 | 85 | 0 | 10 | 6 | 1 | 45 | 6 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
R-UAC/20 | UAC/20 | Ballistic | 20 | 14 | 85 | 0 | 10 | 8 | 1 | 60 | 7 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 25% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
R-UAC/20 | UAC/20 | Ballistic | 20 | 14 | 85 | 0 | 10 | 10 | 1 | 75 | 8 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 35% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
R-UAC/20 | UAC/20 | Ballistic | 20 | 14 | 85 | 0 | 10 | 12 | 1 | 90 | 9 | 0 | 0 | 0 | 0 | 90 | 210 | 300 | 420 | Yes | 45% jam chance |
Gear ID: Weapon_Autocannon_Rotary_UAC20_0-STOCK
Shock Cannon
The Shock Cannon is an energy weapon that pushes back the target's initiative order by 1. It does relatively light damage for its size and generates a lot of heat but the effect is powerful.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Shock Cannon | N/A | Energy | 6 | 3 | 30 | 0 | 0 | 1 | 1 | 30 | 0 | 0 | 0 | 0 | 0 | 125 | 250 | 375 | 500 | Yes | Pushes target back 1 initiative for 2 turns |
Gear ID: Weapon_Shock_Cannon
Silver Bullet Hyper-Assault Gauss 10
This weapon is a hybrid of the Inner Sphere Silver Bullet Gauss Rifle and the Clan Hyper-Assault Gauss Rifle.
Note: The SBHAG/10 uses Silver Bullet ammunition
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Silver Bullet Hyper-Assault Gauss 10 (C) | Silver Bullet Gauss | Ballistic | 17 | 10 | 110 | 0 | 1 | 2 | 5 | 32 | 4 | +1 | 0 | 0 | 0 | 200 | 400 | 600 | 800 | Yes | Total Damage: 220. Volatile: explodes for 220 dmg + 40 stability |
Gear ID: Weapon_Gauss_SBHAG10_0-STOCK
Snub-Nose Gauss Rifle
The SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Snub-Nose Gauss Rifle | Gauss | Ballistic | 11 | 4 | 80 | 0 | 15 | 1 | 1 | 7 | 2 | +1 | 0 | 0 | 60 | 200 | 400 | 600 | 800 | No | 50% damage fall off between 200m and 600m. Volatile: explodes for 80 dmg + 15 stability |
Gear ID: Weapon_Gauss_Snubnose_0-STOCK
Snubgun PPC
The Snubgun PPC is an energy weapon that is essentially a Snub-Nose PPC and an ER PPC Shotgun stapled together. In its base mode, it is a Snub-Nose PPC, complete with damage falloff. In its alternate firemode, it is a shotgun-type weapon that splits into 10 projectiles..
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Snubgun PPC | N/A | Energy | 6 | 3 | 65 | 0 | 30 | 1 | 1 | 34 | 0 | 0 | 0 | 0 | 0 | 150 | 270 | 390 | 530 | Yes | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Snubgun PPC | N/A | Energy | 6 | 3 | 65 | 0 | 30 | 1 | 10 | 34 | 0 | 0 | 0 | 0 | 0 | 150 | 270 | 390 | 530 | Yes | -2 accuracy debuff on target. 50% damage falloff between 280m and 450m |
Gear ID: Weapon_PPC_Snubgun_0-STOCK
Stormbreaker Mk-9
The Stormbreaker is a Magshot Rifle equivalent of the MG Array. It fires bursts in multiples of four, up to twelve shots with the x3 mode. However it is quite susceptible to jams and produces tremendous heat and recoil at higher firing rates.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Stormbreaker Mk-9 | Magshot | Ballistic | 7 | 5 | 15 | 0 | 3 | 4 | 1 | 15 | 3 | +1 | 1 | 0 | 0 | 100 | 200 | 300 | 400 | Yes |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Stormbreaker Mk-9 | Magshot | Ballistic | 7 | 5 | 15 | 0 | 3 | 8 | 1 | 30 | 5 | +1 | 1 | 0 | 0 | 100 | 200 | 300 | 400 | Yes | 10% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Stormbreaker Mk-9 | Magshot | Ballistic | 7 | 5 | 15 | 0 | 3 | 12 | 1 | 45 | 8 | +1 | 1 | 0 | 0 | 100 | 200 | 300 | 400 | Yes | 30% jam chance |
Gear ID: Weapon_Gauss_Stormbreaker_Array
Super MML
The Super MML is capable of firing LRM, SRM, SSRM, MRM, ATM, Thunderbolt, and Arrow IV munitions.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | Arrow IV | Missile | 20 | 12 | 30 | 0 | 10 | 1 | 1 | 16 | 3 | 0 | 0 | 0 | 180 | 460 | 800 | 1480 | 1750 | No | +/- 10 damage. Scatter 40-80m. AMS immune |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | ATM | Missile | 20 | 12 | 8 | 0 | 2 | 10 | 1 | 16 | 0 | 0 | 0 | 0 | 120 | 150 | 300 | 450 | 600 | Yes | Missile health: 2 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | LRM | Missile | 20 | 12 | 4 | 0 | 1 | 15 | 1 | 16 | 0 | 0 | 0 | 0 | 180 | 210 | 420 | 630 | 840 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | MRM | Missile | 20 | 12 | 4 | 0 | 1 | 30 | 1 | 16 | 0 | -1 | 0 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Missile health: 1 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | SRM | Missile | 20 | 12 | 8 | 0 | 4 | 10 | 1 | 16 | 0 | 0 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 2 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | Streak SRM | Missile | 20 | 12 | 8 | 0 | 4 | 10 | 1 | 16 | 0 | 0 | 1 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Missile health: 3 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Super MML | Thunderbolt | Missile | 20 | 12 | 100 | 0 | 51 | 1 | 1 | 16 | 0 | 0 | 0 | 0 | 60 | 165 | 420 | 570 | 780 | No | Missile health: 6 |
Gear ID: Weapon_SuperMML
Support PPC Array
The SuPPC is several BA Support PPCs welded together to make an array that fires three smaller shots. If it sounds silly that's because it is, but you can't argue with the results. It ignores a little bit of evasion and has a slightly higher crit chance than standard PPCs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
SuPPC | N/A | Energy | 3 | 2 | 12 | 0 | 3 | 3 | 1 | 17 | 0 | 0 | 1 | +25% | 0 | 105 | 210 | 315 | 420 | No | -1 accuracy debuff on target |
Gear ID: Weapon_PPC_Support_Array_0-STOCK
Ultra LB-X
Unique variants of the Clan LB-X weapon system, these guns add the double-tap functionality of Ultra-Autocannons while retaining the ability to use both slug and cluster munitions like LB-X Autocannons at the cost of a small drop in damage per shot. The Projectiles column shows info for Slug ammo on the left and Cluster ammo on the right. More information on how cluster ammunition works can be found here.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Ultra LBX AC/2 (C) | LBX/2 | Ballistic | 7 | 3 | 20 / 10 | 0 | 3 / 0 | 1 | 1 / 2 | 4 | 2 | 0 | 0 | 0 | 120 | 240 | 460 | 720 | 920 | No | 0% jam chance |
Ultra LBX AC/5 (C) | LBX/5 | Ballistic | 9 | 4 | 40 / 8 | 0 | 6 / 0 | 1 | 1 / 5 | 5 | 3 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | 0% jam chance |
Ultra LBX AC/20 (C) | LBX/20 | Ballistic | 14 | 8 | 90 / 4.5 | 0 | 25 / 3 | 1 | 1 / 20 | 12 | 4 | 0 / +1 | 0 / 1 | 0 / +50% | 0 | 100 | 200 | 300 | 400 | No | 0% jam chance |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Ultra LBX AC/2 (C) | LBX/2 | Ballistic | 7 | 3 | 20 / 10 | 0 | 6 / 3 | 2 | 1 / 2 | 8 | 2 | 0 | 0 | 0 | 120 | 240 | 460 | 720 | 920 | No | 15% jam chance |
Ultra LBX AC/5 (C) | LBX/5 | Ballistic | 9 | 4 | 40 / 8 | 0 | 11 / 2 | 2 | 1 / 5 | 10 | 3 | 0 | 0 | 0 | 90 | 180 | 360 | 540 | 720 | No | 15% jam chance |
Ultra LBX AC/20 (C) | LBX/20 | Ballistic | 14 | 8 | 90 / 4.5 | 0 | 25 / 3 | 2 | 1 / 20 | 24 | 4 | 0 / +1 | 0 / 1 | 0 / +50% | 0 | 100 | 200 | 300 | 400 | No | 15% jam chance |
Gear ID: Weapon_Autocannon_AC2_LBX_ULTRA_CLAN
Gear ID: Weapon_Autocannon_AC5_LBX_ULTRA_CLAN
Gear ID: Weapon_Autocannon_AC20_LBX_ULTRA_CLAN
Ultra Snub-Nose Gauss Rifle
The Ultra SNGR functions similarly to the snub-nose PPC; the lighter, less powerful coils of the SNGR cause a significant loss of velocity at long range, but retain devastating killing power close up. Unlike the standard variant this can fire in bursts of two shots.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Ultra Snub-Nose Gauss Rifle | Gauss | Ballistic | 13 | 6 | 75 | 0 | 12 | 1 | 1 | 8 | 2 | +1 | 0 | 0 | 60 | 200 | 400 | 600 | 800 | No | 0% jam chance. 50% damage fall off between 200m and 600m. Volatile: explodes for 75 dmg + 12 stability |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
Ultra Snub-Nose Gauss Rifle | Gauss | Ballistic | 13 | 6 | 75 | 0 | 12 | 2 | 1 | 9 | 2 | +1 | 0 | 0 | 60 | 200 | 400 | 600 | 800 | No | 15% jam chance. 50% damage fall off between 200m and 600m. Volatile: explodes for 75 dmg + 12 stability |
Gear ID: Weapon_Gauss_Snubnose_Ultra_0-STOCK Not found on any 'Mechs
Battle Armor Weapons
For info on Battle Armor weapons please see the Battle Armor Weapons page.