Menoetes
MNO-A
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Copied Juggernaut |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 8 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 150 Max Stability: 30 Max Heat: 60 |
Durability | Armor: 1568 Structure: 766 |
Heat Efficiency | Sinking: 100 Alpha: 115 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 400 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +6 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Supercharger (S) |
Left Torso | Ammo DRM Ammo DRM Ammo DRM DRM6 (S) DRM6 (S) DRM6 (S) DRM6 (S) DRM6 (S) SHIELD (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) |
Left Arm | Menoetes Battlefists (Fixed) |
Right Arm | Menoetes Battlefists (Fixed) NPC (S) |
Left Leg | Supercharger Components |
Right Leg | Supercharger Components |
Description
Upon encountering Inner Sphere armies for the first time, the Sanctuary powers quickly realized that the Atlas was a problem. Powerful, well armed, and thickly armored, the Atlas proved a challenging obstacle to overcome. In typical Sanctuary fashion though, the Sanctuary powers adapted by creating their own pseudo-Atlas. Named the Menoetes (one of the mythological siblings to the Atlas of legend), this new design aped the Atlas with a Sanctuary twist. Powered by a 400-rated XL engine and protected by incredible armor, the Menoetes used its formidable arsenal well. The MNO-A carries 5 DRM-6s as well as a NPC for range. To close the distance it uses a Sanctuary Supercharger to boost the engine even faster.
Bonuses
Mech Quirk: Battlefists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
MNO-D
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Copied Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 384 Max Stability: 24 Max Heat: 12 |
Durability | Armor: 1880 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 108 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 300 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | ECM Suite (S) Twin-Linked S Laser (S) Twin-Linked S Laser (S) |
Left Torso | Ammo DRM DRM6 (S) Heat Sink Double (S) SHIELD (S) Ammo VRM Ammo VRM VRM18 (S) |
Right Torso | DBAC/20 (S) Ammo DBAC/20 Ammo DBAC/20 Ammo DBAC/20 SHIELD (S) |
Left Arm | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) M Elec-Laser (S) Menoetes Battlefists (Fixed) |
Right Arm | Heat Sink Double (S) Heat Sink Double (S) M Elec-Laser (S) Menoetes Battlefists (Fixed) |
Description
Upon encountering Inner Sphere armies for the first time, the Sanctuary powers quickly realized that the Atlas was a problem. Powerful, well armed, and thickly armored, the Atlas proved a challenging obstacle to overcome. In typical Sanctuary fashion though, the Sanctuary powers adapted by creating their own pseudo-Atlas. Named the Menoetes (one of the mythological siblings to the Atlas of legend), this new design aped the Atlas with a Sanctuary twist. Powered by a 300-rated XL engine and protected by as much armor as the frame could hold, the Menoetes used its formidable arsenal well. A Double-Barrel AC/20 provided primary lift while a VRM-18 covered long range. A DRM-6 and two each Medium Electro-Lasers and Twin-Linked Lasers controlled close range combat. The Menoetes proved effective and was pushed into combat quickly.
Bonuses
Mech Quirk: Battlefists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
MNO-G
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Copied Juggernaut |
Stock Specifications | |
Hardpoints | Energy: 8 Missile: 2 Support: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 268 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 1880 Structure: 766 |
Heat Efficiency | Sinking: 85 Alpha: 87 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 300 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | ECM Suite (S) NPC (S) |
Left Torso | SHIELD (S) Ammo VRM Ammo VRM [Half] VRM12 (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) |
Left Arm | Gamma Cannon (S) Menoetes Battlefists (Fixed) |
Right Arm | Gamma Cannon (S) Menoetes Battlefists (Fixed) |
Description
Upon encountering Inner Sphere armies for the first time, the Sanctuary powers quickly realized that the Atlas was a problem. Powerful, well armed, and thickly armored, the Atlas proved a challenging obstacle to overcome. In typical Sanctuary fashion though, the Sanctuary powers adapted by creating their own pseudo-Atlas. Named the Menoetes (one of the mythological siblings to the Atlas of legend), this new design aped the Atlas with a Sanctuary twist. Powered by a 300-rated XL engine and protected by as much armor as the frame could hold, the Menoetes used its formidable arsenal well. Twin Gamma Cannons provided primary punch while a VRM-12 and a NPC played second-fiddle. An ECM Suite helped defend the design in case the armor proved insufficient.
Bonuses
Mech Quirk: Battlefists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
MNO-S
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Copied Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 294 Max Stability: 26 Max Heat: 12 |
Durability | Armor: 1840 Structure: 766 |
Heat Efficiency | Sinking: 100 Alpha: 108 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 300 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) Ammo Scattergun/20 |
Center Torso | ECM Suite (S) Twin-Linked S Laser (S) Twin-Linked S Laser (S) |
Left Torso | Ammo DRM DRM6 (S) Heat Sink Double (S) SHIELD (S) Ammo VRM Ammo VRM VRM18 (S) |
Right Torso | Scattergun/20 (S) Ammo Scattergun/20 SHIELD (S) |
Left Arm | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) M Elec-Laser (S) Menoetes Battlefists (Fixed) |
Right Arm | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) M Elec-Laser (S) Menoetes Battlefists (Fixed) Ammo Scattergun/20 |
Left Leg | Active Probe (S) |
Right Leg | Heat Sink Double (S) |
Description
Upon encountering Inner Sphere armies for the first time, the Sanctuary powers quickly realized that the Atlas was a problem. Powerful, well armed, and thickly armored, the Atlas proved a challenging obstacle to overcome. In typical Sanctuary fashion though, the Sanctuary powers adapted by creating their own pseudo-Atlas. Named the Menoetes (one of the mythological siblings to the Atlas of legend), this new design aped the Atlas with a Sanctuary twist. Powered by a 300-rated XL engine and protected by as much armor as the frame could hold, the Menoetes used its formidable arsenal well. A Scattergun/20 provided primary lift while a VRM-18 covered long range. A DRM-6 and two each Medium Electro-Lasers and Twin-Linked Lasers controlled close range combat. The Menoetes proved effective and was pushed into combat quickly.
Bonuses
Mech Quirk: Battlefists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions