Hermes II

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HER-2M
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Energy: 5
Support: 3
Speed 8/12/0
Firepower Max Damage: 75
Max Stability: 2
Max Heat: 15
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 44
Alpha: 32
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Hermes II Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Ammo MG [Half]
Right Torso M Laser
M Laser
MG
MG
Left Arm Flamer
Right Arm M Laser


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. The -2M model, also known as the 'Mercury' is a specialist model in SAFE's Dark Shadows 'Mech force, and trades out the Autocannon for a pair each of Medium Lasers and Machine Guns, and uses the leftover tonnage to increase the Mercury's ground speed to a maximum of 118 kmh.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
HER-2S
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Support: 1
Speed 7/10/0
Firepower Max Damage: 71
Max Stability: 30
Max Heat: 15
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 16
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Ammo AC/5
Heat Sink
Right Torso AC/5
Left Arm Flamer
Right Arm M Laser


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. The -2S model is armed with an Oriente model AC/5, a Medium Laser and a Flamer.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
HER-4K
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Energy: 2
Support: 3
Speed 7/10/0
Modified Sprint 13 (MASC)
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 44
Alpha: 36
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Heat Sink
Left Torso L Laser
Right Torso L Laser


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. At one point the most common alternate variant of the Hermes II, the -4K, also known as the Hermes III, replaces all of the standard model's weaponry with a pair of Large Lasers, giving it heavy firepower in return for a potentially crippling heat load.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
HER-5C
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout & Level II Support
Stock Specifications
Hardpoints Energy: 5
Missile: 2
Support: 1
Speed 7/10/0
Firepower Max Damage: 121
Max Stability: 0
Max Heat: 0
Durability Armor: 680
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso C3i
Right Torso ER L Laser
Left Arm Heat Sink (D)
Ammo iNarc Beacon
Ammo iNarc ECM
Ammo iNarc Explosive
iNarc Launcher
Right Arm ER M Laser
ER M Laser
ER M Laser


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. Deployed exclusively by ComStar, the HER-5C makes use of an XL engine in addition to the -5S upgrades to mount an ER Large Laser in place of the Ultra AC and replaces the single Medium Pulse Laser with a trio of Extended Range models. The Flamer is also removed in favor of a NARC Launcher and a C3i unit was added while leftover tonnage was devoted to armor and another heat sink.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
HER-5ME
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Specialist Sniper
Stock Specifications
Hardpoints Ballistic: 3
Support: 3
Speed 7/10/0
Firepower Max Damage: 40
Max Stability: 40
Max Heat: 0
Durability Armor: 520
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 5
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Ammo Light Gauss
Ammo Light Gauss
Right Torso Light Gauss


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. A modern day successor to the original Mercury, the -5ME Mercury Elite drops all of the -5S's weaponry in favor of a Light Gauss Rifle with two tons of ammunition. It unfortunately sheds armor to do so, making it a fragile sniper.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
HER-5S
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Support: 1
Speed 7/10/0
Firepower Max Damage: 72
Max Stability: 10
Max Heat: 15
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 20
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Ammo UAC/5
Right Torso UAC/5
Left Arm Flamer
Right Arm M Pulse


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. One of a number of upgraded chassis widely sold to the rest of the Inner Sphere, the -5S model takes advantage of new technologies such as Endo-Steel and Double Heat Sinks to increase the venerable 'Mech's payload, as it is now armed with an Ultra Autocannon/5 and a Medium Pulse Laser in place of the previous versions of those weapons while retaining the original Flamer.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
HER-6D
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Support: 1
Speed 7/10/0
Firepower Max Damage: 65
Max Stability: 10
Max Heat: 15
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 25
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Ammo RAC/5
Right Torso Rotary AC/5
Left Arm Flamer
Right Arm ER M Laser


Description

Based on the original Hermes, the Hermes II is a long time mainstay of the Free Worlds League, where it serves as the FWLM's premiere scout. Though not as fast as lighter offerings, its thick armor means that it is far more robust than most potential foes. Leftover spoils from the massive armament trade during the Clan Invasion, the Davion Light Guards have their own model called the -6D which replaces the Ultra Autocannon for a Rotary model and swaps the Pulse Laser for an ER model.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
HER-MKD
Hermes.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Heavy Scout
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Support: 1
Speed 7/10/0
Firepower Max Damage: 123
Max Stability: 27
Max Heat: 0
Durability Armor: 805
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 66
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C)
Core 240
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Hermes II Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Left Torso Heat Sink (D)
M.A.S.C. (C)
Right Torso Mortar/2
Mortar/2
Mortar/2
Right Arm ER PPC (C)
Left Leg Ammo Mortar Glue
Ammo Mortar Shock
Right Leg Ammo Mortar Acid


Description

Built to deploy a variety of mortar munitions to an ever-changing battlefield, the Hermes II HER-MKD proved able and effective enough for limited production. Armed with a trio of Mortar/2s and three tons of specialty ammunition such as Glue, Acid, and Shock ammos, the HER-MKD can apply mortars anywhere. For ranged combat it carries a Clan-spec ER PPC to provide no-frills firepower. Double Heat Sinks provide adequate cooling and a MASC provides a speed boost for mobility.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout