Matar

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SAM-RS
Matar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 110T
Stock Role Slow Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 8
Support: 9
Artillery: 2
Speed 2/3/0
Firepower Max Damage: 332
Max Stability: 60
Max Heat: 30
Durability Armor: 1640
Structure: 826
Heat Efficiency Sinking: 84
Alpha: 93
Melee Kick: 110
Punch: 55
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso ER L Laser
Left Torso Flamer
Ammo Gauss
Gauss Rifle
Heat Sink (D)
Right Torso Flamer
Ammo Gauss
Gauss Rifle
Heat Sink (D)
Left Arm Ammo Gauss
Heat Sink (D)
Heat Sink (D)
L Pulse
Right Arm Ammo Gauss
Heat Sink (D)
Heat Sink (D)
L Pulse
Left Leg Guardian ECM


Description

With an intended role of static defense, the Matar was built around long range firepower, toting a pair of Gauss Rifles in the side torsos supplemented by a dorsal-mounted ER Large Laser. To deal with faster units the Matar was ill-suited to fight, a pair of Large Pulse Lasers were equipped, one in each arm. A simple pivot of the torso would enable the pilot to even hit targets directly behind him with one of the arm lasers, both capable of dealing crippling hits to lighter assets. When coupled with the rear-mounted Medium Pulse Laser, there was no true safe angle from which to attack a Matar. Reportedly at Stefan Amaris' personal insistence, the Matar carries a pair of Flamers to roast opposing infantry alive. To guard against advanced munitions that could threaten the Matar from long range, a Guardian ECM was installed in one of the legs.


Bonuses

Mech Quirk: None


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Note: This 'Mech can be found in the Mad Science mission.

Stock Loadout
Stock Loadout
SAM-3G
Matar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 110T
Stock Role Slow Juggernaut
Stock Specifications
Hardpoints Ballistic: 10
Energy: 11
Missile: 6
Support: 7
Artillery: 4
Speed 4/6/0
Firepower Max Damage: 380
Max Stability: 20
Max Heat: 0
Durability Armor: 1888
Structure: 771
Heat Efficiency Sinking: 114
Alpha: 96
Melee Kick: 110
Punch: 55
Stock Equipment
Engine 3rd Gen. XXL Engine (Fixed)
Core 375
Heat Sinks Heat Sink Kit (3GHS) (Fixed)
E-Cooling +5
Gyro Rawlings StabiliTrak 15 Gyro
Structure 3rd Gen. Endo-Steel Structure (Fixed)
Armor 3rd Gen. Hardened (Fixed)
Head 3rd Gen. Cockpit (Fixed)
Rangefinder Magestrix
Modular Plating Mk. 4 (S)
Reinforced Life Support
Comms Suite
Center Torso 3rd Gen. Heat Sink
3rd Gen. Heat Sink
Active Probe (S)
S.M.E.S.
Universal Magnification Array
Left Torso Ammo 3GM
Ammo 3GM HE
3G Missile/5
3G Missile/5
M Grazer
M Grazer
Right Torso Ammo 3GM
Ammo 3GM HE
3G Missile/5
3G Missile/5
M Grazer
M Grazer
Left Arm DBAC/10 (S)
Ammo DBAC/10
Modular Plating Mk. 1 (S)
Right Arm DBAC/10 (S)
Ammo DBAC/10
Modular Plating Mk. 1 (S)
Left Leg 3rd Gen. Heat Sink
S.M.E.S. Components
Right Leg 3rd Gen. Heat Sink
S.M.E.S. Components


Description

Designed by St. Ives based on plans smuggled to them by ComStar, the Matar SAM-3G is a powerful BattleMech based on the old Amaris's Folly but upgraded with St. Ives's new 3rd Generation technology. Powered by a 375-rated 3rd Gen XXL Engine and clad with the maximum amount of 3rd Gen Hardened Armor possible over a 3rd Gen Endo-Steel structure, the SAM-3G is highly dangerous. It is equipped with four each of Medium Grazers and 3rd Gen Missile/5s, while a pair of Sanctuary Double-Barrel AC/10s smash anything nearby. 19 3rd Gen Heat Sinks keep it well cooled while extra Modular Plating and a battery of fancy electronics keep it active on any battlefield.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: 3rd Gen. Cockpit

+2 accuracy with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions


Stock Loadout
Stock Loadout