Matar
SAM-RS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 110T |
Stock Role | Slow Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 8 Support: 9 Artillery: 2 |
Speed | 2/3/0 |
Firepower | Max Damage: 332 Max Stability: 60 Max Heat: 30 |
Durability | Armor: 1640 Structure: 826 |
Heat Efficiency | Sinking: 84 Alpha: 93 |
Melee | Kick: 110 Punch: 55 |
Stock Equipment | |
Engine | Standard Engine |
Core | 220 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Pulse |
Center Torso | ER L Laser |
Left Torso | Flamer Ammo Gauss Gauss Rifle Heat Sink (D) |
Right Torso | Flamer Ammo Gauss Gauss Rifle Heat Sink (D) |
Left Arm | Ammo Gauss Heat Sink (D) Heat Sink (D) L Pulse |
Right Arm | Ammo Gauss Heat Sink (D) Heat Sink (D) L Pulse |
Left Leg | Guardian ECM |
Description
With an intended role of static defense, the Matar was built around long range firepower, toting a pair of Gauss Rifles in the side torsos supplemented by a dorsal-mounted ER Large Laser. To deal with faster units the Matar was ill-suited to fight, a pair of Large Pulse Lasers were equipped, one in each arm. A simple pivot of the torso would enable the pilot to even hit targets directly behind him with one of the arm lasers, both capable of dealing crippling hits to lighter assets. When coupled with the rear-mounted Medium Pulse Laser, there was no true safe angle from which to attack a Matar. Reportedly at Stefan Amaris' personal insistence, the Matar carries a pair of Flamers to roast opposing infantry alive. To guard against advanced munitions that could threaten the Matar from long range, a Guardian ECM was installed in one of the legs.
Bonuses
Mech Quirk: None
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Terran Hegemony (Cameron)
Note: This 'Mech can be found in the Mad Science mission.
SAM-3G
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 110T |
Stock Role | Slow Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 10 Energy: 11 Missile: 6 Support: 7 Artillery: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 380 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1888 Structure: 771 |
Heat Efficiency | Sinking: 114 Alpha: 96 |
Melee | Kick: 110 Punch: 55 |
Stock Equipment | |
Engine | 3rd Gen. XXL Engine (Fixed) |
Core | 375 |
Heat Sinks | Heat Sink Kit (3GHS) (Fixed) |
E-Cooling | +5 |
Gyro | Rawlings StabiliTrak 15 Gyro |
Structure | 3rd Gen. Endo-Steel Structure (Fixed) |
Armor | 3rd Gen. Hardened (Fixed) |
Head | 3rd Gen. Cockpit (Fixed) Rangefinder Magestrix Modular Plating Mk. 4 (S) Reinforced Life Support Comms Suite |
Center Torso | 3rd Gen. Heat Sink 3rd Gen. Heat Sink Active Probe (S) S.M.E.S. Universal Magnification Array |
Left Torso | Ammo 3GM Ammo 3GM HE 3G Missile/5 3G Missile/5 M Grazer M Grazer |
Right Torso | Ammo 3GM Ammo 3GM HE 3G Missile/5 3G Missile/5 M Grazer M Grazer |
Left Arm | DBAC/10 (S) Ammo DBAC/10 Modular Plating Mk. 1 (S) |
Right Arm | DBAC/10 (S) Ammo DBAC/10 Modular Plating Mk. 1 (S) |
Left Leg | 3rd Gen. Heat Sink S.M.E.S. Components |
Right Leg | 3rd Gen. Heat Sink S.M.E.S. Components |
Description
Designed by St. Ives based on plans smuggled to them by ComStar, the Matar SAM-3G is a powerful BattleMech based on the old Amaris's Folly but upgraded with St. Ives's new 3rd Generation technology. Powered by a 375-rated 3rd Gen XXL Engine and clad with the maximum amount of 3rd Gen Hardened Armor possible over a 3rd Gen Endo-Steel structure, the SAM-3G is highly dangerous. It is equipped with four each of Medium Grazers and 3rd Gen Missile/5s, while a pair of Sanctuary Double-Barrel AC/10s smash anything nearby. 19 3rd Gen Heat Sinks keep it well cooled while extra Modular Plating and a battery of fancy electronics keep it active on any battlefield.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: 3rd Gen. Cockpit
+2 accuracy with ranged weapons
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions