UrbanKing
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URK-SH1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 120T |
Stock Role | 4 Urbies In A Trenchcoat |
Stock Specifications | |
Hardpoints | Ballistic: 4 Missile: 2 Support: 4 Artillery: 1 |
Speed | 2/3/0 |
Firepower | Max Damage: 440 Max Stability: 80 Max Heat: 60 |
Durability | Armor: 2080 Structure: 849 |
Heat Efficiency | Sinking: 90 Alpha: 114 |
Melee | Kick: 120 Punch: 60 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Heavy Duty Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink (D) |
Left Torso | Artemis IV FCS Heat Sink (D) Heat Sink (D) Heat Sink (D) LRM20 |
Right Torso | CASE II Heat Sink (D) Ammo LongTom Ammo LongTom Ammo LongTom Inferno Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV Ammo LongTom Seismic Charge Ammo LongTom Seismic Charge |
Left Arm | ER S Laser ER S Laser ER S Laser ER S Laser Heat Sink (D) |
Right Arm | Long Tom Artillery |
Description
Designed as a custom order for a Solaris stable who wanted to make an impression in the arena, the UrbanKing proved effective enough to retain a following. Built around a 240-rated core and 16 double heat sinks, the UrbanKing uses a Long Tom Artillery Piece for primary weapons fire while a LRM-20 and quartet of ER Small Lasers play second fiddle. With 8 total tons of ammunition and an astounding 26 tons of armor, the UrbanKing is capable of lasting through any firefight.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'