Goliath
GOL-1H
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 5 |
Speed | 5/7/0 |
Firepower | Max Damage: 145 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 1160 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 51 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo LRM Ammo LRM |
Left Torso | Goliath Torso Turret (Fixed) LRM10 MG Ammo MG |
Right Torso | Goliath Torso Turret (Fixed) LRM10 MG PPC |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on lessons that were learned from the Scorpion. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The GOL-1H is the original production model, carrying a PPC, twin LRM-10s, and twin Machine Guns.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- JàrnFòlk
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
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GOL-1HJJ
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 3 Support: 4 |
Speed | 5/7/0 |
Firepower | Max Damage: 272 Max Stability: 59 Max Heat: 0 |
Durability | Armor: 1320 Structure: 651 |
Heat Efficiency | Sinking: 72 Alpha: 117 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | SRM4 (C) |
Center Torso | ER M Laser (C) ER M Laser (C) |
Left Torso | CASE Ammo Gauss Ammo Gauss Goliath Torso Turret (Fixed) Ammo SRM SRM4 (C) |
Right Torso | ER PPC (C) Gauss Rifle (C) Goliath Torso Turret (Fixed) |
Left Arm | Quad Front Leg Jump Jet (H) |
Right Arm | Quad Front Leg Jump Jet (H) |
Left Leg | Jump Jet (H) |
Right Leg | Jump Jet (H) |
Description
This Goliath has been extensively customized in service to the mercenary unit Johann's Jaegers. Piloted by Leutnant Coles of the Jaegers, this Goliath has seen extensive service in the FedCom Civil War and has carried its pilot through many dangerous encounters. Armed with Clantech and thick armor, the GOL-1HJJ is a dangerous and powerful design at any distance. Now, it has come to you, drive it well, Commander.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
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GOL-1PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 159 Max Stability: 22 Max Heat: 0 |
Durability | Armor: 1160 Structure: 651 |
Heat Efficiency | Sinking: 64 Alpha: 44 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo LRM Ammo LRM |
Left Torso | Goliath Torso Turret (Fixed) LRM10 M Chem Laser MG Ammo MG |
Right Torso | Ammo Chemical Laser Ammo Chemical Laser Goliath Torso Turret (Fixed) L Chem Laser LRM10 M Chem Laser MG |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is little-loved by Inner Sphere MechWarriors, despite the machine's many advantages, and so multitudes of the chassis ended up in scrapyards across the Periphery where scavengers and broke militias made good use of them. The GOL-1PA is one such refit. Armed with twin LRM-10s and Machine Guns, the -1PA swaps the PPC of the -1H for a Large and Medium Chemical Laser. Otherwise, it resembles the -1H from which it came with the high ground speed and respectable armor.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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GOL-2H
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Rocket Quad |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 8 Support: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 435 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 1205 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 109 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo LRM Ammo LRM |
Left Torso | Goliath Torso Turret (Fixed) LRM10 RL10 RL10 RL10 |
Right Torso | Goliath Torso Turret (Fixed) LRM10 PPC RL10 RL10 RL10 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on lessons that were learned from the Scorpion. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The 2H is a Periphery upgrade of the 1H model. The 'Mech removes the Machine Guns from the chassis and adds in their place six Rocket Launcher 10s. This gives the Goliath a very powerful close range punch.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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GOL-3H
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Superweapon Quad |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 1 Superweapon: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 480 Max Stability: 800 Max Heat: 400 |
Durability | Armor: 1280 Structure: 651 |
Heat Efficiency | Sinking: 102 Alpha: 240 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit Proto DHS |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Bulk Heat Bank |
Left Torso | Goliath Torso Turret (Fixed) M Laser M Laser MLRS |
Right Torso | Goliath Torso Turret (Fixed) M Laser M Laser MLRS |
Left Arm | Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength |
Right Arm | Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength |
Left Leg | Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength |
Right Leg | Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength |
Description
This Goliath has been heavily rebuilt as a testbed for the new MLRS system. By using a 240-rated Light Engine, the Goliath is able to mount two MLRS for a devastating alpha, while four Medium Lasers prove more than adequate to tear apart any survivors.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
Stock Loadout |
GOL-3M
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 3 |
Speed | 5/7/0 |
Firepower | Max Damage: 165 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 1200 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 31 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo Gauss MG |
Left Torso | CASE Goliath Torso Turret (Fixed) Ammo LRM Ammo LRM LRM10 MG Ammo MG Ammo MG |
Right Torso | Gauss Rifle Goliath Torso Turret (Fixed) LRM10 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on hard lessons that were learned from the Scorpion. The 3M is a 3047 upgrade of the Goliath that uses Star League technology. The 'Mech has had a 320 XL Engine installed to reduce the engine's weight by half. The 'Mech retains the LRM launchers and Machine Guns of the 1H model. The 'Mech replaces the PPC with a Gauss Rifle which gives the Goliath devastating long-range firepower. The 'Mech still suffers from its close combat deficiencies but with its updated arsenal most 'Mechs are hard pressed to close to short range.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
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GOL-3M2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 3 |
Speed | 4/7/0 |
Firepower | Max Damage: 195 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1200 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 45 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo Gauss S Pulse |
Left Torso | CASE Ammo Gauss Goliath Torso Turret (Fixed) Ammo LRM Ammo LRM LRM10 S Pulse |
Right Torso | Gauss Rifle Goliath Torso Turret (Fixed) LRM10 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on hard lessons that were learned from the Scorpion. The 3M2 is a 3047 upgrade of the Goliath that uses Star League technology. The 'Mech has had a 320 XL Engine installed to reduce the engine's weight by half. The 'Mech retains the LRM launchers of the 1H model but replaces the Machine Guns with twin Small Pulse Lasers. The 'Mech replaces the PPC with a Gauss Rifle which gives the Goliath devastating long-range firepower. The 'Mech still suffers from its close combat deficiencies but with its updated arsenal most 'Mechs are hard pressed to close to short range.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
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GOL-3PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 482 Max Stability: 82 Max Heat: 0 |
Durability | Armor: 1200 Structure: 651 |
Heat Efficiency | Sinking: 40 Alpha: 66 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Goliath Torso Turret (Fixed) Gyrojet-10 Gyrojet-10 Ammo Medium Rifle Ammo Medium Rifle Ammo Medium Rifle MG MG Ammo MG |
Right Torso | Goliath Torso Turret (Fixed) Gyrojet-10 Gyrojet-10 Medium Rifle Medium Rifle |
Description
The Goliath is little-loved by Inner Sphere MechWarriors, despite the machine's many advantages, and so multitudes of the chassis ended up in scrapyards across the Periphery where scavengers and broke militias made good use of them. The GOL-3PA is one such refit. Powered by a 400-rated Prototype XL engine, the -3PA mounts twin Medium Rifles and twin Machine Guns as its primary firepower. For one-shot punch though it carries a quartet of Gyrojet-10s. Four total tons of ammo is protected by CASE, an oddly high-tech inclusion for a low-tech mech.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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GOL-4P
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 342 Max Stability: 140 Max Heat: 0 |
Durability | Armor: 1610 Structure: 651 |
Heat Efficiency | Sinking: 48 Alpha: 82 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Fuel Cell Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Light Plating Armor |
Head | Ammo MRM |
Center Torso | Heat Sink Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Left Torso | Ammo Chemical Laser Goliath Torso Turret (Fixed) Heavy Rifle Heavy Rifle Rifle Revolver Rifle Revolver |
Right Torso | Goliath Torso Turret (Fixed) M Chem Laser M Chem Laser Ammo MRM Ammo MRM RL40 Rocket Ammo Feed |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Built to be the absolute last word in any periphery engagement, the Goliath 4P takes the stable, phenomenally effective, turreted gun mounts that characterize the mech and loads them down with a spread of crude, brute force weaponry with enough power to rip smaller mechs apart. Cost is kept low by replacing the DHS kit and light fusion engine of the Goliath 4S with a smaller industrial-spec 240-rated Fuel Cell engine, while Light Plating Armor provides as thick of a shell of armor as an 80-ton behemoth can carry. This sacrifice of speed allows for the deployment of a reloader-fitted 40-tube rocket launcher and a pair of Chemical Lasers on one side of the turret, while the other contains the mech's pride and joy- A pair of Heavy Rifles able to unload firepower on par with a Succession Wars-era King Crab.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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GOL-4PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 143 Max Stability: 45 Max Heat: 5 |
Durability | Armor: 1280 Structure: 651 |
Heat Efficiency | Sinking: 44 Alpha: 49 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Goliath Torso Turret (Fixed) Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle S Chem Laser |
Right Torso | Ammo Chemical Laser Chem PPC Ammo Chemical PPC Goliath Torso Turret (Fixed) Ammo LRM LRM10 M Chem Laser |
Description
The Goliath is little-loved by Inner Sphere MechWarriors, despite the machine's many advantages, and so multitudes of the chassis ended up in scrapyards across the Periphery where scavengers and broke militias made good use of them. The GOL-4PA is one such refit. Armed with a split of firepower, the -4PA carries a Chem PPC, LRM-10, Medium and Small Chem Lasers, and a Heavy Rifle. Five total tons of ammo keep the weapons firing while the standard 320-rated engine gives the Goliath good mobility.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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GOL-4S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 5/7/0 |
Firepower | Max Damage: 190 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1280 Structure: 651 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Goliath Torso Turret (Fixed) Heavy Gauss |
Right Torso | CASE ER M Laser ER M Laser Goliath Torso Turret (Fixed) Ammo LRM Ammo LRM LRM10 |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The GOL-4S is built using a Pitban 320 Light Fusion Engine to save weight. The saved weight is used to mount a new Heavy Gauss Rifle. The 4S also carries a LRM-10 launcher for long-range support and for closer ranges the 'Mech also carries two ER Medium Lasers. This arsenal makes the 4S extremely deadly at close ranges.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
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GOL-5D
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 5/7/0 |
Firepower | Max Damage: 155 Max Stability: 14 Max Heat: 0 |
Durability | Armor: 1320 Structure: 651 |
Heat Efficiency | Sinking: 84 Alpha: 74 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | ER M Laser FCS Precision Computer |
Center Torso | MG MG |
Left Torso | CASE Goliath Torso Turret (Fixed) Ammo MG Ammo MG [Half] Ammo RAC/5 Ammo RAC/5 Ammo RAC/5 Rotary AC/5 |
Right Torso | ER M Laser ER M Laser ER M Laser Goliath Torso Turret (Fixed) Heat Sink (D) Heat Sink (D) |
Left Arm | MG |
Right Arm | MG |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The 5D uses some of the newest technology available to the Federated Suns. The 'Mech is built based on the rugged older 1H chassis and standard engine. The 'Mech carries as its primary weapon a Rotary Autocannon/5. This is backed up by four ER Medium Lasers and four Machine Guns. The lasers and autocannon are all linked to an advanced Targeting Computer.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
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GOL-GS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 3/4/0 |
Firepower | Max Damage: 151 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 2640 Structure: 651 |
Heat Efficiency | Sinking: 60 Alpha: 68 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Hardened Armor |
Center Torso | AMS HarJel |
Left Torso | Ammo AC/2 Piercing Ammo AMS [Half] CASE Goliath Torso Turret (Fixed) HarJel Heat Sink (D) LAC/2 Modular Armor |
Right Torso | Goliath Torso Turret (Fixed) HarJel L VSPL L VSPL |
Description
Gesen is a steel block of a mech, nigh-indestructible and unstoppable in the arenas. Many a gladiator has dashed themselves upon Gesen's bulwarks to no avail and to a ruined career. While its weaponry isn't the most formidable, the combination of Hardened Armor, Modular Armor, and advanced Clan HarJel systems mean that Gesen is not only incredibly durable but even restores its armor mid-fight. The Large Variable-Speed Pulse Lasers and the piercing ammo loaded into the Light Autocannon/2 ensure that Gesen's bow is never unstrung.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
The GOL-GS can only be found as an enemy duelist in Game Worlds contracts.
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GOL-SS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Seasons Beatings |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 6 |
Speed | 5/7/0 |
Firepower | Max Damage: 260 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1320 Structure: 651 |
Heat Efficiency | Sinking: 120 Alpha: 132 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | ER M Laser ER M Laser Goliath Torso Turret (Fixed) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | ER M Laser ER M Laser ER M Laser Goliath Torso Turret (Fixed) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) PPC |
Left Arm | S Pulse |
Right Arm | S Pulse |
Left Leg | S Pulse |
Right Leg | S Pulse |
Description
A rare sight on the field, Santa's Sled is only given out by Kringle's Killers to good little mercs and their companies. Armed with a Snowball Cannon (also called a PPC) and an array of festive red and green lasers, Kringle makes sure that his Sled brings the holiday cheer to one and all (but mostly its owner; after all, what's more festive than hard currency?).
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
The GOL-SS is not fielded by any factions.
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