Goliath
GOL-1H
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 5 |
Speed | 5/7/0 |
Firepower | Max Damage: 145 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 1160 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 51 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo LRM Ammo LRM |
Left Torso | Goliath Torso Turret (Fixed) LRM10 MG Ammo MG |
Right Torso | Goliath Torso Turret (Fixed) LRM10 MG PPC |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on lessons that were learned from the Scorpion. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The GOL-1H is the original production model, carrying a PPC, twin LRM-10s, and twin Machine Guns.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Hanseatic League
- JàrnFòlk
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- Tooth of Ymir
- Grim Determination
- Knights of Caerbannog
- Federated Freemen
- Rubinsky's Light Horse
- The Krushers
- Khorsakov's Cossacks
- Romanov's Crusaders
- 21st Centauri Lancers
- The Black Outlaws
- Bannockburn's Bandits
- Clean Kill
- Lone Star Regiment
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- The Blackhearts
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Barrett's Fusiliers
- Narhal's Raiders
- Greenburg's Godzillas
- Burr's Black Cobras
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Antian Lanciarii
- Always Faithful
- Lethal Injection
- Vanguard Legion
- Smithson's Chinese Bandits
- Avanti's Angels
- Camacho's Caballeros
- Mobile Fire
- Langendorf Lancers
- Screaming Eagles
- Dioscuri
- Olson's Rangers
- Harlock's Warriors
- The Arcadians
- 12th Vegan Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- WoB Protectorate Militia
GOL-1HJJ
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 3 Support: 4 |
Speed | 5/7/0 |
Firepower | Max Damage: 272 Max Stability: 59 Max Heat: 0 |
Durability | Armor: 1320 Structure: 651 |
Heat Efficiency | Sinking: 72 Alpha: 117 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | SRM4 (C) |
Center Torso | ER M Laser (C) ER M Laser (C) |
Left Torso | CASE Ammo Gauss Ammo Gauss Goliath Torso Turret (Fixed) Ammo SRM SRM4 (C) |
Right Torso | ER PPC (C) Gauss Rifle (C) Goliath Torso Turret (Fixed) |
Left Arm | Quad Front Leg Jump Jet (H) |
Right Arm | Quad Front Leg Jump Jet (H) |
Left Leg | Jump Jet (H) |
Right Leg | Jump Jet (H) |
Description
This Goliath has been extensively customized in service to the mercenary unit Johann's Jaegers. Piloted by Leutnant Coles of the Jaegers, this Goliath has seen extensive service in the FedCom Civil War and has carried its pilot through many dangerous encounters. Armed with Clantech and thick armor, the GOL-1HJJ is a dangerous and powerful design at any distance. Now, it has come to you, drive it well, Commander.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
GOL-1PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 159 Max Stability: 22 Max Heat: 0 |
Durability | Armor: 1160 Structure: 651 |
Heat Efficiency | Sinking: 64 Alpha: 44 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo LRM Ammo LRM |
Left Torso | Goliath Torso Turret (Fixed) LRM10 M Chem Laser MG Ammo MG |
Right Torso | Ammo Chemical Laser Ammo Chemical Laser Goliath Torso Turret (Fixed) L Chem Laser LRM10 M Chem Laser MG |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is little-loved by Inner Sphere MechWarriors, despite the machine's many advantages, and so multitudes of the chassis ended up in scrapyards across the Periphery where scavengers and broke militias made good use of them. The GOL-1PA is one such refit. Armed with twin LRM-10s and Machine Guns, the -1PA swaps the PPC of the -1H for a Large and Medium Chemical Laser. Otherwise, it resembles the -1H from which it came with the high ground speed and respectable armor.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
GOL-2H
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Rocket Quad |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 8 Support: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 435 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 1205 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 109 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo LRM Ammo LRM |
Left Torso | Goliath Torso Turret (Fixed) LRM10 RL10 RL10 RL10 |
Right Torso | Goliath Torso Turret (Fixed) LRM10 PPC RL10 RL10 RL10 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on lessons that were learned from the Scorpion. The first and most important difference is that the Goliath weighs in at 80 tons allowing it to carry a much heavier weapons payload and armor at the cost of mobility. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The 2H is a Periphery upgrade of the 1H model. The 'Mech removes the Machine Guns from the chassis and adds in their place six Rocket Launcher 10s. This gives the Goliath a very powerful close range punch.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Ramilie's Raiders
- Band of the Damned
- Harcourt's Destructors
- Dragonslayers
- Canopian Highlanders
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Antian Lanciarii
- Caesar's Cohorts
- Lone Star Regiment
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Longwood's Bluecoats
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
GOL-3M
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 3 |
Speed | 5/7/0 |
Firepower | Max Damage: 165 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 1200 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 31 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo Gauss MG |
Left Torso | CASE Goliath Torso Turret (Fixed) Ammo LRM Ammo LRM LRM10 MG Ammo MG Ammo MG |
Right Torso | Gauss Rifle Goliath Torso Turret (Fixed) LRM10 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on hard lessons that were learned from the Scorpion. The 3M is a 3047 upgrade of the Goliath that uses Star League technology. The 'Mech has had a 320 XL Engine installed to reduce the engine's weight by half. The 'Mech retains the LRM launchers and Machine Guns of the 1H model. The 'Mech replaces the PPC with a Gauss Rifle which gives the Goliath devastating long-range firepower. The 'Mech still suffers from its close combat deficiencies but with its updated arsenal most 'Mechs are hard pressed to close to short range.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Hanseatic League
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- 40th Shadow Division
- WoB Protectorate Militia
GOL-3M2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 3 |
Speed | 4/7/0 |
Firepower | Max Damage: 195 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1200 Structure: 651 |
Heat Efficiency | Sinking: 68 Alpha: 45 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo Gauss S Pulse |
Left Torso | CASE Ammo Gauss Goliath Torso Turret (Fixed) Ammo LRM Ammo LRM LRM10 S Pulse |
Right Torso | Gauss Rifle Goliath Torso Turret (Fixed) LRM10 |
Left Arm | Heat Sink |
Right Arm | Heat Sink |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is based on hard lessons that were learned from the Scorpion. The 3M2 is a 3047 upgrade of the Goliath that uses Star League technology. The 'Mech has had a 320 XL Engine installed to reduce the engine's weight by half. The 'Mech retains the LRM launchers of the 1H model but replaces the Machine Guns with twin Small Pulse Lasers. The 'Mech replaces the PPC with a Gauss Rifle which gives the Goliath devastating long-range firepower. The 'Mech still suffers from its close combat deficiencies but with its updated arsenal most 'Mechs are hard pressed to close to short range.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
GOL-3PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 500 Max Stability: 96 Max Heat: 0 |
Durability | Armor: 1200 Structure: 651 |
Heat Efficiency | Sinking: 40 Alpha: 54 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Goliath Torso Turret (Fixed) Gyrojet-10 Gyrojet-10 Ammo Medium Rifle Ammo Medium Rifle Ammo Medium Rifle MG MG Ammo MG |
Right Torso | Goliath Torso Turret (Fixed) Gyrojet-10 Gyrojet-10 Medium Rifle Medium Rifle |
Description
The Goliath is little-loved by Inner Sphere MechWarriors, despite the machine's many advantages, and so multitudes of the chassis ended up in scrapyards across the Periphery where scavengers and broke militias made good use of them. The GOL-3PA is one such refit. Powered by a 400-rated Prototype XL engine, the -3PA mounts twin Medium Rifles and twin Machine Guns as its primary firepower. For one-shot punch though it carries a quartet of Gyrojet-10s. Four total tons of ammo is protected by CASE, an oddly high-tech inclusion for a low-tech mech.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
GOL-4P
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 354 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 1610 Structure: 651 |
Heat Efficiency | Sinking: 48 Alpha: 70 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Fuel Cell Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Light Plating Armor |
Head | Ammo MRM |
Center Torso | Heat Sink Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Left Torso | Ammo Chemical Laser Goliath Torso Turret (Fixed) Heavy Rifle Heavy Rifle Rifle Revolver Rifle Revolver |
Right Torso | Goliath Torso Turret (Fixed) M Chem Laser M Chem Laser Ammo MRM Ammo MRM RL40 Rocket Ammo Feed |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Built to be the absolute last word in any periphery engagement, the Goliath 4P takes the stable, phenomenally effective, turreted gun mounts that characterize the mech and loads them down with a spread of crude, brute force weaponry with enough power to rip smaller mechs apart. Cost is kept low by replacing the DHS kit and light fusion engine of the Goliath 4S with a smaller industrial-spec 240-rated Fuel Cell engine, while Light Plating Armor provides as thick of a shell of armor as an 80-ton behemoth can carry. This sacrifice of speed allows for the deployment of a reloader-fitted 40-tube rocket launcher and a pair of Chemical Lasers on one side of the turret, while the other contains the mech's pride and joy- A pair of Heavy Rifles able to unload firepower on par with a Succession Wars-era King Crab.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
GOL-4PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 149 Max Stability: 55 Max Heat: 5 |
Durability | Armor: 1280 Structure: 651 |
Heat Efficiency | Sinking: 44 Alpha: 43 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Goliath Torso Turret (Fixed) Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle S Chem Laser |
Right Torso | Ammo Chemical Laser Chem PPC Ammo Chemical PPC Goliath Torso Turret (Fixed) Ammo LRM LRM10 M Chem Laser |
Description
The Goliath is little-loved by Inner Sphere MechWarriors, despite the machine's many advantages, and so multitudes of the chassis ended up in scrapyards across the Periphery where scavengers and broke militias made good use of them. The GOL-4PA is one such refit. Armed with a split of firepower, the -4PA carries a Chem PPC, LRM-10, Medium and Small Chem Lasers, and a Heavy Rifle. Five total tons of ammo keep the weapons firing while the standard 320-rated engine gives the Goliath good mobility.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
GOL-4S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 5/7/0 |
Firepower | Max Damage: 190 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1280 Structure: 651 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Goliath Torso Turret (Fixed) Heavy Gauss |
Right Torso | CASE ER M Laser ER M Laser Goliath Torso Turret (Fixed) Ammo LRM Ammo LRM LRM10 |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The GOL-4S is built using a Pitban 320 Light Fusion Engine to save weight. The saved weight is used to mount a new Heavy Gauss Rifle. The 4S also carries a LRM-10 launcher for long-range support and for closer ranges the 'Mech also carries two ER Medium Lasers. This arsenal makes the 4S extremely deadly at close ranges.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
GOL-5D
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 5/7/0 |
Firepower | Max Damage: 155 Max Stability: 14 Max Heat: 0 |
Durability | Armor: 1320 Structure: 651 |
Heat Efficiency | Sinking: 84 Alpha: 74 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | ER M Laser FCS Precision Computer |
Center Torso | MG MG |
Left Torso | CASE Goliath Torso Turret (Fixed) Ammo MG Ammo MG [Half] Ammo RAC/5 Ammo RAC/5 Ammo RAC/5 Rotary AC/5 |
Right Torso | ER M Laser ER M Laser ER M Laser Goliath Torso Turret (Fixed) Heat Sink (D) Heat Sink (D) |
Left Arm | MG |
Right Arm | MG |
Description
The Goliath is the second 'Mech, built in 2652, by the Brigadier Corporation. The Goliath is used as a general assault 'Mech and until recently was not usually seen in large numbers because of the bias against quad 'Mechs prior to the 3060s. The 5D uses some of the newest technology available to the Federated Suns. The 'Mech is built based on the rugged older 1H chassis and standard engine. The 'Mech carries as its primary weapon a Rotary Autocannon/5. This is backed up by four ER Medium Lasers and four Machine Guns. The lasers and autocannon are all linked to an advanced Targeting Computer.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
GOL-GS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Quad Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 3/4/0 |
Firepower | Max Damage: 151 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 2640 Structure: 651 |
Heat Efficiency | Sinking: 60 Alpha: 68 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Hardened Armor |
Center Torso | AMS HarJel |
Left Torso | Ammo AC/2 Piercing Ammo AMS [Half] CASE Goliath Torso Turret (Fixed) HarJel Heat Sink (D) LAC/2 Modular Armor |
Right Torso | Goliath Torso Turret (Fixed) HarJel L VSPL L VSPL |
Description
Gesen is a steel block of a mech, nigh-indestructible and unstoppable in the arenas. Many a gladiator has dashed themselves upon Gesen's bulwarks to no avail and to a ruined career. While its weaponry isn't the most formidable, the combination of Hardened Armor, Modular Armor, and advanced Clan HarJel systems mean that Gesen is not only incredibly durable but even restores its armor mid-fight. The Large Variable-Speed Pulse Lasers and the piercing ammo loaded into the Light Autocannon/2 ensure that Gesen's bow is never unstrung.
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
The GOL-GS can only be found as an enemy duelist in Game Worlds contracts.
GOL-SS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Seasons Beatings |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 6 |
Speed | 5/7/0 |
Firepower | Max Damage: 260 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1320 Structure: 651 |
Heat Efficiency | Sinking: 120 Alpha: 132 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Quad Mech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | ER M Laser ER M Laser Goliath Torso Turret (Fixed) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | ER M Laser ER M Laser ER M Laser Goliath Torso Turret (Fixed) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) PPC |
Left Arm | S Pulse |
Right Arm | S Pulse |
Left Leg | S Pulse |
Right Leg | S Pulse |
Description
A rare sight on the field, Santa's Sled is only given out by Kringle's Killers to good little mercs and their companies. Armed with a Snowball Cannon (also called a PPC) and an array of festive red and green lasers, Kringle makes sure that his Sled brings the holiday cheer to one and all (but mostly its owner; after all, what's more festive than hard currency?).
Bonuses
Mech Quirk: Quad Mech
(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)
Mech Quirk: Torso Turret
+2 accuracy with ranged weapons in the same location as the turret, fire in any direction regardless of facing
Pilot Affinity: Stabilized
Reduces stability taken by 50%
Factions
The GOL-SS is not fielded by any factions.