Wyvern

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WVE-5N
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 1
Missile: 3
Support: 3
Speed 4/7/4
Firepower Max Damage: 152
Max Stability: 34
Max Heat: 0
Durability Armor: 760
Structure: 421
Heat Efficiency Sinking: 48
Alpha: 52
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso LRM10
Left Torso CASE
Heat Sink
Heat Sink
Ammo LRM
Jump Jet (S)
Right Torso CASE
Heat Sink
Heat Sink
Ammo SRM
SRM6
Jump Jet (S)
Right Arm L Laser
S Laser
S Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Wyvern was designed in 2660 as an urban warfare BattleMech for the Star League Defense Force. While considered slow when compared to other medium 'Mechs, and indeed vulnerable if forced to engage in open country, the Wyvern quickly proved itself to be one of the best urban combatants ever built. The Wyvern's rugged construction, thick armor, and eclctic weapon mix (a Large Laser, twin Small Lasers, a SRM-6, and LRM-10) ensured that the mech found use in all Successor State armies, even through the Succession Wars.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Barrett's Fusiliers
    • The Blackhearts
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • The Krushers
    • Mobile Fire
    • Romanov's Crusaders
    • The Black Outlaws
    • 21st Centauri Lancers
    • Lindon's Battalion
    • Grim Determination
    • Avanti's Angels
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Tooth of Ymir
    • Vanguard Legion
    • Screaming Eagles
    • Fist Of Mokal
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Wolf's Dragoons
    • Smithson's Chinese Bandits
    • Always Faithful
    • Lethal Injection
    • Dioscuri
    • Harlock's Warriors
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Olson's Rangers
    • The Arcadians
    • Knights of Caerbannog
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Terran Hegemony (Cameron)
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
WVE-5Nb
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 2
Missile: 3
Support: 2
Speed 4/7/4
Firepower Max Damage: 170
Max Stability: 34
Max Heat: 0
Durability Armor: 760
Structure: 421
Heat Efficiency Sinking: 52
Alpha: 62
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso LRM10
Left Torso CASE
Heat Sink
Heat Sink
Ammo LRM
Jump Jet (S)
Right Torso CASE
Heat Sink
Heat Sink
Ammo SRM
SRM6
Jump Jet (S)
Right Arm Heat Sink
L Pulse
M Laser
S Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Wyvern was designed in 2660 as an urban warfare BattleMech for the Star League Defense Force. While considered slow when compared to other medium 'Mechs, and indeed vulnerable if forced to engage in open country, the Wyvern quickly proved itself to be one of the best urban combatants ever built. This upgrade, introduced concurrently with the original and utilized by the SLDF Royal brigades, uses an XL Engine for power. That change enabled an upgrade of the large laser to a pulse laser version and one of the small lasers to a Medium Laser, while an additional heat sink helps keep down the extra heat created by these weapons.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WVE-5Nsl
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 1
Missile: 5
Support: 4
Speed 4/6/4
Firepower Max Damage: 175
Max Stability: 34
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso LRM10
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM
Jump Jet (S)
Right Torso CASE
Heat Sink (D)
Jump Jet (S)
Ammo Streak SRM
Streak SRM2
Streak SRM2
Streak SRM2
Right Arm ER L Laser
S Laser
S Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Wyvern was designed in 2660 as an urban warfare BattleMech for the Star League Defense Force. While considered slow when compared to other medium 'Mechs, and indeed vulnerable if forced to engage in open country, the Wyvern quickly proved itself to be one of the best urban combatants ever built. The WVE-5Nsl is a Star League upgrade of the original 5N, developed in tandem with the 5N and 5Nb, and is armed with an ER Large Laser, three Small Lasers, a LRM-10, and a trio of Streak SRM-2s. 10 DHS keep it frosty while 4 jump jets keep it mobile in its desired urban environment.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WVE-5UX
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role City Brawler
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 6
Speed 4/6/4
Firepower Max Damage: 143
Max Stability: 48
Max Heat: 60
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 49
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Supercharger
Left Torso CASE
Heat Sink (D)
Ammo SRM INF
SRM6
Jump Jet (S)
Vehicular Grenade Launcher
Right Torso CASE
Heat Sink (D)
Ammo SRM
SRM6
Jump Jet (S)
Vehicular Grenade Launcher
Right Arm ER L Laser
Heat Sink (D)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Wyvern was designed in 2660 as an urban warfare BattleMech for the Star League Defense Force and while it proved adept at the job there were attempts to improve it even further, culminating in the short-lived Wyvern City WVE-5UX. Armed with an ER Large Laser and twin SRM-6s (often with Inferno ammo) for hardened targets and a pair of Vehicular Grenade Launchers for utility backup, the Wyvern City's 4 jump jets and Supercharger ensured it could easily bring the armaments to bear. 10 DHS kept it cold even in the thick of battle. The Wyvern City was relatively short-lived as an experiment, with the design mothballed fairly soon after introduction.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WVE-6N
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 1
Missile: 3
Support: 3
Speed 4/7/4
Firepower Max Damage: 152
Max Stability: 34
Max Heat: 0
Durability Armor: 680
Structure: 421
Heat Efficiency Sinking: 48
Alpha: 52
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso LRM10
Left Torso Heat Sink
Heat Sink
Ammo LRM
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Ammo SRM
SRM6
Jump Jet (S)
Right Arm L Laser
S Laser
S Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 6N Wyvern is a downgraded version of the 'Mech produced starting in 2821, with Maltex removing the Endo Steel internal structure as well as the CASE in the left and right torsos to prioritize their use on the more favored Thug. While the loss of the weight from the CASE systems somewhat offsets the weight added by losing the Endo Steel structure, the Wyvern still loses one ton of armor protection. The weapons systems, as well as the 'Mech's speed and jumping capabilities, remained unchanged, with Maltex even rerouting the LRM ammo feed during the removal of the CASE to alleviate the risk of ammunition cook-off.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
    • 2nd Crucis Lancers
    • 10th Lyran Guards
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 11th Avalon Hussars
    • 15th Lyran Regulars
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Federated Freemen
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Bannockburn's Bandits
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • The Krushers
    • The Blackhearts
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Wolf's Dragoons
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • Antian Lanciarii
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Terracap Confederation
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
WVE-9N
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 3
Missile: 3
Support: 1
Speed 4/7/4
Firepower Max Damage: 162
Max Stability: 18
Max Heat: 0
Durability Armor: 640
Structure: 421
Heat Efficiency Sinking: 60
Alpha: 65
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso LRM10
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM
Jump Jet (S)
Right Torso CASE
Heat Sink (D)
Jump Jet (S)
Ammo Streak SRM
Streak SRM2
Right Arm L Pulse
M Pulse
M Pulse
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

One of the so-called 'Clanbuster' refits developed by ComStar in 3052, the 9N takes advantage of pulse laser technology by upgrading the large laser to a Tronel XIII Large Pulse Laser and upgrades both of the small lasers to Tronel XII Medium Pulse Lasers. To facilitate this, one and a half tons of armor had to be removed and the SRM launcher has been downgraded to a highly accurate Hovertec Streak SRM-2 launcher.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WVE-10N
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 3
Missile: 3
Support: 1
Speed 4/7/4
Firepower Max Damage: 127
Max Stability: 30
Max Heat: 0
Durability Armor: 640
Structure: 421
Heat Efficiency Sinking: 66
Alpha: 59
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Wyvern Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso LRM10
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo LRM
Jump Jet (S)
Right Torso Guardian ECM
Heat Sink (D)
C3i
Jump Jet (S)
Left Arm Heat Sink (D)
Right Arm ER PPC
M Pulse
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Produced by Maltex on their rebuilt production lines for the Com Guards, the 10N is an upgrade of the 9N that transforms the Wyvern from a brutal street fighter into a long-range sniper. The 'Mech's speed, jumping capabilities, and LRM-10 with CASE-protected ammo have been retained, but otherwise everything else has changed. The 10N carries eight tons of standard armor. The primary weapon has been changed from a large pulse laser to an ER PPC, while one of the medium pulse lasers and the Streak launcher was dropped. The Wyvern has also had a Guardian ECM Suite installed as well as an improved C3 computer to allow it to use targeting telemetry from its comrades.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WVE-IIC
Wyvern.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Second-Line Support
Stock Specifications
Hardpoints Energy: 3
Missile: 2
Support: 5
Speed 5/7/5
Firepower Max Damage: 260
Max Stability: 30
Max Heat: 10
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 127
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso Flamer (C)
LRM10 (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Ammo LRM
Ammo LRM
MG (C)
MG (C)
Ammo MG
Jump Jet (S)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Ammo SRM
Ammo SRM
SRM6 (C)
Jump Jet (S)
Left Arm ER M Laser (C)
ER M Laser (C)
Right Arm ER L Laser (C)
ER S Laser (C)
ER S Laser (C)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

After discovering a Brian Cache thought lost since the Pentagon War, Clan Burrock turned the cache into a refit factory for old SLDF-spec Wyverns and christened the new mech the Wyvern IIC. The IIC mounts the same 9.5 tons of armor and keeps the original 180-rated engine and quartet of jump jets, but upgrades the Endo-Steel to Clan standards and swaps out the weapons for a new battery of Clan ones: a LRM-10, SRM-6, ER Large Laser, 2 ER Medium Lasers, 2 ER Small Lasers, 2 Machine Guns, and a Flamer. 12 Clan-grade DHS keep the mech moderately cool.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout