Axman
AXM-1N
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 210 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 985 Structure: 586 |
Heat Efficiency | Sinking: 66 Alpha: 74 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Axman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Ammo AC/20 Ammo AC/20 CASE Heat Sink (D) |
Right Torso | AC/20 |
Left Arm | L Pulse |
Right Arm | Hatchet (Fixed) M Laser M Laser M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The two primary weapons on board the Axman are its massive Hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Autocannon/20, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Medium Lasers and a highly accurate Large Pulse Laser for short to intermediate range combat.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
AXM-1TL
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 2 |
Speed | 3/5/4 |
Firepower | Max Damage: 145 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 1840 Structure: 325 |
Heat Efficiency | Sinking: 72 Alpha: 72 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Axman Rugged (Fixed) |
Structure | Composite Structure (Fixed) |
Armor | Hardened Armor |
Left Torso | CASE ER M Laser ER M Laser Heat Sink (D) Ammo LBX/2 CLUSTER Ammo LBX/2 SLUG |
Right Torso | Heat Sink (D) LBX AC/2 |
Left Arm | ER L Laser |
Right Arm | Hatchet (Fixed) ER M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Developed by a deranged merc, the AXM-1TL is the big brother of the Hatchetman 4TL, This one is more focused on being a 'Mech killer. Other than a massive Hatchet, it comes loaded with a LBX 2, a ER Large Laser, three ER Medium Lasers and Hardened Armor.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Mercenaries
- Band of the Damned
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Greenburg's Godzillas
- Mobile Fire
- Camacho's Caballeros
- Vanguard Legion
- Avanti's Angels
- The Krushers
- Romanov's Crusaders
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Smithson's Chinese Bandits
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Screaming Eagles
- Dioscuri
- Shen-Se Tian
- Broadsword Legion
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Tortuga Fusiliers
- Morrison's Extractors
- New Belt Pirates
- Death's Consorts
- Harlock's Warriors
- Fist Of Mokal
- Simonson's Cutthroats
- The Arcadians
- 12th Vegan Rangers
- Hsien Hotheads
- Olson's Rangers
- Langendorf Lancers
- Lethal Injection
- Always Faithful
- Knights of Caerbannog
- Pirates
- Local Government
- Tortuga Dominions
AXM-2N
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 3 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 230 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 895 Structure: 586 |
Heat Efficiency | Sinking: 66 Alpha: 83 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Axman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM15 |
Right Torso | Heat Sink (D) LRM15 |
Left Arm | L Pulse |
Right Arm | Hatchet (Fixed) M Laser M Laser M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
AXM-3N
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Missile: 2 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 206 Max Stability: 31 Max Heat: 0 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 66 Alpha: 59 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Axman Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE II Ammo LBX/5 CLUSTER Ammo LRM Ammo LRM LRM20 |
Right Torso | Heat Sink (D) LBX AC/5 |
Left Arm | M Pulse M Pulse M Pulse |
Right Arm | Hatchet (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Created by the same, so-called diseased, minds that created the Axman-2N, the -3N takes the Axman's role of fire support to another level. Built on an Endo-Steel frame, one LRM-15 has been upgrade to a 20 while the other has been replaced with a LB-5X Autocannon. The Medium Lasers are now Pulse versions and on the left arm instead of the right and the Hatchet has been retained. The Axman-3N proved a failure and most were sold off cheaply to mercenary units and minor militias.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
AXM-3S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Melee Specialist |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 1 |
Speed | 4/7/4 |
Firepower | Max Damage: 175 Max Stability: 25 Max Heat: 0 |
Durability | Armor: 895 Structure: 586 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 65 Weapon: 65 Punch: 33 |
Stock Equipment | |
Engine | Light Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Axman Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Guardian ECM Heat Sink (D) Ammo LBX/20 CLUSTER Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG Ammo LBX/20 SLUG |
Right Torso | LBX AC/20 |
Left Arm | ER M Laser ER M Laser ER M Laser |
Right Arm | Hatchet (Fixed) Heat Sink (D) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Furillo manufactured 3S introduced in 3057 removes the XL Engine of the 1N and 2N variants and replaces it with a Light Fusion Engine. This exclusively Lyran variant of the Axman is armed with a massive LB-X Autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER Medium Lasers for close combat and a Guardian ECM Suite, which defends against enemy electronic warfare equipment.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government