Hazard
HZD-2C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | 'Fire' Support |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 8 |
Speed | 6/9/6 |
Firepower | Max Damage: 106 Max Stability: 16 Max Heat: 110 |
Durability | Armor: 800 Structure: 421 |
Heat Efficiency | Sinking: 72 Alpha: 50 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hazard Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM4 |
Left Torso | Flamer Heat Sink (D) Ammo Heavy Flamer Ammo Heavy Flamer S Laser Jump Jet (S) |
Right Torso | Flamer Heat Sink (D) Ammo SRM INF S Laser Jump Jet (S) |
Left Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Right Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with almost exclusively fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of unique area of effect flamers, standard flamers, and inferno SRMs provide 'crowd control' while two Small Lasers provide the only token resistance to hardened targets. An XL engine and endo-steel frame provide weight for the weaponry and armor, while 6 jump jets keep the Hazard mobile in any circumstance.
Bonuses
Mech Quirk: Rugged
+45 extra structure points, +65 bonus stability threshold
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Circinus Federation
- Mercenaries
- Mercenaries
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Tooth of Ymir
- Avanti's Angels
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Vanguard Legion
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
HZD-3C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | 'Fire' Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 4 |
Speed | 6/9/6 |
Firepower | Max Damage: 164 Max Stability: 32 Max Heat: 60 |
Durability | Armor: 800 Structure: 421 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hazard Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM4 SRM4 |
Left Torso | Heat Sink (D) M Laser M Laser Ammo SRM Jump Jet (S) |
Right Torso | Heat Sink (D) Ammo SRM INF M Laser M Laser Jump Jet (S) |
Left Arm | Flamer Flamer |
Right Arm | Flamer Flamer |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
One of the first home-grown Circinian battlemechs, the Hazard really displays the Circinus government's opinion of their population. Armed with mostly fire-based weaponry, the Hazard appears designed for terrorizing defenseless populations. A battery of flamers and inferno-equipped SRMs provides firepower against conventional vehicles and infantry while a quartet of Medium Lasers provides token fighting against more hardened targets. 12 DHS keep it all cold while 6 jump jets keep it mobile in any terrain.
Bonuses
Mech Quirk: Rugged
+45 extra structure points, +65 bonus stability threshold
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Circinus Federation
- Mercenaries
- Mercenaries
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- The Black Outlaws
- Rubinsky's Light Horse
- Lindon's Battalion
- Grim Determination
- 21st Centauri Lancers
- Jacob's Juggernauts
- Khorsakov's Cossacks
- Winfield's Regiment
- Tooth of Ymir
- Avanti's Angels
- Smithson's Chinese Bandits
- Hsien Hotheads
- Simonson's Cutthroats
- Always Faithful
- Fist Of Mokal
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Vanguard Legion
- Langendorf Lancers
- Olson's Rangers
- Harlock's Warriors
- Screaming Eagles
- Lethal Injection
- Dioscuri
- The Arcadians
- 12th Vegan Rangers
- Knights of Caerbannog
- Local Government
HZD-2-3M
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | 'Fire' Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 4 Melee: 1 |
Speed | 6/9/6 |
Firepower | Max Damage: 102 Max Stability: 16 Max Heat: 70 |
Durability | Armor: 800 Structure: 421 |
Heat Efficiency | Sinking: 60 Alpha: 44 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hazard Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | SRM4 |
Left Torso | Flamer Ammo Heavy Flamer M Laser Jump Jet (S) |
Right Torso | Flamer Ammo SRM INF M Laser Jump Jet (S) |
Left Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Right Arm | Mace (Fixed) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Hazard was the first home-grown Circinian BattleMech and proved popular among their armed forces, The Black Warriors. However, the MechWarriors assigned to the Hazard often wished for a more effective melee option for the mech, which lacked hands completely. To that end, the Hazard II was created. Featuring a redesigned chassis and armed with a Mace made from the head of destroyed Lyran Hatchetmen and equipped with the general arsenal of flame weaponry typical of the Hazard, the Hazard II proved effective and dangerous, which made it deeply popular with the troops.
Bonuses
Mech Quirk: Rugged
+45 extra structure points, +65 bonus stability threshold
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
HZD-TRC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | MORE FIRE! |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 122 Max Stability: 50 Max Heat: 120 |
Durability | Armor: 864 Structure: 421 |
Heat Efficiency | Sinking: 66 Alpha: 82 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Hazard Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Inferno RL10 Inferno RL10 |
Left Torso | Dissolving S Pulse Ammo Grenade Inferno Ammo Heavy Flamer Mech Grenade Launcher |
Right Torso | Dissolving S Pulse Ammo Grenade Inferno Heat Sink (D) Ammo Heavy Flamer Mech Grenade Launcher |
Left Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Right Arm | Heavy AoE Flamer (Fixed) Heavy AoE Flamer (Fixed) |
Description
The Hazard is the most fire-centric mech ever designed, even more than the venerable Firestarter, amusingly. However, this Hazard, affectionately named Torchie, is even more flame-focused than most. Armed with the quartet of Heavy AOE Flamers that made the Hazard famous, Torchie also comes with two Mech Grenade Launchers armed with Inferno ammo of course. Two Inferno Rocket Launcher 10 packs give even more burst 'fire' while a pair of experimental Small Pulse Lasers are the sole concession to actually defeating the opponent.
Bonuses
Mech Quirk: Rugged
+45 extra structure points, +65 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
The HZD-TRC can only be found as an enemy duelist in Game Worlds contracts.