Sorcerer

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SRC-1A
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 8
Support: 1
Speed 4/6/0
Firepower Max Damage: 252
Max Stability: 54
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 120
Alpha: 135
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink (D)
S Laser
Left Torso Heat Sink (D)
M Laser
Snub-Nose PPC
Right Torso Heat Sink (D)
M Laser
Snub-Nose PPC
Left Arm Heat Sink (D)
PPC
Sorcerer Battlefists (Fixed)
Right Arm Heat Sink (D)
PPC
Sorcerer Battlefists (Fixed)
Right Leg Guardian ECM


Description

StarCorps Industries's Project: SORCERER was shrouded in such secrecy that the first Sorcerer Battlemechs just seemed to appear in Star League Defense Force ranks where they were met with varying degrees of suspicion. The 95-ton Sorcerer 1A is built around a PlasmaStar 380XL engine to propel it to a respectable 64.8km/h which enables the Sorcerer to bring its arsenal and Guardian ECM Suite to the enemy. The design carries a pair of Ceres Arms Smasher PPCs, a pair of Donal Snub-Nose PPCs, a pair of Magna MkII Medium Lasers, and a Magna MkI Small Laser. A staggering twenty Double Heat Sinks is barely enough to keep the weapons' heat generation in check.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-1B
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 5
Missile: 4
Support: 1
Speed 4/6/0
Firepower Max Damage: 261
Max Stability: 50
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 101
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Guardian ECM
Left Torso ER PPC
M Pulse
M Pulse
Right Torso CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse
Left Arm Artemis IV FCS
LRM15
Sorcerer Battlefists (Fixed)
Right Arm Artemis IV FCS
LRM15
Sorcerer Battlefists (Fixed)


Description

Shortly after the Sorcerer 1A began walking off of the StarCorps Industries production lines on Fletcher, the Sorcerer 1B began production in the satellite facility on Crofton. The 1B variant trades in the array of PPCs and Lasers for a Blankenburg Technologies ER PPC, a pair of Artemis IV-enhanced Holly LRM15s, and a trio of Defiance P5M Medium Pulse Lasers. The reduced Heat generation of this payload allowed designers to remove the five external Double Heat Sinks and freed up room for CASE in the right torso.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-1C
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 8
Missile: 2
Support: 1
Speed 4/6/4
Firepower Max Damage: 244
Max Stability: 16
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 96
Alpha: 106
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
M Pulse
M Pulse
Streak SRM2
Right Torso M Pulse
M Pulse
Ammo Streak SRM
Streak SRM2
Left Arm L Pulse
Sorcerer Battlefists (Fixed)
Right Arm L Pulse
Sorcerer Battlefists (Fixed)
Left Leg Jump Jet (A)
Jump Jet (A)
Right Leg Jump Jet (A)
Jump Jet (A)


Description

Despite being designed for Urban and close-quarters warfare, the Sorcerer 1C variant drops the pair Snub-Nosed PPCs of the original Sorcerer 1A in favor of the easier-to-obtain Blankenburg Large Pulse Lasers. Less surprisingly, the 1A's PPC and laser complement is replaced by a quartet of Magna 400P Medium Pulse Lasers and a pair of Holly Streak SRM2s. The Sorcerer 1C dedicates eight tons to mount four Pitban LFT-50 jump jets to propel it 120 meters in short bursts and utilizes only sixteen Double Heat Sinks.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-1CC
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 10
Support: 1
Speed 4/6/0
Firepower Max Damage: 300
Max Stability: 60
Max Heat: 0
Durability Armor: 1400
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 135
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Guardian ECM
Left Torso M Pulse
M Pulse
Right Torso M Pulse
M Pulse
M Pulse
Left Arm PPC
Sorcerer Battlefists (Fixed)
Right Arm PPC
PPC
Sorcerer Battlefists (Fixed)


Description

Of the relatively few Sorcerers built before the Amaris Coup, the Sorcerer 1CC variant was considered an exceptionally rare design. Originally planned as a replacement for the 90 ton Cyclops, it quickly became apparent that the design teams at StarCorps Industries were not going to be able to best its incredible computer systems. Rather than spending several more decades of development, the design team decided that modifying the Sorcerer 1A would be a suitable method to cut corners. The 1CC drops the Snub-Nose PPCs, lasers and five Double Heat Sinks in order to mount an additional Ceres Arms Smasher PPC, a quintet of Magna 400P Medium Pulse Lasers, and the advanced Command Console.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-2D
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 3
Speed 4/6/0
Firepower Max Damage: 387
Max Stability: 100
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 78
Alpha: 94
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +3
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Guardian ECM
Left Torso Ammo MRM
Ammo MRM
MRM40
Right Torso Ammo MRM
Ammo MRM
MRM40
Left Arm PPC
Sorcerer Battlefists (Fixed)
Right Arm S Laser
Sorcerer Battlefists (Fixed)


Description

Like many designs lost during the Succession Wars, the Sorcerer design saw new life in the decades after the discovery of the Helm Memory Core. The Draconis Combine was the first to create a new variant of the aged SLDF design utilizing technologies at their disposal in 3058. The Sorcerer 2D retains the 380XL Engine, Guardian ECM Suite, one of the original PPCs, and thirteen of the original Double Heat Sinks and adds a pair of Shigunga MRM40s fed by four tons of ammo. A Small Laser is also added to the right arm for anti-personnel work.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-2K
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 3
Melee: 1
Speed 4/6/0
Firepower Max Damage: 228
Max Stability: 30
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 60
Alpha: 64
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Pulse
M Pulse
Left Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm Sorcerer Battlefists (Fixed)
Sword (Fixed)
Right Arm M Pulse
M Pulse
Sorcerer Battlefists (Fixed)


Description

Like many designs lost during the Succession Wars, the Sorcerer design saw new life in the decades after the discovery of the Helm Memory Core. The Draconis Combine, flush with resources from the Clan Invasion, dedicated heavy effort to developing their mech production lines and the Sorcerer was one such beneficiary. The SRC-2K, introduced in the early 3060s, is armed with mostly Star League spec weaponry: a pair of LB-10X Autocannons provide grit and punch while a quartet of Medium Pulse Lasers back them up. The real twist is the mech-scale Sword in the left arm, letting the Sorcerer hack anything into pieces if it wants to.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-2L
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 8
Support: 3
Speed 4/6/0
Firepower Max Damage: 350
Max Stability: 40
Max Heat: 50
Durability Armor: 1475
Structure: 726
Heat Efficiency Sinking: 90
Alpha: 176
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Guardian ECM
Left Torso ER M Laser
ER M Laser
Ammo Plasma
Plasma Rifle
Right Torso ER M Laser
ER M Laser
Ammo Plasma
Ammo Plasma
Plasma Rifle
Left Arm PPC
S Pulse
Sorcerer Battlefists (Fixed)
Right Arm PPC
S Pulse
Sorcerer Battlefists (Fixed)


Description

Like many designs lost during the Succession Wars, the Sorcerer design saw new life in the decades after the discovery of the Helm Memory Core. The Capellan Confederation began production of their own variant in 3062. The Sorcerer 2L retains the 380XL Engine, Guardian ECM Suite, arm-mounted PPCs, and fifteen of the original Double Heat Sinks; the design adds a pair of Ceres Arms Plasma Rifles with three tons of ammunition, a quartet of Diverse Optics Sunbeam ER Medium Lasers, and a pair of Sunglow Prism-Optic Small Pulse Lasers.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
SRC-4R
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 8
Support: 3
Speed 4/6/0
Firepower Max Damage: 256
Max Stability: 40
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 108
Alpha: 136
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +5
Gyro XL Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Targeting Computer [Assault]
Guardian ECM
Center Torso Heat Sink (D)
Left Torso Enhanced ER PPC
Laser Zoom Array
Laser Zoom Array
Medium X-Pulse
Medium X-Pulse
PPC Capacitor
Exchanger III
Right Torso Enhanced ER PPC
HISC Radical HS System
Medium X-Pulse
Medium X-Pulse
PPC Capacitor
Left Arm Heat Sink (D)
Sorcerer Battlefists (Fixed)
Right Arm Heat Sink (D)
Sorcerer Battlefists (Fixed)


Description

The -4R is a somewhat modernized Sorcerer, with Endo-Steel to save weight and the new radical heat sink system. It is armed with two Enhanced ERPPCs tied to PPC capacitors and 4 Medium X-Pulse Lasers aided by a targeting computer and a laser zoom array. Allegedly they are Kinslaughter I-Class, made by Martinson Armaments as the result of what they call "convergent engineering". However after Jade Falcon publicly cast doubt on these claims, all sorts of conspiracies have risen up.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
SRC-FZ
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 3
Melee: 1
Speed 6/6/4
Firepower Max Damage: 75
Max Stability: 4
Max Heat: 0
Durability Armor: 1584
Structure: 726
Heat Efficiency Sinking: 72
Alpha: 54
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro XL Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Center Torso ER L Laser (C)
Supercharger
Left Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)
Right Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)
Left Arm Sorcerer Battlefists (Fixed)
Sword (Fixed)
Right Arm Heat Sink (D)
Heat Sink (D)
Sorcerer Battlefists (Fixed)
Left Leg Jump Jet (A)
Jump Jet (A)
Right Leg Jump Jet (A)
Jump Jet (A)


Description

Named for a fictional magician, Fizban has proven popular in the arenas, mostly for its gigantic sword that it uses to slice the opposition into chunks. Armed with a relatively light armament for its size, Fizban relies on its unexpected mobility thanks to the quartet of jump jets it mounts. The all Clan-spec weaponry doesn't hurt though, as a pair of HAG-20s and an ER Large Laser provide respectable firepower.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The SRC-FZ can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
SRC-IIC
Sorcerer.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Fast Cavalry Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 1
Speed 5/7/0
Firepower Max Damage: 310
Max Stability: 70
Max Heat: 0
Durability Armor: 1440
Structure: 726
Heat Efficiency Sinking: 126
Alpha: 146
Melee Kick: 95
Punch: 63
Stock Equipment
Engine XL Engine (C)
Core 380
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +5
Structure Standard Structure (Fixed)
Armor Standard Armor (C)
Center Torso ECM Suite (C)
Left Torso Artemis IV FCS
Heat Sink Double (C)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Right Torso Artemis IV FCS
Heat Sink Double (C)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Left Arm ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Sorcerer Battlefists (Fixed)
Right Arm ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Sorcerer Battlefists (Fixed)


Description

Despite suffering tremendous attrition during the Amaris Civil War, a handful of Sorcerer Battlemechs found themselves being loaded up for Kerensky's exodus. During the Golden Century, the Sorcerer found new life as the Sorcerer IIC and could be found, in small quantities, in garrison units across the Clans. The Sorcerer IIC is upgraded with a Clan-Tech 380XL engine, ECM Suite, and Double Heat Sinks. Additionally, the PPC's are upgraded to Clan-Tech extended range models and the torso-mounted Snub-Nose PPCs and lasers are replaced by a pair of Artemis IV-enhanced LRM20s fed by five tons of ammunition.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout