Hollander II
BZK-BI
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 2 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 110 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 761 Structure: 376 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Left Torso | Ammo Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss |
Right Torso | Hollander Stabilized Aim (Fixed) Imp. Heavy Gauss |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
A Lyran Social General once set out with a dream. That dream? To put the biggest gun ever made on the chassis that was born to carry it, the Hollander. And so came this mech, an Improved Heavy Gauss Rifle that walks like a mech. When presented to the general for inspection after a difficult and extended design period, he had just two words to say: Big Iron. And so it was branded the Big Iron. It went to Solaris VII and now, its come to you. Wield it well.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-BI can only be found as an enemy duelist in Game Worlds contracts.
BZK-F5
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 1 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 113 Max Stability: 38 Max Heat: 0 |
Durability | Armor: 535 Structure: 376 |
Heat Efficiency | Sinking: 40 Alpha: 21 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | M Laser Ammo Streak SRM Streak SRM2 |
Right Torso | Gauss Rifle Hollander Stabilized Aim (Fixed) |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
The F5 variant, called the Hollander II, is a variant of the Hollander that looks to alleviate the 'Mech's problems by building it on a chassis ten tons heavier than the original, pushing it into the medium weight class. First built in 3058 the 'Mech still carries a Gauss Rifle as its primary weapon, but is backed up by a single Medium Laser and a Streak SRM-2 launcher.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
BZK-F7
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 100 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 490 Structure: 376 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Left Torso | Ammo Heavy Gauss Ammo Heavy Gauss Ammo Heavy Gauss |
Right Torso | Heavy Gauss Hollander Stabilized Aim (Fixed) |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
The F7, debuting in 3061 is a modification of the F5 that takes advantage of the Hollander II's larger weapons payload to mount the Lyran Alliance's new Heavy Gauss Rifle, which is capable of causing a great deal of damage at short to medium ranges. While improving upon the firepower of the variant, the removal of backup weaponry to fit these massive weapon leaves it with the same problems as the original Hollander.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government