Gurkha
GUR-2G
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Rapid Striker |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 4 Melee: 1 |
Speed | 7/11/0 |
Firepower | Max Damage: 120 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 600 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 71 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Gurkha Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | C3i |
Left Torso | Heat Sink (D) |
Right Torso | ER PPC |
Left Arm | ER S Laser ER S Laser ER S Laser ER S Laser |
Right Arm | Sword (Fixed) |
Description
Put into production on Terra at the order of Precentor Martial St. Jamais in order to keep the Krupp Armament factories running at full capacity, the Gurkha proved itself an effective light striker 'Mech. Armed with an ER PPC for range, the Gurkha primarily wants to bring its Sword and 4 ER Small Lasers to bear up close. A 245-rated XL fusion engine ensures the Gurkha can close with its targets easily while 7.5 tons of armor guarantees it can survive up close combat.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Word of Blake
- Word of Blake
- 40th Shadow Division
GUR-4G
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Rapid Striker |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 4 Melee: 1 |
Speed | 7/11/0 |
Firepower | Max Damage: 110 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 600 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 59 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Gurkha Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | C3i |
Left Torso | Heat Sink (D) |
Right Torso | L Pulse |
Left Arm | ER S Laser ER S Laser ER S Laser ER S Laser |
Right Arm | Sword (Fixed) |
Description
Put into production on Terra at the order of Precentor Martial St. Jamais in order to keep the Krupp Armament factories running at full capacity, the Gurkha proved itself an effective light striker 'Mech. Armed with a Large Pulse Laser for range, the Gurkha primarily wants to bring its Sword and 4 ER Small Lasers to bear up close. A 245-rated XL fusion engine ensures the Gurkha can close with its targets easily while 7.5 tons of armor guarantees it can survive up close combat.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Word of Blake
- Word of Blake
- 40th Shadow Division
GUR-6G
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Rapid Striker |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 3 Melee: 1 |
Speed | 7/11/0 |
Firepower | Max Damage: 140 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 66 Alpha: 82 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Gurkha Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | C3i |
Left Torso | ER M Laser Heat Sink (D) |
Right Torso | ER L Laser ER M Laser Heat Sink (D) |
Left Arm | ER S Laser ER S Laser ER S Laser |
Right Arm | Sword (Fixed) |
Description
Put into production on Terra at the order of Precentor Martial St. Jamais in order to keep the Krupp Armament factories running at full capacity, the Gurkha proved itself an effective light striker 'Mech. Armed with an ER Large Laser and twin ER Medium Lasers for range, the Gurkha primarily wants to bring its Sword and 4 ER Small Lasers to bear up close. A 245-rated XL fusion engine ensures the Gurkha can close with its targets easily while 7.5 tons of armor guarantees it can survive up close combat.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Word of Blake
- Word of Blake
- 40th Shadow Division