Grasshopper
GHR-1M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 1 Support: 12 |
Speed | 4/6/0 |
Firepower | Max Damage: 244 Max Stability: 18 Max Heat: 0 |
Durability | Armor: 1345 Structure: 606 |
Heat Efficiency | Sinking: 68 Alpha: 84 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XXL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink |
Left Torso | Heat Sink Heat Sink MG MG Ammo MG Ammo MG HEAP |
Right Torso | Heat Sink Heat Sink MG MG Ammo MG Ammo MG HEAP |
Left Arm | M Pulse MG Rotary L. Rifle S Pulse S Pulse S Pulse |
Right Arm | M Pulse MG Rotary L. Rifle S Pulse S Pulse S Pulse |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Grasshopper GHR-1M Is a custom mech created by Pirate Leader Midnight Moonbeam. The chassis was salvaged by Captain Midnight Moonbeam and was converted to carry several Light Rotary Rifles and a variety of support weapons in order to shore up his unit's over-reliance on ammunition as well as a lack of heavy mechs in their arsenal.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-4R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 1 Support: 6 |
Speed | 4/6/4 |
Firepower | Max Damage: 152 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 88 Alpha: 66 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | SRM4 |
Center Torso | M Laser Null Signature System (Fixed) |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Jump Jet (H) M Laser NSS Components (Fixed) |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Jump Jet (H) M Laser NSS Components (Fixed) Ammo SRM |
Left Arm | Heat Sink M Laser NSS Components (Fixed) |
Right Arm | Heat Sink L Laser NSS Components (Fixed) |
Left Leg | Jump Jet (H) NSS Components (Fixed) |
Right Leg | Jump Jet (H) NSS Components (Fixed) |
Description
The Grasshopper has developed a steady reputation as a highly mobile and very durable skirmisher design but that was not its origianl intended design. Originally, the 2778 prototype was intended as a stealth mech for deep raiding but there were difficulties incorporating the stealth tech and it was changed to the GHR-5H known and beloved today. However, ComStar discovered the original during the Succession Wars and solved the technical challenges, releasing the -4R as intended. While its weapon load is very similar to the -5H, the Null Signature System it mounts is very different and completly changes the chassis. The -4R sees limited deployment in ComStar and Word of Blake forces, where it has a favorable reputation among pilots.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-5H
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 1 Support: 6 |
Speed | 4/6/4 |
Firepower | Max Damage: 140 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 88 Alpha: 64 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | LRM5 |
Center Torso | L Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM M Laser |
Left Arm | Heat Sink M Laser |
Right Arm | Heat Sink M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Don't be fooled by its whimsical name-the Grasshopper is a killer that specializes in hunting down light and medium 'Mechs. Its superb jump ability and good armor allow it to get behind foes easily to bring its all-Energy weapons to bear.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Gray Death Legion
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
![]() |
GHR-5HJJ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 13 |
Speed | 4/6/4 |
Firepower | Max Damage: 301 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1080 Structure: 606 |
Heat Efficiency | Sinking: 90 Alpha: 145 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Center Torso | S Laser S Laser T.S.M. |
Left Torso | S Laser S Laser S Laser |
Right Torso | Improved L Binary Laser S Laser S Laser S Laser S Laser S Laser S Laser S Laser S Laser |
Left Arm | ER M Laser Heat Sink (D) Heat Sink (D) |
Right Arm | ER M Laser Heat Sink (D) Heat Sink (D) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
This Grasshopper has been extensively customized in service to the mercenary unit Johann's Jaegers. Piloted by Leutnant Tanksouls of the Jaegers, this Grasshopper has seen extensive service in the FedCom Civil War and has carried its pilot through many dangerous encounters. Armed and optimized for melee combat, the GHR-5HJJ is a dangerous and powerful design. Now, it has come to you, drive it well, Commander.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-5J
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 1 Support: 6 |
Speed | 4/6/4 |
Firepower | Max Damage: 103 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 88 Alpha: 54 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Streak SRM2 |
Center Torso | ER L Laser |
Left Torso | Ammo AMS Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | AMS Heat Sink Heat Sink Heat Sink Heat Sink Ammo Streak SRM Ammo Streak SRM |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
An upgrade of the Grasshopper using Star League technology, the 5J replaces the large laser with a extended range model, replaces the LRM rack with a Streak SRM-2 model, and removes the two torso-mounted medium lasers for an Anti-Missile System.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Gray Death Legion
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Nueva Castile
- Pirates
- Local Government
- St. Ives Compact
- Terran Hegemony (Cameron)
- Tortuga Dominions
![]() |
GHR-5N
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 6 |
Speed | 4/6/4 |
Firepower | Max Damage: 155 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 88 Alpha: 75 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Center Torso | Heat Sink Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser |
Right Torso | Heat Sink Heat Sink M Laser PPC |
Left Arm | Heat Sink M Laser |
Right Arm | Heat Sink Heat Sink M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Where the Grasshopper-5H has a Large Laser, the simple weapon swap -5N has a PPC, giving it slightly increased range and damage at the cost of heat efficiency. Don't get lax around one though, it's still plenty capable of killing you stone dead with a barrage of lasers.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
![]() |
GHR-6J
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 10 Missile: 1 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 261 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 84 Alpha: 130 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Streak SRM4 |
Center Torso | ER M Laser |
Left Torso | ER M Laser Heat Sink (D) L Pulse |
Right Torso | CASE ER M Laser Heat Sink (D) Heat Sink (D) L Pulse Ammo Streak SRM |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
An advanced tech upgrade, the Grasshopper-6J splits from the common Grasshopper trend of one big laser and some little ones by instead having two big lasers, in this case Large Pulse Lasers. These are backed up by 5 ER Medium Lasers and a Streak SRM-4 for close-range firepower. It otherwise has Grasshopper armor and speed.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-6K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 1 Support: 6 |
Speed | 4/6/4 |
Firepower | Max Damage: 216 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 102 Alpha: 94 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Streak SRM4 |
Center Torso | ER L Laser |
Left Torso | C3 Slave Heat Sink (D) Heat Sink (D) M Pulse M Pulse |
Right Torso | CASE Heat Sink (D) Heat Sink (D) M Pulse Ammo Streak SRM |
Left Arm | Heat Sink (D) M Pulse |
Right Arm | Heat Sink (D) M Pulse |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The 6K variant of the Grasshopper was introduced by LexaTech Industries of Hun Ho in 3064. Upgrading the design by using an Endo Steel chassis and seventeen double heat sinks, it is armed with an ER large laser and five Medium Pulse Lasers. The LRM-5 launcher has also been replaced with a Streak SRM-4 missile launcher fed by a ton of ammunition protected by CASE, while a C3 slave unit allows it to share targeting data with friendly units.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-10K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 4 |
Speed | 4/6/4 |
Firepower | Max Damage: 157 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 1225 Structure: 606 |
Heat Efficiency | Sinking: 72 Alpha: 63 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Head | S VSPL Small Cockpit |
Center Torso | Chameleon Light Polarization Shield (Fixed) Null Signature System (Fixed) |
Left Torso | CLPS Components (Fixed) Heat Sink (D) Jump Jet (H) Jump Jet (H) NSS Components (Fixed) Streak SRM2 |
Right Torso | CASE CLPS Components (Fixed) Jump Jet (H) Jump Jet (H) L VSPL NSS Components (Fixed) Ammo Streak SRM Streak SRM2 T.S.M. (Fixed) |
Left Arm | CLPS Components (Fixed) NSS Components (Fixed) |
Right Arm | CLPS Components (Fixed) NSS Components (Fixed) Streak SRM2 Streak SRM2 |
Left Leg | CLPS Components (Fixed) NSS Components (Fixed) |
Right Leg | CLPS Components (Fixed) NSS Components (Fixed) |
Description
This Grasshopper has been heavily modified from its baseline configuration. Armed with a variety of high-tech weapons as well as clad in both a Chameleon Light Polarization Shield and a Null Signature System, the Kamakiri as it is called is the final word in heavy stealth operations. A Large and a Small Variable-Speed Pulse Laser provide primary firepower while 4 Streak SRM-2s back them up. A set of BattleMech Claws on the left hand give it some brawling potential while TSM amps up the Claws even further.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Skirmisher & Cavalry |
Stock Specifications | |
Hardpoints | Energy: 7 Missile: 1 Support: 6 |
Speed | 4/6/4 |
Firepower | Max Damage: 103 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 88 Alpha: 54 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Streak SRM2 |
Center Torso | ER L Laser |
Left Torso | Ammo AMS Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | AMS C3 Slave Heat Sink Heat Sink Heat Sink Heat Sink Ammo Streak SRM |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
A basic change to the GHR-5J, the -C simply loses a ton of SRM ammo for a C3 slave unit, allowing for increased tactical flexibility and coordination with allies.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Pilot Affinity: Nimble
15% more jumping distance
Factions
![]() |
GHR-MJ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 7 Support: 3 |
Speed | 4/6/4 |
Firepower | Max Damage: 210 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1080 Structure: 606 |
Heat Efficiency | Sinking: 78 Alpha: 68 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Grasshopper Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | L Laser |
Left Torso | Ammo Gauss Ammo Gauss Ammo Gauss Heat Sink (D) M Laser |
Right Torso | Heat Sink (D) M Laser |
Left Arm | Gauss Rifle |
Right Arm | PPC |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Patterned after famous MechWarrior Tor Miraborg's personal ride during the 3039 Ronin Wars between the Free Rasalhague Republic and rogue Draconis Combine units, the Mjolnir has proven a powerful arena combatant. Armed with a long-range loadout of a PPC, a Large Laser, and a Gauss Rifle, the Mjolnir favors destroying enemies at range instead of point blank like most mechs of its lineage.
Bonuses
Mech Quirk: Rugged
+70 extra structure points, +70 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Nimble
15% more jumping distance
Factions
The GHR-MJ can only be found as an enemy duelist in Game Worlds contracts.
![]() |