Sun Spider
SNS-PRIME
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Variable Flanker |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 355 Max Stability: 87 Max Heat: 0 |
Durability | Armor: 910 Structure: 536 |
Heat Efficiency | Sinking: 84 Alpha: 105 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 350 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +4 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | ER L Laser (C) Ammo Streak SRM |
Right Torso | Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Left Arm | Streak SRM6 (C) Streak SRM6 (C) |
Right Arm | Streak SRM6 (C) Streak SRM6 (C) |
Left Leg | Ammo Streak SRM |
Right Leg | Ammo Streak SRM |
Description
Designed in secret during the Clan's Golden Age, the Sun Spider was mothballed due to production faults. Eventually though, the Goliath Scorpions resurrected the design using centuries of omni technology knowledge and made the design their primary omnimech design. The Sun Spider has a large XL Engine that keeps it moving at reasonable Clan heavy speeds while Endo and Ferro keep everything nice and light. The Prime is armed with an Ultra Autocannon/10, an ER Large Laser, and a quartet of Streak SRM-6s.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
SNS-A
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Variable Flanker |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 210 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 910 Structure: 536 |
Heat Efficiency | Sinking: 90 Alpha: 84 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 350 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +4 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Right Torso | Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Left Arm | ER L Laser (C) |
Right Arm | ER L Laser (C) Heat Sink Double (C) |
Description
Designed in secret during the Clan's Golden Age, the Sun Spider was mothballed due to production faults. Eventually though, the Goliath Scorpions resurrected the design using centuries of omni technology knowledge and made the design their primary omnimech design. The Sun Spider has a large XL Engine that keeps it moving at reasonable Clan heavy speeds while Endo and Ferro keep everything nice and light. Almost a direct counter-point to the Prime, the A Config mounts twin Ultra AC/2s in each side torso, supported by an ER Large Laser in each arm if the two tons of Ultra reloads run dry. The config is rounded out by an extra Double Heat Sink.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
SNS-B
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Variable Flanker |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 300 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 910 Structure: 536 |
Heat Efficiency | Sinking: 90 Alpha: 108 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 350 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +4 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | Ammo AMS AMS (C) ER L Laser (C) Heat Sink Double (C) Light Active Probe (C) |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Left Arm | ER M Laser (C) Ammo Streak SRM Streak SRM6 (C) |
Right Arm | ER M Laser (C) Ammo Streak SRM Streak SRM6 (C) |
Description
Designed in secret during the Clan's Golden Age, the Sun Spider was mothballed due to production faults. Eventually though, the Goliath Scorpions resurrected the design using centuries of omni technology knowledge and made the design their primary omnimech design. The Sun Spider has a large XL Engine that keeps it moving at reasonable Clan heavy speeds while Endo and Ferro keep everything nice and light. A mixed-range combatant, the Sun Spider B is built around a right-torso mounted Gauss Rifle, supported by a left-torso ER Large Laser and matched Streak SRM-6 and ER Medium Lasers in each arm. An Anti-Missile System and a Light Active Probe in the left torso prevent the B from being caught unaware, carrying two tons of Gauss and Streak reloads along with a single ton of AMS ammo and an extra double heat sink.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
SNS-C
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Variable Flanker |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 400 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 910 Structure: 536 |
Heat Efficiency | Sinking: 90 Alpha: 130 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 350 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +4 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | Ammo LRM Ammo LRM Ammo LRM LRM20 (C) |
Right Torso | Ammo LRM Ammo LRM Ammo LRM LRM20 (C) |
Left Arm | Heat Sink Double (C) LRM15 (C) LRM15 (C) |
Right Arm | LRM15 (C) LRM15 (C) |
Description
Designed in secret during the Clan's Golden Age, the Sun Spider was mothballed due to production faults. Eventually though, the Goliath Scorpions resurrected the design using centuries of omni technology knowledge and made the design their primary omnimech design. The Sun Spider has a large XL Engine that keeps it moving at reasonable Clan heavy speeds while Endo and Ferro keep everything nice and light. The C configuration is a classic LRM Missile Boat, fitted with a pair of LRM-15s in each arm and supported by an LRM-20 in each side torso. Carrying six tons of LRM missiles, an extra double heat sink strives to try and keep the Sun Spider firing.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
SNS-D
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Variable Flanker |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 220 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 910 Structure: 536 |
Heat Efficiency | Sinking: 84 Alpha: 46 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 350 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +4 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | ECM Suite (C) Ammo UAC/20 Ammo UAC/20 |
Right Torso | HMG (C) HMG (C) Ammo MG Ammo UAC/20 Ammo UAC/20 |
Left Arm | UAC/20 (C) |
Right Arm | UAC/20 (C) |
Description
Designed in secret during the Clan's Golden Age, the Sun Spider was mothballed due to production faults. Eventually though, the Goliath Scorpions resurrected the design using centuries of omni technology knowledge and made the design their primary omnimech design. The Sun Spider has a large XL Engine that keeps it moving at reasonable Clan heavy speeds while Endo and Ferro keep everything nice and light. An short-ranged brawler, the Sun Spider D carries a mammoth Ultra AC/20 in each arm, with just a pair of Heavy Machine Guns in the right torso as supporting weapons. Lacking in ranged weapons, an ECM Suite is fitted in the left torso to try and assist in closing with its foes so it can make full use of the four tons of Ultra ammunition and single ton HMG bin.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
SNS-ML
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General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 6/9/0 |
Firepower | Max Damage: 278 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 910 Structure: 536 |
Heat Efficiency | Sinking: 138 Alpha: 170 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 350 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +4 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | ER S Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Torso | Ammo AMS AMS (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | ER L Laser (C) ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | ER L Laser (C) ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Description
The custom configuration of Star Colonel Tabok of the Fourth Scorpion Cuirassiers, the Manul Hero 'Mech is a ranged energy boat with an ER PPC and ER Large Laser in each arm. Its only other weapon is an ER Small Laser in the left torso. The SNS-ML is fitted with AMS and single ton of reloads, the remaining weight devoted to nine extra Double Heat Sinks.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The SNS-ML can only be found as an enemy duelist in Game Worlds contracts.