Ymir

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BWP-2B
Ymir.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Early Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 1
Missile: 6
Support: 1
Speed 5/7/0
Firepower Max Damage: 202
Max Stability: 72
Max Heat: 0
Durability Armor: 840
Structure: 691
Heat Efficiency Sinking: 64
Alpha: 57
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +4
Gyro Ymir Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Ammo SRM
SRM2
SRM2
SRM2
SRM2
Right Torso Heat Sink
Ammo LRM
LRM5
LRM5
Left Arm AC/5
Ammo AC/5
S Laser
Right Arm L Laser


Description

The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. While primitive by modern standards, the Ymir eventually grew into a capable, fast, agile assault mech in its own right. The Ymir BWP-2B became the stock model starting in 2475. Armed with an AC/5, Large Laser, 2 LRM-5s, and 4 SRM-2s, the Ymir had weapons for any situation. However, the heat sinks struggled during heavy combat.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
BWP-2E
Ymir.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Early Assault Cavalry
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 2
Speed 5/7/0
Firepower Max Damage: 198
Max Stability: 74
Max Heat: 0
Durability Armor: 880
Structure: 691
Heat Efficiency Sinking: 64
Alpha: 74
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +4
Gyro Ymir Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Ammo SRM
SRM6
Right Torso Heat Sink
Ammo LRM
LRM10
Left Arm PPC
Right Arm PPC


Description

The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. While primitive by modern standards, the Ymir eventually grew into a capable, fast, agile assault mech in its own right. The Ymir BWP-2E was introduced in 2478 and sported a pair of PPCs alongside a SRM-6 and LRM-10, providing reliable firepower on a fast heavy frame. However, the -2E's 16 heat sinks could not handle the heat and were quickly overtaxed.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
BWP-2PA
Ymir.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Early Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 1
Missile: 6
Support: 1
Speed 4/6/0
Firepower Max Damage: 549
Max Stability: 137
Max Heat: 0
Durability Armor: 960
Structure: 691
Heat Efficiency Sinking: 64
Alpha: 92
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +4
Gyro Ymir Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink
Reloading RL10
Reloading RL10
Reloading RL10
Reloading RL10
Right Torso Gyrojet-15
Gyrojet-15
Heat Sink
Left Arm Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Right Arm Ammo Chemical Laser
L Chem Pulse Laser


Description

One of the very earliest BattleMechs in history, the Ymir was an unusual and largely forgotten design. However, the Periphery never forgot about it and so put several back into service with that typical Periphery flair. Armed with a Large Chem Pulse Laser and Medium Rifle for primary firepower, the BWP-2PA has a respectable punch even before the four Reloading RL-10s or the twin Gyrojet-15s in the shoulders. Don't turn your back on the Ymir, lest you never turn your back on anything ever again.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
BWP-3A
Ymir.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Early Assault Cavalry
Stock Specifications
Hardpoints Energy: 3
Missile: 4
Support: 2
Speed 5/7/0
Firepower Max Damage: 188
Max Stability: 34
Max Heat: 0
Durability Armor: 960
Structure: 691
Heat Efficiency Sinking: 96
Alpha: 70
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Ymir Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Left Torso Artemis IV FCS
Heat Sink (D)
Ammo SRM ARTIV
SRM6
Right Torso Artemis IV FCS
Heat Sink (D)
Ammo LRM ARTIV
LRM10
Left Arm L Laser
Right Arm L Laser


Description

The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. While primitive by modern standards, the Ymir eventually grew into a capable, fast, agile assault mech in its own right. The Ymir BWP-3A was introduced in 2733 and sported a pair of Large Lasers alongside an Artemis IV-enabled SRM-6 and LRM-10, providing reliable firepower. Additionally, the -3A upgraded to Double Heat Sinks, ensuring ice-cold operation.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
BWP-X1
Ymir.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Early Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 1
Missile: 6
Support: 3
Speed 4/6/0
Firepower Max Damage: 190
Max Stability: 62
Max Heat: 30
Durability Armor: 590
Structure: 1037
Heat Efficiency Sinking: 56
Alpha: 64
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Primitive Engine (Fixed)
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Structure Ymir Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Left Torso Heat Sink
Ammo SRM
Ammo SRM
SRM2
SRM2
SRM2
SRM2
Right Torso Heat Sink
Ammo LRM
LRM5
LRM5
Left Arm Ammo AC/5
AC/5 Prototype
Right Arm Flamer
Flamer
L Laser Prototype


Description

The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. The Ymir BWP-X1 is the original primitive design, armed with a battery of SRMs, LRMs, an AC/5, a Large Laser, and a pair of Flamers, the X1 was theoretically equipped for any combat but in reality was slow, badly armored, and overheated in heavy combat. It was quickly upgraded to the -2B standard and the X1 was forgotten.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
BWP-XPA
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Early Assault Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 1
Missile: 6
Support: 3
Speed 4/6/0
Firepower Max Damage: 485
Max Stability: 129
Max Heat: 0
Durability Armor: 880
Structure: 691
Heat Efficiency Sinking: 68
Alpha: 99
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Primitive Engine (Fixed)
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Structure Ymir Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Left Torso Heat Sink
Reloading RL10
Reloading RL10
Reloading RL10
Reloading RL10
Right Torso Gyrojet-10
Gyrojet-10
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Right Arm L Binary Laser
MG
MG
Ammo MG


Description

The Primitive Ymir is even older than the regular ones still in service to the Lyran Commonwealth. The Primitives are so old that they've each seen dozens of refits across the centuries. One such refit is the XPA. Armed with a Medium Rifle and Large Binary Laser for primary firepower, the real punch comes from the four Reloading RL-10s and the twin Gyrojet-10s. At point blank, twin Machine Guns decimate infantry.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout