Ymir
BWP-2B
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Early Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 6 Support: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 202 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 840 Structure: 691 |
Heat Efficiency | Sinking: 64 Alpha: 57 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +4 |
Gyro | Ymir Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Ammo SRM SRM2 SRM2 SRM2 SRM2 |
Right Torso | Heat Sink Ammo LRM LRM5 LRM5 |
Left Arm | AC/5 Ammo AC/5 S Laser |
Right Arm | L Laser |
Description
The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. While primitive by modern standards, the Ymir eventually grew into a capable, fast, agile assault mech in its own right. The Ymir BWP-2B became the stock model starting in 2475. Armed with an AC/5, Large Laser, 2 LRM-5s, and 4 SRM-2s, the Ymir had weapons for any situation. However, the heat sinks struggled during heavy combat.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
BWP-2E
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Early Assault Cavalry |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 5/7/0 |
Firepower | Max Damage: 198 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 880 Structure: 691 |
Heat Efficiency | Sinking: 64 Alpha: 74 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +4 |
Gyro | Ymir Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Ammo SRM SRM6 |
Right Torso | Heat Sink Ammo LRM LRM10 |
Left Arm | PPC |
Right Arm | PPC |
Description
The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. While primitive by modern standards, the Ymir eventually grew into a capable, fast, agile assault mech in its own right. The Ymir BWP-2E was introduced in 2478 and sported a pair of PPCs alongside a SRM-6 and LRM-10, providing reliable firepower on a fast heavy frame. However, the -2E's 16 heat sinks could not handle the heat and were quickly overtaxed.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
BWP-2PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Early Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 6 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 549 Max Stability: 137 Max Heat: 0 |
Durability | Armor: 960 Structure: 691 |
Heat Efficiency | Sinking: 64 Alpha: 92 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +4 |
Gyro | Ymir Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Reloading RL10 Reloading RL10 Reloading RL10 Reloading RL10 |
Right Torso | Gyrojet-15 Gyrojet-15 Heat Sink |
Left Arm | Medium Rifle Ammo Medium Rifle Ammo Medium Rifle |
Right Arm | Ammo Chemical Laser L Chem Pulse Laser |
Description
One of the very earliest BattleMechs in history, the Ymir was an unusual and largely forgotten design. However, the Periphery never forgot about it and so put several back into service with that typical Periphery flair. Armed with a Large Chem Pulse Laser and Medium Rifle for primary firepower, the BWP-2PA has a respectable punch even before the four Reloading RL-10s or the twin Gyrojet-15s in the shoulders. Don't turn your back on the Ymir, lest you never turn your back on anything ever again.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
BWP-3A
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Early Assault Cavalry |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 4 Support: 2 |
Speed | 5/7/0 |
Firepower | Max Damage: 188 Max Stability: 34 Max Heat: 0 |
Durability | Armor: 960 Structure: 691 |
Heat Efficiency | Sinking: 96 Alpha: 70 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Ymir Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Left Torso | Artemis IV FCS Heat Sink (D) Ammo SRM ARTIV SRM6 |
Right Torso | Artemis IV FCS Heat Sink (D) Ammo LRM ARTIV LRM10 |
Left Arm | L Laser |
Right Arm | L Laser |
Description
The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. While primitive by modern standards, the Ymir eventually grew into a capable, fast, agile assault mech in its own right. The Ymir BWP-3A was introduced in 2733 and sported a pair of Large Lasers alongside an Artemis IV-enabled SRM-6 and LRM-10, providing reliable firepower. Additionally, the -3A upgraded to Double Heat Sinks, ensuring ice-cold operation.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 15th Lyran Regulars
BWP-X1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Early Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 190 Max Stability: 62 Max Heat: 30 |
Durability | Armor: 590 Structure: 1037 |
Heat Efficiency | Sinking: 56 Alpha: 64 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Structure | Ymir Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Left Torso | Heat Sink Ammo SRM Ammo SRM SRM2 SRM2 SRM2 SRM2 |
Right Torso | Heat Sink Ammo LRM LRM5 LRM5 |
Left Arm | Ammo AC/5 AC/5 Prototype |
Right Arm | Flamer Flamer L Laser Prototype |
Description
The Ymir is the first homegrown Lyran Commonwealth BattleMech. Then-known as the Bipedal Weapon Platform, the Ymir first saw action in 2462 and was roughly based on a slimming of the Mackie's basic frame. The Ymir BWP-X1 is the original primitive design, armed with a battery of SRMs, LRMs, an AC/5, a Large Laser, and a pair of Flamers, the X1 was theoretically equipped for any combat but in reality was slow, badly armored, and overheated in heavy combat. It was quickly upgraded to the -2B standard and the X1 was forgotten.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
BWP-XPA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Early Assault Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 485 Max Stability: 129 Max Heat: 0 |
Durability | Armor: 880 Structure: 691 |
Heat Efficiency | Sinking: 68 Alpha: 99 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Structure | Ymir Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Left Torso | Heat Sink Reloading RL10 Reloading RL10 Reloading RL10 Reloading RL10 |
Right Torso | Gyrojet-10 Gyrojet-10 Heat Sink Heat Sink Heat Sink Heat Sink |
Left Arm | Medium Rifle Ammo Medium Rifle Ammo Medium Rifle |
Right Arm | L Binary Laser MG MG Ammo MG |
Description
The Primitive Ymir is even older than the regular ones still in service to the Lyran Commonwealth. The Primitives are so old that they've each seen dozens of refits across the centuries. One such refit is the XPA. Armed with a Medium Rifle and Large Binary Laser for primary firepower, the real punch comes from the four Reloading RL-10s and the twin Gyrojet-10s. At point blank, twin Machine Guns decimate infantry.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions