Monster LAM Omni
MNST-3R-LAM-PRIME
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 150T |
Stock Role | Superheavy... LAM... Omni?! |
Stock Specifications | |
Hardpoints | Energy: 2 Omni: 14Bomb Bay: 4 |
Speed | 2/3/4 |
Flight Speed | 4/7/4 (AirMech Mode) |
Firepower | Max Damage: 763 Max Stability: 238 Max Heat: 60 |
Durability | Armor: 2480 Structure: 1144 |
Heat Efficiency | Sinking: 132 Alpha: 265 |
Melee | Kick: 150 Punch: 75 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit Proto DHS (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Avionics (Fixed) |
Center Torso | Angel ECM |
Left Torso | Avionics (Fixed) ER M Laser ER M Laser ER M Laser ER M Laser Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength |
Right Torso | Avionics (Fixed) Insanity PPC |
Left Arm | Ammo AC/2 AoE Ammo AC/2 AoE Ammo AC/2 AoE CASE II ER M Laser Heat Sink Prototype Double-Strength Heat Sink Prototype Double-Strength LAC/2 LAC/2 LAC/2 |
Right Arm | ER M Laser RL40 RL40 |
Left Leg | Jump Turbine (SH) (Fixed) |
Right Leg | Jump Turbine (SH) (Fixed) |
Special Note: The Monster LAM Omni is a custom Community Content 'Mech.
Description
The Monster LAM wasn't bad enough. Now, the mysterious 'Todd' has struck again with the Monster LAM Omni. Somehow, he found a way to weld omni technology onto the Monster LAM's frame, creating an Omni variant of the mech. Again, leading scientists are unclear why or how this monstrosity functions, but function it does. The firepower on the MON LAM Prime is, as usual, mostly irrelevant but for reference it comes with an Insanity PPC, 6 ER Medium Lasers, twin Rocket Launcher/40s, and a trio of Light Autocannon/2s.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions