Ambassador
MBSDR-0
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Diplomat |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 3 |
Speed | 11/15/18 |
Firepower | Max Damage: 68 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 1120 Structure: 131 |
Heat Efficiency | Sinking: 60 Alpha: 23 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Ambassador Master Crafted (Fixed) |
Structure | Star League Endo-Steel Structure (Fixed) |
Armor | Star League Ferro-Fibrous Armor (Fixed) |
Head | Ambassador Diplomatic Immunity (Fixed) S Laser |
Center Torso | Ambassador Jump Jet (UL) (Fixed) Ambassador Jump Jet (UL) (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) S Laser |
Right Torso | Heat Sink (D) Heat Sink (D) S Laser Ammo SRM [Half] |
Left Arm | Heat Sink (D) SRM2 |
Right Arm | Heat Sink (D) SRM2 |
Description
Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did.
Bonuses
Mech Quirk: Master Crafted
+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)
Mech Quirk: Diplomatic Immunity
+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.
Mech Quirk: Ambassador Custom Jump Jets
Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.
Mech Quirk: Star League Premium Ferro-Fibrous Armor
Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations
Mech Quirk: Star League Premium Endo-Steel
Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
![]() |
MBSDR-0A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Diplomat |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 3 |
Speed | 11/15/18 |
Firepower | Max Damage: 55 Max Stability: 3 Max Heat: 0 |
Durability | Armor: 1120 Structure: 131 |
Heat Efficiency | Sinking: 60 Alpha: 23 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Ambassador Master Crafted (Fixed) |
Structure | Star League Endo-Steel Structure (Fixed) |
Armor | Star League Ferro-Fibrous Armor (Fixed) |
Head | Ambassador Diplomatic Immunity (Fixed) |
Center Torso | Ambassador Jump Jet (UL) (Fixed) Ambassador Jump Jet (UL) (Fixed) MG |
Left Torso | Heat Sink (D) Heat Sink (D) MG |
Right Torso | Heat Sink (D) Heat Sink (D) MG Ammo MG [Half] |
Left Arm | Heat Sink (D) M Laser |
Right Arm | Heat Sink (D) M Laser |
Description
Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did.
Bonuses
Mech Quirk: Master Crafted
+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)
Mech Quirk: Diplomatic Immunity
+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.
Mech Quirk: Ambassador Custom Jump Jets
Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.
Mech Quirk: Star League Premium Ferro-Fibrous Armor
Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations
Mech Quirk: Star League Premium Endo-Steel
Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
![]() |
MBSDR-1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Diplomat |
Stock Specifications | |
Hardpoints | Support: 5 Superweapon: 1 |
Speed | 15/20/18 |
Firepower | Max Damage: 50 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1120 Structure: 131 |
Heat Efficiency | Sinking: 60 Alpha: 20 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | Standard Engine |
Core | 165 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Ambassador Master Crafted (Fixed) |
Structure | Star League Endo-Steel Structure (Fixed) |
Armor | Star League Ferro-Fibrous Armor (Fixed) |
Head | Ambassador Diplomatic Immunity (Fixed) Will of the Star League (Fixed) |
Center Torso | Ambassador Jump Jet (UL) (Fixed) Ambassador Jump Jet (UL) (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) |
Description
Designed by the First Star League using the very finest materials money could buy or even invent, the Ambassador was the pinnacle of BattleMech construction in an era of unparalleled technological achievement. Given out by the Star League to any diplomat who asked for one, the Ambassador was intended to be used to conduct sensitive diplomatic meetings in person. With its blisteringly high ground speed of over 170 kph and uncharateristically solid armor it kept its pilot safe from all dangers while the best communications and force management suite ever designed allowed for perfect communications and control in the battlespace. Though the Ambassador fell out of production with the Star League's fall, ComStar (and then the Word of Blake) put it back into limited production at Terra and share it with any notable political entities who ask for one, just like the old Star League did.
Bonuses
Mech Quirk: Master Crafted
+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)
Mech Quirk: Diplomatic Immunity
+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.
Mech Quirk: Ambassador Custom Jump Jets
Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.
Mech Quirk: Star League Premium Ferro-Fibrous Armor
Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations
Mech Quirk: Star League Premium Endo-Steel
Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.
Mech Quirk: Will of the Star League
Custom Comms suite that functions as a weapon. The pilot can attempt to remotely shutdown another mech with a 75% chance, causing damage as the target mech ignores safeties. Cannot be removed.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
![]() |
MBSDR-RST
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Diplomatic... Gladiator?? |
Stock Specifications | |
Hardpoints | Energy: 1 Support: 4 Superweapon: 1 |
Speed | 11/17/12 |
Firepower | Max Damage: 105 Max Stability: 0 Max Heat: 13 |
Durability | Armor: 280 Structure: 131 |
Heat Efficiency | Sinking: 60 Alpha: 50 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 165 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Ambassador Master Crafted (Fixed) |
Structure | Star League Endo-Steel Structure (Fixed) |
Armor | Star League Ferro-Fibrous Armor (Fixed) |
Head | Ambassador Diplomatic Immunity (Fixed) Will of the Star League (Fixed) |
Center Torso | Ambassador Jump Jet (UL) (Fixed) Ambassador Jump Jet (UL) (Fixed) Haywire M Laser |
Left Torso | Haywire S Laser Heat Sink (D) Heat Sink (D) |
Right Torso | Haywire S Laser Heat Sink (D) Heat Sink (D) |
Left Arm | Haywire S Laser |
Right Arm | Haywire S Laser |
Description
The Ambassador is not a combat design and never was. Still, when First Lord of the Star League Michael Cameron set out for diplomatic talks, he wanted to be certain he was armed in case it all went wrong and so he ordered his technicians to ensure his Ambassador, the Rising Star of Terra, was never without weaponry. The technicians, given the endless resources of the first Star League, went far and above in their task. The Rising Star of Terra is equipped with all the finest Ambassador trimmings as well as a powerful 165-rated XL engine, which allows it to carry a battery of Haywire Medium and Small Lasers, ensuring that should the First Lord encounter danger he could disable it before making a safe getaway. Now, somehow, the Rising Star of Terra has found its way into the gameworld's arenas where the lasers continue to prove their great worth.
Bonuses
Mech Quirk: Master Crafted
+10% Walk speed, +20% Jump Distance, +1 Evasion pip gained from movement, +2 Defense against being hit, 15 Stability Threshold provided by Gyro, (This quirk takes the place of the Gyro)
Mech Quirk: Diplomatic Immunity
+1 Injuries Resisted, Prevents Pilot Bleedout, +5 Resolve Gain for this Unit, +30 Maximum Pilot Resolve, +10% Increased Sensor Range, +15% Increased Sight Range.
Mech Quirk: Ambassador Custom Jump Jets
Custom Made Jump Jets cannot be removed. They take 2 spaces in the Central Torso, and allow the Ambassador to jump a very long distance.
Mech Quirk: Star League Premium Ferro-Fibrous Armor
Occupies +8 Additional Critical Locations, +300% Armor Value in all Locations
Mech Quirk: Star League Premium Endo-Steel
Occupies +8 Additional Critical Locations, Reduces Internal Structure Weight by -75%.
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
![]() |