Conjurer
WVR-IIC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 3 |
Speed | 7/10/7 |
Firepower | Max Damage: 155 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 84 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) Ammo Streak SRM Streak SRM2 (C) Streak SRM2 (C) |
Right Torso | ER M Laser (C) ER M Laser (C) Jump Jet (S) Jump Jet (S) |
Right Arm | L Pulse (C) |
Description
The Conjurer is, in all but name, the Wolverine IIC. However, as that word is forbidden in Clan society, it was rebranded as the Conjurer. As befitting its status as a second-line 'Mech, the Conjurer uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. The Conjurer uses a Large Pulse Laser that is quite accurate and effective at a respectable range. To back that up, it mounts paired ER Medium Lasers and Streak SRM-2s. Ten double heat sinks are able to keep heat under control, though a Conjurer can summon up a heat problem if pressed too hard.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
WVR-IIC-2
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 2 |
Speed | 8/12/8 |
Firepower | Max Damage: 142 Max Stability: 18 Max Heat: 0 |
Durability | Armor: 845 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 350 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | FCS Precision Computer |
Center Torso | Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | M Pulse (C) M Pulse (C) |
Right Arm | ATM 9 (C) Ammo ATM Ammo ATM ER Ammo ATM HE |
Description
The Conjurer was almost completely rebuilt from the ground up for this variant. It uses a 350 XL fusion engine to achieve speeds up to 119 km/h, along with increased jumping capacity that enable it to move up to 210 meters a jump. The weapons are removed to make way for an ATM 9 that has three tons of ammunition to allow maximum flexibility. A pair of Medium Pulse Lasers that are tied to a Targeting Computer round out the weapons. An added half ton of armor brings the armor protection up to the maximum the 50 ton chassis can carry.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
WVR-IIC-3
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 1 |
Speed | 6/9/6 |
Firepower | Max Damage: 155 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 765 Structure: 416 |
Heat Efficiency | Sinking: 78 Alpha: 72 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | Targeting Computer [Medium] |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Double (C) Jump Jet (S) Jump Jet (S) |
Right Torso | ER L Laser (C) Jump Jet (S) Jump Jet (S) |
Left Arm | Heavy M Laser (C) |
Right Arm | Heavy M Laser (C) |
Description
The Conjurer 3 is somewhat similar on paper to the original Conjurer, though it was introduced centuries after that design. Built on an Endo-Steel skeleton with Ferro-Fibrous armor, the 300-rated engine keeps the Conjurer 3 moving at a rapid pace while six jump jets keep it mobile. For firepower, the 3 mounts an ER Large Laser and a pair of Heavy Medium Lasers, all wired into a Targeting Computer for accuracy.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Nova Cat
- CNC Omicron Galaxy
WVR-IIC-4
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 2 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 357 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 765 Structure: 416 |
Heat Efficiency | Sinking: 84 Alpha: 131 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | Targeting Computer [Medium] |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | LMG (C) LMG (C) Ammo MG Jump Jet (S) Jump Jet (S) |
Right Torso | Jump Jet (S) Jump Jet (S) Ammo Streak SRM Streak SRM6 (C) Streak SRM6 (C) |
Left Arm | Heavy M Laser (C) Heavy M Laser (C) |
Right Arm | Heavy M Laser (C) Heavy M Laser (C) M Pulse (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Conjurer 4 is a fork of the previously introduced Conjurer 3 and shares much of the same chassis as that mech. Built on an Endo-Steel skeleton with Ferro-Fibrous armor, the 300-rated XL engine keeps the Conjurer 4 moving at a rapid pace while six jump jets keep it mobile. For firepower, the 4 mounts four Heavy Medium Lasers, a Medium Pulse Laser, two Light Machine Guns, and two Streak SRM-6s, all wired into a Targeting Computer for accuracy.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Nova Cat
- CNC Omicron Galaxy
WVR-IIC-5
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 1 |
Speed | 6/9/6 |
Firepower | Max Damage: 156 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 66 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) |
Right Torso | ER M Laser (C) ER M Laser (C) Jump Jet (S) Jump Jet (S) |
Left Arm | ATM 6 (C) Ammo ATM |
Right Arm | ATM 6 (C) Ammo ATM HE |
Description
The Conjurer 5 is built with the same components as the Conjurer 3, likely to save on design time and resources. Built on an Endo-Steel skeleton with Ferro-Fibrous armor, the 300-rated engine keeps the Conjurer 5 moving at a rapid pace while six jump jets keep it mobile. For firepower, the 5 mounts a pair each of ER Medium Lasers and ATM-6s, though only two total tons of ammo for the ATMs limits their utility in combat.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Nova Cat
- CNC Omicron Galaxy
WVR-IIC-7
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Not-Named Mech |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 2 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 155 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 815 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 86 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Ammo LRM LRM5 (C) LRM5 (C) Jump Jet (S) Jump Jet (S) |
Right Torso | ER M Laser (C) ER M Laser (C) Jump Jet (S) Jump Jet (S) |
Right Arm | L Pulse (C) |
Description
The Conjurer is, in all but name, the Wolverine IIC. However, as that word is forbidden in Clan society, it was rebranded as the Conjurer. As befitting its status as a second-line 'Mech, the Conjurer uses a standard engine, though it is constructed on an Endo Steel chassis and uses eight and a half tons of Ferro-Fibrous armor. The Conjurer uses a Large Pulse Laser that is quite accurate and effective at a respectable range. To back that up, it mounts paired ER Medium Lasers and LRM-5s. Ten double heat sinks are able to keep heat under control, though a Conjurer can summon up a heat problem if pressed too hard.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire