Hyperion
HYP-1
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 125T |
Stock Role | Experimental Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 5 Energy: 8 Support: 3 Artillery: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 528 Max Stability: 110 Max Heat: 0 |
Durability | Armor: 1600 Structure: 771 |
Heat Efficiency | Sinking: 106 Alpha: 235 |
Melee | Kick: 125 Punch: 63 |
Stock Equipment | |
Engine | XXL Engine (C) (Fixed) |
Core | 375 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +5 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Head | ER S Laser (C) |
Center Torso | Heat Sink Double (C) Heat Sink Double (C) Ammo Heavy Gauss |
Left Torso | Heavy Gauss |
Right Torso | Heavy Gauss |
Left Arm | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Heavy L Laser (C) |
Right Arm | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Heavy L Laser (C) |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
A purely experimental weapons platform, the Hyperion Superheavy BattleMech was designed in concert by a number of members of various Clan scientist castes. Somehow, using the cutting edge science available to them, the Clan scientists managed to produce a viable superheavy chassis, the first since the Matar centuries before. Like that ancient design, the Hyperion uses a combo of energy and gauss weapons, specifically a pair each of Clan-spec ER PPCs and Heavy Large Lasers, while a pair of IS-spec Heavy Gauss Rifles back them up. The Hyperion's 375 rated experimental XXL Engine keep it moving a respectable speed and the nearly maxed armor keep it in the thick of things no matter what.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
HYP-GB
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 125T |
Stock Role | Experimental Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 8 Energy: 5 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 325 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1880 Structure: 771 |
Heat Efficiency | Sinking: 46 Alpha: 45 |
Melee | Kick: 125 Punch: 63 |
Stock Equipment | |
Engine | XXL Engine (C) (Fixed) |
Core | 375 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +1 |
Gyro | Trickster StabiliTrak 15 Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | DEPRECATED Gauss Rifle (C) Rangefinder Magestrix |
Center Torso | C3i Null Signature System (Fixed) Sensors Torso Torso DNI Cockpit |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) Life Support NSS Components (Fixed) |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) Life Support NSS Components (Fixed) |
Left Arm | Gauss Rifle (C) NSS Components (Fixed) Upper Arm Impede Trickster (Fixed) Shoulder Tackle Trickster (Fixed) |
Right Arm | Gauss Rifle (C) NSS Components (Fixed) Upper Arm Impede Trickster (Fixed) Shoulder Tackle Trickster (Fixed) |
Left Leg | Ammo Gauss NSS Components (Fixed) Lower Leg Muay Thai Trickster (Fixed) Foot Roundhouse + + (Fixed) |
Right Leg | Ammo Gauss NSS Components (Fixed) Lower Leg Muay Thai Trickster (Fixed) Foot Roundhouse + + (Fixed) |
Special Note: The Hyperion HYP-GB is a custom Community Content 'Mech.
Description
A purely experimental weapons platform, the Hyperion Superheavy BattleMech was designed in concert by a number of members of various Clan scientist castes. Somehow, using the cutting edge science available to them, the Clan scientists managed to produce a viable superheavy chassis, the first since the Matar centuries before. This Hyperion is an experimental, even for this mech, redesign that features immense firepower and survivability, it is a force to be reckoned with.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: None
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
HYP-K
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 125T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 5 Energy: 8 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 315 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1880 Structure: 771 |
Heat Efficiency | Sinking: 52 Alpha: 100 |
Melee | Kick: 125 Punch: 63 |
Stock Equipment | |
Engine | XXL Engine (C) (Fixed) |
Core | 375 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +5 (Fixed) |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Center Torso | Heat Sink Double (C) Improved L Binary Laser |
Left Torso | UAC/10 (C) UAC/10 (C) |
Right Torso | UAC/10 (C) UAC/10 (C) |
Left Arm | CASE II Heat Sink Double (C) Heat Sink Double (C) Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 |
Right Arm | CASE II Heat Sink Double (C) Heat Sink Double (C) Ammo UAC/10 Ammo UAC/10 Ammo UAC/10 |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
Named by its pilot for an Old Terra poet of some repute, this juggernaut is an unstoppable force in the arenas. Armed with a quartet of Clan-spec Ultra Autocannon/10s and an Inner Sphere Improved Binary Laser, Keats is more than capable of annihilating anything in its path.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The HYP-K can only be found as an enemy duelist in Game Worlds contracts.
HYP-PRIME
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 125T |
Stock Role | Experimental Juggernaut |
Stock Specifications | |
Hardpoints | Omni: 10 |
Speed | 3/5/0 |
Firepower | Max Damage: 260 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1775 Structure: 821 |
Heat Efficiency | Sinking: 108 Alpha: 168 |
Melee | Kick: 125 Punch: 63 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 375 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +5 (Fixed) |
Gyro | XL Omni Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Head | Targeting Computer [Assault] Hardened Cockpit Exchanger II |
Center Torso | Heat Bank |
Left Torso | Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Hyper-Assault Gauss 40 (C) |
Right Torso | Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Hyper-Assault Gauss 40 (C) |
Left Arm | ER L Laser (C) ER L Laser (C) |
Right Arm | ER L Laser (C) ER L Laser (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
A purely experimental weapons platform, the Hyperion Superheavy BattleMech was designed in concert by a number of members of various Clan scientist castes. Somehow, using the cutting edge science available to them, the Clan scientists managed to produce a viable superheavy chassis, the first since the Matar centuries before. After extensive testing, the Clans decided to develop the Hyperion as an OmniMech capable of matching, if not exceeding the famous Dire Wolf in speed, armor, and firepower. Built on a 375-rated XL engine, with an Endo-Steel Framework with 18.5 tons of Ferro-Fibrous armor, the Hyperion Omni boasts a staggering 72.5 tons of free tonnage for weaponry and equipment. In its stock configuration, the Prime mounts two of the largest weapons in the Clan arsenal: the HAG 40. Ten tons of ammunition ensure that the Mech can keep firing, and four ER Large Lasers give the Prime an impressive long range punch.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions