Dragon Fire
DGR-3F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 229 Max Stability: 45 Max Heat: 0 |
Durability | Armor: 1160 Structure: 571 |
Heat Efficiency | Sinking: 60 Alpha: 55 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | M Pulse |
Center Torso | L Laser |
Left Torso | Ammo Gauss Ammo Gauss Guardian ECM M Pulse |
Right Torso | CASE Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Arm | Gauss Rifle |
Right Arm | LBX AC/10 |
Description
The Dragon Fire is a design that was originally designed in the 28th century, but never made the transition from a design on paper to an actual production model. The discovery of the Gray Death Memory Core gave the Dragon Fire a new lease on life and the 'Mech first saw production in late 3058. Powered by a 300 XL Engine and built on an Endo-Steel structure, the Dragon Fire carries an impressive arsenal: a Gauss Rifle and LB-10X Autocannon for ranged punch, a Large Laser gives secondary fire, and a pair of Medium Pulse Lasers cover close ranges. 14.5 tons of armor and a Guardian ECM Suite protect the mech.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- 10th Lyran Guards
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
DGR-4F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 234 Max Stability: 45 Max Heat: 0 |
Durability | Armor: 1160 Structure: 571 |
Heat Efficiency | Sinking: 60 Alpha: 62 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | M Pulse |
Center Torso | ER L Laser |
Left Torso | Ammo Gauss Ammo Gauss Guardian ECM M Pulse |
Right Torso | CASE Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Arm | Gauss Rifle |
Right Arm | LBX AC/10 |
Description
The Dragon Fire is a design that was originally designed in the 28th century, but never made the transition from a design on paper to an actual production model. The discovery of the Gray Death Memory Core gave the Dragon Fire a new lease on life and the 'Mech first saw production in late 3058. Powered by a 300 XL Engine and built on an Endo-Steel structure, the Dragon Fire carries an impressive arsenal: a Gauss Rifle and LB-10X Autocannon for ranged punch, an ER Large Laser gives secondary fire, and a pair of Medium Pulse Lasers cover close ranges. 14.5 tons of armor and a Guardian ECM Suite protect the mech.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- 10th Lyran Guards
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
DGR-4X
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Support: 2 |
Speed | 4/7/0 |
Firepower | Max Damage: 222 Max Stability: 52 Max Heat: 50 |
Durability | Armor: 1185 Structure: 571 |
Heat Efficiency | Sinking: 60 Alpha: 78 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Head | FCS Precision Computer |
Center Torso | C3i |
Left Torso | Plasma Rifle |
Right Torso | Plasma Rifle |
Left Arm | Ammo AC/5 [CL] CASE II LAC/2 LAC/5 Ammo Plasma Ammo Plasma Ammo Plasma |
Right Arm | Ammo AC/2 [HEAP] Ammo AC/5 [CL] CASE II LAC/2 LAC/5 |
Description
A ComStar experimental variant designed to replace outmoded fire support mechs, the DGR-4X mounts an impressive array of sophisticated fire control and tracking systems. A pair of LAC/2s firing kinetic penetrator rounds soften targets until the -4X is in range to bring its LAC/5s and Plasma Rifles to bear. Modified to fire the newer caseless autocannon rounds, the LAC/5s have enough ammunition to outlast most opponents while the plasma rifles hamper an enemy's ability to return fire. 14 tons of light ferro-fibrous armour keep the mech safe from enemy fire while a C3i system provides unit co-ordination. The XL engine presents a significant vulnerability to a mech carrying so much volatile ammunition and so storage has been moved to the arms and reinforced with CASE II.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- Terran Hegemony (Cameron)
DGR-6F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Mobile Fire-Support |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 4 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 176 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 1160 Structure: 571 |
Heat Efficiency | Sinking: 84 Alpha: 82 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE II Coolant Pod Ammo LRM MML5 MML7 Ammo SRM |
Right Torso | CASE II Ammo LRM MML5 MML7 Ammo SRM |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Description
The Dragon Fire proved such a successful design that the manufacturer, J.B. Battlemechs, designed a version specifically for the mercenary market. The result, the DGR-6F, was so popular that it ended up in both Draconis Combine and Lyran Commonwealth armed forces. Armed with a battery of MML launchers, two 7-tube and two 5-tube, the DGR-6F is capable of supporting any offensive. A battery of Medium Lasers provides no-frills firepower. The only downside to the design is its light ammo, only 4 tons total, though the ammo is defended by CASE II in both side torsos.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
DGR-MKD
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 190 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 1270 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 68 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Unique Light Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Head | FCS Precision Computer |
Center Torso | C3i |
Right Torso | Enhanced ER PPC |
Left Arm | Ammo AC/5 Piercing Autocannon FCS Heat Sink (D) LAC/2 LAC/5 |
Right Arm | Ammo AC/2 Piercing Ammo AC/5 Piercing Autocannon FCS Heat Sink (D) LAC/2 LAC/5 |
Description
A deeply experimental variant of the Dragon Fire, the DGR-MKD is built around a Unique Light Fusion engine that is bulkier and more fragile but boosts engine power to increase movement speed somewhat. The remainder of the mech is fairly mundane, with only the engine being truly unique about the design. A pair each of LAC/5s and LAC/2s provide primary firepower while an unusual, probably salvaged, Enhanced ER PPC provides ranged support. A C3i unit lets it join C3i networks for targeting accuracy and a Targeting Computer and Ballistic TTS provide firing solutions.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
DGR-SW
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Sniper & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 720 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 78 Alpha: 60 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XXL Engine |
Core | 375 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Composite Structure (Fixed) |
Armor | Stealth Armor |
Head | Targeting Computer [Heavy] |
Center Torso | Guardian ECM Heat Bank |
Left Torso | M.A.S.C. Stealth Armor Components |
Right Torso | Ammo Light Rifle Ammo Light Rifle SHIELD (S) Stealth Armor Components |
Left Arm | Cannon Ammo Feed Cannon Ammo Feed Light Cannon Light Cannon Stealth Armor Components |
Right Arm | Cannon Ammo Feed Cannon Ammo Feed Light Cannon Light Cannon Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
Developed as a mass produced version of a strange racing 'Mech from the Periphery, the DGR-SW is an unusual design, blending cutting-edge tech with Periphery firepower to form an odd whole. For firepower the 'Mech uses four Periphery Light Cannons with reloading ammo feeds. For protection it uses Capellan Stealth Armor as well as a captured Sanctuary SHIELD system (leading to the Sanctuary lending its name to the 'Mech's designation) for the 2-ton ammo bin. For speed it uses a MASC system and for weight it uses highly fragile Composite structure (pilots are warned to be cautious around Sanctuary weaponry) and an XXL Engine. Truly, an unusual design for unusual times.
Bonuses
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Lyran Commonwealth (Steiner)
- Mercenaries
- Eridani Light Horse
DGR-WU
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 Artillery: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 160 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1320 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 90 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Dragon Fire Narrow Profile (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | CASE II Ammo Sniper Cannon Shaped Charge Ammo Sniper Cannon Ammo Sniper Cannon Ammo Sniper Cannon Inferno |
Left Torso | Sniper Cannon |
Right Torso | Sniper Cannon |
Left Arm | M Laser |
Right Arm | M Laser |
Description
Sandwurm is not the 'Mech you'd expect to see in the arenas. When someone says 'Dragon Fire', the image that comes to mind is that of high-tech sophistication but when Sandwurm comes out and they see the mammoth Sniper Artillery Cannons on its back, panic usually sets in. Even though it has two Medium Lasers for bonus firepower, they hardly matter as the cannons typically flatten anything in sight with their four tons of CASE II protected ammo. Truly, Sandwurm is deadly and unexpected, just like its namesake can be.
Bonuses
Mech Quirk: Narrow Profile
+1 defense against being hit
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Mercenaries
- Solaris VII Mercenary League