Swordsman
SWD-1
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 2 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 96 Max Stability: 25 Max Heat: 0 |
Durability | Armor: 402 Structure: 504 |
Heat Efficiency | Sinking: 40 Alpha: 39 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 135 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Swordsman Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Heat Sink |
Left Torso | Ammo AC/5 AC/5 Prototype Heat Sink |
Right Torso | Heat Sink Ammo LRM LRM5 |
Left Arm | M Laser Prototype |
Right Arm | M Laser Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
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SWD-2
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 154 Max Stability: 51 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 43 Alpha: 45 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser Swordsman Improved Cooling (Fixed) |
Left Torso | AC/5 Ammo AC/5 Heat Sink |
Right Torso | Heat Sink Ammo LRM LRM5 Ammo SRM SRM4 |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
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SWD-2PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Age of War Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 2 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 370 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 48 Alpha: 58 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Swordsman Improved Cooling (Fixed) |
Left Torso | Ammo Chemical Laser Heat Sink Heat Sink Heat Sink Medium Rifle Ammo Medium Rifle |
Right Torso | Ammo Chemical Laser Gyrojet-20 Heat Sink RL20 |
Left Arm | M Chem Laser |
Right Arm | M Chem Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
An ancient design, the Swordsman saw much love in the Periphery as a cheap and mostly neglected design from the Age of War. The -2PA is a simple Periphery refit using mostly Periphery technologies. It is very similar to the SWD-2 but replaces all the weapons with a Medium Rifle, Gyrojet-20, Rocket Launcher-20, and twin Medium Chemical Lasers. While not a complicated design, it is a good design and saw decently wide service with smaller Periphery militaries.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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SWD-3
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Light Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 4 Missile: 2 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 120 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 63 Alpha: 40 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Swordsman Improved Cooling (Fixed) |
Left Torso | CASE Heat Sink (D) Ammo LRM Ammo LRM UAC/5 Ammo UAC/5 |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) LRM10 |
Left Arm | M Laser |
Right Arm | M Laser |
Description
In the 3050s, the AFFS went looking for a new light trooper design to shore up their light mech forces. Though the design had been out of production for centuries, the Swordsman was floated as a good fit and was approved by First Prince Victor Davion. Thanks to newly rediscovered Star League technologies, the Swordsman SWD-3 benefits from endo-steel construction and double heat sink cooling. The weapons load is fairly mundane, with a UAC/5 and LRM-10 for long range engagements and a pair of Medium Lasers for close-range combat. CASE protects the mech's 3 tons of ammo. The SWD-3 was a fair success and prompted a handful of upgrades later on.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
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SWD-4
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Light Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 155 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 63 Alpha: 72 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 160 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | ER M Laser Swordsman Improved Cooling (Fixed) |
Left Torso | Ammo AC/5 CASE Heat Sink (D) LAC/5 Ammo LRM Ammo LRM Ammo SRM Ammo SRM |
Right Torso | Heat Sink (D) Heat Sink (D) MML5 MML5 |
Left Arm | ER M Laser |
Right Arm | ER M Laser Heat Sink (D) |
Description
After the success of the SWD-3, the AFFS commissioned the NAIS to construct a cutting-edge upgrade of the venerable Swordsman that incorporated the latest technology and that would give the Federated Suns the edge over its enemies. The NAIS came back to the military with this, the SWD-4. While it was not as cutting-edge as the AFFS originally desired, it was extremely effective in combat and the AFFS was pleased. The mech proved so effective that it was later put onto the open market and found many buyers among the small government and mercenary markets. Armed with a pair of MML-5s and a Light AC/5 as well as a triplet of ER Medium Lasers, the SWD-4 can engage at any range effectively.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
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