Swordsman

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SWD-1
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 1
Speed 3/5/0
Firepower Max Damage: 96
Max Stability: 25
Max Heat: 0
Durability Armor: 402
Structure: 504
Heat Efficiency Sinking: 40
Alpha: 39
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Primitive Engine (Fixed)
Core 135
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Swordsman Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Heat Sink
Left Torso Ammo AC/5
AC/5 Prototype
Heat Sink
Right Torso Heat Sink
Ammo LRM
LRM5
Left Arm M Laser Prototype
Right Arm M Laser Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
SWD-2
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 3
Speed 4/6/0
Firepower Max Damage: 150
Max Stability: 51
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 43
Alpha: 45
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Swordsman Improved Cooling (Fixed)
Left Torso AC/5
Ammo AC/5
Heat Sink
Right Torso Heat Sink
Ammo LRM
LRM5
Ammo SRM
SRM4
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Swordsman was an early Federated Suns medium-class BattleMech which was originally built in 2463 as House Davion's third in-house BattleMech design. The design was tainted by heavy use in the Davion Civil War of 2525-2540. Eventually, production ended and the design was relegated to the dustbin of history. However, in the 3060s, the mech was put back into production by House Davion to supplement their forces in the FedCom Civil War. The SWD-2 is the stock production design, mounting heavy armor and firepower for the tonnage: 7.5 tons of armor and a grab-bag mix of guns including an AC/5, LRM-5, SRM-4, two Medium Lasers, and a Small Laser.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Tooth of Ymir
    • Federated Freemen
    • Grim Determination
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Lindon's Battalion
    • Jacob's Juggernauts
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Clean Kill
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Lone Star Regiment
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Romanov's Crusaders
    • The Krushers
    • The Blackhearts
    • Langendorf Lancers
    • Always Faithful
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Broadsword Legion
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Antian Lanciarii
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Dioscuri
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
SWD-2PA
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Age of War Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 4
Speed 4/6/0
Firepower Max Damage: 379
Max Stability: 87
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 48
Alpha: 52
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Swordsman Improved Cooling (Fixed)
Left Torso Ammo Chemical Laser
Heat Sink
Heat Sink
Heat Sink
Medium Rifle
Ammo Medium Rifle
Right Torso Ammo Chemical Laser
Gyrojet-20
Heat Sink
RL20
Left Arm M Chem Laser
Right Arm M Chem Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

An ancient design, the Swordsman saw much love in the Periphery as a cheap and mostly neglected design from the Age of War. The -2PA is a simple Periphery refit using mostly Periphery technologies. It is very similar to the SWD-2 but replaces all the weapons with a Medium Rifle, Gyrojet-20, Rocket Launcher-20, and twin Medium Chemical Lasers. While not a complicated design, it is a good design and saw decently wide service with smaller Periphery militaries.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
SWD-3
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Light Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 2
Support: 3
Speed 4/6/0
Firepower Max Damage: 120
Max Stability: 20
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 63
Alpha: 40
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Swordsman Improved Cooling (Fixed)
Left Torso CASE
Heat Sink (D)
Ammo LRM
Ammo LRM
UAC/5
Ammo UAC/5
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
LRM10
Left Arm M Laser
Right Arm M Laser


Description

In the 3050s, the AFFS went looking for a new light trooper design to shore up their light mech forces. Though the design had been out of production for centuries, the Swordsman was floated as a good fit and was approved by First Prince Victor Davion. Thanks to newly rediscovered Star League technologies, the Swordsman SWD-3 benefits from endo-steel construction and double heat sink cooling. The weapons load is fairly mundane, with a UAC/5 and LRM-10 for long range engagements and a pair of Medium Lasers for close-range combat. CASE protects the mech's 3 tons of ammo. The SWD-3 was a fair success and prompted a handful of upgrades later on.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
SWD-4
Swordsman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Light Trooper
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 155
Max Stability: 30
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 63
Alpha: 72
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 160
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Swordsman Improved Cooling (Fixed)
Left Torso Ammo AC/5
CASE
Heat Sink (D)
LAC/5
Ammo LRM
Ammo LRM
Ammo SRM
Ammo SRM
Right Torso Heat Sink (D)
Heat Sink (D)
MML5
MML5
Left Arm ER M Laser
Right Arm ER M Laser
Heat Sink (D)


Description

After the success of the SWD-3, the AFFS commissioned the NAIS to construct a cutting-edge upgrade of the venerable Swordsman that incorporated the latest technology and that would give the Federated Suns the edge over its enemies. The NAIS came back to the military with this, the SWD-4. While it was not as cutting-edge as the AFFS originally desired, it was extremely effective in combat and the AFFS was pleased. The mech proved so effective that it was later put onto the open market and found many buyers among the small government and mercenary markets. Armed with a pair of MML-5s and a Light AC/5 as well as a triplet of ER Medium Lasers, the SWD-4 can engage at any range effectively.


Bonuses

Mech Quirk: Improved Cooling

-3 heat per turn


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout