Wasp II
WSP-2-1A
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 42 Max Stability: 4 Max Heat: 8 |
Durability | Armor: 440 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 27 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Wasp II Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Ammo DRM [Half] Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) |
Right Arm | M Elec-Laser (S) |
Left Leg | DRM4 (S) Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Among the Sanctuary's light mech roster is the Wasp II, based on the Teran Hegemony's favorite light mech, the Wasp. The Wasp II gained 5 tons of weight over the original Wasp but keeps the same speed and maneuverability profile, making it an able scout. The Wasp II is often used as a cheap force filler and its loadout shows. Armed with only a Medium Electro-Laser and a DRM-4, the Wasp II does not excel in direct combat but is excellent at flanking and scouting duties.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
WSP-2-1S
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Support: 6 |
Speed | 6/9/6 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 38 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Wasp II Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) |
Left Arm | S Elec-Laser (S) S Elec-Laser (S) |
Right Arm | S Lance (S) S Lance (S) |
Left Leg | S Elec-Laser (S) Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Among the Sanctuary's light mech roster is the Wasp II, based on the Teran Hegemony's favorite light mech, the Wasp. The Wasp II gained 5 tons of weight over the original Wasp but keeps the same speed and maneuverability profile, making it an able scout. The Wasp II is often used as a cheap force filler and its loadout shows. Armed with a battery of Small Lances and Small Electro-Lasers, the WSP-2-1S is very short ranged but packs a respectable punch in its arena.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
WSP-2-2A
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 44 Max Stability: 4 Max Heat: 0 |
Durability | Armor: 445 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 14 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Wasp II Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Ammo APM Ammo APM Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | S Elec-Laser (S) |
Left Leg | APM4 (S) |
Description
Among the Sanctuary's light mech roster is the Wasp II, based on the Teran Hegemony's favorite light mech, the Wasp. The Wasp II gained 5 tons of weight over the original Wasp but keeps the same speed and maneuverability profile, making it an able scout. The Wasp II is often used as a cheap force filler and its loadout shows. Armed primarily with an APM-4, the WSP-2-2A exists almost entirely to apply status effects with the APM. A paltry Small Electro-Laser is its only concession to hardened targets.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
WSP-2-3V
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 50 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 25 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Wasp II Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) Jump Jet (S) |
Right Arm | L Modal Laser (S) |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Among the Sanctuary's light mech roster is the Wasp II, based on the Teran Hegemony's favorite light mech, the Wasp. The Wasp II gained 5 tons of weight over the original Wasp but keeps the same speed and maneuverability profile, making it an able scout. The WSP-2-3V is a bit of a more expensive take on the Wasp II. Equipped with an XL engine, the -3V uses the freed tonnage to carry a single weapon, a Large Modal Laser that gives it unparalleled flexibility on the battlefield. The -3V proved popular, though it remains a fragile design.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions