Thunder Hammer
THM-4D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Ballistic: 3 Missile: 5 Support: 3 |
Speed | 4/7/5 |
Firepower | Max Damage: 236 Max Stability: 12 Max Heat: 24 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Controller (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Ammo DBAC/10 Ammo DBAC/10 Ammo DBAC/10 Ammo DRM Ammo DRM [Half] DRM4 (S) Jump Jet (H) Jump Jet (H) SHIELD (S) |
Left Arm | DBAC/10 (S) |
Right Arm | DBAC/10 (S) |
Left Leg | DRM2 (S) DRM2 (S) |
Right Leg | DRM2 (S) DRM2 (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with twin DBAC/10s that can shatter enemies at any range. Up close, it can call upon 12 DRM tubes to give enemies a hard time with. A total of 4.5 tons of ammo keeps the Thunder Hammer in any fight.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
THM-4R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 5 Support: 2 |
Speed | 4/7/5 |
Firepower | Max Damage: 220 Max Stability: 20 Max Heat: 40 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 80 Alpha: 139 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Controller (S) Heat Controller (S) Heat Controller (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Ammo DRM Ammo DRM [Half] DRM4 (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) SHIELD (S) |
Left Arm | L Elec-Laser (S) |
Right Arm | L Elec-Laser (S) NPC (S) |
Left Leg | DRM4 (S) DRM4 (S) |
Right Leg | DRM4 (S) DRM4 (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with its primary armament of a NPC and twin Large Electro-Lasers. A quintet of DRM-4 launchers back up the energy weapons at close range. 16 DHS and 3 Heat Controllers help keep the heat managed but pilots are advised to exercise restraint with the trigger.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
THM-4V
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 5 Support: 3 |
Speed | 4/7/5 |
Firepower | Max Damage: 224 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 55 Alpha: 61 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Jump Jet (H) Jump Jet (H) SHIELD (S) Ammo VRM Ammo VRM Ammo VRM Ammo VRM [Half] VRM12 (S) |
Right Arm | Gamma Cannon (S) |
Left Leg | VRM6 (S) VRM6 (S) |
Right Leg | VRM6 (S) VRM6 (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder at extreme range thanks to its 36 total VRM tubes that provide heavy bombardment at long range. To back them up it carries a Gamma Cannon for direct fire-support, though it carries no close-range weapons so pilots need to be careful about their movements.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
THM-5R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Weapon Platform |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/7/5 |
Firepower | Max Damage: 180 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 90 Alpha: 110 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 280 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Thunder Hammer Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Controller (S) Heat Controller (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Heat Sink Double (S) Jump Jet (H) Jump Jet (H) |
Left Arm | L Lance (S) NPC (S) |
Right Arm | L Lance (S) NPC (S) |
Description
Developed as an experimental fork of the classic Warhammer, the Thunder Hammer is a sleeker machine despite being the same tonnage. Armed for bear, the Thunder Hammer puts most of its weight into firepower and doesn't concern itself with defensive measures much, taking the tack that the best defense is to turn your enemy into a smoking crater. The Thunder Hammer brings the thunder with a clean yet powerful loadout of two each NPCs and Large Lances. 18 DHS and a pair of Heat Controllers manage the heat well enough, though a little trigger control is still warranted.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
THM-LAM-4R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 Bomb Bay: 2 |
Speed | 4/7/5 |
Firepower | Max Damage: 300 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 940 Structure: 536 |
Heat Efficiency | Sinking: 65 Alpha: 74 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Land Air Mech Engine (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Avionics (Fixed) Sanctuary Drone Interface (Fixed) |
Left Torso | Avionics (Fixed) Gyrojet Ammo Feed Gyrojet-10 Heat Sink Double (S) Jump Turbine (H) (Fixed) Jump Turbine (H) (Fixed) Landing Gear (Fixed) |
Right Torso | Avionics (Fixed) Gyrojet Ammo Feed Gyrojet-10 Jump Turbine (H) (Fixed) Jump Turbine (H) (Fixed) Landing Gear (Fixed) |
Left Arm | L Elec-Laser (S) |
Right Arm | L Elec-Laser (S) |
Right Leg | Ammo LRM DF |
Description
Well, this is a weird one, Commander. The Thunder Hammer was developed by the Sanctuary Worlds during their long isolation as a fork of the venerable Warhammer and served the Sanctuary Alliance well during their invasion of the Taurian Concordat in 3062, leading to the Taurians ending up with several Thunder Hammers as salvage. Apparently, someone in the TDF decided to outfit a Thunder Hammer with Land-Air Mech transformation equipment, leading to this, the Thunder LAMmer. Armed with a grab-bag of firepower, the THM-LAM-4R is definitely one of the mechs of all time.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Taurian Concordat
- Taurian Concordat
- Taurian Guard