Uziel
UZL-2S
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Flanker and All-Range Combat |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 1 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 168 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 645 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 64 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Uziel Cowl (Fixed) |
Center Torso | SRM6 |
Left Torso | Beagle Probe MG Ammo MG [Half] Ammo SRM Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | MG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | PPC |
Right Arm | PPC |
Description
Based on the original prototype of the Uziel, the 2S carries a pair of PPCs as its primary weapons for long range combat. A SRM-6 launcher provides close combat capabilities and a pair of Machine Guns provide anti-infantry capabilities. A Beagle Active Probe allows the 'Mech to detect hidden units and protects the Uziel from ambushes.
Bonuses
Mech Quirk: Cowl
Adds 5 armor to the head and prevents bleedouts
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
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UZL-3S
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Flanker and All-Range Combat |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 5 Missile: 1 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 178 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 645 Structure: 416 |
Heat Efficiency | Sinking: 66 Alpha: 70 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Uziel Cowl (Fixed) |
Center Torso | SRM6 |
Left Torso | ER S Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | ER S Laser Ammo LBX/2 CLUSTER Ammo SRM Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | L Pulse |
Right Arm | ER M Laser LBX AC/2 |
Description
The Uziel is built on an Endo Steel chassis with a 300 XL engine that pushes the 'Mech to 97 km/h. The 'Mech's mobility is enhanced with six jump jets while eight tons of armor gives adequate protection and 11 double heat sinks cool the mech effectively. For long range combat, the Uziel has a LB-X Autocannon/2 that can strike a target at extreme ranges. The rest of the Uziels arsenal is based around shorter range combat with a Large Pulse Laser and a ER Medium Laser for medium range combat. It also has two ER Small Lasers and a SRM-6 for close combat.
Bonuses
Mech Quirk: Cowl
Adds 5 armor to the head and prevents bleedouts
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
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UZL-3M
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Flanker |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 |
Speed | 6/9/6 |
Firepower | Max Damage: 150 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 645 Structure: 416 |
Heat Efficiency | Sinking: 90 Alpha: 78 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Uziel Cowl (Fixed) |
Left Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | M VSPL S VSPL S VSPL |
Right Arm | M VSPL S VSPL S VSPL |
Description
House Marik found itself in need of a close-range, highly accurate, highly damaging medium mech in the 3060s. A deal with House Steiner secured access to Uziel chassis, stripped of their weapons, so the FWLM decided to take the Uziels and outfit them with some cutting edge Variable-Speed Pulse Lasers, specifically twin Medium VSPLs and quad Small VSPLs. 15 double heat sinks do an adequate job of cooling the mech, while typical Uziel armor and speed provide protection. The UZL-3M often was paired with the Anvil ANV-3N, which also carried VSPLs, making them a potent light hunting pair.
Bonuses
Mech Quirk: Cowl
Adds 5 armor to the head and prevents bleedouts
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
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UZL-4C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Ambusher |
Stock Specifications | |
Hardpoints | Missile: 5 Support: 3 |
Speed | 5/8/4 |
Firepower | Max Damage: 230 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 645 Structure: 416 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Compact Engine (Fixed) |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Stealth Armor |
Head | Uziel Cowl (Fixed) |
Center Torso | MRM10 MRM10 MRM10 |
Left Torso | Heat Sink (D) Ammo MRM Ammo MRM MRM10 Jump Jet (S) Jump Jet (S) Stealth Armor Components |
Right Torso | Guardian ECM Heat Sink (D) Ammo MRM MRM10 Jump Jet (S) Jump Jet (S) Stealth Armor Components |
Left Arm | ER S Laser ER S Laser Stealth Armor Components |
Right Arm | Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
At the outbreak of the FCCW, an enterprising Steiner commander traded a large stockpile of unfinished Uziel chassis for more immediately functional BattleMechs. For a time, this stockpile of parts kept exchanged hands until the Capellans got hold of them and (likely inspired by the Kuritan 4K variant) used them to put their own desperate spin on the Uziel, creating the 4C variant. Equipped with a Guardian ECM, Stealth armor and 50 MRM tubes, the 4C makes for a surprisingly hard-to-hit ambusher despite the compact 200-rated core making it slower than many other Mechs of its weight class.
Bonuses
Mech Quirk: Cowl
Adds 5 armor to the head and prevents bleedouts
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
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UZL-4K
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Flanker and Harasser |
Stock Specifications | |
Hardpoints | Missile: 3 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 207 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 645 Structure: 416 |
Heat Efficiency | Sinking: 78 Alpha: 63 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Uziel Cowl (Fixed) |
Center Torso | Streak SRM6 |
Left Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM Streak SRM6 |
Right Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM Ammo Streak SRM Streak SRM6 |
Left Arm | ER S Laser ER S Laser |
Right Arm | ER S Laser |
Description
During the FCCW the Draconis Combine made free with a shipment of Uziels meant for Steiner units in the civil war and got away with it due to said war. The Kuritans, flush with the shiny new Uziels, decided to retrofit them as close-range brawlers. The Uziel-4K, as it was christened, carries a trio of Streak SRM-6s and a trio of ER Small Lasers. The speed and armor profiles match the Uziel-2S the -4K started life as, as well as carrying the same XL engine as the -2S.
Bonuses
Mech Quirk: Cowl
Adds 5 armor to the head and prevents bleedouts
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
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UZL-BE
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 3 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 172 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 645 Structure: 416 |
Heat Efficiency | Sinking: 66 Alpha: 78 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Head | Uziel Cowl (Fixed) |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM [Half] Streak SRM4 |
Right Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM [Half] Streak SRM4 |
Left Arm | Light PPC Light PPC |
Right Arm | Light PPC Light PPC |
Description
This custom arena design mounts a pair of Light PPCs in each arm and a Streak SRM-4 with a ton of ammo in each side torso. The Belial is powered by an XL 300 engine and is built on an Endo-Steel frame encased in Light Ferro-Fibrous armor. Eleven Double Heat Sinks struggle to keep the 'Mech cool.
Bonuses
Mech Quirk: Cowl
Adds 5 armor to the head and prevents bleedouts
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
The UZL-BE can only be found as an enemy duelist in Game Worlds contracts.
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