Quickdraw
QKD-4G
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 52 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink Jump Jet (H) Jump Jet (H) Ammo LRM LRM10 |
Right Torso | Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Quickdraw 4Gs are among the fastest and most maneuverable of heavy 'Mechs, with decent weaponry. They suffer from problematic heat buildup when using all their features at once, so some caution is needed.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
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QKD-4H
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 52 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink Jump Jet (H) Jump Jet (H) Ammo LRM LRM10 |
Right Torso | Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Quickdraw 4Hs are among the fastest and most maneuverable of heavy 'Mechs, with decent weaponry. They suffer from problematic heat buildup when using all their features at once, so some caution is needed.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
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QKD-4PA
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 328 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 56 Alpha: 72 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) RL20 |
Left Torso | Jump Jet (H) Jump Jet (H) Reloading RL40 |
Right Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser Heat Sink Freezer (D) Jump Jet (H) Jump Jet (H) M Chem Laser M Chem Laser |
Left Arm | M Chem Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Chem Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
Quickdraws are, traditionally, rather poor designs, often underpowered, underarmored, and overengined. However, this Quickdraw at least has teeth. While the four Medium Chem Lasers are nothing to write home about the 60 rocket tubes are, especially when 40 of them are Reloading Rockets so they can fire twice. While the heat is a little tough, a few extra heat sinks, including a rare Freezer DHS, help keep it all cool.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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QKD-5A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 640 Structure: 496 |
Heat Efficiency | Sinking: 68 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (H) |
Left Torso | Heat Sink Heat Sink Jump Jet (H) Jump Jet (H) M Laser M Laser SRM4 |
Right Torso | Heat Sink Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Quickdraw 5A was designed to give the 'Mech more endurance than the stock 4G. By removing the LRM-10, two additional Medium Lasers and four additional Heat Sinks could be mounted. Unfortunately, the 5A still runs too hot for most pilots.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
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QKD-5K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 715 Structure: 496 |
Heat Efficiency | Sinking: 102 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Heat Sink (D) M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
The 5K Quickdraw is an upgraded variant using Star League technology produced for the Draconis Combine. Carrying the same weaponry as the 5A model, its use of seventeen double heat sinks solves the problem of excessive waste heat. It also uses Ferro-Fibrous armor, giving the 5K superior armor protection to the 5A model, with no added weight.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-5K2
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 715 Structure: 496 |
Heat Efficiency | Sinking: 102 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Heat Sink (D) M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
The 5K2 Quickdraw is an upgraded variant using Star League technology produced for the Draconis Combine. Carrying the same weaponry as the 5A model, its use of seventeen double heat sinks solves the problem of excessive waste heat. It also uses Ferro-Fibrous armor, giving the 5K2 superior armor protection to the 5A model, with no added weight.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-5M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 670 Structure: 496 |
Heat Efficiency | Sinking: 78 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo LRM LRM10 Ammo SRM |
Right Torso | Jump Jet (H) Jump Jet (H) M Laser M Laser |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
Technicron's replacement for the original QKD-4G model, the -5M was introduced in 3049 as a solution for the originals heat issues. By swapping the 13 standard heat sinks for double-strength versions, the Quickdraw's firepower became much more effective in longer-term firefights. Additionally, the addition of Ferro-Fibrous armor permitted the addition of CASE for the 'Mech's munitions. Overall, the -5M proved an effective and popular upgrade and slowly supplanted the -4G in most militaries.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Hanseatic League
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
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QKD-6C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 3 |
Speed | 7/8/4 |
Firepower | Max Damage: 90 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 760 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 37 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Supercharger |
Left Torso | Jump Jet (H) Jump Jet (H) Ammo RAC/2 Ammo RAC/2 |
Right Torso | Jump Jet (H) Jump Jet (H) |
Left Arm | Quickdraw Hyper-Extending Actuators (Fixed) Rotary AC/2 |
Right Arm | L Binary Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
Designed to make use of both new and old technologies, the Quickdraw-6C is an experimental Capellan design. It has normal Quickdraw speed and maneuverability but is augmented by a Supercharger for good measure. It uses this boosted speed to bring a Rotary Autocannon/2 and a Binary Laser Cannon to the fight and from any angle the MechWarrior desires, making the -6C a dangerous flanker. Despite the mech's obvious capabilities, it was passed over by the CCAF and eventually found its way to the open market, where mercenaries picked up the mech in large numbers.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-6M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 90 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 940 Structure: 496 |
Heat Efficiency | Sinking: 78 Alpha: 55 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Heavy Ferro-Fibrous Armor |
Head | FCS Precision Computer |
Center Torso | Laser AMS |
Right Torso | ER L Laser ER L Laser |
Left Arm | Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Quickdraw Hyper-Extending Actuators (Fixed) |
Description
An updated Quickdraw more to the flavor of the typical FWL military doctrine, the 6M employs a massive 360XL fusion engine propelling it to speeds usually only seen in light and medium 'Mechs. Paired Extended-Range Large Lasers make for a potent sniper, able to relocate quickly and support heavier elements. More than nine tons of Heavy Ferro-Fibrous armor and a Laser Anti-Missile System ensure the 6M has excellent battlefield endurance, and the Targeting Computer in the head ensures its firepower goes right where it's pointed.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-7M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 5 |
Speed | 5/8/0 |
Firepower | Max Damage: 200 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 930 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 22 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Left Torso | Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG |
Right Torso | Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG |
Left Arm | LBX AC/20 Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | LBX AC/20 Quickdraw Hyper-Extending Actuators (Fixed) |
Description
Quickdraws are, traditionally, rather poor designs, often underpowered, underarmored, and overengined. However, this updated Quickdraw is a brutal, simple design to the flavor of all traditional Hunchback pilots. By eschewing the jumpjets and using an XL engine and Gyro, the 7M is able to mount twin LBX-20X cannons for brutal close range assault. However, it lacks CASE, and its relatively shallow ammo bins proved unpopular among mechwarriors.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Hanseatic League
- Local Government
- St. Ives Compact
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QKD-C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 132 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 715 Structure: 496 |
Heat Efficiency | Sinking: 102 Alpha: 58 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) SRM4 |
Left Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser M Laser |
Right Torso | C3 Slave Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) M Laser Ammo SRM |
Left Arm | M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Heat Sink (D) M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
A modification of the QKD-5K, the -C simply switches a Medium Laser for a C3 slave unit to better allow the Quickdraw to link up with fellow Combine mechs in a C3 net. Otherwise, it is the same as the -5K.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-8K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 220 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 760 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 84 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) |
Left Torso | ER M Laser ER M Laser Jump Jet (H) Jump Jet (H) |
Right Torso | CASE Jump Jet (H) Jump Jet (H) Ammo MRM Ammo MRM MRM30 |
Left Arm | ER M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | ER M Laser Quickdraw Hyper-Extending Actuators (Fixed) |
Description
The 8K variant of the Quickdraw brings it up to 3062 weapons standards. The 'Mech is built using an Endo Steel chassis and is armored with eight and a half tons of Ferro-Fibrous armor. The 'Mech's arsenal has also been stripped and upgraded, carrying four ER medium lasers and an MRM-30 launcher, a compromise between the LRMs and SRMs of past models, supplied by two tons of ammunition.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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QKD-IV4
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 2 |
Speed | 4/6/2 |
Firepower | Max Damage: 250 Max Stability: 108 Max Heat: 0 |
Durability | Armor: 805 Structure: 496 |
Heat Efficiency | Sinking: 66 Alpha: 60 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Quickdraw Improved Communications (Fixed) |
Center Torso | M Pulse M Pulse |
Left Torso | Ammo AC/5 Piercing Heat Sink (D) Jump Jet (H) Ammo SRM Acid SRM6 |
Right Torso | Ammo AC/5 Heat Sink (D) Jump Jet (H) Ammo SRM SRM6 |
Left Arm | AC/5 |
Right Arm | AC/5 |
Description
Supposedly based on the personal mech of Ivy Upsalom, a Succession Wars pirate also called The Ladykiller, the IV-Four boasts very rare technology for the Succession Wars, leading some to believe this is just gladiatorial embellishment at play. A pair each of AC/5s, SRM-6s, and Medium Pulse Lasers provide firepower at all ranges while an XL engine and double heat sinks keep the mech running.
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
The QKD-IV4 can only be found as an enemy duelist in Game Worlds contracts.
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QKD-SB
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 6/9/5 |
Firepower | Max Damage: 134 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 1205 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 75 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 310 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Armored Cockpit Rangefinder 120KL |
Center Torso | Jump Jet (H) |
Left Torso | Jump Jet (H) Jump Jet (H) |
Right Torso | CASE II Jump Jet (H) Jump Jet (H) Ammo Streak LRM Streak LRM5 Streak LRM5 |
Left Arm | Pierce L Pulse Quickdraw Hyper-Extending Actuators (Fixed) |
Right Arm | Quickdraw Hyper-Extending Actuators (Fixed) Small X-Pulse Static ER L Laser |
Description
The Quickdraw is a little-loved and often-derided calvary mech, but it isn't without its fans. Among them is a mercenary commander who created this, the QKD-SB. Armed with a pair of advanced variant Large Lasers as well as twin Streak LRM-5 launchers, the -SB is more than capable on the battlefield.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Hyper-Extending Actuators
+2 accuracy with weapons in the equipped arm
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
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