Cazador/Reptar
CZD-1
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Clan MilitiaMech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 2 |
Speed | 8/8/0 |
Firepower | Max Damage: 110 Max Stability: 15 Max Heat: 0 |
Durability | Armor: 480 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Standard Armor (C) |
Center Torso | Heat Sink Supercharger |
Left Torso | Heat Sink S Pulse (C) |
Right Torso | Heat Sink Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG S Pulse (C) |
Right Arm | LBX AC/10 (C) |
Description
While its progenitor the Reptar was considered middling even by IndustrialMech standards, the Goliath Scorpions eventually produced the Cazador off the Reptar's chassis. Upgraded to full Clan-spec technology and given real armor and weapons, the Cazador proved an able, if unimpressive, militia design. Eventually, it proliferated throughout the other Clans in the Inner Sphere for their militia needs. Armed with a LB-10X Autocannon and twin Small Pulse Lasers, the Cazador is functional, if not amazing.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Scorpion Empire
EPT-C-1
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Clan IndustrialMech |
Stock Specifications | |
Hardpoints | Ballistic: 1 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 52 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 8 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Fuel Cell Engine (Fixed) |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Reptar Rugged Structure (Fixed) |
Armor | Industrial Armor |
Center Torso | Heat Sink |
Left Torso | CASE Heat Sink LMG (C) Ammo MG Ammo MG |
Right Torso | CASE Heat Sink LMG (C) Ammo PAC/8 Ammo PAC/8 |
Right Arm | PAC/8 |
Description
Lesser than even second-line BattleMechs (which are at least still full BattleMechs), the Reptar is a rare example of a Clan-grade IndustrialMech used for militia purposes and general police work. If the Reptar enters full combat, something has gone very wrong. Accordingly, it is neither very fast for its size nor well armored. For armament, it has a pair of Light Machine Guns for dealing with infantry and it has a rare ProtoMech AC/8 for the main gun. The Reptar made its way into Deep Periphery armories, somehow, and the Clans rarely if ever field it directly.
Bonuses
Mech Quirk: Industrial Mech
+2 accuracy with physical weapon attacks, +1 bonus hit with physical weapon attacks, +1 bonus hit with punch attacks, -20% charge self-damage, -20% DFA self-damage, -20% stability damage received
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions