Phantom

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PHN-Prime
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 4
Speed 11/15/0
Firepower Max Damage: 68
Max Stability: 5
Max Heat: 0
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 39
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Active Probe (C)
Left Torso ER S Laser (C)
TAG (C)
Right Torso ECM Suite (C)
Left Arm Ammo LRM
LRM5 (C)
Right Arm ER M Laser (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. In its primary configuration the Phantom is an electronics marvel. To root out hidden units, the Phantom carries an Active Probe. The Phantom prime has an ECM Suite for protection from enemy electronic warfare systems. To engage its enemies at long range, the Phantom has an LRM-5 launcher backed up by an ER Medium Laser and an ER Small Laser for close combat.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-A
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 8
Speed 11/15/0
Firepower Max Damage: 160
Max Stability: 10
Max Heat: 0
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 93
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER M Laser (C)
Left Torso ER S Laser (C)
LRM5 (C)
Right Torso LRM5 (C)
Left Arm ER S Laser (C)
ER S Laser (C)
Ammo LRM
Right Arm ER S Laser (C)
ER S Laser (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. Capable of working as a long range fire support 'Mech or very short range brawler, the Phantom A is armed with a pair of LRM-5 launchers for long range fire support capabilities. For close range combat, the 'Mech has five ER Small Lasers and a single ER Medium Laser, making it a powerful medium 'Mech at any range.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-B
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 4
Speed 11/15/0
Firepower Max Damage: 120
Max Stability: 24
Max Heat: 0
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 53
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER M Laser (C)
Left Torso Active Probe (C)
Right Torso ER S Laser (C)
Left Arm Ammo SRM
SRM4 (C)
Right Arm Ammo SRM
SRM4 (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. A dedicated close combat machine, the B configuration carries two SRM-4 launchers as its primary short range weapons. These are supported by an ER Medium Laser and an ER Small Laser. Additionally, an Active Probe protects the 'Mech from ambush.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-C
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 10
Speed 11/15/0
Firepower Max Damage: 179
Max Stability: 0
Max Heat: 10
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 110
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head FCS Precision Computer
Left Torso ER M Laser (C)
Right Torso Flamer (C)
Left Arm ER S Laser (C)
ER S Laser (C)
ER S Laser (C)
ER S Laser (C)
Right Arm ER S Laser (C)
ER S Laser (C)
ER S Laser (C)
ER S Laser (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. Another close combat configuration, the Phantom C carries eight ER Small Lasers and a single ER Medium Laser all of which are linked to an advanced Targeting Computer for increased accuracy. The 'Mech also has a Flamer, which it can use for anti-infantry use.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-D
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 5
Speed 11/15/0
Firepower Max Damage: 148
Max Stability: 12
Max Heat: 0
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 77
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ER M Laser (C)
Left Arm ER M Laser (C)
ER M Laser (C)
Right Arm ER S Laser (C)
Ammo Streak SRM
Streak SRM4 (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. The D configuration is something of a compromise between the B and C configurations. The 'Mech carries three ER Medium Lasers and an ER Small Laser for a powerful short range punch. These are backed up by a highly accurate Streak SRM-4 launcher.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-E
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 9
Speed 11/15/0
Firepower Max Damage: 144
Max Stability: 6
Max Heat: 0
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 32
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso ATM 3 (C)
Ammo ATM
Left Arm Micro Pulse (C)
Micro Pulse (C)
Micro Pulse (C)
Micro Pulse (C)
Right Arm Micro Pulse (C)
Micro Pulse (C)
Micro Pulse (C)
Micro Pulse (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. The E configuration of the Phantom carries an ATM-3 launcher that can fire long, medium, and short range munitions that become deadlier as ranges close. For close combat, the 'Mech has eight Micro Pulse Lasers.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-F
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 6
Speed 11/15/0
Firepower Max Damage: 120
Max Stability: 0
Max Heat: 20
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 61
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso ECM Suite (C)
Left Torso ER M Laser (C)
Right Torso ER M Laser (C)
Left Arm Heavy Flamer (C)
Ammo Heavy Flamer
Right Arm Heavy M Laser (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. The F configuration of the Phantom carries a simple energy loadout of a Heavy Medium Laser and two ER Medium Lasers. The only nod to tactical flexibility is the ECM Suite and the Heavy Flamer with its one ton of ammunition.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
PHN-H
Phantom.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 40T
Stock Role Harrasser
Stock Specifications
Hardpoints Omni: 8
Speed 11/15/0
Firepower Max Damage: 220
Max Stability: 0
Max Heat: 10
Durability Armor: 575
Structure: 336
Heat Efficiency Sinking: 72
Alpha: 93
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 360 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head FCS Precision Computer
Left Torso M Pulse (C)
Right Torso Flamer (C)
Left Arm Heavy S Laser (C)
Heavy S Laser (C)
Heavy S Laser (C)
Right Arm Heavy S Laser (C)
Heavy S Laser (C)
Heavy S Laser (C)


Description

The Phantom is intended to push a medium recon 'Mech to its most extreme limits. The Phantom is built on a lightweight Endo Steel chassis and is propelled to a top speed of 151.2 km/h by a 360 XL Engine. The Phantom has good protection for its size with six tons of Ferro-Fibrous armor. A very powerful close combat configuration, the H carries six Heavy Small Lasers and a Medium Pulse Laser, which are all linked to a Targeting Computer for increased accuracy. The 'Mech also has a Flamer that can be used for anti-infantry purposes.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout