Griffin

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GRF-1DS
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 3
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 130
Max Stability: 20
Max Heat: 0
Durability Armor: 760
Structure: 511
Heat Efficiency Sinking: 84
Alpha: 41
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo LRM
Ammo LRM
Jump Jet (S)
Right Torso Heat Sink (D)
LRM20
Jump Jet (S)
Left Arm Heat Sink (D)
Right Arm Heat Sink (D)
L Pulse
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 1DS variant of the Griffin was intended to become the new standard model for the Federated Commonwealth. The engine was upgraded to an extralight engine, fourteen double heat sinks improved cooling and the weapons were upgraded. The 'Mech now carried a LRM-20 launcher over the right shoulder and a Large Pulse Laser in the right arm. It also employed CASE to protect the two tons of missile reloads stored in the left torso.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
  • Mercenaries
  • Local Government


Stock Loadout
Stock Loadout
GRF-1E
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 155
Max Stability: 20
Max Heat: 0
Durability Armor: 760
Structure: 511
Heat Efficiency Sinking: 56
Alpha: 75
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Jump Jet (S)
Left Torso M Laser
Jump Jet (S)
Jump Jet (S)
Right Torso M Laser
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
M Laser
Right Arm M Laser
PPC
Left Leg Heat Sink
Right Leg Heat Sink


Description

Based on the personal ‘Mech of Elle Bennett of the Fifth Donegal Guards, the LRM launcher has been replaced with five medium lasers, one mounted in each torso, one beside the PPC and two in Sparky's left arm. The additional weight saved goes towards an extra heat sink and an additional ton of armor.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The GRF-1E can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
GRF-1PA
General Data
'Mech Type BattleMech
Class HEAVY
Weight 60T
Stock Role Primitive Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 1
Missile: 1
Speed 5/8/3
Firepower Max Damage: 170
Max Stability: 20
Max Heat: 5
Durability Armor: 800
Structure: 496
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Primitive Engine (Fixed)
Core 290
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Griffin Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (H)
Left Torso Jump Jet (H)
Right Torso Gyrojet-15
Jump Jet (H)
Right Arm Chem PPC
Ammo Chemical PPC


Description

The original Griffin produced by Maxwell Manufacturing, Inc. weighed sixty tons (thus technically falling into the Heavy category of BattleMechs) and used primitive components. This Griffin was resurrected by Periphery manufacturing firms due to the ease of construction and received a new refit: a Chemical PPC and a Gyrojet-15 for punch. 3 jump jets keep it mobile, at least by Periphery standards.


Bonuses

Template:QuirkRugged


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-1N
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 3
Missile: 3
Support: 1
Speed 5/8/5
Firepower Max Damage: 95
Max Stability: 30
Max Heat: 0
Durability Armor: 760
Structure: 511
Heat Efficiency Sinking: 48
Alpha: 37
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
Ammo LRM
LRM10
Jump Jet (S)
Jump Jet (S)
Right Arm PPC
Left Leg Heat Sink
Right Leg Heat Sink


Description

Griffin 1Ns use their Jump Jets to stay at range and pelt their opponents from relative safety. 1Ns can run hot if they spend all their time bounding around the battlefield taking potshots, though.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-1NJJ
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 155
Max Stability: 35
Max Heat: 0
Durability Armor: 895
Structure: 511
Heat Efficiency Sinking: 72
Alpha: 73
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo LRM
Ammo LRM
Jump Jet (S)
Jump Jet (S)
Right Torso LRM20 (C)
Jump Jet (S)
Jump Jet (S)
Right Arm ER PPC (C)


Description

This Griffin has been heavily customized in service to the mercenary unit Johann's Jaegers. Driven by the company's commander, Hauptmann Johann 'Tanzer' von Heidelberg, this Griffin carried the Hauptmann through Operation Bulldog and Task Force Serpent and directly contributed to the downfall of Clan Smoke Jaguar. Now, the Hauptmann has chosen to lend you his machine in respect for your combat skills, trusting that it will serve you as well as it served him. Godspeed, Commander.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
GRF-1RG
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Royal Protection
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 5/8/0
Firepower Max Damage: 134
Max Stability: 2
Max Heat: 0
Durability Armor: 800
Structure: 511
Heat Efficiency Sinking: 68
Alpha: 60
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso M Laser
MG
Ammo MG [Half]
S Laser
Right Torso M Laser
MG
Ammo MG [Half]
S Laser
Right Arm L Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Griffin has long been a mainstay of the Lyran Commonwealth, to the point that a pair of them have stood beside the Archon's throne for centuries. At some point, those Griffins were updated to a unique variant, the -1RG, to better reflect their role in protecting the Archon at close-range. The -1RG is a Succession Wars-era variant, repurposed for the battlefield. Armed with a Large Laser, 3 Medium Lasers, 2 Small Lasers, and 2 Machine Guns, it is uniquely suited to its origins of close-quarters defense.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-1S
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 100
Max Stability: 5
Max Heat: 0
Durability Armor: 760
Structure: 511
Heat Efficiency Sinking: 64
Alpha: 44
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
LRM5
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Ammo LRM
Jump Jet (S)
Jump Jet (S)
Right Arm L Laser
M Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Griffin 1Ss mount closer-range weaponry than their 1N cousins, allowing them to jump in for closer attacks and then move away to disengage or flank. They're generally better at dealing with heat buildup, too.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
  • Free Rasalhague Republic
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
  • Mercenaries
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
GRF-1TL
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Skirmisher
Stock Specifications
Hardpoints Energy: 2
Support: 4
Superweapon: 1
Speed 5/8/10
Firepower Max Damage: 30
Max Stability: 0
Max Heat: 0
Durability Armor: 970
Structure: 511
Heat Efficiency Sinking: 96
Alpha: 30
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Light Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Center Torso Improved Jump Jet (S)
Left Torso Heat Sink (D)
Heat Sink (D)
Improved Jump Jet (S)
Improved Jump Jet (S)
Right Torso Heat Sink (D)
Heat Sink (D)
Improved Jump Jet (S)
Improved Jump Jet (S)
Left Arm Heat Sink (D)
Heat Sink (D)
Right Arm COIL
Left Leg Improved Jump Jet (S)
Right Leg Improved Jump Jet (S)


Description

Griffin 1TL is a variant of the 1S. It comes with 7 Improved JumpJets, Light Ferro-Fibrous armor and is armed with only a COIL Beam. The 1TL is meant to keep moving to strike from flanking or into the rear arcs of the OpFor it comes across


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
  • Capellan Confederation (Liao)
  • Mercenaries
  • Pirates
  • Local Government
  • Tortuga Dominions


Stock Loadout
Stock Loadout
GRF-2F
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Mobile 'Fire' Support
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 4
Speed 5/8/5
Firepower Max Damage: 64
Max Stability: 4
Max Heat: 100
Durability Armor: 805
Structure: 511
Heat Efficiency Sinking: 50
Alpha: 48
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Jump Jet (S)
Left Torso Flamer (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo APM
Ammo APM
APM4 (S)
SHIELD (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Flamer (S)
Right Arm DXR (S)
DXR (S)


Description

The Griffin was a mainstay of Hegemony armies and so it became a mainstay of Sanctuary armies as well. Because it was so ubiquitous in their armies, the Griffin lent itself to many specialized refits. One such refit is the GRF-2F, a flame-based loadout. Armed with twin DXRs and twin Flamers, as well as an APM-4 with exclusively Inferno ammo, the -2F can burn through just about anything in seconds. However, it has to hope the heat is enough because it can do little to no actual damage to hardened targets.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
GRF-2H
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Mobile Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 3
Support: 2
Speed 5/8/5
Firepower Max Damage: 123
Max Stability: 12
Max Heat: 0
Durability Armor: 760
Structure: 511
Heat Efficiency Sinking: 55
Alpha: 52
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink Double (S)
Jump Jet (S)
Jump Jet (S)
Right Torso SHIELD (S)
Jump Jet (S)
Jump Jet (S)
Ammo VRM
Ammo VRM
VRM12 (S)
Left Arm M Lance (S)
Right Arm NPC (S)


Description

The Griffin was a mainstay of Hegemony armies and so it became a mainstay of Sanctuary armies as well. Armed with a simple, yet effective, loadout of a NPC, a VRM-12, and a Medium Lance, the Griffin-2H proved effective and powerful on the battlefield. Endo-Steel and Ferro-Fibrous armor provided the necessary tonnage for the kit while the traditional 5 jump jets keep the mech mobile and active on the battlefield.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
GRF-2N
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 3
Speed 5/8/5
Firepower Max Damage: 156
Max Stability: 68
Max Heat: 0
Durability Armor: 895
Structure: 511
Heat Efficiency Sinking: 66
Alpha: 59
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso Guardian ECM
SRM6
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Ammo SRM
Ammo SRM
SRM6
Jump Jet (S)
Jump Jet (S)
Right Arm ER PPC


Description

The Griffin 2N is an old Star League model that was among the most versatile 'Mechs in its heyday. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-2NG
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Striker & Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 3
Speed 5/8/5
Firepower Max Damage: 151
Max Stability: 20
Max Heat: 0
Durability Armor: 920
Structure: 511
Heat Efficiency Sinking: 66
Alpha: 65
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Artemis IV FCS
Artemis IV FCS
Guardian ECM
LRM5
LRM5
Jump Jet (S)
Jump Jet (S)
Right Torso Artemis IV FCS
Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM5
LRM5
Jump Jet (S)
Jump Jet (S)
Right Arm Pierce S Pulse
Pierce S Pulse
Rotary ER L Laser


Description

This Griffin is a one-off refit of the old Griffin GRF-2N from the Star League. Nicknamed 'Greed' due to the circumstances of its acquisition, the mech shifts the -2N away from a brawler and towards a mid to long-range fire-support design more akin to the classic Griffin's role. Greed performs relatively ably in that role, though it is still a Griffin at heart and so behaves like most other Griffins.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
GRF-2S
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Mobile Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 114
Max Stability: 9
Max Heat: 16
Durability Armor: 805
Structure: 511
Heat Efficiency Sinking: 50
Alpha: 49
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Jump Jet (S)
Left Torso DRM4 (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo DRM
DRM4 (S)
Ammo Scattergun/10
SHIELD (S)
Jump Jet (S)
Jump Jet (S)
Right Arm M Elec-Laser (S)
Modular Plating Mk. 2 (S)
Scattergun/10 (S)


Description

The Griffin was a mainstay of Hegemony armies and so it became a mainstay of Sanctuary armies as well. Because it was so ubiquitous in their armies, the Griffin lent itself to many specialized refits. Among them was the GRF-2S, a ballistic-based kit. The -2S's primary weapon is a Scattergun/10 which can knock anything out of the sky with a little effort. Backing it up are a pair of DRM-4s and a Medium Electro-Laser. One ton of DRM and Scattergun ammo is enough for all but the longest fights and Modular Plating Mk. 2 protects the main gun arm.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
GRF-2V
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Mobile Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Speed 5/8/5
Firepower Max Damage: 188
Max Stability: 36
Max Heat: 0
Durability Armor: 805
Structure: 511
Heat Efficiency Sinking: 55
Alpha: 58
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine (S)
Core 275
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink Double (S)
Jump Jet (S)
Jump Jet (S)
VRM18 (S)
Right Torso SHIELD (S)
Jump Jet (S)
Jump Jet (S)
Ammo VRM
Ammo VRM
Ammo VRM
Ammo VRM
VRM18 (S)
Right Arm Twin-Linked S Laser (S)
Twin-Linked S Laser (S)


Description

The Griffin was a mainstay of Hegemony armies and so it became a mainstay of Sanctuary armies as well. The GRF-2V is the epitome of mobile fire support. Armed with twin VRM-18s, the -2V wants nothing more than to stay far away from the enemy and bombard them with missiles from afar. Up close, it can only call on a pair of Twin-Linked Small Lasers, paltry defense at best. 4 tons of VRM ammo keep the missiles flying while an XL Engine provides the necessary tonnage for the heavy launchers.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
GRF-3M
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 4
Speed 5/8/5
Firepower Max Damage: 152
Max Stability: 40
Max Heat: 0
Durability Armor: 800
Structure: 511
Heat Efficiency Sinking: 78
Alpha: 58
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo LRM
Ammo LRM
S Laser
Jump Jet (S)
Right Torso Heat Sink (D)
LRM20
Jump Jet (S)
Right Arm ER PPC
Heat Sink (D)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 3M Griffin was an upgraded version of the design built for House Marik that sought to enhance the original's long-range capabilities. The engine was exchanged for a extralight model and carried fourteen double heat sinks. The normal PPC was replaced by a ER PPC and the LRM launcher had been upgraded to a LRM-20 launcher for more indirect fire support capabilities. Finally a Small Laser was mounted in the left torso and the two tons of LRM reloads in the left torso were protected by CASE.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
  • Capellan Confederation (Liao)
  • ComStar
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Free Worlds League (Marik)
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
  • Mercenaries
  • Local Government
  • St. Ives Compact
  • Word of Blake


Stock Loadout
Stock Loadout
GRF-3RG
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Royal Protection
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 5/8/0
Firepower Max Damage: 174
Max Stability: 2
Max Heat: 0
Durability Armor: 800
Structure: 511
Heat Efficiency Sinking: 72
Alpha: 75
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso CASE
Heat Sink (D)
M Pulse
MG
Ammo MG [Half]
S Pulse
Right Torso M Pulse
MG
S Pulse
Right Arm L Pulse
M Laser


Description

The Griffin has long been a mainstay of the Lyran Commonwealth, to the point that a pair of them have stood beside the Archon's throne for centuries. At some point, those Griffins were updated to a unique variant, the -1RG, to better reflect their role in protecting the Archon at close-range. The -3RG is a Clan Invasion-era variant, repurposed for the battlefield. Armed with a Large Pulse Laser, a Medium Laser, 2 Medium Pulse Lasers, 2 Small Pulse Lasers, and 2 Machine Guns, it is uniquely suited to its origins of close-quarters defense.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

Collapse
Factions


Stock Loadout
Stock Loadout
GRF-3S
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 1
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 100
Max Stability: 40
Max Heat: 0
Durability Armor: 760
Structure: 511
Heat Efficiency Sinking: 66
Alpha: 51
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Light Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head FCS Precision Computer
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Ammo Extended LRM
Ammo Extended LRM
ELRM10
Jump Jet (S)
Jump Jet (S)
Right Arm ER PPC


Description

A favorite of the LCAF since time immemorial, the Griffin was a natural fit when the Federated Commonwealth went looking for a test platform for the Extended LRM system. The -3S is a simple, lightweight, refit of old GRF-1Ns still in service. Armed with an ER PPC and an Extended LRM-10, the GRF-3S is powered by a 275-rated Light Fusion Engine and retains the jump jets of its progenitor. 11 DHS keep it all cold.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-5M
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Missile: 2
Support: 4
Speed 5/8/5
Firepower Max Damage: 92
Max Stability: 50
Max Heat: 0
Durability Armor: 800
Structure: 511
Heat Efficiency Sinking: 78
Alpha: 22
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
S Laser
Jump Jet (S)
Jump Jet (S)
Right Torso CASE
Ammo Light Gauss
Ammo LRM
LRM10
Jump Jet (S)
Jump Jet (S)
Right Arm Heat Sink (D)
Light Gauss


Description

The GRF-5M takes the Griffin's mission of mobile fire support to its logical conclusion. While it carries the traditional LRM rack (in this case a LRM-10), the GRF-5M replaces the traditional energy-based loadout with a Light Gauss Rifle for a very Marik twist. With one ton of ammo for both guns, the Griffin rarely runs out of ammunition, though if it does a Small Laser is all it can defend itself with. Double Heat Sinks, an XL engine, and five jump jets round out the loadout.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-5PA
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Missile: 2
Support: 4
Speed 5/8/5
Firepower Max Damage: 138
Max Stability: 45
Max Heat: 0
Durability Armor: 800
Structure: 456
Heat Efficiency Sinking: 44
Alpha: 44
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Prototype XL Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Improved S Binary Laser
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
Ammo LRM
LRM15
Jump Jet (S)
Jump Jet (S)
Right Arm Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Rifle Revolver


Description

When you think of the Griffin, what comes to mind? A PPC and LRM combo, I'd think. Well, that's not this Griffin. PPCs are expensive and hard to produce but Heavy Rifles aren't, even with the Rifle Revolver attachment to double up their damage. There's still a LRM-15 for backup though and an Improved Small Binary Laser provides close-range defense. This tonnage is paid for with a Protoype XL engine.


Bonuses

Template:QuirkRugged


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-6CS
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 2
Support: 1
Speed 5/8/5
Firepower Max Damage: 170
Max Stability: 35
Max Heat: 0
Durability Armor: 800
Structure: 511
Heat Efficiency Sinking: 72
Alpha: 80
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso ER M Laser
Jump Jet (S)
Left Torso Guardian ECM
C3i
Jump Jet (S)
Jump Jet (S)
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

Originally developed by ComStar to replenish ComGuard losses after Operation Odysseus, the Griffin -6CS is similar to the Lyran Commonwealth's -6S model. Word of Blake ROM has also ensured it is in their arsenal as well. It uses an XL engine and Endo Steel skeleton to provide the tonnage for an ER PPC, an Artemis IV augmented LRM-15, and 2 ER Medium Lasers. A C3i Computer and an ECM suite round out a robust medium for both the Word of Blake and ComStar.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions


Stock Loadout
Stock Loadout
GRF-6CV
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 3
Missile: 3
Support: 1
Speed 5/8/5
Firepower Max Damage: 180
Max Stability: 50
Max Heat: 0
Durability Armor: 880
Structure: 511
Heat Efficiency Sinking: 60
Alpha: 59
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Light Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Ammo MRM
Ammo MRM
MRM30
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Right Arm ER PPC
PPC Capacitor


Description

Created by a pilot who lost the LRM rack off his Griffin, the -6CV replaces the long-range payload with a mid-range weapon system: a MRM 30. Backing up the MRM rack is an ER PPC with a PPC Capacitor for extra punch. To keep the heat under control, the -6CV mounts double heat sinks and is powered by a Light Fusion Engine for speed. It also has gained a little armor for extra survivability


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
  • Gray Death Legion
  • Mercenaries


Stock Loadout
Stock Loadout
GRF-6R
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Flanker & Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 99
Max Stability: 9
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 66
Alpha: 42
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Light Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Griffin Rugged (Fixed)
Structure Endo-Composite Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Artemis IV FCS
CASE II
Ammo LRM ARTIV
MML9
Ammo SRM ARTIV
Right Arm Large X-Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The rebirth of the Terran Hegemony brought with it a need for a restarted military sector among the core worlds of the Inner Sphere. To meet the new Hegemony's demand for material, the various corporations of the Inner Sphere got right to work on new variants for the Hegemony's war machine. One such design is the GRF-6R, a new variant meant to display the dominance of the Hegemony over its rivals. Built on a 275-rated Light Fusion Engine with an Endo-Composite skeleton, the -6R uses a Large X-Pulse Laser and MML-9 w/ Artemis IV for firepower. Five jump jets keep the Griffin mobile in any terrain.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions


Stock Loadout
Stock Loadout
GRF-6S
Griffin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Sniper & Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 1
Speed 5/8/5
Firepower Max Damage: 170
Max Stability: 35
Max Heat: 0
Durability Armor: 960
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 80
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Light Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Griffin Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso ER M Laser
Jump Jet (S)
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm ER M Laser
Right Arm ER PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Lyran 6S Griffin was built using an Endo Steel chassis and mounted a 275 Light Fusion Engine for power. This allowed the 6S model to carry an ER PPC in the right arm, a LRM-15 over the right shoulder with Artemis IV, and two ER Medium Lasers, one in the center torso and one in the left arm. It carried twelve tons of armor plating but only ten double heat sinks. Two tons of LRM reloads were mounted in the right torso and protected by CASE.


Bonuses

Mech Quirk: Rugged

+55 extra structure points, +65 bonus stability threshold


Pilot Affinity: Nimble

15% more jumping distance


Factions

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Factions
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Rasalhague Republic
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
  • Mercenaries
  • Local Government


Stock Loadout
Stock Loadout