Orion

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ON1-C
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Primitive Brawler & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Speed 5/7/0
Firepower Max Damage: 76
Max Stability: 20
Max Heat: 0
Durability Armor: 643
Structure: 857
Heat Efficiency Sinking: 48
Alpha: 33
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Primitive Engine (Fixed)
Core 330
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Orion Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Right Torso Ammo AC/5
Ammo AC/5
AC/5 Prototype
Left Arm M Laser Prototype
Right Arm M Laser Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The original primitive Orion 'Mech as it was first commissioned lacked an LRM launcher and used an Autocannon/5 in place of the AC/10. A massive engine allowed the 'Mech to obtain a maximum speed of nearly 64.8 km/h, however there was not enough saved weight to mount additional weaponry besides two Medium Lasers, one in each arm. In addition it only mounted 14.5 tons of armor, and ultimately would be dismissed as a candidate for production.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ON1-H
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Primitive Brawler & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 3
Speed 4/6/0
Firepower Max Damage: 162
Max Stability: 46
Max Heat: 0
Durability Armor: 750
Structure: 857
Heat Efficiency Sinking: 44
Alpha: 56
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Primitive Engine (Fixed)
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Orion Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Left Torso Ammo LRM
LRM5
LRM5
Ammo SRM
Right Torso Ammo AC/10
Ammo AC/10
AC/10 Prototype
Left Arm M Laser Prototype
SRM4
Right Arm M Laser Prototype
Right Leg Heat Sink


Description

The ON1-H was the primitive prototype of the Orion that was eventually accepted for mass production in 2456. While slower than the first iterations, with a top speed of only 54 km/h, due to the inclusion of a smaller engine, the additional weight saved allowed the designers to mount far more firepower. A newly developed Class-10 Prototype Autocannon was installed and two tons of ammo in place of the AC/5. This was backed up by two 5-tube Long-Range Missile launchers with one ton of reloads for striking enemies at range and a SRM-4 missile launcher and a ton of ammunition for close-in defense. It was also heavily protected by 21 tons of armor. A minimal amount of heatsinks, however, could cause build-up of heat within crippling levels.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ON1-K
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 192
Max Stability: 61
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 46
Alpha: 52
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM4
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Left Arm M Laser
Right Arm M Laser


Description

The Orion K was the first true heavy 'Mech. As a multirole brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. Slow, yes-but powerful.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ON1-K-T
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 2
Support: 2
Speed 4/6/4
Firepower Max Damage: 185
Max Stability: 42
Max Heat: 0
Durability Armor: 1205
Structure: 571
Heat Efficiency Sinking: 40
Alpha: 57
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Light Plating Armor
Head Orion Combat Computer (Fixed)
Left Torso Jump Jet (H)
Ammo LRM
Ammo LRM DF
LRM15
Right Torso Jump Jet (H)
Medium Rifle
Ammo Medium Rifle
Left Arm L Laser
Right Arm L Laser
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

The Orion ON1-K-T variant has the distinction of being created not by a mechtech or pilot but a writer. It was the silent star of 'The K Team' a Canopian serial from the 3010s about a small mercenary company travelling the Periphery and helping locals against rogue Great House units and, sometimes, pirates. As such the mech is based on holovid logic where jump jets for a dramatic entrance are absolutely mandatory, switching to direct fire LRMs is tactical brilliance and running low on rifle ammo adds tension. Armor and cooling are more of an afterthought with basic 10 heat sinks and Light Plating Armor to save on costs. In the years since the show ended its run a number of Periphery commands have replicated the K-T variant because 'it works in the holovids' with varying results.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Template:AffinityMZZ


Factions

Factions


Stock Loadout
Stock Loadout
ON1-M
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 214
Max Stability: 51
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 54
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo Narc Beacon
Ammo SRM
Ammo SRM
SRM4
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LRM20
M Laser
Right Arm Ammo LBX/10 SLUG
M Laser


Description

The M variant is an upgrade using Star League technology. Replacing the standard engine with a XL Engine and shaving off a half-ton of armor allows the 'Mech to retain the same speed while mounting a number of upgrades. The LRM-15 has been replaced with a LRM-20 launcher and the Autocannon/10 has been upgraded to a LB-X Autocannon/10. In addition a Narc Missile Beacon launcher was added to the center torso while the SRM-4 and the medium lasers have been retained. The use of eleven double heat sinks also solves any problems associated with overheating.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 1st Knights of the Inner Sphere
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
  • Mercenaries
    • Mercenaries
    • Avanti's Angels
    • Federated Freemen
    • Mobile Fire
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Vanguard Legion
    • Screaming Eagles
    • 12th Vegan Rangers
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • The Arcadians
    • Barrett's Fusiliers
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • The Blackhearts
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Olson's Rangers
    • Lethal Injection
    • Langendorf Lancers
    • Kell Hounds
    • Wolf's Dragoons
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Tooth of Ymir
    • Northwind Highlanders
    • Dismal Disinherited
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Always Faithful
    • Lone Star Regiment
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ON1-MA
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 242
Max Stability: 59
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo SRM ARTIV
Ammo SRM ARTIV
SRM6
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm Artemis IV FCS
LRM20
M Pulse
Right Arm M Pulse


Description

This is one of the many minor variants of the ON1-M model. The Narc Missile Beacon is removed to allow a larger SRM-6 to replace the four pack. Both missile racks also have Artemis IV Fire Control System to increase accuracy. Finally, medium pulse lasers are mounted in place of original mediums.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ON1-MB
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 204
Max Stability: 76
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 61
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo Narc Beacon
Ammo SRM
Ammo SRM
SRM4
Right Torso CASE
Light Gauss
Ammo Light Gauss
Ammo Light Gauss
Left Arm ER M Laser
LRM20
Right Arm ER M Laser


Description

The Orion ON1-MB is a minor variant of the -M that swaps the LX-10X Autocannon for a Light Gauss Rifle with two tons of ammunition while the lasers are upgraded to ER models. Otherwise, it is the same as the ON1-M.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ON1-MC
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 300
Max Stability: 65
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 67
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head C3 Slave
Orion Combat Computer (Fixed)
Left Torso CASE
Ammo MRM
Ammo MRM
Ammo MRM
MRM30
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm M Laser
MRM20
Right Arm M Laser


Description

A third minor variant of the ON1-M also introduced in 3058. The designers removed both missile racks and Narc launcher to make room for Medium Range Missile. In place of the LRM-20 is a MRM-20 while a larger MRM-30 is crammed in the torso where the SRM-4 formerly sat. Enough room is left to add a head-mounted C3 Slave Unit. This variant was much-used by the Draconis Combine.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 1st Sword Of Light
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ON1-MD
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 189
Max Stability: 46
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo Narc Beacon
Ammo RAC/5
Ammo RAC/5
Ammo SRM
SRM4
Right Torso CASE
Ammo RAC/5
Ammo RAC/5
Rotary AC/5
Left Arm LRM20
M Laser
Right Arm M Laser
Ammo RAC/5


Description

Another minor variant of the ON1-M fielded in 3062. A simple weapon swap, the LB-X Autocannon/10 is exchanged for a Rotary Autocannon/5 with five tons of ammo.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ON1-M-DC
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 214
Max Stability: 51
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 54
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Orion Combat Computer (Fixed)
Center Torso Narc Launcher
Left Torso CASE
Ammo LRM
Ammo LRM
Ammo Narc Beacon
Ammo SRM
SRM4
Right Torso CASE
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm LRM20
M Laser
Right Arm M Laser


Description

The M variant is an upgrade using Star League technology. Replacing the standard engine with a XL Engine and shaving off a half-ton of armor allows the 'Mech to retain the same speed while mounting a number of upgrades. The LRM-15 has been replaced with a LRM-20 launcher and the Autocannon/10 has been upgraded to a LB-X Autocannon/10. In addition a Narc Missile Beacon launcher was added to the center torso while the SRM-4 and the medium lasers have been retained. The use of eleven double heat sinks also solves any problems associated with overheating. The -DC variant of the ON1-M swaps a ton of SRM ammo for a Command Console.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ON1-P
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 192
Max Stability: 53
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 66
Alpha: 63
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Orion Combat Computer (Fixed)
SLDF SpecOps Suite (Fixed)
Left Torso Artemis IV FCS
Snub-Nose PPC
SRM4
Right Torso Ammo Gauss
Gauss Rifle
Ammo SRM ARTIV
Left Arm M Laser
Right Arm M Laser


Description

Aleksandr Kerensky is most famous for having saved the Inner Sphere from the dominion of Stefan Amaris but it should be remembered that he was also an adept MechWarrior. This Orion is patterned after Kerensky's own, the very one that he used to drag Stefan Amaris out of the Star League Palace with and the one that Stefan surrendered in front of. Nicknamed Protector, it carries a brutal loadout of a Gauss Rifle, a (then experimental) Snub-Nose PPC, an Artemis-enabled SRM-4, and a pair of Medium Lasers.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Mech Quirk: SLDF Spec Ops Suite

10% Sensors, 10% Sight, Lance Resolve +1, Initiative +1, Health +1, Immune to Bleedout


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

The ON1-P can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
ON1-R
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Missile: 7
Support: 2
Speed 4/6/0
Firepower Max Damage: 260
Max Stability: 106
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 70
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso SRM4
Left Torso CASE
Ammo LRM
Ammo LRM
LRM10
LRM10
Ammo SRM
Ammo SRM
Right Torso CASE
Ammo RAC/2
Ammo RAC/2
Ammo RAC/2
Rotary AC/2
Left Arm SRM4
SRM4
Right Arm SRM4
SRM4


Description

The Orion-R is designed to make the Orion into a true all-range mech that is threatening at any distance to any opponent, though it is arguable if it succeeded or not. The -R carries a pair of LRM-10s for long range firepower while a Rotary Autocannon/2 performs at long to medium ranges with aplomb. At closer ranges, the -R carries 5 SRM-4s, giving it intense point-blank firepower against anything that under-runs the LRMs and Rotary. 12 double heat sinks do their best with the mech's heat and power comes from a XL fusion engine. CASE protects the generous ammo bins.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
ON1-V
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 224
Max Stability: 77
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 46
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Ammo LRM
Ammo LRM
LRM15
Ammo SRM
Ammo SRM
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Left Arm M Laser
SRM4
Right Arm M Laser
SRM4


Description

The Orion V trades some of the armor the K model is known for to mount additional weaponry. This increases its overall damage output, but many pilots consider the loss of armor to be risky.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Band of the Damned
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • The Blackhearts
    • Bannockburn's Bandits
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Clean Kill
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Broadsword Legion
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Antian Lanciarii
    • Langendorf Lancers
    • Olson's Rangers
    • Avanti's Angels
    • Vanguard Legion
    • Mobile Fire
    • Camacho's Caballeros
    • Lethal Injection
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Black Caravel
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ON1-VA
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 164
Max Stability: 62
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 70
Alpha: 45
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso Heat Sink
Heat Sink
Ammo SRM
Ammo SRM
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Left Arm M Laser
SRM4
Right Arm M Laser
SRM4
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Instead of sacrificing armor, the Orion VA trades out some of it's long range punch by removing the LRM-15. This allows it to not only maintain the stock armor, but also add 6 Heat Sinks for better heat management.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Band of the Damned
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • The Blackhearts
    • Bannockburn's Bandits
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Clean Kill
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Broadsword Legion
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Antian Lanciarii
    • Langendorf Lancers
    • Olson's Rangers
    • Avanti's Angels
    • Vanguard Legion
    • Mobile Fire
    • Camacho's Caballeros
    • Lethal Injection
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Black Caravel
  • Pirates
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Terracap Confederation
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ON1-V-DC
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 224
Max Stability: 77
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 46
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Orion Combat Computer (Fixed)
Left Torso Ammo LRM
LRM15
Ammo SRM
Right Torso AC/10
Ammo AC/10
Left Arm M Laser
SRM4
Right Arm M Laser
SRM4


Description

Command Console refit built in 2913 - Standard refits usually installed the Command Console on a ON1-V, requiring the removal of one ton of SRM, LRM, and AC ammunition. The loss of ammunition reduces its capability to maintain fire for long, but a Commander will typically not be located at the head of a formation.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ON2-B
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Heavy Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 228
Max Stability: 60
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 56
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Prototype XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Prototype Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Center Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Torso Ammo Chemical Laser
Ammo LRM
Ammo LRM
LRM20
Right Torso Ammo Chemical Laser
Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Rifle Revolver
Left Arm L Chem Pulse Laser
Right Arm L Chem Pulse Laser


Description

The Orion ON2-B is the first production approved build using a whole slew of periphery prototype advancements. Starting with a prototype Endo Steel chassis and paired with a prototype eXtra-Light engine this mech mounts a core 300 engine. The ON2-B utilizes fourteen heat sinks and the traditional Orion Combat Computer to keep the mech from overheating. The crowning signature of this mech is a Heavy Rifle with a brand new Rifle Revolver system, allowing it to fire twice with one trigger pull. This system does jam from time to time, but a pair of Large Chemical Pulse Lasers along with an LRM 20 ensures that the ON2-B is still dangerous to anything in range. Each weapon system has two tons of ammo for protracted engagements, and the mech is protected by 14.5 tons of armor.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ON2-MD2
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 180
Max Stability: 40
Max Heat: 0
Durability Armor: 1140
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 52
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head Orion Combat Computer (Fixed)
Left Torso Apollo FCS
CASE II
Ammo MRM Apollo
MRM10
Ammo RAC/5
Ammo RAC/5
Ammo RAC/5
Right Torso Rotary AC/5
Rotary AC/5
Left Arm Apollo FCS
MRM10
Right Arm Medium X-Pulse


Description

The Orion 2-MD2 doubles down on the switch to using the Rotary Autocannon 5 in place of the LB-10X of the ON1-MD by adding a second RAC/5 in the right torso. Endo Steel structure frees weight for the addition of two MRM10s for midrange punching power. The right arm carries a single Medium X-Pulse Laser as an energy backup, which feels like an after thought. Thirteen tons of Light Ferro Fibrous armor enrobe the chassis, and CASE II secures the ammo in the left torso.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
ON2-D
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 1
Speed 4/7/0
Firepower Max Damage: 270
Max Stability: 12
Max Heat: 24
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 78
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Ammo DBAC/20
Ammo DBAC/20
Ammo DBAC/20
Ammo DRM
Ammo DRM [Half]
DRM6 (S)
DRM6 (S)
Heat Sink Double (S)
SHIELD (S)
Right Torso DBAC/20 (S)
Heat Sink Double (S)
Left Arm Twin-Linked S Laser (S)
Right Arm Twin-Linked S Laser (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. The ON2-D is configured as a brawler, armed with a Double-Barrel AC/20 and 12 DRM tubes, as well as a pair of Twin-Linked Lasers for ammo-free firepower. 12 Sanctuary-spec DHS keep it relatively cool while four and a half tons of SHIELD protected ammo keep the guns fed.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-G
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 3
Support: 2
Speed 4/7/0
Firepower Max Damage: 196
Max Stability: 34
Max Heat: 30
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 69
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
SHIELD (S)
Ammo VRM
Ammo VRM
Ammo VRM [Half]
VRM24 (S)
Right Torso Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Controller (S)
Heat Sink Double (S)
Left Arm DXR (S)
Right Arm Gamma Cannon (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. The ON2-G is an unusual design for an Orion in that it is primarily energy-focused and totally lacks ballistic weaponry. Armed principly with a massive Gamma Cannon, the ON2-G is capable of smashing just about anything at any range. A VRM-24 backs up the Gamma Cannon at long range. Up close, the -G can call on a DXR for support. 12 DHS and 6 Heat Controllers help keep the heat at manageable levels.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-K
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 1
Speed 4/7/0
Firepower Max Damage: 284
Max Stability: 22
Max Heat: 8
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 50
Alpha: 75
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Left Torso Ammo DBAC/15
Ammo DBAC/15
Ammo DRM [Half]
DRM4 (S)
SHIELD (S)
Ammo VRM
Ammo VRM
VRM18 (S)
Right Torso DBAC/15 (S)
Left Arm M Elec-Laser (S)
Right Arm M Elec-Laser (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. Similarly, it also served their descendants in the Sanctuary Worlds as the ON2-K. Armed with a traditional melange of weaponry, the ON2-K is a powerful heavy mech and capable of almost anything. Armed with a Double-Barrel AC/15, a VRM-18, a DRM-4, and twin Medium Electro-Lasers, the ON2-K is a powerful combatant at any range. However, only 10 Sanctuary-spec DHS is generally considered insufficient for a full alpha strike, so pilots are cautioned to use discretion with the trigger.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-M
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Heavy Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 2
Support: 2
Speed 4/7/0
Firepower Max Damage: 216
Max Stability: 45
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Orion Combat Computer (Fixed)
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
M Pulse
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Pulse
Right Arm M Pulse


Description

The 2M is another upgrade of the Orion using Star League technology. Built in 3063 the 'Mech uses an Endo Steel chassis and utilizes ten double-strength heat sinks to save weight and for their greater heat-dissipation ability. For long-range combat, the ON2-M is armed with a Gauss Rifle as well as an LRM-15 linked to an Artemis IV FCS for increased accuracy. For closer ranges, the 'Mech has three medium pulse lasers. The ON2-M is armored with twelve and a half tons of Ferro-Fibrous armor.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
ON2-R
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 230
Max Stability: 50
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 66
Alpha: 61
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Composite Structure (Fixed)
Armor Standard Armor
Head Orion Combat Computer (Fixed)
Left Torso CASE
Ammo LRM
Ammo LRM
LRM20
Ammo UAC/20
Ammo UAC/20
Right Torso UAC/20
Left Arm Medium X-Pulse
Right Arm Medium X-Pulse


Description

The rebirth of the Terran Hegemony brought with it a need for a restarted military sector among the core worlds of the Inner Sphere. To meet the new Hegemony's demand for material, the various corporations of the Inner Sphere got right to work on new variants for the Hegemony's war machine. One such design is the ON2-R, a fairly conventional design for the venerable Orion. Playing into the Orion's reputation as a pocket Atlas, the ON2-R uses a Light Fusion Engine and Endo-Composite structure for weight savings, which it puts towards an Ultra AC/20 and LRM-20 as well as twin Medium X-Pulse Lasers.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout
ON2-S
Orion.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Support: 2
Speed 4/7/0
Firepower Max Damage: 220
Max Stability: 2
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 65
Alpha: 70
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (S)
Core 300
Heat Sinks Engine Sink Kit (S)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Orion Combat Computer (Fixed)
Sanctuary Drone Interface (Fixed)
Center Torso ECM Suite (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
Ammo Scattergun/10
Ammo Scattergun/10
Ammo Scattergun/10
SHIELD (S)
Right Torso Active Probe (S)
Scattergun/10 (S)
Scattergun/10 (S)
Left Arm L Modal Laser (S)
Right Arm L Modal Laser (S)


Description

A heavy Terran Hegemony classic, the Orion served that nation for centuries without complaint. The ON2-S is a simple, clean, effective design. Lumbering forward with its twin Scattergun/10s and Large Modal Lasers, the -S fears no enemy. Thanks to its Sanctuary ECM and Active Probe systems, it is well equipped to both defend allies and ferret out any enemies. 3 tons of SHIELD protected ammo is plenty for the guns and 13 Sanctuary DHS keep it all chilly.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions


Stock Loadout
Stock Loadout