Albatross
ALB-3U
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Assault Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 5 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 303 Max Stability: 54 Max Heat: 0 |
Durability | Armor: 1040 Structure: 726 |
Heat Efficiency | Sinking: 84 Alpha: 103 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Albatross Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE ER L Laser Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | CASE Ammo LRM Ammo LRM LRM15 Ammo SRM SRM6 |
Left Arm | LBX AC/10 |
Right Arm | L Pulse M Laser M Laser |
Description
The Albatross was designed by the Free Worlds League in 3053 with an eye toward a possible future conflict with the then advancing Clans. Powered by a 380-rated XL engine and armed with an absolute grab-bag of weapons, the Albatross is good at any range against any foe. For long range, a LRM-15 and ER Large Laser do the heavy lifting. At medium ranges, a Large Pulse Laser and a LB-10X Autocannon provide heft. Up close a SRM-6 and paired Medium Lasers ward off enemies. CASE protects the ammo bins and 14 double heat sinks strain to keep it all frosty.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
ALB-4U
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Assault Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 4 Missile: 2 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 269 Max Stability: 79 Max Heat: 0 |
Durability | Armor: 1475 Structure: 726 |
Heat Efficiency | Sinking: 84 Alpha: 94 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Albatross Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE ER S Laser Ammo Light Gauss Ammo LRM Ammo LRM Ammo Streak SRM |
Right Torso | LRM15 Streak SRM6 |
Left Arm | Light Gauss |
Right Arm | ER M Laser ER M Laser L Pulse |
Description
The Albatross was designed by the Free Worlds League in 3053 with an eye toward a possible future conflict with the then advancing Clans. Powered by a 380-rated XL engine and armed with an absolute grab-bag of weapons, the Albatross is good at any range against any foe. For long range, a LRM-15 and Light Gauss Rifle do the heavy lifting. At medium ranges, a Large Pulse Laser provides heft. Up close a Streak SRM-6 and paired ER Medium Lasers ward off enemies. CASE protects the ammo bins and 14 double heat sinks strain to keep it all frosty.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma