Stinger II
STG-2-3R
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 64 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 30 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Stinger II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Ammo MG [Half] Jump Jet (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) |
Left Arm | MG (S) MG (S) |
Right Arm | M Elec-Laser (S) M Elec-Laser (S) |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The Stinger II gains 5 tons on the Stinger but keeps the same speed and manueverability profile, making it just as useful but better armed and armored for the role. Armed with twin Medium Electro-Lasers and Machine Guns, the Stinger II is a fine scout and proved an effective addition to Sanctuary armies.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
STG-2-3S
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Ballistic: 2 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 40 Max Stability: 1 Max Heat: 0 |
Durability | Armor: 445 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 5 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Stinger II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Ammo Scattergun/5 SHIELD (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) |
Right Arm | Scattergun/5 (S) |
Description
Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The Stinger II-3S takes an unusual tack for a Sanctuary light mech in that it centralizes its firepower purely into a single weapon, in this case a Scattergun/5 with a single ton of ammo. Sanctuary Endo-Steel, Ferro-Fibrous armor and XL engine provide the weight, just barely, for the weapon.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
STG-2-4R
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 1 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 74 Max Stability: 4 Max Heat: 0 |
Durability | Armor: 445 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 35 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Stinger II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | Ammo APM Ammo APM Heat Sink Double (S) Heat Sink Double (S) SHIELD (S) |
Right Torso | Active Probe (S) Heat Sink Double (S) Heat Sink Double (S) |
Left Arm | APM4 (S) |
Right Arm | L Elec-Laser (S) |
Description
Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The STG-2-4R is built to a bit of a different standard than the normal Stinger II. Armed with a Large Electro-Laser and an APM-4 with two tons of ammunition as well as with a Sanctuary Probe, the Stinger II-4R provides reasonable support for all situations. Unfortunately, it loses the Jump Jets in order to carry such a loadout, which has cost the mech some fans.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions
STG-2-5G
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 25T |
Stock Role | Light Scout |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 3 |
Speed | 6/9/6 |
Firepower | Max Damage: 60 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 445 Structure: 216 |
Heat Efficiency | Sinking: 50 Alpha: 30 |
Melee | Kick: 25 Punch: 13 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Stinger II Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (S) (Fixed) |
Armor | Ferro-Fibrous Armor (S) |
Head | Sanctuary Drone Interface (Fixed) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) |
Right Torso | Heat Sink Double (S) Heat Sink Double (S) Jump Jet (S) |
Left Arm | M Modal Laser (S) |
Right Arm | M Modal Laser (S) |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
Among the Sanctuary's light mech roster is the Stinger II, based on the venerable Stinger from the Inner Sphere. The Stinger II gains 5 tons on the Stinger but keeps the same speed and manueverability profile, making it just as useful but better armed and armored for the role. Equipped purely with twin Medium Modal Lasers, the STG-2-5G is an evasive and effective light hunter, often able to bring other light mechs to heel without trouble.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Nimble
15% more jumping distance
Factions