Hollander
BZK-BZ
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 1 |
Speed | 6/9/5 |
Firepower | Max Damage: 120 Max Stability: 0 Max Heat: 15 |
Durability | Armor: 640 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Reflective Coating |
Head | Flamer |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink (D) Jump Jet (S) |
Right Torso | Heat Sink (D) L VSPL Laser FCS Jump Jet (S) |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Left Leg | Hollander Reinforced Legs (Fixed) Jump Jet (S) |
Right Leg | Hollander Reinforced Legs (Fixed) Jump Jet (S) |
Description
Roan Curtiss is a mech scientist but it turns out that science doesn't pay the bills very well. His custom-built designs were popular with a certain kind of clientele but that was just enough to keep the lights on, so when a major mercenary contract rolled through and he had a big payday to spend, Curtiss went all-out on a Solaris mech for himself. He only had so much cash though, so it had to be a light mech and it had to beat other light mechs. Thus, an all-energy Hollander was the ticket, with a Large Variable-Speed Pulse Laser to punish fast movers and twin ER Medium Lasers for all purpose fighting. He named it The Bug Zapper and went on to a career as a gladiator.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BZK-BZ can only be found as an enemy duelist in Game Worlds contracts.
BZK-D2
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 1 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 80 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 360 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 19 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo AC/10 Ammo AC/10 |
Left Torso | Heat Sink Heat Sink |
Right Torso | AC/10 |
Right Arm | M Laser |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
While the Hollander was designed to carry a ridiculously large Gauss Rifle and that is the model that made it into production, there was a prior version designed for the militia on a budget. The BZK-D2 has the same speed profile and the same low armor of the BZK-F3. However, where the -F3 has Ferro-Fibrous armor and an Endo-Steel structure, the -D2 does not. Where the -F3 has a Gauss Rifle, the -D2 instead mounts an Autocannon/10 with two tons of ammo. Unlike the production model though, the -D2 has a backup Medium Laser for if the bins run empty.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Jacob's Juggernauts
- Winfield's Regiment
- Band of the Damned
- Lindon's Battalion
- Tooth of Ymir
- Grim Determination
- Knights of Caerbannog
- Khorsakov's Cossacks
- 21st Centauri Lancers
- The Krushers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- The Blackhearts
- Bannockburn's Bandits
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Clean Kill
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Barrett's Fusiliers
- Narhal's Raiders
- Greenburg's Godzillas
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Broadsword Legion
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Antian Lanciarii
- Langendorf Lancers
- Olson's Rangers
- Avanti's Angels
- Vanguard Legion
- Mobile Fire
- Camacho's Caballeros
- Lethal Injection
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Arcadians
- Screaming Eagles
- 12th Vegan Rangers
- Dioscuri
- Black Caravel
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
BZK-F3
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 1 Missile: 1 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 75 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 355 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 5 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Heat Sink Heat Sink |
Right Torso | Gauss Rifle Hollander Stabilized Aim (Fixed) |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
The Hollander was introduced in 3054 specifically to carry a Gauss Rifle into combat and act as a sniper. The Federated Commonwealth was in dire need of a response to the fast-moving, long-range firepower of the Clan Invaders at the time, and looked at a number of light 'Mech designs featuring PPCs or LRMs as a potential answer. It was Coventry's unorthodox decision to mount such a large weapon, one that had neither the overheating or ammunition explosion drawbacks of the other designs, which won them the contract. With its single massive cannon and use of rediscovered technology, the Hollander can destroy another light 'Mech in a single hit at extreme range and threaten heavier targets easily.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
BZK-F4
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Escort |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Support: 4 |
Speed | 6/9/0 |
Firepower | Max Damage: 108 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 625 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 33 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Light Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | FCS Precision Computer |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | CASE II Ammo Magshot Ammo Magshot Stormbreaker Mk-9 |
Left Arm | Small X-Pulse |
Right Arm | Small X-Pulse |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Special Note: The Hollander BZK-F4 is a custom Community Content 'Mech.
Description
The Hollander was introduced in 3054 specifically to carry a Gauss Rifle into combat and act as a sniper. The Federated Commonwealth was in dire need of a response to the fast-moving, long-range firepower of the Clan Invaders at the time, and looked at a number of light 'Mech designs featuring PPCs or LRMs as a potential answer. It was Coventry's unorthodox decision to mount such a large weapon, one that had neither the overheating or ammunition explosion drawbacks of the other designs, which won them the contract. With its single massive cannon and use of rediscovered technology, the Hollander can destroy another light 'Mech in a single hit at extreme range and threaten heavier targets easily. The F4 subvariant was built around the Stormbreaker short range Magshot array.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
BZK-G1
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 100 Max Stability: 15 Max Heat: 0 |
Durability | Armor: 535 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 28 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | Heat Sink Heat Sink LBX AC/10 |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
The G1 variant of the Hollander is built to address concerns about the Hollander's lack of back up weapons. First debuting in 3056 the 'Mech replaces the heavy Gauss Cannon with an LB-X Autocannon/10 as its primary weapon, freeing up weight to mount two Medium Lasers in its arms as backup weapons and add two tons of Ferro-Fibrous armor. The G1 is an excellent 'Mech for vehicle hunting as well as anti-aircraft use with its LB-X cluster rounds.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Tortuga Dominions
BZK-H3
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Energy: 7 Support: 3 |
Speed | 7/10/0 |
Firepower | Max Damage: 115 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 535 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Right Torso | Heat Sink (D) Heat Sink (D) Heavy PPC |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
Designed by a corporate think tank for the Federated Suns military, the BZK-H3 represents three unique takes on the traditional Hollander formula. First, instead of a large ballistic weapon the H3 carries an all-energy loadout, specifically a Heavy PPC and a pair of Medium Lasers. Second, instead of the typical standard heat sinks the Hollander traditionally relies on for its ice-cold ballistics, the H3 carries ten Double Heat Sinks. Finally, the H3 also speeds the mech up a bit to more traditional light mech speeds, maxing out around 90 kph. The mech found limited acceptance in the AFFS and was quickly released to the mercenary market.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
BZK-K7
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 222 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 67 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Ammo MRM Apollo Ammo MRM Apollo |
Left Torso | Heat Sink (D) Heat Sink (D) |
Right Torso | Apollo FCS MRM40 |
Left Arm | ER M Laser |
Right Arm | ER M Laser Heat Sink (D) |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
Despite the Hollander being designed and used by the LCAF, many of them fell into other hands. A pair of those hands belonged to House Kurita, who took salvaged Hollanders, stripped the Gauss Rifles, and replaced them with a more appropriate Kuritan weapon: a MRM-40 launcher. Backing up the gigantic missile box are a pair of ER Medium Lasers and a Small Laser. To free up weight for these changes, a XL Engine proved necessary.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
BZK-T100
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Support: 3 Artillery: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 125 Max Stability: 20 Max Heat: 20 |
Durability | Armor: 355 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 15 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo Thumper Seismic Charge Ammo Thumper |
Left Torso | Heat Sink Heat Sink |
Right Torso | Thumper Artillery |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
This Hollander was designed by a madman who decided that he needed artillery support but all he had was a Hollander to work with. Thus, the -T100 came to be. The Gauss Rifle and ammo of the -F3 have been removed and replaced with a Thumper Artillery Piece and two tons of ammo. Otherwise, the -T100 is the same as the stock Hollander.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Gray Death Legion
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Mobile Fire
- Avanti's Angels
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Band of the Damned
- Smithson's Chinese Bandits
- Dioscuri
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Barrett's Fusiliers
- The Blackhearts
- The Krushers
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- Grim Determination
- 12th Vegan Rangers
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- Tooth of Ymir
- The Arcadians
- Lethal Injection
- Knights Of St. Cameron
- Blue Star Irregulars
- Snord's Irregulars
- Northwind Highlanders
- Lone Star Regiment
- Shen-Se Tian
- New Belt Pirates
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Olson's Rangers
- Dismal Disinherited
- Eridani Light Horse
- Simonson's Cutthroats
- Always Faithful
- Langendorf Lancers
- Solaris VII Mercenary League
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- Knights of Caerbannog
- Pirates
- Local Government
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Tortuga Dominions
BZK-T200
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Support: 3 Artillery: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 60 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 355 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 35 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 175 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Heat Sink |
Center Torso | Ammo Sniper Cannon Shaped Charge Ammo Sniper Cannon |
Left Torso | Heat Sink Heat Sink |
Right Torso | Sniper Cannon |
Left Leg | Hollander Reinforced Legs (Fixed) |
Right Leg | Hollander Reinforced Legs (Fixed) |
Description
Based on the Hollander BZK-T100, the -T200 is a simple swap of the Thumper Artillery Piece for a Sniper Artillery Cannon. With this upgrade, the -T200 packs much more firepower though it loses all indirect fire capability and requires a fairly close-range engagement to succeed.
Bonuses
Mech Quirk: Stabilized Weapon
-2 recoil with all weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions