Osiris
OSR-3D
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Extremely Fast Hit and Run Mech |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 5 Missile: 2 Support: 4 |
Speed | 8/12/4 |
Firepower | Max Damage: 178 Max Stability: 25 Max Heat: 0 |
Durability | Armor: 400 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 88 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Osiris Improved Sensors (Fixed) |
Center Torso | ER M Laser ER M Laser |
Left Torso | MG Ammo MG [Half] Ammo SRM Jump Jet (S) Jump Jet (S) |
Right Torso | ER M Laser Jump Jet (S) Jump Jet (S) |
Left Arm | SRM6 |
Right Arm | ER M Laser ER M Laser Heat Sink (D) |
Description
The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, as much as a Locust or Spider, although it does appear to rely too heavily on its mobility to protect it from damage. The Osiris' primary weapons are its five ER Medium Lasers. The SRM-6 gives the 'Mech a supplementary short range punch and the Machine Gun provides valuable component damage capabilities.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
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OSR-4C
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Stealth Hit and Run Mech |
Stock Specifications | |
Hardpoints | |
Speed | 8/12/0 |
Firepower | Max Damage: 155 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 360 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 65 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Stealth Armor |
Head | Osiris Improved Sensors (Fixed) |
Center Torso | Guardian ECM |
Left Torso | Ammo SRM INF Stealth Armor Components |
Right Torso | ER M Laser Stealth Armor Components |
Left Arm | SRM4 SRM6 Stealth Armor Components |
Right Arm | ER M Laser ER M Laser Heat Sink (D) Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
A Periphery variant of the Ostroc produced by Vandenburg Mechanized on New Vandenburg, the 4C is strikingly similar to the Capellans' 4L variant. Its armor has been upgraded with nine tons of Ferro-Fibrous armor, giving it more protection than previous models. Additionally, the SRM-4 launcher has been removed in favor of two Rocket Launcher 10s and two Rocket Launcher 15s, giving the 'Mech an incredible one-shot damage capability., During the FCCW, the Capellan Confederation salvaged a number of Osirises from the Federated Suns. Unsure of what to do with the mech, the Capellans settled on making it into a stealthy raider. Equipped with the Confederation's new Stealth Armor and a bevy of lasers and missiles, the Osiris-4C quickly established itself as capable, if unexceptional. It is often seen alongside the Confederation's Raven-4L stealth mechs working in effective wolfpacks.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
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OSR-4D
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Extremely Fast Hit and Run Mech |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 2 Support: 4 |
Speed | 8/12/8 |
Firepower | Max Damage: 152 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 490 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 87 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Osiris Improved Sensors (Fixed) |
Center Torso | ER M Laser ER M Laser |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | ER M Laser M Pulse Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | ER M Laser ER M Laser Heat Sink (D) |
Description
The Osiris was designed to be a fast, hit-and-fade style offensive platform and can perform well in that capacity with its awesome speed, as much as a Locust or Spider, although it does appear to rely too heavily on its mobility to protect it from damage. The Osiris OSR-4D was born out of the needs of the FedCom Civil War. The Osiris' primary weapons are its five ER Medium Lasers while a Medium Pulse Laser covers the closer ranges. 8 jump jets provide plentiful lift for the Osiris as it soars through the skies.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
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OSR-SE
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Support: 2 |
Speed | 8/12/6 |
Firepower | Max Damage: 118 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 400 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 64 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Osiris Improved Sensors (Fixed) |
Left Torso | ER M Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) Light PPC Ammo MG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | ER M Laser HMG |
Right Arm | ER M Laser HMG |
Description
The Sekhmet is a highly customized arena combat design, meant for gladiatorial bouts. Armed with a trio of ER Medium Lasers, a pair of Heavy MGs, and a Light PPC, the Sekhmet can threaten anyone, no matter how far they run or where they hide.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The OSR-SE can only be found as an enemy duelist in Game Worlds contracts.
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