Turkina
TRK-PRIME
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 3/5/3 |
Firepower | Max Damage: 360 Max Stability: 82 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 114 Alpha: 152 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (A) (Fixed) |
Left Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo LRM Ammo LRM LRM15 (C) |
Right Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo LRM LRM15 (C) |
Left Arm | LBX AC/5 (C) LBX AC/5 (C) Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Right Arm | ER PPC (C) ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Turkina has 42 tons available for modular pods. The primary configuration is armed for long-range combat with twin ER PPCs, LRM-15s, and LB-X Autocannon/5s. Four extra double heat sinks keeps heat manageable, while enough ammunition is mounted to keep the Turkina in the fight for extended periods.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions
TRK-A
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Omni: 8 |
Speed | 3/5/3 |
Firepower | Max Damage: 290 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 90 Alpha: 68 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (A) (Fixed) |
Left Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo LRM LRM20 (C) |
Right Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo LRM LRM20 (C) |
Left Arm | Ammo Gauss Ammo Gauss Gauss Rifle (C) Ammo LRM |
Right Arm | Ammo Gauss Ammo Gauss Gauss Rifle (C) Ammo LRM |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Turkina has 42 tons available for modular pods. The first alternate configuration is well-supplied with ammunition for its paired Gauss Rifles and LRM-20s.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions
TRK-B
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Omni: 8 |
Speed | 3/5/3 |
Firepower | Max Damage: 360 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 168 Alpha: 188 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | M Pulse (C) FCS Precision Computer |
Center Torso | Jump Jet (A) (Fixed) M Pulse (C) |
Left Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) M Pulse (C) |
Right Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) M Pulse (C) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) L Pulse (C) |
Right Arm | ER L Laser (C) ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. Continuing with the paired weapons theme from the Turkina Prime, the B uses two Large Pulse Lasers, ER Large Lasers, and 4 Medium Pulse Lasers. All of these are linked to an advanced Targeting Computer. 13 extra double heat sinks still struggle to keep heat levels down.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions
TRK-C
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Support: 4 Omni: 8 |
Speed | 3/5/3 |
Firepower | Max Damage: 430 Max Stability: 55 Max Heat: 20 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 102 Alpha: 137 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | Active Probe (C) |
Center Torso | Jump Jet (A) (Fixed) Ammo Streak SRM |
Left Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo LBX/20 CLUSTER Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG M Pulse (C) M Pulse (C) |
Right Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) MG (C) MG (C) Ammo MG [Half] Streak SRM6 (C) |
Left Arm | LBX AC/20 (C) Ammo LBX/20 SLUG |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) L Pulse (C) |
Left Leg | A-Pod Flamer (C) |
Right Leg | A-Pod Flamer (C) |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. Another variant that seems to be based on combating the Inner Sphere, the Turkina C is designed for urban combat. An LB-X Autocannon/20 and twin Large Pulse Lasers can open up holes in enemy 'Mechs, while the Streak SRM-6 and paired Medium Pulse Lasers exploit them. Paired Anti-Personnel Pods, Machine Guns, and Flamers discourage conventional forces from closing. An Active Probe finds most hidden units, ensuring the MechWarrior is rarely surprised.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions
TRK-D
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Omni: 7 |
Speed | 3/5/3 |
Firepower | Max Damage: 444 Max Stability: 96 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 102 Alpha: 156 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | ER M Laser (C) |
Center Torso | Jump Jet (A) (Fixed) ER M Laser (C) |
Left Torso | Jump Jet (A) (Fixed) Ammo ATM Ammo ATM Ammo ATM ER Ammo ATM HE Ammo ATM HE Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Right Torso | Jump Jet (A) (Fixed) Ammo ATM Ammo ATM Ammo ATM ER Ammo ATM HE Ammo ATM HE Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) |
Left Arm | ATM 12 (C) ATM 12 (C) |
Right Arm | ATM 12 (C) ATM 12 (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. This variant uses two pairs of ATM 12s. Ten tons of ammunition allow it to make use of the flexibility of Advanced Tactical Missile technology. A pair of ER Medium Lasers provide backup.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions
TRK-H
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Omni: 8 |
Speed | 3/5/3 |
Firepower | Max Damage: 340 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 132 Alpha: 127 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | M Pulse (C) FCS Precision Computer |
Center Torso | Jump Jet (A) (Fixed) M Pulse (C) Ammo UAC/10 |
Left Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo UAC/10 UAC/10 (C) |
Right Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo UAC/10 UAC/10 (C) |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) Heavy M Laser (C) Heavy M Laser (C) Ammo UAC/10 Ammo UAC/10 |
Right Arm | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heavy M Laser (C) Ammo UAC/10 Ammo UAC/10 |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Crusader variant uses three Heavy Medium Lasers, two Medium Pulse Lasers, and two Ultra Autocannon/10s. Seven additional double heat sinks keep heat under control.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions
TRK-M
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Assault |
Stock Specifications | |
Hardpoints | Omni: 9 |
Speed | 3/5/3 |
Firepower | Max Damage: 325 Max Stability: 44 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 96 Alpha: 121 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 285 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +1 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Jump Jet (A) (Fixed) M Pulse (C) |
Left Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) LRM5 (C) |
Right Torso | Jump Jet (A) (Fixed) Heat Sink Double (C) (Fixed) Heat Sink Double (C) (Fixed) Ammo LRM LRM5 (C) |
Left Arm | ER L Laser (C) LBX AC/2 (C) LBX AC/5 (C) Ammo LBX/2 SLUG Ammo LBX/5 SLUG |
Right Arm | ER L Laser (C) LBX AC/2 (C) LBX AC/5 (C) Ammo LBX/2 CLUSTER Ammo LBX/5 CLUSTER |
Description
The Turkina is a powerful OmniMech that was first seen in the Turkina Keshik at the Battle of Tukayyid, and entered general service with Clan Jade Falcon following the end of the Refusal War. In a design oddity, the Turkina mounts enough jump jets to vault 90 meters hardwired onto the frame, rather than using them in modular pods. 15 double heat sinks are also welded to the frame directly. The Turkina has 42 tons available for modular pods. The M configuration is armed for long-range combat with twin ER Large Lasers, and LB-5X and LB-2X Autocannons, as well as twin LRM-5s. A single Medium Pulse Laser covers close range.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Goomba Stomper
Takes 20% less self stability damage and deals 20% more damage when performing a DFA
Factions