Roughneck
RGH-1A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Militarized Loadermech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 1 Missile: 2 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 124 Max Stability: 59 Max Heat: 0 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 56 Alpha: 25 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | CASE Heat Sink Heat Sink Ammo MG [Half] Ammo SRM Ammo SRM SRM4 |
Right Torso | AC/10 Ammo AC/10 Ammo AC/10 CASE MG Ammo MG |
Left Arm | MG |
Right Arm | MG |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
A militarized BattleMech version of Achernar's Loader King IndustrialMech, the Roughneck is a low-cost heavy 'Mech intended for price conscious buyers such as planetary militias and down-on-their-luck mercenary units. Featuring a mixed if short ranged weapons loadout, the Roughneck's primary weapons are an AC/10 and SRM-4 in its torsos, supported by a trio of Machine Guns and a head-mounted Small Laser. While tying it to supply lines, two tons of SRM and autocannon rounds provide adequate field endurance, only a ton and a half of rounds supporting three machine guns run dry quickly.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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RGH-1B
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Militarized Loadermech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 168 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 52 Alpha: 37 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Ammo AC/5 Ammo AC/5 Ammo AC/5 CASE Heat Sink Ammo SRM SRM6 |
Right Torso | CASE Ammo MG Ammo MG Ammo SRM SRM6 |
Left Arm | AC/5 |
Right Arm | MG MG |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
A militarized BattleMech version of Achernar's Loader King IndustrialMech, the Roughneck is a low-cost heavy 'Mech intended for price conscious buyers such as planetary militias and down-on-their-luck mercenary units. The Roughneck-1B swaps the AC/10 of the -1A for an AC/5 and upgrades the missiles to a pair of SRM 6 racks. The Small Laser and two of the Machine Guns are retained.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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RGH-1C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Militarized Loadermech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 196 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1040 Structure: 586 |
Heat Efficiency | Sinking: 40 Alpha: 44 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Ammo LRM LRM10 Ammo SRM |
Right Torso | AC/5 Ammo AC/5 CASE Ammo MG Ammo SRM |
Left Arm | MG SRM6 |
Right Arm | MG SRM6 |
Description
A militarized BattleMech version of Achernar's Loader King IndustrialMech, the Roughneck is a low-cost heavy 'Mech intended for price conscious buyers such as planetary militias and down-on-their-luck mercenary units. The Roughneck-1C leans hard on its missiles for firepower, carrying a pair of SRM 6s and a pair of Machine Guns for close range power, with long range firepower provided by a LRM 10 and an AC/5.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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RGH-3A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Militarized Loadermech |
Stock Specifications | |
Hardpoints | Energy: 7 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 202 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 108 Alpha: 95 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser M Laser |
Left Arm | Heat Sink (D) PPC |
Right Arm | Heat Sink (D) PPC |
Description
A militarized BattleMech version of Achernar's Loader King IndustrialMech, the Roughneck is a low-cost heavy 'Mech intended for price conscious buyers such as planetary militias and down-on-their-luck mercenary units. The Roughneck-3A is an advanced technology version of the Roughneck that makes heavy use of Double Heat Sinks to power an all-energy loadout of 2 PPCs, 4 Medium Lasers, and a solitary Small Laser. 18 Double Heat Sinks keep the mech nice and cool.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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RGH-4A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Militarized Loadermech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 166 Max Stability: 26 Max Heat: 30 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 56 Alpha: 61 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | CASE Heat Sink Heat Sink Ammo LRM LRM10 |
Right Torso | CASE Ammo Mortar Guided Ammo Mortar Guided Ammo Mortar Inferno Mortar/4 Mortar/4 |
Left Arm | Flamer Flamer |
Right Arm | M Laser M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Created as a field-refit of the Roughneck by a backwater militia force that was strapped for cash but had some damaged Roughnecks laying around, the Roughneck-4A is a strange indirect-fire version of the mech. The militia couldn't get any large autocannons for their Roughnecks so they instead opted for a pair of Mech Mortar/4s. Given that they had the mortars, they stuffed a LRM 10 in for more indirect capability. For close range defense, the -4A carries a pair of Flamers, a pair of Medium Lasers, and a single Small Laser. The speed and armor are unchanged.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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RGH-4T
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Urban Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 1 Missile: 2 Support: 5 |
Speed | 5/8/0 |
Firepower | Max Damage: 153 Max Stability: 64 Max Heat: 60 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 40 Alpha: 31 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 305 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Ammo AC/10 [CL] CASE Ammo SRM INF SRM6 |
Right Torso | AC/10 |
Left Arm | Flamer Flamer |
Right Arm | Flamer Flamer M Laser |
Description
Developed through the late 3040s and early 3050s by Vandenberg Mechanized Industries with the assistance of Davion defectors from Achernar BattleMechs, the RGH-4T was initially planned to be a replacement to the aging Talos, making use of technologies rediscovered through the Helm Memory Core. Before it could enter production however, the Talos itself received the 2B upgrade and the RGH-4T was deemed too expensive to become the workhorse of the TDF. Continued development of the 4T saw several of the advanced technologies replaced by components that could be produced locally and the final prototype approved for manufacturing had become a heavy Urban Combat platform. Even after the compromises made in development, production numbers remained small until VMI developed the ability to produce the Core and Inferno SRMs in-house. The 4T features a 305-rated Core, EndoSteel structure, an AC/10, an SRM6 with Inferno missiles and four Flamers.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
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RGH-PH
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 2 Missile: 3 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 280 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1000 Structure: 586 |
Heat Efficiency | Sinking: 66 Alpha: 67 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | MRM10 |
Left Torso | Artemis IV FCS Artemis IV FCS Ammo SRM ARTIV SRM6 SRM6 |
Right Torso | Heat Sink (D) LBX AC/5 Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Left Arm | M Pulse M Pulse |
Right Arm | LBX AC/5 |
Left Leg | Ammo MRM |
Description
One of two arena designs of the militarized loadermech that is the Roughneck, the Powerhouse is just that. Armed with a seeming grab-bag of weaponry, the Powerhouse has proven time and again its brutal efficiency in the arenas. Two each LB-5X Autocannons, SRM-6s, and Medium Pulse Lasers give the Powerhouse firepower at any range while an MRM-10 supplements the short-range punch.
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
The RGH-PH can only be found as an enemy duelist in Game Worlds contracts.
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RGH-GB
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Militarized Loadermech |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 3 |
Speed | 6/9/4 |
Firepower | Max Damage: 190 Max Stability: 68 Max Heat: 0 |
Durability | Armor: 1240 Structure: 586 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 325 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Roughneck Rugged (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Head | Ammo Magshot |
Center Torso | Angel ECM T.S.M. |
Left Torso | Ammo AC/5 Ammo MRM MRM10 |
Right Torso | Ammo AC/5 MRM10 |
Left Arm | LAC/5 Magshot Rifle |
Right Arm | LAC/5 Magshot Rifle |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Special Note: The Roughneck RGH-GB is a custom Community Content 'Mech.
Description
A militarized BattleMech version of Achernar's Loader King IndustrialMech, the Roughneck is a low-cost heavy 'Mech intended for price conscious buyers such as planetary militias and down-on-their-luck mercenary units. This custom variant, named 'Gabriel' after its pilot's callsign, mounts twin Magshot rifles in its arms and has missile pods on the shoulders.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Rugged
+65 extra structure points, +65 bonus stability threshold
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
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