Armor
Armor Table
Weight Modifier/Weight Modification Factor: The amount by which your armour's total weight is adjusted.
Armor Factor: The amount by which your "IN MISSION" armour value of each location is adjusted.
Reserved Critical Slots: How many Critical Location Slots the armour takes up.
Armor Type | Weight Modifier | Weight Modification Factor | Armor Factor | Reserved Critical Slots | Additional Bonuses | Additional Hinderances |
---|---|---|---|---|---|---|
Armor, Primitive | None | None | -33% | None | None | None |
Armor, Industrial | None | None | -33% | None | 10% Ballistic Damage Reduction | None |
Armor, Standard | None | None | None | None | None | None |
Armor, Clan Standard | None | None | None | None | CASE included | None |
IS Ferro-Fibrous | -11% | 11/100 decrease | None | 14 | None | None |
Clan Ferro-Fibrous | -11% | 11/100 decrease | None | 7 | CASE Included | None |
Sanctuary Ferro-Fibrous | -11% | 11/100 decrease | None | 10 | None | None |
Clan Ferro-Lamellor | -12% | 3/25 decrease | -12 % | 12 | CASE Included, Reduces Damage by 20% | None |
Sanctuary Ferro-Vanadium | -5% | 11/100 decrease | None | 8 | SHIELD Included, 20% Ballistic and Missile Damage Reduction | None |
Hardened Armor | +100% | x2 increase | +100% | None | 50% Resistance to Critical Shots | -20% Walk Speed, -20% Run Speed |
Hardened Armor (C) | +75% | x1.75 increase | +75% | None | CASE II included, 50% Resistance to Critical Shots | -10% Walk Speed, -10% Run Speed |
Heavy Ferro | -20% | 1/5 decrease | None | 21 | None | None |
Heavy Plating Armor | +25% | 1/4 increase | +25% | 9 | None | None |
Light Ferro | -06% | 3/50 decrease | None | 7 | None | None |
Reactive Plating | None | None | None | 10 | Reduces Kinetic Damage (Missiles) by 20% | None |
Reflective Coating | None | None | None | 10 | Reduces Energy Damage by 20% | Increases Kinetic Damage by 10% |
Light Plating Armor | -11% | 11/100 decrease | -25% | 8 | None | None |
Stealth Armor | None | None | None | 11 | +1 Evasion Maximum, +1 Evasion Pip, Visability: -30% Range to be Spotted | +5% Heat Generation, +3 Heat Per Turn, Requires an ECM Equipment. |
Ultra Ferro | -20% | 1/5 decrease | None | 14 | CASE II Included | None |
3rd Gen. Armor | -11% | 11/100 decrease | None | 7 | CASE II Included | None |
3rd Gen. Hardened | +25% | x0.25 increase | +100% | 4 | CASE II included | None |
Standard Armor
The default armor on most Inner Sphere BattleMechs.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | General |
Value: | 0 |
Gear ID: | emod_armorslots_standard |
Equipped Effects:
- None
Critical Effects:
- None
Found On These 'Mechs: (Large list - Click below to expand)
Standard Armor (C)
The default armor in Clan 'Mechs. While otherwise identical to standard IS BattleMech armor, Clan Armor incorporates CASE technology.
Manufacturer: | Clan |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | General |
Value: | 0 |
Gear ID: | emod_armorslots_clstandard |
Equipped Effects:
- Adds CASE to every component
Critical Effects:
- None
Ferro-Fibrous Armor
Ferro-Fibrous armor (FF) is a special type of armor used by vehicles and BattleMechs. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating, it provides more protection per ton than standard armor, but takes up more space on the 'Mech or vehicle.
Manufacturer: | Lostech |
---|---|
Tonnage: | 0 |
Critical Slots: | 14 dynamic |
Install Location: | General |
Value: | 150,000 |
Gear ID: | emod_armorslots_ferrosfibrous |
Equipped Effects:
- -11% weight per point of armor
- Takes up 14 critical slots
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Ferro-Fibrous Armor (C)
Clan Ferro-Fibrous armor (cFF) is a special type of armor used by vehicles and BattleMechs. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating, it provides more protection per ton than standard armor, but takes up more space on the 'Mech or vehicle. Clan Armor incorporates CASE technology.
Manufacturer: | Clan |
---|---|
Tonnage: | 0 |
Critical Slots: | 7 dynamic |
Install Location: | General |
Value: | 500,000 |
Gear ID: | emod_armorslots_clanferrosfibrous |
Equipped Effects:
- -20% weight per point of armor
- Adds CASE to every component
- Takes up 7 critical slots
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Ferro-Fibrous Armor (S)
The Sanctuary Worlds never had a technological backslide, so they never lost the skill and technology to make Ferro-Fibrous armor. However, over time they even improved upon it, bettering its protection while making it considerably less bulky. The end result is this, Sanctuary Ferro-Fibrous armor, essentially the same as Inner Sphere Ferro-Fibrous armor but significantly less bulky.
Manufacturer: | Sanctuary Manufacturing |
---|---|
Tonnage: | 0 |
Critical Slots: | 10 dynamic |
Install Location: | General |
Value: | 350,000 |
Gear ID: | emod_armorslots_sanctuaryferrofibrous |
Equipped Effects:
- -11% weight per point of armor
- Takes up 10 critical slots
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Light Ferro-Fibrous Armor
Light Ferro-Fibrous armor (FF) is an attempt by the Inner Sphere to mimic SLDF Ferro-Fibrous armor. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating, it provides more protection per ton than standard armor, but takes up more space on the 'Mech or vehicle.
Manufacturer: | Kallon |
---|---|
Tonnage: | 0 |
Critical Slots: | 7 dynamic |
Install Location: | General |
Value: | 400,000 |
Gear ID: | emod_armorslots_lightferrosfibrous |
Equipped Effects:
- -6% weight per point of armor
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Heavy Ferro-Fibrous Armor
Heavy Ferro-Fibrous armor was developed by Durallex for the Lyran Alliance based on the Inner Sphere's attempts at Light Ferro-Fibrous. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating, it provides more protection per ton than standard armor, but takes up more space on the 'Mech or vehicle.
Manufacturer: | Durallex |
---|---|
Tonnage: | 0 |
Critical Slots: | 21 dynamic |
Install Location: | General |
Value: | 400,000 |
Gear ID: | emod_armorslots_heavyferrosfibrous |
Equipped Effects:
- -20% weight per point of armor
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Ultra Ferro-Fibrous Armor
Ultra Ferro-Fibrous armor was developed by House Davion after looking at captured Clan Ferro-Fibrous armor examples. The Davion engineers fairly quickly discovered that working CASE technology into Inner Sphere Heavy Ferro-Fibrous armor was possible, for a small reduction in total protection offered. It remains just as bulky as standard Heavy Ferro-Fibrous however, despite the slightly reduced protection. Ultra Ferro incorporates CASE technology in all components of the equipped 'mech.
Manufacturer: | Durallex |
---|---|
Tonnage: | 0 |
Critical Slots: | 14 dynamic |
Install Location: | General |
Value: | 1,500,000 |
Gear ID: | emod_armorslots_ultraferrofibrous |
Equipped Effects:
- -20% weight per point of armor
- Adds CASE II to every component
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
- Available for purchase in the Federated Suns faction store
Ferro-Lamellor Armor (C)
Created by the scientist caste of Clan Snow Raven, Ferro-Lamellor armor is based on the Ferro-Carbide armor used in the Raven's WarShips. Scaled down for use on 'Mechs, AeroSpace Fighters, and tanks, the experimental Ferro-Lamellor armor offers improved protection, beyond even that of the Ferro-Fibrous armor. Clan Armor incorporates CASE technology.
Manufacturer: | Clan |
---|---|
Tonnage: | 0 |
Critical Slots: | 12 dynamic |
Install Location: | General |
Value: | 1,400,000 |
Gear ID: | emod_armorslots_clanferrolamellor |
Equipped Effects:
- -12% armor weight
- -20% damage taken
- x0.88 armor protection per point of armor
- Adds CASE to every component
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Ferro-Vanadium Armor (S)
The race between armor and weapons has long been one run by all who would wage war. However, the Sanctuary hoped with this to tip the scales in favor of armor for once. Ferro-Vanadium armor is the Sanctuary's final word in protective gear. Composed of a vanadium weave overlaid with ferro-steel and ferro-titanium mesh, Ferro-Vanadium is extremely resilient to incoming ballistic and missile damage. Additionally, the Sanctuary's anti-explosion equipment, the SHIELD system, is built into Ferro-Vanadium for maximum protection. However, Ferro-Vanadium is moderately bulky, taking some amount of space on the equipped unit.
Manufacturer: | Sanctuary Manufacturing |
---|---|
Tonnage: | 0 |
Critical Slots: | 8 dynamic |
Install Location: | General |
Value: | 1,000,000 |
Gear ID: | emod_armorslots_sanctuaryferrovanadium |
Equipped Effects:
- -5% weight per point of armor
- 20% Ballistic and Missile Damage Reduction
- Integrated SHIELD
- Takes up 8 critical slots
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Primitive Armor
Developed during the Age of War, Primitive Armor was introduced on the Mackie, the original BattleMech. This armor was less capable than the armor used in Star League and Succession War designs.
Manufacturer: | Earthwerks |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | General |
Value: | 400,000 |
Gear ID: | Gear_armorslots_Primitive |
Equipped Effects:
- -33% armor protection per point of armor
Critical Effects:
- None
Notes:
- Primitive armor has no redeeming features and should be removed from all your 'Mechs ASAP.
Industrial Armor
Developed in the mid-2400s by the Terran Hegemony, industrial armor closely resembles the primitive armors that predated it. However, industrial armor is not intended for military applications, instead it is meant for nominal protection of IndustrialMechs as they go about their standard duties. There is one upside to industrial armor however: because it is intended for rough-and-tumble situations it offers a slight amount of increased protection against heavy blows, such as those generated by ballistic weaponry. The benefit is small, but when pressed into combat, every advantage is worth taking.
Manufacturer: | Alliance Mining |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | General |
Value: | 50,000 |
Gear ID: | emod_armorslots_industrial |
Equipped Effects:
- -33% armor protection per point of armor
- 10% Ballistic damage reduction.
Critical Effects:
- None
Hardened Armor
Hardened Armor is a thicker armor type that uses multiple overlapping plates to provide additional protection against enemy fire. Though capable of diverting more damage than standard armor, the increased number of armor plates and their lack of flexibility makes any unit employing it more difficult to pilot, and can affect the speed as well. In fact, Hardened Armor is so heavy that it cannot be mounted on hovercraft, VTOLs, or WiGE vehicles. Reduces incoming Critical Hits.
Manufacturer: | NAIS |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | General |
Value: | 500,000 |
Gear ID: | Gear_armorslots_Hardened |
Equipped Effects:
- x2 weight per point of armor
- x2 armor protection per point of armor
- +50% resistance to critical hits
- -20% walking distance
- -20% sprinting multiplier
Critical Effects:
- None
Hardened Armor (C)
Hardened Armor is a thicker armor type that uses multiple overlapping plates to provide additional protection against enemy fire. Though capable of diverting more damage than standard armor, the increased number of armor plates and their lack of flexibility makes any unit employing it more difficult to pilot, and can affect the speed as well. Clan-spec Hardened Armor resembles its Inner Sphere counterpart, though in keeping with Clan doctrine weighs less and reduces speed less. However, it also protects less well than IS Hardened Armor (though not by much). To compensate for the lack of protection, Clan Hardened also incorporates CASE II functionality. Hardened Armor (C) is Community Content gear.
Manufacturer: | NAIS |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | General |
Value: | 500,000 |
Gear ID: | Gear_armorslots_Hardened_CLAN |
Equipped Effects:
- x1.75 weight per point of armor
- x1.75 armor protection per point of armor
- +50% resistance to critical hits
- -10% walking distance
- -10% sprinting multiplier
- Adds CASE II to every component
Critical Effects:
- None
Heavy Plating Armor
A Periphery invention, or really re-discovery, heavy plating armor is just that: heavier plating from an older era of armor design. While unusually bulky and heavy, heavy plating does provide enhanced armor protection for the weight. Armor tonnage gets increased by 25% while taking up 8 slots and being 25% heavier.
Manufacturer: | Periphery Armory, Inc. |
---|---|
Tonnage: | 0 |
Critical Slots: | 8 dynamic |
Install Location: | General |
Value: | 75,000 |
Gear ID: | emod_armorslots_heavyplating |
Equipped Effects:
- x1.25 weight per point of armor
- x1.25 armor protection per point of armor
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Light Plating Armor
A Periphery invention, or really re-discovery, light plating armor is just that: lighter plating from an older era of armor design. Designed to be light if a little bulky, light plating costs very little to produce and to install but also provides less protection per ton than standard military-grade armoring. Used as a sort of Ferro-Fibrous replacement for militaries on a severe budget, light plating makes a fine if unimpressive budget option. Armor tonnage gets reduced by 1/12 while taking up 8 slots and being 25% less effective.
Manufacturer: | Periphery Armory, Inc. |
---|---|
Tonnage: | 0 |
Critical Slots: | 8 dynamic |
Install Location: | General |
Value: | 75,000 |
Gear ID: | emod_armorslots_lightplating |
Equipped Effects:
- -11% weight per point of armor
- -25% armor protection per point of armor
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Reactive Plating
Reactive Armor Plating (sometimes called Blazer Armor) is a type of specialized armor that uses a series of microscopic explosions to reduce the effects of explosive weapons fire from things like autocannons, missiles, artillery, and mortars. Reserves 10 slots.
Manufacturer: | L.A.W. |
---|---|
Tonnage: | 0 |
Critical Slots: | 10 dynamic |
Install Location: | General |
Value: | 60,000 |
Gear ID: | emod_armorslots_reactive |
Equipped Effects:
- +20% damage resistance against ballistic and missile damage
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Reflective Coating
Laser Reflective Armor dissipates energy weapon attacks more efficiently than other armor types, reducing the amount of damage taken by the 'Mech mounting it. Despite the name, Laser Reflective Armor is effective against all energy weapons, not just lasers. PPCs, Flamers, Plasma Rifles and Plasma Cannons are all less effective against it. Ballistic and missile weapons do more damage however. Reserves 10 slots.
Manufacturer: | Arc Royal |
---|---|
Tonnage: | 0 |
Critical Slots: | 10 dynamic |
Install Location: | General |
Value: | 60,000 |
Gear ID: | Gear_Reflective_Coating |
Equipped Effects:
- +20% damage resistance against energy damage
- -10% damage resistance against ballistic and missile damage
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
Stealth Armor
Developed by the Capellan Confederation, Stealth Armor is a modern day equivalent of the Star League era Null Signature System. Reserves 12 slots and requires an ECM.
Manufacturer: | Durallex |
---|---|
Tonnage: | 0 |
Critical Slots: | 12 dynamic |
Install Location: | General |
Value: | 2,000,000 |
Gear ID: | emod_armorslots_stealth |
Equipped Effects:
- +1 maximum evasion pips
- +1 evasion pips gained from movement
- +30% harder to spot
- +5% heat generated from weapons fire
- +3 heat per turn.
Critical Effects:
- None
Notes:
- Stealth armor requires an ECM be installed in order for it to be equipped
- Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
- Available for purchase in the Capellan Confederation faction store
3rd Gen. Armor
This is 3rd Generation Armor, designed by St. Ives to defend themselves against Capellan aggression. Mechanically, it resembles Clan-spec Ferro-Fibrous but using Inner Sphere construction materials and techniques, making it cheaper to produce. Additionally, where normal Clan-spec armors include basic CASE, this 3rd Gen. Armor includes CASE II, making it even more resistant to ammunition explosions. The 3rd Gen. Armor is Community Content gear.
Manufacturer: | St. Ives |
---|---|
Tonnage: | 0 |
Critical Slots: | 7 dynamic |
Install Location: | General |
Value: | 700,000 |
Gear ID: | emod_armorslots_3rd_generation |
Equipped Effects:
- -11% weight per point of armor
- Adds CASE to every component
- Takes up 7 critical slots
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs
3rd Gen. Hardened
This is 3rd Generation Armor, designed by St. Ives to defend themselves against Capellan aggression. Mechanically, it resembles Inner Sphere Hardened Armor with much fewer drawbacks, only increasing armor weight by 25% and taking only 4 critical slots. Additionally, where normal Clan-spec armors include basic CASE mechanics, this 3rd Gen. Armor includes CASE II mechanics, making it even more resistant to ammunition explosions. The 3rd Gen. Hardened Armor is Community Content gear.
Manufacturer: | St. Ives |
---|---|
Tonnage: | 0 |
Critical Slots: | 4 dynamic |
Install Location: | General |
Value: | 700,000 |
Gear ID: | emod_armorslots_3rd_generation_hardened |
Equipped Effects:
- x1.25 weight per point of armor
- x2 armor protection per point of armor
- Adds CASE II to every component
Critical Effects:
- None
Notes:
- Dynamic slots will be automatically moved around the 'Mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic armor slots will move to fill the arms and legs