CASE
CASE
CASE is short for Cellular Ammunition Storage Equipment. In an internal explosion event, CASE prevents the explosion from traveling to adjacent 'Mech compartments. While it does not prevent damage from occurring in the protected area, it does prevent it from passing through, helping to prevent ammo explosions to reach the center torso of a mech.
Manufacturer: | Lostech |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT |
Value: | 50,000 |
Gear ID: | emod_case |
Equipped Effects:
- Contains explosions in the equipped component
Critical Effects:
- None
Notes:
- While CASE in a 'mech with an Inner Sphere XL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'mech afterwards. More information on the subject can be found here
CASE (C)
Clan CASE is automatically installed as part of Clan armor, it protects every 'Mech component (arms and legs included) and requires no additional tonnage or critical slots. This is a transferable quality, if you install Clan Ferro-Fibrous armor in an Inner Sphere 'Mech it will have Clan CASE equipped.
Manufacturer: | Clan |
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Tonnage: | 0 |
Critical Slots: | 0 |
Install Location: | N/A |
Value: | 0 |
Gear ID: | N/A |
Equipped Effects:
- Contains explosions in the equipped component
Critical Effects:
- None
Found On These 'Mechs:
All Clan Mechs equipped with either Clan Standard or Clan Ferro-Fibrous armor.
CASE II
CASE II is an experimental version of standard CASE. When an internal explosion occurs, CASE II reduces the damage to the Internal Structure of the installed location, making it take only three points of damage. Unlike the classic Star League era standard CASE, Inner Sphere CASE II also mimics the standard Clan version's ability to be installed in the arms and legs, preventing any explosion in those components from affecting the local side torso
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 100,000 |
Gear ID: | emod_case2 |
Equipped Effects:
- Contains explosions very effectively. Ammo explosions in components with CASE II will only do a maximum of 3 damage to structure
Critical Effects:
- None
CASE II (C)
CASE II is an experimental version of standard CASE. When an internal explosion occurs, CASE II reduces the damage to the Internal Structure of the installed location, making it take 10 points of damage instead of the full damage from the explosion. Clan-spec CASE II is lighter than the Inner Sphere version, weighing only half a ton instead of the IS version's full ton.
NOTE: Clan CASE II requires some type of Clan armor to be installed on the 'mech before you can put the CASE II in.
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 100,000 |
Gear ID: | emod_clancase2 |
Equipped Effects:
- Contains explosions very effectively. Ammo explosions in components with CASE II will only do a maximum of 10 damage to structure
Critical Effects:
- None
Found On These 'Mechs:
- Direct Deposit BNE-D
- Direct Deposit BNE-DD
- Highlander IIC HGN-IIC-MKD
- Highlander IIC HGN-IIC-4
- Kodiak KDK-BN
- Marauder Omni MAD-BR-O
- Marauder Omni MAD-BR-OA
- Osteon EON-PRIME (Fixed Gear)
- Osteon EON-1 (Fixed Gear)
- Osteon EON-A (Fixed Gear)
- Osteon EON-B (Fixed Gear)
- Osteon EON-C (Fixed Gear)
- Osteon EON-D (Fixed Gear)
- Osteon Prototype EON-Proto (Fixed Gear)
- Baba Yaga EON-YAGA (Fixed Gear)
- Supernova SNV-P (Fixed Gear)
- Valkyrie II VLK-II-3G
SHIELD (S)
A natural evolution of the old CASE system that the Sanctuary Worlders took with them on their exodus from the Inner Sphere, the SHIELD system is an advanced CASE-like system. Essentially the same principle as Inner Sphere CASE, the SHIELD is a series of interlocking and overlapping armor plates that surround explosive components such as ammunition and expels explosions back out through specially constructed channels to prevent damage to the unit.
Manufacturer: | Sanctuary Manufacturing |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 100,000 |
Gear ID: | emod_SHIELD |
Equipped Effects:
- Contains explosions very effectively. Ammo explosions in components with SHIELD will only do a maximum of 3 damage to structure
Critical Effects:
- None