Jump Jets
Standard Jump Jets
Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack.
Jump Jet (S)
Standard Jump Jets are specially designed for use on 'Mechs up to 55 tons.
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Generic_Standard |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump jets will move a 'Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
- Fits on 'Mechs in the 10-55t range
Jump Jet (H)
Heavy Jump Jets are specially designed for use on 'Mechs from 60 to 85 tons.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Generic_Heavy |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump jets will move a 'Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
- Fits on 'Mechs in the 60-85t range
Jump Jet (A)
Assault Jump Jets are specially designed for use on 'Mechs 90 tons and heavier.
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 70,000 |
Gear ID: | Gear_JumpJet_Generic_Assault |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump jets will move a 'Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
- Fits on 'Mechs in the 90-100t range
Improved Jump Jets
Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. Improved Jump Jets (IJJ) are bulkier than standard jump jets, but allow more of them to be stacked onto a 'Mech than normal jump jets, increasing your available jump distance to be roughly equivalent to the 'Mech's sprint speed. Improved Jump Jets also produce much less heat than a normal jump jet.
Improved Jump Jet (S)
Standard IJJs are specially designed for use on 'Mechs up to 55 tons.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Improved_Standard |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 10-55t range
Improved Jump Jet (H)
Heavy IJJs are specially designed for use on 'Mechs from 60 to 85 tons.
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Improved_Heavy |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
- Fits on 'Mechs in the 60-85t range.
Improved Jump Jet (A)
Assault Jump Jets are specially designed for use on 'Mechs 90 to 100 tons.
Manufacturer: | Generic |
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Tonnage: | 4 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 70,000 |
Gear ID: | Gear_JumpJet_Improved_Assault |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 90-100t range
Prototype Improved Jump Jet (S)
Standard Prototype Jump Jets are specially designed for use on 'Mechs 10 to 55 tons. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Prototype_Improved_Standard |
Equipped Effects:
- Jump capacity 1.25
- Produces 2 heat per hex jumped
Critical Effects:
- Explodes for 50 damage and 10 stability damage
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 60-85t range
Prototype Improved Jump Jet (H)
Heavy Prototype Jump Jets are specially designed for use on 'Mechs 60 to 85 tons. Currently only found as fixed gear (cannot be removed from the 'Mech) on the GRN-2N-X. VOLATILE: Explodes for 50 damage and 10 stability damage if crit.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 60,000 |
Gear ID: | Gear_JumpJet_Improved_Heavy_Prototype |
Equipped Effects:
- Jump capacity 1.25
- Produces 2 heat per hex jumped
Critical Effects:
- Explodes for 50 damage and 10 stability damage
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 60-85t range
Heavy Metal Jump Jet
Unique experimental Jump Jets found only on the Hero 'Mech Heavy Metal, Rhonda Snord's Highlander. Somehow, Snord found a way to create a special Improved Jump Jet that weighs half as much as standard Assault IJJs. The downside is that they're locked to Heavy Metal and can't be removed.
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 70,000 |
Gear ID: | Gear_JumpJet_Improved_HeavyMetal |
Equipped Effects:
- Jump capacity 1.25
- Produces 1.75 heat per hex jumped
Critical Effects:
- Explodes for 50 damage and 10 stability damage
- DESTROYED: Equipped effects disabled
Notes:
- Improved Jump Jets will move a 'Mech roughly 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 90-100t range
Jump Turbines
LAM Jump Turbines are a specialized kind of jump jet, only compatible with Land-Air Mech systems and engines. In addition to being standard jump jets when in BattleMech mode, they provide increased thrust and lift in AirMech mode, assisting the LAM in its high speed maneuvering.
Jump Turbine (S)
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Generic_LAM |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
- -3 heat per turn
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed.
- Fits on 'mechs in the 10-55t range
Jump Turbine (H)
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Heavy_LAM |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
- -3 heat per turn
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
- Fits on 'mechs in the 60-85t range
Jump Turbine (SH)
This is a unique Jump Turbine designed for the Monster LAM
Manufacturer: | Generic |
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Tonnage: | 5 |
Critical Slots: | 2 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 30,000 |
Gear ID: | Gear_JumpJet_Superheavy_LAM |
Equipped Effects:
- Jump capacity 1.5
- Produces 6 heat on activation
- -3 heat per turn
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump turbines will move a 'mech roughly 1 hex per jump jet equipped, to a maximum equal to walking speed
- Fits on 150t 'mechs
Quad Front Leg Jump Jets
Jump Jets funnel superheated air to propel 'Mechs over obstacles in a controlled manner. Additionally, they may also be used to perform the dreaded 'Death from Above' attack. These are special Jump Jets for the front leg of Quad Mechs.
Quad Front Leg Jump Jet (S)
Standard Jump Jets are specially designed for use on 'Mechs up to 55 tons.
Manufacturer: | Generic |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | LA/RA |
Value: | 11,000 |
Gear ID: | Gear_JumpJet_Quad_FrontLeg_Standard |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump jets will move a Quad Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
- Fits on 'mechs in the 10-55t range
Quad Front Leg Jump Jet (H)
Heavy Jump Jets are specially designed for use on 'Mechs from 60 to 85 tons.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | LA/RA |
Value: | 17,000 |
Gear ID: | Gear_JumpJet_Quad_FrontLeg_Heavy |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump jets will move a Quad Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
- Fits on 'mechs in the 60-85t range
Quad Front Leg Jump Jet (A)
Assault Jump Jets are specially designed for use on 'Mechs 90 tons and heavier.
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 20,000 |
Gear ID: | Gear_JumpJet_Quad_FrontLeg_Assault |
Equipped Effects:
- Jump capacity 1
- Produces 3 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- Jump jets will move a Quad Mech roughly 1 hex per jump jet equipped, to a maximum equal to their walking speed
- Fits on 'mechs in the 90-100t range
3rd Gen. Jump Jets
Developed by St. Ives in response to excessive Capellan aggression, the 3rd Generation Jump Jet functions similarly in strength to the Inner Sphere's Improved Jump Jets, but with the tonnage and size of a normal, non-improved, jump jet. This leads the 3rd Generation Jump Jet to be the best of all worlds: the power of an improved jump jet with no drawbacks of that technology. 3rd Gen. Jump Jets are Community Content gear.
3rd Gen. Jump Jet (S)
Standard 3G JJs are specially designed for use on 'Mechs up to 55 tons.
Manufacturer: | St. Ives |
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Tonnage: | 0.5 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 120,000 |
Gear ID: | Gear_JumpJet_3G_Standard |
Equipped Effects:
- Jump capacity 1.25
- Produces 2 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- 3rd Gen. Jump Jets will move a 'Mech 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed
- Fits on 'Mechs in the 20-55t range
3rd Gen. Jump Jet (H)
Heavy 3G JJs are specially designed for use on 'Mechs from 60 to 85 tons.
Manufacturer: | St. Ives |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | CT/LT/RT/LL/RL |
Value: | 120,000 |
Gear ID: | Gear_JumpJet_3G_Heavy |
Equipped Effects:
- Jump capacity 1.25
- Produces 2 heat per hex jumped
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- 3rd Gen. Jump Jets will move a 'Mech 1.25 hexes per jump jet equipped, up to a maximum equal to their sprinting speed.
- Fits on 'Mechs in the 60-85t range.