Cockpit
Cockpit | Weight | Slots | Location | Fixed? | Init Bonus | Injuries Resisted | Additional Bonuses | Additional Hinderances |
---|---|---|---|---|---|---|---|---|
Ambient Targeting System | 3 | 3 | Head | No | 0 | 0 | +2 accuracy to ally attacks within 150m -4 accuracy for equipped 'Mech |
None |
Armored Cockpit | 1 | 1 | Head | No | 0 | 1 | +10 head armor and structure | None |
Homing Cockpit | 1.5 | 1 | Head | No | 0 | 1 | Adds 15 armor and structure to the head 100% Pilot Recovery chance on ejection |
None |
Hardened Cockpit | 2 | 1 | Head | No | 0 | 1 | Adds 15 armor and structure to the head Pilot immune to bleedout |
None |
Battle Computer | 0 | 1 | Head | Yes | 0 | 1 | Adds 15 armor and structure to the head 100% Pilot Recovery chance on ejection |
None |
Bracing Cockpit | 2 | 1 | Head | No | 0 | 0 | WHEN ACTIVATED: +3 accuracy on attacks WHEN ACTIVATED: walking speed reduced by 95% WHEN ACTIVATED: jump distance reduced by 95% |
None |
SLDF SpecOps Cockpit | 3 | 3 | Head | No | 0 | 1 | +20% sensors/sight range increase +1 increased resolve gain for this unit Prevents pilot bleedout |
Takes up Sensor B and Life Support B slots as well as the Cockpit slot. |
SLDF SpecOps Suite | 3 | 3 | Head | Yes | 0 | 1 | +20% sensors/sight range increase +1 increased resolve gain for all lance members Prevents pilot bleedout |
Takes up Sensor B and Life Support B slots as well as the Cockpit slot. |
Command Console | 4 | 1 | Head | No | 1 | 2 | +2 lance accuracy with indirect fire +2 Lance Resolve Gain |
None |
LoS Command Console | 5 | 1 | Head | Yes | 1 | 2 | +1 accuracy for all lance members +1 lance accuracy with indirect fire Prevents pilot bleedout |
None |
DNI Cockpit | 3 | 2 | Head | No | 0 | 0 | -10% damage taken from all attacks +1 melee attack accuracy -10% self damage from DFA attacks |
None |
Industrial Cockpit | 3 | 1 | Head | Yes | 0 | 0 | None | 20% sensor range 10% reduced sight range -1 weapon accuracy Ejection disabled |
Industrial Cockpit (with FCS) | 5 | 1 | Head | Yes | 0 | 0 | None | 20% reduced sensor range 10% reduced sight range Ejection disabled |
Primitive Cockpit | 5 | 1 | Head | Yes | 0 | 2 | None | 40% reduced sensor range 20% reduced sight range Ejection disabled |
Sanctuary Drone Interface | 2 | 1 | Head | Yes | 0 | 12 | +2 Resolve Gain for this Unit +1 Defense from ECM. Drone Network Interface. |
None |
Small Cockpit | -1 | 1 | Head | No | 0 | 0 | Removes the lower Life Support slot to free up one extra critical slot in the head | -2 accuracy on all attacks |
Torso Mount Cockpit | 4 | 2 | Center Torso | No | 1 | 10 | Pilot immune to bleedouts | None |
Torso Mount Cockpit w/ TarComp | 5 | 1 | Center Torso | Yes | 1 | 10 | Pilot immune to bleedouts Enables Breaching Shot Location Targeting with called shots |
None |
Hardened Torso Mount Cockpit w/ TarComp | 7 | 1 | Center Torso | Yes | 1 | 10 | Pilot immune to bleedouts Enables Breaching Shot Location Targeting with called shots This component is immune to critical hits |
None |
Torso DNI Cockpit | 4 | 2 | Center Torso | No | 1 | 6 | -10% damage taken from all attacks -10% stability damage taken from all attacks |
None |
3rd Gen. Cockpit | 1 | 1 | Head | Yes | 0 | 0 | +2 accuracy with ranged weapons | None |
AA Accuracy FCS | 2 | 1 | Head | No | 0 | 0 | +3 accuracy bonus when targeting aerial units such as LAMs and VTOLs Reduces strafing run accuracy against self and allies |
None |
AA Evasion FCS | 2 | 1 | Head | No | 0 | 0 | Ignores 2 evasion when targeting aerial units such as LAMs and VTOLs Reduces strafing run accuracy against self and allies |
None |
FCS Adv TC | 2 | 1 | Head | No | 0 | 0 | Enables Breaching Shot ability -1 Recoil |
None |
Location Designator FCS | 2 | 1 | Head | No | 0 | 0 | Enables targeting precise locations during called shot action | None |
Multi-Trac FCS | 2 | 1 | Head | No | 0 | 0 | Grants the Multi-Shot pilot ability. | None |
Cockpit Mods
Ambient Targeting System
Created to be the last word in command and control, the Ambient Targeting System is a House Marik invention that works similarly to a C3 network in reverse. Where C3 gives bonus coordination against targets within the C3 radius, the ATS gives nearby allies targeting aid by linking the carrying unit's expanded targeting system to the allied unit's and calculating targets accordingly. The ATS has a severe downside though, it makes the carrying unit's personal accuracy much worse as so much of its computing is dedicated to ally units that it calculates its own attacks poorly.
Manufacturer: | Screeching Eagle Systems |
---|---|
Tonnage: | 3 |
Critical Slots: | 3 |
Install Location: | Cockpit + Sensors A + Sensors B |
Value: | 2,000,000 |
Gear ID: | Gear_Cockpit_AmbientTargeter |
Equipped Effects:
- +2 accuracy to ally attacks made within 150m radius of the equipped 'Mech
- -4 accuracy on attacks made by the equipped 'Mech
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Takes up both Sensor slots and the cockpit slot. Incompatible with Comms Suites, TTS and cockpit gear
- Available for purchase in the Free Worlds League faction store
All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. Cockpit Mods upgrade the structure of the area the MechWarrior occupies during combat, granting increased protection from mortal injuries.
Armored Cockpit
Manufacturer: | Ceres Metals |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 110,000 |
Gear ID: | Gear_Cockpit_Ceres_Metals_Braced |
Equipped Effects:
- +1 injuries resisted
- Adds 10 armor and structure to the head
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Homing Cockpit
Manufacturer: | Ceres Metals |
---|---|
Tonnage: | 1.5 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 210,000 |
Gear ID: | Gear_Cockpit_Ceres_Metals_Reinforced |
Equipped Effects:
- +1 injuries resisted
- Adds 15 armor and structure to the head
- 100% Pilot Recovery chance on ejection
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Hardened Cockpit
Manufacturer: | Ceres Metals |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 320,000 |
Gear ID: | Gear_Cockpit_Ceres_Metals_Hardened |
Equipped Effects:
- +1 injuries resisted
- Adds 15 armor and structure to the head
- Pilot immune to bleedouts
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Battle Computer
Unique fixed gear equipped to some Cyclops. Allows the pilot of the Cyclops to effectively command dozens of units. This allows for a exceptional level of lance cohesion during combat, increasing the Initiative for the entire Lance. This stacks with the Master Tactician ability and Advanced Command Module.
Manufacturer: | Tacticon |
---|---|
Tonnage: | 0 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 940,000 |
Gear ID: | Gear_Cockpit_Tacticon_B2000_Battle_Computer |
Equipped Effects:
- +1 initiative for all lance members
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Bracing Cockpit
This unique cockpit allows the equipped unit to perform a weapon brace, setting up fire for subsequent turns, but at a severe movement cost, essentially becoming a turret for a brief period of time. This does however grant the mech's weapons a great deal of stabiliy. All the mech's weapons benefit from the boosted accuracy.
Manufacturer: | Jimbo's Crabshack |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Life Support A (top slot) |
Value: | 650,000 |
Gear ID: | Gear_Cockpit_ArmBrace |
Equipped Effects:
- Adds a button to the weapons panel in missions which activates Bracing Cockpit effects
- WHEN ACTIVATED: +3 accuracy on attacks
- WHEN ACTIVATED: walking speed reduced by 95%
- WHEN ACTIVATED: jump distance reduced by 95%
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes: See below for in-mission example of bracing cockpit button:
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SLDF SpecOps Cockpit
This SpecOps tactical upgrade includes a high-grade ballistic cooling vest, an integrated C3 command helmet, and advanced onboard systems, providing both improved sensor capability as well as protection for the pilot.
Manufacturer: | SLDF |
---|---|
Tonnage: | 3 |
Critical Slots: | 3 |
Install Location: | Cockpit + Sensors B + Life Support B |
Value: | 870,000 |
Gear ID: | Gear_Cockpit_SLDF_Custom |
Equipped Effects:
- +20% sensors and sight range increase
- +1 increased resolve gain for this unit
- +1 pilot health
- Prevents pilots from bleeding out from their injuries
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Takes up both Sensor B, Life Support B and the Cockpit slots. Incompatible with Rangefinders, Comms Suites, and cockpit gear
SLDF SpecOps Suite
This unique SLDF Cockpit is only found as fixed gear on the Hero 'Mech ON1-P "Protector". Notably it provides a lesser bonus to sensor and sight range but does not take up the Cockpit slot in the head, allowing for other cockpit gear such as FCS systems to be equipped along with it.
Manufacturer: | Protector |
---|---|
Tonnage: | 3 |
Critical Slots: | 3 |
Install Location: | Sensors B + Life Support B |
Value: | 870,000 |
Gear ID: | Gear_Quirk_SLDF_Cockpit_Orion-P |
Equipped Effects:
- +10% sensors and sight range increase
- +1 increased resolve gain for all lance members
- +1 pilot health
- Prevents pilots from bleeding out from their injuries
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Takes up both Sensor B, Life Support B and the free Head slots. Incompatible with Rangefinders, Comms Suites, and cockpit gear.
All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. The Command Console adds a complete set of controls for a second MechWarrior with added command and control facilities, allowing for better Lance coordination by upgrading initiative. Star League-vintage Command Consoles are very rare by 3025 because 'Mechs equipped in this way were favoured targets in battle.
Command Console
Manufacturer: | Doering Electronics |
---|---|
Tonnage: | 4 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 900,000 |
Gear ID: | Gear_Cockpit_CommandConsole |
Equipped Effects:
- +1 intitiative
- +2 lance accuracy with indirect fire
- +2 injuries resisted
- +2 Lance Resolve Gain
Critical Effects:
- DESTROYED: 'Mech is incapacitated
LoS Command Console
This is a modified Command Console that provides some bleedout protection and some injury resistance in addition to its various command functionality. It is unique to the Community Content Omega SHP-MK.
Manufacturer: | Doering Electronics |
---|---|
Tonnage: | 5 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 830,000 |
Gear ID: | Gear_Cockpit_DNI_Unique |
Equipped Effects:
- +1 initiative
- +1 accuracy for all lance members
- +1 lance accuracy with indirect fire
- +2 injuries resisted
- Prevents pilots from bleeding out from their injuries
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- The generic +1 accuracy stacks with the indirect fire accuracy bonus so it's technically a +2 to indirect fire
DNI Cockpit
This cockpit mod allows for the use of a Direct Neural Interface, granting improved control of a ‘Mech at the risk of injury.
Manufacturer: | NAIS |
---|---|
Tonnage: | 3 |
Critical Slots: | 2 |
Install Location: | Cockpit |
Value: | 830,000 |
Gear ID: | Gear_Cockpit_DNI |
Equipped Effects:
- -10% damage taken from all attacks
- +1 melee attack accuracy
- -10% self damage taken from making Death From Above attacks
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- As this cockpit takes up two slots in the head it has a higher risk of taking a critical hit
Industrial Cockpit
IndustrialMechs may resemble their BattleMech cousins, but they aren't exactly the same. Industrials come with non-military quality components, including the command components such as the cockpit systems. Industrial cockpits are worse than their military brethren and lack basic functionality such as ejection systems and military-grade fire control systems.
Manufacturer: | Generic |
---|---|
Tonnage: | 3 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 1,000 |
Gear ID: | Gear_Cockpit_Industrial |
Equipped Effects:
- -20% reduced sensor range
- -10% reduced sight range
- -1 weapon accuracy
- Ejection disabled
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Industrial cockpits are fixed gear on industrial 'mechs and cannot be removed.
Industrial Cockpit (with Fire Control System)
The Primitive Cockpit is functionally similar to the modern BattleMech cockpit, but due to the bulkier components, it weighs five tons instead of three. It lacks an ejection seat and the sensors are even worse than that of a standard IndustrialMech's
Manufacturer: | Generic |
---|---|
Tonnage: | 5 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 1,000 |
Gear ID: | Gear_Cockpit_Industrial_AdvFCS |
Equipped Effects:
- -20% reduced sensor range
- -10% reduced sight range
- Ejection disabled
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Industrial cockpits are fixed gear on industrial 'mechs and cannot be removed.
Primitive Cockpit
The Primitive Cockpit is functionally similar to the modern BattleMech cockpit, but due to the bulkier components, it weighs five tons instead of three. It lacks an ejection seat and the sensors are even worse than that of a standard IndustrialMech's
Manufacturer: | Generic |
---|---|
Tonnage: | 5 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 1,000 |
Gear ID: | Gear_Cockpit_Primitive |
Equipped Effects:
- -40% reduced sensor range
- -20% reduced sight range
- +2 pilot health
- Ejection disabled
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Primitive cockpits are fixed gear on primitive 'mechs and cannot be removed
Sanctuary Drone Interface
The Sanctuary Worlders do not use human pilots in mechs for normal combat. Instead, they developed a remote-control drone interface that humans pilot from the safety of a home base. The drone cockpit provides many benefits, such as sensor and sight range bonuses, excellent protection against pilot feedback injuries, a small defensive ECM field, and even link together into an overlapping sensor network that offers improved targeting numbers for all units in the network.
Manufacturer: | Sanctuary Droneworks |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 870,000 |
Gear ID: | Gear_Cockpit_Sanctuary_Drone |
Equipped Effects:
- +12 injuries resisted
- +2 Resolve Gain for this Unit
- +1 Defense from ECM. This ECM field extends in a 30m radius from the unit.
- Drone Network Interface. This acts as a specialized C3 network. See the C3 page for more information on C3 network benefits.
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- The remote interface insulates the pilot from Neurofeedback and injury but sufficiently severe feedback, such as from mech or cockpit destruction, can still result in pilot injury or death.
- The Sanctuary Drone Interface is exclusively found as fixed gear on Sanctuary mech variants. It cannot be salvaged or purchased.
Small Cockpit
The Small Cockpit weighs two tons less than the standard version, at the expense of being cramped.
Manufacturer: | Prototype |
---|---|
Tonnage: | -1 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 240,000 |
Gear ID: | Gear_Cockpit_Generic_Small |
Equipped Effects:
- Removes the lower Life Support slot to free up one extra critical slot in the head
- -2 accuracy on all attacks
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- This cockpit frees up a total of three tons: two tons from the cockpit and one ton from the removal of the Life Support B slot
Torso Mount Cockpit
The Torso Cockpit has long been a dream of BattleMech designers. By moving the MechWarrior to a more heavily protected area, an army would be able to keep its more experienced soldiers in the fight a lot longer. The idea remained a dream until the unlocking of the Helm Memory Core provided a jump-start to many technological projects.
Manufacturer: | Dark Mirage |
---|---|
Tonnage: | 4 |
Critical Slots: | 2 |
Install Location: | Center Torso |
Value: | 620,000 |
Gear ID: | Gear_Cockpit_Torsomount |
Equipped Effects:
- Cockpit moved to center torso section
- +1 initiative
- +10 pilot health
- Pilot immune to bleedouts
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Moves the life support slots into the side torsos. This has the unintended side-effect of disabling the Clan quirk, so if you put a Torso Mount Cockpit into a Clan 'mech it will lose its acuracy and speed bonuses but also its melee accuracy penalty. If you want to turn a Kodiak into a melee monster this gear is essential
Torso Mount Cockpit w/ TarComp
The Torso Cockpit has long been a dream of BattleMech designers. By moving the MechWarrior to a more heavily protected area, an army would be able to keep its more experienced soldiers in the fight a lot longer. The idea remained a dream until the unlocking of the Helm Memory Core provided a jump-start to many technological projects. This specific Torso Cockpit also mounts a targeting computer, for maximum effectiveness in combat.
Manufacturer: | Dark Mirage |
---|---|
Tonnage: | 5 |
Critical Slots: | 1 |
Install Location: | Center Torso |
Value: | 620,000 |
Gear ID: | Gear_Cockpit_Torsomount_TC |
Equipped Effects:
- Cockpit moved to center torso section
- +1 initiative
- +10 pilot health
- Pilot immune to bleedouts
- Enables Breaching Shot. Breaching shot ignores Cover and Guarded when firing a single weapon at a target
- Enables targeting precise locations during called shot action
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Moves the life support slots into the side torsos.
Hardened Torso Mount Cockpit w/ TarComp
The Torso Cockpit has long been a dream of BattleMech designers. By moving the MechWarrior to a more heavily protected area, an army would be able to keep its more experienced soldiers in the fight a lot longer. The idea remained a dream until the unlocking of the Helm Memory Core provided a jump-start to many technological projects. This specific Torso Cockpit also mounts a targeting computer, for maximum effectiveness in combat. Finally, this specific Torso Cockpit has also been hardened against attack and cannot be critically damaged, guaranteeing pilot survival in all but the most absurd situations.
Manufacturer: | Dark Mirage |
---|---|
Tonnage: | 7 |
Critical Slots: | 1 |
Install Location: | Center Torso |
Value: | 620,000 |
Gear ID: | Gear_Cockpit_Torsomount_TC_Hardened |
Equipped Effects:
- Cockpit moved to center torso section
- +1 initiative
- +10 pilot health
- Pilot immune to bleedouts
- Enables Breaching Shot. Breaching shot ignores Cover and Guarded when firing a single weapon at a target
- Enables targeting precise locations during called shot action
- This component is immune to critical hits
Critical Effects:
- IMMUNE
Notes:
- Moves the life support slots into the side torsos.
Torso DNI Cockpit
This is a highly experimental Torso Mount and Direct Neural Interface Cockpit combination. It provides the initiative bonus and pilot health bonus of a Torso Mounted Cockpit as well as the damage and stability damage reduction of a Direct Neural Interface, making it extremely powerful.
Manufacturer: | Dark Mirage |
---|---|
Tonnage: | 4 |
Critical Slots: | 2 |
Install Location: | Center Torso |
Value: | 2,500,000 |
Gear ID: | Gear_Cockpit_TorsoDNI |
Equipped Effects:
- Cockpit moved to center torso section
- +1 initiative
- +6 pilot health
- -10% damage taken from all attacks
- -10% stability damage taken from all attacks
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Notes:
- Moves the life support slots into the side torsos. This has the unintended side-effect of disabling the Clan quirk, so if you put a Torso Mount Cockpit into a Clan 'mech it will lose its acuracy and speed bonuses but also its melee accuracy penalty. If you want to turn a Kodiak into a melee monster this gear can help with that
3rd Gen. Cockpit
Superficially similar to the standard 'Mech cockpits of the day, the 3rd Generation Cockpit comes with a bonus that normal cockpits do not. St. Ives managed to fuse a targeting computer with their cockpit systems, ensuring that every 'Mech with one of these cockpits has the best accuracy possible in any situation. The 3rd Gen. Cockpit is Community Content gear.
Manufacturer: | St. Ives |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 0 |
Gear ID: | Gear_Cockpit_3G_Standard |
Equipped Effects:
- +2 accuracy with ranged weapons
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Anti-Air FCS
Specialized pieces of equipment, the Anti-Air Fire Control Systems were designed to give pilots increased chances to tag flying or otherwise airborne units. They found limited acceptance on the battlefield due to a relative paucity of combat-rated aerial units, though it did find a home with anyone who regularly faced down Land-Air Mechs.
AA Accuracy FCS
Manufacturer: | Mendham Electronics |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 750,000 |
Gear ID: | Gear_TargetingTrackingSystem_AntiAirAccuracy |
Equipped Effects:
- +3 accuracy bonus when targeting aerial units such as LAMs and VTOLs
- Reduces the accuracy of Strafing Run attacks on equipped and allied units.
Critical Effects:
- DESTROYED: 'Mech is incapacitated
AA Evasion FCS
Manufacturer: | Mendham Electronics |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 750,000 |
Gear ID: | Gear_TargetingTrackingSystem_AntiAirEvasion |
Equipped Effects:
- Ignores 2 evasion when targeting aerial units such as LAMs and VTOLs
- Reduces the accuracy of Strafing Run attacks on equipped and allied units.
Critical Effects:
- DESTROYED: 'Mech is incapacitated
Targeting Computers
FCS Precision Computer
This is an advanced targeting computer called the FCS Precision Computer. This system provides a MechWarrior with the ability to breach past any defense. In addition, the Precision Computer slightly reduces the effects of weapon recoil on accuracy.
Manufacturer: | NAIS |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 450,000 |
Gear ID: | Gear_TTS_AdvancedTC |
Equipped Effects:
- Enables Breaching Shot. Breaching shot ignores Cover and Guarded when firing a single weapon at a target
- -1 Weapon Recoil
Critical Effects:
- DESTROYED: 'Mech is incapacitated
FCS Location Designator
A specific piece of equipment, the Location Designator FCS permits a mech pilot to single out a location on an enemy unit and attempt to place heavy fire into that specific location. This ability is extremely coveted by pilots but comes with a cost. Because of the finely-tuned precision scanners, the Location Designator FCS does not track targets exceptionally well. In practical terms, this means that the FCS merely permits general targeting of the location, not increased accuracy while targeting that location. Still, simply having the ability is generally acceptable to pilots and the Location Designator FCS was an instant hit among mechwarriors.
Manufacturer: | Mendham Electronics |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 750,000 |
Gear ID: | Gear_TargetingTrackingSystem_CalledShot |
Equipped Effects:
- Enables targeting precise locations during called shot action
Critical Effects:
- DESTROYED: 'Mech is incapacitated
FCS Multi-Trac
A specialized piece of equipment, the Multi-Trac Fire Control System was designed to give pilots on-the-fly multiple targeting capability. Based on the system found in the Thunderbolt, the FCS Multi-Trac proved a moderate success with pilots and was rolled out quickly to markets across the Inner Sphere. However, the FCS Multi-Trac improves over the Thunderbolt's default system in one important way. By using a complex network of algorithms and calculations, the FCS generally provides a small damage boost to weapons fire. The marketing describes it as a way to keep your damage up, despite spreading it between multiple targets.
Manufacturer: | Mendham Electronics |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Cockpit |
Value: | 750,000 |
Gear ID: | Gear_TargetingTrackingSystem_MultiTrac |
Equipped Effects:
- Grants the Multi-Shot pilot ability. Can target up to three separate enemies when attacking
Critical Effects:
- DESTROYED: 'Mech is incapacitated