Full List of Mechs

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Battletech Advanced 3062 currently consists of approximately 272 'Mech chassis, with roughly 1,494 'Mech variants in total.

Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, stock role, as well as skirmish mode value, for a very rough look at its power at a glance. OmniMechs have had their maximum possible hardpoints listed rather than their model's used hardpoints.

Legend

Hardpoints: Type and maximum number of weapon hardpoints.
  • B: Ballistic Hardpoints
  • E: Energy Hardpoints
  • M: Missile Hardpoints
  • S: Support Weapon Hardpoints
  • O: Omni Hardpoints
Engine: Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
  • STD: Standard Fusion Engine
  • LFE: Light Fusion Engine
  • XL: Extralight Fusion Engine
  • XXL: Extra-Extralight Fusion Engine
  • cXL: Clan Extralight Fusion Engine
  • cXXL: Clan Extra-Extralight Fusion Engine
  • JRXL: Jury-Rigged Extra-Light Engine
  • PFE: Primitive Fusion Engine
  • ICE: Internal Combustion Engine
  • LAM: LAM Engine
  • CFE: Compact Engine
  • FCE: Fuel Cell Engine
Speed: Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
Heat Sink: Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
  • SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
  • DHS: Inner Sphere Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
  • cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
  • pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
  • LDHS: Laser Double Heat Sink Kit (Fixed heat sinking regardless of biome)
Free Tonnage:
  • Core Gear: With the exception of the engine, core, e-cooling and gyro (i.e. anything in the CT core gear), all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear.
  • Bare: All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs

Quirks

The following quirks are present on a large amount of Mechs. In order to save space, here are their associated bonuses and penalties: (For a full list of 'Mech quirks click here.)


Mech Quirk: Avionics

Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain and landmines for movement, 360 degree firing arc


Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Mech Quirk: Royal

-12 heat at the end of the turn

Inner Sphere Light Mechs


As of BTA 3062 v13.1 there are approximately 43 Light Mech chassis, with 245 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anubis.png

ANUBIS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

ABS-2L 30t Fire Support 0 0 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 8 12 0
ABS-3D 30t Fire Support 0 4 0 0 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 8 12 0
ABS-3L 30t Fire Support 0 0 4 2 0 XL 240 DHS Endo Stealth None 16.5t 25.5t 8 12 0
Brigand.png

BRIGAND

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

LDT-1 25T Pirate Mech 0 4 0 2 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 8
LDT-X1 25t Pirate Mech 0 6 0 0 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 8
LDT-X2 25t Pirate Mech 0 2 4 0 0 STD 150 DHS Endo Standard None 13t 20.5t 7 10 8
Commando.png

COMMANDO

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 defense against being hit)

COM-1B 25t Light Sniper & Scout 0 3 1 2 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-1C 25t Light Sniper & Scout 1 1 0 2 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-1D 25t Light Striker & Scout 0 1 1 2 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-2D 25t Light Striker & Scout 0 1 3 1 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-2D-BI 25t Light Striker & Scout 0 6 0 7 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-3A 25t Light Striker & Scout 0 2 2 2 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-4H 25t Light Striker & Scout 0 2 8 0 0 STD 155 SHS Standard Standard None 12t 19.5t 7 10 0
COM-5S 25t Light Striker & Scout 0 1 3 1 0 STD 155 SHS Endo Ferro None 13t 20.5t 7 10 0
COM-7C 25t Light Striker & Scout 2 0 0 2 0 LFE 150 SHS Endo Standard None 13t 20.5t 7 10 0
COM-7S 25t Light Striker & Scout 0 2 3 0 0 LFE 150 DHS Endo Standard None 13t 20.5t 7 10 0
COM-WB 25t Light Striker Scout 0 0 5 0 0 XL 200 SHS Endo Standard None 14t 20.5t 8 12 0
Commando.png

PRIMITIVE COMMANDO

Mech Quirk: Primitive

Pilot Affinity: Evasive

(+2 defense against being hit)

COM-1A 25t Light Sniper & Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None 8.5t 15.5t 5 8 0
COM-1AK 25t Light Sniper & Scout 0 2 0 1 0 PFE 120 SHS Rugged Primitive None 8.5t 15.5t 5 8 0
Crosscut.png

CROSSCUT

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ED-X2 30t Industrial Logger Mech 0 0 0 7 0 ICE 090 SHS Standard Primitive Chainsaw 8t 15t 2 3 0
ED-4XD 30t Industrial Logger Mech 0 0 0 3 0 ICE 090 SHS Standard Primitive Dual Saw 6t 13t 2 3 0
ED-X6 30t Industrial Logger Mech 0 4 0 1 0 STD 120 SHS Standard Primitive Chainsaw 9t 15t 4 7 0
ED-X7 30t Industrial Logger Mech 2 0 0 3 0 STD 090 SHS Standard Primitive Chainsaw 9t 15t 3 5 0
Dig King.png

DIG KING

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

RCL-1 30t Militarized IndustrialMech 0 0 0 6 0 FCE 90 SHS Standard Primitive Rock Cutter 6t 12t 3 5 0
RCL-1B 30t Militarized IndustrialMech 0 2 0 4 0 FCE 90 SHS Standard Primitive Buzzsaw 7t 13t 3 5 0
RCL-1M 30t Militarized IndustrialMech 4 0 0 2 0 FCE 90 SHS Standard Primitive Mace 8t 14t 3 5 0
RCL-1X 30t Militarized IndustrialMech 0 4 0 2 0 FCE 90 SHS Standard Primitive Axe 9t 15t 3 5 0
RCL-2 30t Militarized IndustrialMech 1 2 5 4 0 STD 150 SHS Standard Standard None 17.5t 25t 5 8 0
Falcon.png

FALCON

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Mech Quirk: Royal

Variants of this model have the Royal quirk

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FLC-4N 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 7
FLC-4Nb 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 7
FLC-4P 30t Bughunter 0 2 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 5
Fireball.png

FIREBALL

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ALM-7D 20t Super Rapid Response 0 0 1 3 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-8D 20t Super Rapid Response 0 2 0 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
ALM-9D 20t Super Rapid Response 0 1 1 2 0 XL 220 SHS Endo Standard None 8t 16t 12 19 0
Firebee.png

FIREBEE

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two heat sinks)

FRB-1B 35t Flanker And Harasser 0 0 6 2 0 XL 210 DHS Endo Standard None 22.5t 30t 7 10 5
FRB-2A 35t Flanker And Harasser 0 1 8 0 0 XL 175 pDHS Standard Standard None 23t 28.5t 5 8 5
FRB-2E 35t Flanker And Harasser 0 2 6 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 5
FRB-2L 35t Flanker And Harasser 0 8 0 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 5
FRB-2S 35t Flanker And Harasser 0 1 4 4 0 XL 175 SHS Endo Standard None 24.5t 30t 5 8 5
Firebee.png

PRIMITIVE FIREBEE

Mech Quirk: Primitive

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two heat sinks)

WAM-B 35t Flanker And Harasser 0 2 0 6 0 PFE 175 SHS Rugged Primitive None 14t 24.5t 5 8 0
Firefly.png

FIREFLY

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Evasive

(+2 bonus against being hit)

FFL-3A 30t Assault Scout 0 4 2 5 0 XL 150 DHS Standard Ferro None 19t 24t 5 8 5
FFL-4A 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
FFL-4B 30t Assault Scout 0 4 2 5 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
FFL-4C 30t Assault Scout 0 4 2 5 0 STD 150 DHS Endo Standard None 20.5t 25.5t 5 8 5
Firestarter.png

FIRESTARTER

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

FS9-A 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 8
FS9-H 35t Scout & Disabler 2 2 0 6 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 8
FS9-J 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 8
FS9-K 35t Scout & Disabler 0 3 0 4 0 STD 210 SHS Standard Standard None 16.5t 28.5t 7 10 8
FS9-M 35t Scout & Disabler 0 4 0 4 0 STD 210 DHS Standard Standard None 16.5t 28.5t 7 10 8
FS9-P 35t Scout & Disabler 0 2 0 6 0 XL 210 SHS Standard Standard None 22.5t 28.5t 7 10 8
FS9-S 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 8
FS9-S1 35t Scout & Disabler 0 2 0 6 0 STD 210 SHS Endo Standard None 18t 30t 7 10 8
Flea.png

FLEA

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

FLE-4 20t Recon And Backstabber 0 2 2 3 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
FLE-15 20t Recon And Backstabber 2 2 0 5 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
FLE-16 20t Hyperfast Recon 0 2 0 5 0 STD 180 SHS Standard Standard None 9t 15t 10 15 0
FLE-17 20t Recon And Backstabber 2 2 0 5 0 STD 120 SHS Endo Standard None 10t 16t 7 13 0
FLE-19 20t Recon And Backstabber 0 0 0 7 0 XL 120 DHS Standard Heavy Ferro None 11t 15t 7 10 0
FLE-21 20t Recon And Backstabber 0 0 2 9 0 XL 120 SHS Endo Ferro None 12t 16t 7 13 0
Flea.png

FLEA 14

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

FLE-14 15t Ultralight Recon 0 2 0 3 0 STD 135 SHS Standard Standard None 4t 10.5t 10 15 4
Hermes.png

HERMES

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

HER-1A 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1B 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HER-1S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 15 0
HER-1Sb 30t Royal Scout 0 5 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
HER-3S 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 19 0
HER-3S1 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 19 0
HER-3S2 30t Fragile Scout 0 4 0 1 0 STD 270 SHS Endo Ferro None 8t 25.5t 10 19 0
HER-4K 30t Scout & Harasser 0 6 0 2 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 19 0
HER-4M 30t Scout & Harasser 0 6 0 0 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 19 0
HER-4S 30t Scout & Harasser 0 5 0 1 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 19 0
Hollander.png

HOLLANDER

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-2 recoil with ballistic weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BZK-D2 35t Sniper 2 2 0 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
BZK-F3 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-G1 35t Sniper 2 3 0 0 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
BZK-H3 35t Sniper 0 4 0 1 0 STD 210 DHS Endo Ferro None 18t 30t 7 10 0
BZK-K7 35t Sniper 0 2 3 1 0 XL 175 DHS Endo Standard None 24.5t 30t 5 8 0
BZK-T100 35t Sniper 3 0 0 3 0 STD 175 SHS Endo Ferro None 21t 30t 5 8 0
Hornet.png

HORNET

Mech Quirk: Narrow Profile

(+2 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

HNT-151 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 5
HNT-152 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Standard None 11t 15t 5 8 5
HNT-161 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 5
HNT-171 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Endo Ferro None 12t 16t 5 8 3
HNT-175 20t Light Striker & Scout 1 2 0 1 0 LFE 120 SHS Endo Ferro None 11t 16t 7 10 0
HNT-191 20t Light Striker & Scout 0 1 1 2 0 STD 100 SHS Standard Retro Light None 11t 15t 5 8 5
Hussar.png

HUSSAR

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

HSR-200-D 30t Scout & Harasser 0 2 0 2 0 STD 270 DHS Standard Ferro None 6.5t 24t 10 15 0
HSR-200-Db 30t Scout & Harasser 0 2 0 2 0 XL 270 DHS Standard Ferro None 13.5t 24t 10 15 0
HSR-300-D 30t Scout & Harasser 0 2 0 2 0 STD 270 SHS Standard Standard None 6.5t 24t 10 15 0
HSR-350-D 30t Scout & Harasser 0 3 0 1 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 0
HSR-400-D 30t Scout & Harasser 1 0 0 3 0 XL 240 DHS Standard Ferro None 15t 24t 9 14 0
HSR-500-D 30t Scout & Harasser 0 2 0 3 0 XL 270 DHS Endo Ferro None 15t 25.5t 10 15 0
Javelin.png

JAVELIN

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

JVN-10A 30t Close Support 0 0 2 3 0 STD 180 SHS Standard Standard None 15t 24t 7 10 8
JVN-10F 30t Scout & Ambusher 0 4 0 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 8
JVN-10N 30t Scout & Ambusher 2 0 4 0 0 STD 180 SHS Standard Standard None 15t 24t 7 10 8
JVN-10P 30t Scout & Ambusher 0 0 4 4 0 STD 180 SHS Standard Standard None 15t 24t 7 10 8
JVN-11A 30t Scout & Ambusher 0 7 0 0 0 STD 180 DHS Standard Ferro None 15t 24t 7 10 8
JVN-11B 30t Scout & Ambusher 0 0 2 6 0 STD 180 DHS Standard Ferro None 15t 24t 7 10 0
JVN-11D 30t Scout & Ambusher 0 6 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 8
JVN-12M 30t Scout & Ambusher 2 2 0 2 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
Jenner.png

JENNER

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two heat sinks)

JR7-A 35t Fast Striker Cavalry 0 3 0 2 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 5
JR7-C 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 8 12 5
JR7-D 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 5
JR7-DS 35t Fast Striker Cavalry 0 4 2 0 0 XXL 250 SHS Composite Ferro None 22.5t 30t 8 12 7
JR7-F 35t Fast Striker Cavalry 0 4 0 4 0 STD 245 SHS Standard Standard None 13.5t 28.5t 8 12 5
JR7-K 35t Fast Striker Cavalry 0 4 2 0 0 STD 245 SHS Standard Ferro None 13.5t 28.5t 8 12 5
JR7-M 35t Fast Striker Cavalry 0 2 2 2 0 LFE 245 DHS Endo Ferro None 18t 30t 8 12 5
Locust.png

LOCUST

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

LCT-1E 20t Light Striker & Scout 0 4 0 2 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1L 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1M 20t Extremely Fast Scout 0 2 2 2 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1PA 20t Extremely Fast Scout 0 2 2 2 0 JRXL 160 SHS Standard Standard None 10t 15t 9 14 0
LCT-1S 20t Light Striker & Scout 0 1 4 1 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1V 20t Light Fire Support 2 1 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-1Vb 20t Scout And Flanker 0 3 0 3 0 XL 160 DHS Endo Standard None 11t 16t 9 14 0
LCT-3D 20t Scout And Flanker 0 0 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3M 20t Scout And Flanker 0 1 0 5 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3S 20t Scout And Flanker 0 1 2 2 0 STD 160 SHS Endo Ferro None 8t 16t 9 14 0
LCT-3V 20t Light Fire Support 2 2 0 3 0 STD 160 SHS Standard Standard None 7t 15t 9 14 0
LCT-4H 20t Light Tank 0 1 0 6 0 XXL 160 DHS Endo Hardened None 12t 16t 6 9 0
LCT-4P 20t Scout And Flanker 2 3 0 0 0 XL 160 SHS Endo Standard None 11t 16t 9 14 0
Mantis.png

MANTIS

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

MTS-S 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5t 21.5t 10 19 0
MTS-T 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5t 21.5t 10 19 0
SA-MN 30t Melee Solaris Brawler 0 4 0 2 0 XL 270 DHS Endo Ferro Claws 10.5t 21.5t 10 19 0
Mongoose.png

MONGOOSE

Mech Quirk: Easy To Pilot

(+20% walking distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

MON-66 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 11 14 0
MON-66b 25t Light Striker & Scout 0 3 0 4 0 XL 200 DHS Endo Ferro None 14t 20.5t 11 14 0
MON-67 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Standard Standard None 9t 19.5t 11 14 0
MON-68 25t Scout 0 4 0 0 0 STD 175 SHS Standard Standard None 10.5t 19.5t 9 12 0
MON-69 25t Light Striker & Scout 0 3 2 2 0 STD 200 SHS Endo Ferro None 10t 20.5t 11 14 0
MON-70 25t Light Striker & Scout 0 3 0 4 0 STD 200 SHS Endo Ferro None 10t 20.5t 11 14 0
MON-77 25t Elemental Hunter 0 0 0 8 0 STD 200 DHS Endo Standard None 10t 20.5t 11 14 0
Night Hawk.png

NIGHT HAWK

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

NTK-2Q 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
NTK-2S 35t Rapid Response 0 5 0 3 0 XL 210 DHS Standard Standard None 21t 28.5t 7 10 0
Osiris.png

OSIRIS

Mech Quirk: Improved Sensors

(10% increased sensor range, 15% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

OSR-3D 30t Hit And Run Mech 3 5 2 4 0 XL 240 DHS Endo Ferro None 16.5t 25.5t 9 14 4
OSR-4C 30t Hit And Run Mech 0 3 2 2 0 XL 240 DHS Standard Stealth None 15t 24t 9 14 0
Ostscout.png

OSTSCOUT

Mech Quirk: Super Sensors

(30% boost to sensor and sight range)

Pilot Affinity: Nimble

(15% more jumping distance)

OTT-7J 35t Pure Recon 0 2 0 0 0 STD 280 SHS Standard Standard None 9.5t 28.5t 8 12 8
OTT-7Jb 35t Pure Recon 0 2 0 0 0 STD 280 SHS Endo Standard None 11t 30t 8 12 8
OTT-7K 35t Pure Recon 0 0 0 2 0 STD 280 SHS Standard Standard None 9.5t 28.5t 8 12 8
OTT-9CS 35t Pure Recon 0 2 0 3 0 XL 280 SHS Endo Standard None 19t 30t 8 12 8
OTT-9S 35t Pure Recon 0 2 0 3 0 LFE 280 SHS Endo Ferro None 15t 30t 8 12 8
Owens.png

OWENS

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Evasive

(+2 bonus against being hit)

OW-1 PRIME 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 A 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 B 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 C 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 D 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 E 35t Fast E-War Support 0 0 0 1 5 XL 280 SHS Standard Standard None 14t N/A 9 14 0
OW-1 R 35t Fast E-War Support 0 0 0 1 7 XL 280 SHS Standard Standard None 14t N/A 9 14 0
Panther.png

PANTHER

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

PNT-8Z 35t Sniper & Light Brawler 0 3 1 2 0 STD 145 SHS Standard Standard None 21.5t 28.5t 4 7 4
PNT-9ALAG 35t Sniper & Light Brawler 0 4 1 2 0 STD 180 SHS Standard Standard None 19.5t 28.5t 6 9 0
PNT-9M 35t Light Zombie Brawler 0 0 2 3 0 CFE 145 SHS Endo Standard None 20.5t 30t 4 7 0
PNT-9PA 35t Sniper & Light Brawler 0 4 1 0 0 STD 145 SHS Standard Standard None 21.5t 28.5t 4 7 4
PNT-9R 35t Sniper & Light Brawler 0 4 1 0 0 STD 145 SHS Standard Standard None 21.5t 28.5t 4 7 4
PNT-10K 35t Sniper & Light Brawler 0 4 1 2 0 STD 145 SHS Endo Standard None 23t 30t 4 7 4
PNT-10KA 35t Sniper & Light Brawler 0 4 1 2 0 STD 145 SHS Endo Standard None 23t 30t 4 7 4
PNT-11PA 35t Sniper & Light Brawler 2 0 2 0 0 XL 145 SHS Standard Standard None 24t 28.5t 4 7 4
PNT-11S 35t Sniper & Light Brawler 2 0 2 0 0 XL 145 SHS Standard Standard None 24t 28.5t 4 7 4
PNT-C 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 7 4
PNT-CA 35t Sniper & Light Brawler 0 4 2 1 0 STD 145 SHS Endo Standard None 23t 30t 4 7 4
Raptor.png

RAPTOR

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

RTX1-O 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OA 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OB 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OC 25t Light Striker & Scout 0 0 0 0 9 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OD 25t Light Striker & Scout 0 0 0 0 8 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OE 25t Light Striker & Scout 0 0 0 0 4 XL 175 DHS Endo Standard None 15t N/A 8 12 0
RTX1-OF 25t Light Striker & Scout 0 0 0 0 5 XL 175 DHS Endo Standard None 15t N/A 8 12 8
Raven.png

RAVEN

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

RVN-1X 35t Recon & Electronic Warfare 0 4 1 4 0 STD 180 SHS Standard Standard None 12t 21t 6 9 0
RVN-2X 35t Extremely Fast Scout 0 5 3 4 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-3L 35t Extremely Fast Scout 0 4 3 4 0 XL 210 SHS Standard Ferro None 21t 28.5t 7 10 0
RVN-3M 35t Extremely Fast Scout 0 2 4 3 0 XL 210 SHS Standard Ferro None 21t 28.5t 7 10 0
RVN-3X 35t Recon & Electronic Warfare 0 3 2 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
RVN-4L 35t Stealth Scout 0 4 3 4 0 XL 210 DHS Standard Stealth None 21t 28.5t 7 10 0
RVN-4LC 35t Stealth Scout 0 4 3 5 0 XL 210 DHS Standard Stealth None 21t 28.5t 7 10 0
RVN-4X 35t Extremely Fast Scout 2 2 2 2 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 5
RVN-5X 35t Mobile Artillery Support 3 2 0 1 0 STD 175 SHS Endo Standard None 21t 30t 5 8 0
Razorback.png

RAZORBACK

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

RZK-9S 30t Light Support 0 2 1 4 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-9T 30t Light Support 0 6 0 0 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
RZK-10R 30t Light Support 0 4 0 2 0 LFE 180 DHS Endo Ferro None 18t 25.5t 7 10 0
Spider.png

SPIDER

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

SDR-5D 30t Extremely Maneuverable Scout 0 3 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 10
SDR-5K 30t Extremely Maneuverable Scout 2 1 0 3 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 8
SDR-5V 30t Extremely Maneuverable Scout 0 2 0 2 0 STD 240 SHS Standard Standard None 9.5t 24t 9 14 10
SDR-7C 30t Extremely Maneuverable Scout 0 2 1 2 0 XL 240 DHS Endo Standard None 16.5t 25.5t 9 14 10
SDR-7M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 9 14 10
SDR-7PA 30t Extremely Maneuverable Scout 2 2 1 0 0 JRXL 240 DHS Endo Standard None 16.5t 25.5t 9 14 10
SDR-8M 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 DHS Endo Ferro None 11t 25.5t 9 14 10
SDR-C 30t Extremely Maneuverable Scout 0 2 0 4 0 STD 240 SHS Endo Ferro None 11t 25.5t 9 14 10
Stinger.png

STINGER

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

STG-3G 20t Light Scout 0 2 0 4 0 STD 120 SHS Standard Standard None 9t 15t 7 10 7
STG-3Gb 20t Light Scout 0 3 0 1 0 XL 140 DHS Endo Standard None 11.5t 16t 8 12 8
STG-3R 20t Light Scout 0 2 0 2 0 STD 120 SHS Standard Standard None 9t 15t 7 10 7
STG-4G 20t Light Scout 0 0 2 1 0 XL 120 SHS Standard Standard None 11t 15t 7 10 0
STG-5M 20t Light Scout 0 2 0 2 0 STD 120 SHS Endo Standard None 10t 15t 7 10 7
Stinger LAM.png

STINGER LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Cool-Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

STG-A1 30t LAM 0 3 0 3 0 LAM 180 DHS Standard Standard None 9.5t N/A 7 10 7
STG-A5 30t LAM 0 3 0 3 0 LAM 180 SHS Standard Standard None 9.5t N/A 7 10 7
STG-A10 30t LAM 0 1 0 5 0 LAM 180 SHS Standard Standard None 9.5t N/A 7 10 7
STG-H1 30t LAM 0 0 2 4 0 LAM 150 DHS Standard Standard None 11t N/A 5 8 7
Talon.png

TALON

Mech Quirk: Rugged

(50 structure points, 65 stability threshold)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TLN-5V 35t Scout & Disabler 0 3 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5W 35t Scout & Disabler 0 3 0 0 0 XL 280 DHS Standard Standard None 16.5t 28.5t 9 14 0
TLN-5Z 35t Scout & Disabler 0 2 0 0 0 LFE 245 DHS Endo Ferro None 18t 30t 8 12 0
Thorn.png

THORN

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

THE-N 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Endo Standard None 10t 16t 7 10 0
THE-N1 20t Pioneering Light Support 0 2 0 1 0 XL 120 DHS Endo Standard None 12t 16t 7 10 0
THE-Nb 20t Pioneering Light Support 0 2 0 1 0 XL 120 DHS Endo Standard None 12t 16t 7 13 0
THE-S 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
THE-T 20t Pioneering Light Support 0 2 2 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 0
Toro.png

TORO

Mech Quirk: Multitrac

(Grants the multi-shot ability to pilots that do not already have the ability)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

TR-A-6 35t Light Fire Support 0 3 2 0 0 STD 175 SHS Standard Standard None 19.5t 28.5t 5 8 0
TR-A-8 35t Light Fire Support 0 3 2 0 0 XL 175 DHS Standard Standard None 23t 28.5t 5 8 0
Toro.png

PRIMITIVE TORO

Mech Quirk: Primitive

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

TR-A-1 35t Light Fire Support 0 1 2 0 0 PFE 145 SHS Rugged Primitive None 16.5t 24.5t 4 7 0
Flea.png

TROOPER

Mech Quirk: Primitive

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TP-1R 20t Recon And Anti-Infantry 0 1 0 4 0 PFE 100 SHS Rugged Primitive None 6t 11t 5 8 0
UrbanMech.png

URBANMECH

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-R25 30t Ambusher 0 2 6 2 0 STD 060 SHS Endo Stealth None 23t 25.5t 2 3 0
UM-R29 30t Ambusher 0 2 0 2 0 XXL 290 SHS Endo Ferro None 24t 25.5t 15 16 0
UM-R50 30t Heavy Defender 4 2 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60 30t Heavy Defender 4 2 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60C 30t Heavy Defender 3 0 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60L 30t Heavy Defender 2 0 0 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R60X 30t Heavy Defender 3 0 0 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R63 30t Heavy Defender 4 1 0 2 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R68 30t Heavy Defender 0 0 3 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R71 30t Heavy Defender 0 0 3 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R72 30t Heavy Defender 0 0 3 3 0 STD 060 SHS Standard Standard None 21.5t 24t 2 3 2
UM-R90 30t Heavy Defender 0 5 0 2 0 STD 100 SHS Standard Standard None 20t 24t 3 5 3
UM-R100X 30t Heavy Defender 2 0 0 2 0 STD 060 SHS Endo Ferro None 23t 25.5t 2 3 2
UM-PRIME 30t Heavy Defender 0 0 0 0 4 XL 60 SHS Standard Standard None 22t N/A 2 3 0
Valiant.png

VALIANT

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

V4-LNT-K5 30t Light Melee Skirmisher 0 3 0 3 0 STD 180 SHS Standard Standard Hatchet 11t 20t 7 10 0
V4-LNT-K7 30t Light Melee Skirmisher 0 3 0 4 0 STD 210 DHS Standard Standard Hatchet 10t 22t 8 15 0
V4-LNT-L2 30t Light Skirmisher 0 0 5 2 0 XL 210 DHS Standard Heavy Ferro None 12t 24t 8 12 0
V4-LNT-L7 30t Light Skirmisher 3 2 0 1 0 XL 150 DHS Endo Standard None 20.5t 25.5t 5 8 0
V4-LNT-M4 30t Light Mortar Support 2 3 0 2 0 STD 180 DHS Standard Heavy Ferro Hatchet 13t 22t 7 10 0
V4-LNT-M6 30t Light Melee Skirmisher 0 0 4 2 0 XL 210 DHS Standard Ferro Mace 11.5t 19t 8 12 0
Valkyrie.png

VALKYRIE

Mech Quirk: Improved Communications

(+1 increased resolve gain for all lance members)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

VLK-QA 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
VLK-QD 30t Light Fire Support 0 2 2 1 0 STD 150 SHS Endo Ferro None 18t 25.5t 5 8 5
VLK-QF 30t Light Fire Support 0 0 2 2 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 5
VLK-QQ 30t Light Fire Support 1 0 2 1 0 XL 150 SHS Endo Standard None 20.5t 25.5t 5 8 5
Wasp.png

WASP

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-1A 20t Light Scout 0 1 1 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 8
WSP-1D 20t Light Scout 0 1 0 3 0 STD 120 SHS Standard Standard None 9t 15t 7 10 8
WSP-1K 20t Light Scout 0 1 0 1 0 STD 120 SHS Standard Standard None 9t 15t 7 10 8
WSP-1L 20t Light Scout 0 0 1 0 0 STD 120 SHS Standard Standard None 9t 15t 7 10 8
WSP-1S 20t Light Scout 0 1 0 3 0 STD 120 SHS Endo Ferro None 10t 16t 7 10 8
WSP-1W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Standard None 9t 15t 7 10 8
WSP-3M 20t Light Scout 0 1 1 0 0 STD 120 SHS Endo Ferro None 10t 16t 7 10 8
WSP-3W 20t Light Scout 0 0 0 6 0 STD 120 SHS Standard Ferro None 9t 15t 7 10 8
WSP-4T 20t Light Scout 0 3 4 0 0 XL 100 SHS Endo Standard None 13.5t 16t 5 8 6
Wasp.png

PRIMITIVE WASP

Mech Quirk: Primitive

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-1 20t Light Scout 0 1 0 0 0 PFE 095 SHS Rugged Primitive None 6t 11t 5 8 4
Wasp.png

SUPER WASP

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

WSP-2A-X 25t Light Scout 0 2 1 3 0 STD 150 SHS Standard Standard None 12t 19.5t 9 10 8
Wasp LAM.png

WASP LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Cool-Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

WSP-100A 30t LAM 0 1 2 1 0 LAM 155 SHS Standard Standard None 11t N/A 6 9 7
WSP-100B 30t LAM 0 1 1 1 0 LAM 155 SHS Standard Standard None 11t N/A 6 9 7
WSP-103 30t LAM 0 3 0 2 0 LAM 155 SHS Standard Standard None 11t N/A 6 9 7
WSP-105 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t N/A 6 10 7
WSP-105M 30t LAM 0 2 1 1 0 LAM 175 SHS Standard Standard None 9.5t N/A 6 10 7
Wolfhound.png

WOLFHOUND

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

WLF-1 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-1A 35t Sniper & Light Brawler 0 6 0 1 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-1B 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 SHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-2 35t Sniper & Light Brawler 0 6 0 2 0 STD 210 DHS Standard Standard None 17.5t 29.5t 7 10 0
WLF-4 35t Sniper & Light Brawler 0 4 0 4 0 XL 210 DHS Endo Standard None 23.5t 31t 7 10 0


Inner Sphere Medium Mechs


As of BTA 3062 v13.1 there are approximately 49 Medium Mech chassis, with 298 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Assassin.png

ASSASSIN

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

ASN-21 40t Hunter-Killer & Ambusher 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 8 12 9
ASN-23 40t Flanker And Missile Support 0 3 5 0 0 STD 280 SHS Standard Standard None 14t 33t 8 12 9
ASN-30 40t Hunter-Killer & Ambusher 3 2 0 0 0 LFE 280 SHS Endo Standard None 20t 35t 8 12 9
ASN-45 40t Light Hunter And Fast Brawler 0 0 4 4 0 XL 280 SHS Endo Standard None 24t 35t 8 12 9
ASN-55 40t Hunter-Killer & Ambusher 0 3 4 0 0 LFE 280 DHS Composite Stealth None 20t 35t 8 12 9
ASN-65 40t Hunter-Killer & Ambusher 0 3 4 0 0 XL 280 DHS Endo Light Ferro None 24t 35t 8 12 9
ASN-101 40t Flanker And Assassin 0 2 4 3 0 STD 280 SHS Standard Standard None 14t 33t 8 12 6
ASN-SB 40t Flanker And Missile Support 0 2 4 1 0 STD 280 SHS Standard Standard None 14t 33t 8 12 9
Blackjack.png

BLACKJACK

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BJ-1 45t Fire Support & Skirmisher 2 4 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
BJ-1DB 45t Fire Support & Skirmisher 0 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
BJ-1DC 45t Fire Support & Skirmisher 2 6 0 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 0
BJ-1PA 45t Fire Support & Skirmisher 4 4 0 0 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
BJ-1X 45t Brawler & Disabler 0 4 0 6 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 0
BJ-2 45t Fire Support & Skirmisher 0 2 4 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 4
BJ-2M 45t Medium Sniper 0 4 0 6 0 STD 225 DHS Standard Ferro None 24.5t 37.5t 5 8 4
BJ-3 45t Fire Support & Skirmisher 0 6 0 1 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 4
BJ-3X 45t Fire Support & Skirmisher 0 2 0 5 0 XL 180 DHS Standard Standard None 32t 37.5t 4 7 4
BJ-5 45t Fire Support & Skirmisher 2 5 0 0 0 XL 180 DHS Endo Standard None 34t 39.5t 4 7 4
Blackjack Omni.png

BLACKJACK OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BJ2-O 50t Brawler 0 0 0 0 10 XL 200 DHS Endo Standard None 36t N/A 4 7 4
BJ2-OA 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 4
BJ2-OB 50t Omni Fire Support 0 0 0 0 6 XL 200 DHS Endo Standard None 36t N/A 4 7 4
BJ2-OC 50t Omni Fire Support 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 4
BJ2-OD 50t Omni Fire Support 0 0 0 0 8 XL 200 DHS Endo Standard None 36t N/A 4 7 4
BJ2-OE 50t Omni Sniper 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 4
BJ2-OF 50t Omni Brawler 0 0 0 0 7 XL 200 DHS Endo Standard None 36t N/A 4 7 4
Blitzkrieg.png

BLITZKRIEG

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

BTZ-3F 50t Lightning War 4 0 0 0 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-5F 50t Lightning War 0 0 4 0 0 XL 350 DHS Endo Ferro None 25.5t 44.5t 8 12 0
BTZ-6F 50t Lightning War 0 4 0 0 0 XL 350 DHS Endo Ferro None 21.5t 44.5t 8 12 0
Bombard.png

BOMBARD

Mech Quirk: Stabilized Weapon - All

(-2 recoil with all weapons)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

BMB-010 50t Arena Fighter 4 2 0 0 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-013 50t Arena Fighter 0 4 4 0 0 XL 100 SHS Endo Standard None 42t 44.5t 2 3 0
BMB-018 50t Arena Fighter 4 4 0 2 0 XL 200 SHS Endo Standard None 38t 44.5t 4 7 0
BMB-020 50t Arena Fighter 4 0 0 0 0 XL 100 DHS Endo Standard None 42t 44.5t 2 3 0
Bushwacker.png

BUSHWACKER

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

BSW-H1 55t Guerrilla Prototype 2 2 3 3 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-S2 55t Guerrilla Prototype 3 3 3 4 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-W1 55t Guerrilla Prototype 2 3 3 0 0 XL 275 DHS Endo Light Ferro None 37t 49t 5 8 0
BSW-X0 55t Skirmisher & Cavalry 1 1 3 5 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 7 0
BSW-X1 55t Guerrilla Prototype 2 7 2 2 0 XL 275 DHS Standard Ferro None 34.5t 46.5t 5 8 0
BSW-X2 55t Guerrilla Prototype 4 2 4 2 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
Centurion.png

CENTURION

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CN9-A 50t Brawler & General Assault 1 2 3 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-AH 50t Brawler & General Assault 2 0 2 2 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-AL 50t Brawler & General Assault 0 4 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
CN9-D 50t Brawler & General Assault 1 2 2 2 0 XL 300 SHS Endo Standard None 32t 44.5t 7 10 0
CN9-D3D 50t Brawler & General Assault 2 2 2 0 0 XL 300 SHS Endo Ferro None 32t 44.5t 7 13 0
CN9-D5 50t Brawler & General Assault 2 3 0 0 0 XL 300 DHS Endo Standard None 29t 44.5t 7 13 0
CN9-PA 50t Brawler & General Assault 1 1 3 1 0 PFE 200 SHS Standard Primitive None 29.5t 42t 4 7 0
CN9-S 50t Mirror, Mirror 1 2 3 1 0 Fuel Cell 150 SHS Standard Retro Light None 31t 42t 3 5 0
Centurion.png

PRIMITIVE CENTURION

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CN9-H 50t Brawler & General Assault 1 1 5 0 0 PFE 200 SHS Rugged Primitive None 25.5t 38t 4 7 0
Centurion.png

CENTURION 10

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CN10-B 55t Brawler & General Assault 1 2 2 2 0 STD 220 SHS Endo Standard None 36t 49t 4 7 0
CN10-D 55t Brawler & General Assault 3 2 3 0 0 XL 220 DHS Endo Standard None 41t 49t 4 7 0
Chameleon.png

CHAMELEON

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CLN-7V 50t Heavy Scout & Trainer 0 7 0 5 0 STD 300 DHS Standard Standard None 20t 42t 7 10 6
CLN-7W 50t Heavy Scout 0 7 0 0 0 STD 300 DHS Standard Standard None 20t 42t 7 10 6
CLN-7Z 50t Heavy Scout 0 5 0 0 0 XL 300 DHS Standard Standard None 28.5t 42t 7 10 6
TRC-4B 50t Heavy Scout & Trainer 0 7 0 6 0 STD 300 SHS Standard Standard None 20t 42t 7 10 6
Chimera.png

CHIMERA

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

CMA-1S 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 8
CMA-3G 40t Mid-Range Flanker 1 1 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 8
CMA-C 40t Mid-Range Flanker 0 2 2 2 0 XL 240 DHS Endo Standard None 26t 35t 7 10 8
Cicada.png

CICADA

Mech Quirk: Easy To Pilot

(+20% walking distance, +10% sprinting distance)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CDA-2A 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 11 14 0
CDA-2B 40t Scout & Harasser 0 6 0 2 0 STD 320 SHS Standard Standard None 6.5t 33t 11 14 0
CDA-2PA 40t Scout & Harasser 0 3 0 3 0 JRXL 320 SHS Standard Standard None 17.5t 33t 11 14 0
CDA-3C 40t Scout & Sniper 4 1 0 4 0 STD 280 SHS Standard Standard None 13t 33t 9 12 0
CDA-3F 40t Scout & Harasser 0 6 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 11 14 9
CDA-3G 40t Scout & Harasser 0 4 0 4 0 XL 320 DHS Endo Ferro None 19.5t 35t 11 14 9
CDA-3M 40t Scout & Harasser 1 5 0 4 0 XL 320 DHS Standard Standard None 19.5t 33t 11 14 0
CDA-3S 40t Scout & Sniper 0 0 4 0 0 XL 280 SHS Endo Ferro None 24t 35t 9 12 0
CDA-4G 40t Scout & Harasser 0 3 2 0 0 XL 320 DHS Endo Ferro None 19.5t 35t 11 14 0
Clint.png

CLINT

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CLNT-1-2R 40t Sniper & Light Brawler 1 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-3T 40t Sniper & Light Brawler 2 3 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 7
CLNT-2-3U 40t Sniper & Light Brawler 0 4 0 2 0 STD 240 DHS Standard Standard None 18.5t 33t 7 10 7
CLNT-2-4T 40t Sniper & Light Brawler 2 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
CLNT-2-4U 40t Sniper & Light Brawler 0 4 0 4 0 XL 240 pDHS Endo Standard None 26t 34t 7 10 7
CLNT-5U 40t Sniper & Light Brawler 0 4 0 3 0 LFE 240 DHS Endo Standard None 23t 35t 7 10 7
Crab.png

CRAB

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

BSC-27 50t Direct-Fire Support 1 3 0 2 0 LFE 250 DHS Standard Standard Claws 26.5t 40t 5 8 0
CRB-20 50t Direct-Fire Support 0 5 0 2 0 STD 245 SHS Standard Standard None 27t 42t 5 8 0
CRB-27 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27b 50t Raider 0 6 0 3 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 0
CRB-27sl 50t Jumpcrab 0 7 0 2 0 XL 250 DHS Endo Standard None 32t 44.5t 5 8 5
CRB-28 50t Direct-Fire Support 0 5 0 2 0 XL 245 DHS Endo Standard None 32.5t 44.5t 5 8 0
CRB-30 50t Direct-Fire Support 0 7 0 1 0 XL 250 DHS Standard Ferro None 32t 42t 5 8 0
CRB-44K 50t Urban Pacification 0 4 0 7 0 LFE 250 SHS Endo Standard None 32t 44.5t 5 8 0
CRB-45 50t Direct-Fire Support 0 6 0 2 0 XL 300 DHS Standard Heavy Ferro None 29.5t 42t 7 10 0
CRB-C 50t Direct-Fire Support 0 5 0 2 0 STD 250 SHS Standard Ferro None 26.5t 42t 5 8 0
CRB-HD 50t Indestructible Brawler 0 5 0 3 0 STD 250 DHS Endo Hardened None 29t 44.5t 5 8 0
Dervish.png

DERVISH

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DV-6M 55t Skirmisher 0 2 6 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
DV-6MD 55t Skirmisher 0 2 6 2 0 XL 275 SHS Standard Standard None 34.5t 46.5t 5 8 5
DV-7D 55t Skirmisher 0 2 6 2 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 5
DV-8D 55t Skirmisher 0 4 4 2 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
DV-10K 55t Skirmisher 0 0 8 0 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
Dervish.png

PRIMITIVE DERVISH

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DV-1S 55t Skirmisher 0 0 4 2 0 PFE 255 SHS Rugged Primitive None 23.5t 42.5t 5 8 3
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

END-6J 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 5
END-6Q 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Standard None 36t 45.5t 5 8 0
Enforcer.png

ENFORCER

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

ENF-3R 50t Fire Support & Skirmisher 1 5 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 4
ENF-4AS 50t Fire Support & Skirmisher 2 5 0 0 0 XL 200 DHS Endo Standard None 38t 44.5t 4 7 4
ENF-4R 50t Fire Support & Skirmisher 1 5 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 4
ENF-5D 50t Fire Support & Skirmisher 2 5 0 3 0 XL 250 SHS Standard Ferro None 35t 42t 5 8 5
ENF-5PA 50t Fire Support & Skirmisher 2 5 0 3 0 JRXL 250 SHS Standard Heavy Plating None 32.5t 42t 5 8 5
ENF-6G 50t Fire Support & Skirmisher 2 5 0 1 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
ENF-6M 50t Fire Support & Skirmisher 2 3 0 3 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
ENF-6T 50t Fire Support & Skirmisher 2 3 0 0 0 XL 290 DHS Endo Standard None 32.5t 44.5t 6 10 5
Firestarter.png

FIRESTARTER OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Nimble

(15% more jumping distance)

FS9-O 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OA 45t Fire Support & Brawler 0 0 0 2 4 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OB 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OC 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OD 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
FS9-OF 45t Fire Support & Brawler 0 0 0 2 5 XL 270 DHS Endo Standard None 22t N/A 7 10 7
Gladiator.png

GLADIATOR

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

GLD-2R 55t Striker & Cavalry 0 3 1 3 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
GLD-3R 55t Striker & Cavalry 0 2 2 2 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 5
GLD-4R 55t Striker & Cavalry 0 4 1 1 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 5
Gladiator.png

PRIMITIVE GLADIATOR

Mech Quirk: Primitive

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

GLD-1R 55t Striker & Cavalry 0 3 0 0 0 PFE 220 SHS Rugged Primitive None 16t 31t 4 7 0
Griffin.png

GRIFFIN

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-1DS 55t Sniper & Fire Support 0 3 2 2 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 5
GRF-1N 55t Sniper & Fire Support 0 3 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
GRF-1S 55t Striker & Skirmisher 0 4 2 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
GRF-1TL 55t Striker & Skirmisher 0 3 0 4 0 STD 275 SHS Standard Heavy Ferro None 28t 46.5t 5 8 10
GRF-2N 55t Striker & Skirmisher 0 2 4 3 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 5
GRF-3M 55t Sniper & Fire Support 0 2 2 4 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 5
GRF-6CS 55t Sniper & Fire Support 0 6 2 1 0 XL 275 DHS Endo Standard None 38t 49t 5 8 5
GRF-6CV 55t Sniper & Fire Support 0 3 3 0 0 LFE 275 DHS Endo Standard None 34t 49t 5 8 5
Hatchetman.png

HATCHETMAN

Mech Quirk: Improved Cooling

(-3 heat per turn)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

HCT-3F 45t Brawler & Skirmisher 1 2 0 0 0 STD 180 SHS Standard Standard Hatchet 25.5t 34.5t 4 7 4
HCT-3X 45t Brawler 0 2 2 4 0 STD 180 SHS Standard Standard Hatchet 25.5t 34.5t 4 7 4
HCT-4TL 45t Brawler 0 2 2 4 0 STD 200 SHS Composite Standard Hatchet 26t 36.5t 7 8 4
HCT-5D 45t Brawler & Skirmisher 2 2 0 0 0 XL 180 DHS Standard Standard Hatchet 29t 34.5t 4 7 4
HCT-5S 45t Brawler & Skirmisher 2 4 2 0 0 XL 180 SHS Standard Ferro Hatchet 29t 34.5t 4 7 4
HCT-6D 45t Brawler & Skirmisher 2 5 0 0 0 XL 225 DHS Endo Standard Hatchet 27.5t 36.5t 5 8 5
Hellspawn.png

HELLSPAWN

Mech Quirk: Improved Sensors

(+10 increased sensor range, +15% sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HSN-7D 45t Fast Fire Support 0 5 3 0 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
HSN-7X 45t Deep Raider 0 0 3 5 0 XL 270 DHS Endo Standard None 29t 39.5t 7 13 7
Hermes.png

HERMES II

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Evasive

(+2 bonus against being hit)

HER-2M 40t Heavy Scout 0 5 0 3 0 STD 280 SHS Standard Standard None 13t 33t 8 12 0
HER-2S 40t Heavy Scout 2 3 0 1 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-4K 40t Heavy Scout 0 2 0 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
HER-5C 40t Heavy Scout & Level II Support 0 5 2 0 0 XL 240 DHS Endo Standard None 26t 35t 7 10 0
HER-5ME 40t Specialist Sniper 3 0 0 0 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-5S 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
HER-6D 40t Heavy Scout 3 3 0 1 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 0
Hollander.png

HOLLANDER II

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-2 recoil with ballistic weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BZK-F5 45t Sniper 2 1 1 2 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
BZK-F7 45t Sniper 3 2 0 0 0 STD 225 SHS Endo Ferro None 26.5t 39.5t 5 8 0
Hoplite.png

HOPLITE

Mech Quirk: Narrow Profile

(+1 evasion pips from movement, +1 defense against being hit)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOP-4B 55t Infantry Support 0 3 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4Bb 55t Infantry Support 0 3 3 1 0 STD 220 DHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4C 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
HOP-4Cb 55t Infantry Support 2 0 3 2 0 STD 220 DHS Standard Ferro None 33.5t 46.5t 4 6 0
HOP-4D 55t Infantry Support 3 0 3 0 0 STD 220 SHS Standard Standard None 33.5t 46.5t 4 6 0
Hunchback.png

HUNCHBACK

Mech Quirk: Battlefists

(Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

HBK-2CS4C 50t Heavy Ranged Assault 3 3 0 3 0 STD 200 SHS Endo Standard None 34t 44.5t 4 7 0
HBK-4G 50t Juggernaut & Close Assault 3 2 0 1 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4H 50t Juggernaut & Close Assault 1 5 0 4 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4J 50t Juggernaut & Close Assault 0 6 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4N 50t Juggernaut & Close Assault 1 5 2 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4P 50t Juggernaut & Close Assault 0 8 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4PA 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-4SP 50t Juggernaut & Close Assault 0 5 2 5 0 STD 200 SHS Standard Standard None 31.5t 42t 4 7 0
HBK-5M 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-5N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
HBK-5PA 50t Juggernaut & Close Assault 3 3 0 3 0 JRXL 200 SHS Standard Standard None 35.5t 42t 4 7 0
HBK-5S 50t Juggernaut & Close Assault 3 4 0 1 0 LFE 200 DHS Endo Standard None 36t 44.5t 4 7 4
HBK-6N 50t Juggernaut & Close Assault 3 3 0 3 0 STD 200 DHS Standard Standard None 31.5t 42t 4 7 0
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Improved Sensors

(+10 increased sensor range, +15% sight range)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HUR-WO-R4L 50t Fire Support & Skirmisher 1 5 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4M 50t Fire Support & Skirmisher 2 4 0 0 0 XL 250 SHS Endo Standard None 35t 44.5t 5 8 0
HUR-WO-R4N 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Stealth None 35t 44.5t 5 8 0
HUR-WO-R5H 50t Fire Support & Skirmisher 2 4 0 2 0 XL 250 DHS Endo Standard Hatchet 35t 44.5t 5 8 0
HUR-WO-R5X 50t Fire Support & Skirmisher 0 4 2 0 0 XL 250 DHS Endo Standard None 35t 44.5t 5 8 5
Icarus.png

ICARUS

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

ICR-1R 40t Age of War Striker 1 3 0 3 0 XL 240 DHS Endo Standard None 26t 35t 7 10 7
ICR-1S 40t Age of War Striker 2 3 0 2 0 STD 160 SHS Standard Standard None 25t 33t 4 7 4
ICR-2PA 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 4
ICR-2S 40t Age of War Striker 2 3 2 2 0 STD 160 DHS Endo Standard None 27t 35t 4 7 4
Icarus.png

PRIMITIVE ICARUS

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

ICR-1X 40t Age of War Striker 0 1 2 3 0 PFE 195 SHS Rugged Primitive None 17t 29t 5 8 0
Kintaro.png

KINTARO

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

KTO-17 55t Skirmisher And Fire Support 0 4 3 1 0 STD 275 SHS Endo Ferro None 29.5t 49t 5 8 0
KTO-18 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-18PA 55t Juggernaut & Close Assault 0 2 5 0 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
KTO-19 55t Skirmisher And Assassin 0 2 5 1 0 STD 275 SHS Standard Ferro None 28t 46.5t 5 8 0
KTO-19b 55t Skirmisher And Assassin 0 2 5 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 8 0
KTO-19s 55t Juggernaut & Close Assault 0 2 5 2 0 STD 275 DHS Endo Ferro None 29.5t 49t 5 8 0
KTO-20 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-C 55t Juggernaut & Close Assault 0 3 4 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 0
KTO-K 55t Juggernaut & Close Assault 0 4 2 0 0 STD 275 DHS Standard Ferro None 28t 46.5t 5 8 5
Lynx.png

LYNX

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LNX-8Q 55t Raider & Striker 0 8 0 0 0 STD 275 SHS Standard Standard None 27t 46.5t 5 8 0
LNX-9C 55t Raider & Striker 0 6 3 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 5
LNX-9Q 55t Raider & Striker 0 8 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 5
LNX-9R 55t Raider & Striker 0 9 0 0 0 XL 275 DHS Standard Standard None 34.5t 46.5t 5 8 5
Osprey.png

OSPREY

Mech Quirk: Easy To Pilot

(+20% walking distance, +10% sprinting distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

OSP-05 55t Downgraded Skirmisher 2 3 2 1 0 STD 220 SHS Standard Standard None 33.5t 46.5t 5 8 4
OSP-15 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 4
OSP-25 55t Urban Skirmisher 2 3 2 0 0 XL 220 DHS Endo Standard None 41t 49t 5 7 4
Phoenix.png

PHOENIX

Mech Quirk: Torso Turret

(+2 accuracy with ranged weapons in this location)

Pilot Affinity: Nimble

(15% more jumping distance)

PX-3R 50t Early Skirmisher 0 2 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 5
PX-4R 50t Early Skirmisher 2 0 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 5 8 5
Phoenix.png

PRIMITIVE PHOENIX

Mech Quirk: Primitive

Pilot Affinity: Nimble

(15% more jumping distance)

PX-1KC 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1KL 50t Retrotech Skirmisher 0 1 1 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1KR 50t Retrotech Skirmisher 1 0 2 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1KT 50t Retrotech Skirmisher 0 0 3 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
PX-1R 50t Age of War Skirmisher 0 1 2 0 0 PFE 220 SHS Rugged Primitive None 23t 38t 5 7 3
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

PXH-1 45t Scout & Skirmisher 2 3 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 7
PXH-1b 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
PXH-1bC 45t Tukayyid Skirmisher 0 4 1 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
PXH-1c 45t Scout & Skirmisher 0 5 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
PXH-1D 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 7
PXH-1K 45t Scout & Skirmisher 0 4 0 2 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 0
PXH-2 45t Scout & Skirmisher 0 4 0 0 0 STD 270 SHS Standard Standard None 20t 37.5t 7 10 7
PXH-3D 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
PXH-3K 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Standard Ferro None 27t 37.5t 7 10 7
PXH-3M 45t Scout & Skirmisher 0 4 0 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
PXH-3S 45t Scout & Skirmisher 0 3 0 3 0 XL 270 DHS Standard Ferro None 27t 37.5t 7 13 7
PXH-4X 45t Scout & Skirmisher 0 6 0 0 0 LFE 270 DHS Standard Standard None 23.5t 37.5t 7 10 7
PXH-7CS 45t Scout & Skirmisher 0 4 2 2 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 5
Phoenix Hawk LAM.png

PHOENIX HAWK LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

PHX-HK1 50t LAM 0 5 0 4 0 LAM 250 DHS Standard Standard None 19t N/A 5 8 7
PHX-HK1R 50t LAM 0 4 0 4 0 LAM 250 DHS Standard Standard None 19t N/A 5 8 7
PHX-HK2 50t LAM 0 4 0 4 0 LAM 250 SHS Standard Standard None 19t N/A 5 8 7
PHX-HK2M 50t LAM 0 4 2 0 0 LAM 250 SHS Standard Standard None 19t N/A 5 8 7
PHX-HK3 50t LAM 0 4 2 0 0 LAM 250 DHS Standard Standard None 19t N/A 5 8 7
Rifleman.png

PRIMITIVE RIFLEMAN

Mech Quirk: Primitive

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

RFL-1N 50t Anti-Aircraft & Direct-Fire Support 0 6 0 0 0 PFE 235 SHS Rugged Primitive None 21.5t 38t 5 8 0
Preta.png

PRETA

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

X-PRT-O-CONDITUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-DEICIO 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
X-PRT-O-LATERIS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 7
X-PRT-O-RAPTUS 45t Fire Support & Brawler 0 0 0 0 6 LFE 270 DHS Endo Standard None 26t N/A 7 10 0
Screamer.png

SCREAMER

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SCR-1X-LAM 55t Experimental LAM 0 4 4 0 0 LAM 275 DHS Standard Standard None 16t N/A 5 8 7
Sentinel.png

SENTINEL

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

STN-1S 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3K 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KA 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3KB 40t Sniper & Light Brawler 0 2 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3L 40t Sniper & Light Brawler 1 0 1 3 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
STN-3Lb 40t Sniper & Light Brawler 2 2 0 1 0 XL 240 SHS Endo Ferro None 26t 35t 7 10 0
STN-3M 40t Sniper & Light Brawler 1 1 1 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 0
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD-2D 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2D2 55t Striker Cavalry 1 3 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2H 55t Skirmisher & Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2Hb 55t Line Assault 2 2 3 2 0 STD 275 DHS Endo Ferro None 30.5t 50t 5 8 5
SHD-2Ht 55t Elemental Hunter 0 3 5 0 0 STD 275 DHS Standard Standard None 28t 47.5t 5 8 5
SHD-2K 55t Skirmisher & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-2PA 55t Skirmisher & Cavalry 2 1 3 2 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 5
SHD-5M 55t Skirmisher & Cavalry 3 1 3 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 5
SHD-6S 55t Mobile Artillery 2 4 1 0 0 LFE 250 DHS Endo Ferro None 35t 50t 5 7 0
SHD-7CS 55t Skirmisher & Cavalry 3 4 4 2 0 XL 275 DHS Endo Standard None 39t 50t 5 8 5
SHD-11CS 55t Skirmisher & Cavalry 0 6 4 2 0 LFE 275 DHS Endo Ferro None 35t 50t 5 8 5
Shadow Hawk.png

PRIMITIVE SHADOW HAWK

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD-1R 55t Striker Cavalry 1 1 0 0 0 PFE 270 SHS Rugged Primitive None 22t 42.5t 5 8 3
Sha Yu.png

SHA YU

Mech Quirk: Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

SYU-2B 40t Scout & Harasser 0 4 0 2 0 XL 280 DHS Endo Stealth None 23t 35t 8 12 0
SYU-4B 40t Scout & Harasser 0 5 1 0 0 XL 280 DHS Endo Stealth None 23t 35t 8 12 0
Starslayer.png

STARSLAYER

Mech Quirk: Rugged

(50 structure points, 65 stability threshold)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

STY-2C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Standard Ferro None 26.5t 42t 5 8 5
STC-3C 50t Skirmisher 0 5 1 1 0 STD 250 DHS Endo Ferro None 26.5t 42t 5 8 5
STC-3D 50t Skirmisher 0 6 1 0 0 STD 250 DHS Endo Ferro None 26.5t 42t 5 8 5
Strider.png

STRIDER

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

SR1-O 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-A 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-B 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-C 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-D 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-E 40t Omni Striker 0 0 0 0 5 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
SR1-O-F 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 7
SR1-O-R 40t Omni Striker 0 0 0 0 6 STD 240 SHS Endo Standard None 19.5t N/A 7 10 0
Swordsman.png

SWORDSMAN

Mech Quirk: Improved Cooling

(-3 heat per turn)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SWD-2 40t Age of War Trooper 1 2 2 1 0 STD 160 SHS Standard Standard None 25t 33t 4 7 0
SWD-3 40t Light Trooper 1 2 2 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
SWD-4 40t Light Trooper 1 3 2 0 0 STD 160 DHS Endo Standard None 27t 35t 4 7 0
Swordsman.png

PRIMITIVE SWORDSMAN

Mech Quirk: Primitive

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SWD-1 40t Age of War Trooper 1 2 2 1 0 PFE 135 SHS Rugged Primitive None 21.5t 29t 3 5 0
Talos.png

TALOS

Mech Quirk: Easy To Pilot

(+20% walking distance, +10% sprinting distance)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TLS-1B 50t General Line Mech 2 0 4 2 0 STD 200 SHS Standard Standard None 31.5t 42t 5 7 0
TLS-1T 50t General Line Mech 2 3 0 2 0 LFE 200 DHS Endo Standard None 36t 44.5t 5 7 0
TLS-2B 50t General Line Mech 2 2 3 2 0 STD 200 DHS Endo Standard None 34t 44.5t 5 7 4
TLS-3G 50t General Line Mech 1 6 0 0 0 LFE 250 DHS Endo Standard None 32t 44.5t 7 8 5
TLS-3M 50t Melee Line Mech 0 0 5 2 0 XL 250 DHS Endo Standard Mace 30t 39.5t 7 8 5
Trebuchet.png

TREBUCHET

Mech Quirk: Easy To Pilot

(+20% walking distance, +10% sprinting distance)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TBT-3C 50t Fire Support 0 5 2 0 0 XL 300 DHS Endo Standard None 32t 44.5t 8 12 0
TBT-5J 50t Fire Support 0 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 7 10 5
TBT-5N 50t Fire Support 0 4 2 0 0 STD 250 SHS Standard Standard None 26.5t 42t 7 10 0
TBT-5PA 50t Fire Support 0 4 3 2 0 STD 250 DHS Endo Standard None 29t 44.5t 7 10 5
TBT-5S 50t Fire Support 0 4 2 2 0 STD 250 SHS Standard Standard None 26.5t 42t 7 10 0
TBT-7K 50t Fire Support 2 3 1 2 0 STD 250 SHS Standard Standard None 26.5t 42t 7 10 0
TBT-7M 50t Fire Support 0 4 3 2 0 XL 250 DHS Endo Standard None 35t 44.5t 7 10 5
TBT-9K 50t Fire Support 0 4 3 0 0 XL 250 DHS Endo Standard None 35t 44.5t 7 10 5
TBT-10K 50t Fire Support 2 3 1 2 0 XL 250 DHS Standard Ferro None 32.5t 42t 7 10 0
Uziel.png

UZIEL

Mech Quirk: Cowl

(Adds 5 armor and structure to the head)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

UZL-2S 50t Flanker & All-Range Combat 0 5 1 2 0 XL 300 DHS Endo Standard None 38t 44.5t 7 10 7
UZL-3M 50t Flanker 0 4 0 4 0 XL 300 DHS Endo Standard None 38t 44.5t 7 10 7
UZL-4C 50t Ambusher 0 0 5 3 0 CFE 200 DHS Endo Stealth None 29.5t 44.5t 4 7 4
UZL-4K 50t Flanker & Harasser 0 0 3 3 0 XL 300 DHS Endo Standard None 38t 44.5t 7 10 7
Vindicator.png

VINDICATOR

Mech Quirk: Rugged

(45 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

VND-1AA 45t Fire Support & Brawler 0 4 1 3 0 STD 225 SHS Standard Standard None 24.5t 37.5t 5 8 5
VND-1R 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
VND-1SIC 45t Fire Support & Brawler 0 5 1 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
VND-1X 45t Fire Support & Brawler 2 3 1 4 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
VND-2AN 45t Fire Support & Brawler 0 4 3 2 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
VND-2MC 45t Flanker 0 4 1 0 0 XXL 270 DHS Standard Ferro None 31t 37.5t 7 10 7
VND-2SIC 45t Fire Support & Test Platform 2 4 0 1 0 LFE 225 DHS Endo Standard None 27t 39.5t 5 8 5
VND-3L 45t Fire Support & Brawler 0 5 1 3 0 STD 180 DHS Standard Standard None 28.5t 37.5t 4 7 4
Vulcan.png

VULCAN

Mech Quirk: Narrow Profile

(+1 evasion pips from movement, +1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

VL-2T 40t Close Support & Anti-Personnel 3 2 0 2 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 7
VL-5T 40t Close Support & Anti-Personnel 2 4 0 4 0 STD 240 SHS Standard Standard None 18.5t 33t 7 10 7
VT-5M 40t Close Support & Skirmisher 0 2 0 4 0 STD 240 DHS Endo Standard None 20.5t 35t 7 10 7
VT-5S 40t Close Support & Recon 1 2 0 4 0 XL 240 SHS Standard Ferro None 24t 33t 7 13 7
VT-5TL 40t Close Support & Skirmisher 1 0 1 4 0 LFE 240 DHS Endo Standard None 23t 35t 9 10 8
VT-6B 40t Close Support & Skirmisher 0 0 4 2 0 LFE 240 DHS Standard Ferro None 21t 33t 7 10 7
Whitworth.png

WHITWORTH

Mech Quirk: Rugged

(40 structure points, 55 stability threshold)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

WTH-1 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 4
WTH-1S 40t Light Brawling 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 4
WTH-2 40t Light Fire Support 0 3 2 0 0 STD 160 SHS Standard Standard None 25t 33t 4 7 4
WTH-2A 40t Light Brawling 0 2 4 1 0 STD 160 DHS Endo Standard None 27t 35t 4 7 4
Wolverine.png

WOLVERINE

Mech Quirk: Improved Communications

(+2 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

WVR-6D 55t Striker & Cavalry 2 1 0 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
WVR-6K 55t Skirmisher 0 5 1 2 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 0
WVR-6M 55t Striker & Cavalry 0 3 2 4 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
WVR-6R 55t Skirmisher & Cavalry 2 1 3 1 0 STD 275 SHS Standard Standard None 28t 46.5t 5 8 5
WVR-7D 55t Striker & Cavalry 2 1 3 1 0 XL 275 DHS Standard Ferro None 35.5t 46.5t 5 10 5
WVR-7H 55t Striker & Cavalry 2 1 3 1 0 STD 275 DHS Endo Ferro None 30.5t 49t 5 8 5
WVR-7K 55t Skirmisher 0 3 2 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 8 5
WVR-7M 55t Skirmisher 0 4 1 3 0 XL 275 DHS Standard Standard None 35.5t 46.5t 5 10 5
WVR-8S 55t Skirmisher 0 2 2 3 0 XL 275 DHS Endo Standard None 37t 49t 5 8 5
Wolverine.png

PRIMITIVE WOLVERINE

Mech Quirk: Primitive

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

WVR-1R 55t Skirmisher 1 1 0 0 0 PFE 255 SHS Rugged Primitive None 23.5t 42.5t 5 8 4
Wraith.png

WRAITH

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

TR1 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 9
TR2 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 9
TR3 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 8
TR4 55t Backstabbing Assassin 0 6 0 1 0 XL 385 DHS Endo Ferro None 23t 49t 8 12 9
Wyvern.png

WYVERN

Mech Quirk: Rugged

(45 structure points, 65 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

WVE-5N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Endo Standard None 30.5t 39.5t 4 7 4
WVE-5Nb 45t Fire Support & Brawler 0 2 3 2 0 XL 180 SHS Endo Standard None 34t 39.5t 4 7 4
WVE-6N 45t Fire Support & Brawler 0 1 3 3 0 STD 180 SHS Standard Standard None 28.5t 37.5t 4 7 4
WVE-9N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 4
WVE-10N 45t Fire Support & Brawler 0 3 3 1 0 STD 180 DHS Endo Standard None 30.5t 39.5t 4 7 4


Inner Sphere Heavy Mechs


As of BTA 3062 v13.1 there are approximately 46 Inner Sphere Heavy Mech chassis, with 292 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anvil.png

ANVIL

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Nimble Jumper

(+15% jump distance)

ANV-3M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 3
ANV-3N 60t Brawler 0 6 0 2 0 LFE 300 DHS Endo Standard None 30t 54t 5 8 5
ANV-5M 60t Brawler 0 6 0 2 0 STD 300 DHS Endo Standard None 30t 54t 5 8 5
ANV-6M 60t Brawler 0 5 0 3 0 STD 300 DHS Endo Standard None 30t 54t 5 8 3
ANV-8M 60t Mobile Artillery 0 4 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 6 0
Archer.png

ARCHER

Mech Quirk: Battlefists

(Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ARC-2K 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2R 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2Rb 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC-2S 70t Heavy Artillery & Brawler 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-2W 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
ARC-4M 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 44.5t 63.5t 4 7 0
ARC-5CS 70t Tukayyid Artillery 0 4 4 0 0 STD 280 DHS Endo Standard None 51.5t 63.5t 4 7 0
ARC-5R 70t Heavy Artillery & Fire Support 0 6 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
ARC-5S 70t Heavy Artillery & Fire Support 0 4 6 0 0 XL 280 DHS Standard Standard None 41t 60t 4 7 0
ARC-5W 70t Heavy Artillery & Fire Support 0 0 7 0 0 XL 280 DHS Standard Standard None 41t 60t 4 7 0
ARC-6Q 70t Experimental Arena Fighter 0 4 4 1 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 7 0
Archer.png

PRIMITIVE ARCHER

Mech Quirk: Primitive

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ARC-1A 70t Heavy Artillery & Fire Support 0 2 2 0 0 PFE 260 SHS Rugged Primitive None 36.5t 56t 4 6 0
Argus.png

ARGUS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

AGS-2D 60t Heavy Striker 0 4 3 1 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-3M 60t Heavy Striker 0 1 2 6 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
AGS-4D 60t Heavy Striker 2 4 2 2 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
Avatar.png

AVATAR

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

AV1-O 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
AV1-OA 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 4
AV1-OB 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
AV1-OC 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
AV1-OC3 70t First Generation OmniMech 0 2 0 1 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
AV1-OD 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
AV1-OE 70t First Generation OmniMech 0 2 0 0 8 XL 280 DHS Standard Standard None 47t N/A 4 7 0
Hatchetman.png

AXMAN

Mech Quirk: Rugged

(65 structure points, 80 stability threshold)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AXM-1N 65t Heavy Melee Specialist 2 4 0 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 4
AXM-1TL 65t Heavy Melee Specialist 2 4 0 2 0 XL 260 DHS Composite Hardened Hatchet 45.5t 55.5t 3 5 4
AXM-2N 65t Heavy Melee Specialist 0 4 3 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 4
AXM-3N 65t Heavy Melee Specialist 1 3 2 3 0 XL 260 DHS Endo Standard Hatchet 45.5t 55.5t 4 7 4
AXM-3S 65t Heavy Melee Specialist 3 3 0 0 0 XL 260 DHS Standard Ferro Hatchet 42.5t 52.5t 4 7 4
Battleaxe.png

BATTLEAXE

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BKX-7K 70t Early Assault 0 4 4 0 0 STD 280 SHS Standard Standard None 40t 60t 5 7 4
BKX-7NC 70t Early Assault 0 2 5 4 0 STD 280 SHS Standard Standard None 40t 60t 5 7 4
BKX-8K 70t Resurrected Early BattleMech 0 4 4 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 5 7 4
Battleaxe.png

PRIMITIVE BATTLEAXE

Mech Quirk: Primitive

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BKX-1X 70t Primitive Line Mech 0 2 3 2 0 PFE 245 SHS Rugged Primitive None 38.5t 56t 4 6 0
Bellerophon.png

BELLEROPHON

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

BEL-2S 60t Resurrected Early Mech 0 3 3 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
BEL-3Q 60t Resurrected Early Mech 0 11 0 0 0 XL 300 DHS Endo Standard None 39.5t 54t 5 8 0
BEL-3S 60t Resurrected Early Mech 3 0 4 1 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 0
BEL-4S 60t Resurrected Early Mech 0 4 2 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
Bellerophon.png

PRIMITIVE BELLEROPHON

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

BEL-1X 60t Early Experimental Mech 0 2 1 0 0 PFE 265 SHS Rugged Primitive None 27t 47t 5 7 0
Nova.png

BLACK HAWK-KU

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

BHKU-O 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OA 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OB 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OC 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
BHKU-OD 60t Skirmisher Omni 0 0 0 0 12 XL 300 DHS Standard Standard None 29.5t N/A 5 8 5
Black Knight.png

BLACK KNIGHT

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BL-6-KNT 75t Brawler & Ranged Assault 0 8 0 3 0 STD 300 SHS Endo Standard None 44t 68t 4 7 0
BL-6b-KNT 75t Brawler & Ranged Assault 0 9 0 5 0 STD 300 DHS Endo Standard None 44t 68t 4 7 0
BL-7-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-7-KNT-L 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-7PA-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
BL-9-KNT 75t Brawler & Ranged Assault 0 8 0 5 0 XL 300 DHS Endo Standard Hatchet 50.5t 65t 4 7 0
BL-10X-KNT 75t Brawler & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard Hatchet 47t 61.5t 4 7 0
Bombardier.png

BOMBARDIER

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

BMB-10D 65t Fire Support 0 0 6 3 0 STD 260 SHS Standard Standard None 39t 55.5t 5 7 0
BMB-12D 65t Fire Support 0 0 6 3 0 XL 325 DHS Standard Standard None 39.5t 55.5t 7 8 0
BMB-14C 65t Fire Support 0 0 6 3 0 XL 325 DHS Endo Standard None 42.5t 58.5t 7 8 0
Cataphract.png

CATAPHRACT

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

CTF-0X 70t Electronic Warfare Prototype 1 4 0 2 0 STD 280 SHS Standard Standard None 33.5t 52.5t 4 7 0
CTF-1PA 70t Sniper & Fire Support 2 2 1 3 0 JRXL 225 SHS Standard Heavy Plating None 52t 60t 3 5 0
CTF-1X 70t Brawler & Close Assault 1 5 0 2 0 STD 300 SHS Standard Standard None 38t 60t 5 7 0
CTF-2X 70t Brawler & Close Assault 1 4 1 4 0 STD 300 SHS Standard Standard None 38t 60t 5 7 0
CTF-3AA 70t Brawler & Close Assault 5 0 0 4 0 STD 280 DHS Endo Light Ferro None 44.5t 63.5t 5 8 0
CTF-3D 70t Brawler & Close Assault 2 4 0 3 0 XL 280 SHS Standard Standard None 49t 60t 4 7 4
CTF-3L 70t Brawler & Close Assault 1 5 0 3 0 XL 280 DHS Standard Standard None 49t 60t 4 8 0
CTF-4K 70t Brawler & Close Assault 0 6 0 2 0 STD 280 DHS Standard Ferro None 41t 60t 4 7 0
CTF-4X 70t Sniper & Fire Support 2 2 1 3 0 STD 225 SHS Standard Standard None 47t 60t 3 5 0
CTF-FR 70t Brawler & Close Assault 1 4 1 4 0 LFE 300 DHS Standard Ferro None 41.5t 60t 4 6 0
Catapult.png

CATAPULT

Mech Quirk: Nimble Jumper

(+15% jump distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

CPLT-A1 65t Heavy Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 5
CPLT-C1 65t Heavy Fire Support 0 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 5
CPLT-C1b 65t Heavy Fire Support 0 4 4 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 5
CPLT-C2 65t Mixed Fire Support 2 2 4 0 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 5
CPLT-C3 65t Artillery Support 0 4 2 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 5
CPLT-C4 65t Heavy Fire Support 0 2 4 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 5
CPLT-C4C 65t Heavy Fire Support 0 2 4 3 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 5
CPLT-C5 65t Artillery Support 0 6 2 0 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 5
CPLT-K2 65t Sniper & Direct-Fire Support 2 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K2K 65t Sniper & Direct-Fire Support 0 6 0 0 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
CPLT-K3 65t Sniper & Direct-Fire Support 0 6 0 4 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CPLT-K5 65t Sniper & Direct-Fire Support 0 2 4 2 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 5
CPLT-K6X 65t Sniper & Direct-Fire Support 4 2 0 4 0 XL 260 DHS Endo Standard None 48.5t 58.5t 4 7 5
Champion.png

CHAMPION

Mech Quirk: Easy To Pilot

(+20% walking distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CHP-1N 60t Heavy Recon & Striker 4 4 3 2 0 STD 300 SHS Standard Ferro None 29t 51t 7 8 0
CHP-1N2 60t Heavy Recon & Striker 4 4 3 2 0 STD 300 DHS Standard Ferro None 29t 51t 7 8 0
CHP-1Nb 60t Heavy Recon & Sniper 2 4 0 2 0 STD 300 DHS Endo Ferro None 32t 54t 7 8 0
CHP-2N 60t Heavy Recon & Striker 1 4 3 2 0 STD 300 SHS Standard Standard None 29t 51t 7 8 0
CHP-2X 60t Heavy Recon & Striker 2 2 4 2 0 XL 300 DHS Endo Standard None 41.5t 54t 7 8 0
CHP-2XS 60t Heavy Recon & Command 2 2 4 2 0 XXL 300 DHS Endo Standard None 44.5t 54t 7 8 5
CHP-3N 60t Heavy Recon & Striker 2 4 2 2 0 XL 300 DHS Standard Ferro None 38.5t 51t 7 8 0
CHP-3P 60t Heavy Recon & Striker 2 4 3 2 0 XL 300 DHS Endo Standard None 41.5t 54t 7 8 0
Corsair.png

CORSAIR

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-4A 75t Scrapped-Together-Frankenmech 6 3 0 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
COR-TB 75t Scrapped-Together FrankenMech 6 3 0 0 0 XL 225 DHS Standard Heavy Ferro None 56.5t 64.5t 3 6 0
Crusader.png

CRUSADER

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CRD-2R 65t Heavy Skirmisher & Brawler 0 2 6 2 0 STD 255 DHS Endo Standard None 42.5t 58.5t 4 7 0
CRD-3D 65t Multi-Role And Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3K 65t Multi-Role And Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-3L 65t Multi-Role And Fire Support 0 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 4
CRD-3PA 65t Heavy Skirmisher & Brawler 0 2 5 2 0 JRXL 260 SHS Standard Standard None 45.5t 55.5t 4 7 0
CRD-3R 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-4BR 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CRD-4D 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-4K 65t Heavy Skirmisher & Brawler 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
CRD-5M 65t Multi-Role And Fire Support 0 2 4 4 0 XL 260 DHS Standard Standard None 45.5t 55.5t 4 7 4
CRD-5S 65t Heavy Skirmisher & Brawler 0 2 5 2 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
CRD-5TL 65t Close Range Brawler 0 2 4 4 0 XL 260 DHS Endo Ferro None 48.5t 58.5t 5 5 4
CRD-7MK 65t Multi-Role And Fire Support 0 1 6 4 0 XL 260 SHS Standard Standard None 45.5t 55.5t 4 7 0
Dragon.png

DRAGON

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

DRG-1C 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1G 60t Skirmisher & Brawler 0 5 2 4 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1N 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-1PA 60t Skirmisher & Brawler 2 2 2 2 0 STD 300 SHS Standard Retro Light None 30t 52t 5 8 0
DRG-5K 60t Skirmisher & Brawler 0 5 2 4 0 XL 360 DHS Standard Standard None 31.5t 52t 6 9 0
DRG-5N 60t Skirmisher & Brawler 2 2 2 3 0 STD 300 SHS Standard Standard None 30t 52t 5 8 0
DRG-TROG 60t Skirmisher & Brawler 0 4 2 5 0 XL 300 DHS Endo Standard None 42.5t 55t 5 8 5
DRG-8D 60t Skirmisher & Brawler 3 4 2 0 0 LFE 300 DHS Endo Standard None 37.5t 55t 5 8 0
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Command Unit

(Gains 1 initiative)

DGR-3F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4F 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
DGR-4X 75t Sniper & Ranged Assault 4 5 0 0 0 XL 300 DHS Endo Light Ferro None 55.5t 68t 4 7 0
DGR-6F 75t Mobile Fire-Support 0 5 4 1 0 XL 375 DHS Endo Standard None 44.5t 68t 5 8 0
Grasshopper.png

GRASSHOPPER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Pilot Affinity: Nimble

(15% more jumping distance)

GHR-5H 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 4
GHR-5J 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 4
GHR-5N 70t Heavy Skirmisher & Cavalry 0 8 0 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 4
GHR-6J 70t Heavy Skirmisher & Cavalry 0 10 1 0 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 4
GHR-C 70t Heavy Skirmisher & Cavalry 0 7 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 4
Griffin.png

PRIMITIVE GRIFFIN

Mech Quirk: Primitive

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-1A 60t Primitive Sniper & Fire Support 0 1 1 0 0 PFE 290 SHS Rugged Primitive None 23t 47t 5 8 3
Griffin.png

SUPER GRIFFIN

Mech Quirk: Rugged

(55 structure points, 65 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

GRF-2N-X 60t Sniper & Fire Support 0 4 3 3 0 STD 240 pDHS Standard Standard None 25.5t 39t 4 7 8
Guillotine.png

GUILLOTINE

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

GLT-3N 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 5
GLT-4L 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 5
GLT-4P 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 5
GLT-5M 70t Heavy Skirmisher & Cavalry 0 7 1 4 0 STD 280 SHS Endo Standard None 43.5t 63.5t 4 7 5
GLT-8D 70t Heavy Skirmisher & Cavalry 0 8 1 3 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 5
Hector.png

HECTOR

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOR-2B 70t Age of War Heavy 0 6 0 4 0 STD 280 DHS Standard Standard None 28t 48t 4 7 0
HOR-3G 70t Age of War Heavy 2 4 0 4 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
Hector.png

PRIMITIVE HECTOR

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOR-1B 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 26t 56t 5 7 0
HOR-1C 70t Age of War Heavy 0 2 0 2 0 PFE 315 SHS Rugged Primitive None 26t 56t 5 7 0
Helepolis.png

HELEPOLIS

Mech Quirk: Stabilized Weapon - All Weapons

(-3 recoil with all weapons)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

HEP-2C 75t Artillery Support 2 0 3 2 0 STD 225 DHS Endo Standard None 55t 68t 3 5 0
HEP-2G 75t Artillery Support 0 1 6 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-2I 75t Artillery Support 4 5 0 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
HEP-3H 75t Artillery Support 2 3 3 0 0 STD 225 DHS Standard Standard None 51.5t 64.5t 3 5 0
Helepolis.png

PRIMITIVE HELEPOLIS

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

HEP-1H 75t Primitive Artillery Support 1 2 1 0 0 PFE 180 SHS Rugged Primitive None 50t 60.5t 2 4 0
Helios.png

HELIOS

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HEL-3D 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 4
HEL-4A 60t Assault Bodyguard 0 5 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 4
HEL-C 60t Assault Bodyguard 2 2 2 0 0 STD 240 DHS Endo Standard None 39.5t 54t 4 7 4
JagerMech.png

JAGERMECH

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

JM6-A 65t Fire Support 2 2 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-B 65t Fire Support 0 4 4 0 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-D3 65t Sniper & Direct-Fire Support 2 4 0 4 0 STD 325 DHS Endo Ferro None 40.5t 58.5t 5 8 0
JM6-DD 65t Sniper & Direct-Fire Support 4 4 0 4 0 XL 260 SHS Standard Ferro None 46.5t 55.5t 4 7 0
JM6-DG 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 46.5t 55.5t 4 7 0
JM6-DGR 65t Sniper & Direct-Fire Support 4 2 0 2 0 XL 260 DHS Standard Ferro None 46.5t 55.5t 4 7 0
JM6-E 65t Long Range Fire Support 4 4 0 4 0 LFE 250 SHS Endo Ferro None 46t 58.5t 4 6 0
JM6-PA 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JM6-S 65t Sniper & Direct-Fire Support 4 4 0 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
JagerMech.png

JAGERMECH II

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

JM7-D 70t Sniper & Direct-Fire Support 2 4 0 4 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
JM7-F 70t Sniper & Direct-Fire Support 4 2 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
JM7-L 70t Sniper & Direct-Fire Support 4 4 0 2 0 XL 280 DHS Standard Ferro None 48t 60t 4 7 0
Lancelot.png

LANCELOT

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Mech Quirk: Royal

(-12 heat at the end of the turn)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

LNC25-01 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Standard None 27.5t 51t 7 10 0
LNC-20-01sl 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Standard Ferro None 26.5t 51t 7 10 0
LNC25-02 60t Fast Response Fire Support 0 5 0 4 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
LNC25-03 60t Fast Response Fire Support 2 3 0 3 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
LNC25-04 60t Fast Response Fire Support 0 5 0 4 0 XL 360 DHS Endo Standard None 29.5t 54t 7 10 0
LNC25-05 60t Fast Response Fire Support 0 3 0 6 0 XL 360 DHS Standard Standard None 29.5t 51t 7 10 0
LNC25-07 60t Fast Response Fire Support 0 3 2 2 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
Lao Hu.png

LAO HU

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LHU-2A 75t Cavalry Artillery 0 5 3 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-2B 75t Sniper & Ranged Assault 1 4 2 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-3B 75t Sniper & Ranged Assault 1 3 2 1 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-3C 75t Sniper & Ranged Assault 1 3 3 2 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
LHU-3M 75t Flexible Cavalry Support 0 3 5 0 0 XL 375 DHS Endo Standard None 44.5t 68t 5 7 0
Loader King.png

LOADER KING

Mech Quirk: Industrial Claw

(Physical weapons do 10% more damage, physical weapons do 10% more stability damage)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

LDR-K-1 65t Actually A LoaderMech 2 0 0 5 0 FCE 260 SHS Reinforced Primitive Crane 25.5t 50.5t 4 7 0
LDR-K-2 65t Actually A LoaderMech 0 0 4 5 0 FCE 260 SHS Reinforced Primitive Crane 25.5t 50.5t 4 7 0
LDR-K-3 65t Actually A LoaderMech 0 5 0 4 0 FCE 260 SHS Reinforced Primitive Crane 25.5t 50.5t 4 7 0
Marauder.png

MARAUDER

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD-1R 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Ferro None 42.5t 64.5t 4 7 0
MAD-2R 75t Sniper & Ranged Assault 2 5 0 0 0 STD 300 DHS Standard Ferro None 40.5t 64.5t 4 7 0
MAD-3D 75t Sniper & Ranged Assault 0 7 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3L 75t Sniper & Ranged Assault 2 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3M 75t Sniper & Ranged Assault 3 4 0 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3R 75t Sniper & Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
MAD-3TL 75t Sniper & Ranged Assault 2 5 2 0 0 XL 325 DHS Endo Hardened None 50t 68t 5 5 0
MAD-4X 75t Experimental Brawler 0 4 3 2 0 STD 300 pDHS Endo Standard None 44t 68t 4 7 0
MAD-5CS 75t Tukayyid Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5D 75t Sniper & Ranged Assault 0 7 2 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 4
MAD-5M 75t Sniper & Ranged Assault 3 4 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 4
MAD-5S 75t Sniper & Ranged Assault 2 5 0 2 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
MAD-5X 75t Sniper & Ranged Assault 2 4 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 0
MAD-6D 75t Sniper & Ranged Assault 3 0 0 6 0 LFE 300 DHS Standard Standard None 45t 64.5t 4 7 0
Merlin.png

MERLIN

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MLN-1A 60t Heavy Trooper 0 4 2 3 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 4
MLN-1B 60t Heavy Trooper 0 3 1 2 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 4
MLN-2A 60t Heavy Trooper 0 4 4 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 4
MLN-2B 60t Heavy Trooper 4 1 0 3 0 STD 240 SHS Endo Ferro None 39.5t 54t 4 7 4
MLN-2C 60t Heavy Trooper 0 4 3 0 0 STD 240 DHS Standard Standard None 36.5t 51t 4 7 4
Orion.png

ORION

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

ON1-K 75t Brawler & Close Support 1 4 2 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-M 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MA 75t Brawler & Close Support 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MB 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MC 75t Brawler & Close Support 1 4 3 1 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-MD 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-M-DC 75t Brawler & Close Support 1 3 4 2 0 XL 300 DHS Standard Standard None 51t 64.5t 4 7 0
ON1-R 75t Brawler & Close Support 2 0 7 0 0 XL 300 DHS Standard Standard None 50t 64.5t 4 7 0
ON1-V 75t Brawler & Close Support 2 2 3 0 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-VA 75t Brawler & Close Support 2 2 2 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON1-V-DC 75t Brawler & Close Support 2 2 3 2 0 STD 300 SHS Standard Standard None 42.5t 64.5t 4 7 0
ON2-MD2 75t Brawler & Close Support 3 3 3 2 0 LFE 300 DHS Endo Light Ferro None 48.5t 68t 4 7 0
Orion.png

PRIMITIVE ORION

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

ON1-C 75t Primitive Brawler & Assault 1 2 0 0 0 PFE 330 SHS Rugged Primitive None 27t 60.5t 5 7 0
ON1-H 75t Primitive Brawler & Assault 1 2 3 0 0 PFE 270 SHS Rugged Primitive None 40t 60.5t 4 6 0
Ostroc.png

OSTROC

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Evasive

(+2 bonus against being hit)

OSR-2C 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2Cb 60t Striker Cavalry 0 4 2 4 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 0
OSR-2D 60t Striker Cavalry 0 4 1 4 0 STD 300 DHS Standard Standard None 27t 51t 5 8 0
OSR-2L 60t Striker Cavalry 0 4 1 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-2M 60t Striker Cavalry 0 6 2 0 0 STD 300 SHS Standard Standard None 27t 51t 5 8 5
OSR-3C 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OSR-3J 60t Striker Cavalry 0 4 4 2 0 LFE 300 DHS Standard Standard None 31.5t 51t 5 8 5
Ostsol.png

OSTSOL

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

OTL-4C 60t Striker Cavalry 0 4 0 6 0 STD 300 DHS Endo Light Ferro None 30t 54t 5 8 0
OTL-4D 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4F 60t Striker Cavalry 0 4 0 4 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-4PA 60t Striker Cavalry 0 6 0 6 0 STD 300 SHS Standard Standard None 27t 51t 5 8 0
OTL-5M 60t Striker Cavalry 0 6 0 6 0 XL 300 DHS Standard Standard None 36.5t 51t 5 8 0
OTL-5X 60t Sniper Cavalry 4 2 0 0 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
Ostwar.png

OSTWAR

Mech Quirk: Rugged

(65 structure points, 80 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

OWR-2Mb 65t Heavy Fire Support 0 5 2 5 0 XL 325 DHS Endo Standard None 39.5t 58.5t 5 8 0
OWR-2N 65t Fire Support 0 2 4 1 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
OWR-2Q 65t Fire Support 0 2 4 3 0 LFE 260 DHS Standard Standard None 42t 55.5t 4 7 4
Ostwar.png

PRIMITIVE OSTWAR

Mech Quirk: Primitive

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

OWR-2M 65t Primitive Fire Support 0 2 3 0 0 PFE 235 SHS Rugged Primitive None 35t 51.5t 4 6 0
Penetrator.png

PENETRATOR

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

PTR-4D 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 4
PTR-4F 75t Energy Zombie 0 6 2 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 4
PTR-6M 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 4
PTR-6S 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 40.5t 64.5t 4 7 4
PTR-6T 75t Energy Zombie 0 8 0 3 0 STD 300 DHS Standard Standard None 41.5t 64.5t 4 7 4
Perseus.png

PERSEUS

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

P1-PRIME 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-A 75t Direct Fire Support 0 0 0 0 9 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-B 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-C 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
P1-D 75t Direct Fire Support 0 0 0 0 10 XL 300 DHS Endo Standard None 53.5t N/A 4 7 0
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Direct Neural Interface Cockpit

(+1 initiative, +6 injuries resisted, -10% damage taken, -10% stability damage taken)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

PMTH-1 75t Experimental FrankenMech 0 3 4 3 0 XL 375 DHS Cobbled Endo Ferro None 40.5t 67t 5 8 0
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Cockpit

(+1 initiative, +10 injuries resisted)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

PMTH-2 75t FrankenMech 0 3 4 3 0 XL 375 DHS Composite Ferro None 38.5t 67t 5 8 0
PMTH-3 75t FrankenMech 3 2 4 0 0 XL 375 DHS Composite Ferro None 43.5t 67t 5 8 0
PMTH-4 75t FrankenMech 2 4 0 2 0 XL 300 DHS Composite Ferro None 44.5t 67t 4 7 0
Quickdraw.png

QUICKDRAW

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

QKD-4G 60t Striker Cavalry 0 4 2 0 0 STD 300 SHS Standard Standard None 29t 51t 5 8 5
QKD-4H 60t Striker Cavalry 0 4 2 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 5
QKD-5A 60t Striker Cavalry 0 6 1 2 0 STD 300 SHS Standard Standard None 29t 51t 5 8 5
QKD-5K 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 5
QKD-6C 60t Striker Cavalry 2 4 0 3 0 LFE 300 DHS Standard Standard None 33.5t 51t 8 8 4
QKD-6M 60t Striker Cavalry 0 2 0 3 0 LFE 360 DHS Endo Ferro None 22t 54t 7 10 0
QKD-C 60t Striker Cavalry 0 6 2 3 0 STD 300 DHS Standard Ferro None 27t 51t 5 8 5
Rakshasa.png

RAKSHASA

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

MDG-1A 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-1B 75t Brawler & Close Assault 4 6 2 0 0 XL 375 DHS Endo Ferro None 39.5t 68t 5 8 0
MDG-2R 75t Brawler & Close Assault 0 5 4 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 0
Rifleman.png

RIFLEMAN

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

RFL-3C 60t Direct-Fire Support 4 2 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-3N 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-3R 60t Anti-Aircraft & Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-4D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 STD 240 SHS Standard Standard None 36.5t 51t 4 7 0
RFL-5CS 60t Tukayyid AA Support 2 4 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 0
RFL-5D 60t Anti-Aircraft & Direct-Fire Support 0 8 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 7 0
RFL-5L 60t Anti-Aircraft & Direct-Fire Support 0 6 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
RFL-5M 60t Anti-Aircraft & Direct-Fire Support 2 6 0 0 0 XL 240 DHS Standard Standard None 42t 51t 4 7 0
RFL-6M 60t Direct-Fire Support 2 2 0 2 0 XL 240 DHS Endo Standard None 45t 54t 4 7 0
Roughneck.png

ROUGHNECK

Mech Quirk: Rugged

(65 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

RGH-1A 65t Militarized LoaderMech 2 1 2 5 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-1B 65t Militarized LoaderMech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-1C 65t Militarized LoaderMech 2 0 4 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-3A 65t Militarized LoaderMech 0 7 0 1 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
RGH-4A 65t Militarized LoaderMech 2 2 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
RGH-4T 65t Urban Brawler 2 1 2 5 0 STD 305 DHS Endo Standard None 35t 58.5t 5 8 0
Stalker.png

STALKER

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

STK-4P 75t Juggernaut & Ranged Heavy 0 8 3 0 0 STD 225 SHS Standard Standard None 51.5t 64.5t 3 5 0
Thanatos.png

THANATOS

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

TNS-4S 75t Brawler & Close Assault 0 6 7 0 0 XL 375 DHS Endo Standard None 39.5t 68t 5 8 5
TNS-4T 75t Brawler & Close Assault 3 4 3 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 4
TNS-5M 75t Extreme Range Sniper 5 2 1 0 0 XL 300 DHS Endo Standard None 53.5t 68t 4 7 4
Thunder.png

THUNDER

Mech Quirk: Cowl

(Adds 10 structure and armor to the head)

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

THR-1L 70t Heavy Brawler 2 4 1 0 0 XL 350 DHS Standard Standard None 40t 60t 5 8 0
THR-2L 70t Heavy Brawler 2 3 1 1 0 XL 350 DHS Standard Stealth None 40t 60t 6 8 0
THR-3L 70t Artillery Support 0 4 3 0 0 XL 350 DHS Standard Stealth None 40t 60t 6 8 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR-5D 65t Heavy Skirmisher & Brawler 2 0 2 4 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5PA 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5S 65t Heavy Skirmisher & Brawler 2 4 2 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-5Sb 65t Heavy Skirmisher & Brawler 2 4 3 2 0 STD 260 DHS Endo Standard None 42t 58.5t 4 7 0
TDR-5SE 65t Heavy Skirmisher 0 5 2 3 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 4
TDR-5SS 65t Heavy Striker & Disabler 0 7 1 2 0 STD 260 SHS Standard Standard None 39t 55.5t 4 7 0
TDR-7M 65t Heavy Skirmisher & Brawler 2 4 2 3 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 0
TDR-8SS 65t Heavy Skirmisher & Brawler 0 6 0 2 0 STD 260 DHS Standard Ferro None 39t 55.5t 4 7 4
TDR-9S 65t Heavy Striker & Disabler 0 6 1 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 0
TDR-9SE 65t Heavy Skirmisher 0 5 2 5 0 STD 260 DHS Standard Standard None 39t 55.5t 4 7 4
Thunderbolt.png

PRIMITIVE THUNDERBOLT

Mech Quirk: Primitive

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR-1C 65t Heavy Skirmisher & Brawler 0 4 2 2 0 PFE 200 SHS Rugged Primitive None 39t 51.5t 3 5 0
Toyama.png

TOYAMA

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

TYM-1A 75t Multi-Role BattleMech 2 5 2 0 0 XL 300 DHS Endo Standard None 53.5t 68t 5 7 0
Von Rohrs.png

VON ROHRS

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Evasive

(+2 bonus against being hit)

VON-4RH-5 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-6 65t Age of War Fire Support 0 2 4 2 0 STD 325 SHS Standard Standard None 25t 55.5t 5 8 0
VON-4RH-7 65t Modernized Fire Support 0 2 4 2 0 XL 325 DHS Standard Standard None 36.5t 55.5t 5 8 0
VON-4RH-9 65t Modernized Fire Support 2 2 3 1 0 XL 325 DHS Standard Standard None 39.5t 55.5t 5 8 0
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Evasive

(+2 bonus against being hit)

WHM-6D 70t Brawler & Close Assault 2 6 0 4 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6K 70t Brawler & Close Assault 0 6 1 4 0 STD 280 SHS Standard Standard None 40t 60t 4 7 0
WHM-6L 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6PA 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Heavy Plating None 41t 60t 4 7 0
WHM-6R 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
WHM-6Rb 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Ferro None 40t 60t 4 7 0
WHM-7A 70t Brawler & Close Assault 0 6 1 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
WHM-7CS 70t Tukayyid Brawler 0 6 3 2 0 XL 280 DHS Standard Standard None 48t 60t 4 7 4
WHM-7H 70t Brawler & Close Assault 2 4 1 1 0 LFE 280 DHS Endo Standard None 48.5t 63.5t 4 7 4
WHM-7K 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Endo Standard None 43.5t 63.5t 4 7 0
WHM-7M 70t Brawler & Close Assault 2 4 1 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
WHM-7S 70t Brawler & Close Assault 2 4 2 6 0 STD 280 DHS Standard Standard None 40t 60t 4 7 0
Yeoman.png

YEOMAN

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

YMN-6Y 60t Pure Missile Support 0 0 6 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-7Y-AR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Ferro None 42t 54t 4 7 0
YMN-8Y 60t Pure Missile Support 0 4 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-9Y 60t Pure Missile Support 0 2 4 0 0 STD 240 DHS Endo Ferro None 39.5t 54t 4 7 0
YMN-10-OR 60t Pure Missile Support 0 0 6 0 0 LFE 240 DHS Endo Standard None 43.5t 54t 4 7 4


Inner Sphere Assault Mechs


As of BTA 3062 v13.1 there are approximately 47 Inner Sphere Assault Mech chassis, with 265 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ANH-1A 100t Juggernaut & Siege Mech 0 6 0 1 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1A4 100t Artillery Siege Mech 0 6 4 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1E 100t Juggernaut & Siege Mech 0 12 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-1G 100t Juggernaut & Siege Mech 6 2 0 0 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-1X 100t Juggernaut & Siege Mech 6 4 0 3 0 STD 200 DHS Standard Standard None 76.5t 87t 2 3 0
ANH-2A 100t Juggernaut & Siege Mech 8 6 0 0 0 STD 200 SHS Standard Standard None 76.5t 87t 2 3 0
ANH-2G 100t Juggernaut & Siege Mech 8 0 0 0 0 STD 200 SHS Endo Standard None 81.5t 92t 2 3 0
Archangel.png

ARCHANGEL

Mech Quirk: Compact Omni

(Fast refits, smaller gyro)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

C-ANG-CONDITUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 3 5 0
C-ANG-DEICIO 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 3 5 0
C-ANG-LATERIS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 3 5 3
C-ANG-RAPTUS 100t Indestructible Zombie 0 0 0 0 10 CFE 300 DHS Endo Standard None 55t N/A 3 5 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7-A 100t Juggernaut & Assault 1 2 6 3 0 STD 290 SHS Standard Standard None 65.5t 87t 3 5 0
AS7-D 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
AS7-D-DC 100t Command Mech 2 2 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-D-H 100t Juggernaut 2 5 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-H2 100t Juggernaut 2 4 3 0 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
AS7-D-HT 100t Juggernaut & Close Assault 2 6 2 4 0 STD 275 DHS Standard Ferro None 67.5t 87t 3 4 0
AS7-K 100t Juggernaut & Close Assault 2 4 2 2 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
AS7-R 100t Juggernaut & Close Assault 2 6 3 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-RS 100t Juggernaut & Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
AS7-S 100t Juggernaut & Close Assault 2 4 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
AS7-S2 100t Juggernaut & Close Assault 2 4 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS7-S3 100t Juggernaut & Ranged Assault 2 4 2 4 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
AS8-S 100t Juggernaut & Ranged Assault 4 0 4 4 0 LFE 300 DHS Endo Standard None 72.5t 92t 3 5 0
Awesome.png

AWESOME

Mech Quirk: Battlefists

(Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AWS-8Q 80t Heavy Sniper & Defender 0 7 0 1 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8R 80t Heavy Fire Support & Defender 0 3 4 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8T 80t Heavy Fire Support & Defender 0 5 2 3 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-8V 80t Heavy Fire Support & Defender 0 5 2 4 0 STD 250 SHS Standard Standard None 53.5t 69t 3 5 0
AWS-9M 80t Heavy Sniper & Defender 0 8 2 2 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 0
AWS-9Q 80t Heavy Sniper & Defender 0 8 0 1 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 0
AWS-10Q 80t Heavy Flanker 0 8 0 1 0 XL 400 DHS Endo Ferro None 38.5t 73t 5 8 0
Banshee.png

BANSHEE

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BNC-3E 95t Heavy Brawler & Sniper 1 2 0 4 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3M 95t Heavy Brawler & Sniper 0 8 0 6 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3PA 95t Heavy Brawler & Sniper 1 9 1 7 0 JRXL 280 SHS Standard Heavy Plating None 58t 82.5t 4 7 0
BNC-3Q 95t Heavy Brawler & Juggernaut 2 1 0 5 0 STD 380 SHS Standard Standard None 37.5t 82.5t 4 7 0
BNC-3S 95t Heavy Brawler & Sniper 1 9 1 7 0 STD 285 SHS Standard Standard None 63t 82.5t 3 5 0
BNC-5S 95t Heavy Brawler & Sniper 1 7 1 5 0 XL 380 DHS Standard Standard None 54t 82.5t 4 7 0
BNC-6S 95t Heavy Brawler & Sniper 6 0 0 3 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
BNC-6T 95t Heavy Brawler & Sniper 3 6 3 1 0 LFE 380 DHS Endo Standard None 52t 87t 4 7 0
Banshee.png

PRIMITIVE BANSHEE

Mech Quirk: Primitive

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BNC-1E 95t Heavy Brawler & Sniper 1 3 0 1 0 PFE 330 SHS Rugged Primitive None 45t 78.5t 4 6 0
BattleMaster.png

BATTLEMASTER

Mech Quirk: Command Mech

(+1 initiative)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BLR-1D 85t Heavy Brawler & Close Assault 2 7 0 3 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 7 0
BLR-1G 85t Heavy Brawler & Close Assault 2 7 1 2 0 STD 340 SHS Standard Standard None 40.5t 73.5t 4 7 0
BLR-1Gb 85t Command Mech 0 7 1 2 0 STD 340 DHS Endo Standard None 43.5t 77.5t 4 7 0
BLR-1G-DC 85t Heavy Brawler & Close Assault 2 5 1 3 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 7 0
BLR-1S 85t Heavy Brawler & Close Assault 0 4 5 2 0 STD 340 SHS Standard Standard None 42.5t 73.5t 4 7 0
BLR-3M 85t Heavy Brawler & Close Assault 2 7 1 3 0 STD 340 DHS Standard Standard None 39.5t 73.5t 4 7 0
BLR-3S 85t Heavy Brawler & Close Assault 0 6 2 1 0 XL 340 SHS Standard Standard None 53t 73.5t 4 7 0
BLR-4S 85t Heavy Brawler & Close Assault 1 6 1 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 7 0
BLR-5K 85t Heavy Brawler & Close Assault 2 3 2 2 0 LFE 340 DHS Standard Ferro None 46t 73.5t 4 7 0
Stone Rhino.png

BEHEMOTH

Mech Quirk: None

Pilot Affinity: Command Unit

(Gains +1 initiative)

BM-1 100t Juggernaut 2 4 0 1 0 STD 300 SHS Standard Standard None 65t 87t 3 5 2
Berserker.png

BERSERKER

Mech Quirk: Easy To Pilot

(+20% walking distance)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

BRZ-A3 100t Melee Monster 0 7 0 2 0 XL 400 DHS Endo Ferro Hatchet 48.5t 85t 5 10 0
BRZ-B3 100t Melee Monster 0 2 4 2 0 XL 400 DHS Endo Ferro Hatchet 48.5t 85t 5 10 0
BRZ-C3 100t Melee Monster 0 7 0 2 0 LFE 400 DHS Endo Ferro Hatchet 36.5t 85t 6 10 0
Bull Shark.png

BULL SHARK

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

BSK-M3 95t Heavy Brawler 4 4 4 0 0 STD 190 SHS Standard Standard None 72t 82.5t 2 3 0
BSK-M4 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 4 5 0
BSK-M5 95t Heavy Brawler 4 4 4 0 0 STD 290 SHS Standard Standard None 62t 82.5t 4 5 0
BSK-M6 95t Heavy Brawler 4 4 4 0 0 LFE 290 SHS Standard Standard None 66t 82.5t 4 5 0
BSK-M7 95t Heavy Brawler 4 4 4 0 0 LFE 300 DHS Standard Reflective None 65t 82.5t 4 5 0
BSK-MAZ 95t Heavy Brawler 4 4 2 0 0 STD 285 DHS Endo Standard None 66.5t 87t 4 5 0
Charger.png

CHARGER

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CGR-1A1 80t Heavy Scout & Harasser 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1A5 80t Assault & Brawler 1 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 0
CGR-1A9 80t Support & Skirmisher 0 5 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
CGR-1B1 80t Heavy Scout & Harasser 0 6 0 4 0 LFE 400 DHS Endo Heavy Ferro None 27.5t 73t 5 8 0
CGR-1L 80t Heavy Scout & Sniper 0 5 0 5 0 STD 400 SHS Standard Standard None 12.5t 69t 5 8 0
CGR-1PA1 80t Heavy Scout & Harasser 0 5 0 5 0 JRXL 400 SHS Standard Standard None 38.5t 69t 5 8 0
CGR-1R1 80t Reinforced Arena Brawler 0 1 0 8 0 LFE 350 DHS Reinforced Standard None 38.5t 67t 5 7 0
CGR-3K 80t Support & Skirmisher 0 5 1 4 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 5
CGR-4A4 80t Assault & Brawler 2 4 2 0 0 LFE 320 DHS Standard Standard None 48t 69t 4 7 0
CGR-C 80t Support & Skirmisher 0 4 2 3 0 XL 400 DHS Standard Ferro None 36.5t 69t 5 8 5
CGR-SB 80t Assault & Brawler 0 5 0 5 0 STD 240 SHS Standard Standard None 54.5t 69t 3 5 0
Corsair.png

CORSAIR

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-5R 95t Heavy FrankenMech 1 5 2 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-5T 95t Heavy FrankenMech 6 5 0 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-6R 95t Heavy FrankenMech 1 2 3 2 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7A 95t Heavy FrankenMech 3 4 0 4 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-7R 95t Heavy FrankenMech 1 2 5 0 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
COR-8R 95t Heavy FrankenMech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 3
COR-PL 95t Heavy FrankenMech 3 5 1 0 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 0
Crockett.png

CROCKETT / KATANA

Mech Quirk: Easy To Pilot

(+20% walking distance)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

CRK-5003-0 85t Training Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-1b 85t Training Mech 2 8 0 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 4 5 3
CRK-5003-2 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-3 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-C 85t Gifted Assault Mech 1 4 3 2 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5003-CM 85t Gifted Assault Mech 1 4 1 4 0 STD 255 SHS Standard Standard None 57.5t 73.5t 4 5 3
CRK-5004-1 85t Training Mech 1 4 3 2 0 STD 255 DHS Standard Standard None 57.5t 73.5t 4 5 3
Cyclops.png

CYCLOPS

Mech Quirk: Cowl

(Adds 10 structure and armor to the head)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

CP-10-HQ 90t Command & Fire Support 0 6 4 0 0 STD 360 SHS Standard Standard None 21t 62t 4 7 0
CP-10-Q 90t Fire Support 0 3 7 1 0 STD 360 SHS Standard Standard None 41t 78t 4 7 0
CP-10-Z 90t Command & Fire Support 4 8 2 0 0 STD 360 SHS Standard Standard None 39t 76t 4 7 0
CP-10-Z-DC 90t Command & Fire Support 1 6 2 0 0 STD 355 SHS Standard Standard None 42.5t 78t 4 6 0
CP-11-A 90t Command & Fire Support 3 4 2 0 0 STD 355 SHS Standard Standard None 38.5t 76t 4 6 0
CP-11-G 90t Command & Fire Support 2 3 3 0 0 STD 360 DHS Endo Ferro None 44.5t 82.5t 4 7 0
CP-12-K 90t Command & Fire Support 2 4 2 0 0 STD 360 DHS Endo Standard None 43.5t 82.5t 4 7 0
CP-13-M 90t Command & Close-Range Firepower 0 5 6 0 0 STD 360 DHS Endo Standard None 41.5t 80.5t 4 7 0
Devastator.png

DEVASTATOR

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

DVS-1D 100t Steel Wall 4 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
DVS-2 100t Steel Wall 4 6 0 0 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
DVS-3 100t Steel Wall 4 5 0 1 0 XL 300 DHS Standard Standard None 72.5t 87t 3 5 0
Emperor.png

EMPEROR

Mech Quirk: Improved Life Support

(+2 injuries resisted)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EMP-5A 90t All Around Assault 2 7 0 0 0 STD 270 SHS Standard Standard None 61.5t 79t 3 5 3
EMP-5P 90t All Around Assault 0 8 0 1 0 XL 360 DHS Endo Standard None 59t 83.5t 4 7 4
EMP-6A 90t All Around Assault 2 7 0 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
EMP-6M 90t All Around Assault 4 7 0 1 0 LFE 270 DHS Endo Standard None 69.5t 83.5t 3 5 3
EMP-7AIV 90t All Around Assault 0 7 2 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
EMP-7G 90t All Around Assault 4 3 0 0 0 XL 270 DHS Standard Standard None 68.5t 79t 3 5 3
Emperor.png

PRIMITIVE EMPEROR

Mech Quirk: Primitive

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EMP-1A 90t All Around Assault 2 3 0 0 0 PFE 325 SHS Rugged Primitive None 41.5t 74t 4 6 0
Fafnir.png

FAFNIR

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FNR-5 100t Incredible Direct-Fire Support 6 3 0 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
FNR-6 100t Incredible Direct-Fire Support 0 5 4 0 0 STD 300 DHS Endo Standard None 70t 92t 3 5 0
Grand Titan.png

GRAND TITAN

Mech Quirk: Improved Communications

(+4 increased resolve gain for all lance members)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

T-IT-N10M 100t Faster Juggernaut 0 4 3 3 0 XL 400 DHS Endo Standard None 56.5t 92t 4 7 0
T-IT-N11M 100t Faster Juggernaut 2 5 2 2 0 XL 400 DHS Endo Standard None 55.5t 92t 4 7 0
Hatamoto-Chi.png

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

(Adds 10 structure and armor to the head)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HTM-26T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Standard Standard None 40.5t 69t 4 7 0
HTM-27T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27U 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27V 80t Heavy Sniper & Defender 0 5 6 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27W 80t Heavy Sniper & Defender 3 6 3 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-27Y 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-28T 80t Heavy Sniper & Defender 0 6 6 0 0 STD 240 DHS Standard Standard None 54.5t 69t 3 5 3
HTM-31K 80t Stealth City Fighter 4 0 0 5 0 STD 240 DHS Standard Stealth None 54.5t 69t 3 5 0
HTM-C 80t Heavy Sniper & Defender 0 8 0 0 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
HTM-CM 80t Heavy Sniper & Defender 0 6 0 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 0
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

HA1-O 95t OmniMech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OA 95t OmniMech Assault 0 0 0 0 10 STD 285 DHS Standard Standard None 62t N/A 3 5 3
HA1-OB 95t OmniMech Assault 0 1 0 0 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OC 95t OmniMech Assault 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
HA1-OR 95t OmniMech Artillery Support 0 0 0 1 9 STD 285 DHS Standard Standard None 62t N/A 3 5 0
Highlander.png

HIGHLANDER

Mech Quirk: Cowl

(Adds 10 structure and armor to the head)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Nimble

(15% more jumping distance)

HGN-694 90t Ranged Assault & Heavy Cavalry 4 4 0 0 0 LFE 255 DHS Endo Standard None 69.5t 82.5t 3 4 0
HGN-732 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 SHS Standard Ferro None 60.5t 78t 3 5 3
HGN-732b 90t Juggernaut & Heavy Cavalry 2 3 2 3 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 3
HGN-733 90t Juggernaut & Heavy Cavalry 1 2 4 1 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 3
HGN-733C 90t Juggernaut & Heavy Cavalry 1 2 4 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 3
HGN-733P 90t Juggernaut & Sniper 0 4 3 3 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 3
HGN-734 90t Ranged Assault & Heavy Cavalry 2 5 2 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 3
HGN-736 90t Ranged Assault & Heavy Cavalry 1 3 4 2 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 3
HGN-739 90t Ranged Assault & Heavy Cavalry 3 4 3 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 3
Imp.png

IMP

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

IMP-1A 100t Assault Bruiser 0 6 0 2 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
IMP-1B 100t Assault Bruiser 0 7 2 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1C 100t Assault Bruiser 0 8 1 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-1X 100t Assault Bruiser 1 8 0 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-2E 100t Assault Bruiser 0 7 2 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
IMP-3E 100t Assault Bruiser 0 8 2 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 0
IMP-4E 100t Assault Bruiser 0 10 2 1 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
IMP-5E 100t Assault Bruiser 0 6 4 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Juggernaut.png

JUGGERNAUT

Mech Quirk: Improved Life Support

(+2 injuries resisted)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

JG-R9T1 90t Arena Brawler 0 7 0 18 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T2 90t Arena Brawler 4 8 0 8 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9T3 90t Arena Brawler 2 7 1 12 0 STD 270 DHS Standard Standard None 61.5t 79t 3 5 0
JG-R9X1 90t Arena Brawler 0 4 0 10 0 STD 360 DHS Endo Light Ferro None 43.5t 83.5t 4 7 0
King Crab.png

KING CRAB

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

KGC-0000 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
KGC-000b 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Standard Ferro None 63t 87t 3 5 0
KGC-001 100t Juggernaut & Ranged Assault 4 3 4 2 0 XL 300 SHS Standard Ferro None 72.5t 87t 3 5 0
KGC-002 100t Juggernaut & Close Assault 4 4 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
KGC-005 100t Juggernaut & Close Assault 2 4 4 4 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
KGC-BD 100t Juggernaut & Ranged Assault 4 3 4 2 0 XL 300 DHS Standard Ferro None 72.5t 87t 3 5 0
Mauler.png

LINESMAN

Mech Quirk: Stabilized Weapon - AC Weapons

(-4 recoil with Autocannon weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

LMN-1PT 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 STD 270 SHS Standard Standard None 60.5t 78t 3 5 0
Longbow.png

LONGBOW

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

LGB-0W 85t Hail of Missiles 0 0 8 0 0 STD 340 SHS Standard Standard None 39.5t 73.5t 4 7 0
LGB-7Q 85t Hail of Missiles 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 73.5t 3 5 0
LGB-7V 85t Hail of Missiles 0 8 4 0 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
LGB-8Q 85t Hail of Missiles 0 4 6 0 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
LGB-12C 85t Hail of Missiles 0 0 6 3 0 XL 255 DHS Standard Standard None 64t 73.5t 3 5 0
Longbow.png

PRIMITIVE LONGBOW

Mech Quirk: Primitive

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

LGB-0C 85t Hail of Missiles 0 2 2 1 0 PFE 300 SHS Rugged Primitive None 41.5t 69.5t 4 6 0
Mackie.png

MACKIE

Mech Quirk: Improved Communications

(+4 increased resolve gain for all lance members)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

MSK-7A 100t The First BattleMech 2 6 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-8B 100t The First BattleMech 3 4 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-9F 100t The First BattleMech 0 5 2 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-9H 100t The First BattleMech 3 4 1 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 0
MSK-10J 100t The First BattleMech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 3
MSK-11R 100t The First BattleMech 2 6 0 2 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
MSK-12S 100t The First BattleMech 2 4 0 4 0 STD 300 DHS Standard Standard None 63t 87t 3 5 0
Mackie.png

MACKIE OMNI

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

MSK-9H-PRIME 100t The First BattleMech 0 2 0 0 10 STD 300 DHS Endo Standard None 65.5t N/A 3 5 0
Mackie.png

PRIMITIVE MACKIE

Mech Quirk: Primitive

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

MSK-5S 100t The Actual First BattleMech 1 2 0 0 0 PFE 340 SHS Rugged Primitive None 43.5t 83t 3 5 0
MSK-6S 100t The First BattleMech 1 3 0 0 0 PFE 340 SHS Rugged Primitive None 43.5t 83t 3 5 0
MSK-7S 100t The First BattleMech 2 3 0 0 0 PFE 300 SHS Rugged Primitive None 55t 83t 3 5 0
Marauder II.png

MARAUDER II

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

MAD-4A 100t Sniper & Ranged Assault 0 9 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 3
MAD-4B 100t Sniper & Ranged Assault 6 5 0 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 3
MAD-4HB 100t Rocket Brawler 0 4 9 0 0 STD 300 SHS Standard Standard None 63t 87t 3 5 3
MAD-5A 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 3
MAD-5B 100t Sniper & Ranged Assault 3 7 0 0 0 STD 300 DHS Standard Standard None 63t 87t 3 5 3
MAD-5C 100t Sniper & Ranged Assault 3 7 0 0 0 XL 300 SHS Standard Standard None 72.5t 87t 3 5 3
MAD-5J 100t Sniper & Ranged Assault 4 0 4 1 0 STD 300 DHS Endo Standard None 68t 92t 3 5 5
MAD-5W 100t Mobile Close Quarters Assault 0 10 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 5
MAD-6S 100t Heavy Knife-Fighter 2 5 2 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 3
MAD-7H 100t Clantech Refit 2 5 2 0 0 cXL 300 DHS Standard Ferro None 72.5t 87t 3 5 3
Matar.png

MATAR

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SAM-RS 110T Slow Juggernaut 4 8 0 9 0 STD 220 DHS Standard Standard None 83t 98t 2 3 0
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon - AC Weapons

(-4 recoil with Autocannon weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

MAL-1R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
MAL-2K 90t Juggernaut & Heavy Cavalry 0 4 8 0 0 CFE 270 DHS Endo Standard None 57.5t 82.5t 3 5 3
MAL-2R 90t Juggernaut & Heavy Cavalry 4 4 2 0 0 STD 270 DHS Standard Ferro None 60.5t 78t 3 5 0
MAL-3R 90t Juggernaut & Heavy Cavalry 4 0 4 1 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 3
MAL-3S 90t Mobile Artillery 4 6 0 0 0 XL 270 DHS Standard Standard None 67.5t 78t 3 5 0
MAL-4R 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 LFE 270 DHS Standard Standard None 64t 78t 3 5 3
MAL-C 90t Juggernaut & Heavy Cavalry 4 2 4 0 0 XL 270 DHS Standard Ferro None 67.5t 78t 3 5 0
Nightstar.png

NIGHTSTAR

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

NSR-7J 95t Heavy Brawler 6 4 0 1 0 STD 285 SHS Standard Standard None 62t 82.5t 3 5 0
NSR-9FC 95t Heavy Sniper 4 6 0 0 0 XL 300 DHS Standard Standard None 55t 82.5t 4 7 0
NSR-9J 95t Heavy Sniper 4 5 3 1 0 XL 285 DHS Standard Standard None 70t 82.5t 3 5 0
NSR-10CS 95t C3 Network Master 2 2 2 2 0 XL 285 DHS Standard Standard None 67t 82.5t 3 5 0
NSR-10K 95t Heavy Brawler 0 0 5 5 0 STD 285 DHS Endo Standard None 66.5t 87t 3 5 3
Omega.png

OMEGA

Mech Quirk: Command Mech

(+2 initiative)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHP-X4 150t Superheavy Prototype 0 4 0 1 0 XL 300 DHS Standard Standard None 119.5t 132t 2 3 0
Pulverizer.png

PULVERIZER

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

PUL-2V 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-3R 90t Command & Control 0 6 1 0 0 STD 360 DHS Endo Ferro None 41.5t 82.5t 4 7 0
PUL-4L 90t Melee Brawler 0 3 3 3 0 LFE 360 DHS Endo Standard Retractable Blade 44.5t 77.5t 4 7 0
PUL-4W 90t Melee Brawler 0 4 1 4 0 STD 360 DHS Endo Ferro Hatchet 36.5t 76.5t 4 7 0
PUL-5A 90t Point-Blank Brawler 3 2 0 5 0 LFE 360 DHS Endo Standard None 53.5t 82.5t 4 7 0
PUL C 90t Command & Control 0 6 1 0 0 STD 360 cDHS Clan Endo Clan Ferro None 41.5t 82.5t 5 7 0
Rifleman.png

RIFLEMAN II

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

RFL-3N-2 80t Anti-Aircaft / Direct-Fire Support 4 6 0 0 0 XL 320 DHS Endo Standard None 44.5t 73t 4 7 0
Salamander.png

SALAMANDER

Mech Quirk: Improved Sensors

(+15% increased sensor range, +20% increased sight range)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

PPR-5S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 57.5t 73t 4 7 0
PPR-5T 80t Heavy Fire Support 0 0 6 2 0 XL 400 DHS Endo Standard None 42.5t 73t 5 8 0
PPR-6S 80t Heavy Fire Support 0 2 6 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-6T 80t Heavy Fire Support 0 4 4 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
PPR-7S 80t Heavy Fire Support 0 2 6 0 0 LFE 320 DHS Endo Standard None 52t 73t 4 7 4
Stalker.png

STALKER

Mech Quirk: Combat Computer

(-6 heat per turn)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

STK-3F 85t Juggernaut / Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-3Fb 85t Juggernaut / Ranged Assault 0 6 2 0 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-3H 85t Juggernaut / Ranged Assault 0 4 6 0 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-3PA 85t Juggernaut / Ranged Assault 0 6 4 0 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-4N 85t Juggernaut / Ranged Assault 0 8 3 2 0 STD 255 SHS Standard Standard None 57.5t 79.5t 3 5 0
STK-5M 85t Juggernaut / Ranged Assault 0 6 5 0 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-6M 85t Juggernaut / Ranged Assault 0 7 2 4 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-7D 85t Juggernaut / Ranged Assault 0 6 4 1 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
STK-7L 85t Juggernaut / Ranged Assault 2 0 7 1 0 STD 255 DHS Endo Standard None 61.5t 77.5t 3 5 0
STK-8X 85t Juggernaut / Ranged Assault 1 4 2 3 0 STD 255 DHS Standard Standard None 57.5t 79.5t 3 5 0
Sunder.png

SUNDER

Mech Quirk: OmniMech

(Fast refits)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SD1-0 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-0A 90t First-Gen Assault Omni 0 0 0 0 9 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-0B 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-0C 90t First-Gen Assault Omni 0 0 0 0 10 XL 360 DHS Standard Standard None 52.5t N/A 4 7 0
SD1-0D 90t First-Gen Assault Omni 0 0 0 0 8 XL 360 DHS Standard Standard None 52.5t N/A 4 7 3
Templar.png

TEMPLAR

Mech Quirk: OmniMech

(Fast refits)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

TLR1-0 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 7 0
TLR1-0A 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 7 4
TLR1-0B 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 7 0
TLR1-0C 85t Brawler / Close Assault 0 0 0 0 13 XL 340 DHS Endo Standard None 58.5t N/A 4 7 4
TLR1-0S 85t Brawler / Close Assault 0 0 0 0 14 XL 340 DHS Endo Standard None 58.5t N/A 4 7 0
Thug.png

THUG

Mech Quirk: Improved Targeting

(+1 accuracy with ranged weapons)

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

THG-10E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 SHS Standard Standard None 39.5t 69t 4 7 0
THG-11C 80t Stealth Zombie 2 4 5 0 0 XL 320 DHS Standard Standard None 51.5t 69t 4 7 4
THG-11E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-11Eb 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-12E 80t Heavy Zombie Mech 2 4 4 0 0 STD 320 DHS Endo Standard None 44.5t 73t 4 7 0
THG-13K 80t Specialist Sniper 0 8 0 0 0 XL 320 DHS Endo Standard None 55.5t 73t 4 7 0
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

TDK-7KMA 100t Ranged Assault 4 4 3 1 0 XL 300 DHS Standard Standard None 74.5t 87t 3 5 0
TDK-7S 100t Ranged Assault 6 4 0 1 0 LFE 300 SHS Standard Standard None 69.5t 87t 3 5 0
TDK-7Y 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
TDK-7X 100t Ranged Assault 6 4 0 1 0 XL 300 SHS Standard Standard None 74.5t 87t 3 5 0
Titan.png

TITAN / TITAN II

Mech Quirk: Reinforcement

(50% resistance against critical hits)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

TI-1A 100t Prototyped Juggernaut 0 8 5 0 0 STD 300 SHS Reinforcement Standard None 63t 87t 3 5 0
TI-1G 100t Upgraded Juggernaut 4 4 0 4 0 XL 300 DHS Reinforcement Standard None 71.5t 87t 3 5 0
TI-1M 100t Tip Of The Spear 0 2 7 0 0 STD 300 DHS Reinforcement Standard None 63t 87t 3 5 0
TI-1T 100t Melee Juggernaut 0 8 0 3 0 LFE 300 DHS Reinforcement Standard None 67.5t 87t 3 5 0
TI-2P 100t Updated Juggernaut 0 6 5 1 0 STD 300 DHS Reinforcement Standard None 63t 87t 3 5 0
Vanquisher.png

VANQUISHER

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

VQR-2A 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
VQR-2B 100t Heavy Sniper 4 5 0 2 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Victor.png

VICTOR

Mech Quirk: Rugged

(80 structure points, 80 stability threshold)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

VTR-9A 80t Heavy Cavalry 2 3 1 5 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
VTR-9A1 80t Heavy Cavalry 3 2 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
VTR-9B 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
VTR-9D 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 4
VTR-9K 80t Heavy Cavalry 3 2 2 2 0 STD 320 SHS Endo Standard None 44.5t 73t 4 7 4
VTR-9PA 80t Heavy Cavalry 3 2 2 1 0 JRXL 320 SHS Standard Standard None 42.5t 69t 4 7 4
VTR-9S 80t Heavy Cavalry / Close Assault 2 2 3 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
VTR-10S 80t Heavy Cavalry 3 2 2 2 0 STD 320 DHS Endo Standard None 57.5t 73t 4 7 0
VTR-12R 80t Heavy Cavalry 2 4 4 3 0 STD 330 SHS Composite Ferro None 42.5t 73t 4 7 4
VTR-C 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
Viking.png

VIKING

Mech Quirk: Easy To Maintain

(Fast refits)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

VKG-2F 90t Heavy Fire Support 0 0 6 6 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 3
VKG-2G 90t Heavy Fire Support 4 5 0 0 0 STD 270 DHS Endo Standard None 65t 82.5t 3 5 3
VKG-2M 90t Heavy Fire Support 0 0 8 4 0 STD 270 DHS Standard Standard None 60.5t 78t 3 5 3
Zeus.png

ZEUS

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ZEU-3SK 80t Fire Support / Ranged Assault 2 3 2 1 0 STD 320 SHS Standard Retro Light None 40.5t 69t 5 7 4
ZEU-5S 80t Fire Support / Ranged Assault 2 4 1 1 0 STD 320 DHS Standard Standard None 42.5t 69t 5 7 0
ZEU-5T 80t Fire Support / Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-6A 80t Fire Support / Ranged Assault 0 5 3 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6PA 80t Fire Support / Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S 80t Fire Support / Ranged Assault 2 4 1 1 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6S-DC 80t Fire Support / Ranged Assault 2 4 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6T 80t Fire Support / Ranged Assault 0 7 1 4 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-6Y 80t Fire Support / Ranged Assault 2 2 1 3 0 STD 320 SHS Standard Standard None 42.5t 69t 5 7 0
ZEU-8T 80t Fire Support / Ranged Assault 2 2 2 3 0 LFE 320 DHS Endo Standard None 42.5t 69t 5 7 0
ZEU-9S 80t Fire Support / Ranged Assault 0 5 2 2 0 STD 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-9S2 80t Fire Support / Ranged Assault 2 3 2 2 0 XL 320 DHS Standard Ferro None 42.5t 69t 5 7 0
ZEU-9T 80t Fire Support / Ranged Assault 0 5 2 3 0 LFE 320 DHS Standard Ferro None 42.5t 69t 5 7 0
Zeus X.png

ZEUS X

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

ZEU-X 80t Prototype Fire Support / Ranged Assault 2 3 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 7 8 0
ZEU-X-X 80t Prototype Fire Support / Ranged Assault 2 2 3 1 0 XXL 400 DHS Composite Reactive None 49.5t 73t 7 8 0


Clan Light Mechs


As of BTA 3062 v13.1 there are approximately 14 Clan Light Mech chassis, with 67 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Adder.png

ADDER

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

ADR-PRIME 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
ADR-A 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
ADR-B 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
ADR-C 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
ADR-D 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
ADR-E 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
ADR-H 35t Light Fire Support 0 0 0 1 6 cXL 210 cDHS Clan Endo Clan Ferro None 22t N/A 7 10 0
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ACH-PRIME 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 14 7
ACH-A 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 14 7
ACH-B 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 14 7
ACH-C 30t Light Line Mech 0 0 0 0 7 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 14 7
ACH-D 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 14 7
ACH-H 30t Light Line Mech 0 0 0 0 6 cXL 240 cDHS Clan Endo Clan Ferro None 13.5t N/A 10 14 7
Cephalus.png

CEPHALUS

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

CEP-1 25t Prototype Turned Skirmisher 0 0 0 0 9 cXXL 150 cDHS Composite Clan Ferro None 12.5t N/A 7 10 0
CEP-PROTO 25t Experimental E-War Prototype 0 0 0 4 2 cXXL 150 cDHS Composite Clan Ferro None 12.5t N/A 7 10 0
Cougar.png

COUGAR

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

COU-PRIME 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
COU-A 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
COU-B 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
COU-C 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
COU-D 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
COU-E 35t Light Fire Support 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
COU-H 35t Light Fire Support 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 24.5t N/A 6 8 0
Falcon.png

FALCON

Mech Quirk: Narrow Profile

(+1 evasion pips gained from movement, +1 defense against being hit)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FLC-4Nb-PP 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 7
FLC-4Nb-PP2 30t Bughunter 0 3 0 3 0 STD 180 DHS Endo Standard None 16.5t 25.5t 7 10 7
Firefly.png

FIREFLY

Mech Quirk: Clan

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Evasive

(+2 bonus against being hit)

FFL-C 30t Assault Scout 0 4 2 5 0 STD 150 cDHS Clan Endo Clan Standard None 18t 25.5t 6 8 5
Fire Moth.png

FIRE MOTH

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

FM-PRIME 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
FM-A 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
FM-B 20t Super-Fast Scout 0 0 0 1 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
FM-C 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
FM-D 20t Super-Fast Scout 0 0 0 0 6 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
FM-E 20t Super-Fast Scout 0 0 0 0 5 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
FM-H 20t Super-Fast Scout 0 0 0 0 9 cXL 200 cDHS Clan Endo Clan Ferro None 8.5t N/A 12 22 0
Incubus.png

INCUBUS

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

INC-1 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 15 0
INC-2 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 15 0
INC-3 30t Second Line Garrison 0 4 1 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 15 0
INC-6 30t Second Line Garrison 0 5 0 4 0 cXL 270 cDHS Clan Endo Clan Ferro None 15t 25.5t 11 15 0
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

JR7-IIC-1 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 15 8
JR7-IIC-2 35t Second-Line Skirmisher 0 2 2 2 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 15 11
JR7-IIC-3 35t Second-Line Skirmisher 0 0 2 4 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 15 8
JR7-IIC-4 35t Second-Line Skirmisher 0 0 6 0 0 cXL 315 cDHS Clan Endo Clan Ferro None 15t 30t 11 15 8
Kit Fox.png

KIT FOX

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

KFX-PRIME 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-A 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-B 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-C 30t Light Skirmisher 0 0 0 5 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-D 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-E 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 7
KFX-G 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-H 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-P 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-S 30t Light Skirmisher 0 0 0 0 6 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 7
KFX-W 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
KFX-BW 30t Light Skirmisher 0 0 0 0 5 cXL 180 cDHS Clan Endo Clan Ferro None 16t N/A 7 10 0
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

LCT-IIC-1 25t Light Striker 0 1 0 8 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 14 0
LCT-IIC-2 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 14 0
LCT-IIC-3 25t Light Striker 0 2 0 4 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 14 0
LCT-IIC-4 25t Light Striker 0 1 0 6 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 14 0
LCT-IIC-5 25t Light Striker 0 1 4 0 0 STD 200 cDHS Clan Endo Clan Ferro None 10t 20.5t 10 14 0
Mist Lynx.png

MIST LYNX

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

MLX-PRIME 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-A 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-B 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-C 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-D 25t Light Workhorse 0 0 0 0 6 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-E 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-H 25t Light Workhorse 0 0 0 0 5 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
MLX-P 25t Light Workhorse 0 0 0 0 8 cXL 175 cDHS Clan Endo Clan Ferro None 11t N/A 8 12 7
Piranha.png

PIRANHA

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

PIR-1 20t Harrasser 0 2 0 13 0 cXL 180 cDHS Clan Endo Clan Standard None 10.5t 16t 11 15 0
UrbanMech.png

URBANMECH IIC

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-IIC 30t Yes, Even The Clans Use It 4 2 0 2 0 STD 090 SHS Standard Clan Standard None 20t 24t 3 5 3

Clan Medium Mechs


As of BTA 3062 v13.1 there are approximately 15 Clan Medium Mech chassis, with 78 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion on movement)

ACW-1 40t Scout / Harasser 0 0 9 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 12 0
ACW-2 40t Scout / Harasser 0 1 7 0 0 cXL 280 cDHS Clan Endo Clan Standard None 24t 35t 8 12 0
Black Lanner.png

BLACK LANNER

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

BKL-PRIME 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
BKL-A 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
BKL-B 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
BKL-C 55t Front-Line Recon 0 0 0 0 7 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
BKL-D 55t Front-Line Recon 0 0 0 0 11 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
BKL-E 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
BKL-H 55t Front-Line Recon 0 0 0 0 6 cXL 385 cDHS Clan Endo Clan Ferro None 20.5t N/A 8 14 0
Conjurer.png

CONJURER

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

WVR-IIC 50t Not-Named Mech 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 10 7
WVR-IIC-2 50t Not-Named Mech 0 2 2 2 0 cXL 350 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 8 12 8
Grendel.png

GRENDEL

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

GRD-PRIME 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-A 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-B 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-C 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-D 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
GRD-E 45t Recon / Raiding 0 0 0 0 6 cXL 315 cDHS Clan Endo Clan Ferro None 21t N/A 8 12 8
Hellhound.png

HELLHOUND

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

HLH-1 50t Second-Line Trooper 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 10 7
HLH-2 50t Second-Line Trooper 0 2 2 2 0 cXL 350 cDHS Clan Endo Clan Ferro None 25.5t 44.5t 8 12 8
HLH-6 50t Second-Line Trooper 0 3 2 3 0 STD 300 cDHS Clan Endo Clan Ferro None 22.5t 44.5t 7 10 7
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

HBK-IIC 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-2 50t Last Gasp Brawler 0 6 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-3 50t Last Gasp Brawler 0 3 4 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-6 50t Last Gasp Brawler 4 2 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-10 50t Last Gasp Brawler 4 4 0 0 0 cXL 200 cDHS Clan Endo Clan Standard None 38t 44.5t 5 7 5
HBK-IIC-TR 50t Last Gasp Brawler 4 2 0 0 0 cXL 255 cDHS Clan Endo Stealth None 35t 44.5t 6 8 0
Huntsman.png

HUNTSMAN

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HMN-PRIME 50t Flexible Front-Line OmniMech 0 0 0 2 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 8 6
HMN-A 50t Flexible Front-Line OmniMech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 8 6
HMN-B 50t Flexible Front-Line OmniMech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 8 6
HMN-C 50t Flexible Front-Line OmniMech 0 0 0 0 10 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 8 6
HMN-D 50t Flexible Front-Line OmniMech 0 0 0 0 7 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 8 6
HMN-H 50t Flexible Front-Line OmniMech 0 0 0 0 8 cXL 250 cDHS Clan Endo Clan Ferro None 32.5t N/A 6 8 6
Ice Ferret.png

ICE FERRET

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

IFR-PRIME 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
IFR-A 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
IFR-B 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
IFR-C 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
IFR-D 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
IFR-E 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
IFR-H 45t Super-Fast Recon 0 0 0 0 6 cXL 360 cDHS Clan Endo Clan Ferro None 17t N/A 10 14 0
Nova.png

NOVA

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

NVA-PRIME 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-A 50t Medium Workhorse 0 0 0 0 13 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-B 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-C 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-D 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-E 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-H 50t Medium Workhorse 0 0 0 0 12 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
NVA-S 50t Medium Workhorse 0 0 0 0 11 cXL 250 cDHS Standard Clan Standard None 26t N/A 6 8 6
Phantom.png

PHANTOM

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

PHN-PRIME 40t Harasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-A 40t Harasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-B 40t Harasser 0 0 0 0 4 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-C 40t Harasser 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-D 40t Harasser 0 0 0 0 5 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-E 40t Harasser 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
PHN-H 40t Harasser 0 0 0 0 8 cXL 360 cDHS Clan Endo Clan Ferro None 12.5t N/A 11 15 0
Septicemia.png

SEPTICEMIA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

SPT-1 55t Garrison Cluster Duelist 0 0 0 0 11 cXL 275 cDHS Clan Endo Clan Ferro None 37t N/A 6 8 6
SPT-PROTO 55t Experimental DFA Platform 0 2 0 1 2 cXL 275 cDHS Clan Endo Clan Ferro None 37t N/A 6 8 6
Shadow Cat.png

SHADOW CAT

Mech Quirk: Clan

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

SHC-PRIME 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-A 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-B 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-C 45t Recon In Force 0 0 0 0 7 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
SHC-S 45t Recon In Force 0 0 0 0 6 cXL 270 cDHS Clan Endo Clan Ferro None 24t N/A 7 13 7
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

SHD C 55t Skirmisher / Cavalry 3 1 3 1 0 STD 275 SHS Standard Standard None 29t 47.5t 5 8 3
Stormcrow.png

STORMCROW

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

SCR-PRIME 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-A 55t Second-Generation OmniMech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-B 55t Second-Generation OmniMech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-C 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-D 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-E 55t Second-Generation OmniMech 0 0 0 0 9 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-H 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
SCR-I 55t Second-Generation OmniMech 0 0 0 0 7 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

VGL-1 55t Garrison Duelist 0 4 2 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 10 7
VGL-2 55t Garrison Duelist 1 3 0 4 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 10 7
VGL-3 55t Garrison Duelist 0 5 4 0 0 cXL 330 cDHS Clan Endo Clan Ferro None 30.5t 49t 7 10 7
Viper.png

VIPER

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

VPR-PRIME 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10
VPR-A 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10
VPR-B 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10
VPR-C 40t Harasser 0 0 0 0 9 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10
VPR-D 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10
VPR-E 40t Harasser 0 0 0 0 6 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10
VPR-H 40t Harasser 0 0 0 0 7 cXL 320 cDHS Clan Endo Clan Ferro None 15.5t N/A 10 14 10


Clan Heavy Mechs


As of BTA 3062 v13.1 there are approximately 22 Clan Heavy Mech chassis, with 93 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Archer.png

ARCHER

Mech Quirk: Battlefists

(Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

ARC C 70t Heavy Artillery / Fire Support 0 6 4 0 0 STD 280 SHS Standard Standard None 41t 60t 4 7 0
Black Python.png

BLACK PYTHON

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

BP-1 75t Striker 0 8 0 6 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 6
BP-2 75t Striker 2 2 0 7 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 6
BP-5 75t Striker 4 4 0 2 0 cXL 375 cDHS Clan Endo Clan Ferro None 44.5t 68t 6 9 6
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

EBJ-PRIME 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-A 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-B 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-C 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-D 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-H 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
EBJ-S 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
Glass Spider.png

GLASS SPIDER

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

GLS-1 60t Formidable AA Platform 4 2 0 2 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-2 60t Formidable AA Platform 0 6 0 3 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
GLS-3 60t Formidable AA Platform 0 9 0 0 0 STD 240 cDHS Clan Endo Clan Ferro None 39.5t 54t 5 7 0
Hellbringer.png

HELLBRINGER

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

HBR-PRIME 65t Heavy Cavalry 0 0 0 5 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-A 65t Heavy Cavalry 0 1 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-B 65t Heavy Cavalry 0 0 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-C 65t Heavy Cavalry 0 0 0 0 10 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-F 65t Heavy Cavalry 0 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-H 65t Heavy Cavalry 0 0 0 2 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
HBR-P 65t Heavy Cavalry 4 0 0 0 8 cXL 325 cDHS Standard Clan Standard None 36.5t N/A 6 9 0
Hellfire.png

HELLFIRE

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

HLF-1 60t Heavy Laser Testbed 0 5 3 2 0 STD 240 cDHS Standard Clan Ferro None 36.5t 51t 6 11 0
Lancelot.png

LANCELOT

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

LNC25 C 60t Fast Response Fire Support 0 5 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
LNC25 C 2 60t Fast Response Fire Support 0 4 0 4 0 cXL 360 cDHS Clan Endo Clan Standard None 29.5t 54t 7 11 0
Linebacker.png

LINEBACKER

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LBK-PRIME 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-A 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-B 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-C 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-D 65t Highly Mobile Front-Line Support 0 0 0 0 9 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-E 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 0
LBK-H 65t Highly Mobile Front-Line Support 0 0 0 0 8 cXL 390 cDHS Clan Endo Clan Standard None 27.5t N/A 7 11 7
Lupus.png

LUPUS

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

LUPUS-PRIME 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Standard None 31t N/A 6 9 6
LUPUS-A 60t Early Omnimech 0 0 0 0 8 STD 300 cDHS Clan Endo Clan Standard None 31t N/A 6 9 0
LUPUS-B 60t Early Omnimech 0 0 0 0 9 STD 300 cDHS Clan Endo Clan Standard None 31t N/A 6 9 0
Mad Dog.png

MAD DOG

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

MDD-PRIME 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-A 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-B 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-C 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-D 60t Flanking Support 0 0 0 0 10 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
MDD-H 60t Flanking Support 0 0 0 0 8 cXL 300 cDHS Standard Clan Ferro None 36.5t N/A 6 9 0
Marauder.png

MARAUDER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

MAD C 75t Sniper / Ranged Assault 2 5 2 0 0 STD 300 SHS Standard Standard None 40.5t 64.5t 4 7 0
Minsk.png

MINSK

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNK-101 70t Heavy Defender 2 0 3 4 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
MNK-102 70t Heavy Defender 2 0 3 6 0 STD 210 cDHS Clan Endo Clan Ferro None 51.5t 63.5t 3 5 0
Night Gyr.png

NIGHT GYR

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

NTG-PRIME 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-A 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-B 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-C 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-D 75t Fire Support 0 1 0 0 7 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-E 75t Fire Support 0 0 1 0 10 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-H 75t Fire Support 0 1 0 0 6 cXL 300 cDHS Standard Clan Ferro None 49.5t N/A 5 7 5
NTG-L 75t Fire Support 0 1 0 0 6 cXL 300 LDHS Standard Clan Ferro None 49.5t N/A 5 7 5
Nova Cat.png

NOVA CAT

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

NCT-PRIME 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-A 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 5
NCT-B 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-C 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
NCT-D 70t Heavy Sniper 0 0 0 0 8 cXL 280 cDHS Clan Endo Clan Standard None 51.5t N/A 5 7 0
Orion IIC.png

ORION IIC

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

ON1-IIC 75t Honor For General Kerensky 2 3 3 0 0 STD 300 cDHS Clan Endo Clan Standard None 44t 68t 5 7 0
Rifleman.png

RIFLEMAN

Mech Quirk: Improved Communications

(+3 increased resolve gain for all lance members)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

RFL C 60t Anti-Aircraft / Direct-Fire Support 4 4 0 0 0 STD 240 SHS Standard Standard None 36.5t 61t 4 7 0
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

RFL-IIC 65t Stand-Off Sniper 0 6 0 1 0 STD 195 cDHS Clan Endo Clan Ferro None 48.5t 58.5t 3 5 3
RFL-IIC-2 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 3
RFL-IIC-3 65t Stand-Off Sniper 2 4 0 1 0 STD 195 cDHS Clan Endo Clan Standard None 48.5t 58.5t 3 5 3
RFL-IIC-P 65t Periphery Sniper 6 0 0 1 0 JRXL 300 SHS Clan Endo Heavy Plating None 46t 58.5t 5 8 2
RFL-IIC-X 65t Stand-Off Sniper 6 0 0 1 0 STD 260 cDHS Clan Endo Clan Standard None 42t 58.5t 5 7 3
Summoner.png

SUMMONER

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SMN-PRIME 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-A 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-B 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-C 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-D 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-E 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-F 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-H 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
SMN-M 70t Heavy Cavalry 0 0 0 0 8 cXL 350 cDHS Standard Clan Ferro None 32t N/A 6 9 6
Sun Spider.png

SUN SPIDER

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

SNS-PRIME 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-A 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-B 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-C 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
SNS-D 70t Variable Flanker 0 0 0 0 8 cXL 350 cDHS Clan Endo Clan Ferro None 40.5t N/A 6 9 0
Timber Wolf.png

TIMBER WOLF

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

TW-PRIME 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-A 75t Iconic OmniMech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-B 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-C 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-D 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-E 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-H 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-S 75t Iconic OmniMech 0 0 0 0 10 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 6
TW-X 75t Iconic OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 9 0
TW-RV 75t Iconinc OmniMech 0 0 0 0 9 cXL 375 cDHS Clan Endo Clan Ferro None 39.5t N/A 6 8 0
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Zippy

(15% boost to sprint speed!)

TDR C 65t Heavy Skirmisher & Brawler 0 5 2 2 0 STD 260 SHS Standard Clan Standard None 39t 55.5t 4 7 0
Vision Quest.png

VISION QUEST

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

VQ-1NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Ferro None 39.5t 54t 5 8 0
VQ-1S 60t Symbolism In Motion 1 1 4 2 0 cXL 300 cDHS Clan Endo Ferro None 39.5t 54t 5 8 0
VQ-2NC 60t Symbolism In Motion 2 2 0 3 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
VQ-3NC 60t Symbolism In Motion 2 5 0 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 39.5t 54t 6 9 0
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

(70 structure points, 70 stability threshold)

Pilot Affinity: Evasive

(+2 bonus against being hit)

WHM C 70t Brawler & Close Assault 0 4 1 6 0 STD 280 SHS Standard Clan Standard None 41t 60t 4 7 0

Clan Assault Mechs


As of BTA 3062 v13.1 there are approximately 22 Clan Assault Mech chassis, with 84 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Clan

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ANH C 100t Juggernaut / Siege Mech 6 6 0 0 0 STD 300 cDHS Clan Endo Clan Standard None 68t 92t 3 5 0
ANH-GAUSS 100t Juggernaut / Siege Mech 8 2 0 0 0 STD 200 cDHS Clan Endo Clan Standard None 81.5t 92t 2 3 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7 C 100t Juggernaut / Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65t 87t 3 5 0
Bane.png

BANE

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

BNE-1 100t Withering Fire Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
BNE-2 100t Withering Fire Support 10 0 4 0 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
BNE-3 100t Withering Fire Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: Clan

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

BAS-PRIME 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-A 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 3
BAS-B 90t Front-Line Assault 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-C 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
BAS-D 90t Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58t N/A 5 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

DW-PRIME 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-A 100t Unstoppable Whale 0 0 0 0 10 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-B 100t Unstoppable Whale 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-DS 100t Too Many PPCs 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-H 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 3
DW-S 100t Unstoppable Whale 0 0 0 2 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 3
DW-W 100t Unstoppable Whale 0 0 0 0 9 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
DW-X 100t Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5t N/A 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

EXE-PRIME 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-A 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-B 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-C 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-D 95t Assault Cavalry 0 0 0 0 12 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-E 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
EXE-H 95t Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40t N/A 5 9 5
Gargoyle.png

GARGOYLE

Mech Quirk: Clan

Pilot Affinity: Zippy

(15% boost to sprint speed!)

GAR-PRIME 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-A 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-B 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-C 80t Rapid Assault 0 0 0 2 9 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-D 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-E 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
GAR-H 80t Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5t N/A 6 9 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HGN-IIC-1 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60t 77.5t 3 5 3
HGN-IIC-4 90t Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60t 77.5t 3 5 3
Kingfisher.png

KINGFISHER

Mech Quirk: Clan

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

KNG-PRIME 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-A 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-B 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-C 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-D 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-E 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
KNG-H 90t Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5t N/A 5 7 0
Kodiak.png

KODIAK

Mech Quirk: Clan

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

KDK-1 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5t 92t 5 7 0
KDK-2 100t Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5t 92t 5 7 5
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

MCII-1 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5t 82.5t 5 7 3
MCII-7 90t Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5t 82.5t 5 7 3
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

MAD-IIC 85t Second-Line Assault 0 5 0 4 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5t 77.5t 5 7 0
MAD-IIC-8 85t Second-Line Assault 0 7 1 1 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5t 77.5t 5 7 0
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon - AC Weapons

(-4 recoil with Autocannon weapons)

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

MAL-5C 90t Juggernaut / Heavy Cavalry 6 4 0 0 0 cXL 270 cDHS Standard Clan Ferro None 60.5t 78t 3 5 0
Naga.png

NAGA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

NGA-PRIME 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 8 0
NGA-A 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 8 0
NGA-B 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 8 0
NGA-C 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 8 0
NGA-D 80t Artillery Support 0 0 2 0 6 cXL 400 cDHS Clan Endo Clan Standard None 16.5t N/A 6 8 0
Osteon.png

OSTEON

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

EON-1 85t Experimenting Platform 0 0 2 0 10 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
EON-PROTO 85t Experimental Damage Tank 0 0 5 0 4 cXL 255 cDHS Standard Clan Standard None 61t N/A 3 5 0
Scylla.png

SCYLLA / STORM GIANT

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons do 10% more damage)

SCY-1 100t Assault Cavalry 2 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5t 92t 5 7 5
STM-1 100t Assault Cavalry 3 0 7 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5t 92t 5 7 0
STM-2 100t Assault Cavalry 3 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5t 92t 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

STR-1 100t Incredible Assault 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65t 87t 3 5 3
STR-2 100t Incredible Assault 2 6 0 5 0 cXL 300 cDHS Standard Clan Standard None 65t 87t 3 5 3
STR-5 100t Incredible Assault 4 6 0 0 0 cXL 400 cDHS Standard Clan Standard None 30.5t 87t 5 7 0
STR-6 100t Incredible Assault 0 16 0 1 0 cXL 400 cDHS Standard Clan Ferro None 30.5t 87t 5 7 2
Supernova.png

SUPERNOVA

Mech Quirk: Clan

Pilot Affinity: Command Unit

(Gains +1 initiative)

SNV-1 90t Assault Sniper 0 10 0 0 0 STD 270 cDHS Standard Clan Standard None 60.5t 78t 3 5 3
SNV-2 90t Assault Sniper 0 5 4 0 0 STD 270 cDHS Clan Endo Clan Standard None 65t 82.5t 3 5 3
Turkina.png

TURKINA

Mech Quirk: Clan

Pilot Affinity: Nimble

(15% more jumping distance)

TRK-PRIME 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-A 95t Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-B 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-C 95t Heavy Assault 0 0 0 4 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-D 95t Heavy Assault 0 0 0 0 7 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
TRK-H 95t Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60t N/A 3 5 3
Victor.png

VICTOR

Mech Quirk: Rugged

(80 structure points, 80 stability threshold)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

VTR C 80t Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5t 69t 4 7 4
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

WHM-IIC 80t Second-Line Assault 0 7 1 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-2 80t Second-Line Assault 0 3 4 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-3 80t Second-Line Assault 0 7 0 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
WHM-IIC-4 80t Second-Line Assault 0 2 4 5 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5t 73t 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

WHK-PRIME 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-A 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-B 85t Heavy Sniper 0 0 0 0 10 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-C 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-D 85t Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-F 85t Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-H 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0
WHK-X 85t Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46t N/A 5 7 0


Custom Mechs


As of BTA 3062 v13.1 there are approximately 17 Custom Mech chassis, with 50 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR II

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

ANH-II-L 75t Juggernaut & Siege Mech 4 0 0 8 0 XL 300 DHS Endo Standard None 55.5t 68t 4 7 0
Cyclone.png

CYCLONE

Mech Quirk: Easy To Maintain

(Fast refits)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CYC-A1 30t Engine Sales Platform 0 2 2 2 0 XL 210 SHS Standard Standard None 16.5t 24t 8 12 0
CYC-A3 30t Engine Sales Platform 0 2 2 3 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-A3P 30t Engine Sales Platform 0 4 0 0 0 STD 150 SHS Standard Standard None 16.5t 24t 5 8 0
CYC-B2 30t Engine Sales Platform 0 4 2 0 0 LFE 180 DHS Endo Standard None 18t 25.5t 8 12 0
CYC-C1 30t Engine Sales Platform 0 6 0 0 0 XL 210 DHS Endo Standard None 18t 25.5t 8 12 0
CYC-D1 30t Engine Sales Platform 4 2 0 0 0 XL 180 DHS Endo Standard None 20t 25.5t 7 10 0
CYC-HS 30t Arena Knife-Fighter 0 2 0 6 0 XL 210 DHS Endo Standard Retractable Blade 16t 23.5t 8 12 0
Supernova.png

EMPEROR CRAB

Mech Quirk: Narrow Profile

(+1 defense against being hit)

Pilot Affinity: Evasive

(+2 bonus against being hit)

MPC-010x 100t Juggernaut & Ranged Assault 4 3 3 0 0 LFE 300 DHS Standard Standard None 67.5t 87t 3 5 0
ExcavatorMech.png

EXCAVATOR

Mech Quirk: Reinforcement

(50% resistance against critical hits)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

EXV-1X 70t Excavation IndustrialMech 1 0 2 5 0 ICE 210 SHS Reinforcement Primitive Backhoe 32t 53t 2 3 0
EXV-2B 70t Excavation IndustrialMech 2 2 0 5 0 LFE 280 SHS Reinforcement Ferro Backhoe 38t 53t 4 7 0
EXV-4K 70t Excavation IndustrialMech 4 1 1 3 0 STD 280 SHS Reinforcement Standard Backhoe 34t 53t 5 8 0
EXV-5K 70t Excavation IndustrialMech 0 4 3 2 0 STD 280 SHS Reinforcement Standard Backhoe 34t 53t 4 7 0
EXV-7H 70t Excavation IndustrialMech 3 4 0 2 0 STD 280 SHS Reinforcement Ferro Backhoe 34t 53t 4 7 0
EXV-8T 70t Excavation IndustrialMech 2 2 3 3 0 LFE 280 SHS Reinforcement Standard None 44t 59t 4 7 3
Fafnir.png

FAFNIR II

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FNR2-4 100t Ponderous Death Machine 4 4 0 3 0 STD 300 DHS Standard Ferro-Lamellor None 63t 87t 3 5 0
Hazard.png

HAZARD

Mech Quirk: Rugged

(45 structure points, 65 stability threshold)

Pilot Affinity: Encouraging

(+5 morale whenever morale is gained)

HZD-2C 45t Fire Support 0 0 2 8 0 XL 270 DHS Endo Standard None 23t 33.5t 7 10 7
HZD-3C 45t Fire Support 0 4 2 4 0 XL 270 DHS Endo Standard None 29t 39.5t 7 10 7
Hecatoncheires.png

HECATONCHEIRES

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

HEC-4C 65t Dedicated Electronic Warfare 1 4 3 1 0 XL 280 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-4H 65t Repurposed E-War Platofrm 2 4 3 1 0 XL 280 DHS Standard Standard None 45.5t 55.5t 4 7 0
HEC-5C 65t Dedicated Electronic Warfare 1 5 3 1 0 XL 280 DHS Standard Standard None 45.5t 55.5t 4 7 0
Shadow Hawk LAM.png

HECTOR LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Sturdy

(Gains 2 extra pilot hits)

HOR-5X 80t Experimental Super-Heavy LAM 4 2 0 2 0 LAM 320 DHS Standard Standard None 30.5t N/A 4 7 8
Hyperion.png

HYPERION

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

HYP-1 125t Experimental Juggernaut 5 8 0 1 0 cXXL 375 cDHS Standard Clan Standard None 87.5t 92.5t 3 5 0
Ion.png

ION

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

ION-2R 70t Arena Combat 0 7 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-3R 70t Arena Combat 4 4 0 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-4R 70t Arena Combat 0 6 4 0 0 LFE 280 DHS Endo Standard None 47.5t 63.5t 4 7 0
ION-5R 70t Arena Combat 2 5 4 0 0 XL 280 DHS Endo Standard None 52.5t 63.5t 4 7 0
Medusa.png

MEDUSA

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

MED-1 50t Search-And-Destroy 0 3 3 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-2 50t Search-And-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-3 50t Search-And-Destroy 1 3 2 1 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-4 50t Search-And-Destroy 0 1 7 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
MED-5 50t Search-And-Destroy 0 4 3 0 0 cXL 300 cDHS Clan Endo Clan Ferro None 30t 44.5t 7 10 7
Monster.png

MONSTER

Mech Quirk: Hardened Cockpit

(+3 injuries resisted, 45 extra structure and armor added to the head)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNST-3R 150t Superheavy Prototype 4 2 6 0 0 STD 300 DHS Standard Standard None 108t 132t 2 3 0
Nagual.png

NAGUAL

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

S-NG-LAM 55t Battlefield Specter 0 4 0 4 0 LAM 275 DHS Endo Light Ferro None 22.5t N/A 5 8 7
Pallas.png

PALLAS

Mech Quirk: None

Pilot Affinity: Zippy

(15% boost to sprint speed!)

PLS-1X 30t The Final Word In Scouting 0 3 0 6 0 XL 270 DHS Endo Standard None 12.5t 23t 10 15 0
Sorcerer.png

SORCERER

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Clan

Mech Quirk: Royal

(Variants of this model have the Royal quirk)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

SRC-1A 95t Fast Cavalry Assault 0 8 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1B 95t Fast Cavalry Assault 0 5 4 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-1C 95t Fast Cavalry Assault 0 8 2 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 4
SRC-1CC 95t Fast Cavalry Assault 0 10 0 1 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-2D 95t Fast Cavalry Assault 0 2 4 3 0 XL 380 DHS Standard Standard None 53t 82.5t 4 7 0
SRC-2K 95t Fast Cavalry Assault 2 6 0 4 0 XL 380 DHS Standard Standard Sword 53t 77.5t 4 7 0
SRC-2L 95t Fast Cavalry Assault 0 8 0 3 0 XL 380 DHS Standard Ferro None 53t 82.5t 4 7 0
SRC-IIC 95t Fast Cavalry Assault 0 4 4 1 0 cXL 380 cDHS Standard Clan Standard None 53t 82.5t 5 7 0
UrbanMech LAM.png

URBANMECH LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Evasive

(+2 bonus against being hit)

UM-LAM 30t Who Even Knows? 0 2 2 4 0 LAM 90 SHS Standard Standard None 15.5t N/A 3 5 6
Valkyrie II.png

VALKYRIE II

Mech Quirk: Improved Sensors

(+10% increased sensor range, +15% increased sight range)

Mech Quirk: Melee Weapon

(Variants of this model have a melee weapon)

Pilot Affinity: Keen Eyed

(15% boost to sensor and sight range)

VLK-II-1A 60t Heavy Recon And Striker 0 3 2 4 0 XL 360 DHS Endo Standard None 33.5t 54t 7 10 7
VLK-II-1M 60t Heavy Striker 0 9 0 3 0 XL 360 DHS Endo Standard Mace 27.5t 48t 7 10 7
VLK-II-2A 60t Heavy Recon And Striker 0 7 0 1 0 LFE 360 DHS Standard Standard None 31.5t 51t 5 10 5
VLK-II-2L 60t Heavy Recon And Striker 4 2 0 2 0 XL 300 DHS Standard Standard None 38.5t 51t 5 8 5
VLK-II-2S 60t Heavy Recon And Striker 0 3 2 3 0 LFE 300 DHS Standard Standard Sword 30.5t 48t 5 10 5
VLK-II-3X 60t Arena Charger 0 8 0 2 0 XL 360 DHS Endo Standard Lance 24.5t 47t 7 10 0
VLK-II-SH 60t Heavy Striker 0 9 0 3 0 cXL 300 DHS Endo Standard None 35.5t 48t 6 9 5


Quad Mechs


As of BTA 3062 v13.1 there are 2 Quad Mech chassis, with 8 variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Barghest.png

BARGHEST

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Mech Quirk: Torso Turret

(+2 accuracy with ranged weapons in the same location as the turret)

Pilot Affinity: Stabilized

(Reduces stability taken by 50%)

BGS-1T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 8 0
BGS-2T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 8 0
BGS-3T 70t Heavy Assault 3 3 0 1 0 XL 350 DHS Standard Standard None 41t 60t 6 8 0
Goliath.png

GOLIATH

Mech Quirk: 360 Degree Field Of Fire

(Fire in any direction regardless of facing)

Mech Quirk: Torso Turret

(+2 accuracy with ranged weapons in the same location as the turret)

Pilot Affinity: Stabilized

(Reduces stability taken by 50%)

GOL-1H 80t Quad Assault 0 2 4 5 0 STD 320 SHS Standard Standard None 40.5t 69t 5 7 0
GOL-2H 80t Rocket Quad 0 2 8 1 0 STD 320 SHS Standard Standard None 40.5t 69t 5 7 0
GOL-3M 80t Quad Assault 2 0 4 3 0 XL 320 SHS Standard Standard None 51.5t 69t 5 7 0
GOL-4S 80t Quad Assault 2 3 2 2 0 LFE 320 DHS Standard Standard None 48t 69t 5 7 0
GOL-5D 80t Quad Assault 2 4 0 4 0 STD 320 DHS Standard Standard None 40.5t 69t 5 7 0


Community Content Mechs


As of BTA 3062 v13.1 there are 13 Community Content mech variants.

Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Atlas.png

ATLAS

Mech Quirk: Battlefists

(Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy)

Mech Quirk: Easy To Pilot

+10% walking distance

Pilot Affinity: Brawler

(Kicks, punches, and physical weapon attacks deal 15% more damage)

AS7-RG 100t Juggernaut & Assault 1 2 6 3 0 cXXL 400 cDHS Standard Heavy Plating None 60.5t 87t 7 7 2
BattleMaster.png

BATTLEMASTER

Mech Quirk: Command Mech

(+1 initiative)

Pilot Affinity: Command Unit

(Gains +1 initiative)

BLR-GSD 85t Invisible Assault 0 5 0 4 0 STD 340 DHS Standard Standard Sword 35t 69t 5 7 4
Brigand.png

BRIGAND

Mech Quirk: Nimble Jumper

(+15% jump distance)

Pilot Affinity: Nimble

(15% more jumping distance)

LDT-WTF 25t Pirate Testbed 0 4 0 2 0 STD 100 pDHS Composite Standard None 16.5t 20.5t 4 6 0
Chameleon.png

CHAMELEON

Mech Quirk: Easy To Pilot

(+20% walking distance)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

CLN-7D 50t Heavy Scout & Trainer 0 2 0 7 0 300 XXL pDHS Standard Stealth None 31.5t 42t 7 10 6
Corsair.png

CORSAIR

Mech Quirk: Rugged

(95 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

COR-7A2 95t Heavy FrankenMech 2 3 0 4 0 JRXL 285 SHS Standard Standard None 70t 82.5t 3 5 0
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

(+1 injuries resisted)

Pilot Affinity: Cool Running

(Adds 6 bonus heat sinking, effectively two standard heat sinks)

END-6Z 50t Fire Support & Skirmisher 2 3 0 2 0 XL 250 DHS Endo Ferro None 36t 45.5t 5 8 0
Fafnir.png

FAFNIR

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-3 recoil with ballistic weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

FNR-5R 100t Incredible Direct Fire Support 4 3 0 0 0 STD 300 DHS Endo Standard None 68t 92t 3 5 0
Hollander.png

HOLLANDER

Mech Quirk: Stabilized Weapon - Ballistic Weapons

(-2 recoil with ballistic weapons)

Pilot Affinity: Precise Shot

(+1 bonus on weapon attacks)

BZK-F4 35t Escort 1 3 0 4 0 210 LFE DHS Endo Ferro None 20t 30t 6 9 0
Hyperion.png

HYPERION

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

HYP-GB 125t Experimental Juggernaut 8 5 0 1 0 cXXL 375 cDHS Standard Clan Ferro None 90.5t 92.5t 3 5 0
Lao Hu.png

LAO HU

Mech Quirk: Multitrac

(Grants the multishot pilot ability to pilots that do not already have the ability)

Pilot Affinity: Agile

(Gains 1 bonus evasion from movement)

LHU-SB 75t Flexible Cavalry Support 0 4 5 0 0 375 XL DHS Endo Standard None 41.5t 68t 5 7 0
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

MCII-85 85t Fast Assault 4 4 4 0 0 cXL 340 cDHS Clan Endo Clan Standard None 59.5t 77.5t 5 7 8
Marauder II.png

MARAUDER II

Mech Quirk: Combat Computer

(-6 heat per turn)

Pilot Affinity: Ice Cold

(Adds 9 bonus heat sinking, effectively three standard heat sinks)

MAD-MR 100t Snipoer & Ranged Assault 8 6 0 0 0 cXXL 400 cDHS Standard Clan Ferro None 44.5t 87t 4 7 0
Monster.png

MONSTER LAM

Mech Quirk: LAM

(+20% jump distance, +1 evasion pips gained from movement)

Mech Quirk: Avionics

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

MNST-3R-LAM 150t Superheavy... LAM? 6 8 4 6 0 LAM 300 DHS Standard Standard None 83t N/A 2 3 4
Summoner.png

RAGNAROK

Mech Quirk: None

Pilot Affinity: Unlimited Power

(Energy, ballistic, and missile weapons deal 10% more damage)

RGNK-2 100t Blakist Test-bed 2 2 4 1 0 STD 200 cDHS Standard Clan Ferro None 65t 75.5t 2 3 0
Roughneck.png

ROUGHNECK

Mech Quirk: Rugged

(65 structure points, 80 stability threshold)

Pilot Affinity: Resistant

(50% less chance to suffer critical hits)

RGH-GB 65t Militarized LoaderMech 2 2 2 3 0 XL 325 DHS Clan Endo Stanadrd None 42.5t 58.5t 6 8 4
Stormcrow.png

STORMCROW

Mech Quirk: Clan

Pilot Affinity: Evasive

(+2 bonus against being hit)

SCR-K 55t Second-Generation OmniMech 0 0 0 0 8 cXL 330 cDHS Clan Endo Clan Ferro None 32.5t N/A 7 11 0