Full List of Mechs

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Revision as of 03:52, 15 January 2021 by Turtrus (talk | contribs) (→‎Inner Sphere Heavy Mechs: Small ordering fix)
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Battletech Advanced 3062 currently consists of approximately 254 'Mech chassis, with roughly 1,412 'Mech variants in total.

Below you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, stock role, as well as skirmish mode value, for a very rough look at its power at a glance. OmniMechs have had their maximum possible hardpoints listed rather than their model's used hardpoints.


Legend

Legend:
Hardpoints: Type and maximum number of weapon hardpoints.
  • B: Ballistic Hardpoints
  • E: Energy Hardpoints
  • M: Missile Hardpoints
  • S: Support Weapon Hardpoints
  • O: Omni Hardpoints
Engine: Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
  • STD: Standard Fusion Engine
  • LFE: Light Fusion Engine
  • XL: Extralight Fusion Engine
  • XXL: Extra-Extralight Fusion Engine
  • cXL: Clan Extralight Fusion Engine
  • cXXL: Clan Extra-Extralight Fusion Engine
  • PFE: Primitive Fusion Engine
  • ICE: Internal Combustion Engine
Speed: Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
Heat Sink: Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
  • SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
  • DHS: Inner Sphere DoSuble Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
  • cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
  • pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
Free Tonnage:
  • Core Gear: Excluding the engine, core, e-cooling, gyro, all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear.
  • Bare: All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs


Quirks

The following two quirks are present on a large amount of Mechs. In order to save space, here are their associated bonuses and penalties:

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Inner Sphere Light Mechs


As of BTA 3062 v8.2 there are approximately 40 Light Mech chassis, with 227 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Anubis.png

ANUBIS

Mech Quirk: Easy To Maintain

Fast refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

ABS-2L 30T B0 E0 M2 S4 JJ8 None Fire Support 7.30M
ABS-3D 30T B0 E4 M0 S0 JJ8 None Fire Support 7.83M
ABS-3L 30T B0 E0 M4 S2 JJ8 None Fire Support 8.35M
Brigand.png

BRIGAND

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

LDT-1 25T B0 E4 M0 S2 JJ6 None Pirate Mech 7.28M
LDT-X1 25T B0 E6 M0 S0 JJ6 None Pirate Mech 7.33M
LDT-X2 25T B0 E2 M4 S0 JJ6 None Pirate Mech 7.39M
Commando.png

COMMANDO

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Evasive

+2 defense against being hit

COM-1B 25T B0 E3 M1 S2 JJ6 None Sniper / Scout 4.31M
COM-1C 25T B1 E1 M0 S2 JJ6 None Sniper / Scout 3.64M
COM-1D 25T B0 E1 M1 S2 JJ6 None Striker / Scout 3.71M
COM-2D 25T B0 E1 M3 S1 JJ6 None Striker / Scout 4.31M
COM-2D-BI 25T B0 E6 M0 S7 JJ6 None Striker / Scout 4.03M
COM-3A 25T B0 E2 M2 S2 JJ6 None Striker / Scout 3.77M
COM-4H 25T B0 E2 M8 S0 JJ6 None Striker / Scout 4.48M
COM-5S 25T B0 E1 M3 S1 JJ6 None Striker / Scout 6.02M
COM-7C 25T B2 E0 M0 S2 JJ6 None Striker / Scout 8.30M
COM-7S 25T B0 E2 M3 S0 JJ6 None Striker / Scout 10.00M
Commando.png

PRIMITIVE COMMANDO

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Evasive

+2 defense against being hit

COM-1A 25T B0 E1 M0 S0 JJ4 None Sniper / Scout 3.57M
Crosscut.png

CROSSCUT

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ED-X2 30T B0 E0 M0 S7 JJ3 Chainsaw Industrial Logger Mech 3.89M
ED-X4D 30T B0 E0 M0 S3 JJ3 Dual Saw Industrial Logger Mech 3.90M
ED-X6 30T B0 E4 M0 S1 JJ4 Chainsaw Industrial Logger Mech 3.00M
ED-X7 30T B2 E0 M0 S3 JJ3 Chainsaw Industrial Logger Mech 2.29M
Fireball.png

FIREBALL

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

ALM-7D 20T B0 E0 M1 S3 JJ11 None Super Rapid Response 4.86M
ALM-8D 20T B0 E2 M0 S2 JJ11 None Super Rapid Response 4.54M
ALM-9D 20T B0 E1 M1 S2 JJ11 None Super Rapid Response 4.92M
Firebee.png

FIREBEE

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two heat sinks

FRB-1B 35T B0 E0 M6 S2 JJ6 None Flanker / Harasser 8.43M
FRB-2A 35T B0 E1 M8 S0 JJ5 None Flanker / Harasser 9.86M
FRB-2E 35T B0 E2 M0 S6 JJ5 None Flanker / Harasser 5.03M
FRB-2L 35T B0 E8 M0 S0 JJ5 None Flanker / Harasser 8.85M
FRB-2S 35T B0 E1 M4 S4 JJ5 None Flanker / Harasser 7.49M
Firebee.png

PRIMITIVE FIREBEE

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two heat sinks

WAM-B 35T B0 E0 M4 S0 JJ5 None Flanker / Harasser 4.98M
Firefly.png

FIREFLY

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Evasive

+2 bonus against being hit

FFL-3A 30T B0 E4 M2 S5 JJ5 None Assault Scout 9.12M
FFL-4A 30T B0 E4 M2 S5 JJ5 None Assault Scout 5.45M
FFL-4B 30T B0 E4 M2 S5 JJ5 None Assault Scout 5.55M
FFL-4C 30T B0 E4 M2 S5 JJ5 None Assault Scout 9.97M
Firestarter.png

FIRESTARTER

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

FS9-A 35T B0 E2 M0 S6 JJ6 None Scout / Disabler 4.77M
FS9-H 35T B2 E2 M0 S6 JJ6 None Scout / Disabler 5.92M
FS9-J 35T B0 E2 M0 S6 JJ6 None Scout / Disabler 7.70M
FS9-K 35T B0 E3 M0 S4 JJ6 None Scout / Disabler 4.62M
FS9-M 35T B0 E4 M0 S4 JJ6 None Scout / Disabler 4.76M
FS9-P 35T B0 E2 M0 S6 JJ6 None Scout / Disabler 7.96M
FS9-S 35T B0 E2 M0 S6 JJ6 None Scout / Disabler 5.70M
FS9-S1 35T B0 E2 M0 S6 JJ6 None Scout / Disabler 7.96M
Flea.png

FLEA

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

FLE-4 20T B0 E2 M2 S3 JJ6 None Recon / Backstabber 3.55M
FLE-15 20T B2 E2 M0 S5 JJ6 None Recon / Backstabber 3.61M
FLE-16 20T B0 E2 M0 S5 JJ9 None Hyperfast Recon 3.65M
FLE-17 20T B2 E2 M0 S5 JJ6 None Recon / Backstabber 4.12M
FLE-19 20T B0 E0 M0 S7 JJ6 None Recon / Backstabber 7.56M
FLE-21 20T B0 E0 M2 S9 JJ6 None Recon / Backstabber 4.80M
Flea.png

FLEA 14

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

FLE-14 15T B0 E2 M0 S3 JJ6 None Ultralight Recon 3.50M
Hermes.png

HERMES

Mech Quirk: Improved Communications

+1 increased resolve gain for all lance members

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

HER-1A 30T B0 E4 M0 S1 JJ8 None Fragile Scout 5.32M
HER-1B 30T B0 E4 M0 S1 JJ8 None Fragile Scout 5.36M
HER-1S 30T B0 E4 M0 S1 JJ8 None Fragile Scout 5.72M
HER-1Sb 30T B0 E5 M0 S2 JJ8 None Royal Scout 8.90M
HER-3S 30T B0 E4 M0 S1 JJ8 None Fragile Scout 6.28M
HER-3S1 30T B0 E4 M0 S1 JJ8 None Fragile Scout 6.34M
HER-3S2 30T B0 E4 M0 S1 JJ8 None Fragile Scout 6.49M
HER-4K 30T B0 E6 M0 S2 JJ8 None Scout / Harasser 9.98M
HER-4M 30T B0 E6 M0 S0 JJ8 None Scout / Harasser 9.84M
HER-4S 30T B0 E5 M0 S1 JJ8 None Scout / Harasser 9.17M
Hollander.png

HOLLANDER

Mech Quirk: Stabilized Weapon

-2 recoil with ballistic weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BZK-D2 35T B2 E2 M0 S0 JJ5 None Sniper 7.80M
BZK-F3 35T B3 E0 M0 S3 JJ5 None Sniper 8.49M
BZK-G1 35T B2 E3 M0 S0 JJ5 None Sniper 8.34M
BZK-H3 35T B0 E4 M0 S1 JJ5 None Sniper 10.77M
BZK-K7 35T B0 E2 M3 S1 JJ5 None Sniper 11.50M
BZK-T100 35T B3 E0 M0 S3 JJ5 None Sniper 9.02M
Hornet.png

HORNET

Mech Quirk: Narrow Profile

+2 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

HNT-151 20T B0 E1 M1 S2 JJ5 None Striker / Scout 3.90M
HNT-152 20T B0 E1 M1 S2 JJ5 None Striker / Scout 3.87M
HNT-161 20T B0 E1 M1 S2 JJ5 None Striker / Scout 4.26M
HNT-171 20T B0 E1 M1 S2 JJ5 None Striker / Scout 4.29M
HNT-175 20T B1 E2 M0 S1 JJ6 None Striker / Scout 5.09M
HNT-191 20T B0 E1 M1 S2 JJ5 None Striker / Scout 3.71M
Hussar.png

HUSSAR

Mech Quirk: Improved Communications

+1 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

HSR-200-D 30T B0 E2 M0 S2 JJ8 None Scout / Harasser 7.41M
HSR-200-Db 30T B0 E2 M0 S2 JJ8 None Scout / Harasser 8.94M
HSR-300-D 30T B0 E2 M0 S2 JJ8 None Scout / Harasser 5.24M
HSR-350-D 30T B0 E3 M0 S1 JJ8 None Scout / Harasser 5.34M
HSR-400-D 30T B1 E0 M0 S3 JJ8 None Scout / Harasser 8.21M
HSR-500-D 30T B0 E2 M0 S3 JJ8 None Scout / Harasser 9.05M
Javelin.png

JAVELIN

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

JVN-10A 30T B0 E0 M2 S3 JJ6 None Close Support 4.35M
JVN-10F 30T B0 E4 M0 S4 JJ6 None Scout / Ambusher 4.48M
JVN-10N 30T B2 E0 M4 S0 JJ6 None Scout / Ambusher 4.28M
JVN-10P 30T B0 E0 M4 S4 JJ6 None Scout / Ambusher 5.11M
JVN-11A 30T B0 E7 M0 S0 JJ6 None Scout / Ambusher 7.26M
JVN-11B 30T B0 E0 M2 S6 JJ6 None Scout / Ambusher 7.68M
JVN-11D 30T B0 E6 M0 S0 JJ6 None Scout / Ambusher 9.30M
JVN-12M 30T B2 E2 M0 S2 JJ6 None Scout / Ambusher 7.51M
Jenner.png

JENNER

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two heat sinks

JR7-A 35T B0 E3 M0 S2 JJ7 None Fast Striker Cavalry 4.45M
JR7-C 35T B0 E4 M2 S0 JJ7 None Fast Striker Cavalry 5.76M
JR7-D 35T B0 E4 M2 S0 JJ7 None Fast Striker Cavalry 5.84M
JR7-DS 35T B0 E4 M2 S0 JJ7 None Fast Striker Cavalry 9.65M
JR7-F 35T B0 E4 M0 S4 JJ7 None Fast Striker Cavalry 4.64M
JR7-K 35T B0 E4 M2 S0 JJ7 None Fast Striker Cavalry 5.26M
JR7-M 35T B0 E2 M2 S2 JJ7 None Fast Striker Cavalry 8.99M
Locust.png

LOCUST

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Zippy

15% boost to sprint speed!

LCT-1E 20T B0 E4 M0 S2 JJ8 None Striker / Scout 3.41M
LCT-1L 20T B2 E1 M0 S3 JJ8 None Fire Support 5.09M
LCT-1M 20T B0 E2 M2 S2 JJ8 None Extremely Fast Scout 3.69M
LCT-1PA 20T B0 E2 M2 S2 JJ8 None Extremely Fast Scout 4.19M
LCT-1S 20T B0 E1 M4 S1 JJ8 None Striker / Scout 3.76M
LCT-1V 20T B2 E1 M0 S3 JJ8 None Striker / Scout 3.59M
LCT-1Vb 20T B0 E3 M0 S3 JJ8 None Scout / Flanker 7.79M
LCT-3D 20T B0 E0 M2 S2 JJ8 None Scout / Flanker 4.54M
LCT-3M 20T B0 E1 M0 S5 JJ8 None Scout / Flanker 4.64M
LCT-3S 20T B0 E1 M2 S2 JJ8 None Scout / Flanker 5.36M
LCT-3V 20T B2 E2 M0 S3 JJ8 None Fire Support 3.38M
LCT-4P 20T B2 E3 M0 S0 JJ8 None Scout / Flanker 5.10M
Mantis.png

MANTIS

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

MTS-S 30T B0 E4 M0 S2 JJ9 Claws Melee Solaris Brawler 8.44M
MTS-T 30T B0 E4 M0 S2 JJ9 Claws Melee Solaris Brawler 9.55M
SA-MN 30T B0 E4 M0 S2 JJ9 Claws Melee Solaris Brawler 8.27M
Mongoose.png

MONGOOSE

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

MON-66 25T B0 E3 M0 S4 JJ8 None Striker / Scout 5.58M
MON-66b 25T B0 E3 M0 S4 JJ8 None Striker / Scout 8.51M
MON-67 25T B0 E3 M0 S4 JJ8 None Striker / Scout 4.91M
MON-68 25T B0 E4 M0 S0 JJ7 None Scout 4.70M
MON-69 25T B0 E3 M2 S2 JJ8 None Striker / Scout 5.24M
MON-70 25T B0 E3 M0 S4 JJ8 None Striker / Scout 5.23M
MON-77 25T B0 E0 M0 S8 JJ8 None Elemental Hunter 8.65M
Night Hawk.png

NIGHT HAWK

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

NTK-2Q 35T B0 E5 M0 S3 JJ6 None Rapid Response 7.90M
NTK-2S 35T B0 E5 M0 S3 JJ6 None Rapid Response 8.40M
Osiris.png

OSIRIS

Mech Quirk: Improved Sensors

10% increased sensor range, 15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

OSR-3D 30T B3 E5 M2 S4 JJ8 None Hit and Run Mech 8.02M
OSR-4C 30T B0 E3 M2 S2 JJ8 None Hit and Run Mech 8.16M
Owens.png

OWENS

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Evasive

+2 bonus against being hit

OW-1 PRIME 35T B5 E5 M5 S6 JJ8 None Fast E-War Support 7.03M
OW-1 A 35T B5 E5 M5 S6 JJ8 None Fast E-War Support 7.75M
OW-1 B 35T B5 E5 M5 S6 JJ8 None Fast E-War Support 6.94M
OW-1 C 35T B5 E5 M5 S6 JJ8 None Fast E-War Support 7.01M
OW-1 D 35T B5 E5 M5 S6 JJ8 None Fast E-War Support 7.22M
OW-1 E 35T B5 E5 M5 S6 JJ8 None Fast E-War Support 7.04M
OW-1 R 35T B7 E7 M7 S8 JJ8 None Fast E-War Support 7.96M
Panther.png

PANTHER

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

PNT-8Z 35T B0 E3 M1 S2 JJ4 None Sniper / Brawler 4.58M
PNT-9ALAG 35T B0 E4 M1 S2 JJ5 None Sniper / Brawler 4.54M
PNT-9M 35T B0 E0 M2 S3 JJ4 None Zombie Brawler 5.86M
PNT-9PA 35T B0 E4 M1 S0 JJ4 None Sniper / Brawler 5.13M
PNT-9R 35T B0 E4 M1 S0 JJ4 None Sniper / Brawler 5.36M
PNT-10K 35T B0 E4 M1 S2 JJ4 None Sniper / Scout 6.43M
PNT-10KA 35T B0 E4 M1 S2 JJ4 None Sniper / Scout 6.26M
PNT-11PA 35T B2 E0 M2 S0 JJ4 None Sniper / Brawler 4.82M
PNT-11S 35T B2 E0 M2 S0 JJ4 None Sniper / Brawler 5.51M
PNT-C 35T B0 E4 M2 S1 JJ4 None Sniper / Scout 6.02M
PNT-CA 35T B0 E4 M2 S1 JJ4 None Sniper / Scout 5.85M
Raptor.png

RAPTOR

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RTX1-O 25T B9 E9 M9 S9 JJ7 None Striker / Scout 6.93M
RTX1-OA 25T B5 E5 M5 S5 JJ7 None Striker / Scout 6.82M
RTX1-OB 25T B5 E5 M5 S5 JJ7 None Striker / Scout 6.79M
RTX1-OC 25T B9 E9 M9 S9 JJ7 None Striker / Scout 7.46M
RTX1-OD 25T B8 E8 M8 S8 JJ7 None Striker / Scout 9.05M
RTX1-OE 25T B4 E4 M4 S4 JJ7 None Striker / Scout 6.88M
RTX1-OF 25T B5 E5 M5 S5 JJ7 None Striker / Scout 7.76M
Raven.png

RAVEN

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

RVN-1X 35T B0 E4 M1 S4 JJ5 None Recon / Electronic Warfare 4.82M
RVN-2X 35T B0 E5 M3 S4 JJ5 None Scout 4.58M
RVN-3L 35T B0 E4 M3 S4 JJ6 None Scout 6.56M
RVN-3M 35T B0 E2 M4 S3 JJ6 None Scout 5.67M
RVN-3X 35T B0 E2 M2 S2 JJ5 None Recon / Electronic Warfare 8.20M
RVN-4L 35T B0 E4 M3 S4 JJ6 None Scout 9.26M
RVN-4LC 35T B0 E4 M3 S5 JJ6 None Scout 9.51M
RVN-4X 35T B2 E2 M2 S2 JJ5 None Scout 4.65M
RVN-5X 35T B3 E2 M0 S1 JJ5 None Mobile Artillery Support 5.01M
Razorback.png

RAZORBACK

Mech Quirk: Narrow Profile

+1 evasion pips gained from movement, +1 defense against being hit

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons deal 10% more damage

RZK-9S 30T B0 E2 M1 S4 JJ6 None Light Support 8.41M
RZK-9T 30T B0 E6 M0 S0 JJ6 None Light Support 8.50M
RZK-10R 30T B0 E4 M0 S2 JJ6 None Light Support 8.39M
Spider.png

SPIDER

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

SDR-5D 30T B0 E3 M0 S3 JJ8 None Scout 4.25M
SDR-5K 30T B2 E1 M0 S3 JJ8 None Scout 4.20M
SDR-5V 30T B0 E2 M0 S2 JJ8 None Scout 5.10M
SDR-7C 30T B0 E2 M1 S2 JJ8 None Scout 7.91M
SDR-7M 30T B0 E2 M0 S4 JJ8 None Scout 5.08M
SDR-7PA 30T B2 E2 M1 S0 JJ8 None Scout 7.73M
SDR-8M 30T B0 E2 M0 S4 JJ8 None Scout 7.25M
SDR-C 30T B0 E2 M0 S4 JJ8 None Scout 5.61M
Stinger.png

STINGER

Mech Quirk: Easy To Maintain

Fast refits

Pilot Affinity: Nimble

15% more jumping distance

STG-3G 20T B0 E2 M0 S4 JJ6 None Scout 3.83M
STG-3Gb 20T B0 E3 M0 S1 JJ7 None Scout 7.50M
STG-3R 20T B0 E2 M0 S2 JJ6 None Scout 3.75M
STG-4G 20T B0 E0 M2 S1 JJ6 None Sniper / Scout 5.23M
STG-5M 20T B0 E2 M0 S2 JJ6 None Sniper / Scout 4.02M
Stinger LAM.png

STINGER LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Pilot Affinity: Nimble

15% more jumping distance

STG-A1 30T B0 E3 M0 S3 JJ6 None LAM 9.34M
STG-A5 30T B0 E3 M0 S3 JJ6 None LAM 6.84M
STG-A10 30T B0 E1 M0 S5 JJ6 None LAM 6.80M
STG-H1 30T B0 E0 M2 S4 JJ5 None LAM 9.47M
Talon.png

TALON

Mech Quirk: Rugged

50 structure points, 65 stability threshold

Pilot Affinity: Zippy

15% boost to sprint speed!

TLN-5V 35T B0 E3 M0 S0 JJ8 None Scout / Disabler 11.14M
TLN-5W 35T B0 E3 M0 S0 JJ8 None Scout / Disabler 11.44M
TLN-5Z 35T B0 E2 M0 S0 JJ7 None Scout / Disabler 11.86M
Thorn.png

THORN

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

THE-N 20T B0 E2 M2 S0 JJ6 None Pioneering Light Support 4.02M
THE-N1 20T B0 E2 M0 S1 JJ6 None Pioneering Light Support 7.64M
THE-Nb 20T B0 E2 M0 S1 JJ6 None Pioneering Light Support 7.82M
THE-S 20T B0 E2 M2 S0 JJ6 None Pioneering Light Support 3.80 M
THE-T 20T B0 E2 M2 S0 JJ6 None Pioneering Light Support 3.77M
Toro.png

TORO

Mech Quirk: Multitrac

Grants the multi-shot ability to pilots that do not already have the ability

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

TR-A-6 35T B0 E3 M2 S0 JJ4 None Light Fire Support 5.02M
TR-A-8 35T B0 E3 M2 S0 JJ5 None Light Fire Support 8.51M
Toro.png

PRIMITIVE TORO

Mech Quirk: Primitive +50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

TR-A-1 35T B0 E1 M2 S0 JJ4 None Recon / Anti-Infantry 5.03M
Flea.png

TROOPER

Mech Quirk: Primitive +50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Zippy

15% boost to sprint speed!

TP-1R 20T B0 E1 M0 S4 JJ5 None Recon / Anti-Infantry 3.18M

URBANMECH

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

UM-R25 30T B0 E2 M6 S2 JJ2 None Ambusher 6.34M
UM-R29 30T B0 E2 M0 S2 JJ9 None Heavy Defender 9.46M
UM-R50 30T B4 E2 M0 S2 JJ2 None Heavy Defender 3.98M
UM-R60 30T B4 E2 M0 S2 JJ2 None Heavy Defender 3.98M
UM-R60C 30T B3 E0 M0 S2 JJ2 None Heavy Defender 3.82M
UM-R60L 30T B2 E0 M0 S3 JJ2 None Heavy Defender 3.80M
UM-R60X 30T B3 E0 M0 S3 JJ2 None Heavy Defender 3.88M
UM-R63 30T B4 E1 M0 S3 JJ2 None Heavy Defender 4.45M
UM-R68 30T B0 E0 M3 S3 JJ2 None Heavy Defender 4.21M
UM-R71 30T B0 E0 M3 S3 JJ2 None Heavy Defender 5.00M
UM-R72 30T B0 E0 M3 S3 JJ2 None Heavy Defender 4.16M
UM-R90 30T B0 E5 M0 S2 JJ3 None Heavy Defender 4.40M
UM-R100X 30T B2 E0 M0 S2 JJ2 None Heavy Defender 5.18M
UM-RM-PRIME 30T B4 E4 M4 S4 JJ2 None Heavy Defender 4.53M
Valiant.png

VALIANT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

V4-LNT-K5 30T B0 E3 M0 S3 JJ6 Hatchet Melee Skirmisher 5.12M
V4-LNT-K7 30T B0 E3 M0 S4 JJ7 Hatchet Melee Skirmisher 7.33M
V4-LNT-L2 30T B0 E0 M5 S2 JJ7 None Skirmisher 8.11M
V4-LNT-L7 30T B3 E2 M0 S1 JJ5 None Skirmisher 8.62M
V4-LNT-M4 30T B2 E3 M0 S2 JJ6 Hatchet Mortar Support 7.79M
V4-LNT-M6 30T B0 E0 M4 S2 JJ7 Mace Melee Skirmisher 8.10M
Valkyrie.png

VALKYRIE

Mech Quirk: Improved Communications

+1 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

VLK-QA 30T B0 E2 M2 S1 JJ5 None Fire Support 4.20M
VLK-QD 30T B0 E2 M2 S1 JJ5 None Fire Support 5.55M
VLK-QF 30T B0 E0 M2 S2 JJ5 None Fire Support 5.21M
VLK-QQ 30T B1 E0 M2 S1 JJ5 None Fire Support 5.30M
Wasp.png

WASP

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

WSP-1A 20T B0 E1 M1 S0 JJ6 None Scout 3.72M
WSP-1D 20T B0 E1 M0 S3 JJ6 None Scout 3.75M
WSP-1K 20T B0 E1 M0 S1 JJ6 None Scout 3.74M
WSP-1L 20T B0 E0 M1 S0 JJ6 None Scout 3.70M
WSP-1S 20T B0 E1 M0 S3 JJ6 None Scout 4.10M
WSP-1W 20T B0 E0 M0 S6 JJ6 None Scout 3.75M
WSP-3M 20T B0 E1 M1 S0 JJ6 None Scout 4.09M
WSP-3W 20T B0 E0 M0 S6 JJ6 None Scout 3.93M
WSP-4T 20T B0 E3 M4 S0 JJ5 None Scout 4.69M
Wasp.png

PRIMITIVE WASP

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Nimble

15% more jumping distance

WSP-1 20T B0 E1 M0 S0 JJ4 None Scout 3.76M
Wasp.png

SUPER WASP

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

WSP-2A-X 25T B0 E2 M1 S3 JJ6 None Scout 4.09M
Wasp LAM.png

WASP LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Pilot Affinity: Nimble

15% more jumping distance

WSP-100A 30T B0 E1 M2 S1 JJ5 None LAM 6.74M
WSP-100B 30T B0 E1 M1 S1 JJ5 None LAM 7.56M
WSP-103 30T B0 E3 M0 S2 JJ5 None LAM 7.39M
WSP-105 30T B0 E2 M1 S1 JJ5 None LAM 6.73M
WSP-105M 30T B0 E2 M1 S1 JJ5 None LAM 6.77M
Wolfhound.png

WOLFHOUND

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

WLF-1 35T B0 E6 M0 S2 JJ6 None Sniper / Brawler 5.87M
WLF-1A 35T B0 E6 M0 S1 JJ6 None Sniper / Brawler 5.84M
WLF-1B 35T B0 E6 M0 S2 JJ6 None Sniper / Brawler 5.87M
WLF-2 35T B0 E6 M0 S2 JJ6 None Sniper / Brawler 8.22M
WLF-4 35T B0 E4 M0 S4 JJ6 None Sniper / Brawler 9.84M

Inner Sphere Medium Mechs


As of BTA 3062 v8.2 there are approximately 46 Medium Mech chassis, with 282 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Assassin.png

ASSASSIN

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

ASN-21 40T B0 E3 M5 S0 JJ7 None Hunter-Killer / Ambusher 6.39M
ASN-23 40T B0 E3 M5 S0 JJ7 None Flanker / Missile Support 6.89M
ASN-30 40T B3 E2 M0 S0 JJ7 None Hunter-Killer / Ambusher 7.67M
ASN-45 40T B0 E0 M4 S4 JJ7 None Light Hunter / Fast Brawler 8.84M
ASN-55 40T B0 E3 M4 S0 JJ7 None Hunter-Killer / Ambusher 11.84M
ASN-65 40T B0 E2 M4 S0 JJ7 None Hunter-Killer / Ambusher 9.88M
ASN-101 40T B0 E2 M4 S3 JJ7 None Flanker 6.40M
ASN-SB 40T B0 E2 M4 S1 JJ7 None Flanker / Missile Support 5.84M
Blackjack.png

BLACKJACK

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BJ-1 45T B2 E4 M0 S2 JJ4 None Fire Support / Skirmisher 6.16M
BJ-1DB 45T B0 E4 M0 S0 JJ4 None Fire Support / Skirmisher 6.46M
BJ-1DC 45T B2 E6 M0 S2 JJ4 None Fire Support / Skirmisher 6.46M
BJ-1PA 45T B4 E4 M0 S0 JJ4 None Fire Support / Skirmisher 6.41M
BJ-1X 45T B0 E4 M0 S6 JJ5 None Brawler / Disabler 6.66M
BJ-2 45T B0 E2 M4 S1 JJ4 None Fire Support / Skirmisher 11.35M
BJ-2M 45T B0 E4 M0 S4 JJ5 None Sniper 9.34M
BJ-3 45T B0 E6 M0 S1 JJ4 None Fire Support / Skirmisher 9.64M
BJ-3X 45T B0 E2 M0 S5 JJ4 None Fire Support / Skirmisher 10.56M
BJ-5 45T B2 E5 M0 S0 JJ4 None Fire Support / Skirmisher 10.42M
Blackjack Omni.png

BLACKJACK OMNI

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BJ2-O 50T B10 E10 M10 S10 JJ4 None Brawler 9.91M
BJ2-OA 50T B7 E7 M7 S7 JJ4 None Fire Support 9.90M
BJ2-OB 50T B6 E6 M6 S6 JJ4 None Fire Support 11.68M
BJ2-OC 50T B7 E7 M7 S7 JJ4 None Fire Support 9.77M
BJ2-OD 50T B8 E8 M8 S8 JJ4 None Fire Support 10.05M
BJ2-OE 50T B7 E7 M7 S7 JJ4 None Sniper 9.80M
BJ2-OF 50T B7 E7 M7 S7 JJ4 None Brawler 10.50M
Blitzkrieg.png

BLITZKRIEG

Mech Quirk: 360 Degree Field Of Fire

Fire in any direction regardless of facing

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

BTZ-3F 50T B4 E0 M0 S0 JJ7 None Lightning War 10.23M
BTZ-5F 50T B0 E0 M4 S0 JJ7 None Lightning War 10.21M
BTZ-6F 50T B0 E4 M0 S0 JJ7 None Lightning War 10.97M
Bombard.png

BOMBARD

Mech Quirk: Stabilized Weapon - AC20

-2 recoil with ranged weapons

Pilot Affinity: Resistant

50% less chance to suffer critical hits

BMB-010 50T B4 E2 M0 S0 JJ2 None Arena Fighter 7.49M
BMB-013 50T B0 E4 M4 S0 JJ2 None Arena Fighter 8.21M
BMB-018 50T B4 E8 M4 S4 JJ4 None Arena Fighter 12.88M
BMB-020 50T B4 E0 M0 S0 JJ2 None Arena Fighter 8.17M
Bushwacker.png

BUSHWACKER

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

BSW-H1 55T B2 E2 M3 S3 JJ5 None Guerilla Prototype 13.25M
BSW-S2 55T B3 E3 M3 S4 JJ5 None Guerilla Prototype 13.12M
BSW-W1 55T B2 E3 M3 S0 JJ5 None Guerilla Prototype 13.51M
BSW-X0 55T B1 E1 M3 S5 JJ4 None Skirmisher / Cavalry 8.04M
BSW-X1 55T B2 E7 M2 S2 JJ5 None Guerilla Prototype 12.98M
BSW-X2 55T B4 E2 M4 S2 JJ5 None Guerilla Prototype 13.00M
Centurion.png

CENTURION

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CN9-A 50T B1 E2 M3 S1 JJ4 None Brawler / General Assault 6.97M
CN9-AH 50T B2 E0 M2 S2 JJ4 None Brawler / General Assault 6.72M
CN9-AL 50T B0 E4 M2 S3 JJ4 None Brawler / General Assault 7.34M
CN9-D 50T B1 E2 M2 S2 JJ6 None Brawler / General Assault 9.59M
CN9-D3D 50T B2 E2 M2 S0 JJ6 None Brawler / General Assault 8.90M
CN9-D5 50T B2 E3 M0 S0 JJ6 None Brawler / General Assault 12.61M
CN9-PA 50T B1 E2 M3 S1 JJ4 None Brawler / General Assault 6.97M
CN9-S 50T B1 E2 M3 S1 JJ4 None Brawler / General Assault 6.97M
Centurion.png

PRIMITIVE CENTURION

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CN9-H 50T B1 E1 M5 S0 JJ4 None Brawler / General Assault 7.23M
Centurion.png

CENTURION 10

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CN10-B 55T B1 E2 M2 S2 JJ4 None Brawler / General Assault 9.08M
CN10-D 55T B3 E2 M3 S0 JJ4 None Brawler / General Assault 10.89M
Chameleon.png

CHAMELEON

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CLN-7V 50T B0 E7 M0 S5 JJ6 None Heavy Scout / Trainer 7.99M
CLN-7W 50T B0 E7 M0 S0 JJ6 None Heavy Scout 10.06M
CLN-7Z 50T B0 E5 M0 S0 JJ6 None Heavy Scout 10.86M
TRC-4B 50T B0 E7 M0 S6 JJ6 None Heavy Scout / Trainer 7.97M
Chimera.png

CHIMERA

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

CMA-1S 40T B0 E2 M2 S2 JJ6 None Mid-Range Flanker 9.20M
CMA-3G 40T B1 E1 M2 S2 JJ6 None Mid-Range Flanker 9.34M
CMA-C 40T B0 E2 M2 S2 JJ6 None Mid-Range Flanker 9.74M
Cicada.png

CICADA

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Pilot Affinity: Zippy

+15% boost to sprint speed!

CDA-2A 40T B0 E6 M0 S2 JJ8 None Scout / Harasser 5.83M
CDA-2B 40T B0 E6 M0 S2 JJ8 None Scout / Harasser 6.24M
CDA-2PA 40T B0 E3 M0 S3 JJ8 None Scout / Harasser 7.77M
CDA-3C 40T B4 E1 M0 S4 JJ7 None Scout / Sniper 6.27M
CDA-3F 40T B0 E6 M0 S4 JJ8 None Scout / Harasser 10.22M
CDA-3G 40T B0 E4 M0 S4 JJ8 None Scout / Harasser 10.42M
CDA-3M 40T B1 E5 M0 S4 JJ8 None Scout / Harasser 9.54M
CDA-3S 40T B0 E0 M4 S0 JJ7 None Scout / Sniper 9.09M
CDA-4G 40T B0 E3 M2 S0 JJ8 None Scout / Harasser 10.98M
Clint.png

CLINT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CLNT-1-2R 40T B1 E2 M0 S3 JJ6 None Sniper / Light Brawler 5.82M
CLNT-2-3T 40T B2 E3 M0 S3 JJ6 None Sniper / Light Brawler 6.01M
CLNT-2-3U 40T B0 E4 M0 S2 JJ6 None Sniper / Light Brawler 8.48M
CLNT-2-4T 40T B2 E1 M0 S3 JJ6 None Sniper / Light Brawler 5.76M
CLNT-2-4U 40T B0 E4 M0 S4 JJ6 None Sniper / Light Brawler 10.19M
CLNT-5U 40T B0 E4 M0 S3 JJ6 None Sniper / Light Brawler 10.81M
Crab.png

CRAB

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

BSC-27 "Big Steel Claw" 50T B1 E3 M0 S2 JJ5 None Direct-Fire Support 11.17M
CRB-20 50T B0 E5 M0 S2 JJ4 None Direct-Fire Support 7.42M
CRB-27 50T B0 E5 M0 S2 JJ5 None Direct-Fire Support 7.56M
CRB-27B 50T B0 E6 M0 S3 JJ5 None Raider 14.80M
CRB-27SL 50T B0 E7 M0 S2 JJ5 None Direct-Fire Support 15.35M
CRB-28 50T B0 E5 M0 S2 JJ4 None Direct-Fire Support 12.17M
CRB-30 50T B0 E7 M0 S1 JJ5 None Direct-Fire Support 12.10M
CRB-44K 50T B0 E4 M0 S7 JJ5 None Direct-Fire Support 8.58M
CRB-45 50T B0 E6 M0 S2 JJ6 None Direct-Fire Support 11.62M
CRB-C 50T B0 E5 M0 S2 JJ5 None Direct-Fire Support 8.06M
CRB-HD 50T B0 E5 M0 S3 JJ5 None Direct-Fire Support 9.92M
Dervish.png

DERVISH

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

DV-6M 55T B0 E2 M6 S2 JJ5 None Skirmisher 8.23M
DV-6MD 55T B0 E2 M6 S2 JJ5 None Skirmisher 9.07M
DV-7D 55T B0 E2 M6 S2 JJ5 None Skirmisher 11.56M
DV-8D 55T B0 E4 M4 S2 JJ5 None Skirmisher 13.38M
DV-10K 55T B0 E0 M8 S0 JJ5 None Skirmisher 11.77M
Dervish.png

PRIMITIVE DERVISH

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

DV-1S 55T B0 E0 M4 S2 JJ4 None Skirmisher 8.07M
Enfield.png

ENFIELD

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

END-6J 50T B2 E3 M0 S2 JJ5 None Fire Support / Skirmisher 11.20M
END-6Q 50T B2 E3 M0 S2 JJ5 None Fire Support / Skirmisher 11.08M
Enforcer.png

ENFORCER

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

ENF-3R 50T B1 E5 M0 S3 JJ4 None Fire Support / Skirmisher 7.02M
ENF-4AS 50T B2 E5 M0 S0 JJ4 None Fire Support / Skirmisher 10.39M
ENF-4R 50T B1 E5 M0 S1 JJ4 None Fire Support / Skirmisher 6.97M
ENF-5D 50T B2 E5 M0 S3 JJ5 None Fire Support / Skirmisher 8.42M
ENF-5PA 50T B2 E5 M0 S3 JJ5 None Fire Support / Skirmisher 8.41M
ENF-6G 50T B1 E5 M0 S1 JJ5 None Fire Support / Skirmisher 10.94M
ENF-6M 50T B2 E3 M0 S3 JJ5 None Fire Support / Skirmisher 10.86M
ENF-6T 50T B2 E3 M0 S0 JJ5 None Fire Support / Skirmisher 11.31M
Firestarter.png

FIRESTARTER OMNI

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Nimble

15% more jumping distance

FS9-O 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.07M
FS9-OA 45T B4 E4 M4 S6 JJ6 None Fire Support / Brawler 10.67M
FS9-OB 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.51M
FS9-OC 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.30M
FS9-OD 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.88M
FS9-OF 45T B5 E5 M5 S7 JJ6 None Fire Support / Brawler 11.13M
Gladiator.png

GLADIATOR

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

GLD-2R 55T B0 E3 M1 S3 JJ5 None Striker / Cavalry 7.75M
GLD-3R 55T B0 E2 M2 S2 JJ5 None Striker / Cavalry 7.77M
GLD-4R 55T B0 E4 M1 S1 JJ5 None Striker / Cavalry 7.74M
Gladiator.png

PRIMITIVE GLADIATOR

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

GLD-1R 55T B0 E3 M0 S0 JJ4 None Striker / Cavalry 7.72M
Griffin.png

GRIFFIN

Mech Quirk: Rugged

55 structure points, 65 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

GRF-1DS 55T B0 E3 M2 S2 JJ5 None Sniper / Fire Support 11.55M
GRF-1N 55T B0 E3 M3 S1 JJ5 None Sniper / Fire Support 8.30M
GRF-1S 55T B0 E4 M2 S2 JJ5 None Striker / Skirmisher 8.41M
GRF-1TL 55T B0 E3 M0 S4 JJ8 None Striker / Skirmisher 8.68M
GRF-2N 55T B0 E2 M4 S0 JJ5 None Striker / Skirmisher 12.37M
GRF-3M 55T B0 E2 M2 S4 JJ5 None Sniper / Fire Support 11.59M
GRF-6CS 55T B0 E6 M2 S1 JJ5 None Sniper / Fire Support 13.79M
GRF-6CV 55T B0 E3 M3 S0 JJ5 None Sniper / Fire Support 12.12M
Hatchetman.png

HATCHETMAN

Mech Quirk: Improved Cooling

-3 heat per turn

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

HCT-3F 45T B1 E2 M0 S0 JJ4 Hatchet Brawler / Skirmisher 6.58M
HCT-3X 45T B0 E2 M2 S4 JJ4 Hatchet Brawler / Skirmisher 6.88M
HCT-4TL 45T B0 E2 M2 S4 JJ4 Hatchet Brawler / Skirmisher 8.81M
HCT-5D 45T B1 E2 M0 S0 JJ4 Hatchet Brawler / Skirmisher 10.41M
HCT-5S 45T B2 E4 M2 S0 JJ4 Hatchet Brawler / Skirmisher 7.62M
HCT-6D 45T B2 E5 M0 S0 JJ5 Hatchet Brawler / Skirmisher 11.14M
Hellspawn.png

HELLSPAWN

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HSN-7D 45T B0 E5 M3 S0 JJ6 None Fast Fire Support 10.43M
HSN-7X 45T B0 E0 M3 S5 JJ6 None Deep Raider 10.99M
Hermes.png

HERMES II

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Evasive

+2 bonus against being hit

HER-2M 40T B0 E5 M0 S3 JJ7 None Heavy Scout 6.17M
HER-2S 40T B2 E3 M0 S1 JJ6 None Heavy Scout 5.94M
HER-4K 40T B0 E2 M0 S3 JJ6 None Heavy Scout 6.05M
HER-5C 40T B0 E5 M2 S0 JJ6 None Heavy Scout / Level II Support 10.43M
HER-5ME 40T B3 E0 M0 S0 JJ6 None Specialist Sniper 8.31M
HER-5S 40T B3 E3 M0 S1 JJ6 None Heavy Scout 8.44M
HER-6D 40T B3 E3 M0 S1 JJ6 None Heavy Scout 8.87M
Hollander.png

HOLLANDER II

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-2 recoil with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

BZK-F5 45T B2 E1 M1 S2 JJ5 None Sniper 16.22M
BZK-F7 45T B3 E2 M0 S0 JJ5 None Sniper 16.42M
Hunchback.png

HUNCHBACK

Mech Quirk: Battlefists

Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

HBK-2CS4C 50T B3 E3 M0 S3 JJ4 None Heavy Ranged Assault 7.62M
HBK-4G 50T B3 E2 M0 S1 JJ4 None Juggernaut / Close Assault 6.52M
HBK-4H 50T B1 E5 M0 S4 JJ4 None Juggernaut / Close Assault 6.64M
HBK-4J 50T B0 E6 M2 S3 JJ4 None Juggernaut / Close Assault 6.95M
HBK-4N 50T B1 E5 M2 S3 JJ4 None Juggernaut / Close Assault 6.82M
HBK-4P 50T B0 E8 M0 S3 JJ4 None Juggernaut / Close Assault 7.52M
HBK-4PA 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 7.28M
HBK-4SP 50T B0 E5 M2 S5 JJ4 None Juggernaut / Close Assault 6.90M
HBK-5M 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 9.96M
HBK-5N 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 9.92M
HBK-5PA 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 7.49M
HBK-5S 50T B3 E4 M0 S1 JJ4 None Juggernaut / Close Assault 10.80M
HBK-6N 50T B3 E3 M0 S3 JJ4 None Juggernaut / Close Assault 9.48M
Huron Warrior.png

HURON WARRIOR

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HUR-WO-R4L 50T B1 E5 M0 S0 JJ5 None Fire Support / Skirmisher 8.19M
HUR-WO-R4M 50T B2 E4 M0 S0 JJ5 None Fire Support / Skirmisher 8.21M
HUR-WO-R4N 50T B0 E4 M2 S0 JJ5 None Fire Support / Skirmisher 10.85M
HUR-WO-R5H 50T B2 E4 M0 S2 JJ5 Hatchet Fire Support / Skirmisher 10.71M
HUR-WO-R5X 50T B0 E4 M2 S0 JJ5 None Fire Support / Skirmisher 11.38M
Icarus.png

ICARUS

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

ICR-1R 40T B1 E3 M0 S3 JJ6 None Age of War Striker 9.27M
ICR-1S 40T B2 E3 M0 S2 JJ4 None Age of War Striker 6.04M
ICR-2S 40T B2 E3 M2 S2 JJ4 None Age of War Striker 9.03M
ICR-2PA 40T B2 E3 M2 S2 JJ4 None Age of War Striker 8.90M
Icarus.png

PRIMITIVE ICARUS

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

ICR-1X 40T B0 E1 M2 S3 JJ4 None Age of War Striker 6.04M
Kintaro.png

KINTARO

Mech Quirk: Rugged

55 structure points, 65 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KTO-17 55T B0 E4 M3 S1 JJ5 None Skirmisher / Fire Support 14.85M
KTO-18 55T B0 E2 M5 S0 JJ5 None Skirmisher / Fire Support 8.32M
KTO-18PA 55T B0 E2 M5 S0 JJ5 None Juggernaut / Close Assault 7.98M
KTO-19 55T B0 E2 M5 S1 JJ5 None Skirmisher / Assassin 12.91M
KTO-19b 55T B0 E2 M5 S1 JJ5 None Skirmisher / Assassin 18.01M
KTO-19s 55T B0 E2 M5 S2 JJ5 None Juggernaut / Close Assault 12.32M
KTO-20 55T B0 E3 M4 S0 JJ5 None Juggernaut / Close Assault 10.52M
KTO-C 55T B0 E3 M4 S0 JJ5 None Juggernaut / Close Assault 11.02M
KTO-K 55T B0 E4 M2 S0 JJ5 None Juggernaut / Close Assault 12.26M
Lynx.png

LYNX

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

LNX-8Q 55T B0 E8 M0 S0 JJ5 None Raider / Striker 8.27M
LNX-9C 55T B0 E6 M3 S0 JJ5 None Raider / Striker 12.76M
LNX-9Q 55T B0 E8 M0 S0 JJ5 None Raider / Striker 11.98M
LNX-9R 55T B0 E9 M0 S0 JJ5 None Raider / Striker 11.99M
Osprey.png

OSPREY

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Pilot Affinity: Command Unit

Gains +1 initiative

OSP-15 55T B2 E3 M2 S0 JJ5 None Urban Skirmisher 12.21M
OSP-25 55T B2 E3 M2 S0 JJ5 None Urban Skirmisher 12.31M
Phoenix.png

PHOENIX

Mech Quirk: Torso Turret

+2 accuracy with ranged weapons in this location

Pilot Affinity: Nimble

15% more jumping distance

PX-3R 50T B0 E2 M2 S2 JJ5 None Early Skirmisher 7.08M
PX-4R 50T B2 E0 M2 S2 JJ5 None Early Skirmisher 6.92M
Phoenix.png

PRIMITIVE PHOENIX

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Nimble

15% more jumping distance

PX-1R 50T B0 E1 M2 S0 JJ4 None Age Of War Skirmisher 7.06M
Phoenix Hawk.png

PHOENIX HAWK

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

PXH-1 45T B2 E3 M0 S2 JJ6 None Scout / Skirmisher 7.00M
PXH-1b 45T B0 E5 M0 S2 JJ6 None Scout / Skirmisher 10.49M
PXH-1bC 45T B0 E4 M1 S2 JJ6 None Tukayyid Skirmisher 11.00M
PXH-1c 45T B0 E5 M0 S2 JJ6 None Scout / Skirmisher 10.57M
PXH-1D 45T B0 E4 M0 S0 JJ6 None Scout / Skirmisher 7.03M
PXH-1K 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 6.98M
PXH-2 45T B0 E4 M0 S0 JJ6 None Scout / Skirmisher 7.42M
PXH-3D 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 10.34M
PXH-3K 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 10.30M
PXH-3M 45T B0 E4 M0 S2 JJ6 None Scout / Skirmisher 10.02M
PXH-3S 45T B0 E3 M0 S3 JJ6 None Scout / Skirmisher 10.19M
PXH-4X 45T B0 E6 M0 S0 JJ6 None Scout / Skirmisher 11.02M
PXH-7CS 45T B0 E4 M2 S2 JJ6 None Scout / Skirmisher 11.23M
Phoenix Hawk LAM.png

PHOENIX HAWK LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Pilot Affinity: Nimble

15% more jumping distance

PHX-HK1 50T B0 E5 M0 S4 JJ5 None LAM 10.56M
PHX-HK1R 50T B0 E4 M0 S4 JJ5 None LAM 10.72M
PHX-HK2 50T B0 E4 M0 S4 JJ5 None LAM 8.12M
PHX-HK2M 50T B0 E4 M2 S0 JJ5 None LAM 10.56M
PHX-HK3 50T B0 E4 M2 S0 JJ5 None LAM 10.48M
Rifleman.png

PRIMITIVE RIFLEMAN

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL-1N 50T B0 E6 M0 S0 JJ4 None Sniper / Scout 8.74M
Sentinel.png

SENTINEL

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

STN-1S 40T B1 E0 M1 S3 JJ6 None Sniper / Light Brawler 5.86M
STN-3K 40T B1 E0 M1 S3 JJ6 None Sniper / Light Brawler 5.84M
STN-3KA 40T B0 E2 M1 S2 JJ6 None Sniper / Light Brawler 6.03M
STN-3KB 40T B0 E2 M1 S2 JJ6 None Sniper / Light Brawler 5.97M
STN-3L 40T B1 E0 M1 S3 JJ6 None Sniper / Light Brawler 6.36M
STN-3LB 40T B2 E2 M0 S1 JJ6 None Sniper / Light Brawler 7.30M
STN-3M 40T B1 E1 M1 S2 JJ6 None Sniper / Light Brawler 5.97M
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

SHD-2D 55T B1 E3 M3 S2 JJ5 None Striker Cavalry 8.74M
SHD-2D2 55T B1 E3 M3 S2 JJ5 None Striker Cavalry 9.28M
SHD-2H 55T B3 E1 M3 S1 JJ5 None Skirmisher / Cavalry 8.64M
SHD-2Hb 55T B2 E2 M3 S2 JJ5 None Line Assault 15.07M
SHD-2Ht 55T B0 E3 M5 S0 JJ5 None Elemental Hunter 12.94M
SHD-2K 55T B0 E3 M2 S4 JJ5 None Skirmisher / Cavalry 8.07M
SHD-2PA 55T B2 E1 M3 S2 JJ5 None Skirmisher / Cavalry 7.74M
SHD-5M 55T B3 E1 M3 S2 JJ5 None Skirmisher / Cavalry 12.02M
SHD-6S 55T B2 E4 M1 S0 JJ4 None Skirmisher / Cavalry 16.41M
SHD-7CS 55T B3 E4 M4 S2 JJ5 None Skirmisher / Cavalry 13.32M
SHD-11CS 55T B0 E6 M4 S2 JJ5 None Skirmisher / Cavalry 14.49M
Shadow Hawk.png

PRIMITIVE SHADOW HAWK

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

SHD-1R 55T B0 E1 M0 S0 JJ5 None Sniper / Scout 3.15M
Sha Yu.png

SHA YU

Mech Quirk: Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Pilot Affinity: Resistant

50% less chance to suffer critical hits

SYU-2B 40T B0 E4 M0 S2 JJ7 None Scout / Harasser 10.73M
SYU-4B 40T B0 E5 M1 S0 JJ7 None Scout / Harasser 10.88
Starslayer.png

STARSLAYER

Mech Quirk: Rugged

50 structure points, 65 stability threshold

Pilot Affinity: Zippy

+15% boost to sprint speed!

STY-2C 50T B0 E5 M1 S1 JJ5 None Skirmisher 10.00M
STY-3C 50T B0 E5 M1 S1 JJ5 None Skirmisher 10.29M
STY-3D 50T B0 E6 M1 S0 JJ5 None Skirmisher 10.62M
Strider.png

STRIDER

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Resistant

50% less chance to suffer critical hits

SR1-O 40T B5 E5 M5 S5 JJ6 None Omni Striker 7.11M
SR1-O-A 40T B6 E6 M6 S6 JJ6 None Omni Striker 6.95M
SR1-O-B 40T B5 E5 M5 S5 JJ6 None Omni Striker 5.33M
SR1-O-C 40T B5 E5 M5 S5 JJ6 None Omni Striker 5.89M
SR1-O-D 40T B6 E6 M6 S6 JJ6 None Omni Striker 7.25M
SR1-O-E 40T B5 E5 M5 S5 JJ6 None Omni Striker 6.31M
SR1-O-F 40T B6 E6 M6 S6 JJ6 None Omni Striker 6.46M
SR1-O-R 40T B6 E6 M6 S6 JJ6 None Omni Striker 8.54M
Swordsman.png

SWORDSMAN

Mech Quirk: Improved Cooling

-3 heat per turn

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SWD-2 40T B1 E2 M2 S1 JJ4 None Age of War Trooper 6.07M
SWD-3 40T B1 E2 M2 S1 JJ4 None Light Trooper 9.09M
SWD-4 40T B1 E3 M2 S0 JJ4 None Light Trooper 9.23M
Swordsman.png

PRIMITIVE SWORDSMAN

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SWD-1 40T B1 E2 M2 S1 JJ4 None Age of War Trooper 6.07M
Talos.png

TALOS

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Zippy

+15% boost to sprint speed!

TLS-1B 50T B2 E0 M4 S2 JJ4 None General Line Mech 7.60M
TLS-1T 50T B2 E3 M0 S2 JJ4 None General Line Mech 12.34M
TLS-2B 50T B2 E2 M3 S2 JJ4 None General Line Mech 11.51M
TLS-3G 50T B1 E6 M0 S0 JJ5 None General Line Mech 11.34M
TLS-3M 50T B0 E0 M5 S2 JJ5 Mace Melee Line Mech 12.47M
Trebuchet.png

TREBUCHET

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprinting distance

Pilot Affinity: Zippy

+15% boost to sprint speed!

TBT-3C 50T B0 E5 M2 S0 JJ6 None Fire Support 18.23M
TBT-5J 50T B0 E3 M1 S2 JJ5 None Fire Support 7.49M
TBT-5N 50T B0 E4 M2 S0 JJ5 None Fire Support 7.97M
TBT-5PA 50T B0 E4 M3 S2 JJ5 None Fire Support 10.39M
TBT-5S 50T B0 E4 M2 S2 JJ5 None Fire Support 7.45M
TBT-7K 50T B2 E3 M1 S2 JJ5 None Fire Support 7.19M
TBT-7M 50T B0 E4 M3 S2 JJ5 None Fire Support 11.34M
TBT-9K 50T B0 E4 M3 S0 JJ5 None Fire Support 11.57M
TBT-10K 50T B2 E3 M1 S2 JJ5 None Fire Support 11.15M
Uziel.png

UZIEL

Mech Quirk: Cowl

Adds 5 armor and structure to the head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

UZL-2S 50T B0 E5 M1 S2 JJ6 None Flanker / All-Range Combat 11.20M
UZL-3M 50T B0 E4 M0 S4 JJ6 None Flanker 12.02M
UZL-4C 50T B0 E0 M5 S2 JJ4 None Ambusher 11.91M
UZL-4K 50T B0 E0 M3 S3 JJ6 None Flanker / Harasser 12.80M
Vindicator.png

VINDICATOR

Mech Quirk: Rugged

45 structure points, 65 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

VND-1AA 45T B0 E4 M1 S3 JJ5 None Fire Support / Brawler 6.58M
VND-1R 45T B0 E5 M1 S2 JJ4 None Fire Support / Brawler 6.71M
VND-1X 45T B2 E3 M1 S4 JJ4 None Fire Support / Brawler 6.71M
VND-2AN 45T B0 E4 M3 S2 JJ4 None Fire Support / Brawler 6.74M
VND-2MC 45T B0 E4 M1 S0 JJ6 None Fire Support / Brawler 14.02M
VND-2SIC 45T B2 E4 M0 S1 JJ5 None Fire Support / Brawler 10.59M
VND-3L 45T B0 E5 M1 S3 JJ4 None Fire Support / Brawler 10.73M
Vulcan.png

VULCAN

Mech Quirk: Narrow Profile

+1 evasion pips from movement, +1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

VL-2T 40T B3 E2 M0 S2 JJ6 None Close Support / Anti-Personnel 6.29M
VL-5T 40T B2 E4 M0 S4 JJ6 None Close Support / Anti-Personnel 6.57M
VT-5M 40T B0 E2 M0 S5 JJ6 None Close Support / Skirmisher 8.94M
VT-5S 40T B1 E2 M0 S4 JJ6 None Close Support / Recon 7.54M
VT-5TL 40T B1 E0 M1 S4 JJ6 None Close Support / Skirmisher 10.11M
VT-6B 40T B0 E0 M4 S2 JJ6 None Close Support / Skirmisher 9.87M
Whitworth.png

WHITWORTH

Mech Quirk: Rugged

40 structure points, 55 stability threshold

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

WTH-1 40T B0 E3 M2 S0 JJ4 None Light Fire Support 6.21M
WTH-1S 40T B0 E3 M2 S0 JJ4 None Light Brawling 6.19M
WTH-2 40T B0 E3 M2 S0 JJ4 None Light Fire Support 7.60M
WTH-2A 40T B0 E2 M4 S0 JJ4 None Light Brawling 11.60M
Wolverine.png

WOLVERINE

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

WVR-6D 55T B2 E1 M0 S4 JJ5 None Striker / Cavalry 7.96M
WVR-6K 55T B0 E5 M1 S2 JJ5 None Skirmisher 8.33M
WVR-6M 55T B0 E3 M2 S4 JJ5 None Striker / Cavalry 7.71M
WVR-6R 55T B2 E1 M3 S1 JJ5 None Striker / Cavalry 8.01M
WVR-7D 55T B2 E1 M3 S1 JJ5 None Skirmisher / Cavalry 13.56M
WVR-7H 55T B2 E1 M3 S1 JJ5 None Skirmisher / Cavalry 13.57M
WVR-7K 55T B0 E3 M2 S3 JJ5 None Skirmisher 11.54M
WVR-7M 55T B0 E4 M1 S3 JJ5 None Skirmisher 11.41M
WVR-8S 55T B0 E2 M2 S3 JJ5 None Skirmisher 11.49M
Wolverine.png

PRIMITIVE WOLVERINE

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

WVR-1R 55T B1 E1 M0 S0 JJ4 None Skirmisher 6.97M
Wraith.png

WRAITH

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

TR1 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.42M
TR2 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.62M
TR3 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.95M
TR4 55T B0 E6 M0 S1 JJ7 None Backstabbing Assassin 11.78M
Wyvern.png

WYVERN

Mech Quirk: Rugged

45 structure points, 65 stability threshold

Pilot Affinity: Nimble

15% more jumping distance

WYE-5N 45T B0 E1 M3 S3 JJ4 None Fire Support / Brawler 7.44M
WYE-5Nb 45T B0 E2 M3 S2 JJ4 None Fire Support / Brawler 8.02M
WYE-6N 45T B0 E1 M3 S3 JJ4 None Fire Support / Brawler 7.14M
WYE-9N 45T B0 E3 M3 S1 JJ4 None Fire Support / Brawler 10.34M
WYE-10N 45T B0 E3 M3 S1 JJ4 None Fire Support / Brawler 11.12M

Inner Sphere Heavy Mechs


As of BTA 3062 v8.2 there are approximately 44 Inner Sphere Heavy Mech chassis, with 283 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Anvil.png

ANVIL

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Nimble Jumper

+15% jump distance

ANV-3M 60T B0 E6 M0 S2 JJ5 None Brawler 12.85M
ANV-3N 60T B0 E6 M0 S2 JJ5 None Brawler 13.88M
ANV-5M 60T B0 E6 M0 S2 JJ5 None Brawler 13.09M
ANV-6M 60T B0 E5 M0 S3 JJ5 None Brawler 13.00M
ANV-8M 60T B0 E4 M2 S0 JJ4 None Mobile Artillery 13.93M
Archer.png

ARCHER

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ARC-2K 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 10.94M
ARC-2R 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 11.08M
ARC-2Rb 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 15.22M
ARC-2S 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Brawler 11.08M
ARC-2W 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 10.94M
ARC-4M 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 15.23M
ARC-5CS 70T B0 E4 M4 S0 JJ4 None Tukayyid Artillery 16.61M
ARC-5R 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 14.66M
ARC-5S 70T B0 E4 M6 S0 JJ4 None Heavy Artillery / Fire Support 15.03M
ARC-5W 70T B0 E0 M7 S0 JJ4 None Heavy Artillery / Fire Support 14.18M
ARC-6Q 70T B0 E4 M4 S1 JJ4 None Experimental Arena Fighter 15.56M
Archer.png

PRIMITIVE ARCHER

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ARC-1A 70T B0 E2 M2 S0 JJ3 None Heavy Artillery / Fire Support 11.39M
Argus.png

ARGUS

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

AGS-2D 60T B0 E4 M3 S1 JJ5 None Heavy Striker 15.29M
AGS-3M 60T B0 E1 M2 S6 JJ5 None Heavy Striker 13.79M
AGS-4D 60T B2 E4 M2 S2 JJ5 None Heavy Striker 14.89M
Avatar.png

AVATAR

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

AV1-O 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 14.10M
AV1-OA 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 12.45M
AV1-OB 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 15.05M
AV1-OC 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 13.56M
AV1-OC3 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 14.10M
AV1-OD 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 13.43M
AV1-OE 70T B8 E10 M8 S8 JJ4 None First Gen. OmniMech 14.55M
Hatchetman.png

AXMAN

Mech Quirk: Rugged

65 structure points, 80 stability threshold

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AXM-1N 65T B2 E4 M0 S0 JJ4 Hatchet Heavy Melee Specialist 16.14M
AXM-1TL 65T B2 E4 M0 S2 JJ4 Hatchet Heavy Melee Specialist 17.06M
AXM-2N 65T B0 E4 M3 S0 JJ4 Hatchet Heavy Melee Specialist 16.18M
AXM-3N 65T B1 E3 M2 S3 JJ4 Hatchet Heavy Melee Specialist 16.27M
AXM-3S 65T B3 E3 M0 S0 JJ4 Hatchet Heavy Melee Specialist 17.06M
Battleaxe.png

BATTLEAXE

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BKX-7K 70T B0 E4 M4 S0 JJ4 None Early Assault 11.49M
BKX-7NC 70T B0 E2 M5 S4 JJ4 None Early Assault 11.41M
BKX-8K 70T B0 E4 M4 S0 JJ4 None Resurrected Early Battlemech 14.49M
Battleaxe.png

PRIMITIVE BATTLEAXE

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BKX-1X 70T B0 E2 M3 S2 JJ3 None Primitive Line Mech 10.94M
Bellerophon.png

BELLEROPHON

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BEL-2S 60T B0 E3 M3 S3 JJ4 None Resurrected Early Mech 8.23M
BEL-3Q 60T B0 E11 M0 S0 JJ5 None Resurrected Early Mech 12.11M
BEL-3S 60T B3 E0 M4 S1 JJ4 None Resurrected Early Mech 11.51M
BEL-4S 60T B0 E4 M2 S2 JJ4 None Resurrected Early Mech 11.63M
Bellerophon.png

PRIMITIVE BELLEROPHON

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BEL-1X 60T B0 E2 M1 S0 JJ4 None Early Experimental Mech 8.20M
Nova.png

BLACK HAWK-KU

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

BHKU-O 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 13.68M
BHKU-OA 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 13.42M
BHKU-OB 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 12.91M
BHKU-OC 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 13.16M
BHKU-OD 60T B12 E12 M12 S12 JJ5 None Skirmisher Omni 12.98M

BLACK KNIGHT

Mech Quirk: Command Mech

+1 initiative

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Command Unit

Gains +1 initiative

BL-6-KNT 75T B0 E8 M0 S3 JJ4 None Brawler / Ranged Assault 12.66M
BL-6B-KNT 75T B0 E9 M0 S5 JJ4 None Brawler / Ranged Assault 20.91M
BL-7-KNT 75T B0 E8 M0 S5 JJ4 None Brawler / Ranged Assault 12.40M
BL-7-KNT-L 75T B0 E8 M0 S3 JJ4 None Brawler / Ranged Assault 12.42M
BL-7PA-KNT 75T B0 E8 M0 S5 JJ4 None Brawler / Ranged Assault 13.62M
BL-9-KNT 75T B0 E8 M0 S5 JJ4 Hatchet Brawler / Ranged Assault 16.67M
BL-10X-KNT 75T B2 E5 M0 S2 JJ4 Hatchet Brawler / Ranged Assault 16.59M
Bombardier.png

BOMBARDIER

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

BMB-10D 65T B0 E0 M6 S3 JJ4 None Fire Support 11.11M
BMB-12D 65T B0 E0 M6 S3 JJ5 None Fire Support 13.96M
BMB-14C 65T B0 E0 M6 S3 JJ5 None Fire Support 16.51M
Cataphract.png

CATAPHRACT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

CTF-0X 70T B1 E4 M0 S2 JJ4 None Electronic Warfare Prototype 10.21M
CTF-1PA 70T B2 E2 M1 S3 JJ3 None Sniper / Fire Support 11.21M
CTF-1X 70T B1 E5 M0 S2 JJ4 None Electronic Warfare Prototype 10.03M
CTF-2X 70T B1 E4 M1 S4 JJ4 None Brawler / Close Assault 10.77M
CTF-3AA 70T B5 E0 M0 S4 JJ4 None Brawler / Close Assault 14.94M
CTF-3D 70T B2 E4 M0 S3 JJ4 None Brawler / Close Assault 12.25M
CTF-3L 70T B1 E5 M0 S3 JJ4 None Brawler / Close Assault 15.33M
CTF-4K 70T B0 E6 M0 S2 JJ4 None Brawler / Close Assault 16.44M
CTF-4X 70T B2 E2 M1 S3 JJ3 None Brawler / Close Assault 10.57M
Catapult.png

CATAPULT

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

CPLT-A1 65T B0 E2 M4 S2 JJ4 None Heavy Fire Support 10.27M
CPLT-C1 65T B0 E4 M2 S2 JJ4 None Heavy Fire Support 9.31M
CPLT-C1B 65T B0 E4 M4 S2 JJ4 None Heavy Fire Support 13.62M
CPLT-C2 65T B2 E2 M4 S0 JJ4 None Mixed Fire Support 15.40M
CPLT-C3 65T B0 E4 M2 S0 JJ4 None Artillery Support 12.00M
CPLT-C4 65T B0 E2 M4 S4 JJ4 None Heavy Fire Support 10.34M
CPLT-C4C 65T B0 E2 M4 S3 JJ4 None Heavy Fire Support 14.16M
CPLT-C5 65T B0 E6 M2 S0 JJ4 None Artillery Support 14.78M
CPLT-K2 65T B2 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 9.06M
CPLT-K2K 65T B0 E6 M0 S0 JJ5 None Sniper / Direct Fire Support 13.67M
CPLT-K3 65T B0 E6 M0 S4 JJ4 None Sniper / Direct Fire Support 13.10M
CPLT-K5 65T B0 E2 M4 S2 JJ4 None Sniper / Direct Fire Support 13.16M
CPLT-K6X 65T B4 E2 M0 S4 JJ4 None Sniper / Direct Fire Support 13.11M
Champion.png

CHAMPION

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

CHP-1N 60T B4 E3 M3 S2 JJ5 None Heavy Recon / Striker 11.57M
CHP-1N2 60T B4 E3 M3 S2 JJ5 None Heavy Recon / Striker 13.57M
CHP-1NB 60T B2 E4 M0 S2 JJ5 None Heavy Recon / Striker 13.04M
CHP-2N 60T B1 E4 M3 S2 JJ5 None Heavy Recon / Striker 10.16M
CHP-2X 60T B2 E2 M4 S2 JJ5 None Heavy Recon / Striker 14.93M
CHP-2XS 60T B2 E2 M4 S2 JJ5 None Heavy Recon / Command 18.49M
CHP-3N 60T B2 E4 M2 S2 JJ5 None Heavy Recon / Striker 14.18M
CHP-3P 60T B2 E4 M3 S2 JJ5 None Heavy Recon / Striker 14.91M
Corsair.png

CORSAIR

Mech Quirk: Rugged

95 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

COR-4A 75T B6 E3 M0 S0 JJ3 None Scrapped-Together Frankenmech 15.73M
Crusader.png

CRUSADER

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CRD-2R 65T B0 E2 M6 S2 JJ3 None Heavy Skirmisher / Brawler 16.92M
CRD-3D 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 10.83M
CRD-3K 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 10.81M
CRD-3L 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 10.90M
CRD-3PA 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 10.90M
CRD-3R 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 10.81M
CRD-4BR 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 14.67M
CRD-4D 65T B0 E4 M4 S0 JJ4 None Heavy Skirmisher / Brawler 12.66M
CRD-4K 65T B0 E4 M4 S0 JJ4 None Multi-Role / Fire Support 11.83M
CRD-5M 65T B0 E2 M4 S2 JJ4 None Multi-Role / Fire Support 15.07M
CRD-5S 65T B0 E2 M5 S2 JJ4 None Heavy Skirmisher / Brawler 13.90M
CRD-5TL 65T B0 E2 M4 S4 JJ4 None Close Range Brawler 15.40M
CRD-7MK 65T B0 E1 M6 S4 JJ4 None Multi-Role / Fire Support 11.73M
Dragon.png

DRAGON

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

DRG-1C 60T B2 E2 M2 S3 JJ5 None Skirmisher / Brawler 9.99M
DRG-1G 60T B0 E5 M2 S4 JJ5 None Skirmisher / Brawler 9.78M
DRG-1N 60T B2 E2 M2 S2 JJ5 None Skirmisher / Brawler 9.37M
DRG-1PA 60T B2 E2 M2 S2 JJ5 None Skirmisher / Brawler 9.71M
DRG-5K 60T B0 E5 M2 S4 JJ6 None Skirmisher / Brawler 13.00M
DRG-5N 60T B2 E2 M2 S3 JJ5 None Skirmisher / Brawler 10.50M
DRG-7TROG 60T B0 E4 M2 S5 JJ5 None Skirmisher / Brawler 14.75M
DRG-8D 60T B3 E4 M2 S0 JJ5 None Skirmisher / Brawler 13.98M
Dragon Fire.png

DRAGON FIRE

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Command Unit

Gains 1 initiative

DGR-3F 75T B4 E5 M0 S0 JJ4 None Sniper / Ranged Assault 14.90M
DGR-4F 75T B4 E5 M0 S0 JJ4 None Sniper / Ranged Assault 14.91M
DGR-4X 75T B4 E5 M0 S0 JJ4 None Sniper / Ranged Assault 17.29M
DGR-6F 75T B0 E5 M4 S1 JJ5 None Mobile Fire-Support 15.68M
Grasshopper.png

GRASSHOPPER

Mech Quirk: Rugged

70 structure points, 70 stability threshold

Pilot Affinity: Nimble

15% more jumping distance

GHR-5H 70T B0 E7 M1 S6 JJ4 None Heavy Skirmisher / Cavalry 10.89M
GHR-5J 70T B0 E7 M1 S6 JJ4 None Heavy Skirmisher / Cavalry 12.07M
GHR-5N 70T B0 E8 M0 S6 JJ4 None Heavy Skirmisher / Cavalry 11.19M
GHR-6J 70T B0 E10 M1 S0 JJ4 None Heavy Skirmisher / Cavalry 14.62M
GHR-C 70T B0 E7 M1 S6 JJ4 None Heavy Skirmisher / Cavalry 12.62M
Griffin.png

PRIMITIVE GRIFFIN

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Resistant

50% less chance to suffer critical hits

GRF-1A 60T B0 E1 M1 S0 JJ4 None Primitive Sniper / Fire Support 8.62M
Griffin.png

SUPER GRIFFIN

Mech Quirk: Rugged

55 structure points, 65 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

GRF-2N-X 60T B0 E4 M3 S3 JJ6 None Sniper / Fire Support 13.14M
Guillotine.png

GUILLOTINE

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Nimble

15% more jumping distance

GLT-3N 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 11.14M
GLT-4L 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 10.85M
GLT-4P 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 10.79M
GLT-5M 70T B0 E7 M1 S4 JJ4 None Heavy Skirmisher / Cavalry 11.15M
GLT-8D 70T B0 E8 M1 S3 JJ4 None Heavy Skirmisher / Cavalry 15.28M
Hector.png

HECTOR

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HOR-2B 70T B0 E6 M0 S4 JJ4 None Age Of War Heavy 14.13M
HOR-3G 70T B2 E4 M0 S4 JJ4 None Age Of War Heavy 13.67M
Hector.png

PRIMITIVE HECTOR

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HOR-1B 70T B0 E2 M0 S2 JJ4 None Age Of War Heavy 11.16M
HOR-1C 70T B0 E2 M0 S2 JJ4 None Age Of War Heavy 11.19M
Helepolis.png

HELEPOLIS

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-3 recoil with ranged weapons

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HEP-2C 75T B2 E0 M3 S2 JJ3 None Artillery Support 16.21M
HEP-2G 75T B0 E1 M6 S0 JJ3 None Artillery Support 14.89M
HEP-2H 75T B2 E3 M3 S0 JJ3 None Artillery Support 15.26M
HEP-2I 75T B4 E5 M0 S0 JJ3 None Artillery Support 15.66M
HEP-3H 75T B2 E3 M3 S0 JJ3 None Artillery Support 15.27M
Helepolis.png

PRIMITIVE HELEPOLIS

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HEP-1H 75T B1 E2 M1 S0 JJ2 None Primitive Artillery Support 13.17M

JAGERMECH

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

JM6-A 65T B2 E2 M4 S2 JJ4 None Fire Support 8.91M
JM6-B 65T B0 E4 M4 S0 JJ4 None Fire Support 10.13M
JM6-D3 65T B2 E4 M0 S4 JJ5 None Sniper / Direct Fire Support 13.80M
JM6-DD 65T B4 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 11.24M
JM6-DG 65T B4 E2 M0 S2 JJ4 None Sniper / Direct Fire Support 13.93M
JM6-DGR 65T B4 E2 M0 S2 JJ4 None Sniper / Direct Fire Support 14.00M
JM6-E 65T B4 E4 M0 S4 JJ3 None Long Range Fire Support 10.99M
JM6-PA 65T B4 E4 M0 S4 JJ3 None Sniper / Direct Fire Support 9.46M
JM6-S 65T B4 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 8.57M

JAGERMECH II

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

JM7-D 70T B2 E4 M0 S4 JJ4 None Sniper / Direct Fire Support 14.23M
JM7-F 70T B4 E2 M0 S2 JJ4 None Sniper / Direct Fire Support 16.72M
JM7-L 70T B4 E4 M0 S2 JJ4 None Sniper / Direct Fire Support 13.50M
Lancelot.png

LANCELOT

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

LNC25-01 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 12.95M
LNC25-01SL 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 13.59M
LNC25-02 60T B0 E5 M0 S4 JJ4 None Fast Response Fire Support 10.00M
LNC25-03 60T B2 E3 M0 S3 JJ5 None Fast Response Fire Support 12.56M
LNC25-04 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 14.12M
LNC25-05 60T B0 E3 M0 S6 JJ6 None Fast Response Fire Support 12.74M
LNC25-07 60T B0 E3 M2 S2 JJ5 None Fast Response Fire Support 13.53M
Lao Hu.png

LAO HU

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

LHU-2A 75T B0 E5 M3 S0 JJ5 None Cavalry Artillery 15.88M
LHU-2B 75T B1 E4 M2 S0 JJ5 None Sniper / Ranged Assault 14.25M
LHU-3B 75T B1 E3 M2 S1 JJ5 None Sniper / Ranged Assault 15.23M
LHU-3C 75T B1 E3 M3 S2 JJ5 None Sniper / Ranged Assault 14.59M
LHU-3M 75T B0 E3 M5 S0 JJ5 None Flexible Cavalry Support 15.59M
Loader King.png

LOADER KING

Mech Quirk: Industrial Claw

Physical weapons do 20% more damage, physical weapons do 20% more stability damage

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

LDR-K-1 65T B2 E0 M0 S5 JJ4 None Actually A Loadermech 12.76M
LDR-K-2 65T B0 E0 M4 S5 JJ4 None Actually A Loadermech 12.83M
LDR-K-3 65T B0 E5 M0 S4 JJ4 None Actually A Loadermech 12.86M
Marauder.png

MARAUDER

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

MAD-1R 75T B3 E4 M0 S0 JJ4 None Sniper / Ranged Assault 12.18M
MAD-2R 75T B2 E5 M0 S0 JJ4 None Sniper / Ranged Assault 16.57M
MAD-3D 75T B0 E7 M0 S0 JJ4 None Sniper / Ranged Assault 11.87M
MAD-3L 75T B2 E4 M0 S0 JJ4 None Sniper / Ranged Assault 11.75M
MAD-3M 75T B3 E4 M0 S0 JJ4 None Sniper / Ranged Assault 11.77M
MAD-3R 75T B2 E5 M2 S0 JJ4 None Sniper / Ranged Assault 11.73M
MAD-4X 75T B0 E4 M3 S2 JJ4 None Experimental Brawler 16.02M
MAD-5CS 75T B3 E4 M0 S2 JJ4 None Tukayyid Ranged Assault 16.01M
MAD-5D 75T B0 E7 M2 S2 JJ4 None Sniper / Ranged Assault 16.22M
MAD-M5 75T B3 E4 M0 S2 JJ4 None Sniper / Ranged Assault 15.35M
MAD-5S 75T B2 E5 M0 S2 JJ4 None Sniper / Ranged Assault 15.85M
MAD-5X 75T B2 E4 M2 S0 JJ4 None Sniper / Ranged Assault 15.25M
MAD-6D 75T B3 E0 M0 S6 JJ4 None Sniper / Ranged Assault 16.81M
Merlin.png

MERLIN

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Resistant

50% less chance to suffer critical hits

MLN-1A 60T B0 E4 M2 S3 JJ4 None Heavy Trooper 10.22M
MLN-1B 60T B0 E3 M1 S2 JJ4 None Heavy Trooper 10.23M
MLN-2A 60T B0 E4 M4 S0 JJ4 None Heavy Trooper 10.33M
MLN-2B 60T B4 E1 M0 S3 JJ4 None Heavy Trooper 10.45M
MLN-2C 60T B0 E4 M3 S3 JJ4 None Heavy Trooper 12.96M
Orion.png

ORION

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

ON1-K 75T B1 E4 M2 S0 JJ4 None Brawler / Close Support 10.94M
ON1-M 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.05M
ON1-MA 75T B1 E4 M3 S1 JJ4 None Brawler / Close Support 16.63M
ON1-MB 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.14M
ON1-MC 75T B1 E4 M3 S1 JJ4 None Brawler / Close Support 15.38M
ON1-MD 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.73M
ON1-M-DC 75T B1 E3 M4 S2 JJ4 None Brawler / Close Support 15.91M
ON1-R 75T B2 E0 M7 S0 JJ4 None Brawler / Close Support 15.29M
ON1-V 75T B2 E2 M3 S0 JJ4 None Brawler / Close Support 10.76M
ON1-VA 75T B2 E2 M2 S2 JJ4 None Brawler / Close Support 11.20M
ON1-V-DC 75T B2 E2 M3 S2 JJ4 None Brawler / Close Support 11.89M
ON2-MD2 75T B3 E3 M3 S2 JJ4 None Brawler / Close Support 17.31M
Orion.png

PRIMITIVE ORION

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

ON1-C 75T B1 E2 M0 S0 JJ4 None Primitive Brawler / Assault 11.61M
ON1-H 75T B1 E2 M3 S0 JJ3 None Primitive Brawler / Assault 11.75M
Ostroc.png

OSTROC

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

OSR-2C 60T B0 E4 M1 S4 JJ5 None Striker Cavalry 8.98M
OSR-2CB 60T B0 E4 M2 S4 JJ5 None Striker Cavalry 12.35M
OSR-2D 60T B0 E4 M1 S4 JJ5 None Striker Cavalry 11.51M
OSR-2L 60T B0 E4 M1 S4 JJ5 None Striker Cavalry 9.01M
OSR-2M 60T B0 E6 M2 S0 JJ5 None Striker Cavalry 9.09M
OSR-3C 60T B0 E4 M0 S4 JJ5 None Striker Cavalry 8.93M
OSR-3J 60T B0 E4 M4 S2 JJ5 None Striker Cavalry 14.61M
Ostsol.png

OSTSOL

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

OTL-4C 60T B0 E4 M0 S6 JJ5 None Striker Cavalry 12.54M
OTL-4D 60T B0 E6 M0 S6 JJ5 None Striker Cavalry 9.06M
OTL-4F 60T B0 E4 M0 S4 JJ5 None Striker Cavalry 8.90M
OTL-4PA 60T B0 E6 M0 S6 JJ5 None Striker Cavalry 10.86M
OTL-M5 60T B0 E6 M0 S6 JJ5 None Striker Cavalry 12.51M
OTL-5X 60T B4 E2 M0 S0 JJ5 None Sniper Cavalry 11.70M
Ostwar.png

OSTWAR

Mech Quirk: Rugged

65 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

OWR-2MB 65T B0 E5 M2 S5 JJ5 None Heavy Fire Support 13.19M
OWR-2N 65T B0 E2 M4 S1 JJ4 None Fire Support 9.15M
OWR-2Q 65T B0 E2 M4 S3 JJ4 None Fire Support 13.53M
Ostwar.png

PRIMITIVE OSTWAR

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Resistant

50% less chance to suffer critical hits

OWR-2M 65T B0 E2 M3 S0 JJ3 None Primitive Fire Support 9.14M
Penetrator.png

PENETRATOR

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

PTR-4D 75T B0 E8 M0 S3 JJ4 None Energy Zombie 14.30M
PTR-4F 75T B0 E6 M2 S3 JJ4 None Energy Zombie 15.66M
PTR-6M 75T B0 E8 M0 S3 JJ4 None Energy Zombie 15.06M
PTR-6S 75T B0 E8 M0 S3 JJ4 None Energy Zombie 14.65M
PTR-6T 75T B0 E8 M0 S3 JJ4 None Energy Zombie 15.95M
Perseus.png

PERSEUS

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

P1-PRIME 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 15.79M
P1-A 75T B9 E9 M9 S9 JJ4 None Direct Fire Support 21.52M
P1-B 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 19.35M
P1-C 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 19.71M
P1-D 75T B10 E10 M10 S10 JJ4 None Direct Fire Support 21.42M
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Direct Neural Interface Cockpit

+1 initiative, +6 injuries resisted, -10% damage taken, -10% stability damage taken

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

PMTH-1 75T B0 E3 M4 S3 JJ5 None Experimental Frankenmech 30.02M
Prometheus.png

PROMETHEUS

Mech Quirk: Torso Cockpit

+1 initiative, +10 injuries resisted

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

PMTH-2 75T B0 E3 M4 S3 JJ5 None Frankenmech 19.83M
PMTH-3 75T B3 E2 M4 S0 JJ5 None Frankenmech 19.13M
PMTH-4 75T B2 E4 M0 S2 JJ4 None Frankenmech 19.63M
Quickdraw.png

QUICKDRAW

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

QKD-4G 60T B0 E4 M2 S0 JJ5 None Striker Cavalry 9.10M
QKD-4H 60T B0 E4 M2 S2 JJ5 None Striker Cavalry 9.80M
QKD-5A 60T B0 E6 M1 S2 JJ5 None Striker Cavalry 9.27M
QKD-5K 60T B0 E6 M2 S3 JJ5 None Striker Cavalry 13.54M
QKD-6C 60T B2 E4 M0 S3 JJ5 None Striker Cavalry 13.77M
QKD-6M 60T B0 E2 M0 S3 JJ6 None Striker Cavalry 15.02M
QKD-C 60T B0 E6 M2 S3 JJ5 None Striker Cavalry 14.04M
Rakshasa.png

RAKSHASA

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

MDG-1A 75T B4 E6 M2 S0 JJ5 None Brawler / Close Assault 17.10M
MDG-1B 75T B4 E6 M2 S0 JJ5 None Brawler / Close Assault 17.08M
MDG-2R 75T B0 E5 M4 S0 JJ5 None Brawler / Close Assault 15.64M
Rifleman.png

RIFLEMAN

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL-3C 60T B4 E2 M0 S0 JJ4 None Direct Fire Support 8.65M
RFL-3N 60T B4 E4 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 8.76M
RFL-3R 60T B4 E4 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 8.71M
RFL-4D 60T B0 E8 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 8.93M
RFL-5CS 60T B2 E4 M0 S2 JJ4 None Tukayyid AA Support 11.65M
RFL-5D 60T B0 E8 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 13.08M
RFL-M5 60T B2 E6 M0 S0 JJ4 None Anti-Aircraft / Direct Fire Support 12.21M
RFL-6M 60T B2 E2 M0 S2 JJ4 None Direct Fire Support 12.47M
RFL-RIP 60T B4 E4 M0 S2 JJ4 None Sniper 11.41M
Roughneck.png

ROUGHNECK

Mech Quirk: Rugged

65 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

RGH-1A 65T B2 E1 M2 S5 JJ4 None Militarized Loadermech 10.57M
RGH-1B 65T B2 E2 M2 S3 JJ4 None Militarized Loadermech 10.61M
RGH-1C 65T B2 E0 M4 S2 JJ4 None Militarized Loadermech 10.65M
RGH-3A 65T B0 E7 M0 S1 JJ4 None Militarized Loadermech 14.22M
RGH-4A 65T B2 E2 M2 S3 JJ4 None Militarized Loadermech 10.99M
RGH-4T 65T B2 E1 M2 S5 JJ4 None Urban Brawler 11.58M
Stalker.png

STALKER

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

STK-4P 75T B0 E8 M3 S0 JJ3 None Juggernaut / Ranged Heavy 11.68M
Thanatos.png

THANATOS

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

TNS-4S 75T B0 E6 M7 S0 JJ5 None Brawler / Close Assault 16.61M
TNS-4T 75T B3 E4 M3 S0 JJ4 None Brawler / Close Assault 16.13M
TNS-M5 75T B5 E2 M1 S0 JJ4 None Extreme Range Sniper 15.41M
Thunder.png

THUNDER

Mech Quirk: Cowl

Adds 10 structure and armor to the head

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

THR-1L 70T B2 E4 M1 S0 JJ5 None Heavy Brawler 14.55M
THR-2L 70T B2 E3 M1 S1 JJ5 None Heavy Brawler 16.95M
THR-3L 70T B0 E4 M3 S0 JJ5 None Artillery Support 17.61M
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Zippy

15% boost to sprint speed!

TDR-5D 65T B2 E0 M2 S4 JJ4 None Heavy Skirmisher / Brawler 9.40M
TDR-5PA 65T B2 E4 M2 S2 JJ4 None Heavy Skirmisher / Brawler 10.93M
TDR-5S 65T B2 E4 M2 S2 JJ4 None Heavy Skirmisher / Brawler 9.64M
TDR-5SB 65T B2 E4 M3 S2 JJ4 None Heavy Skirmisher / Brawler 16.41M
TDR-5SS 65T B0 E7 M1 S2 JJ4 None Heavy Skirmisher / Disabler 9.76M
TDR-7M 65T B2 E4 M2 S3 JJ4 None Heavy Skirmisher / Brawler 14.36M
TDR-8SS 65T B0 E6 M0 S2 JJ4 None Heavy Skirmisher / Brawler 15.61M
TDR-9S 65T B0 E6 M1 S5 JJ4 None Heavy Skirmisher / Disabler 13.98M
TDR-9SE 65T B0 E5 M2 S5 JJ4 None Heavy Skirmisher 13.85M
Thunderbolt.png

PRIMITIVE THUNDERBOLT

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Zippy

15% boost to sprint speed!

TDR-1C 65T B0 E4 M2 S2 JJ3 None Heavy Skirmisher / Brawler 9.93M
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

70 structure points, 70 stability threshold

Pilot Affinity: Evasive

+2 bonus against being hit

WHM-6D 70T B2 E6 M0 S4 JJ4 None Brawler / Close Assault 11.13M
WHM-6K 70T B0 E6 M1 S4 JJ4 None Brawler / Close Assault 11.03M
WHM-6L 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 10.94M
WHM-6PA 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 11.93M
WHM-6R 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 10.93M
WHM-6RB 70T B2 E4 M1 S6 JJ4 None Brawler / Close Assault 14.47M
WHM-7A 70T B0 E6 M1 S6 JJ4 None Brawler / Close Assault 17.29M
WHM-7CS 70T B0 E6 M3 S2 JJ4 None Tukayyid Brawler 18.29M
WHM-7H 70T B2 E4 M1 S1 JJ3 None Brawler / Close Assault 17.54M
WHM-7K 70T B2 E4 M2 S6 JJ4 None Brawler / Close Assault 15.91M
WHM-7S 70T B2 E4 M2 S6 JJ4 None Brawler / Close Assault 15.38M
Yeoman.png

YEOMAN

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

YMN-6Y 60T B0 E0 M6 S0 JJ4 None Pure Missile Support 11.67M
YMN-7Y-AR 60T B0 E0 M6 S0 JJ4 None Pure Missile Support 13.68M
YMN-8Y 60T B0 E4 M4 S0 JJ4 None Pure Missile Support 14.81M
YMN-9Y 60T B0 E2 M4 S0 JJ4 None Pure Missile Support 12.12M
YMN-10-OR 60T B0 E0 M6 S0 JJ4 None Pure Missile Support 13.37M

Inner Sphere Assault Mechs


As of BTA 3062 v8.2 there are approximately 45 Inner Sphere Assault Mech chassis, with 257 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Annihilator.png

ANNIHILATOR

Mech Quirk: Stabilized Weapon - AC10 Weapons

-2 recoil with ranged weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH-1A 100T B6 E6 M0 S1 JJ2 None Juggernaut / Siege Mech 14.39M
ANH-1A4 100T B0 E6 M4 S0 JJ2 None Artillery Siege Mech 19.44M
ANH-1E 100T B0 E12 M0 S0 JJ2 None Juggernaut / Siege Mech 15.17M
ANH-1G 100T B6 E2 M0 S0 JJ2 None Juggernaut / Siege Mech 18.17M
ANH-1X 100T B6 E4 M0 S3 JJ2 None Juggernaut / Siege Mech 17.43M
ANH-2A 100T B8 E6 M0 S0 JJ2 None Juggernaut / Siege Mech 14.97M
ANH-2G 100T B8 E0 M0 S0 JJ2 None Juggernaut / Siege Mech 14.83M
Atlas.png

ATLAS

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AS7-A 100T B1 E2 M6 S3 JJ2 None Juggernaut / Assault 14.73M
AS7-D 100T B2 E4 M2 S2 JJ3 None Juggernaut / Close Assault 14.18M
AS7-D-DC 100T B2 E2 M2 S2 JJ3 None Command Mech / Juggernaut / Close Assault 17.17M
AS7-D-H 100T B2 E5 M3 S0 JJ3 None Juggernaut 19.78M
AS7-D-H2 100T B2 E4 M3 S0 JJ3 None Juggernaut 20.01M
AS7-D-HT 100T B2 E6 M2 S4 JJ2 None Juggernaut / Close Assault 25.31M
AS7-K 100T B2 E4 M2 S2 JJ3 None Juggernaut / Close Assault 18.36M
AS7-R 100T B2 E6 M3 S0 JJ3 None Juggernaut / Close Assault 21.28M
AS7-RS 100T B2 E4 M2 S2 JJ3 None Juggernaut / Close Assault 16.54M
AS7-S 100T B2 E4 M4 S2 JJ3 None Juggernaut / Close Assault 20.42M
AS7-S2 100T B2 E4 M2 S0 JJ3 None Juggernaut / Close Assault 23.52M
AS7-S3 100T B2 E4 M2 S4 JJ3 None Juggernaut / Ranged Assault 22.55M
AS8-S 100T B4 E0 M4 S4 JJ3 None Juggernaut / Ranged Assault 20.75M
Awesome.png

AWESOME

Mech Quirk: Battlefists

Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AWS-8Q 80T B0 E7 M0 S1 JJ5 None Heavy Sniper / Defender 11.09M
AWS-8R 80T B0 E3 M4 S3 JJ3 None Heavy Fire Support / Defender 13.96M
AWS-8T 80T B0 E5 M2 S3 JJ3 None Heavy Fire Support / Defender 11.16M
AWS-8V 80T B0 E5 M2 S4 JJ3 None Heavy Fire Support / Defender 13.92M
AWS-9M 80T B0 E8 M2 S2 JJ4 None Heavy Sniper / Defender 19.58M
AWS-9Q 80T B0 E8 M0 S1 JJ3 None Heavy Sniper / Defender 18.08M
AWS-10Q 80T B0 E8 M0 S1 JJ5 None Heavy Flanker 18.36M
Banshee.png

BANSHEE

Mech Quirk: Rugged

95 structure points, 80 stability threshold

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BNC-3E 95T B1 E2 M0 S4 JJ4 None Heavy Brawler / Sniper 14.16M
BNC-3M 95T B0 E8 M0 S6 JJ4 None Heavy Brawler / Sniper 15.24M
BNC-3PA 95T B1 E9 M1 S7 JJ4 None Heavy Brawler / Sniper 18.80M
BNC-3Q 95T B2 E0 M0 S5 JJ4 None Heavy Brawler / Juggernaut 15.74M
BNC-3S 95T B1 E9 M1 S7 JJ3 None Heavy Brawler / Sniper 17.04M
BNC-5S 95T B1 E7 M1 S5 JJ5 None Heavy Brawler / Sniper 20.78M
BNC-6S 95T B6 E0 M0 S3 JJ4 None Heavy Brawler / Sniper 21.16M
BNC-6T 95T B3 E6 M3 S1 JJ4 None Heavy Periphery Brawler 20.22M
Banshee.png

PRIMITIVE BANSHEE

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BNC-1E 95T B1 E3 M0 S1 JJ3 None Heavy Brawler / Sniper 14.88M

BATTLEMASTER

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

BLR-1D 85T B2 E7 M0 S3 JJ4 None Heavy Brawler / Close Assault 15.72M
BLR-1G 85T B2 E7 M1 S2 JJ4 None Heavy Brawler / Close Assault 13.94M
BLR-1G-DC 85T B2 E5 M1 S3 JJ4 None Command Mech / Heavy Brawler / Close Assault 16.22M
BLR-1GB 85T B0 E7 M1 S2 JJ4 None Heavy Brawler / Close Assault 22.32M
BLR-1S 85T B0 E4 M5 S2 JJ4 None Heavy Brawler / Close Assault 15.48M
BLR-3M 85T B2 E7 M1 S3 JJ4 None Heavy Brawler / Close Assault 18.90M
BLR-3S 85T B0 E6 M2 S1 JJ4 None Heavy Brawler / Close Assault 16.71M
BLR-4S 85T B1 E6 M1 S2 JJ4 None Heavy Brawler / Close Assault 20.77M
BLR-5K 85T B2 E3 M2 S2 JJ4 None Heavy Brawler / Close Assault 18.94M
Stone Rhino.png

BEHEMOTH

Mech Quirk: None

Pilot Affinity: Command Unit

Gains +1 initiative

BM-1 100T B4 E4 M0 S2 JJ3 None Juggernaut 11.25M
Berserker.png

BERSERKER

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

BRZ-A3 100T B0 E7 M0 S2 JJ4 Hatchet Melee Monster 22.26M
BRZ-B3 100T B0 E2 M4 S2 JJ4 Hatchet Melee Monster 22.34M
BRZ-C3 100T B0 E7 M0 S2 JJ4 Hatchet Melee Monster 24.11M

BULLSHARK

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

BSK-M3 95T B4 E4 M4 S0 JJ2 None Heavy Brawler 32.22M
BSK-M4 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 32.47M
BSK-M5 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 32.27M
BSK-M6 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 34.96M
BSK-M7 95T B4 E4 M4 S0 JJ3 None Heavy Brawler 36.14M
BSK-MAZ 95T B4 E4 M2 S0 JJ3 None Heavy Brawler 35.06M
Charger.png

CHARGER

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CGR-1A1 80T B0 E4 M0 S4 JJ5 None Heavy Scout / Harasser 11.61M
CGR-1A5 80T B1 E2 M2 S1 JJ4 None Assault / Brawler 11.64M
CGR-1A9 80T B0 E5 M1 S4 JJ4 None Support / Skirmisher 11.95M
CGR-1B1 80T B0 E6 M0 S4 JJ5 None Heavy Scout / Harasser 15.87M
CGR-1L 80T B0 E5 M0 S5 JJ5 None Heavy Scout / Sniper 11.54M
CGR-1PA1 80T B0 E5 M0 S5 JJ5 None Heavy Scout / Harasser 15.91M
CGR-1R1 80T B0 E1 M0 S8 JJ4 None Reinforced Arena Brawler 17.09M
CGR-3K 80T B0 E5 M1 S4 JJ5 None Support / Skirmisher 16.49M
CGR-4A4 80T B2 E4 M2 S0 JJ4 None Assault / Brawler 15.68M
CGR-C 80T B0 E4 M2 S3 JJ5 None Support / Skirmisher 17.15M
CGR-SB 80T B0 E5 M0 S5 JJ3 None Assault / Brawler 11.67M
Corsair.png

CORSAIR

Mech Quirk: Rugged

95 structure points, 80 stability threshold

Pilot Affinity: Resistant

50% less chance to suffer critical hits

COR-5R 95T B1 E5 M2 S0 JJ3 None Heavy Frankenmech 16.61M
COR-5T 95T B6 E5 M0 S0 JJ3 None Heavy Frankenmech 16.07M
COR-6R 95T B1 E2 M3 S2 JJ3 None Heavy Frankenmech 16.52M
COR-7A 95T B3 E4 M0 S4 JJ3 None Heavy Frankenmech 16.73M
COR-7R 95T B1 E2 M5 S0 JJ3 None Heavy Frankenmech 16.78M
COR-8R 95T B3 E5 M1 S0 JJ3 None Heavy Frankenmech 19.14M
COR-5R 95T B3 E5 M1 S0 JJ3 None Heavy Frankenmech 16.61M
COR-PL 95T B3 E5 M1 S0 JJ3 None Heavy Frankenmech 21.98M
Crockett.png

CROCKETT

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

CRK-5003-0 85T B1 E4 M3 S2 JJ3 None Training Mech 18.81M
CRK-5003-1 85T B1 E4 M3 S2 JJ3 None Training Mech 21.75M
CRK-5003-1B 85T B2 E8 M0 S0 JJ3 None Training Mech 22.53M
CRK-5003-3 85T B1 E4 M3 S2 JJ3 None Training Mech 21.77M
CRK-5004-1 85T B1 E4 M3 S2 JJ3 None Training Mech 22.36M
Cyclops.png

CYCLOPS

Mech Quirk: Cowl

Adds 10 structure and armor to the head

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

CP-10-HQ 90T B0 E6 M4 S0 JJ4 None Command / Fire Support 30.98M
CP-10-Q 90T B0 E3 M7 S1 JJ4 None Fire Support 14.58M
CP-10-Z 90T B4 E6 M2 S0 JJ4 None Command / Fire Support 15.12M
CP-10-Z-DC 90T B1 E6 M2 S0 JJ4 None Command / Fire Support 17.10M
CP-11-A 90T B3 E4 M2 S0 JJ4 None Command / Fire Support 15.62M
CP-11-G 90T B2 E3 M3 S0 JJ4 None Command / Fire Support 17.87M
CP-12-K 90T B2 E4 M2 S0 JJ4 None Command / Fire Support 17.52M
CP-13-M 90T B0 E5 M6 S0 JJ4 None Command / Close Range Fire Support 21.04M
Devastator.png

DEVASTATOR

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

DVS-1D 100T B4 E6 M0 S0 JJ3 None Steel Wall 14.08M
DVS-2 100T B4 E6 M0 S0 JJ3 None Steel Wall 17.89M
DVS-1D 100T B4 E5 M0 S1 JJ3 None Steel Wall 17.86M
Emperor.png

EMPEROR

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

EMP-5A 90T B2 E7 M0 S0 JJ3 None All Around Assault 18.38M
EMP-5P 90T B0 E8 M0 S1 JJ4 None All Around Assault 22.55M
EMP-6A 90T B2 E7 M0 S0 JJ3 None All Around Assault 21.58M
EMP-6M 90T B4 E7 M0 S1 JJ3 None All Around Assault 23.31M
EMP-7AIV 90T B0 E7 M2 S0 JJ3 None All Around Assault 22.39M
EMP-7G 90T B4 E3 M0 S0 JJ3 None All Around Assault 21.43M
Emperor.png

PRIMITIVE EMPEROR

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

EMP-1A 90T B2 E3 M0 S0 JJ3 None All Around Assault 17.69M
Fafnir.png

FAFNIR

Mech Quirk: Stabilized Weapon - Gauss

-2 recoil with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

FNR-5 100T B6 E3 M0 S0 JJ3 None Incredible Direct-Fire Support 19.67M
FNR-6 100T B0 E5 M4 S0 JJ3 None Incredible Direct-Fire Support 17.95M
Grand Titan.png

GRAND TITAN

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

T-IT-N10M 100T B0 E4 M3 S3 JJ4 None Fast Juggernaut 22.54M
T-IT-N11M 100T B2 E5 M2 S2 JJ4 None Fast Juggernaut 22.57M

HATAMOTO-CHI

Mech Quirk: Hatamoto Helmet

Adds 10 structure and armor to the head

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HTM-26T 80T B0 E6 M6 S0 JJ4 None Heavy Sniper / Defender 11.98M
HTM-27T 80T B0 E6 M6 S0 JJ4 None Heavy Sniper / Defender 12.32M
HTM-27U 80T B0 E8 M0 S0 JJ4 None Heavy Sniper / Defender 12.44M
HTM-27V 80T B0 E5 M6 S0 JJ4 None Heavy Sniper / Defender 12.36M
HTM-27W 80T B3 E6 M3 S0 JJ4 None Heavy Sniper / Defender 12.14M
HTM-27Y 80T B0 E8 M0 S0 JJ4 None Heavy Sniper / Defender 12.30M
HTM-28T 80T B0 E6 M6 S0 JJ3 None Heavy Sniper / Defender 17.40M
HTM-31K 80T B4 E0 M0 S5 JJ3 None Stealth City Fighter 15.11M
HTM-C 80T B0 E8 M0 S0 JJ4 None Heavy Sniper / Defender 12.96M
HTM-CM 80T B0 E6 M0 S2 JJ4 None Heavy Sniper / Defender 13.28M
Hauptmann.png

HAUPTMANN

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

HA1-O 95T B9 E9 M9 S10 JJ3 None OmniMech Assault 19.07M
HA1-OA 95T B10 E10 M10 S10 JJ3 None OmniMech Assault 19.80M
HA1-OB 95T B9 E10 M9 S9 JJ3 None OmniMech Assault 18.25M
HA1-OC 95T B9 E9 M9 S10 JJ3 None OmniMech Assault 20.01M
HA1-OR 95T B9 E9 M9 S10 JJ3 None OmniMech Artillery Support 18.75M
Highlander.png

HIGHLANDER

Mech Quirk: Cowl

Adds 10 structure and armor to the head

Pilot Affinity: Nimble

15% more jumping distance

HGN-694 90T B4 E4 M0 S0 JJ2 None Ranged Assault / Heavy Cavalry 22.89M
HGN-732 90T B1 E3 M4 S2 JJ3 None Ranged Assault / Heavy Cavalry 19.02M
HGN-732B 90T B2 E3 M2 S3 JJ3 None Juggernaut / Heavy Cavalry 23.49M
HGN-733 90T B1 E2 M4 S1 JJ3 None Juggernaut / Heavy Cavalry 13.16M
HGN-733C 90T B1 E2 M4 S3 JJ3 None Juggernaut / Heavy Cavalry 16.03M
HGN-733P 90T B0 E4 M3 S3 JJ3 None Juggernaut / Sniper / Heavy Cavalry 13.54M
HGN-734 90T B2 E5 M2 S0 JJ3 None Ranged Assault / Heavy Cavalry 23.31M
HGN-736 90T B1 E3 M4 S2 JJ3 None Ranged Assault / Heavy Cavalry 23.09M
HGN-739 90T B3 E4 M3 S0 JJ3 None Ranged Assault / Heavy Cavalry 23.42M
Imp.png

IMP

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

IMP-1A 100T B0 E7 M2 S4 JJ3 None Assault Bruiser 23.35M
IMP-1B 100T B0 E8 M1 S0 JJ3 None Assault Bruiser 23.11M
IMP-1C 100T B1 E8 M0 S1 JJ3 None Assault Bruiser 21.31M
IMP-1X 100T B4 E3 M0 S4 JJ3 None Assault Bruiser 19.87M
IMP-2E 100T B0 E7 M2 S0 JJ3 None Assault Bruiser 17.54M
IMP-3E 100T B0 E8 M2 S0 JJ3 None Assault Bruiser 18.61M
IMP-4E 100T B0 E10 M2 S1 JJ3 None Assault Bruiser 22.69M
IMP-5E 100T B0 E6 M4 S2 JJ3 None Assault Bruiser 21.88M
Juggernaut.png

JUGGERNAUT

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

JG-R9T1 90T B0 E7 M0 S18 JJ3 None Arena Brawler 21.27M
JG-R9T2 90T B4 E8 M0 S8 JJ3 None Arena Brawler 23.64M
JG-R9T3 90T B2 E7 M1 S12 JJ3 None Arena Brawler 24.72M
JG-R9X1 90T B0 E4 M0 S10 JJ4 None Arena Brawler 23.33M
Crockett.png

KATANA

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

CRK-5003-2 85T B1 E4 M3 S2 JJ3 None Gifted Assault Mech 18.82M
CRK-5003-C 85T B0 E1 M0 S0 JJ3 None Training Mech 18.81M
CRK-5003-CM 85T B0 E1 M0 S0 JJ3 None Training Mech 18.81M
King Crab.png

KING CRAB

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

KGC-0000 100T B2 E4 M4 S4 JJ3 None Juggernaut / Close Assault 14.79M
KGC-000B 100T B2 E4 M4 S4 JJ3 None Juggernaut / Close Assault 21.34M
KGC-001 100T B4 E3 M4 S2 JJ3 None Juggernaut / Close Assault 19.68M
KGC-002 100T B4 E4 M0 S2 JJ3 None Juggernaut / Close Assault 20.52M
KGC-005 100T B2 E4 M4 S4 JJ3 None Juggernaut / Close Assault 19.09M
Mauler.png

LINESMAN

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

LMN-1PT 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 12.32M
Longbow.png

LONGBOW

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

LGB-0W 85T B0 E0 M8 S0 JJ4 None Hail Of Missiles 15.09M
LGB-7Q 85T B0 E4 M6 S0 JJ3 None Hail Of Missiles 15.23M
LGB-7V 85T B0 E8 M4 S0 JJ3 None Hail Of Missiles 20.94M
LGB-8Q 85T B0 E4 M6 S0 JJ3 None Hail Of Missiles 18.48M
LGB-12C 85T B0 E0 M6 S3 JJ3 None Hail Of Missiles 21.34M
Longbow.png

PRIMITIVE LONGBOW

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

LGB-0C 85T B0 E2 M2 S1 JJ3 None Hail Of Missiles 15.12M
Mackie.png

MACKIE

Mech Quirk: Improved Communications

+4 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

MSK-7A 100T B2 E6 M0 S0 JJ3 None The First Battlemech 14.15M
MSK-8B 100T B3 E4 M0 S0 JJ3 None The First Battlemech 14.26M
MSK-9F 100T B0 E5 M2 S2 JJ3 None The First Battlemech 19.42M
MSK-9H 100T B3 E4 M1 S0 JJ3 None The First Battlemech 14.58M
MSK-10J 100T B2 E4 M0 S4 JJ3 None The First Battlemech 17.55M
MSK-11R 100T B2 E6 M0 S2 JJ3 None The First Battlemech 18.54M
MSK-12S 100T B2 E4 M0 S4 JJ3 None The First Battlemech 18.00M
Mackie.png

MACKIE OMNI

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

MSK-9H-PRIME 100T B10 E12 M10 S10 JJ3 None The First Battlemech... With A Twist 17.17M
Mackie.png

PRIMITIVE MACKIE

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

MSK-5S 100T B1 E2 M0 S0 JJ3 None The Actual First Battlemech 14.02M
MSK-6S 100T B1 E3 M0 S0 JJ3 None The First Battlemech 14.02M
MSK-7S 100T B2 E3 M0 S0 JJ3 None The First Battlemech 14.05M
Marauder II.png

MARAUDER II

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

MAD-4A 100T B0 E9 M0 S0 JJ3 None Sniper / Ranged Assault 15.46M
MAD-4B 100T B6 E5 M0 S0 JJ3 None Sniper / Ranged Assault 15.08M
MAD-4HB 100T B0 E4 M9 S0 JJ3 None Rocket Brawler 15.95M
MAD-5A 100T B3 E7 M0 S0 JJ3 None Sniper / Ranged Assault 16.49M
MAD-5B 100T B3 E7 M0 S0 JJ3 None Sniper / Ranged Assault 18.65M
MAD-5C 100T B3 E7 M0 S0 JJ3 None Sniper / Ranged Assault 16.58M
MAD-5J 100T B4 E0 M4 S1 JJ4 None Sniper / Ranged Assault 17.37M
MAD-5W 100T B0 E10 M0 S0 JJ4 None Mobile Close Quarters Assault 18.76M
MAD-6S 100T B2 E5 M2 S0 JJ3 None Heavy Knife-Fighter 19.80M
Matar.png

MATAR

Mech Quirk: None

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SAM-RS 110T B4 E8 M0 S9 JJ0 None Slow Juggernaut 15.61M
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

MAL-1R 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 15.40M
MAL-2K 90T B0 E4 M8 S0 JJ3 None Juggernaut / Heavy Cavalry 17.49M
MAL-2R 90T B4 E4 M2 S0 JJ3 None Juggernaut / Heavy Cavalry 15.36M
MAL-3R 90T B4 E0 M4 S1 JJ3 None Juggernaut / Heavy Cavalry 16.18M
MAL-3S 90T B4 E6 M0 S0 JJ3 None Mobile Artillery 17.86M
MAL-4R 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 17.13M
MAL-C 90T B4 E2 M4 S0 JJ3 None Juggernaut / Heavy Cavalry 15.95M
Nightstar.png

NIGHTSTAR

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

NSR-7J 95T B6 E4 M0 S1 JJ3 None Heavy Brawler 17.35M
NSR-9FC 95T B4 E6 M0 S0 JJ4 None Heavy Sniper 20.70M
NSR-9J 95T B4 E5 M3 S1 JJ3 None Heavy Sniper 21.56M
NSR-10CS 95T B2 E2 M2 S2 JJ3 None C3 Network Master 21.82M
NSR-10K 95T B0 E0 M5 S5 JJ3 None Heavy Brawler 21.99M
Pulverizer.png

PULVERIZER

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

PUL-2V 90T B0 E6 M1 S0 JJ4 None Command & Control 17.19M
PUL-3R 90T B0 E6 M1 S0 JJ4 None Command & Control 17.59M
PUL-4L 90T B0 E3 M3 S3 JJ4 Retractable Blade Melee Brawler 18.93M
PUL-4W 90T B0 E4 M1 S4 JJ4 Hatchet Melee Brawler 16.52M
PUL-5A 90T B3 E2 M0 S5 JJ4 None Point-Blank Brawler 16.95M
PUL C 90T B0 E6 M1 S0 JJ4 None Command & Control 27.67M
Rifleman.png

RIFLEMAN II

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL-3N-2 80T B4 E6 M0 S0 JJ4 None Anti-Aircaft / Direct-Fire Support 13.15M
Salamander.png

SALAMANDER

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

PPR-5S 80T B0 E2 M6 S0 JJ4 None Heavy Fire Support 17.56M
PPR-5T 80T B0 E0 M6 S2 JJ4 None Heavy Fire Support 17.55M
PPR-6S 80T B0 E2 M6 S0 JJ4 None Heavy Fire Support 20.60M
PPR-6T 80T B0 E4 M4 S0 JJ4 None Heavy Fire Support 18.02M
PPR-7S 80T B0 E2 M6 S0 JJ4 None Heavy Fire Support 20.44M
Stalker.png

STALKER

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

STK-3F 85T B0 E6 M4 S0 JJ3 None Juggernaut / Ranged Assault 12.32M
STK-3FB 85T B0 E6 M2 S0 JJ3 None Juggernaut / Ranged Assault 20.22M
STK-3H 85T B0 E4 M6 S0 JJ3 None Juggernaut / Ranged Assault 14.98M
STK-3PA 85T B0 E6 M4 S0 JJ3 None Juggernaut / Ranged Assault 14.54M
STK-4N 85T B0 E8 M3 S2 JJ3 None Juggernaut / Ranged Assault 15.32M
STK-5M 85T B0 E6 M5 S0 JJ3 None Juggernaut / Ranged Assault 18.69M
STK-6M 85T B0 E7 M2 S4 JJ3 None Juggernaut / Ranged Assault 20.82M
STK-7D 85T B0 E6 M4 S1 JJ3 None Juggernaut / Ranged Assault 20.93M
STK-7L 85T B2 E0 M7 S1 JJ3 None Juggernaut / Ranged Assault 20.04M
STK-8X 85T B1 E4 M2 S3 JJ3 None Juggernaut / Ranged Assault 19.72M
Sunder.png

SUNDER

Mech Quirk: OmniMech

Fast Refits

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SD1-O 90T B9 E9 M9 S9 JJ4 None First-Gen Assault Omni 20.59M
SD1-OA 90T B9 E9 M9 S9 JJ4 None First-Gen Assault Omni 21.20M
SD1-OB 90T B10 E10 M10 S10 JJ4 None First-Gen Assault Omni 23.05M
SD1-OC 90T B10 E10 M10 S10 JJ4 None First-Gen Assault Omni 22.33M
SD1-OD 90T B8 E8 M8 S8 JJ4 None First-Gen Assault Omni 20.64M
Templar.png

TEMPLAR

Mech Quirk: OmniMech

Fast Refits

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

TLR1-O 85T B13 E14 M13 S13 JJ4 None Brawler / Close Assault 19.72M
TLR1-OA 85T B13 E13 M13 S13 JJ4 None Brawler / Close Assault 19.93M
TLR1-OB 85T B13 E13 M13 S13 JJ4 None Brawler / Close Assault 19.89M
TLR1-OC 85T B13 E13 M13 S13 JJ4 None Brawler / Close Assault 18.52M
TLR1-OS 85T B14 E14 M14 S14 JJ4 Sword Brawler / Close Assault 18.23M
Thug.png

THUG

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

THG-10E 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 11.62M
THG-11C 80T B2 E4 M5 S0 JJ4 None Stealth Zombie 18.34M
THG-11E 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 14.98M
THG-11EB 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 15.32M
THG-12E 80T B2 E4 M4 S0 JJ4 None Heavy Zombie Mech 15.62M
THG-13K 80T B0 E8 M0 S0 JJ4 None Specialist Sniper 15.98M
Thunder Hawk.png

THUNDER HAWK

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

TDK-7KMA 100T B4 E4 M3 S1 JJ3 None Ranged Assault 30.90M
TDK-7S 100T B6 E4 M0 S1 JJ3 None Ranged Assault 28.52M
TDK-7Y 100T B6 E4 M0 S1 JJ3 None Ranged Assault 28.30M
TDK-7X 100T B6 E4 M0 S1 JJ3 None Ranged Assault 28.35M
Titan.png

TITAN

Mech Quirk: Reinforcement

50% resistance against critical hits

Pilot Affinity: Resistant

50% less chance to suffer critical hits

TI-1A 100T B0 E8 M5 S0 JJ3 None Prototyped Juggernaut 14.96M
TI-1G 100T B4 E4 M0 S4 JJ3 None Upgraded Juggernaut 21.22M
TI-1M 100T B0 E2 M7 S0 JJ3 None Tip Of The Spear 20.95M
TI-1T 100T B0 E8 M0 S3 JJ3 None Melee Juggernaut 22.10M
Vanquisher.png

VANQUISHER

Mech Quirk: Stabilized Weapon - Ballistic Weapons

-2 recoil with ranged weapons

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

VQR-2A 100T B4 E5 M0 S2 JJ3 None Heavy Sniper 21.10M
VQR-2B 100T B4 E5 M0 S2 JJ3 None Heavy Sniper 20.48M
Victor.png

VICTOR

Mech Quirk: Rugged

80 structure points, 80 stability threshold

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

VTR-9A 80T B2 E3 M1 S5 JJ4 None Heavy Cavalry 14.10M
VTR-9A1 80T B3 E2 M1 S4 JJ4 None Heavy Cavalry 14.03M
VTR-9B 80T B3 E2 M2 S1 JJ4 None Heavy Cavalry 11.70M
VTR-9D 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 15.14M
VTR-9K 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 15.14M
VTR-9PA 80T B3 E2 M2 S1 JJ4 None Heavy Cavalry 14.37M
VTR-9S 80T B2 E2 M3 S1 JJ4 None Heavy Cavalry / Close Assault 11.68M
VTR-10S 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 18.52M
VTR-12R 80T B2 E4 M4 S3 JJ4 None Heavy Cavalry 18.570M
VTR-C 80T B3 E2 M2 S2 JJ4 None Heavy Cavalry 15.68M
Viking.png

VIKING

Mech Quirk: Easy To Maintain

Fast Refits

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

VKG-2F 90T B0 E0 M6 S6 JJ3 None Heavy Fire Support 23.01M
VKG-2G 90T B4 E5 M0 S0 JJ3 None Heavy Fire Support 21.24M
VKG-2M 90T B0 E0 M8 S4 JJ3 None Heavy Fire Support 21.46M
Zeus.png

ZEUS

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

ZEU-3SK 80T B2 E3 M2 S1 JJ4 None Fire Support / Ranged Assault 12.66M
ZEU-5S 80T B2 E4 M1 S1 JJ4 None Fire Support / Ranged Assault 17.98M
ZEU-5T 80T B0 E5 M2 S2 JJ4 None Fire Support / Ranged Assault 18.92M
ZEU-6A 80T B0 E5 M3 S4 JJ4 None Fire Support / Ranged Assault 12.34M
ZEU-6PA 80T B2 E4 M1 S1 JJ4 None Fire Support / Ranged Assault 14.19M
ZEU-6S 80T B2 E4 M1 S1 JJ4 None Fire Support / Ranged Assault 12.24M
ZEU-6S-DC 80T B2 E4 M1 S3 JJ4 None Fire Support / Ranged Assault 15.31M
ZEU-6T 80T B0 E7 M1 S4 JJ4 None Fire Support / Ranged Assault 14.75M
ZEU-6Y 80T B2 E2 M1 S3 JJ4 None Fire Support / Ranged Assault 14.10M
ZEU-8T 80T B2 E2 M2 S3 JJ4 None Fire Support / Ranged Assault 18.54M
ZEU-9S 80T B0 E5 M2 S2 JJ4 None Fire Support / Ranged Assault 17.78M
ZEU-9S2 80T B2 E3 M2 S2 JJ4 None Fire Support / Ranged Assault 17.67M
ZEU-9T 80T B0 E5 M2 S3 JJ4 None Fire Support / Ranged Assault 20.28M
Zeus X.png

ZEUS X

Mech Quirk: Easy To Pilot

+20% walking distance, +10% sprint distance

Pilot Affinity: Zippy

15% boost to sprint speed!

ZEU-X 80T B2 E3 M3 S1 JJ5 None Prototype Fire Support / Ranged Assault 25.20M
ZEU-X-X 80T B2 E2 M3 S1 JJ5 None Prototype Fire Support / Ranged Assault 21.70M

Clan Light Mechs


As of BTA 3062 v8.2 there are approximately 13 Clan Light Mech chassis, with 64 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Adder.png

ADDER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

ADR-PRIME 35T B6 E6 M6 S7 JJ6 None Fire Support 29.70M
ADR-A 35T B6 E6 M6 S7 JJ6 None Fire Support 25.36M
ADR-B 35T B6 E6 M6 S7 JJ6 None Fire Support 26.03M
ADR-C 35T B6 E6 M6 S7 JJ6 None Fire Support 25.57M
ADR-D 35T B6 E6 M6 S7 JJ6 None Fire Support 27.12M
ADR-E 35T B6 E6 M6 S7 JJ6 None Fire Support 25.25M
ADR-H 35T B6 E6 M6 S7 JJ6 None Fire Support 32.98
Arctic Cheetah.png

ARCTIC CHEETAH

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ACH-PRIME 30T B6 E6 M6 S6 JJ8 None Light Line Mech 23.58M
ACH-A 30T B6 E6 M6 S6 JJ8 None Light Line Mech 23.80M
ACH-B 30T B6 E6 M6 S6 JJ8 None Light Line Mech 22.45M
ACH-C 30T B7 E7 M7 S7 JJ8 None Light Line Mech 24.46M
ACH-D 30T B6 E6 M6 S6 JJ8 None Light Line Mech 21.87M
ACH-H 30T B6 E6 M6 S6 JJ8 None Light Line Mech 25.89M
Cephalus.png

CEPHALUS

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!

CEP-PROTO 25T B2 E2 M2 S6 JJ6 None Experimental E-War Prototype 29.08M
CEP-1 25T B9 E9 M9 S9 JJ6 None Prototype Turned Skirmisher 29.09M
Cougar.png

COUGAR

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

CGR-PRIME 35T B5 E5 M5 S5 JJ5 None Light Fire Support 27.56M
CGR-A 35T B5 E5 M5 S5 JJ5 None Light Fire Support 28.43M
CGR-B 35T B5 E5 M5 S5 JJ5 None Light Fire Support 33.15M
CGR-C 35T B6 E6 M6 S6 JJ5 None Light Fire Support 27.89M
CGR-D 35T B5 E5 M5 S5 JJ5 None Light Fire Support 26.54M
CGR-E 35T B6 E6 M6 S6 JJ5 None Light Fire Support 29.01M
CGR-H 35T B5 E5 M5 S5 JJ5 None Light Fire Support 31.29M
Firefly.png

FIREFLY

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Mech Quirk: Nimble Jumper

+15% jump distance

Pilot Affinity: Evasive

+2 bonus against being hit

FFL-C 30T B0 E4 M2 S5 JJ5 None Assault Scout 17.30M
Fire Moth.png

FIRE MOTH

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!

FM-PRIME 20T B5 E5 M5 S5 JJ8 None Super-Fast Scout 19.42M
FM-A 20T B5 E5 M5 S5 JJ8 None Super-Fast Scout 20.88M
FM-B 20T B5 E5 M5 S6 JJ8 None Super-Fast Scout 20.15M
FM-C 20T B5 E5 M5 S5 JJ8 None Super-Fast Scout 19.13M
FM-D 20T B6 E6 M6 S6 JJ8 None Super-Fast Scout 21.59M
FM-E 20T B5 E5 M5 S5 JJ8 None Super-Fast Scout 18.70M
FM-H 20T B9 E9 M9 S9 JJ8 None Super-Fast Scout 22.67M
Incubus.png

INCUBUS

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

INC-1 30T B0 E5 M0 S4 JJ8 None Second Line Garrison 16.86M
INC-2 30T B0 E5 M0 S4 JJ8 None Second Line Garrison 16.98M
INC-3 30T B0 E4 M1 S4 JJ8 None Second Line Garrison 17.29M
INC-6 30T B0 E5 M0 S4 JJ8 None Second Line Garrison 19.65M
Jenner IIC.png

JENNER IIC

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

JR7-IIC-1 35T B0 E0 M6 S0 JJ8 None Second-Line Skirmisher 17.42M
JR7-IIC-2 35T B0 E2 M2 S2 JJ8 None Second-Line Skirmisher 17.14M
JR7-IIC-3 35T B0 E0 M2 S4 JJ8 None Second-Line Skirmisher 17.33M
JR7-IIC-4 35T B0 E0 M6 S0 JJ8 None Second-Line Skirmisher 17.33M
Kit Fox.png

KIT FOX

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

KFX-PRIME 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 19.61M
KFX-A 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 19.22M
KFX-B 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 18.71M
KFX-C 30T B5 E5 M5 S10 JJ6 None Light Skirmisher 20.81M
KFX-D 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 18.25M
KFX-E 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 20.84M
KFX-G 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 21.90M
KFX-H 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 19.50M
KFX-P 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 21.91M
KFX-S 30T B6 E6 M6 S6 JJ6 None Light Skirmisher 20.52M
KFX-W 30T B5 E5 M5 S5 JJ6 None Light Skirmisher 20.68M
Locust IIC.png

LOCUST IIC

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

LCT-IIC-1 25T B0 E1 M0 S8 JJ8 None Light Striker 14.50M
LCT-IIC-2 25T B0 E1 M4 S0 JJ8 None Light Striker 15.32M
LCT-IIC-3 25T B0 E2 M0 S4 JJ8 None Light Striker 12.65M
LCT-IIC-4 25T B0 E1 M0 S6 JJ8 None Light Striker 14.73M
LCT-IIC-5 25T B0 E1 M4 S0 JJ8 None Light Striker 11.89M
Mist Lynx.png

MIST LYNX

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Nimble

15% more jumping distance

MLX-PRIME 25T B5 E5 M5 S5 JJ7 None Light Workhorse 20.29M
MLX-A 25T B8 E8 M8 S8 JJ7 None Light Workhorse 20.17M
MLX-B 25T B5 E5 M5 S5 JJ7 None Light Workhorse 20.22M
MLX-C 25T B5 E5 M5 S5 JJ7 None Light Workhorse 20.88M
MLX-D 25T B5 E5 M5 S5 JJ7 None Light Workhorse 19.83M
MLX-E 25T B6 E6 M6 S6 JJ7 None Light Workhorse 20.38M
MLX-H 25T B5 E5 M5 S5 JJ7 None Light Workhorse 22.26M
MLX-P 25T B8 E8 M8 S8 JJ7 None Light Workhorse 21.79M
Piranha.png

PIRANHA

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

PIR-1 20T B0 E2 M0 S13 JJ8 None Light Striker 12.59M

URBANMECH IIC

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

UM-IIC 30T B4 E2 M0 S2 JJ3 None Yes, even the Clans use it 4.65M

Clan Medium Mechs


As of BTA 3062 v8.2 there are approximately 15 Clan Medium Mech chassis, with 77 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Arctic Wolf.png

ARCTIC WOLF

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

ACW-1 40T B0 E0 M9 S0 JJ7 None Scout / Harasser 16.60M
ACW-2 40T B0 E1 M7 S0 JJ7 None Scout / Harasser 17.18M
Black Lanner.png

BLACK LANNER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!

BKL-PRIME 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 20.04M
BKL-A 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 21.46M
BKL-B 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 18.57M
BKL-C 55T B7 E7 M7 S7 JJ7 None Front-Line Recon 23.54M
BKL-D 55T B11 E11 M11 S11 JJ7 None Front-Line Recon 20.54M
BKL-E 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 19.16M
BKL-H 55T B6 E6 M6 S6 JJ7 None Front-Line Recon 24.10M
Grendel.png

GRENDEL

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

GRD-PRIME 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 25.93M
GRD-A 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 22.48M
GRD-B 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 23.27M
GRD-C 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 21.96M
GRD-D 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 23.56M
GRD-E 45T B6 E6 M6 S6 JJ7 None Recon / Raiding 22.27M
Hellhound.png

HELLHOUND

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Nimble

15% more jumping distance

HLH-1 50T B0 E3 M2 S3 JJ6 None Second-Line Trooper 19.94M
HLH-2 50T B0 E2 M2 S2 JJ7 None Second-Line Trooper 23.92M
HLH-6 50T B0 E3 M2 S3 JJ6 None Second-Line Trooper 16.52M
Hunchback IIC.png

HUNCHBACK IIC

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

HBK-IIC 50T B4 E2 M0 S0 JJ4 None Last Gasp Brawler 22.47M
HBK-IIC-2 50T B0 E6 M0 S0 JJ4 None Last Gasp Brawler 32.03M
HBK-IIC-3 50T B0 E3 M4 S0 JJ4 None Last Gasp Brawler 22.34M
HBK-IIC-6 50T B4 E2 M0 S0 JJ4 None Last Gasp Brawler 22.97M
HBK-IIC-10 50T B4 E4 M0 S0 JJ4 None Last Gasp Brawler 21.93M
Huntsman.png

HUNTSMAN

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

HMN-PRIME 50T B10 E10 M10 S12 JJ5 None Flexible Front-Line OmniMech 23.27M
HMN-A 50T B8 E8 M8 S8 JJ5 None Flexible Front-Line OmniMech 21.60M
HMN-B 50T B7 E7 M7 S7 JJ5 None Flexible Front-Line OmniMech 19.98M
HMN-C 50T B10 E10 M10 S10 JJ5 None Flexible Front-Line OmniMech 20.31M
HMN-D 50T B7 E7 M7 S7 JJ5 None Flexible Front-Line OmniMech 19.62M
HMN-H 50T B8 E8 M8 S8 JJ5 None Flexible Front-Line OmniMech 29.80M
Ice Ferret.png

ICE FERRET

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

IFR-PRIME 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.90M
IFR-A 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 18.13M
IFR-B 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 18.31M
IFR-C 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.43M
IFR-D 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.81M
IFR-E 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 17.90M
IFR-H 45T B6 E6 M6 S6 JJ8 None Super-Fast Recon 19.81M
Nova.png

NOVA

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

NVA-PRIME 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 29.85M
NVA-A 50T B13 E13 M13 S13 JJ5 None Medium Workhorse 26.17M
NVA-B 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 24.14M
NVA-C 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 23.86M
NVA-D 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 22.74M
NVA-E 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 23.595M
NVA-H 50T B12 E12 M12 S12 JJ5 None Medium Workhorse 32.23M
NVA-S 50T B11 E11 M11 S11 JJ5 None Medium Workhorse 26.75M
Phantom.png

PHANTOM

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

PHN-PRIME 40T B4 E4 M4 S4 JJ8 None Harasser 22.90M
PHN-A 40T B8 E8 M8 S8 JJ8 None Harasser 23.10M
PHN-B 40T B4 E4 M4 S4 JJ8 None Harasser 22.22M
PHN-C 40T B10 E10 M10 S10 JJ8 None Harasser 24.40M
PHN-D 40T B5 E5 M5 S5 JJ8 None Harasser 23.42M
PHN-E 40T B9 E9 M9 S9 JJ8 None Harasser 22.50M
PHN-H 40T B8 E8 M8 S8 JJ8 None Harasser 23.34M
Septicemia.png

SEPTICEMIA

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

SPT-PROTO 55T B2 E4 M2 S3 JJ5 None Experimental DFA Platform 26.03M
SPT-PROTO 55T B11 E11 M11 S11 JJ5 None Garrison Cluster Duelist 22.08M
Shadow Cat.png

SHADOW CAT

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Cool Running

Adds 6 bonus heat sinking, effectively two standard heat sinks

SHC-PRIME 45T B6 E6 M6 S6 JJ6 None Recon In Force 23.98M
SHC-A 45T B6 E6 M6 S6 JJ6 None Recon In Force 27.78M
SHC-B 45T B6 E6 M6 S6 JJ6 None Recon In Force 25.77M
SHC-C 45T B7 E7 M7 S7 JJ6 None Recon In Force 23.71M
SHC-S 45T B6 E6 M6 S6 JJ6 None Recon In Force 19.098M
Shadow Hawk.png

SHADOW HAWK

Mech Quirk: Improved Life Support

+1 injuries resisted

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

SDH C 50T B3 E1 M3 S1 JJ5 None Skirmisher / Cavalry 10.29M
Stormcrow.png

STORMCROW

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

SCR-PRIME 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 34.72M
SCR-A 55T B8 E8 M8 S8 JJ6 None Second-Generation OmniMech 26.08M
SCR-B 55T B8 E8 M8 S8 JJ6 None Second-Generation OmniMech 26.76M
SCR-C 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 23.77M
SCR-D 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 22.36M
SCR-E 55T B9 E9 M9 S9 JJ6 None Second-Generation OmniMech 25.98M
SCR-H 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 35.07M
SCR-I 55T B7 E7 M7 S7 JJ6 None Second-Generation OmniMech 27.292M
Vapor Eagle.png

VAPOR EAGLE

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

VGL-1 55T B0 E4 M2 S4 JJ6 None Garrison Duelist 23.93M
VGL-2 55T B1 E3 M0 S4 JJ6 None Garrison Duelist 20.80M
VGL-3 55T B0 E5 M4 S0 JJ6 None Garrison Duelist 23.74M
Viper.png

VIPER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!

VPR-PRIME 55T B6 E6 M6 S6 JJ8 None Harasser 22.73M
VPR-A 55T B6 E6 M6 S6 JJ8 None Harasser 23.71M
VPR-B 55T B6 E6 M6 S6 JJ8 None Harasser 22.79M
VPR-C 55T B9 E9 M9 S9 JJ8 None Harasser 22.27M
VPR-D 55T B6 E6 M6 S6 JJ8 None Harasser 23.08M
VPR-E 55T B6 E6 M6 S6 JJ8 None Harasser 22.14M
VPR-H 55T B7 E7 M7 S7 JJ8 None Harasser 24.46M


Clan Heavy Mechs


As of BTA 3062 v8.2 there are approximately 21 Clan Heavy Mech chassis, with 90 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Archer.png

ARCHER

Mech Quirk: Battlefists

Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

ARC C 70T B0 E6 M4 S0 JJ4 None Heavy Artillery / Fire Support 13.11M
Black Python.png

BLACK PYTHON

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Evasive

+2 bonus against being hit

BP-1 75T B0 E8 M0 S8 JJ5 None Striker 27.35M
BP-2 75T B2 E2 M0 S7 JJ5 None Striker 26.03M
BP-5 75T B4 E4 M0 S2 JJ5 None Striker 23.97M
Ebon Jaguar.png

EBON JAGUAR

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

EBJ-PRIME 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 23.56M
EBJ-A 65T B10 E10 M10 S10 JJ5 None Heavy Cavalry 25.60M
EBJ-B 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 28.26M
EBJ-C 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 23.01M
EBJ-D 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 24.33M
EBJ-H 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 29.966M
EBJ-S 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.74M
Glass Spider.png

GLASS SPIDER

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

GLS-1 60T B4 E2 M0 S2 JJ4 None Formidable AA Platform 18.09M
GLS-2 60T B0 E6 M0 S3 JJ4 None Formidable AA Platform 29.19M
GLS-3 60T B0 E9 M0 S0 JJ4 None Formidable AA Platform 30.05M
Hellbringer.png

HELLBRINGER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HBR-PRIME 65T B8 E8 M8 S13 JJ5 None Heavy Cavalry 32.39M
HBR-A 65T B7 E8 M7 S7 JJ5 None Heavy Cavalry 26.96M
HBR-B 65T B7 E7 M7 S7 JJ5 None Heavy Cavalry 26.63M
HBR-C 65T B10 E10 M10 S10 JJ5 None Heavy Cavalry 25.98M
HBR-F 65T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.34M
HBR-H 65T B8 E8 M8 S10 JJ5 None Heavy Cavalry 27.73M
HBR-P 65T B12 E8 M8 S8 JJ5 None Heavy Cavalry 32.30M
Hellfire.png

HELLFIRE

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

HLF-1 60T B0 E5 M3 S2 JJ4 None Heavy Laser Testbed 23.89M
Lancelot.png

LANCELOT

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Zippy

15% boost to sprint speed!

LNC25 C 60T B0 E5 M0 S4 JJ6 None Fast Response Fire Support 24.97M
LNC25 C 2 60T B0 E4 M0 S4 JJ6 None Fast Response Fire Support 26.48M
Linebacker.png

LINEBACKER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

LBK-PRIME 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 24.67M
LBK-A 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 23.27M
LBK-B 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 23.25M
LBK-C 65T B9 E9 M9 S9 JJ6 None Highly Mobile Front-Line Support 23.28M
LBK-D 65T B9 E9 M9 S9 JJ6 None Highly Mobile Front-Line Support 25.71M
LBK-E 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 22.22M
LBK-H 65T B8 E8 M8 S8 JJ6 None Highly Mobile Front-Line Support 24.55M
Lupus.png

LUPUS

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

LUPUS-PRIME 60T B8 E8 M8 S8 JJ5 None Early OmniMech 16.80M
LUPUS-A 60T B8 E8 M8 S8 JJ5 None Early OmniMech 18.05M
LUPUS-B 60T B9 E9 M9 S9 JJ5 None Early OmniMech 17.49M
Mad Dog.png

MAD DOG

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

MDD-PRIME 60T B8 E8 M8 S8 JJ5 None Flanking Support 23.79M
MDD-A 60T B8 E8 M8 S8 JJ5 None Flanking Support 21.95M
MDD-B 60T B8 E8 M8 S8 JJ5 None Flanking Support 26.51M
MDD-C 60T B8 E8 M8 S8 JJ5 None Flanking Support 22.19M
MDD-D 60T B10 E10 M10 S10 JJ5 None Flanking Support 23.70M
MDD-H 60T B8 E8 M8 S8 JJ5 None Flanking Support 31.72M
Marauder.png

MARAUDER

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Command Unit

Gains +1 initiative

MAD C 75T B2 E5 M2 S0 JJ4 None Sniper / Ranged Assault 14.58M
Night Gyr.png

NIGHT GYR

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

NTG-PRIME 75T B6 E7 M6 S6 JJ4 None Fire Support 33.59M
NTG-A 75T B7 E8 M7 S7 JJ4 None Fire Support 30.81M
NTG-B 75T B6 E7 M6 S6 JJ4 None Fire Support 24.11M
NTG-C 75T B7 E8 M7 S7 JJ4 None Fire Support 32.22M
NTG-D 75T B7 E8 M7 S7 JJ4 None Fire Support 27.22M
NTG-E 75T B10 E10 M11 S10 JJ4 None Fire Support 33.04M
NTG-H 75T B6 E7 M6 S6 JJ4 None Fire Support 30.00M
NTG-L 75T B6 E7 M6 S6 JJ4 None Fire Support 32.63M
Nova Cat.png

NOVA CAT

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Resistant

50% less chance to suffer critical hits

NCT-PRIME 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 39.77M
NCT-A 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 41.04M
NCT-B 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 29.21M
NCT-C 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 26.42M
NCT-D 70T B8 E8 M8 S8 JJ4 None Heavy Sniper 36.89M
Orion IIC.png

ORION IIC

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

ON1-IIC 75T B2 E3 M3 S0 JJ4 None Honor For General Kerensky 24.45M
Rifleman.png

RIFLEMAN

Mech Quirk: Improved Communications

+3 increased resolve gain for all lance members

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

RFL C 60T B4 E4 M0 S0 JJ4 None Anti-Aircraft / Direct-Fire Support 11.47M
Rifleman IIC.png

RIFLEMAN IIC

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Command Unit

Gains +1 initiative

RFL-IIC 65T B0 E6 M0 S1 JJ3 None Stand-Off Sniper 34.03M
RFL-IIC-2 65T B6 E0 M0 S1 JJ4 None Stand-Off Sniper 18.23M
RFL-IIC-3 65T B2 E4 M0 S1 JJ3 None Stand-Off Sniper 32.97M
RFL-IIC-P 65T B6 E0 M0 S1 JJ4 None Periphery Sniper 14.47M
RFL-IIC-X 65T B6 E0 M0 S1 JJ3 None Stand-Off Sniper 19.58M
Summoner.png

SUMMONER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SMN-PRIME 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.33M
SMN-C 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 26.17M
SMN-B 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.27M
SMN-C 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 26.49M
SMN-D 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 34.42M
SMN-E 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.37M
SMN-F 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 25.67M
SMN-H 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 36.30M
SMN-M 70T B8 E8 M8 S8 JJ5 None Heavy Cavalry 26.37M
Sun Spider.png

SUN SPIDER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

SNS-PRIME 70T B8 E8 M8 S8 JJ5 None Variable Flanker 26.15M
SNS-A 70T B8 E8 M8 S8 JJ5 None Variable Flanker 24.23M
SNS-B 70T B8 E8 M8 S8 JJ5 None Variable Flanker 27.17M
SNS-C 70T B8 E8 M8 S8 JJ5 None Variable Flanker 23.48M
SNS-D 70T B8 E8 M8 S8 JJ5 None Variable Flanker 22.73M
Timber Wolf.png

TIMBER WOLF

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Command Unit

Gains +1 initiative

TW-PRIME 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.83M
TW-A 75T B10 E10 M10 S10 JJ5 None Iconic OmniMech 37.49M
TW-B 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.37M
TW-C 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 31.66M
TW-D 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 35.19M
TW-E 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.51M
TW-H 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 35.85M
TW-S 75T B10 E10 M10 S10 JJ5 None Iconic OmniMech 32.68M
TW-X 75T B9 E9 M9 S9 JJ5 None Iconic OmniMech 32.18M
Thunderbolt.png

THUNDERBOLT

Mech Quirk: Multitrac

Grants the multishot pilot ability to pilots that do not already have the ability

Pilot Affinity: Zippy

15% boost to sprint speed!

TDR C 65T B0 E5 M2 S2 JJ4 None Heavy Skirmisher / Brawler 12.48M
Vision Quest.png

VISION QUEST

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

VQ-1NC 60T B2 E5 M0 S0 JJ5 None Symbolism In Motion 22.58M
VQ-1S 60T B1 E1 M4 S2 JJ5 None Symbolism In Motion 20.40M
VQ-2NC 60T B2 E2 M0 S3 JJ5 None Symbolism In Motion 28.34M
VQ-3NC 60T B2 E5 M0 S0 JJ5 None Symbolism In Motion 23.65M
Warhammer.png

WARHAMMER

Mech Quirk: Rugged

70 structure points, 70 stability threshold

Pilot Affinity: Evasive

+2 bonus against being hit

WHM C 70T B0 E4 M1 S6 JJ4 None Brawler / Close Assault 15.44M

Clan Assault Mechs

As of BTA 3062 v8.2 there are approximately 21 Clan Assault Mech chassis, with 79 variants.


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Clan

Mech Quirk: Stabilized Weapon - AC10 Weapons

-2 recoil with ranged weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH C 100T Juggernaut / Siege Mech 6 6 0 0 0 STD 300 cDHS Clan Endo Clan Standard None 70T 92T 3 5 0
ANH GAUSS 100T Juggernaut / Siege Mech 8 2 0 0 0 STD 200 cDHS Clan Endo Clan Standard None 81.5T 92T 2 3 0
Atlas.png

ATLAS

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

AS7 C 100T Juggernaut / Close Assault 2 4 2 2 0 STD 300 SHS Standard Standard None 65T 87T 3 5 0
Bane.png

BANE

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

BNE-1 100T Withering Fire Support 10 0 0 4 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 0
BNE-2 100T Withering Fire Support 10 0 4 0 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 0
BNE-3 100T Withering Fire Support 0 0 11 0 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 0
Blood Asp.png

BLOOD ASP

Mech Quirk: Clan

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

BAS-PRIME 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
BAS-A 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 3
BAS-B 90T Front-Line Assault 0 0 0 0 10 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
BAS-C 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
BAS-D 90T Front-Line Assault 0 0 0 0 9 cXL 360 cDHS Clan Endo Clan Standard None 58T N/A 5 7 0
Dire Wolf.png

DIRE WOLF

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

DW-PRIME 100T Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-A 100T Unstoppable Whale 0 0 0 0 10 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-B 100T Unstoppable Whale 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-DS 100T Too Many PPCs 0 0 0 0 15 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-H 100T Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 3
DW-S 100T Unstoppable Whale 0 0 0 2 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 3
DW-W 100T Unstoppable Whale 0 0 0 0 9 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
DW-X 100T Unstoppable Whale 0 0 0 0 12 cXL 300 cDHS Standard Clan Standard None 69.5T N/A 3 5 0
Executioner.png

EXECUTIONER

Mech Quirk: Clan

Pilot Affinity: Nimble

15% more jumping distance

EXE-PRIME 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-A 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-B 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-C 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-D 95T Assault Cavalry 0 0 0 0 12 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-E 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
EXE-H 95T Assault Cavalry 0 0 0 0 9 cXL 380 cDHS Standard Clan Ferro None 40T N/A 5 7 5
Gargoyle.png

GARGOYLE

Mech Quirk: Clan

Pilot Affinity: Zippy

15% boost to sprint speed!

GAR-PRIME 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-A 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-B 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-C 80T Rapid Assault 0 0 0 2 9 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-D 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-E 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
GAR-H 80T Rapid Assault 0 0 0 0 10 cXL 400 cDHS Standard Clan Ferro None 32.5T N/A 6 9 0
Highlander IIC.png

HIGHLANDER IIC

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

HGN-IIC-1 90T Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60T 77.5T 3 5 3
HGN-IIC-4 90T Second-Line Assault 2 3 4 0 0 STD 270 cDHS Standard Clan Ferro None 60T 77.5T 3 5 3
Kingfisher.png

KINGFISHER

Mech Quirk: Clan

Pilot Affinity: Resistant

50% less chance to suffer critical hits

KNG-PRIME 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-A 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-B 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-C 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-D 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-E 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
KNG-H 90T Front-Line Assault 0 0 0 0 8 STD 360 cDHS Clan Endo Clan Ferro None 38.5T N/A 5 7 0
Kodiak.png

KODIAK

Mech Quirk: Clan

Pilot Affinity: Sturdy

Gains 2 extra pilot hits

KDK-1 100T Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5T 92T 5 7 0
KDK-2 100T Assault Cavalry 1 9 2 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5T 92T 5 7 5
Mad Cat MK II.png

MAD CAT MK II

Mech Quirk: Clan

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

MCII-1 90T Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5T 82.5T 5 7 3
MCII-7 90T Fast Assault 4 4 4 0 0 cXL 360 cDHS Clan Endo Clan Ferro None 45.5T 82.5T 5 7 3
Marauder IIC.png

MARAUDER IIC

Mech Quirk: Clan

Pilot Affinity: Precise Shot

+1 bonus on weapon attacks

MAD-IIC 85T Second-Line Assault 0 5 0 4 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5T 77.5T 5 7 0
MAD-IIC-8 85T Second-Line Assault 0 7 1 1 0 STD 340 cDHS Clan Endo Clan Ferro None 46.5T 77.5T 5 7 0
Mauler.png

MAULER

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

MAL-5C 90T Juggernaut / Heavy Cavalry 6 4 0 0 0 cXL 270 cDHS Standard Clan Ferro None 60.5T 78T 3 5 0
Osteon.png

OSTEON

Mech Quirk: None

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

EON-PROTO 85T Experimental Damage Tank 0 0 5 0 4 cXL 255 cDHS Standard Clan Standard None 61T N/A 3 5 0
EON-1 85T Experimenting Platform 0 0 2 0 10 cXL 255 cDHS Standard Clan Standard None 61T N/A 3 5 0
Scylla.png

SCYLLA / STORM GIANT

Mech Quirk: Clan

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage

SCY-1 100T Assault Cavalry 2 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5T 92T 5 7 5
STM-1 100T Assault Cavalry 3 0 7 0 0 cXL 400 cDHS Clan Endo Clan Standard None 35.5T 92T 5 7 0
STM-2 100T Assault Cavalry 3 3 4 0 0 cXL 400 cDHS Clan Endo Clan Ferro None 35.5T 92T 5 7 0
Stone Rhino.png

STONE RHINO

Mech Quirk: Clan

Pilot Affinity: Command Unit

Gains +1 initiative

STR-1 100T Incredible Assault 4 4 0 1 0 STD 300 cDHS Standard Clan Standard None 65T 87T 3 5 3
STR-2 100T Incredible Assault 2 6 0 5 0 cXL 300 cDHS Standard Clan Standard None 65T 87T 3 5 3
STR-5 100T Incredible Assault 4 6 0 0 0 cXL 400 cDHS Standard Clan Standard None 30.5T 87T 5 7 0
STR-6 100T Incredible Assault 0 16 0 1 0 cXL 400 cDHS Standard Clan Ferro None 30.5T 87T 5 7 2
Supernova.png

SUPERNOVA

Mech Quirk: Clan

Pilot Affinity: Command Unit

Gains +1 initiative

SNV-1 90T Assault Sniper 0 10 0 0 0 STD 270 cDHS Standard Clan Standard None 60.5T 78T 3 5 3
SNV-2 90T Assault Sniper 0 5 4 0 0 STD 270 cDHS Clan Endo Clan Standard None 65T 82.5T 3 5 3
Turkina.png

TURKINA

Mech Quirk: Clan

Pilot Affinity: ???

???

TRK-PRIME 95T Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-A 95T Heavy Assault 0 0 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-B 95T Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-C 95T Heavy Assault 0 0 0 4 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-D 95T Heavy Assault 0 0 0 0 7 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
TRK-H 95T Heavy Assault 0 2 0 0 8 cXL 285 cDHS Standard Clan Standard None 60T N/A 3 5 3
Victor.png

VICTOR

Mech Quirk: Rugged

80 structure points, 80 stability threshold

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

VTR C 80T Heavy Cavalry 3 2 2 1 0 STD 320 SHS Standard Standard None 42.5T 69T 4 7 4
Warhammer IIC.png

WARHAMMER IIC

Mech Quirk: Clan

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

WHM-IIC 80T Second-Line Assault 0 7 1 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
WHM-IIC-2 80T Second-Line Assault 0 3 4 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
WHM-IIC-3 80T Second-Line Assault 0 7 0 4 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
WHM-IIC-4 80T Second-Line Assault 0 2 4 5 0 STD 320 cDHS Clan Endo Clan Ferro None 46.5T 73T 5 7 0
Warhawk.png

WARHAWK

Mech Quirk: Clan

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

WHK-PRIME 85T Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-A 85T Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-B 85T Heavy Sniper 0 0 0 0 10 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-C 85T Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-D 85T Heavy Sniper 0 0 0 0 9 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-F 85T Heavy Sniper 0 0 0 0 8 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-H 85T Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0
WHK-X 85T Heavy Sniper 0 0 0 0 7 cXL 340 cDHS Standard Clan Ferro None 46T N/A 5 7 0

Custom Mechs

As of BTA 3062 v8.2 there are approximately 14 Custom Mech chassis, with 47 variants.

Chassis Model Weight Hardpoints Melee Weapon Role Value
Annihilator.png

ANNIHILATOR II

Mech Quirk: Stabilized Weapon - AC10 Weapons

-2 recoil with ranged weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH-II-L 75T B4 E0 M0 S8 JJ5 None Juggernaut / Siege Mech 3.15M
Cyclone.png

CYCLONE

Mech Quirk: Easy To Maintain

Fast refits

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Agile

Gains 1 bonus evasion from movement

CYC-A1 30T B0 E2 M2 S2 JJ7 None Engine Sales Platform 5.95M
CYC-A3 30T B0 E2 M2 S3 JJ5 None Engine Sales Platform 4.56M
CYC-A3P 30T B0 E4 M0 S0 JJ5 None Engine Sales Platform 4.64M
CYC-B2 30T B0 E4 M2 S0 JJ6 None Engine Sales Platform 9.04M
CYC-C1 30T B0 E6 M0 S0 JJ7 None Engine Sales Platform 8.61M
CYC-D1 30T B4 E2 M0 S0 JJ6 None Engine Sales Platform 7.85M
CYC-HS 30T B0 E2 M0 S6 JJ5 Retractable Blade Arena Knife-Fighter 8.27M
Supernova.png

EMPEROR CRAB

Mech Quirk: Narrow Profile

+1 defense against being hit

Pilot Affinity: Evasive

+2 bonus against being hit

MPC-010X 100T B4 E3 M3 S0 JJ3 None Juggernaut / Ranged Assault 22.71M
ExcavatorMech.png

EXCAVATOR

Mech Quirk: Reinforcement

50% resistance against critical hits

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

EXV-1X 70T B1 E0 M2 S5 JJ3 Backhoe Excavation IndustrialMech 10.15M
EXV-2B 70T B2 E2 M0 S5 JJ4 Backhoe Excavation IndustrialMech 11.13M
EXV-4K 70T B4 E1 M1 S3 JJ4 Backhoe Excavation IndustrialMech 10.91M
EXV-5K 70T B0 E4 M3 S2 JJ4 Backhoe Excavation IndustrialMech 9.93M
EXV-7H 70T B3 E4 M0 S2 JJ4 Backhoe Excavation IndustrialMech 9.98M
EXV-8T 70T B2 E2 M3 S3 JJ4 None Excavation IndustrialMech 11.97M
Hazard.png

HAZARD

Mech Quirk: Rugged

45 structure points, 65 stability threshold

Pilot Affinity: Encouraging

+3 morale whenever morale is gained

HZD-2C 45T B0 E0 M2 S8 JJ6 None "Fire" Support 10.42M
HZD-3C 45T B0 E4 M2 S4 JJ6 None "Fire" Support 10.41M
Hecatoncheires.png

HECATONCHEIRES

Mech Quirk: Command Mech

+1 initiative

Pilot Affinity: Keen Eyed

+15% boost to sensor and sight range

HEC-4C 65T B1 E4 M3 S1 JJ4 None Dedicated Electronic Warfare 16.00M
HEC-4H 65T B2 E4 M3 S1 JJ4 None Repurposed E-War Platform 14.04M
HEC-5C 65T B1 E5 M3 S1 JJ4 None Dedicated Electronic Warfare 15.87M
Shadow Hawk LAM.png

HECTOR LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Pilot Affinity: Nimble

15% more jumping distance

HOR-5X 80T B4 E2 M0 S2 JJ4 None Experimental Super-Heavy LAM 22.13M
Hyperion.png

HYPERION

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons deal 10% more damage

HYP-1 125T B5 E8 M0 S1 JJ0 None Experimental Juggernaut 40.82M
Ion.png

ION

Mech Quirk: Combat Computer

-6 heat per turn

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

ION-2R 70T B0 E7 M4 S0 JJ4 None Arena Combat 15.18M
ION-3R 70T B4 E4 M0 S0 JJ4 None Arena Combat 14.10M
ION-4R 70T B0 E6 M4 S0 JJ4 None Arena Combat 15.26M
ION-5R 70T B2 E5 M4 S0 JJ4 None Arena Combat 13.77M
Medusa.png

MEDUSA

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

MED-1 50T B0 E3 M3 S1 JJ6 None Search-And-Destroy 24.26M
MED-2 50T B0 E4 M3 S0 JJ6 None Search-And-Destroy 25.39M
MED-3 50T B1 E3 M2 S1 JJ6 None Search-And-Destroy 22.70M
MED-4 50T B0 E1 M7 S0 JJ6 None Search-And-Destroy 22.70M
MED-5 50T B0 E4 M3 S0 JJ6 None Search-And-Destroy 24.92M
Monster.png

MONSTER

Mech Quirk: Hardened Cockpit

+3 injuries resisted, 45 extra structure and armor added to the head

Pilot Affinity: Resistant

50% less chance to suffer critical hits

MNST-3R 150T B4 E2 M6 S0 JJ0 None Superheavy Prototype 12.53M
Sorcerer.png

SORCERER

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -8 heat at the end of the turn, -30 melee accuracy

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage

SRC-1A 95T B0 E8 M0 S1 JJ4 None Fast Cavalry Assault 21.60M
SRC-1B 95T B0 E5 M4 S1 JJ4 None Fast Cavalry Assault 22.42M
SRC-1C 95T B0 E8 M2 S1 JJ4 None Fast Cavalry Assault 20.98M
SRC-1CC 95T B0 E10 M0 S1 JJ4 None Fast Cavalry Assault 21.23M
SRC-2D 95T B0 E2 M4 S3 JJ4 None Fast Cavalry Assault 20.25M
SRC-2K 95T B2 E6 M0 S4 JJ4 Sword Fast Cavalry Assault 19.66M
SRC-2L 95T B0 E8 M0 S3 JJ4 None Fast Cavalry Assault 21.84M
SRC-IIC 95T B0 E4 M4 S1 JJ4 None Fast Cavalry Assault 36.95M

URBANMECH LAM

Mech Quirk: LAM

+20% jump distance, +1 evasion pips gained from movement

Mech Quirk 2: Urbanmech Narrow Profile

+1 defense against being hit

Pilot Affinity: Nimble

15% more jumping distance

UM-LAM 30T B0 E1 M2 S3 JJ3 None Who Even Knows? 6.80M
Valkyrie II.png

VALKYRIE II

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

VLK-II-1A 60T B0 E3 M2 S4 JJ6 None Heavy Recon / Striker 13.86M
VLK-II-1M 60T B0 E9 M0 S3 JJ6 Mace Heavy Striker 13.87M
VLK-II-2A 60T B0 E7 M0 S1 JJ5 None Heavy Recon / Striker 14.37M
VLK-II-2L 60T B4 E2 M0 S2 JJ5 None Heavy Recon / Striker 13.07M
VLK-II-2S 60T B0 E3 M2 S3 JJ5 Sword Heavy Recon / Striker 13.53M
VLK-II-3X 60T B0 E8 M0 S2 JJ6 Lance Arena Charger 13.15M