Difference between revisions of "ECM"
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<div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 220px; ">__TOC__</div> | <div id="" class="" style="clear: right; margin: -1em 0 0 10px; float: right; padding: 10px; background: transparent; width: 220px; ">__TOC__</div> | ||
+ | |||
+ | == ECM Effects == | ||
+ | |||
+ | '''Defense Bonus:''' ECM's "defense against being hit" status effect does not stack, only the strongest effect present will be counted. This applies to both the personal protection and the aura (four 'mechs with Guardian ECM and one 'mech with Angel ECM all huddled together applies +2 defense to all in the bubble, not +5). If a mech is within the radius of both Angel ECM and Guardian ECM and is shot by a volley of both missiles and autocannons the +2 Defense against Missiles from the Guardian ECM will apply to the missile attacks while the +1 Defense against all attacks from the Angel ECM will apply to the Autocannon attacks. '''Note, Sanctuary ECM is an exception to this rule.''' | ||
+ | |||
+ | '''Sensor Lock Immunity:''' ECM provides immunity to the evasion reduction effect of Sensor Locks similarly to the first part of the [[Skills_and_Abilities#Mech_Pilot_Abilities|Invisible Target Skill]]. It does not prevent the accuracy reduction or prevent a unit from being detected and targeted due to a sensor lock. | ||
== Standard ECM == | == Standard ECM == | ||
Line 21: | Line 27: | ||
|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 430,000 |
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
Line 29: | Line 35: | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * + | + | * +2 Missile Defense in a 150m radius |
− | * | + | * Blocks C3 bonuses for both allies and enemies in a 120m radius |
+ | * Sensor Lock Immunity | ||
+ | |||
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: Equipped effects disabled | + | * DESTROYED: Equipped effects disabled |
'''Notes:''' | '''Notes:''' | ||
− | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 | + | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense |
+ | |||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{EquipmentMechs|Gear_Guardian_ECM}} | ||
+ | </div></div> | ||
− | === | + | === ECM Suite (C) === |
The [[Factions#Clans|Clans]] used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems. | The [[Factions#Clans|Clans]] used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems. | ||
Line 57: | Line 72: | ||
|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 441,000 |
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
Line 65: | Line 80: | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * + | + | * +2 Missile Defense in a 150m radius |
− | * | + | * Blocks C3 bonuses for both allies and enemies in a 120m radius |
+ | * Sensor Lock Immunity | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: Equipped effects disabled | + | * DESTROYED: Equipped effects disabled |
'''Notes:''' | '''Notes:''' | ||
− | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 | + | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense. |
+ | |||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{EquipmentMechs|Gear_Guardian_ECM_CLAN}} | ||
+ | </div></div> | ||
Line 93: | Line 116: | ||
|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 930,000 |
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
Line 101: | Line 124: | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * + | + | * +1 Defense in a 150m radius |
− | * 150m radius ECM | + | * Blocks C3 bonuses for both allies and enemies in a 120m radius |
+ | * Sensor Lock Immunity | ||
+ | |||
+ | '''Critical Effects:''' | ||
+ | * DESTROYED: Equipped effects disabled | ||
+ | |||
+ | '''Notes:''' | ||
+ | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{EquipmentMechs|Gear_Angel_ECM}} | ||
+ | </div></div> | ||
+ | |||
+ | |||
+ | === ECM Suite (S) === | ||
+ | |||
+ | Given the Sanctuary's tendancy to use widespread wireless controlled drones in combat, the Sanctuary Worlds quickly learned a great deal about ECM technology, including how to harden drones against it. A side benefit is that they learned a lot about hardening their normal mechs and tanks even further against enemy ECM effects. The end result is this, the standard Sanctuary ECM equipment. While not as powerful as the best ECM the Inner Sphere can muster, Sanctuary ECM comes with the die befenfit of reinforcing nearby ECM fields instead of overriding them like Inner Sphere ECM does and Granting the carrying unit virtual immunity to enemy sensor locks. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Manufacturer: | ||
+ | | Sanctuary Electronics | ||
+ | |- | ||
+ | ! Tonnage: | ||
+ | | 2 | ||
+ | |- | ||
+ | ! Critical Slots: | ||
+ | | 2 | ||
+ | |- | ||
+ | ! Install Location: | ||
+ | | Any | ||
+ | |- | ||
+ | ! Value: | ||
+ | | 930,000 | ||
+ | |- | ||
+ | ! Gear ID: | ||
+ | | Gear_Sanctuary_ECM | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Equipped Effects:''' | ||
+ | * +1 Defense in a 150m radius. Stacks with other ECM effects as well as itself. | ||
+ | * Blocks C3 bonuses for both allies and enemies in a 120m radius | ||
+ | * Sensor Lock Immunity | ||
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: Equipped effects disabled | + | * DESTROYED: Equipped effects disabled |
'''Notes:''' | '''Notes:''' | ||
− | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the + | + | * ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit |
+ | * This ECM stacks with other sources instead of overriding them | ||
+ | |||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;"> | ||
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{EquipmentMechs|Gear_Sanctuary_ECM}} | ||
+ | </div></div> | ||
+ | |||
== Experimental ECM == | == Experimental ECM == | ||
− | |||
=== Experimental EWAR Suite === | === Experimental EWAR Suite === | ||
− | Prototype Electronic Warfare component. Adds a defensive ECM field for the carrying unit and adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Unique gear for the [[Raven#RVN-1X|Raven RVN-1X]] and the [[Cataphract#CTF-0X|Cataphract CTF-0X]], it is fixed gear and cannot be removed from the ' | + | Prototype Electronic Warfare component. Adds a defensive ECM field for the carrying unit and adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Unique gear for the [[Raven#RVN-1X|Raven RVN-1X]] and the [[Cataphract#CTF-0X|Cataphract CTF-0X]], it is fixed gear and cannot be removed from the 'Mech. |
{| class="wikitable" | {| class="wikitable" | ||
Line 130: | Line 204: | ||
|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 370,000 |
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
Line 138: | Line 212: | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * +20% increased sensor range | + | * +20% increased sensor range |
− | * +2 defense against being hit | + | * +2 defense against being hit |
− | * | + | * [[Active_Probes#Active_Probe_Ping]] 250m range. (50 Heat) |
'''Critical Effects:''' | '''Critical Effects:''' | ||
Line 146: | Line 220: | ||
'''Notes:''' | '''Notes:''' | ||
− | * There is no ECM radius on this unit, the defense against being hit is only for the equipped ' | + | * There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech |
+ | '''Found On These 'Mechs:''' | ||
+ | {{EquipmentMechs|Gear_Experimental_EWAR}} | ||
=== X-1 EW Equipment === | === X-1 EW Equipment === | ||
− | Prototype Electronic Warfare component. Adds an ECM field that provides a passive defense against attacks. The EW Suite also adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Note: you can only equip one Prototype component on most 'Mechs. Unique gear for the [[Raven#RVN-3X|Raven RVN-3X]], It is fixed gear and cannot be removed from the ' | + | Prototype Electronic Warfare component. Adds an ECM field that provides a passive defense against attacks. The EW Suite also adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Note: you can only equip one Prototype component on most 'Mechs. Unique gear for the [[Raven#RVN-3X|Raven RVN-3X]], It is fixed gear and cannot be removed from the 'Mech. |
{| class="wikitable" | {| class="wikitable" | ||
Line 170: | Line 246: | ||
|- | |- | ||
! Gear ID: | ! Gear ID: | ||
− | | | + | | Gear_Sensor_Prototype_EWE |
|} | |} | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * + | + | * +3 defense against being hit |
− | * | + | * +15% harder to spot on sensors or by direct line of sight |
− | + | * [[Active_Probes#Active_Probe_Ping]] 250m range. (50 Heat) | |
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * DESTROYED: Equipped effects disabled | + | * DESTROYED: Equipped effects disabled |
'''Notes:''' | '''Notes:''' | ||
− | * There is no ECM radius on this unit, the defense against being hit is only for the equipped ' | + | * There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech |
+ | |||
+ | '''Found On These 'Mechs:''' | ||
+ | {{EquipmentMechs|Gear_Sensor_Prototype_EWE}} | ||
+ | |||
+ | === Anti-Missile ECM === | ||
+ | |||
+ | Designed and integrated into the experimental Raven-4LX, the Anti-Missile ECM combines the circuitry of a Guardian ECM with a unique sensor scrabler that interfers with incoming missile targeting. The Anti-Missile ECM emits a special signal that actively scrambles incoming missile fire in an area around the unit, keeping the Raven-4LX and its allies safe under even the heaviest weapons fire. However, the effect proved prone to maintenance woes and remains experimental. Unique gear for the [[Raven#RVN-4LX|Raven RVN-4LX]], it is fixed gear and cannot be removed from the 'Mech. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Manufacturer: | ||
+ | | Hellespont | ||
+ | |- | ||
+ | ! Tonnage: | ||
+ | | 3 | ||
+ | |- | ||
+ | ! Critical Slots: | ||
+ | | 3 | ||
+ | |- | ||
+ | ! Install Location: | ||
+ | | Center Torso | ||
+ | |- | ||
+ | ! Value: | ||
+ | | 1000000 | ||
+ | |- | ||
+ | ! Gear ID: | ||
+ | | Gear_AntiMissile_ECM | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Equipped Effects:''' | ||
+ | * +6 Missile Defense in a 150m radius | ||
+ | * Blocks C3 bonuses for both allies and enemies in a 120m radius | ||
+ | * Sensor Lock Immunity | ||
− | + | '''Critical Effects:''' | |
+ | * DESTROYED: Equipped effects disabled | ||
− | + | <div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;"> | |
+ | <div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{EquipmentMechs|Gear_AntiMissile_ECM}} | ||
+ | </div></div> |
Latest revision as of 05:06, 25 April 2023
ECM Effects
Defense Bonus: ECM's "defense against being hit" status effect does not stack, only the strongest effect present will be counted. This applies to both the personal protection and the aura (four 'mechs with Guardian ECM and one 'mech with Angel ECM all huddled together applies +2 defense to all in the bubble, not +5). If a mech is within the radius of both Angel ECM and Guardian ECM and is shot by a volley of both missiles and autocannons the +2 Defense against Missiles from the Guardian ECM will apply to the missile attacks while the +1 Defense against all attacks from the Angel ECM will apply to the Autocannon attacks. Note, Sanctuary ECM is an exception to this rule.
Sensor Lock Immunity: ECM provides immunity to the evasion reduction effect of Sensor Locks similarly to the first part of the Invisible Target Skill. It does not prevent the accuracy reduction or prevent a unit from being detected and targeted due to a sensor lock.
Standard ECM
Guardian ECM
The Guardian ECM Suite was introduced in 2597 by Johnston Industries of the Terran Hegemony. Designed to interfere with guided weaponry, targeting computers, and communication systems, the Guardian was typically used to shield allied units from such equipment by emitting a broad-band signal meant to confuse radar, infrared, ultraviolet, magscan and sonar sensors.
Manufacturer: | Johnston |
---|---|
Tonnage: | 1.5 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 430,000 |
Gear ID: | Gear_Guardian_ECM |
Equipped Effects:
- +2 Missile Defense in a 150m radius
- Blocks C3 bonuses for both allies and enemies in a 120m radius
- Sensor Lock Immunity
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense
- Anubis ABS-3D
- Anubis ABS-3L
- Anubis ABS-3R
- Anubis ABS-3T
- Anvil ANV-3M
- Anvil ANV-3MJJ
- Anvil ANV-3R
- Anvil ANV-5M
- Anvil ANV-6M
- Anvil ANV-8M
- Archer ARC-7L
- Tempest ARC-T
- DarkDeath ASN-DD
- The Boar's Head AS7-BH
- Atlas AS7-S2
- Atlas AS7-S3
- Avatar AV1-OE
- Awesome AWS-10KM
- Awesome AWS-9Ma
- Awesome AWS-9Q
- Axman AXM-3S
- Balar BA1-OE
- Banshee BNC-3L
- Berserker BRZ-A3
- Berserker BRZ-B3
- Berserker BRZ-C3
- Nachthammer BTZ-NCT
- Bull Shark BSK-M6
- Bard BSW-PF1
- Cataphract CTF-4L
- Cataphract CTF-FR
- Chameleon CLN-7D
- Cicada CDA-3S
- Crab CRB-28
- Crab CRB-30
- Crusader CRD-5TL
- Crusader CRD-7L
- Cyclone CYC-A1
- Cyclone CYC-B2
- Cyclone CYC-C1
- Disrupter DSR-4V
- Disrupter DSR-5V
- Disrupter DSR-6V
- Dragon Fire DGR-3F
- Dragon Fire DGR-4F
- Dragon Fire DGR-SW
- Dragoon AEM-001A
- Dragoon AEM-004X
- Dragoon AEM-005X
- Dragoon AEM-01
- Ghillie ENF-GH
- Fafnir FNR-5
- Fafnir FNR-5B
- Fafnir FNR-5R
- Fafnir FNR-6
- Wrath FNR-WR
- Fafnir II FNR2-4
- Firefly FFL-3PP2
- Firefly FFL-3SLE
- Firefly FFL-4DA
- Firestarter FS9-S1
- Firestarter FS9-OD
- Grand Titan T-IT-N11M
- Royal Griffin GRF-2N
- Greed GRF-2NG
- Griffin GRF-6CS
- Gunslinger GUN-1ERD
- Gunslinger GUN-2ERD
- Hatamoto-Chi HTM-31K
- Hatchetman HCT-6D
- Johanne HA1-JO
- Hauptmann HA1-O
- Hauptmann HA1-OC
- Hellspawn HSN-7D
- Hellspawn HSN-7X
- Hellspawn HSN-8E
- Hermes HER-3S1
- Hermes HER-3S2
- Hermes HER-4K
- Hermes HER-4M
- Hermes HER-4S
- Hoplite HOP-4Bb
- Hunchback HBK-5SG
- Huron Warrior HUR-WO-R4N
- Huron Warrior HUR-WO-R6L
- Royal Hussar HSR-200-Db
- Imp IMP-1B
- Imp IMP-1C
- JagerMech JM6-E
- JagerMech II JM7-F
- Javelin JVN-11B
- Juggernaut JG-R9X1
- Komodo KIM-2
- Komodo KIM-2A
- Komodo KIM-2C
- Komodo KIM-3C
- Koschei KSC-5MCT
- Shere Khan LHU-SK
- Pirates' Bane LCT-PB
- Longbow LGB-13NAIS
- Mackie MSK-10J
- Mackie MSK-11R
- Mackie MSK-9F
- Mackie II MSK-II-10H
- Marauder MAD-5L
- Marauder MAD-5R
- Marauder MAD-5T
- Marauder MAD-9S
- Marauder MAD-GA
- Matar SAM-RS
- Mercury II MCY-100
- Mercury II MCY-110
- Mercury II MCY-120
- Naginata NG-C3B
- Night Hawk NTK-2S
- Osiris OSR-4C
- Osiris OSR-5C
- Ostroc OSR-4L
- Ostscout OTT-9CS
- Ostscout OTT-9S
- Penetrator PTR-6S
- Perseus P1-A
- Perseus P1-D
- Royal Phoenix Hawk PXH-1b
- Phoenix Hawk PXH-1bC
- Royal Phoenix Hawk PXH-1c
- Phoenix Hawk PXH-2
- Phoenix Hawk PXH-4L
- Phoenix Hawk PXH-5L
- Pillager PLG-4Z
- Pillager PLG-5L
- Pillager PLG-5Z
- Preta X-PRT-O-DEICIO
- Prince Crab PRC-4R
- Prince Crab PRC-5X
- Pulverizer PUL-2R
- Pulverizer PUL-2V
- Pulverizer PUL-3R
- Rattlesnake JR7-31
- Raven RVN-3L
- Raven RVN-4L
- Raven RVN-4LC
- Razorback RZK-10R
- Rifleman RFL-7M
- Shadow Hawk SHD-5S
- Skadi SHD-SKD
- Sha Yu SYU-2B
- Sha Yu SYU-4B
- Sirocco SRC-3C
- Sirocco SRC-5C
- Sirocco SRC-6M
- Sorcerer SRC-1A
- Sorcerer SRC-1B
- Royal Sorcerer SRC-1CC
- Sorcerer SRC-2D
- Sorcerer SRC-2L
- Sorcerer II SRC-4R
- Spector SPR-5F
- Spector SPR-5S
- Spector SPR-ST
- Royal Stalker STK-3Fb
- Stinger STG-6L
- Templar TLR1-OA
- Templar TLR1-OE
- Thanatos TNS-4S
- Thanatos TNS-4T
- Thanatos TNS-5M
- Hangover TNS-HA
- Thanatos TNS-MKD
- Thug THG-12K
- Thunder THR-2L
- Thunder THR-3L
- Thunderbolt TDR-10SE
- Thunderbolt TDR-7SE
- Thunderbolt TDR-9NAIS
- Tolson TOL-4N
- Tolson TOL-5L
- Tolson TOL-5N
- Tolson TOL-5Nb
- Toyama TYM-1A
- UrbanMech UM-R25
- UrbanMech UM-R29
- Uziel UZL-4C
- Valkyrie II VLK-II-1A
- Valkyrie II VLK-II-2A
- Valkyrie II VLK-II-SH
- Victor VTR-10L
- Victor VTR-MKD
- Viking VKG-2G
- Vindicator VND-4L
- Warhammer WHM-4L
- Wasp LAM WSP-100B
- Wasp WSP-3L
- Wasp WSP-3S
- Wyvern WVE-10N
- Xerxes XER-MKD
ECM Suite (C)
The Clans used the Guardian as the basis for their own ECM Suite, which was lighter and more compact than the Inner Sphere model but functioned identically. In the honor-bound fighting style of the Clans, the system did not see much use, but following their return to the Inner Sphere the Clans have since begun to outfit more machines with ECM systems.
Manufacturer: | Johnston |
---|---|
Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 441,000 |
Gear ID: | Gear_Guardian_ECM_CLAN |
Equipped Effects:
- +2 Missile Defense in a 150m radius
- Blocks C3 bonuses for both allies and enemies in a 120m radius
- Sensor Lock Immunity
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +2 missile defense.
- Arctic Cheetah ACH-Prime
- Arctic Wolf Omni ACW-A
- Black Lanner BKL-PRIME
- Black Lanner BKL-A
- Black Lanner BKL-H
- Black Python BP-2
- Blood Asp BAS-A
- Blood Asp BAS-B
- Tsar Bomba BMB-TB
- Bowman BOW-1
- Bowman BOW-2
- Bowman BOW-4
- Cephalus CEP-PRIME (Fixed Gear)
- Cephalus CEP-A (Fixed Gear)
- Cephalus CEP-B (Fixed Gear)
- Cephalus CEP-C (Fixed Gear)
- Cephalus CEP-D (Fixed Gear)
- Cougar COU-H
- Dire Wolf DW-C
- Fire Moth FM-B
- Mothra FM-MO
- Great Turtle GTR-C
- Beowulf GRD-BW
- Hellbringer HBR-Prime
- Hellbringer HBR-P
- Huntsman HMN-H
- Rainbow Crow IFR-RC
- Iron Cheetah IC-D
- King Crab KGC-BD
- Kingfisher KNG-F
- Kit Fox KFX-C
- Kit Fox KFX-G
- Kit Fox KFX-BW
- Lupus LUPUS-PRIME
- Tiburon LUPUS-TB
- Medusa MED-2
- Mist Lynx MLX-C
- Mist Lynx MLX-F
- Night Gyr NTG-F
- Night Gyr NTG-H
- Phantom PHN-Prime
- Phantom PHN-F
- Pulverizer PUL C
- Shadow Cat SHC-B
- Sidewinder SW-A
- Sidewinder SW-E
- Sorcerer IIC SRC-IIC
- Royal Stalker STK-3DC
- Fire Horn STR-FH
- Sun Spider SNS-D
- The Worthwhile WTH-WW
- Grinner WLF-IIC
- Janice YMN-JR
Angel ECM
The Angel ECM Suite is an advanced version of the Guardian ECM Suite operating on a broader spectrum and greatly advances ECM technology on the battlefield. Development of the Angel began in the Draconis Combine shortly after the Battle of Luthien, but despite assistance from ComStar, cost overruns and internal problems within both powers kept it in its experimental stages for a long time and delayed its widespread deployment.
Manufacturer: | DCMS |
---|---|
Tonnage: | 2 |
Critical Slots: | 2 |
Install Location: | Any |
Value: | 930,000 |
Gear ID: | Gear_Angel_ECM |
Equipped Effects:
- +1 Defense in a 150m radius
- Blocks C3 bonuses for both allies and enemies in a 120m radius
- Sensor Lock Immunity
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
- Assassin ASN-55
- BattleHammer BHA-2S
- Carcharodon BSK-CHR
- Cephalus CEP-1 (Fixed Gear)
- Over A Barrel CEP-OAB (Fixed Gear)
- Cephalus Prototype CEP-Proto (Fixed Gear)
- Firestarter FS9-OX
- Hecatoncheires HEC-4C
- Paralyzer HSN-7D2
- Highlander HGN-IB
- Hoplite HOP-4W
- Hunchback IIC HBK-IIC-TR
- Kiso ConstructionMech K-3N-PB9
- Oathbreaker LNC25-OB
- Monster LAM Omni MNST-3R-LAM-PRIME
- Nightstar NSR-10K
- Omega SHP-X4
- Ostprey OTT-OP
- Roughneck RGH-GB
- Stalker STK-8X
- Thunderbolt TDR-8SS
- Skald TDR-PF2
- Vanquisher VQR-SB
- Yazata X-YZT-FUNDATUS
ECM Suite (S)
Given the Sanctuary's tendancy to use widespread wireless controlled drones in combat, the Sanctuary Worlds quickly learned a great deal about ECM technology, including how to harden drones against it. A side benefit is that they learned a lot about hardening their normal mechs and tanks even further against enemy ECM effects. The end result is this, the standard Sanctuary ECM equipment. While not as powerful as the best ECM the Inner Sphere can muster, Sanctuary ECM comes with the die befenfit of reinforcing nearby ECM fields instead of overriding them like Inner Sphere ECM does and Granting the carrying unit virtual immunity to enemy sensor locks.
Manufacturer: | Sanctuary Electronics |
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Tonnage: | 2 |
Critical Slots: | 2 |
Install Location: | Any |
Value: | 930,000 |
Gear ID: | Gear_Sanctuary_ECM |
Equipped Effects:
- +1 Defense in a 150m radius. Stacks with other ECM effects as well as itself.
- Blocks C3 bonuses for both allies and enemies in a 120m radius
- Sensor Lock Immunity
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- ECM has a 150m radius aura which is shown by a white segmented ring around the equipped 'mech. Allies must be within that ring in order to share the +1 defense against being hit
- This ECM stacks with other sources instead of overriding them
Experimental ECM
Experimental EWAR Suite
Prototype Electronic Warfare component. Adds a defensive ECM field for the carrying unit and adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Unique gear for the Raven RVN-1X and the Cataphract CTF-0X, it is fixed gear and cannot be removed from the 'Mech.
Manufacturer: | Achernar |
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Tonnage: | 7.5 |
Critical Slots: | 4 |
Install Location: | Left Torso |
Value: | 370,000 |
Gear ID: | Gear_Experimental_EWAR |
Equipped Effects:
- +20% increased sensor range
- +2 defense against being hit
- Active_Probes#Active_Probe_Ping 250m range. (50 Heat)
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech
Found On These 'Mechs:
- Cataphract CTF-0X (Fixed Gear)
- Raven RVN-1X (Fixed Gear)
- Raven RVN-3X (Fixed Gear)
X-1 EW Equipment
Prototype Electronic Warfare component. Adds an ECM field that provides a passive defense against attacks. The EW Suite also adds the Active Probe ability to unit's weapons panel. Active Probe is a triggered ability that uses the firing action and performs a Sensor Lock against all enemies within range. Note: you can only equip one Prototype component on most 'Mechs. Unique gear for the Raven RVN-3X, It is fixed gear and cannot be removed from the 'Mech.
Manufacturer: | Ceres Arms |
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Tonnage: | 7.5 |
Critical Slots: | 4 |
Install Location: | Left Torso |
Value: | 1 |
Gear ID: | Gear_Sensor_Prototype_EWE |
Equipped Effects:
- +3 defense against being hit
- +15% harder to spot on sensors or by direct line of sight
- Active_Probes#Active_Probe_Ping 250m range. (50 Heat)
Critical Effects:
- DESTROYED: Equipped effects disabled
Notes:
- There is no ECM radius on this unit, the defense against being hit is only for the equipped 'Mech
Found On These 'Mechs: Not found on any 'Mechs
Anti-Missile ECM
Designed and integrated into the experimental Raven-4LX, the Anti-Missile ECM combines the circuitry of a Guardian ECM with a unique sensor scrabler that interfers with incoming missile targeting. The Anti-Missile ECM emits a special signal that actively scrambles incoming missile fire in an area around the unit, keeping the Raven-4LX and its allies safe under even the heaviest weapons fire. However, the effect proved prone to maintenance woes and remains experimental. Unique gear for the Raven RVN-4LX, it is fixed gear and cannot be removed from the 'Mech.
Manufacturer: | Hellespont |
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Tonnage: | 3 |
Critical Slots: | 3 |
Install Location: | Center Torso |
Value: | 1000000 |
Gear ID: | Gear_AntiMissile_ECM |
Equipped Effects:
- +6 Missile Defense in a 150m radius
- Blocks C3 bonuses for both allies and enemies in a 120m radius
- Sensor Lock Immunity
Critical Effects:
- DESTROYED: Equipped effects disabled
- Raven RVN-4LX (Fixed Gear)