Weapon Attachments

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Apollo FCS

The 'Apollo' Fire Control System was created by the Draconis Combine in order to overcome the inaccuracies of MRM launchers without requiring an upgraded (and more expensive) ammunition. Apollo is an unofficial nickname for the system. Functioning much like a Targeting Computer, the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.Cannot be used with other Missile TTS and enables using Apollo MRM Ammo.

Manufacturer: Combine Electronics
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_Apollo


Equipped Effects By Weapon:

Damage Modifiers
Name Ammo Normal Accuracy Evasion Ignored
MRM10 Apollo MRM +1 +2 +1
MRM10 (C) Apollo MRM +1 +2 +1
MRM20 Apollo MRM +1 +2 +1
MRM20 (C) Apollo MRM +1 +2 +1
MRM30 Apollo MRM +1 +2 +1
MRM30 (C) Apollo MRM +1 +2 +1
MRM40 Apollo MRM +1 +2 +1
MRM40 (C) Apollo MRM +1 +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Artemis IV FCS

Developed in 2598 by the Terran Hegemony and rediscovered by the Free Worlds League in 3035, the Artemis IV Fire Control System is a guidance system for LRMs, SRMs, and MMLs. Using a laser designator and a tight-beam microwave transmitter, Artemis IV improves accuracy for LRMs, SRMs, and MMLs significantly. However, it only applies to direct-fire attacks, indirect-fire attacks gain no benefit from the system. Additionally, each missile launcher using Artemis IV must have its own Artemis IV attachment in order to fire Artemis munitions. Finally, Artemis IV-enabled launchers cannot fire most other munitions, though this is considered an acceptable trade-off given the sheer power that Artemis IV provides.

Cannot be used with other Missile TTS and enables using Artemis IV Ammo.

Manufacturer: Mendham Electronics
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_ArtemisIV


Equipped Effects By Weapon:

Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
LRM10 (C) Artemis-IV LRM 0 +3 +1 +1
LRM15 (C) Artemis-IV LRM 0 +3 +1 +1
LRM20 (C) Artemis-IV LRM 0 +3 +1 +1
LRM5 (C) Artemis-IV LRM 0 +3 +1 +1
LRM10 Artemis-IV LRM 0 +3 +1 +1
LRM15 Artemis-IV LRM 0 +3 +1 +1
LRM20 Artemis-IV LRM 0 +3 +1 +1
LRM5 Artemis-IV LRM 0 +3 +1 +1
Modifiers
Name Ammo Accuracy Clustering Mod Evasion Ignored
SRM2 (C) Artemis-IV SRM +1 +1 +2
SRM4 (C) Artemis-IV SRM +1 +1 +2
SRM6 (C) Artemis-IV SRM +1 +1 +2
Improved SRM6 Artemis-IV SRM +1 +1 +2
SRM2 Artemis-IV SRM +1 +1 +2
SRM4 Artemis-IV SRM +1 +1 +2
SRM6 Artemis-IV SRM +1 +1 +2
Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
MML3 Artemis-IV LRM 0 +3 +1 +1
MML5 Artemis-IV LRM 0 +3 +1 +1
MML7 Artemis-IV LRM 0 +3 +1 +1
MML9 Artemis-IV LRM 0 +3 +1 +1
Modifiers
Name Ammo Accuracy Clustering Mod Evasion Ignored
MML3 Artemis-IV SRM +1 +1 +2
MML5 Artemis-IV SRM +1 +1 +2
MML7 Artemis-IV SRM +1 +1 +2
MML9 Artemis-IV SRM +1 +1 +2



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Artillery FCS

This Fire Control System is designed for Artillery-type weapons, such as Thumpers (artillery piece and cannon), Snipers (artillery piece and cannon), Long Toms (artillery piece and cannon), Arrow IVs, and Siroccos, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Armstrong Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_ArtilleryFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Arrow IV +2 +1
Arrow IV (C) +2 +1
Long Tom Artillery +2 +1
Long Tom Cannon +2 +1
Sirocco (S) +2 +1
Sniper Artillery +2 +1
Sniper Cannon +2 +1
Thumper Artillery +2 +1
Thumper Cannon +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Autocannon FCS

This Fire Control System is designed for Autocannon-type weapons, such as Standard, Improved, Prototype, Ultra, LBX, Hypervelocity, Light, Rotary, Double-Barrel, and Scattergun Autocannons, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: General Motors
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_AutocannonFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
AC/2 +2 +1
AC/5 +2 +1
AC/5 Prototype +2 +1
AC/10 +2 +1
AC/10 Prototype +2 +1
AC/20 +2 +1
HVAC/2 +2 +1
HVAC/5 +2 +1
HVAC/10 +2 +1
Improved AC/20 +2 +1
L-HVAC/5 +2 +1
LAC/2 +2 +1
LAC/5 +2 +1
LAC/10 +2 +1
LAC/20 +2 +1
LBX AC/2 +2 +1
LBX AC/2 (C) +2 +1
LBX AC/5 +2 +1
LBX AC/5 (C) +2 +1
LBX AC/10 +2 +1
LBX AC/10 (C) +2 +1
LBX AC/20 +2 +1
LBX AC/20 (C) +2 +1
PAC/2 +2 +1
PAC/4 +2 +1
PAC/8 +2 +1
Scattergun/5 (S) +2 +1
Scattergun/10 (S) +2 +1
Scattergun/15 (S) +2 +1
Scattergun/20 (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
Rotary AC/2 +2 +1
Rotary AC/5 +2 +1


Modifiers
Name Accuracy Evasion Ignored
DBAC/5 (S) +2 +1
DBAC/10 (S) +2 +1
DBAC/15 (S) +2 +1
DBAC/20 (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
UAC/2 +2 +1
UAC/5 +2 +1
UAC/10 +2 +1
UAC/10 (EC) +2 +1
UAC/20 +2 +1
Ultra AC/2 (C) +2 +1
Ultra AC/5 (C) +2 +1
Ultra AC/10 (C) +2 +1
Ultra AC/20 (C) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Gauss FCS

This Fire Control System is designed for Gauss-type weapons, such as Light, Heavy, Improved Heavy, Standard, Improved Standard, Piercing, Rotary, Silver Bullet, Snubnose, Ultra Snubnose, and Hyper-Assault Gauss Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Blackwell Arms
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_GaussFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Gauss Rifle +2 +1
Gauss Rifle (C) +2 +1
Heavy Gauss +2 +1
Hyper-Assault Gauss 20 (C) +2 +1
Hyper-Assault Gauss 30 (C) +2 +1
Hyper-Assault Gauss 40 (C) +2 +1
Imp. Heavy Gauss +2 +1
Improved Gauss Rifle +2 +1
Light Gauss +2 +1
Magshot Rifle +2 +1
Piercing Gauss Rifle +2 +1
Silver Bullet Gauss +2 +1
Snub-Nose Gauss Rifle +2 +1


Modifiers
Name Accuracy Evasion Ignored
Ultra Snub-Nose Gauss Rifle +2 +1


Modifiers
Name Accuracy Evasion Ignored
Rotary Gauss Rifle +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Laser FCS

This Fire Control System is designed for Laser weapons, which includes the Standard, ER, Pulse, Dissolving Pulse, Rotary Pulse, Pierce Pulse, ER Pulse, ER Static, ER Rotary, VSPL, Modal, Binary, Bombast, Grazer, X-Pulse, Chemical, -, Electro, Lance, Heavy, Improved, Prototype, Superior, Streak, and Haywire Lasers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Defiance Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_LaserFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Binary Heavy Laser +2 +1
Improved Binary Laser +2 +1


Modifiers
Name Accuracy Evasion Ignored
Bombast Laser +2 +1


Modifiers
Name Accuracy Evasion Ignored
L Grazer +2 +1
M Grazer +2 +1


Modifiers
Name Accuracy Evasion Ignored
L Modal Laser (S) +2 +1
M Modal Laser (S) +2 +1
S Modal Laser (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
Binary Laser +2 +1
Dissolving L Pulse +2 +1
Dissolving M Pulse +2 +1
Dissolving S Pulse +2 +1
ER L Laser +2 +1
ER L Laser (C) +2 +1
ER L Pulse Laser (C) +2 +1
ER M Laser +2 +1
ER M Laser (C) +2 +1
ER M Laser (EC) +2 +1
ER M Pulse Laser (C) +2 +1
ER Micro Laser (C) +2 +1
ER S Laser +2 +1
ER S Laser (C) +2 +1
ER S Laser (EC) +2 +1
ER S Pulse Laser (C) +2 +1
Hardened Medium X-Pulse +2 +1
Haywire L Laser +2 +1
Haywire M Laser +2 +1
Haywire S Laser +2 +1
Heavy L Laser (C) +2 +1
Heavy M Laser (C) +2 +1
Heavy S Laser (C) +2 +1
Improved L Laser +2 +1
L Chem Laser +2 +1
L Chem Pulse Laser +2 +1
L Elec-Laser (S) +2 +1
L Lance (S) +2 +1
L Laser +2 +1
L Laser - +2 +1
L Pulse +2 +1
L Pulse (C) +2 +1
Large X-Pulse +2 +1
M Chem Laser +2 +1
M Chem Pulse Laser +2 +1
M Elec-Laser (S) +2 +1
M Lance (S) +2 +1
M Laser +2 +1
M Laser - +2 +1
M Pulse +2 +1
M Pulse (C) +2 +1
Medium X-Pulse +2 +1
Micro Pulse (C) +2 +1
Pierce L Pulse +2 +1
Pierce M Pulse +2 +1
Pierce S Pulse +2 +1
Rotary M Pulse (C) +2 +1
Rotary ER L Laser +2 +1
Rotary ER M Laser +2 +1
Rotary ER S Laser +2 +1
Rotary L Pulse (C) +2 +1
Rotary S Pulse (C) +2 +1
S Chem Laser +2 +1
S Chem Pulse Laser +2 +1
S Elec-Laser (S) +2 +1
S Lance (S) +2 +1
S Laser +2 +1
S Pulse +2 +1
S Pulse (C) +2 +1
Small X-Pulse +2 +1
Static ER L Laser +2 +1
Static ER M Laser +2 +1
Static ER S Laser +2 +1
Streak L Laser +2 +1
Streak M Laser +2 +1
Streak S Laser +2 +1
Super M Laser +2 +1
Twin-Linked S Laser (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
L VSPL +2 +1
M VSPL +2 +1
S VSPL +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Laser Insulator

Created in 2575 by the Terran Hegemony, the Laser Insulator was an advanced take on a heat sink developed for the Chippewa aerospace fighter. Essentially an aerogel blanket for the Chippewa's lasers, the insulators provided extra heat sinking to the lasers at half the weight of a standard heat sink. However, the insulators are easily disrupted by damage and were complex to make, which prevented their general dispersal throughout the SLDF's arsenal.

Manufacturer: SLDF
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_LaserInsulator


Equipped Effects By Weapon:

Per salvo
Name Heat
Binary Heavy Laser -3
Improved Binary Laser -3


Per salvo
Name Heat
Binary Laser -3
Dissolving L Pulse -3
Dissolving M Pulse -3
Dissolving S Pulse -3
ER L Laser -3
ER L Laser (C) -3
ER L Pulse Laser (C) -3
ER M Laser -3
ER M Laser (C) -3
ER M Laser (EC) -3
ER M Pulse Laser (C) -3
ER Micro Laser (C) -3
ER S Laser -3
ER S Laser (C) -3
ER S Laser (EC) -3
ER S Pulse Laser (C) -3
Hardened Medium X-Pulse -3
Haywire L Laser -3
Haywire M Laser -3
Haywire S Laser -3
Heavy L Laser (C) -3
Heavy M Laser (C) -3
Heavy S Laser (C) -3
Improved L Laser -3
L Chem Laser -3
L Chem Pulse Laser -3
L Elec-Laser (S) -3
L Lance (S) -3
L Laser -3
L Laser - -3
L Pulse -3
L Pulse (C) -3
Large X-Pulse -3
M Chem Laser -3
M Chem Pulse Laser -3
M Elec-Laser (S) -3
M Lance (S) -3
M Laser -3
M Laser - -3
M Pulse -3
M Pulse (C) -3
Medium X-Pulse -3
Micro Pulse (C) -3
Pierce L Pulse -3
Pierce M Pulse -3
Pierce S Pulse -3
Rotary M Pulse (C) -3
Rotary ER L Laser -3
Rotary ER M Laser -3
Rotary ER S Laser -3
Rotary L Pulse (C) -3
Rotary S Pulse (C) -3
S Chem Laser -3
S Chem Pulse Laser -3
S Elec-Laser (S) -3
S Lance (S) -3
S Laser -3
S Pulse -3
S Pulse (C) -3
Small X-Pulse -3
Static ER L Laser -3
Static ER M Laser -3
Static ER S Laser -3
Streak L Laser -3
Streak M Laser -3
Streak S Laser -3
Super M Laser -3
Twin-Linked S Laser (S) -3


Per salvo
Name Heat
L VSPL -3
M VSPL -3
S VSPL -3


Per salvo
Name Heat
Bombast Laser -3


Per salvo
Name Heat
L Modal Laser (S) -3
M Modal Laser (S) -3
S Modal Laser (S) -3


Per salvo
Name Heat
L Grazer -3
M Grazer -3



Critical Effects:

  • DESTROYED: Equipped effects disabled



LRM FCS

This Fire Control System is designed for LRM-type weapons, such as Standard and Streak LRMs, standard MRMs, ATMs, and VRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Irian Weapons Works
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_LRMFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
ATM 3 (C) +2 +1
ATM 6 (C) +2 +1
ATM 9 (C) +2 +1
ATM 12 (C) +2 +1
LRM5 +2 +1
LRM5 (C) +2 +1
LRM10 +2 +1
LRM10 (C) +2 +1
LRM15 +2 +1
LRM15 (C) +2 +1
LRM20 +2 +1
LRM20 (C) +2 +1
MRM10 +2 +1
MRM20 +2 +1
MRM30 +2 +1
MRM40 +2 +1
Streak LRM5 +2 +1
Streak LRM5 (C) +2 +1
Streak LRM10 +2 +1
Streak LRM10 (C) +2 +1
Streak LRM15 +2 +1
Streak LRM15 (C) +2 +1
Streak LRM20 +2 +1
Streak LRM20 (C) +2 +1


Modifiers
Name Accuracy Evasion Ignored
VRM6 (S) +2 +1
VRM12 (S) +2 +1
VRM18 (S) +2 +1
VRM24 (S) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


MG FCS

This Fire Control System is designed for MG-type weapons, such as Light, Heavy, and Standard Machine Guns, as well as Machine Gun Arrays and the Gatling Gun, and somewhat improves their accuracy in battle at the cost of weight and space. Additionally, the MG FCS also increases the MG's rate of fire somewhat, allowing for higher damage potential from any individual weapon system.

Manufacturer: Discount Equipment Warehouse
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 25,000
Gear ID: Gear_Attachment_MGFCS


Equipped Effects By Weapon:

Per salvo Modifiers
Name Shots Accuracy
HMG +1 +1
HMG (C) +1 +1
Incendiary MG +1 +1
LMG +1 +1
LMG (C) +1 +1
MG +1 +1
MG (C) +1 +1


Per salvo Modifiers
Name Shots Accuracy
Gatling Gun (S) +5 +1


Per salvo Modifiers
Name Shots Accuracy
MG Array +3 +1


Per salvo Modifiers
Name Shots Accuracy
MG (S) +1 +1


Per salvo Modifiers
Name Shots Accuracy
Slug MG +1 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Mortar FCS

This Fire Control System is designed for Mortar-type weapons, such as Mortars, Bombards, and Mech Grenade Launchers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Cyclops Inc.
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_MortarFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Bombard/3 (S) +2 +1
Bombard/6 (S) +2 +1
Bombard/9 (S) +2 +1
Bombard/12 (S) +2 +1
Mech Grenade Launcher +2 +1
Mortar/1 +2 +1
Mortar/1 (C) +2 +1
Mortar/2 +2 +1
Mortar/2 (C) +2 +1
Mortar/4 +2 +1
Mortar/4 (C) +2 +1
Mortar/8 +2 +1
Mortar/8 (C) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


'Periphery' FCS

This Fire Control System is designed for 'Periphery' weapons, which are generally understood to be the Light, Medium, and Heavy Cannons and Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Periphery Arms, Inc.
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 40,000
Gear ID: Gear_Attachment_PeripheryFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Heavy Cannon +2 +1
Heavy Rifle +2 +1
Light Cannon +2 +1
Light Rifle +2 +1
Medium Cannon +2 +1
Medium Rifle +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Plasma FCS

This Fire Control System is designed for Plasma-type weapons, such as the Plasma Rifle, Plasma Cannon, DXR, and Lava Gun, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Ceres Metals Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_PlasmaFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
DXR (S) +2 +1
Lava Gun +2 +1
Plasma Cannon (C) +2 +1
Plasma Rifle +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


PPC Capacitor

The PPC Capacitor is an extra component that can be added to any type of Particle Projector Cannon. It enhances a PPC's damage capabilities at the cost of higher heat generation. When damaged, the PPC Capacitor explodes due to the level of power being funneled through the capacitor..

Manufacturer: Gibson
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 250,000
Gear ID: Gear_Attachment_PPC_Capacitor


Equipped Effects By Weapon:

Damage Per salvo
Name Normal Heat
AoE PPC +25 +25
ER PPC +25 +25
ER PPC (C) +25 +25
ER PPC Shotgun +25 +25
Enhanced ER PPC +25 +25
Hardened ER PPC + Capacitor +25 +25
Heavy PPC +25 +25
Insanity PPC +25 +25
Light PPC +25 +25
PPC +25 +25
PPC Prototype +25 +25
Plasma PPC +25 +25
Snub-Nose PPC +25 +25
Static PPC +25 +25
SuPPC Array +25 +25


Damage Per salvo
Name Normal Heat
Binary PPC +25 +25


Damage Per salvo
Name Normal Heat
ER Rotary PPC (C) +25 +25


Damage Per salvo
Name Normal Heat
Snubgun PPC +25 +25



Critical Effects:

  • DESTROYED: Equipped effects disabled



PPC FCS

This Fire Control System is designed for PPC-type weapons, such as the Standard, ER, ER Rotary, ER Enhanced, ER Shotgun, Light, Heavy, Snubnose, Snubgun, Plasma, Insanity, Binary, Prototype, AoE, and Static PPCs as well as the Gamma Cannon, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Alshain Weapons
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_PPCFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
AoE PPC +2 +1
Chem PPC +2 +1
ER PPC +2 +1
ER PPC (C) +2 +1
ER PPC Shotgun +2 +1
Enhanced ER PPC +2 +1
Gamma Cannon (S) +2 +1
Hardened ER PPC + Capacitor +2 +1
Heavy PPC +2 +1
Insanity PPC +2 +1
Light PPC +2 +1
PPC +2 +1
PPC Prototype +2 +1
Plasma PPC +2 +1
Snub-Nose PPC +2 +1
Static PPC +2 +1
SuPPC Array +2 +1


Modifiers
Name Accuracy Evasion Ignored
Binary PPC +2 +1


Modifiers
Name Accuracy Evasion Ignored
ER Rotary PPC (C) +2 +1


Modifiers
Name Accuracy Evasion Ignored
Snubgun PPC +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



SRM FCS

This Fire Control System is designed for SRM-type weapons, such as Standard, Streak, Piercing, Support, One-Shot, Prototype, and Improved SRMs, as well as APMs and DRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Lycomb-Davion IntroTech
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_SRMFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
APM4 (S) +2 +1
DRM2 (S) +2 +1
DRM4 (S) +2 +1
DRM6 (S) +2 +1
Improved SRM6 +2 +1
Piercing SRM1 +2 +1
Piercing SRM2 +2 +1
Piercing SRM3 +2 +1
Precision SRM2 +2 +1
Precision SRM4 +2 +1
Precision SRM6 +2 +1
SRM2 +2 +1
SRM2 (C) +2 +1
SRM2 (OS) +2 +1
SRM4 +2 +1
SRM4 (C) +2 +1
SRM6 +2 +1
SRM6 (C) +2 +1
Streak SRM2 +2 +1
Streak SRM2 (C) +2 +1
Streak SRM4 +2 +1
Streak SRM4 (C) +2 +1
Streak SRM4 (EC) +2 +1
Streak SRM6 +2 +1
Streak SRM6 (C) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Not found on any 'Mechs


TAG FCS

This Fire Control System is designed for TAG-type weapons, such as TAGs, Light TAGs, and C3 Masters. Unlike standard FCSs, which tend to improve accuracy, the TAG FCS instead adjusts the damage of the attached system to bring it more in line with a standard combat weapon. While the TAG FCS will never make TAGs a viable primary combat system, it does enable TAG-equipped units to pose a bit more of a threat to enemies in the field.

Manufacturer: Kong Interstellar
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_TAGFCS


Equipped Effects By Weapon:

Damage Per salvo Modifiers
Name Normal Heat Accuracy
C3 Master +16 +5 +1
C3 Master Avatar +16 +5 +1
Light TAG +16 +5 +1
TAG +16 +5 +1


Damage Per salvo Modifiers
Name Normal Heat Accuracy
Light TAG (C) +8 +5 +1
TAG (C) +8 +5 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Thunderbolt FCS

This Fire Control System is designed for Thunderbolt-type weapons, such as Thunderbolt 5s, 10s, 15s, and 20s, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Yan Manufacturing
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_ThunderboltFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Thunderbolt 5 +2 +1
Thunderbolt 10 +2 +1
Thunderbolt 15 +2 +1
Thunderbolt 20 +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


FCS Webb Attachment

This is a weapon attachment, provided by the Webb Targeting Computer. This attachment can attach to any known weapon and provides a modest accuracy boost to any weapon it is attached to.

Manufacturer: Armstrong Industries
Tonnage: 0
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_WebbTC


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Any +1 1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)