Difference between revisions of "Weapon Attachments"

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(Used Amid's table for Artemis FCS)
(Fixed accuracy modifiers showing as negative numbers.)
 
Line 1: Line 1:
 
=== Apollo FCS ===
 
=== Apollo FCS ===
  
The 'Apollo' Fire Control System was created by the Draconis Combine in order to overcome the inaccuracies of MRM launchers without requiring an upgraded (and more expensive) ammunition. Apollo is an unofficial nickname for the system. Functioning much like a Targeting Computer, the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles. <b><span style="color:#F79232;">Cannot be used with other Missile TTS and enables using Apollo MRM Ammo.</span></b>
+
The 'Apollo' Fire Control System was created by the Draconis Combine in order to overcome the inaccuracies of MRM launchers without requiring an upgraded (and more expensive) ammunition. Apollo is an unofficial nickname for the system. Functioning much like a Targeting Computer, the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.<b><span style="color:#F79232;">Cannot be used with other Missile TTS and enables using Apollo MRM Ammo.</span></b>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 40: Line 40:
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| MRM20
+
| MRM10 (C)
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| MRM30
+
| MRM20
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| MRM40
+
| MRM20 (C)
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| MRM10 (C)
+
| MRM30
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| MRM20 (C)
+
| MRM30 (C)
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| MRM30 (C)
+
| MRM40
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
Line 82: Line 82:
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| [[Ammunition#Apollo MRM|Apollo MRM]]
 
| +1
 
| +1
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
|}
 
|}
 +
</br>
  
 
<br/>
 
<br/>
Line 96: Line 97:
 
{{EquipmentMechs|Gear_Attachment_Apollo}}
 
{{EquipmentMechs|Gear_Attachment_Apollo}}
 
</div></div>
 
</div></div>
 +
 +
 +
 
=== Artemis IV FCS ===
 
=== Artemis IV FCS ===
  
Line 141: Line 145:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 148: Line 152:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 155: Line 159:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 162: Line 166:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 169: Line 173:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 176: Line 180:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 183: Line 187:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 190: Line 194:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 210: Line 214:
 
| SRM2 (C)
 
| SRM2 (C)
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 216: Line 220:
 
| SRM4 (C)
 
| SRM4 (C)
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 222: Line 226:
 
| SRM6 (C)
 
| SRM6 (C)
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 228: Line 232:
 
| Improved SRM6
 
| Improved SRM6
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 234: Line 238:
 
| SRM2
 
| SRM2
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 240: Line 244:
 
| SRM4
 
| SRM4
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 246: Line 250:
 
| SRM6
 
| SRM6
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 268: Line 272:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 275: Line 279:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 282: Line 286:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 289: Line 293:
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| [[Ammunition#LRM|Artemis-IV LRM]]
 
| 0
 
| 0
| -3
+
| +3
 
| +1
 
| +1
 
| +1
 
| +1
Line 308: Line 312:
 
| MML3
 
| MML3
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 314: Line 318:
 
| MML5
 
| MML5
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 320: Line 324:
 
| MML7
 
| MML7
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 326: Line 330:
 
| MML9
 
| MML9
 
| [[Ammunition#SRM|Artemis-IV SRM]]
 
| [[Ammunition#SRM|Artemis-IV SRM]]
| -1
+
| +1
 
| +1
 
| +1
 
| +2
 
| +2
Line 333: Line 337:
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 +
 +
</br>
  
 
<br/>
 
<br/>
Line 343: Line 349:
 
{{EquipmentMechs|Gear_Attachment_ArtemisIV}}
 
{{EquipmentMechs|Gear_Attachment_ArtemisIV}}
 
</div></div>
 
</div></div>
 +
 +
  
 
=== Artillery FCS ===
 
=== Artillery FCS ===
Line 377: Line 385:
 
! <small>Accuracy</small>
 
! <small>Accuracy</small>
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
|-
 
| Arrow IV (C)
 
| -2
 
| +1
 
 
|-
 
|-
 
| Arrow IV
 
| Arrow IV
| -2
+
| +2
 +
| +1
 +
|-
 +
| Arrow IV (C)
 +
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Long Tom Artillery
 
| Long Tom Artillery
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Long Tom Cannon
 
| Long Tom Cannon
| -2
+
| +2
 +
| +1
 +
|-
 +
| Sirocco (S)
 +
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Sniper Artillery
 
| Sniper Artillery
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Sniper Cannon
 
| Sniper Cannon
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Thumper Artillery
 
| Thumper Artillery
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Thumper Cannon
 
| Thumper Cannon
| -2
+
| +2
| +1
 
|-
 
| Sirocco (S)
 
| -2
 
 
| +1
 
| +1
 
|-
 
|-
 
|}
 
|}
 +
</br>
  
 
<br/>
 
<br/>
Line 425: Line 434:
 
{{EquipmentMechs|Gear_Attachment_ArtilleryFCS}}
 
{{EquipmentMechs|Gear_Attachment_ArtilleryFCS}}
 
</div></div>
 
</div></div>
 +
 +
 +
 
=== Autocannon FCS ===
 
=== Autocannon FCS ===
  
Line 459: Line 471:
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
 
|-
 
|-
| LBX AC/10 (C)
+
| AC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Improved AC/20
+
| AC/5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LBX AC/20 (C)
+
| AC/5 Prototype
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LBX AC/2 (C)
+
| AC/10
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LBX AC/5 (C)
+
| AC/10 Prototype
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| PAC/2
+
| AC/20
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| PAC/4
+
| HVAC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| PAC/8
+
| HVAC/5
| -2
+
| +2
| +1
 
|-
 
| AC/10 Prototype
 
| -2
 
| +1
 
|-
 
| AC/5 Prototype
 
| -2
 
 
| +1
 
| +1
 
|-
 
|-
 
| HVAC/10
 
| HVAC/10
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| HVAC/2
+
| Improved AC/20
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| HVAC/5
+
| L-HVAC/5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| LAC/2
 
| LAC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| LAC/5
 
| LAC/5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LBX AC/10
+
| LAC/10
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LBX AC/20
+
| LAC/20
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| LBX AC/2
 
| LBX AC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LBX AC/5
+
| LBX AC/2 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Scattergun/10 (S)
+
| LBX AC/5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Scattergun/15 (S)
+
| LBX AC/5 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Scattergun/20 (S)
+
| LBX AC/10
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Scattergun/5 (S)
+
| LBX AC/10 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| AC/10
+
| LBX AC/20
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| AC/20
+
| LBX AC/20 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| AC/2
+
| PAC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| AC/5
+
| PAC/4
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L-HVAC/5
+
| PAC/8
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LAC/10
+
| Scattergun/5 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| LAC/20
+
| Scattergun/10 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary AC/2
+
| Scattergun/15 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary AC/5
+
| Scattergun/20 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| DBAC/10 (S)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| DBAC/15 (S)
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| DBAC/20 (S)
+
| Rotary AC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| DBAC/5 (S)
+
| Rotary AC/5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Ultra AC/10 (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| Ultra AC/20 (C)
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| DBAC/5 (S)
 +
| +2
 
| +1
 
| +1
 
|-
 
|-
| Ultra AC/2 (C)
+
| DBAC/10 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Ultra AC/5 (C)
+
| DBAC/15 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| UAC/10 (EC)
+
| DBAC/20 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| UAC/10
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| UAC/20
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
 
| UAC/2
 
| UAC/2
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| UAC/5
 
| UAC/5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
|}
+
| UAC/10
 
+
| +2
<br/>
+
| +1
 +
|-
 +
| UAC/10 (EC)
 +
| +2
 +
| +1
 +
|-
 +
| UAC/20
 +
| +2
 +
| +1
 +
|-
 +
| Ultra AC/2 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Ultra AC/5 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Ultra AC/10 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Ultra AC/20 (C)
 +
| +2
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
 
 +
<br/>
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
* DESTROYED: Equipped effects disabled
Line 650: Line 693:
 
{{EquipmentMechs|Gear_Attachment_AutocannonFCS}}
 
{{EquipmentMechs|Gear_Attachment_AutocannonFCS}}
 
</div></div>
 
</div></div>
 +
 +
 +
 
=== Gauss FCS ===
 
=== Gauss FCS ===
  
Line 684: Line 730:
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
 
|-
 
|-
| Gauss Rifle (C)
+
| Gauss Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Hyper-Assault Gauss 20 (C)
+
| Gauss Rifle (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Hyper-Assault Gauss 30 (C)
+
| Heavy Gauss
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Hyper-Assault Gauss 40 (C)
+
| Hyper-Assault Gauss 20 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Improved Gauss Rifle
+
| Hyper-Assault Gauss 30 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Silver Bullet Gauss
+
| Hyper-Assault Gauss 40 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Heavy Gauss
+
| Imp. Heavy Gauss
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Imp. Heavy Gauss
+
| Improved Gauss Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Light Gauss
 
| Light Gauss
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Magshot Rifle
 
| Magshot Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Gauss Rifle
+
| Piercing Gauss Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Piercing Gauss Rifle
+
| Silver Bullet Gauss
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
| Snub-Nose Gauss Rifle
 
| Snub-Nose Gauss Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Ultra Snub-Nose Gauss Rifle
+
|}
| -2
+
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| Ultra Snub-Nose Gauss Rifle
 +
| +2
 
| +1
 
| +1
 +
|-
 +
|}
 +
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 
|-
 
|-
 
| Rotary Gauss Rifle
 
| Rotary Gauss Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
 
|}
 
|}
 +
</br>
  
 
<br/>
 
<br/>
Line 755: Line 822:
 
{{EquipmentMechs|Gear_Attachment_GaussFCS}}
 
{{EquipmentMechs|Gear_Attachment_GaussFCS}}
 
</div></div>
 
</div></div>
 +
 +
 +
 
=== Laser FCS ===
 
=== Laser FCS ===
  
Line 788: Line 858:
 
! <small>Accuracy</small>
 
! <small>Accuracy</small>
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
|-
 
| Improved Binary Laser
 
| -2
 
| +1
 
 
|-
 
|-
 
| Binary Heavy Laser
 
| Binary Heavy Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Bombast Laser
+
| Improved Binary Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Grazer
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| M Grazer
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| L Modal Laser (S)
+
| Bombast Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Modal Laser (S)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| S Modal Laser (S)
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| Heavy L Laser (C)
+
| L Grazer
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Heavy M Laser (C)
+
| M Grazer
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Heavy S Laser (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| ER L Pulse Laser (C)
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| ER L Laser (C)
+
| L Modal Laser (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Pulse (C)
+
| M Modal Laser (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Improved L Laser
+
| S Modal Laser (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER M Pulse Laser (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| ER M Laser (C)
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| ER M Laser (EC)
+
| Binary Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Pulse (C)
+
| Dissolving L Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER Micro Laser (C)
+
| Dissolving M Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Micro Pulse (C)
+
| Dissolving S Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER S Pulse Laser (C)
+
| ER L Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER S Laser (C)
+
| ER L Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER S Laser (EC)
+
| ER L Pulse Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S Pulse (C)
+
| ER M Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Binary Laser
+
| ER M Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Large X-Pulse
+
| ER M Laser (EC)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Laser -
+
| ER M Pulse Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Chem Laser
+
| ER Micro Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Medium X-Pulse
+
| ER S Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Hardened Medium X-Pulse
+
| ER S Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Super M Laser
+
| ER S Laser (EC)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Laser -
+
| ER S Pulse Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Chem Laser
+
| Hardened Medium X-Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Small X-Pulse
+
| Haywire L Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S Chem Laser
+
| Haywire M Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Lance (S)
+
| Haywire S Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Lance (S)
+
| Heavy L Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S Lance (S)
+
| Heavy M Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Elec-Laser (S)
+
| Heavy S Laser (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Elec-Laser (S)
+
| Improved L Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S Elec-Laser (S)
+
| L Chem Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Twin-Linked S Laser (S)
+
| L Chem Pulse Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER L Laser
+
| L Elec-Laser (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Static ER L Laser
+
| L Lance (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary ER L Laser
+
| L Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Pulse
+
| L Laser -
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Dissolving L Pulse
+
| L Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Pierce L Pulse
+
| L Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L Laser
+
| Large X-Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Streak L Laser
+
| M Chem Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Haywire L Laser
+
| M Chem Pulse Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER M Laser
+
| M Elec-Laser (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Static ER M Laser
+
| M Lance (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary ER M Laser
+
| M Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Pulse
+
| M Laser -
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Dissolving M Pulse
+
| M Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Pierce M Pulse
+
| M Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M Laser
+
| Medium X-Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Haywire M Laser
+
| Micro Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Streak M Laser
+
| Pierce L Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| ER S Laser
+
| Pierce M Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Static ER S Laser
+
| Pierce S Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary ER S Laser
+
| Rotary M Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S Pulse
+
| Rotary ER L Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Dissolving S Pulse
+
| Rotary ER M Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Pierce S Pulse
+
| Rotary ER S Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S Laser
+
| Rotary L Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Streak S Laser
+
| Rotary S Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Haywire S Laser
+
| S Chem Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary L Pulse (C)
+
| S Chem Pulse Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary  M Pulse (C)
+
| S Elec-Laser (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Rotary S Pulse (C)
+
| S Lance (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| L VSPL
+
| S Laser
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| M VSPL
+
| S Pulse
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| S VSPL
+
| S Pulse (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
|}
+
| Small X-Pulse
 
+
| +2
<br/>
+
| +1
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_LaserFCS}}
 
</div></div>
 
=== Laser Insulator ===
 
 
 
Created in 2575 by the Terran Hegemony, the Laser Insulator was an advanced take on a heat sink developed for the Chippewa aerospace fighter. Essentially an aerogel blanket for the Chippewa's lasers, the insulators provided extra heat sinking to the lasers at half the weight of a standard heat sink. However, the insulators are easily disrupted by damage and were complex to make, which prevented their general dispersal throughout the SLDF's arsenal.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| SLDF
 
 
|-
 
|-
! Tonnage:
+
| Static ER L Laser
| 0.5
+
| +2
 +
| +1
 
|-
 
|-
! Critical Slots:
+
| Static ER M Laser
| 1
+
| +2
 +
| +1
 
|-
 
|-
! Install Location:
+
| Static ER S Laser
| Any (same as Weapon)
+
| +2
 +
| +1
 +
|-
 +
| Streak L Laser
 +
| +2
 +
| +1
 +
|-
 +
| Streak M Laser
 +
| +2
 +
| +1
 +
|-
 +
| Streak S Laser
 +
| +2
 +
| +1
 
|-
 
|-
! Value:
+
| Super M Laser
| 100,000
+
| +2
 +
| +1
 
|-
 
|-
! Gear ID:
+
| Twin-Linked S Laser (S)
| Gear_Attachment_LaserInsulator
+
| +2
 +
| +1
 
|-
 
|-
 
|}
 
|}
<br/>
+
</br>
'''Equipped Effects By Weapon:'''
 
 
{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
!  
 
!  
! colspan="1" |Per salvo
+
! colspan="2" |Modifiers
 
|-
 
|-
 
! <small>Name</small>
 
! <small>Name</small>
! <small>Heat</small>
+
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 
|-
 
|-
| Improved Binary Laser
+
| L VSPL
| -3
+
| +2
 +
| +1
 
|-
 
|-
| Binary Heavy Laser
+
| M VSPL
| -3
+
| +2
 +
| +1
 
|-
 
|-
| Heavy L Laser (C)
+
| S VSPL
| -3
+
| +2
 +
| +1
 
|-
 
|-
| Heavy M Laser (C)
+
|}
| -3
+
</br>
|-
+
 
| Heavy S Laser (C)
+
<br/>
| -3
+
'''Critical Effects:'''
|-
+
* DESTROYED: Equipped effects disabled
| ER L Pulse Laser (C)
+
<br/>
| -3
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Attachment_LaserFCS}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== Laser Insulator ===
 +
 
 +
Created in 2575 by the Terran Hegemony, the Laser Insulator was an advanced take on a heat sink developed for the Chippewa aerospace fighter. Essentially an aerogel blanket for the Chippewa's lasers, the insulators provided extra heat sinking to the lasers at half the weight of a standard heat sink. However, the insulators are easily disrupted by damage and were complex to make, which prevented their general dispersal throughout the SLDF's arsenal.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| SLDF
 
|-
 
|-
| ER L Laser (C)
+
! Tonnage:
| -3
+
| 0.5
 
|-
 
|-
| L Pulse (C)
+
! Critical Slots:
| -3
+
| 1
 
|-
 
|-
| Improved L Laser
+
! Install Location:
| -3
+
| Any (same as Weapon)
 
|-
 
|-
| ER M Pulse Laser (C)
+
! Value:
| -3
+
| 100,000
 
|-
 
|-
| ER M Laser (C)
+
! Gear ID:
| -3
+
| Gear_Attachment_LaserInsulator
 
|-
 
|-
| ER M Laser (EC)
+
|}
 +
<br/>
 +
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 +
|-
 +
! <small>Name</small>
 +
! <small>Heat</small>
 +
|-
 +
| Binary Heavy Laser
 
| -3
 
| -3
 
|-
 
|-
| M Pulse (C)
+
| Improved Binary Laser
 
| -3
 
| -3
 
|-
 
|-
| ER Micro Laser (C)
+
|}
| -3
+
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 
|-
 
|-
| Micro Pulse (C)
+
! <small>Name</small>
| -3
+
! <small>Heat</small>
 
|-
 
|-
| ER S Pulse Laser (C)
+
| Binary Laser
 
| -3
 
| -3
 
|-
 
|-
| ER S Laser (C)
+
| Dissolving L Pulse
 
| -3
 
| -3
 
|-
 
|-
| ER S Laser (EC)
+
| Dissolving M Pulse
 
| -3
 
| -3
 
|-
 
|-
| S Pulse (C)
+
| Dissolving S Pulse
 
| -3
 
| -3
 
|-
 
|-
| Binary Laser
+
| ER L Laser
 
| -3
 
| -3
 
|-
 
|-
| Large X-Pulse
+
| ER L Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| L Laser -
+
| ER L Pulse Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| L Chem Laser
+
| ER M Laser
 
| -3
 
| -3
 
|-
 
|-
| Medium X-Pulse
+
| ER M Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| Hardened Medium X-Pulse
+
| ER M Laser (EC)
 
| -3
 
| -3
 
|-
 
|-
| Super M Laser
+
| ER M Pulse Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| M Laser -
+
| ER Micro Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| M Chem Laser
+
| ER S Laser
 
| -3
 
| -3
 
|-
 
|-
| Small X-Pulse
+
| ER S Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| S Chem Laser
+
| ER S Laser (EC)
 
| -3
 
| -3
 
|-
 
|-
| L Lance (S)
+
| ER S Pulse Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| M Lance (S)
+
| Hardened Medium X-Pulse
 
| -3
 
| -3
 
|-
 
|-
| S Lance (S)
+
| Haywire L Laser
 
| -3
 
| -3
 
|-
 
|-
| L Elec-Laser (S)
+
| Haywire M Laser
 
| -3
 
| -3
 
|-
 
|-
| M Elec-Laser (S)
+
| Haywire S Laser
 
| -3
 
| -3
 
|-
 
|-
| S Elec-Laser (S)
+
| Heavy L Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| Twin-Linked S Laser (S)
+
| Heavy M Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| ER L Laser
+
| Heavy S Laser (C)
 
| -3
 
| -3
 
|-
 
|-
| Static ER L Laser
+
| Improved L Laser
 
| -3
 
| -3
 
|-
 
|-
| Rotary ER L Laser
+
| L Chem Laser
 
| -3
 
| -3
 
|-
 
|-
| L Pulse
+
| L Chem Pulse Laser
 
| -3
 
| -3
 
|-
 
|-
| Dissolving L Pulse
+
| L Elec-Laser (S)
 
| -3
 
| -3
 
|-
 
|-
| Pierce L Pulse
+
| L Lance (S)
 
| -3
 
| -3
 
|-
 
|-
Line 1,269: Line 1,375:
 
| -3
 
| -3
 
|-
 
|-
| Streak L Laser
+
| L Laser -
 
| -3
 
| -3
 
|-
 
|-
| Haywire L Laser
+
| L Pulse
 
| -3
 
| -3
 
|-
 
|-
| ER M Laser
+
| L Pulse (C)
 
| -3
 
| -3
 
|-
 
|-
| Static ER M Laser
+
| Large X-Pulse
 
| -3
 
| -3
 
|-
 
|-
| Rotary ER M Laser
+
| M Chem Laser
 
| -3
 
| -3
 
|-
 
|-
| M Pulse
+
| M Chem Pulse Laser
 
| -3
 
| -3
 
|-
 
|-
| Dissolving M Pulse
+
| M Elec-Laser (S)
 
| -3
 
| -3
 
|-
 
|-
| Pierce M Pulse
+
| M Lance (S)
 
| -3
 
| -3
 
|-
 
|-
Line 1,296: Line 1,402:
 
| -3
 
| -3
 
|-
 
|-
| Haywire M Laser
+
| M Laser -
 
| -3
 
| -3
 
|-
 
|-
| Streak M Laser
+
| M Pulse
 
| -3
 
| -3
 
|-
 
|-
| ER S Laser
+
| M Pulse (C)
 
| -3
 
| -3
 
|-
 
|-
| Static ER S Laser
+
| Medium X-Pulse
 
| -3
 
| -3
 
|-
 
|-
| Rotary ER S Laser
+
| Micro Pulse (C)
 
| -3
 
| -3
 
|-
 
|-
| S Pulse
+
| Pierce L Pulse
 
| -3
 
| -3
 
|-
 
|-
| Dissolving S Pulse
+
| Pierce M Pulse
 
| -3
 
| -3
 
|-
 
|-
Line 1,320: Line 1,426:
 
| -3
 
| -3
 
|-
 
|-
| S Laser
+
| Rotary  M Pulse (C)
 
| -3
 
| -3
 
|-
 
|-
| Streak S Laser
+
| Rotary ER L Laser
 
| -3
 
| -3
 
|-
 
|-
| Haywire S Laser
+
| Rotary ER M Laser
 
| -3
 
| -3
 
|-
 
|-
| Rotary L Pulse (C)
+
| Rotary ER S Laser
 
| -3
 
| -3
 
|-
 
|-
| Rotary M Pulse (C)
+
| Rotary L Pulse (C)
 
| -3
 
| -3
 
|-
 
|-
Line 1,338: Line 1,444:
 
| -3
 
| -3
 
|-
 
|-
| L VSPL
+
| S Chem Laser
 
| -3
 
| -3
 
|-
 
|-
| M VSPL
+
| S Chem Pulse Laser
 
| -3
 
| -3
 
|-
 
|-
| S VSPL
+
| S Elec-Laser (S)
 
| -3
 
| -3
 
|-
 
|-
| Bombast Laser
+
| S Lance (S)
 
| -3
 
| -3
 
|-
 
|-
| L Modal Laser (S)
+
| S Laser
 
| -3
 
| -3
 
|-
 
|-
| M Modal Laser (S)
+
| S Pulse
 
| -3
 
| -3
 
|-
 
|-
| S Modal Laser (S)
+
| S Pulse (C)
 
| -3
 
| -3
 
|-
 
|-
| L Grazer
+
| Small X-Pulse
 
| -3
 
| -3
 
|-
 
|-
| M Grazer
+
| Static ER L Laser
 
| -3
 
| -3
 
|-
 
|-
|}
+
| Static ER M Laser
 
+
| -3
<br/>
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_LaserInsulator}}
 
</div></div>
 
=== LRM FCS ===
 
 
 
This Fire Control System is designed for LRM-type weapons, such as Standard and Streak LRMs, standard MRMs, ATMs, and VRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Irian Weapons Works
 
 
|-
 
|-
! Tonnage:
+
| Static ER S Laser
| 1
+
| -3
 
|-
 
|-
! Critical Slots:
+
| Streak L Laser
| 1
+
| -3
 
|-
 
|-
! Install Location:
+
| Streak M Laser
| Any (same as Weapon)
+
| -3
 +
|-
 +
| Streak S Laser
 +
| -3
 
|-
 
|-
! Value:
+
| Super M Laser
| 65,000
+
| -3
 
|-
 
|-
! Gear ID:
+
| Twin-Linked S Laser (S)
| Gear_Attachment_LRMFCS
+
| -3
 
|-
 
|-
 
|}
 
|}
<br/>
+
</br>
'''Equipped Effects By Weapon:'''
 
 
{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
!  
 
!  
! colspan="2" |Modifiers
+
! colspan="1" |Per salvo
 
|-
 
|-
 
! <small>Name</small>
 
! <small>Name</small>
! <small>Accuracy</small>
+
! <small>Heat</small>
! <small>Evasion Ignored</small>
 
 
|-
 
|-
| ATM 12 (C)
+
| L VSPL
| -2
+
| -3
| +1
 
 
|-
 
|-
| ATM 3 (C)
+
| M VSPL
| -2
+
| -3
| +1
 
 
|-
 
|-
| ATM 6 (C)
+
| S VSPL
| -2
+
| -3
| +1
 
 
|-
 
|-
| ATM 9 (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 
|-
 
|-
| LRM10 (C)
+
! <small>Name</small>
| -2
+
! <small>Heat</small>
| +1
 
 
|-
 
|-
| Streak LRM10 (C)
+
| Bombast Laser
| -2
+
| -3
| +1
 
 
|-
 
|-
| LRM15 (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 
|-
 
|-
| Streak LRM15 (C)
+
! <small>Name</small>
| -2
+
! <small>Heat</small>
| +1
 
 
|-
 
|-
| LRM20 (C)
+
| L Modal Laser (S)
| -2
+
| -3
| +1
 
 
|-
 
|-
| Streak LRM20 (C)
+
| M Modal Laser (S)
| -2
+
| -3
| +1
 
 
|-
 
|-
| LRM5 (C)
+
| S Modal Laser (S)
| -2
+
| -3
| +1
 
 
|-
 
|-
| Streak LRM5 (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 
|-
 
|-
| MRM10
+
! <small>Name</small>
| -2
+
! <small>Heat</small>
| +1
 
 
|-
 
|-
| MRM20
+
| L Grazer
| -2
+
| -3
| +1
 
 
|-
 
|-
| MRM30
+
| M Grazer
| -2
+
| -3
| +1
 
 
|-
 
|-
| MRM40
+
|}
| -2
+
</br>
| +1
+
 
|-
+
<br/>
| LRM10
+
'''Critical Effects:'''
| -2
+
* DESTROYED: Equipped effects disabled
| +1
+
<br/>
|-
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
| Streak LRM10
+
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
| -2
+
<div class="mw-collapsible-content">
| +1
+
{{EquipmentMechs|Gear_Attachment_LaserInsulator}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== LRM FCS ===
 +
 
 +
This Fire Control System is designed for LRM-type weapons, such as Standard and Streak LRMs, standard MRMs, ATMs, and VRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Irian Weapons Works
 
|-
 
|-
| LRM15
+
! Tonnage:
| -2
+
| 1
| +1
 
 
|-
 
|-
| Streak LRM15
+
! Critical Slots:
| -2
+
| 1
| +1
 
 
|-
 
|-
| LRM20
+
! Install Location:
| -2
+
| Any (same as Weapon)
| +1
 
 
|-
 
|-
| Streak LRM20
+
! Value:
| -2
+
| 65,000
| +1
 
 
|-
 
|-
| LRM5
+
! Gear ID:
| -2
+
| Gear_Attachment_LRMFCS
 +
|-
 +
|}
 +
<br/>
 +
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| ATM 3 (C)
 +
| +2
 
| +1
 
| +1
 
|-
 
|-
| Streak LRM5
+
| ATM 6 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| VRM12 (S)
+
| ATM 9 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| VRM18 (S)
+
| ATM 12 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| VRM24 (S)
+
| LRM5
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| VRM6 (S)
+
| LRM5 (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
|}
+
| LRM10
 
+
| +2
<br/>
+
| +1
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_LRMFCS}}
 
</div></div>
 
=== MG FCS ===
 
 
 
This Fire Control System is designed for MG-type weapons, such as Light, Heavy, and Standard Machine Guns, as well as Machine Gun Arrays and the Gatling Gun, and somewhat improves their accuracy in battle at the cost of weight and space. Additionally, the MG FCS also increases the MG's rate of fire somewhat, allowing for higher damage potential from any individual weapon system.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Discount Equipment Warehouse
 
 
|-
 
|-
! Tonnage:
+
| LRM10 (C)
| 0.5
+
| +2
 +
| +1
 
|-
 
|-
! Critical Slots:
+
| LRM15
| 1
+
| +2
 +
| +1
 
|-
 
|-
! Install Location:
+
| LRM15 (C)
| Any (same as Weapon)
+
| +2
 +
| +1
 
|-
 
|-
! Value:
+
| LRM20
| 25,000
+
| +2
|-
 
! Gear ID:
 
| Gear_Attachment_MGFCS
 
|-
 
|}
 
<br/>
 
'''Equipped Effects By Weapon:'''
 
{| class="wikitable sortable" style="text-align: center;"
 
!
 
! colspan="1" |Per salvo
 
! colspan="1" |Modifiers
 
|-
 
! <small>Name</small>
 
! <small>Shots</small>
 
! <small>Accuracy</small>
 
|-
 
| HMG (C)
 
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| LMG (C)
+
| LRM20 (C)
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| MG (C)
+
| MRM10
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| HMG
+
| MRM20
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| LMG
+
| MRM30
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| MG
+
| MRM40
 +
| +2
 +
| +1
 +
|-
 +
| Streak LRM5
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| Incendiary MG
+
| Streak LRM5 (C)
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| Gatling Gun (S)
+
| Streak LRM10
| +5
+
| +2
| -1
+
| +1
 
|-
 
|-
| MG Array
+
| Streak LRM10 (C)
| +3
+
| +2
| -1
+
| +1
 
|-
 
|-
| MG (S)
+
| Streak LRM15
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
| Slug MG
+
| Streak LRM15 (C)
 +
| +2
 
| +1
 
| +1
| -1
 
 
|-
 
|-
|}
+
| Streak LRM20
 
+
| +2
<br/>
+
| +1
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_MGFCS}}
 
</div></div>
 
=== Mortar FCS ===
 
 
 
This Fire Control System is designed for Mortar-type weapons, such as Mortars, Bombards, and Mech Grenade Launchers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Cyclops Inc.
 
 
|-
 
|-
! Tonnage:
+
| Streak LRM20 (C)
| 1
+
| +2
|-
+
| +1
! Critical Slots:
 
| 1
 
|-
 
! Install Location:
 
| Any (same as Weapon)
 
|-
 
! Value:
 
| 75,000
 
|-
 
! Gear ID:
 
| Gear_Attachment_MortarFCS
 
 
|-
 
|-
 
|}
 
|}
<br/>
+
</br>
'''Equipped Effects By Weapon:'''
 
 
{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
!  
 
!  
Line 1,657: Line 1,710:
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
 
|-
 
|-
| Mortar/1 (C)
+
| VRM6 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Mortar/2 (C)
+
| VRM12 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Mortar/4 (C)
+
| VRM18 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Mortar/8 (C)
+
| VRM24 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Mortar/1
+
|}
| -2
+
</br>
| +1
+
 
|-
+
<br/>
| Mortar/2
+
'''Critical Effects:'''
| -2
+
* DESTROYED: Equipped effects disabled
| +1
+
<br/>
|-
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
| Mortar/4
+
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
| -2
+
<div class="mw-collapsible-content">
| +1
+
{{EquipmentMechs|Gear_Attachment_LRMFCS}}
|-
+
</div></div>
| Mortar/8
+
 
| -2
+
 
| +1
+
 
 +
=== MG FCS ===
 +
 
 +
This Fire Control System is designed for MG-type weapons, such as Light, Heavy, and Standard Machine Guns, as well as Machine Gun Arrays and the Gatling Gun, and somewhat improves their accuracy in battle at the cost of weight and space. Additionally, the MG FCS also increases the MG's rate of fire somewhat, allowing for higher damage potential from any individual weapon system.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Discount Equipment Warehouse
 
|-
 
|-
| Mech Grenade Launcher
+
! Tonnage:
| -2
+
| 0.5
| +1
 
 
|-
 
|-
| Bombard/12 (S)
+
! Critical Slots:
| -2
+
| 1
| +1
 
 
|-
 
|-
| Bombard/3 (S)
+
! Install Location:
| -2
+
| Any (same as Weapon)
| +1
 
 
|-
 
|-
| Bombard/6 (S)
+
! Value:
| -2
+
| 25,000
| +1
 
 
|-
 
|-
| Bombard/9 (S)
+
! Gear ID:
| -2
+
| Gear_Attachment_MGFCS
| +1
 
 
|-
 
|-
 
|}
 
|}
 
 
<br/>
 
<br/>
'''Critical Effects:'''
+
'''Equipped Effects By Weapon:'''
* DESTROYED: Equipped effects disabled
+
{| class="wikitable sortable" style="text-align: center;"
<br/>
+
!
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
+
! colspan="1" |Per salvo
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
+
! colspan="1" |Modifiers
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_MortarFCS}}
 
</div></div>
 
=== 'Periphery' FCS ===
 
 
 
This Fire Control System is designed for 'Periphery' weapons, which are generally understood to be the Light, Medium, and Heavy Cannons and Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Periphery Arms, Inc.
 
 
|-
 
|-
! Tonnage:
+
! <small>Name</small>
| 1
+
! <small>Shots</small>
 +
! <small>Accuracy</small>
 
|-
 
|-
! Critical Slots:
+
| HMG
| 1
+
| +1
 +
| +1
 
|-
 
|-
! Install Location:
+
| HMG (C)
| Any (same as Weapon)
+
| +1
 +
| +1
 
|-
 
|-
! Value:
+
| Incendiary MG
| 40,000
+
| +1
 +
| +1
 +
|-
 +
| LMG
 +
| +1
 +
| +1
 +
|-
 +
| LMG (C)
 +
| +1
 +
| +1
 +
|-
 +
| MG
 +
| +1
 +
| +1
 
|-
 
|-
! Gear ID:
+
| MG (C)
| Gear_Attachment_PeripheryFCS
+
| +1
 +
| +1
 
|-
 
|-
 
|}
 
|}
<br/>
+
</br>
'''Equipped Effects By Weapon:'''
 
 
{| class="wikitable sortable" style="text-align: center;"
 
{| class="wikitable sortable" style="text-align: center;"
 
!  
 
!  
! colspan="2" |Modifiers
+
! colspan="1" |Per salvo
 +
! colspan="1" |Modifiers
 
|-
 
|-
 
! <small>Name</small>
 
! <small>Name</small>
 +
! <small>Shots</small>
 
! <small>Accuracy</small>
 
! <small>Accuracy</small>
! <small>Evasion Ignored</small>
 
 
|-
 
|-
| Medium Rifle
+
| Gatling Gun (S)
| -2
+
| +5
 
| +1
 
| +1
 
|-
 
|-
| Heavy Rifle
+
|}
| -2
+
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 +
! colspan="1" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Shots</small>
 +
! <small>Accuracy</small>
 +
|-
 +
| MG Array
 +
| +3
 
| +1
 
| +1
 
|-
 
|-
| Light Rifle
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 +
! colspan="1" |Modifiers
 
|-
 
|-
| Heavy Cannon
+
! <small>Name</small>
| -2
+
! <small>Shots</small>
| +1
+
! <small>Accuracy</small>
 
|-
 
|-
| Light Cannon
+
| MG (S)
| -2
 
 
| +1
 
| +1
|-
 
| Medium Cannon
 
| -2
 
 
| +1
 
| +1
 
|-
 
|-
 
|}
 
|}
 
+
</br>
<br/>
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Per salvo
 +
! colspan="1" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Shots</small>
 +
! <small>Accuracy</small>
 +
|-
 +
| Slug MG
 +
| +1
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
 
 +
<br/>
 
'''Critical Effects:'''
 
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
* DESTROYED: Equipped effects disabled
Line 1,787: Line 1,874:
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{EquipmentMechs|Gear_Attachment_PeripheryFCS}}
+
{{EquipmentMechs|Gear_Attachment_MGFCS}}
 
</div></div>
 
</div></div>
=== Plasma FCS ===
 
  
This Fire Control System is designed for Plasma-type weapons, such as the Plasma Rifle, Plasma Cannon, DXR, and Lava Gun, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
+
 
 +
 
 +
=== Mortar FCS ===
 +
 
 +
This Fire Control System is designed for Mortar-type weapons, such as Mortars, Bombards, and Mech Grenade Launchers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Ceres Metals Industries
+
| Cyclops Inc.
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
Line 1,810: Line 1,900:
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
| Gear_Attachment_PlasmaFCS
+
| Gear_Attachment_MortarFCS
 
|-
 
|-
 
|}
 
|}
Line 1,823: Line 1,913:
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
 
|-
 
|-
| Plasma Cannon (C)
+
| Bombard/3 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Plasma Rifle
+
| Bombard/6 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| DXR (S)
+
| Bombard/9 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Lava Gun
+
| Bombard/12 (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
|}
+
| Mech Grenade Launcher
 
+
| +2
<br/>
+
| +1
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_PlasmaFCS}}
 
</div></div>
 
=== PPC Capacitor ===
 
 
 
The PPC Capacitor is an extra component that can be added to any type of Particle Projector Cannon. It enhances a PPC's damage capabilities at the cost of higher heat generation. When damaged, the PPC Capacitor explodes due to the level of power being funneled through the capacitor..
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Gibson
 
 
|-
 
|-
! Tonnage:
+
| Mortar/1
| 1
+
| +2
 +
| +1
 
|-
 
|-
! Critical Slots:
+
| Mortar/1 (C)
| 1
+
| +2
 +
| +1
 +
|-
 +
| Mortar/2
 +
| +2
 +
| +1
 +
|-
 +
| Mortar/2 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Mortar/4
 +
| +2
 +
| +1
 
|-
 
|-
! Install Location:
+
| Mortar/4 (C)
| Any (same as Weapon)
+
| +2
 +
| +1
 
|-
 
|-
! Value:
+
| Mortar/8
| 250,000
+
| +2
 +
| +1
 
|-
 
|-
! Gear ID:
+
| Mortar/8 (C)
| Gear_Attachment_PPC_Capacitor
+
| +2
 +
| +1
 
|-
 
|-
 
|}
 
|}
 +
</br>
 +
 
<br/>
 
<br/>
'''Equipped Effects By Weapon:'''
+
'''Critical Effects:'''
{| class="wikitable sortable" style="text-align: center;"
+
* DESTROYED: Equipped effects disabled
!
+
<br/>
! colspan="1" |Damage
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
! colspan="1" |Per salvo
+
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Attachment_MortarFCS}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== 'Periphery' FCS ===
 +
 
 +
This Fire Control System is designed for 'Periphery' weapons, which are generally understood to be the Light, Medium, and Heavy Cannons and Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Periphery Arms, Inc.
 
|-
 
|-
! <small>Name</small>
+
! Tonnage:
! <small>Normal</small>
+
| 1
! <small>Heat</small>
 
 
|-
 
|-
| ER PPC (C)
+
! Critical Slots:
| +25
+
| 1
| +25
 
 
|-
 
|-
| Enhanced ER PPC
+
! Install Location:
| +25
+
| Any (same as Weapon)
| +25
 
 
|-
 
|-
| Heavy PPC
+
! Value:
| +25
+
| 40,000
| +25
 
 
|-
 
|-
| Light PPC
+
! Gear ID:
| +25
+
| Gear_Attachment_PeripheryFCS
| +25
 
 
|-
 
|-
| Hardened ER PPC + Capacitor
+
|}
| +25
+
<br/>
| +25
+
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| PPC Prototype
+
! <small>Name</small>
| +25
+
! <small>Accuracy</small>
| +25
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| Snub-Nose PPC
+
| Heavy Cannon
| +25
+
| +2
| +25
+
| +1
 
|-
 
|-
| ER PPC
+
| Heavy Rifle
| +25
+
| +2
| +25
+
| +1
 
|-
 
|-
| ER PPC Shotgun
+
| Light Cannon
| +25
+
| +2
| +25
+
| +1
 
|-
 
|-
| PPC
+
| Light Rifle
| +25
+
| +2
| +25
+
| +1
 
|-
 
|-
| AoE PPC
+
| Medium Cannon
| +25
+
| +2
| +25
+
| +1
 
|-
 
|-
| Static PPC
+
| Medium Rifle
| +25
+
| +2
| +25
+
| +1
 
|-
 
|-
| Insanity PPC
+
|}
| +25
+
</br>
| +25
 
|-
 
| Plasma PPC
 
| +25
 
| +25
 
|-
 
| SuPPC Array
 
| +25
 
| +25
 
|-
 
| Binary PPC
 
| +25
 
| +25
 
|-
 
| ER Rotary PPC (C)
 
| +25
 
| +25
 
|-
 
| Snubgun PPC
 
| +25
 
| +25
 
|-
 
|}
 
  
 
<br/>
 
<br/>
Line 1,966: Line 2,048:
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{EquipmentMechs|Gear_Attachment_PPC_Capacitor}}
+
{{EquipmentMechs|Gear_Attachment_PeripheryFCS}}
 
</div></div>
 
</div></div>
=== PPC FCS ===
 
  
This Fire Control System is designed for PPC-type weapons, such as the Standard, ER, ER Rotary, ER Enhanced, ER Shotgun, Light, Heavy, Snubnose, Snubgun, Plasma, Insanity, Binary, Prototype, AoE, and Static PPCs as well as the Gamma Cannon, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 
  
{| class="wikitable"
+
 
! Manufacturer:  
+
=== Plasma FCS ===
| Alshain Weapons
+
 
 +
This Fire Control System is designed for Plasma-type weapons, such as the Plasma Rifle, Plasma Cannon, DXR, and Lava Gun, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:  
 +
| Ceres Metals Industries
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
Line 1,989: Line 2,074:
 
|-
 
|-
 
! Gear ID:  
 
! Gear ID:  
| Gear_Attachment_PPCFCS
+
| Gear_Attachment_PlasmaFCS
 
|-
 
|-
 
|}
 
|}
Line 2,002: Line 2,087:
 
! <small>Evasion Ignored</small>
 
! <small>Evasion Ignored</small>
 
|-
 
|-
| ER PPC (C)
+
| DXR (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Enhanced ER PPC
+
| Lava Gun
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Heavy PPC
+
| Plasma Cannon (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Light PPC
+
| Plasma Rifle
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Hardened ER PPC + Capacitor
+
|}
| -2
+
</br>
| +1
+
 
|-
+
<br/>
| PPC Prototype
+
'''Critical Effects:'''
| -2
+
* DESTROYED: Equipped effects disabled
| +1
+
<br/>
|-
+
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
| Snub-Nose PPC
+
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
| -2
+
<div class="mw-collapsible-content">
| +1
+
{{EquipmentMechs|Gear_Attachment_PlasmaFCS}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== PPC Capacitor ===
 +
 
 +
The PPC Capacitor is an extra component that can be added to any type of Particle Projector Cannon. It enhances a PPC's damage capabilities at the cost of higher heat generation. When damaged, the PPC Capacitor explodes due to the level of power being funneled through the capacitor..
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Gibson
 
|-
 
|-
| Gamma Cannon (S)
+
! Tonnage:
| -2
+
| 1
| +1
 
 
|-
 
|-
| ER PPC
+
! Critical Slots:
| -2
+
| 1
| +1
 
 
|-
 
|-
| ER PPC Shotgun
+
! Install Location:
| -2
+
| Any (same as Weapon)
| +1
 
 
|-
 
|-
| PPC
+
! Value:
| -2
+
| 250,000
| +1
 
 
|-
 
|-
| AoE PPC
+
! Gear ID:
| -2
+
| Gear_Attachment_PPC_Capacitor
| +1
 
 
|-
 
|-
| Static PPC
+
|}
| -2
+
<br/>
| +1
+
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Damage
 +
! colspan="1" |Per salvo
 
|-
 
|-
| Insanity PPC
+
! <small>Name</small>
| -2
+
! <small>Normal</small>
| +1
+
! <small>Heat</small>
 
|-
 
|-
| Plasma PPC
+
| AoE PPC
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| SuPPC Array
+
| ER PPC
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| Binary PPC
+
| ER PPC (C)
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| ER Rotary PPC (C)
+
| ER PPC Shotgun
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| Snubgun PPC
+
| Enhanced ER PPC
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
|}
+
| Hardened ER PPC + Capacitor
 
+
| +25
<br/>
+
| +25
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_PPCFCS}}
 
</div></div>
 
=== SRM FCS ===
 
 
 
This Fire Control System is designed for SRM-type weapons, such as Standard, Streak, Piercing, Support, One-Shot, Prototype, and Improved SRMs, as well as APMs and DRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Lycomb-Davion IntroTech
 
 
|-
 
|-
! Tonnage:
+
| Heavy PPC
| 1
+
| +25
 +
| +25
 
|-
 
|-
! Critical Slots:
+
| Insanity PPC
| 1
+
| +25
 +
| +25
 
|-
 
|-
! Install Location:
+
| Light PPC
| Any (same as Weapon)
+
| +25
 +
| +25
 
|-
 
|-
! Value:
+
| PPC
| 65,000
+
| +25
 +
| +25
 
|-
 
|-
! Gear ID:
+
| PPC Prototype
| Gear_Attachment_SRMFCS
+
| +25
 +
| +25
 
|-
 
|-
|}
+
| Plasma PPC
<br/>
+
| +25
'''Equipped Effects By Weapon:'''
+
| +25
{| class="wikitable sortable" style="text-align: center;"
 
!
 
! colspan="2" |Modifiers
 
 
|-
 
|-
! <small>Name</small>
+
| Snub-Nose PPC
! <small>Accuracy</small>
+
| +25
! <small>Evasion Ignored</small>
+
| +25
 
|-
 
|-
| SRM2 (C)
+
| Static PPC
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| Streak SRM2 (C)
+
| SuPPC Array
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| SRM4 (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Damage
 +
! colspan="1" |Per salvo
 
|-
 
|-
| Streak SRM4 (C)
+
! <small>Name</small>
| -2
+
! <small>Normal</small>
| +1
+
! <small>Heat</small>
 
|-
 
|-
| Streak SRM4 (EC)
+
| Binary PPC
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| SRM6 (C)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Damage
 +
! colspan="1" |Per salvo
 
|-
 
|-
| Improved SRM6
+
! <small>Name</small>
| -2
+
! <small>Normal</small>
| +1
+
! <small>Heat</small>
 
|-
 
|-
| Streak SRM6 (C)
+
| ER Rotary PPC (C)
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| SRM2 (OS)
+
|}
| -2
+
</br>
| +1
+
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Damage
 +
! colspan="1" |Per salvo
 
|-
 
|-
| Streak SRM2
+
! <small>Name</small>
| -2
+
! <small>Normal</small>
| +1
+
! <small>Heat</small>
 
|-
 
|-
| Streak SRM4
+
| Snubgun PPC
| -2
+
| +25
| +1
+
| +25
 
|-
 
|-
| Streak SRM6
+
|}
| -2
+
</br>
| +1
+
 
 +
<br/>
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled
 +
<br/>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Attachment_PPC_Capacitor}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== PPC FCS ===
 +
 
 +
This Fire Control System is designed for PPC-type weapons, such as the Standard, ER, ER Rotary, ER Enhanced, ER Shotgun, Light, Heavy, Snubnose, Snubgun, Plasma, Insanity, Binary, Prototype, AoE, and Static PPCs as well as the Gamma Cannon, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Alshain Weapons
 
|-
 
|-
| APM4 (S)
+
! Tonnage:
| -2
+
| 1
| +1
 
 
|-
 
|-
| DRM2 (S)
+
! Critical Slots:
| -2
+
| 1
| +1
 
 
|-
 
|-
| DRM4 (S)
+
! Install Location:
| -2
+
| Any (same as Weapon)
| +1
+
|-
 +
! Value:
 +
| 75,000
 
|-
 
|-
| DRM6 (S)
+
! Gear ID:
| -2
+
| Gear_Attachment_PPCFCS
| +1
 
 
|-
 
|-
| SRM2
+
|}
| -2
+
<br/>
| +1
+
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| Precision SRM2
+
! <small>Name</small>
| -2
+
! <small>Accuracy</small>
| +1
+
! <small>Evasion Ignored</small>
 
|-
 
|-
| Piercing SRM1
+
| AoE PPC
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| SRM4
+
| Chem PPC
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Precision SRM4
+
| ER PPC
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Piercing SRM2
+
| ER PPC (C)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| SRM6
+
| ER PPC Shotgun
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Precision SRM6
+
| Enhanced ER PPC
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
| Piercing SRM3
+
| Gamma Cannon (S)
| -2
+
| +2
 
| +1
 
| +1
 
|-
 
|-
|}
+
| Hardened ER PPC + Capacitor
 
+
| +2
<br/>
+
| +1
'''Critical Effects:'''
 
* DESTROYED: Equipped effects disabled
 
<br/>
 
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
{{EquipmentMechs|Gear_Attachment_SRMFCS}}
 
</div></div>
 
=== TAG FCS ===
 
 
 
This Fire Control System is designed for TAG-type weapons, such as TAGs, Light TAGs, and C3 Masters. Unlike standard FCSs, which tend to improve accuracy, the TAG FCS instead adjusts the damage of the attached system to bring it more in line with a standard combat weapon. While the TAG FCS will never make TAGs a viable primary combat system, it does enable TAG-equipped units to pose a bit more of a threat to enemies in the field.
 
 
 
{| class="wikitable"
 
! Manufacturer:
 
| Kong Interstellar
 
 
|-
 
|-
! Tonnage:
+
| Heavy PPC
| 0.5
+
| +2
 +
| +1
 
|-
 
|-
! Critical Slots:
+
| Insanity PPC
| 1
+
| +2
 +
| +1
 
|-
 
|-
! Install Location:
+
| Light PPC
| Any (same as Weapon)
+
| +2
 +
| +1
 
|-
 
|-
! Value:
+
| PPC
| 75,000
+
| +2
 +
| +1
 
|-
 
|-
! Gear ID:
+
| PPC Prototype
| Gear_Attachment_TAGFCS
+
| +2
 +
| +1
 
|-
 
|-
|}
+
| Plasma PPC
<br/>
+
| +2
'''Equipped Effects By Weapon:'''
+
| +1
{| class="wikitable sortable" style="text-align: center;"
 
!
 
! colspan="1" |Damage
 
! colspan="1" |Per salvo
 
! colspan="1" |Modifiers
 
 
|-
 
|-
! <small>Name</small>
+
| Snub-Nose PPC
! <small>Normal</small>
+
| +2
! <small>Heat</small>
+
| +1
! <small>Accuracy</small>
 
 
|-
 
|-
| C3 Master
+
| Static PPC
| +16
+
| +2
| +5
+
| +1
| -1
 
 
|-
 
|-
| C3 Master Avatar
+
| SuPPC Array
| +16
+
| +2
| +5
+
| +1
| -1
 
 
|-
 
|-
| TAG
+
|}
| +16
+
</br>
| +5
+
{| class="wikitable sortable" style="text-align: center;"
| -1
+
!
 +
! colspan="2" |Modifiers
 
|-
 
|-
| Light TAG
+
! <small>Name</small>
| +16
+
! <small>Accuracy</small>
| +5
+
! <small>Evasion Ignored</small>
| -1
 
 
|-
 
|-
| Light TAG (C)
+
| Binary PPC
| +8
+
| +2
| +5
+
| +1
| -1
+
|-
 +
|}
 +
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| ER Rotary PPC (C)
 +
| +2
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 
|-
 
|-
| TAG (C)
+
| Snubgun PPC
| +8
+
| +2
| +5
+
| +1
| -1
 
 
|-
 
|-
 
|}
 
|}
 +
</br>
  
 
<br/>
 
<br/>
Line 2,310: Line 2,427:
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{EquipmentMechs|Gear_Attachment_TAGFCS}}
+
{{EquipmentMechs|Gear_Attachment_PPCFCS}}
 
</div></div>
 
</div></div>
=== Thunderbolt FCS ===
 
  
This Fire Control System is designed for Thunderbolt-type weapons, such as Thunderbolt 5s, 10s, 15s, and 20s, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
+
 
 +
 
 +
=== SRM FCS ===
 +
 
 +
This Fire Control System is designed for SRM-type weapons, such as Standard, Streak, Piercing, Support, One-Shot, Prototype, and Improved SRMs, as well as APMs and DRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Manufacturer:  
 
! Manufacturer:  
| Yan Manufacturing
+
| Lycomb-Davion IntroTech
 
|-
 
|-
 
! Tonnage:  
 
! Tonnage:  
Line 2,326: Line 2,446:
 
| 1
 
| 1
 
|-
 
|-
! Install Location:
+
! Install Location:
| Any (same as Weapon)
+
| Any (same as Weapon)
|-
+
|-
! Value:  
+
! Value:
| 75,000
+
| 65,000
|-
+
|-
! Gear ID:  
+
! Gear ID:
| Gear_Attachment_ThunderboltFCS
+
| Gear_Attachment_SRMFCS
|-
+
|-
|}
+
|}
<br/>
+
<br/>
'''Equipped Effects By Weapon:'''
+
'''Equipped Effects By Weapon:'''
{| class="wikitable sortable" style="text-align: center;"
+
{| class="wikitable sortable" style="text-align: center;"
!  
+
!
! colspan="2" |Modifiers
+
! colspan="2" |Modifiers
|-
+
|-
! <small>Name</small>
+
! <small>Name</small>
! <small>Accuracy</small>
+
! <small>Accuracy</small>
! <small>Evasion Ignored</small>
+
! <small>Evasion Ignored</small>
|-
+
|-
| Thunderbolt 10
+
| APM4 (S)
| -2
+
| +2
| +1
+
| +1
|-
+
|-
| Thunderbolt 15
+
| DRM2 (S)
| -2
+
| +2
| +1
+
| +1
|-
+
|-
| Thunderbolt 20
+
| DRM4 (S)
| -2
+
| +2
| +1
+
| +1
|-
+
|-
| Thunderbolt 5
+
| DRM6 (S)
| -2
+
| +2
| +1
+
| +1
|-
+
|-
 +
| Improved SRM6
 +
| +2
 +
| +1
 +
|-
 +
| Piercing SRM1
 +
| +2
 +
| +1
 +
|-
 +
| Piercing SRM2
 +
| +2
 +
| +1
 +
|-
 +
| Piercing SRM3
 +
| +2
 +
| +1
 +
|-
 +
| Precision SRM2
 +
| +2
 +
| +1
 +
|-
 +
| Precision SRM4
 +
| +2
 +
| +1
 +
|-
 +
| Precision SRM6
 +
| +2
 +
| +1
 +
|-
 +
| SRM2
 +
| +2
 +
| +1
 +
|-
 +
| SRM2 (C)
 +
| +2
 +
| +1
 +
|-
 +
| SRM2 (OS)
 +
| +2
 +
| +1
 +
|-
 +
| SRM4
 +
| +2
 +
| +1
 +
|-
 +
| SRM4 (C)
 +
| +2
 +
| +1
 +
|-
 +
| SRM6
 +
| +2
 +
| +1
 +
|-
 +
| SRM6 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM2
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM2 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM4
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM4 (C)
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM4 (EC)
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM6
 +
| +2
 +
| +1
 +
|-
 +
| Streak SRM6 (C)
 +
| +2
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
 
 +
<br/>
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled
 +
<br/>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Attachment_SRMFCS}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== TAG FCS ===
 +
 
 +
This Fire Control System is designed for TAG-type weapons, such as TAGs, Light TAGs, and C3 Masters. Unlike standard FCSs, which tend to improve accuracy, the TAG FCS instead adjusts the damage of the attached system to bring it more in line with a standard combat weapon. While the TAG FCS will never make TAGs a viable primary combat system, it does enable TAG-equipped units to pose a bit more of a threat to enemies in the field.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Kong Interstellar
 +
|-
 +
! Tonnage:
 +
| 0.5
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Any (same as Weapon)
 +
|-
 +
! Value:
 +
| 75,000
 +
|-
 +
! Gear ID:
 +
| Gear_Attachment_TAGFCS
 +
|-
 +
|}
 +
<br/>
 +
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Damage
 +
! colspan="1" |Per salvo
 +
! colspan="1" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Normal</small>
 +
! <small>Heat</small>
 +
! <small>Accuracy</small>
 +
|-
 +
| C3 Master
 +
| +16
 +
| +5
 +
| +1
 +
|-
 +
| C3 Master Avatar
 +
| +16
 +
| +5
 +
| +1
 +
|-
 +
| Light TAG
 +
| +16
 +
| +5
 +
| +1
 +
|-
 +
| TAG
 +
| +16
 +
| +5
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="1" |Damage
 +
! colspan="1" |Per salvo
 +
! colspan="1" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Normal</small>
 +
! <small>Heat</small>
 +
! <small>Accuracy</small>
 +
|-
 +
| Light TAG (C)
 +
| +8
 +
| +5
 +
| +1
 +
|-
 +
| TAG (C)
 +
| +8
 +
| +5
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
 
 +
<br/>
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled
 +
<br/>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Attachment_TAGFCS}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== Thunderbolt FCS ===
 +
 
 +
This Fire Control System is designed for Thunderbolt-type weapons, such as Thunderbolt 5s, 10s, 15s, and 20s, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Yan Manufacturing
 +
|-
 +
! Tonnage:
 +
| 1
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Any (same as Weapon)
 +
|-
 +
! Value:  
 +
| 75,000
 +
|-
 +
! Gear ID:  
 +
| Gear_Attachment_ThunderboltFCS
 +
|-
 +
|}
 +
<br/>
 +
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!  
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| Thunderbolt 5
 +
| +2
 +
| +1
 +
|-
 +
| Thunderbolt 10
 +
| +2
 +
| +1
 +
|-
 +
| Thunderbolt 15
 +
| +2
 +
| +1
 +
|-
 +
| Thunderbolt 20
 +
| +2
 +
| +1
 +
|-
 +
|}
 +
</br>
 +
 
 +
<br/>
 +
'''Critical Effects:'''
 +
* DESTROYED: Equipped effects disabled
 +
<br/>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="max-width:1000px;">
 +
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 +
<div class="mw-collapsible-content">
 +
{{EquipmentMechs|Gear_Attachment_ThunderboltFCS}}
 +
</div></div>
 +
 
 +
 
 +
 
 +
=== FCS Webb Attachment ===
 +
 
 +
This is a weapon attachment, provided by the Webb Targeting Computer. This attachment can attach to any known weapon and provides a modest accuracy boost to any weapon it is attached to.
 +
 
 +
{| class="wikitable"
 +
! Manufacturer:
 +
| Armstrong Industries
 +
|-
 +
! Tonnage:
 +
| 0
 +
|-
 +
! Critical Slots:
 +
| 1
 +
|-
 +
! Install Location:
 +
| Any (same as Weapon)
 +
|-
 +
! Value:
 +
| 100,000
 +
|-
 +
! Gear ID:
 +
| Gear_Attachment_WebbTC
 +
|-
 +
|}
 +
<br/>
 +
'''Equipped Effects By Weapon:'''
 +
{| class="wikitable sortable" style="text-align: center;"
 +
!
 +
! colspan="2" |Modifiers
 +
|-
 +
! <small>Name</small>
 +
! <small>Accuracy</small>
 +
! <small>Evasion Ignored</small>
 +
|-
 +
| Any
 +
| +1
 +
| 1
 
|}
 
|}
 +
</br>
  
 
<br/>
 
<br/>
Line 2,371: Line 2,788:
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div style="font-weight:bold;line-height:1.6;">'''Found On These 'Mechs: (Click Expand For List)'''</div>
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
{{EquipmentMechs|Gear_Attachment_ThunderboltFCS}}
+
{{EquipmentMechs|Gear_Attachment_WebbTC}}
 
</div></div>
 
</div></div>

Latest revision as of 19:55, 24 May 2023

Apollo FCS

The 'Apollo' Fire Control System was created by the Draconis Combine in order to overcome the inaccuracies of MRM launchers without requiring an upgraded (and more expensive) ammunition. Apollo is an unofficial nickname for the system. Functioning much like a Targeting Computer, the fire control system makes it more likely that the launcher will achieve a missile lock, though the dumb-fire MRMs are still more prone to miss the target than other missiles.Cannot be used with other Missile TTS and enables using Apollo MRM Ammo.

Manufacturer: Combine Electronics
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_Apollo


Equipped Effects By Weapon:

Damage Modifiers
Name Ammo Normal Accuracy Evasion Ignored
MRM10 Apollo MRM +1 +2 +1
MRM10 (C) Apollo MRM +1 +2 +1
MRM20 Apollo MRM +1 +2 +1
MRM20 (C) Apollo MRM +1 +2 +1
MRM30 Apollo MRM +1 +2 +1
MRM30 (C) Apollo MRM +1 +2 +1
MRM40 Apollo MRM +1 +2 +1
MRM40 (C) Apollo MRM +1 +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Artemis IV FCS

Developed in 2598 by the Terran Hegemony and rediscovered by the Free Worlds League in 3035, the Artemis IV Fire Control System is a guidance system for LRMs, SRMs, and MMLs. Using a laser designator and a tight-beam microwave transmitter, Artemis IV improves accuracy for LRMs, SRMs, and MMLs significantly. However, it only applies to direct-fire attacks, indirect-fire attacks gain no benefit from the system. Additionally, each missile launcher using Artemis IV must have its own Artemis IV attachment in order to fire Artemis munitions. Finally, Artemis IV-enabled launchers cannot fire most other munitions, though this is considered an acceptable trade-off given the sheer power that Artemis IV provides.

Cannot be used with other Missile TTS and enables using Artemis IV Ammo.

Manufacturer: Mendham Electronics
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_ArtemisIV


Equipped Effects By Weapon:

Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
LRM10 (C) Artemis-IV LRM 0 +3 +1 +1
LRM15 (C) Artemis-IV LRM 0 +3 +1 +1
LRM20 (C) Artemis-IV LRM 0 +3 +1 +1
LRM5 (C) Artemis-IV LRM 0 +3 +1 +1
LRM10 Artemis-IV LRM 0 +3 +1 +1
LRM15 Artemis-IV LRM 0 +3 +1 +1
LRM20 Artemis-IV LRM 0 +3 +1 +1
LRM5 Artemis-IV LRM 0 +3 +1 +1
Modifiers
Name Ammo Accuracy Clustering Mod Evasion Ignored
SRM2 (C) Artemis-IV SRM +1 +1 +2
SRM4 (C) Artemis-IV SRM +1 +1 +2
SRM6 (C) Artemis-IV SRM +1 +1 +2
Improved SRM6 Artemis-IV SRM +1 +1 +2
SRM2 Artemis-IV SRM +1 +1 +2
SRM4 Artemis-IV SRM +1 +1 +2
SRM6 Artemis-IV SRM +1 +1 +2
Modifiers
Name Ammo Accuracy Direct Fire Acc Clustering Mod Evasion Ignored
MML3 Artemis-IV LRM 0 +3 +1 +1
MML5 Artemis-IV LRM 0 +3 +1 +1
MML7 Artemis-IV LRM 0 +3 +1 +1
MML9 Artemis-IV LRM 0 +3 +1 +1
Modifiers
Name Ammo Accuracy Clustering Mod Evasion Ignored
MML3 Artemis-IV SRM +1 +1 +2
MML5 Artemis-IV SRM +1 +1 +2
MML7 Artemis-IV SRM +1 +1 +2
MML9 Artemis-IV SRM +1 +1 +2



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Artillery FCS

This Fire Control System is designed for Artillery-type weapons, such as Thumpers (artillery piece and cannon), Snipers (artillery piece and cannon), Long Toms (artillery piece and cannon), Arrow IVs, and Siroccos, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Armstrong Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_ArtilleryFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Arrow IV +2 +1
Arrow IV (C) +2 +1
Long Tom Artillery +2 +1
Long Tom Cannon +2 +1
Sirocco (S) +2 +1
Sniper Artillery +2 +1
Sniper Cannon +2 +1
Thumper Artillery +2 +1
Thumper Cannon +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Autocannon FCS

This Fire Control System is designed for Autocannon-type weapons, such as Standard, Improved, Prototype, Ultra, LBX, Hypervelocity, Light, Rotary, Double-Barrel, and Scattergun Autocannons, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: General Motors
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_AutocannonFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
AC/2 +2 +1
AC/5 +2 +1
AC/5 Prototype +2 +1
AC/10 +2 +1
AC/10 Prototype +2 +1
AC/20 +2 +1
HVAC/2 +2 +1
HVAC/5 +2 +1
HVAC/10 +2 +1
Improved AC/20 +2 +1
L-HVAC/5 +2 +1
LAC/2 +2 +1
LAC/5 +2 +1
LAC/10 +2 +1
LAC/20 +2 +1
LBX AC/2 +2 +1
LBX AC/2 (C) +2 +1
LBX AC/5 +2 +1
LBX AC/5 (C) +2 +1
LBX AC/10 +2 +1
LBX AC/10 (C) +2 +1
LBX AC/20 +2 +1
LBX AC/20 (C) +2 +1
PAC/2 +2 +1
PAC/4 +2 +1
PAC/8 +2 +1
Scattergun/5 (S) +2 +1
Scattergun/10 (S) +2 +1
Scattergun/15 (S) +2 +1
Scattergun/20 (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
Rotary AC/2 +2 +1
Rotary AC/5 +2 +1


Modifiers
Name Accuracy Evasion Ignored
DBAC/5 (S) +2 +1
DBAC/10 (S) +2 +1
DBAC/15 (S) +2 +1
DBAC/20 (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
UAC/2 +2 +1
UAC/5 +2 +1
UAC/10 +2 +1
UAC/10 (EC) +2 +1
UAC/20 +2 +1
Ultra AC/2 (C) +2 +1
Ultra AC/5 (C) +2 +1
Ultra AC/10 (C) +2 +1
Ultra AC/20 (C) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Gauss FCS

This Fire Control System is designed for Gauss-type weapons, such as Light, Heavy, Improved Heavy, Standard, Improved Standard, Piercing, Rotary, Silver Bullet, Snubnose, Ultra Snubnose, and Hyper-Assault Gauss Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Blackwell Arms
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_GaussFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Gauss Rifle +2 +1
Gauss Rifle (C) +2 +1
Heavy Gauss +2 +1
Hyper-Assault Gauss 20 (C) +2 +1
Hyper-Assault Gauss 30 (C) +2 +1
Hyper-Assault Gauss 40 (C) +2 +1
Imp. Heavy Gauss +2 +1
Improved Gauss Rifle +2 +1
Light Gauss +2 +1
Magshot Rifle +2 +1
Piercing Gauss Rifle +2 +1
Silver Bullet Gauss +2 +1
Snub-Nose Gauss Rifle +2 +1


Modifiers
Name Accuracy Evasion Ignored
Ultra Snub-Nose Gauss Rifle +2 +1


Modifiers
Name Accuracy Evasion Ignored
Rotary Gauss Rifle +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Laser FCS

This Fire Control System is designed for Laser weapons, which includes the Standard, ER, Pulse, Dissolving Pulse, Rotary Pulse, Pierce Pulse, ER Pulse, ER Static, ER Rotary, VSPL, Modal, Binary, Bombast, Grazer, X-Pulse, Chemical, -, Electro, Lance, Heavy, Improved, Prototype, Superior, Streak, and Haywire Lasers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Defiance Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_LaserFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Binary Heavy Laser +2 +1
Improved Binary Laser +2 +1


Modifiers
Name Accuracy Evasion Ignored
Bombast Laser +2 +1


Modifiers
Name Accuracy Evasion Ignored
L Grazer +2 +1
M Grazer +2 +1


Modifiers
Name Accuracy Evasion Ignored
L Modal Laser (S) +2 +1
M Modal Laser (S) +2 +1
S Modal Laser (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
Binary Laser +2 +1
Dissolving L Pulse +2 +1
Dissolving M Pulse +2 +1
Dissolving S Pulse +2 +1
ER L Laser +2 +1
ER L Laser (C) +2 +1
ER L Pulse Laser (C) +2 +1
ER M Laser +2 +1
ER M Laser (C) +2 +1
ER M Laser (EC) +2 +1
ER M Pulse Laser (C) +2 +1
ER Micro Laser (C) +2 +1
ER S Laser +2 +1
ER S Laser (C) +2 +1
ER S Laser (EC) +2 +1
ER S Pulse Laser (C) +2 +1
Hardened Medium X-Pulse +2 +1
Haywire L Laser +2 +1
Haywire M Laser +2 +1
Haywire S Laser +2 +1
Heavy L Laser (C) +2 +1
Heavy M Laser (C) +2 +1
Heavy S Laser (C) +2 +1
Improved L Laser +2 +1
L Chem Laser +2 +1
L Chem Pulse Laser +2 +1
L Elec-Laser (S) +2 +1
L Lance (S) +2 +1
L Laser +2 +1
L Laser - +2 +1
L Pulse +2 +1
L Pulse (C) +2 +1
Large X-Pulse +2 +1
M Chem Laser +2 +1
M Chem Pulse Laser +2 +1
M Elec-Laser (S) +2 +1
M Lance (S) +2 +1
M Laser +2 +1
M Laser - +2 +1
M Pulse +2 +1
M Pulse (C) +2 +1
Medium X-Pulse +2 +1
Micro Pulse (C) +2 +1
Pierce L Pulse +2 +1
Pierce M Pulse +2 +1
Pierce S Pulse +2 +1
Rotary M Pulse (C) +2 +1
Rotary ER L Laser +2 +1
Rotary ER M Laser +2 +1
Rotary ER S Laser +2 +1
Rotary L Pulse (C) +2 +1
Rotary S Pulse (C) +2 +1
S Chem Laser +2 +1
S Chem Pulse Laser +2 +1
S Elec-Laser (S) +2 +1
S Lance (S) +2 +1
S Laser +2 +1
S Pulse +2 +1
S Pulse (C) +2 +1
Small X-Pulse +2 +1
Static ER L Laser +2 +1
Static ER M Laser +2 +1
Static ER S Laser +2 +1
Streak L Laser +2 +1
Streak M Laser +2 +1
Streak S Laser +2 +1
Super M Laser +2 +1
Twin-Linked S Laser (S) +2 +1


Modifiers
Name Accuracy Evasion Ignored
L VSPL +2 +1
M VSPL +2 +1
S VSPL +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Laser Insulator

Created in 2575 by the Terran Hegemony, the Laser Insulator was an advanced take on a heat sink developed for the Chippewa aerospace fighter. Essentially an aerogel blanket for the Chippewa's lasers, the insulators provided extra heat sinking to the lasers at half the weight of a standard heat sink. However, the insulators are easily disrupted by damage and were complex to make, which prevented their general dispersal throughout the SLDF's arsenal.

Manufacturer: SLDF
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_LaserInsulator


Equipped Effects By Weapon:

Per salvo
Name Heat
Binary Heavy Laser -3
Improved Binary Laser -3


Per salvo
Name Heat
Binary Laser -3
Dissolving L Pulse -3
Dissolving M Pulse -3
Dissolving S Pulse -3
ER L Laser -3
ER L Laser (C) -3
ER L Pulse Laser (C) -3
ER M Laser -3
ER M Laser (C) -3
ER M Laser (EC) -3
ER M Pulse Laser (C) -3
ER Micro Laser (C) -3
ER S Laser -3
ER S Laser (C) -3
ER S Laser (EC) -3
ER S Pulse Laser (C) -3
Hardened Medium X-Pulse -3
Haywire L Laser -3
Haywire M Laser -3
Haywire S Laser -3
Heavy L Laser (C) -3
Heavy M Laser (C) -3
Heavy S Laser (C) -3
Improved L Laser -3
L Chem Laser -3
L Chem Pulse Laser -3
L Elec-Laser (S) -3
L Lance (S) -3
L Laser -3
L Laser - -3
L Pulse -3
L Pulse (C) -3
Large X-Pulse -3
M Chem Laser -3
M Chem Pulse Laser -3
M Elec-Laser (S) -3
M Lance (S) -3
M Laser -3
M Laser - -3
M Pulse -3
M Pulse (C) -3
Medium X-Pulse -3
Micro Pulse (C) -3
Pierce L Pulse -3
Pierce M Pulse -3
Pierce S Pulse -3
Rotary M Pulse (C) -3
Rotary ER L Laser -3
Rotary ER M Laser -3
Rotary ER S Laser -3
Rotary L Pulse (C) -3
Rotary S Pulse (C) -3
S Chem Laser -3
S Chem Pulse Laser -3
S Elec-Laser (S) -3
S Lance (S) -3
S Laser -3
S Pulse -3
S Pulse (C) -3
Small X-Pulse -3
Static ER L Laser -3
Static ER M Laser -3
Static ER S Laser -3
Streak L Laser -3
Streak M Laser -3
Streak S Laser -3
Super M Laser -3
Twin-Linked S Laser (S) -3


Per salvo
Name Heat
L VSPL -3
M VSPL -3
S VSPL -3


Per salvo
Name Heat
Bombast Laser -3


Per salvo
Name Heat
L Modal Laser (S) -3
M Modal Laser (S) -3
S Modal Laser (S) -3


Per salvo
Name Heat
L Grazer -3
M Grazer -3



Critical Effects:

  • DESTROYED: Equipped effects disabled



LRM FCS

This Fire Control System is designed for LRM-type weapons, such as Standard and Streak LRMs, standard MRMs, ATMs, and VRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Irian Weapons Works
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_LRMFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
ATM 3 (C) +2 +1
ATM 6 (C) +2 +1
ATM 9 (C) +2 +1
ATM 12 (C) +2 +1
LRM5 +2 +1
LRM5 (C) +2 +1
LRM10 +2 +1
LRM10 (C) +2 +1
LRM15 +2 +1
LRM15 (C) +2 +1
LRM20 +2 +1
LRM20 (C) +2 +1
MRM10 +2 +1
MRM20 +2 +1
MRM30 +2 +1
MRM40 +2 +1
Streak LRM5 +2 +1
Streak LRM5 (C) +2 +1
Streak LRM10 +2 +1
Streak LRM10 (C) +2 +1
Streak LRM15 +2 +1
Streak LRM15 (C) +2 +1
Streak LRM20 +2 +1
Streak LRM20 (C) +2 +1


Modifiers
Name Accuracy Evasion Ignored
VRM6 (S) +2 +1
VRM12 (S) +2 +1
VRM18 (S) +2 +1
VRM24 (S) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


MG FCS

This Fire Control System is designed for MG-type weapons, such as Light, Heavy, and Standard Machine Guns, as well as Machine Gun Arrays and the Gatling Gun, and somewhat improves their accuracy in battle at the cost of weight and space. Additionally, the MG FCS also increases the MG's rate of fire somewhat, allowing for higher damage potential from any individual weapon system.

Manufacturer: Discount Equipment Warehouse
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 25,000
Gear ID: Gear_Attachment_MGFCS


Equipped Effects By Weapon:

Per salvo Modifiers
Name Shots Accuracy
HMG +1 +1
HMG (C) +1 +1
Incendiary MG +1 +1
LMG +1 +1
LMG (C) +1 +1
MG +1 +1
MG (C) +1 +1


Per salvo Modifiers
Name Shots Accuracy
Gatling Gun (S) +5 +1


Per salvo Modifiers
Name Shots Accuracy
MG Array +3 +1


Per salvo Modifiers
Name Shots Accuracy
MG (S) +1 +1


Per salvo Modifiers
Name Shots Accuracy
Slug MG +1 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Mortar FCS

This Fire Control System is designed for Mortar-type weapons, such as Mortars, Bombards, and Mech Grenade Launchers, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Cyclops Inc.
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_MortarFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Bombard/3 (S) +2 +1
Bombard/6 (S) +2 +1
Bombard/9 (S) +2 +1
Bombard/12 (S) +2 +1
Mech Grenade Launcher +2 +1
Mortar/1 +2 +1
Mortar/1 (C) +2 +1
Mortar/2 +2 +1
Mortar/2 (C) +2 +1
Mortar/4 +2 +1
Mortar/4 (C) +2 +1
Mortar/8 +2 +1
Mortar/8 (C) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


'Periphery' FCS

This Fire Control System is designed for 'Periphery' weapons, which are generally understood to be the Light, Medium, and Heavy Cannons and Rifles, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Periphery Arms, Inc.
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 40,000
Gear ID: Gear_Attachment_PeripheryFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Heavy Cannon +2 +1
Heavy Rifle +2 +1
Light Cannon +2 +1
Light Rifle +2 +1
Medium Cannon +2 +1
Medium Rifle +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



Plasma FCS

This Fire Control System is designed for Plasma-type weapons, such as the Plasma Rifle, Plasma Cannon, DXR, and Lava Gun, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Ceres Metals Industries
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_PlasmaFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
DXR (S) +2 +1
Lava Gun +2 +1
Plasma Cannon (C) +2 +1
Plasma Rifle +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


PPC Capacitor

The PPC Capacitor is an extra component that can be added to any type of Particle Projector Cannon. It enhances a PPC's damage capabilities at the cost of higher heat generation. When damaged, the PPC Capacitor explodes due to the level of power being funneled through the capacitor..

Manufacturer: Gibson
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 250,000
Gear ID: Gear_Attachment_PPC_Capacitor


Equipped Effects By Weapon:

Damage Per salvo
Name Normal Heat
AoE PPC +25 +25
ER PPC +25 +25
ER PPC (C) +25 +25
ER PPC Shotgun +25 +25
Enhanced ER PPC +25 +25
Hardened ER PPC + Capacitor +25 +25
Heavy PPC +25 +25
Insanity PPC +25 +25
Light PPC +25 +25
PPC +25 +25
PPC Prototype +25 +25
Plasma PPC +25 +25
Snub-Nose PPC +25 +25
Static PPC +25 +25
SuPPC Array +25 +25


Damage Per salvo
Name Normal Heat
Binary PPC +25 +25


Damage Per salvo
Name Normal Heat
ER Rotary PPC (C) +25 +25


Damage Per salvo
Name Normal Heat
Snubgun PPC +25 +25



Critical Effects:

  • DESTROYED: Equipped effects disabled



PPC FCS

This Fire Control System is designed for PPC-type weapons, such as the Standard, ER, ER Rotary, ER Enhanced, ER Shotgun, Light, Heavy, Snubnose, Snubgun, Plasma, Insanity, Binary, Prototype, AoE, and Static PPCs as well as the Gamma Cannon, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Alshain Weapons
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_PPCFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
AoE PPC +2 +1
Chem PPC +2 +1
ER PPC +2 +1
ER PPC (C) +2 +1
ER PPC Shotgun +2 +1
Enhanced ER PPC +2 +1
Gamma Cannon (S) +2 +1
Hardened ER PPC + Capacitor +2 +1
Heavy PPC +2 +1
Insanity PPC +2 +1
Light PPC +2 +1
PPC +2 +1
PPC Prototype +2 +1
Plasma PPC +2 +1
Snub-Nose PPC +2 +1
Static PPC +2 +1
SuPPC Array +2 +1


Modifiers
Name Accuracy Evasion Ignored
Binary PPC +2 +1


Modifiers
Name Accuracy Evasion Ignored
ER Rotary PPC (C) +2 +1


Modifiers
Name Accuracy Evasion Ignored
Snubgun PPC +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled



SRM FCS

This Fire Control System is designed for SRM-type weapons, such as Standard, Streak, Piercing, Support, One-Shot, Prototype, and Improved SRMs, as well as APMs and DRMs, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Lycomb-Davion IntroTech
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 65,000
Gear ID: Gear_Attachment_SRMFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
APM4 (S) +2 +1
DRM2 (S) +2 +1
DRM4 (S) +2 +1
DRM6 (S) +2 +1
Improved SRM6 +2 +1
Piercing SRM1 +2 +1
Piercing SRM2 +2 +1
Piercing SRM3 +2 +1
Precision SRM2 +2 +1
Precision SRM4 +2 +1
Precision SRM6 +2 +1
SRM2 +2 +1
SRM2 (C) +2 +1
SRM2 (OS) +2 +1
SRM4 +2 +1
SRM4 (C) +2 +1
SRM6 +2 +1
SRM6 (C) +2 +1
Streak SRM2 +2 +1
Streak SRM2 (C) +2 +1
Streak SRM4 +2 +1
Streak SRM4 (C) +2 +1
Streak SRM4 (EC) +2 +1
Streak SRM6 +2 +1
Streak SRM6 (C) +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)

Not found on any 'Mechs


TAG FCS

This Fire Control System is designed for TAG-type weapons, such as TAGs, Light TAGs, and C3 Masters. Unlike standard FCSs, which tend to improve accuracy, the TAG FCS instead adjusts the damage of the attached system to bring it more in line with a standard combat weapon. While the TAG FCS will never make TAGs a viable primary combat system, it does enable TAG-equipped units to pose a bit more of a threat to enemies in the field.

Manufacturer: Kong Interstellar
Tonnage: 0.5
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_TAGFCS


Equipped Effects By Weapon:

Damage Per salvo Modifiers
Name Normal Heat Accuracy
C3 Master +16 +5 +1
C3 Master Avatar +16 +5 +1
Light TAG +16 +5 +1
TAG +16 +5 +1


Damage Per salvo Modifiers
Name Normal Heat Accuracy
Light TAG (C) +8 +5 +1
TAG (C) +8 +5 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


Thunderbolt FCS

This Fire Control System is designed for Thunderbolt-type weapons, such as Thunderbolt 5s, 10s, 15s, and 20s, and strongly improves their accuracy in battle at the cost of weight and space. Generally however, this is considered a resonable tradeoff for the benefits such fire control systems provide.

Manufacturer: Yan Manufacturing
Tonnage: 1
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 75,000
Gear ID: Gear_Attachment_ThunderboltFCS


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Thunderbolt 5 +2 +1
Thunderbolt 10 +2 +1
Thunderbolt 15 +2 +1
Thunderbolt 20 +2 +1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)


FCS Webb Attachment

This is a weapon attachment, provided by the Webb Targeting Computer. This attachment can attach to any known weapon and provides a modest accuracy boost to any weapon it is attached to.

Manufacturer: Armstrong Industries
Tonnage: 0
Critical Slots: 1
Install Location: Any (same as Weapon)
Value: 100,000
Gear ID: Gear_Attachment_WebbTC


Equipped Effects By Weapon:

Modifiers
Name Accuracy Evasion Ignored
Any +1 1



Critical Effects:

  • DESTROYED: Equipped effects disabled


Found On These 'Mechs: (Click Expand For List)