Exchangers
Thermal Exchangers reduce the overall heat generated from weapon attacks by a fixed percentage. Unlike Heat Sink components, Thermal Exchangers are not impacted by the surrounding environment.
Exchanger
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 360,000 |
Gear ID: | Gear_HeatSink_Generic_Thermal-Exchanger-I |
Equipped Effects:
- -10% weapon heat generated
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Taz ABS-TZ
- Black Knight BL-12-KNT
- King Crab KGC-000-O
- Mad Dog Streaker MDD-ST
- Cobra Cat NCT-CC
- Sköll ON1-IIC-SK
- Nap Time OSP-NP
- Ostsol OTL-4C
- Scorpion SCP-14K
- Misery STK-M
- Supernova SNV-3
- UrbanMech UM-R25
- UrbanMech UM-R29
- Valkyrie II VLK-II-3G
Exchanger +
Manufacturer: | Generic |
---|---|
Tonnage: | 3 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 540,000 |
Gear ID: | Gear_HeatSink_Generic_Thermal-Exchanger-II |
Equipped Effects:
- -15% weapon heat generated
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Awesome AWS-8Q-II
- Banshee BNC-SB
- Ettin ETT-1N
- Hyperion HYP-PRIME
- Marauder II Omni MAD-LJP-O
- Ostsol OTL-6D
- Seraph H-SER-O-LATERIS
- Stalker (75T) STK-SB
- Supernova SNV-4
- Templar TLR1-OE
- Thunderbolt TDR-8SS
Exchanger + +
Manufacturer: | Generic |
---|---|
Tonnage: | 4 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 720,000 |
Gear ID: | Gear_HeatSink_Generic_Thermal-Exchanger-III |
Equipped Effects:
- -20% weapon heat generated
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Alpha SH MAD-AL-SH
- Royal Black Knight BL-6B-LJP
- Ebon Legatus BL-EB-KNT
- Crab CRB-35
- Diomede D-M3D-M3
- Dragoon AEM-001A
- Torrasque GTR-TOR
- Hunchback HBK-7P
- Monitor IC-MON
- Juggernaut JG-R9X2
- Kodiak KDK-BN
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder MAD-6R
- Nightstar NSR-1M
- Olympian OLM-1MX
- Omega IIC SHP-X1
- Omega SHP-SB
- Osprey OSP-35
- Osteon EON-B
- Osteon EON-C
- Prince Crab PRC-5X
- Heir Apparent PRC-HA
- Rampage RMP-4A
- Rifleman III RF2-M
- Sorcerer II SRC-4R
- Stalker STK-3F-X
- Stalker STK-6R
- Fire Horn STR-FH
- Supernova SNV-II
- Thug THG-SB
- Thunder Hawk TDK-MKD
- Vanquisher VQR-SB
- Xerxes XER-4W
Heat Controller (S)
Essentially a complex computer-aided system for mech heat control developed by the Sanctuary Worlds to cope with the high heat of some of their weapons, the Heat Controller functions to manage heat generation during prolonged combat. Thanks to the controller, as well as the Sanctuary's native heat sink system, Sanctuary mechs often have excellent heat management. Interestingly, unlike similar Inner Sphere systems, the Heat Controller's effects can be stacked together, as long as it is used with Sanctuary heat sink systems.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Any (Requires Sanctuary DHS Kit) |
Value: | 160,000 |
Gear ID: | Gear_HeatSink_Heat_Controller |
Equipped Effects:
- -4% weapon heat generated
- Can be stacked
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Archer ARC-3B
- Banshee BNC-4L
- Catapult CPLT-S3
- Coehorn COE-H5
- Coehorn COE-M7
- Emperor EMP-5B
- Emperor EMP-5G
- Helepolis HEP-5B
- Lithobolos LTH-B2
- Longbow LGB-9E
- Orion ON2-G
- Ostroc OSR-3M
- Ostwar OWR-3F
- Thunder Hammer THM-4D
- Thunder Hammer THM-4R
- Thunder Hammer THM-5R
Heat Exchanger Efficiency
In a heat neutral biome (Highlands/Lowlands) the equivalent weight of double heat sinks are more efficient cooling per ton than heat exchangers until the amount of heat generated becomes greater than 120 at which point it's more efficient to fit the exchangers (e.g. a 'Mech producing 110 heat in a Highlands biome will get more value out of 2 double heat sinks than it will fitting an exchanger). As the tonnage and effectiveness of exchangers scales linearly this is true regardless of what type of exchanger you have. What this means is, as a rule of thumb if it produces more than 120 heat adding an exchanger will be beneficial in the majority of biomes (6 out of 9).
The table below lists the amount of heat in each biome you need to be generating in a 'Mech in order for exchangers to be more efficient than the equivalent weight of DHS and therefore worth fitting. Depending on how much space you have available, in colder biomes (especially Polar) where heat sinks become even more efficient it might actually be worth removing the exchangers from your 'Mechs in favour of more sinks.
Biome | Heat Effect | Heat Threshold |
---|---|---|
Lunar | +35% | >78 |
Martian | +25% | >90 |
Badlands | +15% | >102 |
Desert | +15% | >102 |
Highlands | 0% | >120 |
Lowlands | 0% | >120 |
Jungle | -10% | >132 |
Tundra | -15% | >138 |
Polar | -20% | >144 |