Difference between revisions of "Exchangers"
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=== Heat Exchanger Efficiency === | === Heat Exchanger Efficiency === | ||
− | Generally speaking (in | + | Generally speaking (in 5 out of the 9 biomes), the equivalent weight of double heat sinks are more efficient cooling per ton than heat exchangers until the amount of heat generated becomes greater than 120 at which point it's more efficient to fit the exchangers (e.g. a 'Mech producing 110 heat in a Highlands biome will get more value out of 2 double heat sinks than it will fitting an exchanger). As the tonnage and effectiveness of exchangers scales linearly this is true regardless of what type of exchanger you have. |
− | The table below lists the amount of heat in each biome you need to be generating in a ' | + | The table below lists the amount of heat in each biome you need to be generating in a 'Mech in order for exchangers to be worth fitting. Depending on how much space you have available, in colder biomes (especially Polar) where heat sinks become even more efficient it might actually be worth removing the exchangers from your 'Mechs in favour of more sinks. |
{| class="wikitable" | {| class="wikitable" |
Revision as of 09:31, 25 February 2022
Thermal Exchangers reduce the overall heat generated from weapon attacks by a fixed percentage. Unlike Heat Sink components, Thermal Exchangers are not impacted by the surrounding environment.
Exchanger
Manufacturer: | Generic |
---|---|
Tonnage: | 2 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 360,000 |
Gear ID: | Gear_HeatSink_Generic_Thermal-Exchanger-I |
Equipped Effects:
- -10% weapon heat generated
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Taz ABS-TZ
- Black Knight BL-12-KNT
- King Crab KGC-000-O
- Mad Dog Streaker MDD-ST
- Cobra Cat NCT-CC
- Sköll ON1-IIC-SK
- Nap Time OSP-NP
- Ostsol OTL-4C
- Scorpion SCP-14K
- Misery STK-M
- Supernova SNV-3
- UrbanMech UM-R25
- UrbanMech UM-R29
- Valkyrie II VLK-II-3G
Exchanger +
Manufacturer: | Generic |
---|---|
Tonnage: | 3 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 540,000 |
Gear ID: | Gear_HeatSink_Generic_Thermal-Exchanger-II |
Equipped Effects:
- -15% weapon heat generated
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Awesome AWS-8Q-II
- Banshee BNC-SB
- Ettin ETT-1N
- Hyperion HYP-PRIME
- Marauder II Omni MAD-LJP-O
- Ostsol OTL-6D
- Seraph H-SER-O-LATERIS
- Stalker (75T) STK-SB
- Supernova SNV-4
- Templar TLR1-OE
- Thunderbolt TDR-8SS
Exchanger + +
Manufacturer: | Generic |
---|---|
Tonnage: | 4 |
Critical Slots: | 1 |
Install Location: | Any |
Value: | 720,000 |
Gear ID: | Gear_HeatSink_Generic_Thermal-Exchanger-III |
Equipped Effects:
- -20% weapon heat generated
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Alpha SH MAD-AL-SH
- Royal Black Knight BL-6B-LJP
- Ebon Legatus BL-EB-KNT
- Crab CRB-35
- Diomede D-M3D-M3
- Dragoon AEM-001A
- Torrasque GTR-TOR
- Hunchback HBK-7P
- Monitor IC-MON
- Juggernaut JG-R9X2
- Kodiak KDK-BN
- Lion of Nemea MCII-85
- Mad Cat MK II (85T) MCII-85
- Marauder MAD-6R
- Nightstar NSR-1M
- Olympian OLM-1MX
- Omega IIC SHP-X1
- Omega SHP-SB
- Osprey OSP-35
- Osteon EON-B
- Osteon EON-C
- Prince Crab PRC-5X
- Heir Apparent PRC-HA
- Rampage RMP-4A
- Rifleman III RF2-M
- Sorcerer II SRC-4R
- Stalker STK-3F-X
- Stalker STK-6R
- Fire Horn STR-FH
- Supernova SNV-II
- Thug THG-SB
- Thunder Hawk TDK-MKD
- Vanquisher VQR-SB
- Xerxes XER-4W
Heat Exchanger Efficiency
Generally speaking (in 5 out of the 9 biomes), the equivalent weight of double heat sinks are more efficient cooling per ton than heat exchangers until the amount of heat generated becomes greater than 120 at which point it's more efficient to fit the exchangers (e.g. a 'Mech producing 110 heat in a Highlands biome will get more value out of 2 double heat sinks than it will fitting an exchanger). As the tonnage and effectiveness of exchangers scales linearly this is true regardless of what type of exchanger you have.
The table below lists the amount of heat in each biome you need to be generating in a 'Mech in order for exchangers to be worth fitting. Depending on how much space you have available, in colder biomes (especially Polar) where heat sinks become even more efficient it might actually be worth removing the exchangers from your 'Mechs in favour of more sinks.
Biome | Heat Effect | Heat Threshold |
---|---|---|
Lunar | +35% | >78 |
Martian | +25% | >90 |
Badlands | +15% | >102 |
Desert | +15% | >102 |
Highlands | 0% | >120 |
Lowlands | 0% | >120 |
Jungle | -10% | >132 |
Tundra | -15% | >138 |
Polar | -20% | >144 |