Heat Banks
Heat Banks are installed to allow for more thermal energy venting. However, where standard heat sinks rely on coolants (which have varied effectiveness in different environments) heat banks do not. They simply collect and expel heat automatically, though only in certain increments. What this means is that, while their effect doesn't get accounted for by a mech's cooling systems, they always vent off their collected heat regardless of environments. This trait makes Heat Banks invaluable in extremely hazardous environments such as Martian or Lunar settings.
Heat Bank
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 2 |
Install Location: | Any |
Value: | 160,000 |
Gear ID: | Gear_HeatSink_Generic_Standard-Bank |
Equipped Effects:
- -8 heat at the end of the turn
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Direct Deposit BNE-D
- Direct Deposit BNE-DD
- BattleMaster BLR-K3
- Dragon Fire DGR-SW
- Torrasque GTR-TOR
- Johanne HA1-JO
- Wyandotte HUR-WO-WY
- Hyperion HYP-PRIME
- JagerMech JM6-SB
- Juggernaut JG-R9X3
- King Crab KGC-000-O
- Longbow LGB-10M
- Tiburon LUPUS-TB
- Mackie II MSK-II-10H
- Mackie II MSK-II-10R
- Mackie II MSK-II-11H
- Osprey OSP-35
- Ostprey OTT-OP
- Heir Apparent PRC-HA
- Prometheus PMTH-5
- Amaris' Compensation RF2-AC
- Shock SYU-SHK
- Vindicator VND-MKD
- Volkh VKH-2
- Wawkalak WKL-6K
Improved Heat Bank
Manufacturer: | Generic |
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Tonnage: | 1.5 |
Critical Slots: | 3 |
Install Location: | Any |
Value: | 320,000 |
Gear ID: | Gear_HeatSink_Generic_Improved-Bank |
Equipped Effects:
- -12 heat at the end of the turn
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Awesome AWS-8Q-II
- Executioner II EXE-II-PRIME
- Hammerhands HMH-SB
- Boomstick HEP-BM
- Organ Grinder JG-OG
- Lynx LNX-SB
- Marauder II MAD-MR
- Rifleman III RF2-M
- Scorpion SCP-14K
- Stalker (75T) STK-SB
- Toyama TYM-MKD
- Victor VTR-MKD
Bulk Heat Bank
Manufacturer: | Generic |
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Tonnage: | 2 |
Critical Slots: | 4 |
Install Location: | Any |
Value: | 470,000 |
Gear ID: | Gear_HeatSink_Generic_Bulk-Bank |
Equipped Effects:
- -16 heat at the end of the turn
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Atlas-N2K Proto Atlas-N2K-Proto (Fixed Gear)
- Acid Trip AV1-AT
- Banshee BNC-SB
- Royal Black Knight BL-6B-LJP
- Bombard BMB-SB
- Corsair COR-PL
- Dragoon AEM-001A
- Enfield END-6Z
- Grand Dragon DRG-8N
- Great Turtle GTR-C
- Hunchback HBK-7P
- Mad Dog Streaker MDD-ST
- Marauder MAD-6R
- Nightstar NSR-1M
- Omega SHP-SB
- Ostsol OTL-6D
- Prince Crab PRC-5X
- Rampage RMP-4A
- Rampage RMP-5A
- The Cheat SPT-TC
- Stalker STK-6R
- Misery STK-M
- Fire Horn STR-FH
- Stormcrow SCR-EE
- Supernova SNV-3
- Supernova SNV-4
- Supernova SNV-II
- Thug THG-SB
- Vanquisher VQR-SB
Heat Negator (S)
Essentially a complex bank of radiators and vents, the Heat Negator is a computer-aided system for mech heat control developed by the Sanctuary Worlds to cope with the high heat of some of their weapons. Thanks to the power of the Heat Negator combined with the Sanctuary's heat sink systems, Sanctuary mechs rarely suffer heat concerns in combat. Interestingly, unlike similar Inner Sphere systems, the Heat Negator's effects can be stacked together, as long as it is used with Sanctuary heat sink systems.
Manufacturer: | Generic |
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Tonnage: | 1 |
Critical Slots: | 1 |
Install Location: | Any (Requires Sanctuary DHS Kit) |
Value: | 160,000 |
Gear ID: | Gear_HeatSink_Heat_Negator |
Equipped Effects:
- -4 heat at the end of the turn
- Can be stacked
Critical Effects:
- DESTROYED: Equipped effects disabled
Found On These 'Mechs:
- Archer ARC-3B
- Banshee BNC-4L
- Catapult CPLT-S3
- Coehorn COE-H5
- Coehorn COE-M7
- Dervish DV-10L
- Embrasure EMB-8W
- Emperor EMP-5G
- Alecto ALC-T0
- Tisiphone TSP-H0
- Knight KNT-2V
- Lambda LBD-4G
- Lithobolos LTH-B2
- Ostroc OSR-3L
- Ostroc OSR-3M
- Pixie PXI-1M
- Rifleman RFL-4GC
- Victor VTR-10N
- Warhammer WHM-5R
- Warhammer WHM-5S
- Wolverine WVR-4G