Difference between revisions of "Warhammer"

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Revision as of 08:00, 15 January 2024

WHM-2K
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 250
Max Stability: 30
Max Heat: 10
Durability Armor: 1100
Structure: 536
Heat Efficiency Sinking: 48
Alpha: 55
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Primitive Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Prototype Endo-Steel Structure (Fixed)
Armor Heavy Plating Armor
Center Torso Heat Sink
Left Torso Periphery TAG
Right Torso Gyrojet Ammo Feed
Gyrojet-20
Ammo LRM
Left Arm Chem PPC
Ammo Chemical PPC
Right Arm Chem PPC
Ammo Chemical PPC


Description

Marketed to units with minimal logistics support who need indiscriminate firepower, the Warhammer 2K is designed with rugged durability and ease of maintenance in mind. Each arm is fitted with a chemical PPC, but designed to accommodate many other weapons in case the need to field retrofit arises. The shoulder is fitted with the largest Gyrojet launcher available, adapted to feed the more commonly found LRM ammunition. Finally, a Periphery TAG unit is equipped in an attempt to aid some precision to the relatively inaccurate loadout. All of this is protected by Heavy Plating for improved durability.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-4L
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Project Phoenix
Stock Specifications
Hardpoints Energy: 9
Missile: 1
Support: 7
Speed 4/6/0
Firepower Max Damage: 282
Max Stability: 64
Max Heat: 0
Durability Armor: 1160
Structure: 606
Heat Efficiency Sinking: 90
Alpha: 130
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Stealth Armor
Head M Pulse
Center Torso Guardian ECM
Left Torso Heat Sink (D)
Heat Sink (D)
M Pulse
Stealth Armor Components
Right Torso CASE
Heat Sink (D)
Stealth Armor Components
Ammo Streak SRM
Streak SRM6
Left Arm ER PPC
Heat Sink (D)
M Pulse
Stealth Armor Components
Right Arm ER PPC
Heat Sink (D)
M Pulse
Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

The Capellan Confederation's entry into the Warhammer field, the -4L makes use of Stealth Armor, the tonnage for which is provided by an XL engine. A pair of ER PPCs, four Medium Pulse Lasers and an SSRM-6 round out the -4L's weapons, though a lack of heat sinks means that it will rapidly overheat in prolonged combat.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-5G
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 4
Speed 4/6/0
Firepower Max Damage: 220
Max Stability: 20
Max Heat: 0
Durability Armor: 1080
Structure: 606
Heat Efficiency Sinking: 90
Alpha: 80
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Sink Double (S)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
M Modal Laser (S)
Right Torso Heat Sink Double (S)
Heat Sink Double (S)
Heat Sink Double (S)
M Modal Laser (S)
Left Arm Gamma Cannon (S)
Right Arm Gamma Cannon (S)


Description

The Sanctuary Worlds developed many new technologies during their centuries of isolation including numerous new weapons. Included is the mighty Gamma Cannon, which deals as much damage as an Inner Sphere Gauss Rifle without ammunition or explosive components. The WHM-5G was designed to carry two of these powerful weapons into battle. For backup, it carries only a paltry two Medium Modal Lasers, but rarely is anything else necessary. 18 Sanctuary DHS keep it all mostly frosty while a Sanctuary XL provides the weight for the heavy cannons.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
WHM-5H
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 260
Max Stability: 4
Max Heat: 0
Durability Armor: 1040
Structure: 606
Heat Efficiency Sinking: 65
Alpha: 70
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Standard Armor
Head Sanctuary Drone Interface (Fixed)
Left Torso Heat Sink Double (S)
Heat Sink Double (S)
M Elec-Laser (S)
M Elec-Laser (S)
Right Torso Ammo Scattergun/20
Ammo Scattergun/20
Ammo Scattergun/20
Ammo Scattergun/20
Ammo Scattergun/20
SHIELD (S)
Left Arm Scattergun/20 (S)
Right Arm Scattergun/20 (S)


Description

The Warhammer, famously, was based on the much older, ballistic-based, Hammerhands. The Sanctuary Worlds remembered this ancient link and created a Warhammer to honor its history, the -5H. Armed with a pair of gigantic Scattergun/20s (and only two paltry Medium Electro-Lasers for backup) the -5H is capable of shredding through just about anything in one volley. 5 tons of ammo keep the guns firing while 13 DHS do their best to keep it cold. While it honored the mech's history, the -5H did not perform well and was not favored by the Sanctuary armies.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
WHM-5R
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 4
Speed 4/6/0
Firepower Max Damage: 238
Max Stability: 6
Max Heat: 12
Durability Armor: 1075
Structure: 606
Heat Efficiency Sinking: 70
Alpha: 108
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Negator (S)
Left Torso Gatling Gun (S)
Heat Negator (S)
Heat Negator (S)
Heat Sink Double (S)
Heat Sink Double (S)
M Elec-Laser (S)
Right Torso Ammo DRM
DRM6 (S)
Ammo Gatling
Gatling Gun (S)
Heat Sink Double (S)
M Elec-Laser (S)
SHIELD (S)
Left Arm NPC (S)
Right Arm NPC (S)


Description

A classic heavy mech of the Terran Hegemony, the Sanctuary Worlds kept the Warhammer in service and eventually upgraded it to the new -5R standard. Armed with the traditional grab-bag of weapons, the WHM-5R is a classic and solid trooper design. With a pair of powerful Neutrino Projector Cannons for primary firepower and with a pair of Medium Electro-Lasers and Gatling Guns as well as a DRM-6 for support fire the WHM-5R is more than capable of crushing anything in its path. A battery of DHS and Heat Negators keep it all cold while Endo-Steel provides the necessary tonnage.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
WHM-5S
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 4
Speed 4/6/0
Firepower Max Damage: 94
Max Stability: 4
Max Heat: 60
Durability Armor: 1030
Structure: 606
Heat Efficiency Sinking: 75
Alpha: 78
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Dense Engine (S)
Core 280
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Fibrous Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso Heat Negator (S)
Left Torso Heat Negator (S)
Heat Sink Double (S)
Heat Sink Double (S)
L Lance (S)
Right Torso Ammo APM
Ammo APM
APM4 (S)
Heat Sink Double (S)
SHIELD (S)
Left Arm DXR (S)
Right Arm DXR (S)


Description

Designed as a combat engineering mech, the Warhammer WHM-5S was created to control and direct the flow of combat on Sanctuary battlefields. Armed with a pair of Directed X-Ray Cannons for primary firepower and backed up by a Large Lance and an APM-4, the -5S is more than capable of controlling the field. In an odd twist, it uses a Dense Engine for speed and survivability, ensuring that the -5S is the last man standing in difficult battles.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions


Stock Loadout
Stock Loadout
WHM-6D
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 4
Speed 4/6/0
Firepower Max Damage: 174
Max Stability: 40
Max Heat: 0
Durability Armor: 1120
Structure: 606
Heat Efficiency Sinking: 80
Alpha: 80
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Heat Sink
M Laser
S Laser
Right Torso Heat Sink
M Laser
S Laser
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

An alteration of the 6R model introduced in 2835, the 6D removed the machine guns and the SRM-6 launcher to add an additional four tons of armor to the design, increasing its leg protection, as well as two more heat sinks. The 6D was particularly favored by the Federated Suns.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6K
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 6
Missile: 1
Support: 4
Speed 4/6/0
Firepower Max Damage: 222
Max Stability: 64
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 80
Alpha: 92
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Heat Sink
Left Torso M Laser
S Laser
Ammo SRM
Right Torso M Laser
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Another basic modification to the Warhammer, the 6K was favored by the Draconis Combine after its introduction in 2830. The 6K removed the machine guns and their volatile ammunition to make room for two heat sinks, allowing it to more easily dissipate waste heat from its PPCs.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6L
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 232
Max Stability: 64
Max Heat: 30
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 72
Alpha: 92
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Flamer
M Laser
S Laser
Ammo SRM
Right Torso Flamer
M Laser
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The 6L was a very basic weapons swap of the 6R model used by Capellan armed forces. Known as the "Hot Hammer" and debuting in 2825, the two machine guns and their ammunition were removed in order to mount two Flamers added for anti-infantry use.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6L-DC
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 227
Max Stability: 64
Max Heat: 15
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 64
Alpha: 92
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Heat Sink
Center Torso Heat Sink
Left Torso M Laser
S Laser
Ammo SRM
Right Torso Flamer
M Laser
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Right Leg Heat Sink


Description

A rare command console version of the WHM-6L, the -6L-DC simply drops a Flamer and adds a Command Console for better battlefield control during combat. Otherwise, it remains the same as the WHM-6L.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6PA
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 40
Max Heat: 0
Durability Armor: 900
Structure: 606
Heat Efficiency Sinking: 56
Alpha: 68
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
Heat Sink
L Chem Laser
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
L Chem Laser
RL20
Left Arm L Chem Laser
Right Arm L Chem Laser


Description

Is there any mech as iconic or as deadly as the humble Warhammer? We here at Periphery Armory, believe that everyone should own a Warhammer or 10. Iconic, deadly and inexpensive to boot, our new WHM-6PA is everything you need in a heavy mech and cheaper than a packet of chips, to boot. Ripping out the expensive PPC’s and much of the extraneous heat sinks, we instead mount 4 of our patented Large Lasers (Chemical) and enough ammo to last any fire fight. Backing this potent quad, is a single Rocket Launcher 20 and our patented Heavy Plating; offering substantial increases in protection over other armor brands. With the fire power of an Awesome and the durability of a Stalker, our new Warhammer really puts the War back into the Warhammer.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6R
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 232
Max Stability: 66
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 72
Alpha: 94
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Ammo MG
Left Torso M Laser
MG
S Laser
Ammo SRM
Right Torso M Laser
MG
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Rubinsky's Light Horse
    • Band of the Damned
    • 21st Centauri Lancers
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • The Black Outlaws
    • Romanov's Crusaders
    • The Krushers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Grim Determination
    • Narhal's Raiders
    • The Blackhearts
    • Barrett's Fusiliers
    • Mobile Fire
    • Tooth of Ymir
    • Bannockburn's Bandits
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Ramilie's Raiders
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Knights of Caerbannog
    • Harcourt's Destructors
    • Canopian Highlanders
    • Clean Kill
    • Dragonslayers
    • Lone Star Regiment
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • Antian Lanciarii
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Snord's Irregulars
    • Knights Of St. Cameron
    • Blue Star Irregulars
    • Northwind Highlanders
    • Dismal Disinherited
    • Lone Star Regiment
    • Solaris VII Mercenary League
    • Kell Hounds
    • Shen-Se Tian
    • Death's Consorts
    • Wolf's Dragoons
    • Morrison's Extractors
    • Tortuga Fusiliers
    • New Belt Pirates
    • Vanguard Legion
    • Eridani Light Horse
    • Burr's Black Cobras
    • 12th Vegan Rangers
    • The Arcadians
    • Olson's Rangers
    • Dioscuri
    • Screaming Eagles
    • Harlock's Warriors
    • Broadsword Legion
    • Lethal Injection
    • Always Faithful
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
WHM-6Rb
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints
Speed 4/6/0
Firepower Max Damage: 232
Max Stability: 66
Max Heat: 0
Durability Armor: 1075
Structure: 606
Heat Efficiency Sinking: 90
Alpha: 94
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Ammo MG
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
MG
S Laser
Right Torso Artemis IV FCS
M Laser
MG
S Laser
Ammo SRM ARTIV
SRM6
Left Arm Heat Sink (D)
PPC
Right Arm Heat Sink (D)
PPC


Description

The Warhammer-6Rb is a variant made for the Star League's Royal regiments. Highly similar to the Warhammer-6R, the -6Rb's differences lie in the armor and heat dissipation systems that have been upgraded to the Star League standard with Ferro-Fibrous and double heat sinks respectively.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6R-DC
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 208
Max Stability: 66
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 64
Alpha: 84
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Ammo MG
Left Torso M Laser
MG
Ammo SRM
Right Torso M Laser
MG
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A rare refit of the WHM-6R, the WHM-6R-DC simple drops the design's superfluous Small Lasers in exchange for a Command Console, granting much improved battlefield command functionality to the Warhammer. Otherwise, the design closely resembles the WHM-6R that has served so long and well in Inner Sphere armies.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6Rk
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 5/8/0
Firepower Max Damage: 232
Max Stability: 66
Max Heat: 0
Durability Armor: 1040
Structure: 606
Heat Efficiency Sinking: 90
Alpha: 94
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 350
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo MG
Left Torso Heat Sink (D)
M Laser
MG
S Laser
Ammo SRM
Right Torso M Laser
MG
S Laser
SRM6
Left Arm PPC
Right Arm PPC


Description

A rare Star League-era Kuritan upgrade of the venerable Warhammer, the WHM-6Rk is an excellent design and brings the Warhammer into its own in a way the original couldn't manage to do. Powered by a 350-rated XL fusion engine and kept cold by 15 double heat sinks, the -6Rk's weaponry matches the originals: two each PPCs, Medium and Small Lasers, and Machine Guns with an SRM-6 for extra support. However, with 3 more tons of armor and much better heat sinking, the -6Rk is clearly the superior machine. A few of these remain in service with House Kurita even into the modern era.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7A
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 6
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 288
Max Stability: 64
Max Heat: 0
Durability Armor: 1040
Structure: 606
Heat Efficiency Sinking: 96
Alpha: 138
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
S Pulse
Right Torso Artemis IV FCS
CASE
Heat Sink (D)
M Laser
M Laser
S Pulse
Ammo SRM ARTIV
SRM6
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

The Warhammer-6Rb was the first Royal Warhammer but the -7A takes the mech to its logical conclusion. With advanced weapons and construction materials, combined with double heat sinks, the Warhammer-7A is a walking death machine for mechs and vehicles alike.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7CS
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Tukayyid Brawler
Stock Specifications
Hardpoints Energy: 6
Missile: 3
Support: 2
Speed 4/6/4
Firepower Max Damage: 254
Max Stability: 64
Max Heat: 0
Durability Armor: 1120
Structure: 606
Heat Efficiency Sinking: 102
Alpha: 128
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
Right Torso CASE
M Laser
M Laser
Ammo Streak SRM
Streak SRM2
Streak SRM2
Streak SRM2
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Made by ComStar to hold the line at Tukayyid, the WHM-7CS proved extremely adept at holding the line. Armed with twin ER PPCs, quad Medium Lasers, and a trio of Streak SRM-2s, the -7CS could hold the line against just about anything and did so repeatedly. The rugged design proved so able that ComStar continued refits to the design after Tukayyid and placed them in just about every major ComGuard formation throughout the Inner Sphere.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7H
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 1
Speed 4/6/4
Firepower Max Damage: 164
Max Stability: 36
Max Heat: 0
Durability Armor: 1120
Structure: 606
Heat Efficiency Sinking: 60
Alpha: 63
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Jump Jet (H)
Jump Jet (H)
Left Torso CASE
ER M Laser
Ammo RAC/5
Ammo RAC/5
Right Torso CASE
ER M Laser
Ammo RAC/5
Ammo RAC/5
Ammo SRM
SRM4
Left Arm Rotary AC/5
Right Arm Rotary AC/5
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

Crafted by a think tank for Achernar Battlemechs, the Warhammer-7H looks back at one of Achernar's earliest designs: the Hammerhands. Built to a similar profile, the -7H was designed around a pair of powerful Rotary Autocannon/5s for primary firepower with a SRM 4, 2 ER Medium Lasers, and a Small Laser for backup. To accommodate all this weaponry and the mech's 13 tons of armor, the -7H is powered by a cutting-edge Light Fusion Engine and an Endo-Steel frame. Finally, to fully emulate its progenitor, the -7H has four jump jets for maneuverability.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7K
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 6
Speed 4/6/0
Firepower Max Damage: 236
Max Stability: 56
Max Heat: 0
Durability Armor: 1080
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 118
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head TAG
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Laser
S Pulse
Right Torso Heat Sink (D)
Heat Sink (D)
M Laser
S Pulse
Ammo Streak SRM
Streak SRM2
Streak SRM2
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

This House Kurita variant was built on an Endo Steel skeleton. It carried ER PPCs, two medium lasers, and two small pulse lasers. The SRM-6 was replaced by a pair of Streak SRM-2 launchers, while a TAG system allowed the 7K to spot for friendly artillery units.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7M
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 213
Max Stability: 65
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 106
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo MG
Left Torso AMS
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Laser
Right Torso Ammo AMS
Heat Sink (D)
Heat Sink (D)
M Laser
MG
Ammo SRM
SRM6
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

The 7M variant was introduced as the official upgraded variant of the Warhammer for the Free Worlds League. Built on a Standard chassis and engine, the 7M carried eighteen double heat sinks to handle the waste heat generated by its two ER PPCs. Backing up these were two medium lasers in the side torsos and a SRM-6 launcher over the right shoulder. A machine gun was carried in the right torso, while the left mounted an Anti-Missile System. One ton of machine gun rounds were carried in the center torso, while one ton of missile reloads were carried in the right.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Circinus Federation
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Avanti's Angels
    • Thermo Police
    • Mobile Fire
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Vanguard Legion
    • Screaming Eagles
    • 12th Vegan Rangers
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • The Arcadians
    • Barrett's Fusiliers
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • The Blackhearts
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Olson's Rangers
    • Lethal Injection
    • Langendorf Lancers
    • Kell Hounds
    • Wolf's Dragoons
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Tooth of Ymir
    • Northwind Highlanders
    • Dismal Disinherited
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Always Faithful
    • Lone Star Regiment
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Knights of Caerbannog
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
WHM-7M-DC
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 193
Max Stability: 65
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 93
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Ammo MG [Half]
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Laser
Right Torso Heat Sink (D)
Heat Sink (D)
MG
Ammo SRM
SRM6
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

The 7M variant was introduced as the official upgraded variant of the Warhammer for the Free Worlds League. The Free Worlds League fairly quickly realized a need for more command-specific variants and turned to the -7M for their needs. The -7M-DC drops the AMS and one Medium Laser from the base model as well as reducing the Machine Gun ammo by half in order to fit a Command Console. Otherwise, it is the same as the -7M.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7S
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 6
Speed 4/6/0
Firepower Max Damage: 234
Max Stability: 56
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 116
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo Streak SRM
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Pulse
S Laser
Streak SRM2
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Pulse
S Laser
Streak SRM2
Left Arm ER PPC
Right Arm ER PPC
Heat Sink (D)


Description

The 7S Warhammer was the official upgraded version built for the Federated Commonwealth. Built out of their Sudeten factory, the 7S retained the medium lasers of the original but updated the rest of the weaponry. It carried two arm-mounted ER PPCs, two medium pulse lasers in the side torsos, and two Streak SRM-2 launchers in place of the SRM-6 launcher. Eighteen double heat sinks handled the additional waste heat and one ton of reloads for the Streak launchers was carried in the center torso.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
WHM-7PA
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 298
Max Stability: 32
Max Heat: 10
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 68
Alpha: 56
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Ammo MG
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical PPC
MG
S Chem Laser
Right Torso Ammo Chemical PPC
Gyrojet-20
MG
S Chem Laser
Left Arm Chem PPC
Heat Sink
S Chem Laser
Right Arm Chem PPC
Heat Sink
S Chem Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Warhammers have been in service to armies throughout the Inner Sphere and even the Periphery for centuries and have seen many, many refits. One such refit is the -7PA. Built around two Chemical PPCs, the -7PA is a perfectly adept combat design but truly shines against lightly armored targets where its four Small Chem Lasers and two Machine Guns really come into their own. For longer ranges, the solitary Gyrojet-20 proves effective, if temporary.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-8D
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Project Phoenix
Stock Specifications
Hardpoints Energy: 8
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 254
Max Stability: 64
Max Heat: 0
Durability Armor: 1080
Structure: 606
Heat Efficiency Sinking: 102
Alpha: 130
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head C3 Slave
Left Torso ER M Laser
ER S Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Torso CASE
ER M Laser
ER S Laser
Heat Sink (D)
Heat Sink (D)
Ammo Streak SRM
Streak SRM6
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

Considered one of the flagships of Project Phoenix, the Warhammer -8D has been spread across the entire Inner Sphere to as many manufacturers possible. Hewing to the standard Warhammer mold, it is armed with a pair each of ER PPCs, ER Medium Lasers and ER Small Lasers, while also utilizing an SSRM6. A C3 Slave and enough heat sinks to reliably sink the heat from continuously firing the ER PPCs means that the -8D is a threat on the battlefield until it's forced to retire.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-9D
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 170
Max Stability: 40
Max Heat: 0
Durability Armor: 1080
Structure: 606
Heat Efficiency Sinking: 114
Alpha: 100
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 350
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head FCS Precision Computer
Center Torso Jump Jet (H)
Left Torso ER M Laser
Heat Sink (D)
Jump Jet (H)
Jump Jet (H)
Right Torso ER M Laser
Jump Jet (H)
Jump Jet (H)
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)
Heat Sink (D)


Description

Taking the concept of the 6D even further, the 9D was built in the 3060s on an Endo Steel chassis and used an XL engine to upgrade the maximum speed to 86 km/h. The 'Mech carried thirteen and a half tons of armor and was armed with two ER PPCs and two ER medium lasers. The 'Mech's weapons were all linked to an advanced Targeting Computer, allowing the Warhammer to direct its firepower with uncanny accuracy. Finally, it carries jump jets to surprise the enemy with, guaranteeing it always has the drop on the OpFor.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-9S
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 2
Speed 4/6/0
Firepower Max Damage: 224
Max Stability: 64
Max Heat: 0
Durability Armor: 1040
Structure: 606
Heat Efficiency Sinking: 120
Alpha: 112
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso ER M Laser
ER M Laser
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo Streak SRM
Streak SRM6
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)
Heat Sink (D)


Description

The 9S Warhammer utilized one of the latest pieces of technology from the Lyran Alliance when it was introduced. The 'Mech was built using a light fusion engine, which weighed seventy five percent of the weight of a normal fusion engine. The 'Mech uses this saved weight to add two additional heat sinks and upgraded the heat sinks to doubles. The 'Mech carried two ER PPCs and two ER medium lasers and a Streak SRM-6 launcher. It was also well protected with thirteen tons of armor.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-BW
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Famous Ride of the Black Widow
Stock Specifications
Hardpoints Ballistic: 1
Energy: 4
Missile: 1
Support: 4
Speed 4/6/0
Firepower Max Damage: 242
Max Stability: 68
Max Heat: 0
Durability Armor: 1160
Structure: 606
Heat Efficiency Sinking: 102
Alpha: 110
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink (D)
Left Torso Heat Sink (D)
Heat Sink (D)
M Pulse
MG
MG
Right Torso Heat Sink (D)
M Pulse
MG
MG
Ammo SRM
SRM6
Left Arm ER PPC
Heat Sink (D)
PPC FCS
Right Arm ER PPC
Heat Sink (D)
PPC FCS
Left Leg Ammo MG
Right Leg Ammo MG [Half]


Description

This Warhammer may have once belonged to Natasha Kerensky, also known as the Black Widow. If it did or not is unclear, though someone has scratched the symbol of a spider into the command console, which just fuels the speculation. What we do know is that the Black Widow, as it's called, is a powerful and brutal Warhammer. Twin ER PPCs provide heavy firepower at range while twin Medium Pulse Lasers and a SRM-6 offer good up-close damage. Rounding out the firepower is a rather odd set of four Machine Guns. It's not clear why Kerensky would have wanted or needed these, but here they are anyway.


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

The WHM-BW can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
WHM C
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 276
Max Stability: 20
Max Heat: 0
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 80
Alpha: 135
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Ammo MG
Left Torso ER M Laser (C)
ER S Laser (C)
Heat Sink
Heat Sink
MG
Ammo Streak SRM
Right Torso ER M Laser (C)
ER S Laser (C)
Heat Sink
MG
Streak SRM6 (C)
Left Arm Heat Sink
L Pulse (C)
Right Arm Heat Sink
L Pulse (C)
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the original WHM-6R with Clan equivalents. The PPCs were replaced with Large Pulse Lasers, the SRM-6 was upgraded to a Streak SRM-6, and all of the lasers were upgraded to ER Medium and ER Small Lasers. Only the machine guns were not replaced with Clan-tech models.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM C 2
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/6/0
Firepower Max Damage: 366
Max Stability: 48
Max Heat: 0
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 108
Alpha: 179
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso ER S Laser (C)
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Pulse (C)
S Pulse (C)
Right Torso ER S Laser (C)
Heat Sink (D)
Heat Sink (D)
M Pulse (C)
S Pulse (C)
Ammo Streak SRM
Streak SRM6 (C)
Left Arm ER PPC (C)
Heat Sink (D)
Right Arm ER PPC (C)
Heat Sink (D)


Description

A further Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops, this variant is a further refit of the Warhammer C that previously existed in the Clan toumans. The Warhammer C 2 refits all the weapons to their Clan equivalents while upgrading the heat sinks to, admittedly Inner Sphere grade, Double Heat Sinks. The C 2 remains a solahma and second-line variant and thanks to the low armor is something of a deathtrap.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM C 3
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 6
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 470
Max Stability: 76
Max Heat: 0
Durability Armor: 1080
Structure: 536
Heat Efficiency Sinking: 126
Alpha: 196
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (C)
Core 280
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +1
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Head FCS Precision Computer
Center Torso Heat Sink Double (C)
Left Torso ER M Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Ammo Streak SRM
Streak SRM6 (C)
Right Torso ER M Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Ammo Streak SRM
Streak SRM6 (C)
Left Arm ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg A-Pod
A-Pod


Description

A Golden Century refit popular with Wolf's Dragoons, this Warhammer was rebuilt from the ground up with Clan technology. Built using an endo steel internal structure and XL engine, the C 3 has plenty of space for weapons and heat sinks. An ER PPC is carried in each arm. Both side torsos carry an ER Medium Laser, a Medium Pulse Laser, and a Streak SRM-6. An ECM Suite protects this variant, while a Targeting Computer makes the already fearsome weaponry even more dangerous. 17 double heat sinks cannot keep the 'Mech cool unless the pilot fires either its long range or short range weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-DR
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 1
Support: 2
Speed 5/8/0
Firepower Max Damage: 190
Max Stability: 18
Max Heat: 0
Durability Armor: 1305
Structure: 536
Heat Efficiency Sinking: 55
Alpha: 78
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (S)
Core 325
Heat Sinks Engine Sink Kit (S)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (S) (Fixed)
Armor Ferro-Vanadium Armor (S)
Head Sanctuary Drone Interface (Fixed)
Center Torso ECM Suite (S)
Left Torso Ammo Bombard Shaped
Bombard/3 (S)
Ammo Gatling
Right Torso Ammo Bombard
Bombard/3 (S)
Ammo Gatling
Ammo VRM
VRM6 (S)
Left Arm Gatling Gun (S)
NPC (S)
Right Arm Gatling Gun (S)
NPC (S)


Description

Rasalhague mercenaries fighting on behalf of the Taurian Concordat first encountered this mech in 3063 on Hellespont. The Bleak March campaign (as it later became known) saw ultimate victory for the Concordat, but not before substantial losses for local and third party forces. So-named 'Draugr' for the undead Norse revenant of myth, this Warhammer’s pilot was never identified due to the Sanctuary Worlds’ use of drone units. Draugr quickly gained notoriety not only for its savage prowess in skirmish warfare, but also for its continued and troubling reappearance after suffering complete chassis destruction on at least four separate recorded engagements across the span of six months. Mechwarriors learned to fear the high-pitched whine of its bombards arcing out of the mists, which signaled that doubled volleys of neutrino cannon and gatling fire were not far behind – followed by the horror that not even death could claim its unknown pilot, and that Draugr’s eventual reappearance was almost guaranteed.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Rugged

+70 extra structure points, +70 bonus stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout