Difference between revisions of "Wasp"

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(Added hero mech; fixed speeds)
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[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere Mechs]]
 
[[Category:Inner Sphere Mechs]]
[[Category:Hero Mechs]]
 

Revision as of 23:30, 4 November 2021

WSP-1
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 1
Support: 1
Speed 5/8/4
Firepower Max Damage: 20
Max Stability: 0
Max Heat: 0
Durability Armor: 161
Structure: 249
Heat Efficiency Sinking: 40
Alpha: 12
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Primitive Engine (Fixed)
Core 95
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Wasp Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Heat Sink
Left Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Right Arm M Laser Prototype
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Primitive WSP-1 was introduced in the very early days of the Star League as a platform for deploying the then-newly developed Mech Jump Jets. Making a dramatic entrance to its demonstration, the WSP-1 was immediately approved and showed its worth over its long lifetime of service. Still, constructed with primitive components, the WSP-1 was later replaced with the more modern WSP-1A.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-1A
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 6/9/7
Firepower Max Damage: 36
Max Stability: 8
Max Heat: 0
Durability Armor: 240
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 14
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Right Arm M Laser
Left Leg SRM2
Jump Jet (S)
Right Leg Jump Jet (S)


Description

Introduced in 2464 as an attempt by General Mechanics to create a fast and maneuverable recon BattleMech for the Terran Hegemony, the Wasp was revolutionary for being the first 'Mech capable of jumping, sporting a prototype Jump Jet system; however, the system was not perfected for most of the next decade. With improvements in production and Jump Jet technology, the modern WSP-1A Wasp began production in 2471. Centuries later, it is still considered a valued asset for recon work and is one of the most numerous 'Mechs in existence.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Band of the Damned
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • 21st Centauri Lancers
    • The Blackhearts
    • Knights of Caerbannog
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Barrett's Fusiliers
    • Bannockburn's Bandits
    • Lone Star Regiment
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Clean Kill
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Narhal's Raiders
    • Camacho's Caballeros
    • Broadsword Legion
    • Kell Hounds
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Wolf's Dragoons
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Greenburg's Godzillas
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
WSP-1D
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Support: 4
Speed 6/9/7
Firepower Max Damage: 49
Max Stability: 0
Max Heat: 15
Durability Armor: 240
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
S Laser
S Laser
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Right Arm M Laser
Left Leg Flamer
Jump Jet (S)
Right Leg Jump Jet (S)


Description

Developed in response to logistical attrition during the later years of the First Succession War, this House Davion variant developed in 2823 exchanges the SRM-2 launcher for two ChisComp 32 Small Lasers in the left torso and a Olympian Flamer in the left leg. While firing these additional weapons leads to an increased heat output, it is not enough to pose a serious risk.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-1K
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 3
Support: 3
Speed 6/9/7
Firepower Max Damage: 25
Max Stability: 1
Max Heat: 0
Durability Armor: 280
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 11
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
MG
Ammo MG
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Right Arm M Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Another variant intended to ease logistical requirements as the First Succession War dragged on, House Kurita's 1K Wasp was introduced in 2818, improving protection while sacrificing firepower. It retains the medium laser but replaces the missile launcher with a SperryBrowning Machine Gun and one ton of reloads in the left torso. The saved weight was used to upgrade the armor by half a ton.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-1L
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Missile: 2
Support: 4
Speed 6/9/7
Firepower Max Damage: 32
Max Stability: 16
Max Heat: 0
Durability Armor: 240
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 8
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Jump Jet (S)
Right Arm SRM4
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

A variant of the Wasp produced by Hellspoint for House Liao in 2799, the 1L replaced the medium laser and SRM-2 launcher with a single Holly SRM-4 launcher carried in the right arm supplied with a single ton of reloads in the right torso. Envisioning a variant highly adaptable to the raiding actions of the First Succession War, the Capellan Strategios deployed the 1L with multiple munition types based on their intended mission role, such as incendiary or gas SRMs for anti-infantry support or smoke SRMs for recon-concealment. The reduction in overall firepower made the 1L a adequate though not spectacular combatant.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
WSP-1S
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Support: 4
Speed 6/9/7
Firepower Max Damage: 56
Max Stability: 0
Max Heat: 15
Durability Armor: 265
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 22
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Flamer
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
S Laser
S Laser
Right Arm M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This Wasp keeps to the general feel of the WSP-1A, with an arm mounted laser and good ground and jump speed, but uses rediscoveries in armor and structure technologies to upgrade that laser into a Medium Pulse Laser. It also drops the SRM 2 pack for a pair of Small Lasers in the right torso and a flamer in the left torso.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 15th Lyran Regulars
  • Mercenaries
    • Mercenaries
    • Lindon's Battalion
    • Jacob's Juggernauts
    • Grim Determination
    • Tooth of Ymir
    • Knights of Caerbannog
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • The Krushers
    • Bannockburn's Bandits
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Clean Kill
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Blackhearts
    • Narhal's Raiders
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Fist Of Mokal
    • Burr's Black Cobras
    • Wolf's Dragoons
    • 51st Dark Panzer Jaegers
    • Kell Hounds
    • Broadsword Legion
    • Barrett's Fusiliers
    • Olson's Rangers
    • 12th Vegan Rangers
    • Mobile Fire
    • Avanti's Angels
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • The Arcadians
    • Vanguard Legion
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
WSP-1W
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Support: 8
Speed 6/9/7
Firepower Max Damage: 72
Max Stability: 0
Max Heat: 0
Durability Armor: 240
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
S Laser
S Laser
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
S Laser
S Laser
Jump Jet (S)
Right Arm S Laser
S Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Associated with Wolf's Dragoons and debuting in 3009, the 1W Wasp replaced all of the weapons with six small lasers, two each split between the right arm, right torso and left torso. While sacrificing long-range capability this gives the 1W superior close-range firepower.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Wolf's Dragoons
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
WSP-3M
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 2
Speed 6/9/7
Firepower Max Damage: 43
Max Stability: 8
Max Heat: 0
Durability Armor: 220
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 16
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
SRM2
Right Arm M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The post-Helm Memory Core House Marik variant introduced in 3051, the 3M Wasp upgrades the chassis to Endo Steel and the armor to Ferro-Fibrous. This variant carries a medium pulse laser in its right arm and a single SRM-2 launcher in the right torso. It also drops the armor protection by half a ton from the -1A despite the upgrade to Ferro-Fibrous. Otherwise, it's a Wasp, with all that that implies.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
WSP-3W
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Support: 8
Speed 6/9/7
Firepower Max Damage: 88
Max Stability: 0
Max Heat: 0
Durability Armor: 175
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 36
Melee Kick: 20
Punch: 10
Stock Equipment
Engine Standard Engine
Core 120
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
S Laser
S Laser
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
Jump Jet (S)
Jump Jet (S)
Right Arm S Pulse
S Pulse
Left Leg S Laser
S Laser


Description

The WSP-3W, produced for the Wolf's Dragoons in 3050, is a fresh take on the venerable scouting mech. Dropping the missile rack and the medium laser, it gains 4 Small Lasers (two in the left leg, two in the left torso) and a pair of Small Pulse Lasers in the right arm. To pay for these gains, it upgrades the armor to Ferro-Fibrous but drops the overall amount to a mere 2 tons, making the -3W one of the worst armored mechs on the battlefield.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
WSP-4T
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Light Scout
Stock Specifications
Hardpoints Energy: 3
Missile: 4
Support: 1
Speed 5/8/6
Firepower Max Damage: 274
Max Stability: 80
Max Heat: 0
Durability Armor: 320
Structure: 166
Heat Efficiency Sinking: 40
Alpha: 74
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine
Core 100
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
M Laser
RL10
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Heat Sink
M Pulse
RL10
Jump Jet (S)
Jump Jet (S)
Right Arm M Pulse
RL10
Left Leg RL10


Description

Designed by the Taurian Concordat for their garrison units during the FedCom Civil War, the Wasp-4T is an interesting mix between super primitive technology and cutting edge gear. Powered by a 100 rated XL engine, the -4T is armed with a trio of Medium Lasers, two Pulse versions. For its main punch though, the mech has 40 Rocket tubes, 10 each in the right arm, both side torsos, and the left leg. The mech is well armored allowing it to stay in the fight after other light mechs retreat and keeps standard Wasp speed and jump profiles.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Band of the Damned
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Greenburg's Godzillas
    • Mobile Fire
    • Camacho's Caballeros
    • Vanguard Legion
    • Avanti's Angels
    • The Krushers
    • Romanov's Crusaders
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Smithson's Chinese Bandits
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Screaming Eagles
    • Dioscuri
    • Shen-Se Tian
    • Broadsword Legion
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Tortuga Fusiliers
    • Morrison's Extractors
    • New Belt Pirates
    • Death's Consorts
    • Harlock's Warriors
    • Fist Of Mokal
    • Simonson's Cutthroats
    • The Arcadians
    • 12th Vegan Rangers
    • Hsien Hotheads
    • Olson's Rangers
    • Langendorf Lancers
    • Lethal Injection
    • Always Faithful
    • Knights of Caerbannog
  • Pirates
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars


Stock Loadout
Stock Loadout
WSP-YJ
Wasp.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 20T
Stock Role Gladiator
Stock Specifications
Hardpoints Support: 14
Speed 6/9/7
Firepower Max Damage: 140
Max Stability: 0
Max Heat: 0
Durability Armor: 384
Structure: 166
Heat Efficiency Sinking: 66
Alpha: 70
Melee Kick: 20
Punch: 10
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 120
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Wasp Nimble Jumper (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head Homing Cockpit
Center Torso Heat Sink Double (C)
Jump Jet (S)
Jump Jet (S)
Left Torso ER Micro Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (S)
Jump Jet (S)
Right Torso ER Micro Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (S)
Jump Jet (S)
Right Arm ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Left Leg ER Micro Laser (C)
ER Micro Laser (C)


Description

Created by a disgraced Clan technician who defected to the Lyran Commonwealth along with a DropShip full of stolen components, the Yellowjacket was originally just a passion project, an experiment to see how many weapons could be wired together in a Wasp's arm mount. After some testing though, the technician realized that it would make a formidable arena design and sold it to a Solaris stable for a princely sum. The Yellowjacket is built with Clan-spec components: an XL engine, Endo-Steel structure, Ferro-Fibrous armor, and Clan DHS. The weapons are bizarre but potent: 14 ER Micro Lasers slice apart anything it faces in the arena.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The WSP-YJ can only be found as an enemy duelist in Game World contracts.


Stock Loadout
Stock Loadout